Post by Spectre of the Falls(Kuroki) on Dec 12, 2017 21:37:49 GMT -7
The Spectre of Taki was on the prowl again. This time he was chasing down rumors of madness and chaos. He didn't know if it was a spirit or something else going on. But the Y'la are known to cause such strife, so it would be up to him to investigate and make sure it didn't spread to his village. The Shinobi was going to be a surprise for those that meet him.
The Legions of the Dead and the Grimoire Mortalitas were the books of his chosen trade. His traditional outfit in place of a sleeveless Trench Coat, sleeveless dark shirt, heavy boots, and pants. It was about dusk by the time he approached the building. His feet seemed to float above the water as he headed out through the misty swamps of his homeland.
He wore a bandolier crossed over his chest and in it contained a bundle of wire, a bundle of fine silk rope, six yo-yo's, a lighter, a package of cigars, a walkie talkie, a eight inch flash light, ten glass cutters, twenty pieces of flint, thirty bo shuriken, and thirty Hira shuriken. He also wore a darken leg holster with a four of kunai and a pair of knives. Hidden in the extra pockets of his coat was sixteen caltrops and an extra pair of knives. His face was recessed in the hood of his coat, but what could be seen was a weird three quarters mask that covered all but a corner of his face. The mask was special in the fact it had integrated goggles with night vision in them. In that corner he had an un-smoked cigar hanging. His hands were covered in dark reinforced fingerless gloves, they could almost be called gauntlets with the studded knuckles. Each knuckle had a metal skull for a stud. You couldn't see most of his equipment hidden in his pouches.
The arms that hanged from his sides were odd in the fact they were as pale as bone. Upon closer examination would see that that they were indeed bone. His fingers were skeletal in nature. His eyes glowed from behind his mask and goggles. If anyone tried to touch him it would go right through him. This was not a normal shinobi but he had the right identification. Etched unto his mask was the symbol for his village right in the center of the forehead. Under his clothes he wore a Torso and leggings of Mithril armor for extra protection.
He traveled mostly just in a southern direction asking the occasional traveler for general directions. His soul was quieted and only his aura and looks to drive people away.
Travel to Rain Via a southern country (Earth, Fire, Grass)
Augments:
Rank: "S"
Type: Augmentation
Effect: User is able to increase or decrease their density, granting them the following abilities.
Special: To perform: 12 hour; Duration: Permanent
Drawback: User may only use one of these at a time.
Description: Internal - Takes up 6 Augmentation Points. Reduce Density: Gain the ability to become incorporeal. Increase Density: User can gain Damage Reduction equal to 2 per Class Level. Furthermore this Damage Reduction stacks with any other form of Damage Reduction the user might already posses, including Techniques, Armour, Rituals, and Traits. User may use this ability a number of times equal to 2 per Class Level per day.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo
Traits: An incorporeal has the basic following features.
•Has no physical body.
•Can be harmed only by
•Other incorporeal creatures/attacks
•Weapons with techniques associated to the weapon (Specialized weapons)
•Chakra Techniques.
•Immune to non-Chakra attacks.
•Takes half damage by ways of damaging except "Pure Chakra" techniques.
•Techniques that may harm Incorporeal creatures have a 50% chance of affecting.
•An incorporeal creature can enter or pass through solid objects.
•An incorporeal creature’s attacks pass through armour, shields, and other defenses other than Pure Chakra Techniques.
•Cannot be heard when moving.
Chameleon Skin
Rank: "C"
Type: Augmentation
Effect: Target's skin (or chitin, fur, or scales) can change color to match their surroundings.
Special: To perform: 12 hours; Duration: Permanent
Drawback: When the Target moves, there will be a man-shaped, "bubble" in the air.
Description: Internal - Takes up 1 Augmentation Point. Target's skin (or chitin, fur, or scales) warps light around the Target and projects a hologram of the wall behind it over top of the bent light, rendering the Target invisible. The Chameleon Skin is a thin layer of skin placed over the Target's and attached making it the Target's own. When the Target moves they will bubble in the air making them difficult to be noticed but possible. User gains a Ritual bonus +20 against an Observer’s Observation.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo
Exoskeleton
Rank: "A"
Type: Augmentation
Effect: A thick exoskeleton forms over the user's skin.
Special: To perform: 12 hour; Duration: Permanent
Drawback: A creature with fur, scales, or the Scaly Armour Augmentation cannot gain this Augmentation.
Description: Internal - Takes up 5 Augmentation Points. A thick exoskeleton forms over the user's skin. The exoskeleton usually consists of interlocking plates of bone or chitin covering 90% or more of the user's body. User gains a +3 Natural Armour bonus, or their existing Natural Armour Bonus improves by 3.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo
Redundant Organs
Rank: "B"
Type: Augmentation
Effect: User's body is equipped with various redundant systems.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 3 Augmentation Points. Losing an organ is seldom fatal. User also gains a +10 Armour Points protection against Damage. Once this protection is gone the user must rest before it is re-applied.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Wormhole Jumper
Rank: "S"
Type: Augmentation
Effect: User has developed the ability to use gravity to warp time and space, creating a portal between their location and another location nearby.
Special: To perform: 12 hour; Duration: Permanent
Drawback: ---
Description: Neutral - Takes up 6 Augmentation Points. Once per day the user may instantly transfer themselves from their current location to any other spot within 150 meters of their current location. The user always arrive at exactly the spot desired—whether by simple visualizing the area or by stating a direction. After using this Augmentation, the user cannot take any other forms of action until their next round. User can bring along objects as long as their weight does not exceed triple the user's weight. User may also bring 2 additional willing or smaller creature per Class Level. A large creature counts as 2 Medium creatures, a Huge creature counts as 2 large creatures, and so forth. All creatures to be transported must be in contact with one another, and at least one of those creatures must be in contact with the user. If the user arrives in a place that is already occupied by a solid body, the user and each creature traveling will take Minor damage and is shunted to a random open space on a suitable surface within 30 meters of the intended location.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo
Luminous Eyes
Rank: "C"
Type: Augmentation
Effect: Target's eyes glow faintly, generating an eerie colored light at the Target's discretion.
Special: To perform: 2 hours; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 0 Augmentation Points. The Target's eyes glow, but do not provide any illumination. At will, the Target may deactivate this Augmentation so as not to interfere with their hiding abilities in dark areas.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 4,000 Ryo
Unnatural Eyes (Black pits)
Rank: "C"
Type: Augmentation
Effect: The color of the Target's eyes change drastically.
Special: To perform: 2 hours; Duration: Permanent
Drawback: Cannot alter Bloodlimit Eyes, cannot alter Normal Eyes to have Bloodlimit Eyes.
Description: Internal - Takes up 0 Augmentation Points. An Augmentation Ritual which alters the Target's eyes to a color of the target's choice prior to the ritual performance. The color, whatever it may be, is unnatural and atypical of the Target's species. Perhaps the Target's eyes turn dead black, maybe they change color to suit the Target's mood, or perhaps they glow faintly in the dark.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 4,000 Ryo
Unnatural Voice (eerie, echo like quality, sounds like from beyond the grave)
Rank: "C"
Type: Augmentation
Effect: The Target's voice is altered in some marked fashion.
Special: To perform: 1 hour; Duration: Permanent
Drawback: ---
Description: Internal - Takes up 0 Augmentation Points. This ritual alters the vocal cords of the Target's throat. It might change pitch or become more lyrical, raspy, whispery, or guttural. Change is determined prior to the performance of the Ritual. Target may alter their voice with this ritual 3 times. A 4th time will result in loss of vocal usage.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 4,000 Ryo
Material Allergy (Billberry)
Rank: "C"
Type: Augmentation
Effect: An allergy that affects the user by negating Damage Reduction and reducing the target's movement by 1.
Special: To perform: 3 hour; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 5 Augmentation Points. The user suffers a reaction to an ordinary substance, such as a material. So long as they are in contact with the substance (breathing, touching, eating, etc.) they will suffer adverse effects. If a successful attack is made against the user with the allergy they will lose a Movement for the round. The user also loses any Damage Reduction that would normally shield against an attack. Before picking grabbing the Allergy Augmentation the user may choose from the list: Clay, Plastic, Iron, Specific Plant, Silver or Gold, Leather, Specific Material, Specific Animal, Bone and Ivory, and Specific Drug. May be chosen once. User may grab more Allergies for Roleplay purposes however it does not give any extra benefits.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Nightmares
Rank: "C"
Type: Augmentation
Effect: User's mind is wracked by horrible nightmares, making it impossible for them to sleep without confronting the demons of their own Augmentation.
Special: To perform: 3 hour; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 4 Augmentation Points. Each day user must make a Will save (15) or suffer the effects of horrible nightmares caused by the Augmentation. On any day that the user fails this Will Save, they suffer a -1 moral to Saves and -5 to Checks due to their inability to get a good night's sleep. User cannot choose Sleepless if they have Nightmares.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Achilles Heel (Right Eye)
Rank: "C"
Type: Augmentation
Effect: User has a major weakness that can be exploited.
Special: To perform: 1 hours; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 2 Augmentation Points. Any attack on this small spot gains an additional +20 Armour Ponts and bypasses all Natural Damage Reduction/Hardness.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Achilles Heel ( Left Eye)
Rank: "C"
Type: Augmentation
Effect: User has a major weakness that can be exploited.
Special: To perform: 1 hours; Duration: Permanent
Drawback: ---
Description: Neutral - Drawback - Gives Back 2 Augmentation Points. Any attack on this small spot gains an additional +20 Armour Ponts and bypasses all Natural Damage Reduction/Hardness.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo
Traits:
Rank: "C"
Skill: Supplementary
Effect: The user gives an uncontrolled aura that weakens anyone around them including the user.
Special: ---
Drawback: ---
Description: All creatures (including the user) within 3 meters of the user are subject to a -2 profane penalty to their Saves. This penalty increases to -3 at "C" Class, and increases by an additional -1 every Class Level thereafter (Maximum -5). This Ability functions only while the user is conscious, not if they are unconscious or dead.
Limit: Must start with Character; replaces 1 Freebies.
Deathtouched
Rank: "C"
Skill: Heritage Trait
Effect: At some point you were tainted with the corruption of the undead, and you have gained some of their defenses.
Special: ---
Drawback: ---
Description: At some point user was tainted with the corruption of the undead, and they have gained some of their defenses. User gains a +2 trait bonus on saves against mind-affecting effects. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Hunter's Blood
Rank: "C"
Skill: Social Trait
Effect: The user didn’t choose the path of the hunt, the hunt chose them.
Special: ---
Drawback: ---
Description: The user was born inside a family of those dedicated to hunting the undead. Since an early age they were taught the tools of the trade, how to hunt and kill their quarry. Be careful when using your family name – it’s better known than you are. The user earns a +5 trait bonus on Evidence Analysis when used to gather information, Divine Lore, and Necromantic Lore when used for tracking when related to an undead quarry. Use gains an additional die roll for these Skills each time they learn the skill. The undead have a +5 bonus on any roll to learn about the user, as their family’s fame precedes them. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Ghost Sight
Rank: "C"
Skill: Chakra Trait
Effect: When the user was younger they suffered a brush with death giving them the ability to better locate the undead.
Special: ---
Drawback: ---
Description: When the user was young they suffered with a brush of death. Perhaps they were almost killed by a wight, close to dying from a grievous wound, or actually died and were raised. Since then they have not been the same. The user can see beyond the veil, able to see ghost and spirits and detect the taint of the undead. User receives a +10 trait bonus to Observation checks when trying to locate undead, and can attempt to locate ethereal undead (though they are still considered merely invisible, +100 against the user's skill check.) This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Spirit Sense
Rank: "C"
Skill: Faith Trait
Effect: User is so attuned to the spiritual world that it is hard to get the jump on them.
Special: ---
Drawback: ---
Description: User gains a +10 trait bonus on Observation checks to avoid being surprised and to detect invisible or incorporeal creatures. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Necrotic Aura
Rank: "C"
Skill: Faith Trait
Effect: Their exposure to the necromantic arts has strengthened your defenses against its vile rot.
Special: ---
Drawback: ---
Description: The user gains a +1 trait bonus on Saves against Jutsus from Necromancy, they also gain a +10 Armour Points in defense against negative energy damage. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Techniques:
Rank: "B"
Skill: Supplementary
Effect: The user can conceal the music of their soul.
Special: ---
Drawback: ---
Description: A number of times per day equal to the user's Resonance Score, the user may prevent others from detecting the user's alignment. This technique lasts for 5 hours per Class Level. The user may activate this ability as a movement equal to Handseals of the Jutsu even after being targeted by an Alignment-Detecting Jutsu or Effect. This Jutsu prevents the Jutsu or effect from taking normal effect. Additionally, with an Extremely Difficult Soul Wavelength check as a movement, the user may make their Soul undetectable for 1 round plus 1 additional round per Class Level by which the check exceeds by 5. While the user's soul is "Quieted", the information about the user's power, mental state, and alignment is unavailable. The user may also choose to conceal only part of their power or alignment.
Limit: Must be a Mabuki. Must know Soul Resonance.
Eye of the Y'la
Rank: "D"
Skill: Supplementary
Effect: A Pulverem can see the Y'la.
Special: ---
Drawback: ---
Description: Due to the constant interaction with the Y'la, the user gains sight of them and can see them as clear as day. This allows the user to see their own Y'la to better interact with them, however they still cannot, nor will not be able to control the Y'la as they are their own beings.
Limit: Must be a Pulverem.
Strife Pool
Rank: "D"
Skill: NinJutsu
Effect: An Y'la spirit provides the Pulverem with a supply of supernatural chaotic energy called Strife.
Special: ---
Drawback: ---
Description: An Y'la spirit provides the Pulverem with a supply of supernatural chaotic energy called Strife, which the Pulverem can use to twist luck in a variety of ways. The maximum number of points in the Pulverem's Strife pool is equal to 2 per Class Level + the User's Impeccable Will. A Pulverem's supply of Strife is replenished to Maximum every 24 hours, at the same time each day. As long as the Pulverem has at least 1 point of Strife, they are immune to the effects of their own Aura of Misfortune.
Limit: Must be a Pulverem.
Curse Sense
Rank: "C" (Always at least 20 TP)
Skill: Supplementary
Effect: A Pulverem can sense aura of the cursed.
Special: ---
Drawback: ---
Description: A Pulverem gains a precise awareness of the subtle auras given off by a cursed object or creature. A Pulverem detects cursed creatures (including creatures carrying cursed objects) within 10 meters. In addition, they can automatically determine if a Chakra Item is cursed by sight, without the need for a Lore Check.
Limit: Must be a Pulverem.
Discord
Rank: "C" (Always at least 20 TP)
Skill: NinJutsu
Effect: Creatures that team up to attack a Pulverem find that they impede each other more than they help.
Special: ---
Drawback: ---
Description: Creatures within the Pulverem's Aura of Misfortune takes a profane penalty -5 to all forms of damage made while flanking, and must bypass a supernatural Damage Reduction +5 whenever an opponent's ally is trying to distract or interfere with the Pulverem. The Pulverem's Y'la creates a thin spiritual barrier around the Pulverem giving a brief moment of protection when these actions are met.
Limit: Must be a Pulverem.
Controlled Soul
Rank: "D"
Skill: NinJutsu
Effect: User's soul can adapt souls to temperatures normal people could not handle.
Special: ---
Drawback: ---
Description: A personal or touched based technique. Works on 1 creature at a time. Duration of the Jutsu is 5 hours per Class Level. A creature protected by Controlled Soul suffers no harm from being in a hot or cold environment. It can exist comfortably in conditions between -50 and 140 degrees Fahrenheit (-45 and 60 degrees Celsius). The creature's equipment is likewise protected. Controlled Soul des not provide any protection against other environmental hazards such as smoke, lack of air, and so forth. User also gains 10 fire and cold resistance (this stacks with any they may have already).
Limit: Must be a Soulcaster.
Lofted Stride
Rank: "D"
Skill: NinJutsu
Effect: User gains the ability to walk on water and do it silently.
Special: ---
Drawback: ---
Description: User's soul grabs hold of their body and holds it just off of the ground making their movements much more quiet. The target of this Jutsu is personal. Duration is 5 hours per Class Level. By performing this Jutsu the user gains the effects of walking on any liquid as if it were firm ground. Mud, oil, snow, quicksand, running water, and even lava can be traversed easily, since the subjects’ feet hover an inch or two above the surface. (Creatures crossing molten lava still take damage from the heat because they are near it.) The subjects can walk, run, charge, or otherwise move across the surface as if it were normal ground. Does not leave footprints. User also gains a +10 per Class Level to Stealth due to the silent running.
Limit: Must be a Soulcaster.
Eyes of the Planes
Rank: "D"
Skill: NinJutsu
Effect: Gain Low-light vision and see invisible.
Special: ---
Drawback: ---
Description: A personal based technique. Works on 1 creature at a time. Duration of the Jutsu is 5 hours per Class Level. User stumble on a way to change their soul's eyes so they are more like the eyes of planar creatures. Since they are a reflection of their own soul their eyes change as well. User gains the ability of low-light vision and can see auras of invisible creatures (issuing invisible creatures only a 20% concealment). User also sees lingering auras where living creatures have touched solid objects much like a footprint. These lingering auras only last for 2 rounds and fade away.
Limit: Must be a Soulcaster.
Umbral Aura
Rank: "C"
Skill: GenJutsu
Effect: Shadow energies wreathe the subject of this Jutsu in a protective aura that stretches 1 foot from the subject's body.
Special: "Handseals"
Drawback: ---
Description: Affects anyone who sees a willing creature. The user is able to perform this technique on the target they touch. The duration of this technique lasts for 5 hours per class level. Shadow energies wreathe the subject of this Jutsu in a protective aura that stretches 1 foot from the subject's body. This protective aura grants the subject the following benefits: While under the affects of the umbral aura, the subject of the Jutsu acts as if he is 1/4th cover (due to the quasi real nature of the aura) and is considered to be under 1/4th concealment (10% miss chance). In addition, the umbral aura provides the subject a +20 to Stealth checks. The umbral aura does not interfere with the subject's sight. If an opponent attacks with a melee weapon and misses their Will Save by 2 or more, the umbral aura is hit instead and takes damage from the Jutsu used in the attack. Area of effect Jutsus also damage the aura, but as long as the subject fails their Save by more than 1 the aura only takes half/damage. When created the umbral aural has an amount of Armour Points equal to the user’s Armour Points from other Techniques including Temporary Armour Points.
Limit: Must know the Shadow Perception.