Fire Release
Jan 16, 2019 22:45:04 GMT -7
Post by Inoryu on Jan 16, 2019 22:45:04 GMT -7
Fire Release Mastery
Name: Deliverance
Rank: S
Skill: Ninjutsu
Effect: The user has mastered the fire release and is able to put out fires at will.
Special: ---
Drawback: ---
Description: The user has become one with fire and becomes capable of purging fires at will. Any fire that can be observed through sight is subject to this jutsu.
Limit: Automatically gained when mastered fire release.
Name: Fire Displacement
Rank: A
Skill: Ninjutsu
Effect: Makes a fire disappear from one location and appear at another.
Special: Hand seals
Drawback: ---
Description: Range is 30 meters + 15 per class level. Area of effect is up to 50 cubic meters. After completing the hand seals, the user is capable of creating a link between fire and another location. By using the link, the master can channel the fire from its original location and make it reappear at a new location instantly. The fire uses chakra as a conduit, therefore can travel anywhere the master's chakra can go.
Limit: Must know the fire release. Must have mastered fire release.
Fire Release Supplementary
Name: Phoenix Fire
Rank: A
Skill: Ninjutsu
Effect: Able to ignite wind release ninjutsu.
Special: Hand seals
Drawback: ---
Description: By increasing the hand seal component by 1 category, the user is able to ignite a wind release jutsu. The fire only uses wind as fuel, thus can not start fires and dies when the wind release jutsu is dismissed or has reached its limit. This adds an additional 25 armour points of burning damage.
Limit: Must know the fire release. Must know the wind release.
Name: Dry
Rank: C
Skill: Ninjutsu
Effect: Makes the environment more dry to facilitate the fire release.
Special: Hand seals
Drawback: ---
Description: Duration is one hour. Range is 50 cubic meters per class level. After completing the hand seals, the user can affect the environment to become dry, thus making it more susceptible to fire. It also causes fire to spread twice as quickly than normal conditions, or turns humid conditions normal.
Limit: Must know fire release.
Name: Flame Intensity
Rank: B
Skill: Ninjutsu
Effect: Increases the temperature of the flames.
Special: ---
Drawback: ---
Description: The user becomes capable of increasing the intensity of the flames by increasing their temperature. By increasing the rank of the hand seal component by one, the dominant color of the flame changes to white, the hottest temperature possible for organic material, or yellow. Above the yellow region, the color changes to orange, which is cooler, then red, which is cooler still. Above the red region, combustion no longer occurs, and the uncombusted particles are visible as black smoke. This adds an additional 20 armour points of burning damage to any fire release jutsu with burning damage.
Limit: Must know fire release.
D-rank
Name: EmberRank: D
Skill: Ninjutsu
Effect: Creates a spark that can latch onto material and use it as fuel.
Special: Hand Seals
Drawback: It continues to consume fuel and if left unattended will continue to grow in size until all fuel is consumed. The flames do not discriminate between foe and ally. The flame can also be directed by air currents.
Description: Range is 7 meters + 6 per class level. After completing the hand seals, the user changes a small amount of chakra and produces a small fiery particle. The spark catches on the fuel and produces an ember. The ember can latch on to anything within range, but unless it has oxygen and is latched onto something that can be used as fuel, the spark will die out. If the conditions are met, the ember will slowly continue to grow into a larger flame. The flame will continue to grow unless it is smothered, blown out, doused, deprived of oxygen, or runs out of fuel.
Limit: Must know Fire Release.
Name: Accelerant
Rank: D
Skill: Ninjutsu
Effect: Chakra used to aid the spread of fire
Special: Hand seals
Drawback: Must have fire present. The fire does not discriminate between friend or foe.
Description: Range of this technique is 30 meters + 15 meters per class level. After completing the hand seals, the user is able to use their chakra to facilitate and accelerate fire spread. By using the accelerant jutsu, one is also capable of controlling the direction that the fire spreads in a ten meter cone. Accelerant can only be used with natural flames and natural flames that were created with chakra, but not chakra flames such as the great fireball jutsu. This is a very fast jutsu with near instantaneous results.
Limit: Must know the fire release.
Name: Prolonging
Rank: D-rank
Skill: Ninjutsu
Effect: Keeps a fire alive without the need of fuel or oxygen.
Special: Hand seals, hold tiger seal
Drawback: If concentration or the tiger hand seal is broken, the jutsu ends. If the fire is too large, this jutsu has no effect.
Description: Range is ten cubic meters per class level. Duration is concentration. After completing the hand seals, the user is capable of maintaining a fire without the need of fuel or oxygen while simultaneously prolonging the fire spread.
Limit: Must know fire release.
Name: Poppers
Rank: D-rank
Skill: Ninjutsu
Effect: Creates loud popping sounds.
Special: Hand seals
Drawback: ---
Description: Range is 30 meters + 15 per class level. After completing the hand seals, the user is capable of creating loud popping sounds anywhere within range. This jutsu is often used as a distraction. The volume and tempo can be controlled.
Limit: Must know fire release.
Name: Inferno
Rank: D
Skill: Ninjutsu
Effect: Shoots a stream of flame towards the opponent.
Special: Ox, Monkey, Rabbit, Tiger
Drawback: Requires the user to exhale and keep their dominant hand cupped over their mouths. Once the user is out of breath or moves their hand, this jutsu ends.
Description: Range is 10 meters. The user performs the hand seals, energizing their hand and their esophagus with chakra. The user then cups their hand over their lips and exhales. The oxygen being expelled from the lungs combust upon reaching the chakra from the hand, and the user blows out a stream of fire a maximum of ten feet away. This is a pre-requisite to learning more advanced fire release ninjutsu. Once the user stops breathing out or moves their hand, the technique ends. This jutsu can only create fire when scorching flammable, or combustible, material and does 20 armour points of burning damage.
Limit: Must know the fire release.
Name: Fire Poi
Rank: D, C, B, A, S
Skill: Ninjutsu
Effect: Ignites weapons on fire
Special: Hand seals
Drawback: At D and C-rank, the weapon will melt after a certain point. The fires created on the weapon will continue to burn until it is blown out, deprived of oxygen, smothered, doused, or runs out of fuel. If not careful, the ignited weapon can harm the user.
Description: After completing the hand seals, the user can touch the parts of their weapon that they wish to ignite. At D-rank, the duration is 30 seconds and is only limited to light weapons; the fire will engulf the touched parts of the weapon at will and the weapon gains the potential to create fire as well as doing an additional 9 armour points of damage per class level. If the weapon sticks, it continues to do 9 armour points of damage per class level per turn. At C-rank, the user is able to ignite up to two handed weapons and the duration increases to one minute. A metal weapon will melt after one hour or until the user learns the B-ranked version. Learning the B-ranked version means the user can sustain the fire without it causing damage to the weapon. At A-rank, this jutsu's duration lasts for five minutes. At S-rank, the duration of the jutsu lasts for one hour. Any fires created by the jutsu will continue to burn and spread unless it is blown out, deprived of oxygen, smothered, doused, or has no fuel.
Limit: Must know fire release. Must know ember.
Name: Fire Sparrow
Rank: D
Skill: Ninjutsu
Effect: Creates sparrows out of fire.
Special: Hand seals
Drawback: The fire sparrows are weak on their own and will fizzle out after one post.
Description: The user forms hand seals and begins to heat the air around them in five concentrated spots. Once heated high enough, the air will begin to burn in the shape of a sparrow, this can take under a second to perform. Once formed, the user can fly them towards his opponents. The sparrows are quick and have perfect maneuverability, but require concentration from the user. Although made from fire, they cannot do much damage beyond a burn since they lack substance and intensity. They are only capable of 2 armour points of burning damage each, however, they ignite any surface they hit.
Limit: Must know the fire release.
Name: Evaporate
Rank: D, C, B, A, S
Skill: Ninjutsu
Effect: Evaporates bodies of water.
Special: Hand seals
Drawback: ---
Description: After completing the hand seals, the user can specifically target their chakra to evaporate bodies of water. At D-rank, a tiny body of water can be evaporated. At C-rank a small body. At B-rank a medium body of water can be evaporated. At A-rank, a large body of water can be evaporated. At S-rank, a huge body of water can be evaporated.
Limit: Must know the fire release.
Name: Smokescreen
Rank: D-rank
Skill: Hand seals
Effect: The user exhales a smokescreen that covers a large area and provides total concealment.
Special: Hand seals
Drawback: ---
Description: After completing the hand seals, the user exhales a smokescreen that affects 65 cubic meters of space and offers total concealment.
Limit: Must know the fire release.
Name: Flare
Rank: D-rank
Skill: Ninjutsu
Effect: Creates a flare.
Special: Hand seals
Drawback: Can give away user's position.
Description: Range is 30 meters + 15 per class level. Duration is thirty minutes per class level but can be dismissed anytime. After completing the hand seals, the users casts out an illuminating white flare. The flare may be ground pyrotechnics, projectile pyrotechnics, or can stick to high surfaces to provide maximum illumination time over a large area without causing damage. The color of the flare (and its subsequent light) can be changed when performing flare but can not be changed after the flare has been created.
Limit: Must know the fire release.
Name: Sweat
Rank: D-rank
Skill: Ninjutsu
Effect: Produces natural sweat to resist hot conditions.
Special: Hand seals
Drawback: ---
Description: Range is the user. After completing the hand seals, the user is capable of warming their body and producing natural sweat. This gives a +2 fortitude save against hot conditions.
Limit: Must know the fire release.
C-Rank
Name: Reverse Hypothermia
Rank: C-rank
Skill: Ninjutsu
Effect: Safely reverses the effects of hypothermia.
Special: Hand seals
Drawback: ---
Description: Range is touch. After completing the hand seals, the user is able to reverse the effects of hypothermia of themselves or others through touch.
Limit: Must know the fire release.
Name: Black Hole Thermodynamics
Rank: C-rank
Skill: Ninjutsu
Effect: Manipulates the energy of the target so that fire will always gravitate towards them.
Special: Hand seals
Drawback: ---
Description: Range is touch. Duration is five minutes. After completing the hand seals and landing a touch attack, the user gives the target a thermodynamic signature. Fire will always be attracted to the target and move towards them.
Limit: Must know the fire release.
Name: Dragon Breath
Rank: C
Skill: Ninjutsu
Effect: Shoots out a stream of flame with an acidic component.
Special: Hand seals
Drawback: ---
Description: Range is 10 meters in a straight line. By summoning chakra from the intestinal tract, the user is capable of shooting out a stream of viscous flame. The chakra summoned from the stomach picks up traces of bile making the dragon breath even more dangerous. The bile is highly flammable and can stick to a surface. Dragon breath causes 9 armour points of burning damage per class level + 7 points of acid damage. If the bile is not purged, it will continue to burn causing 9 armour points of damage per turn.
Limit: Must know fire release. Must know Inferno.
Name: Great Fireball
Rank: C-rank, B-Rank
Skill: Ninjutsu
Effect: The user is capable of blowing a large body of fire in the shape of a large sphere with explosive capabilities.
Special: Hand seals
Drawback: ---
Description: After completing the hand seals, the user then places his hand over his mouth, creating a small like circle with his thumb and index finger. The user then blows out and creates a large fireball twice the size of a normal human body. When the C-rank version is first learned, the user is only capable of blowing out a great fireball that is tethered to their breath, immobile and without an explosive component. When the user learns the B-rank version, the user is capable blowing the great fireball into the distance. This can only go in a straight line and is capable of growing to three times the size of a human body. When launched at an opponent, the great fireball can explode, causing damage that is even more devastating. At C-rank it does 40 armour points of burning damage. At B-rank, it does 50 armour points of burning damage + 15 force damage if caught in the explosion.
Limit: Must know the Fire Release. Must know Inferno.
Name: Mythical Fire Phoenix
Rank: C
Skill: Ninjutsu
Effect: The user is able to blow small balls of fire that can conceal projectiles to damage the opponent.
Special: Hand seals
Drawback: ---
Description: The user completes the hand seals and uses the same concept as the great fireball jutsu. The user then blows out up to five small sized fireballs towards the enemy. Each fireball does 2 armour points of burning damage and does not have an explosive component. As each fireball makes contact with something, they ignite its surface. The user is capable of combining this jutsu with light weapons such as shuriken. The opponent is incapable of noticing the projectiles until the fire is extinguished. The user is capable of shooting five fireballs per class level.
Limit: Must know the fire release.
Name: Kitsune
Rank: C
Skill: Ninjutsu
Effect: Produces a small, and very nimble fox out of fire.
Special: Hand seals
Drawback: Must be produced by a five cubic meter space of fire.
Description: Range is 7 meters + 6 per class level. Duration is concentration. After completing the hand seals, the user produces a small fox out of a small fire. The fox is very nimble and ignites wherever it steps. It can be used to attack opponents due to its speed or to create fires, possibly without being noticed. The kitsune can move in any direction as long as there is a surface and does 9 armour points of burning damage per class level.
Limit: Must know the fire release. Must have a small fire.
Name: Wyrm
Rank: C-rank, B-rank
Skill: NinJutsu
Effect: The user produces a large, serpent-like dragon from fire.
Special: Hand seals, hold tiger hand seal.
Drawback: Must have fire present. If concentration or the hand seal is broken, the jutsu ends.
Description: Range is 7 meters + 6 per class level. Duration is concentration. After completing the hand seals, the user is capable of producing a large, serpent-like dragon. The wyrm is 25 meters long and 9 meters in diameter. It swivels and swerves as it moves to confuse opponents. Touching the wyrm causes 9 armour points of burning damage per class level. When first learned the dragon does not explode forth but can move in all directions to chase and wrap around the opponent. When the user learns the "B" Rank version, the user is capable of detonating the jutsu to cause 15 armour points of force damage + 9 armour points of fire damage per class level.
Limit: Must know the fire release.
B-rank
Name: Fire Wall Enclosure
Rank: B-rank
Skill: Ninjutsu
Effect: Allows the user to manifest fire wall barriers. These barriers are often used to enclose around targets.
Special: Hand seals
Drawback: ---
Description: After completing the hand seals, the user places their hands on the ground and focuses chakra through them. Two trails of fire are produced from the user, one along the left, and one along the right that race towards their targets and entraps them in a wall of flames. The user is capable of creating trails of fire within the distance of fifty meters. The fire is five meters in width and the height of the flames reach up to 50 meters in the air. This type of fire is used as a barrier or an enclosing jutsu, capable of trapping the targets inside. The heat from the fire wall acts as a force field to keep targets within, possessing damage reduction of 10/-. If a target manages to overcome the force field, they still must travel through the flames which causes 9 armour points of burning damage per class level and risk being ignited.
Limit: Must know the fire release.
Name: Kyuubi
Rank: B
Skill: Ninjutsu
Effect: Produces a medium sized fox with nine large tails.
Special: Hand seals
Drawback: Must be produced by a five cubic meter space of fire.
Description: Range is 7 meters + 6 per class level. Duration is concentration. After completing the hand seals, the user produces a medium sized fox with nine large tails out of a small flame. Despite its size, the fox doesn't lose any speed and is just as quick and nimble as Kitsune. The large nine tails could be controlled individually or together to restrain or detain targets. The kyuubi ignites wherever it steps, can move in any direction as long as there is a surface, and does 12 armour points of burning damage per class level. The tails can be used to create large fires or burning damage from its tails may be withheld to carry up to nine, medium-sized passengers.
Limit: Must know the fire release. Must know Kitsune. Must have a small fire.
Name: Hydra
Rank: "B" Rank
Skill: NinJutsu
Effect: A technique in which the user takes the concept of Wyrm, but is capable of using it in a more destructive, and versatile manner. After the initial wyrm, the user is capable of splitting it into three smaller wyrms that are faster with similar devastation.
Special: Hand seals
Drawback: If not careful, the user can get caught in the explosions.
Description: Range is 7 meters + 6 per class level. Duration is concentration. After completing the hand seals, a large serpent-like dragon is produced from fire. The wyrm is hurled towards the opponent, swiveling and swerving. Then without notice or movement, the large wyrm splits into three smaller, very fast, nimble wyrms, twisting and turning around one another, moving at the user's whim. This jutsu allows the user to control each dragon as intended. The user is capable of adding an explosive component to detonate each one at will individually, or together, in a grand explosion. Each explosion is capable of 15 armour points of force damage + 9 armour points of fire damage per class level.
Limit: Must know the fire release, must know Wyrm.
Name: Fire Gatling
Rank: B
Skill: Ninjutsu
Effect: Rapidly projects about thirty balls of fire from the mouth.
Special: Hand seals
Drawback: Due to the high volume of fireballs, this jutsu relies on firing rate rather than accuracy.
Description: The user performs the hand seals, creating a faster and stronger version of the mythical fire phoenix. The fire gatling launches out thirty small fireballs at the same speed it takes the mythical fire phoenix to release its smaller amount. The secret behind this speed is to release multiple fireballs at once instead of just one. Each fireball does 2 armour points of burning damage and ignites whatever surface it hits.
Limit: Must know the fire release. Must know Mythical Fire Phoenix.
Name: Flaming Flock
Rank: B
Skill: Ninjutsu
Effect: Creates one hundred fire sparrows from surrounding fire.
Special: Hand seals
Drawback: Must have an adequate source of fire. All fire sparrows only last one post.
Description: Range is 30 meters + 15 per class level. After completing the hand seals, the user creates a thin field of chakra that reacts with the surrounding fire. User can use a fifteen cubic meter space of fire to create one hundred fire sparrows. These fire sparrows last one post, fly just like sparrows (perfect maneuverability) and can be controlled by the user. Each one deals only 2 armour points of burning damage, however, there are so many copies that this small amount of fire can add up to deal serious burning damage.
Limit: Must have 250 TP in the fire release. Must know Fire Sparrow. Must have an adequate source of fire.
Name: Protective Aura
Rank: B-rank
Skill: Ninjutsu
Effect: Creates a protective barrier of wind and fire around the user and his allies.
Special: Hand seals
Drawback: Needs space to form the globe. Can go through trees and shrubbery but not walls.
Description: Range is 5 meters per class level. Duration is one minute. By combining the fire and wind release together, the user is capable of forming a globe of wind and fire around themself. The fire only follows the wind, can scorch objects but does not create fires. The effect is constant and will resist ninjutsu up to A-rank, or the water release up to B-rank. The globe resists taijutsu up to A-rank and inflicts 60 armor points of fire damage due to the high velocity of the wind guiding the fire.
Limit: Must know the fire release. Must know the wind release.
A-Rank
Name: Inferno Flock
Rank: A
Skill: Ninjutsu
Effect: Creates hundreds of improved fire sparrows from an adequate source of fire each round.
Special: Hand seals
Drawback: High chakra cost. Must have an adequate source of fire.
Description: Range is 30 + 15 meters per class level. Duration is concentration. After completing the hand seals, the master produces a thin field of chakra that reacts with the surrounding fire. User can use the surrounding fire to create one hundred copies of the fire sparrow each round, until the user wants to end the technique or runs out of chakra. The fire sparrows are improved and can now last three posts each, allowing the user to get hundreds of fire sparrows going all at once. However, the chakra cost is high, and increases the longer the ninjutsu is active. The first round is an A-rank amount of chakra. Then the user can spend a B-rank amount of chakra to produce one hundred more fire sparrows a turn as long as this jutsu is active, though it can be justified by the sheer amount of burning potential. Each sparrow does 2 armour points of burning damage and all fire can be affected within 30 meters of the user. Can only be produced by at least 15 cubic meters of fire.
Limit: Must have mastered the fire release. Must have Flaming Flock. Must have an adequate source of fire.
Name: Protective Phoenix Aura
Rank: A
Skill: Ninjutsu
Effect: Creates a protective barrier of wind and fire around the user and their allies.
Special: hand seals
Drawback: Needs space to form the globe. Can go through trees and shrubbery but not walls.
Description: Range is 5 meters per class level. Duration is one minute. By combining the fire and wind release together, the user is capable of forming a globe of revolving fire and wind around himself. The fire only follows the wind, can scorch objects but does not create fires. The effect is constant and will resist ninjutsu up to A-rank. The globe resists all taijutsu and inflicts 80 armor points of fire damage against taijutsu due to the high velocity of the wind guiding the fire. The protective phoenix aura also causes 25 armor points of radiant damage as long the globe is capable of being seen from the outside and 1D6 ability damage.
Limit: Must have 250 TP in the fire release. Must have 250 TP in the wind release.
S-rank
Name: Crashing Meteor Rank: S
Skill: Ninjutsu
Effect: Creates a giant meteor of fire 150 meters in diameter in the air, then falls down.
Special: Hand seals
Drawback: Requires five turns of posting before the meteor begins its descent.
Description: After completing the hand seals, a massive meteor begins to take shape hundreds of meters in the air. A giant ball of fire will begin to form, taking five turns to form 150 meters of diameter. It will then begin its descent, landing a turn later. Upon landing, the giant fireball crashes to the earth and engulfs everything in 150 meters in flames for three turns. These flames are so hot that it incinerates everything it touches.
Limit: Must know fire release. Must have mastered fire release.
Name: Rebirth
Rank: S
Skill: Ninjutsu
Effect: Brings a recently dead creature back to life.
Special: Hand seals
Drawback: Does not work if the creature has been dead for over one minute.
Description: Fire represents necessary death and the emergence of new life. If a forest never catches fire, the decaying deadwood will eventually consume the entire forest. When a forest is consumed by deadwood, the land becomes barren and no more life can emerge. Fire is the necessary death that burns away the decay in order for the forest to survive. By going through the motions of death, the deadwood is destroyed and the forest is renewed, new life will sprout from its dead parts. Rebirth changes the event of death and restores the recently dead with new life. The subject of this jutsu is no longer dead and has 50 armour points restored.
Limit: Must know the fire release.