Pink's Question thread
Dec 23, 2019 1:46:53 GMT -7
Post by ❥ cannibble on Dec 23, 2019 1:46:53 GMT -7
Unanswered Questions
Mabuki Ammunition rules
Can soul ammo be used for the purposes of ranged touch attacks as it is an extension of your weapon?
Answer:
N/ASoul Ammo
Rank: "B"
Skill: NinJutsu
Effect: The user is able to use Solidified Soul Waves to attack targets without having to resort to normal ammunition.
Special: ---
Drawback: ---
Description: The Demon Weapon, instead of having to use Regular Ammo for a Ranged Weapon instead uses Solidified Soul Waves. These Waves do not deal any specialized alternate form of damage, but rather eliminate the need of using Ammo for the Weapon. The Demon Weapon can still use physical weapon if they so choose. If the Demon Weapon's weapon form would normally require movements or longer to reload, however, then the user is only able to make attacks as quickly as normal without needing to reload.
Limit: Must be a Mabuki. Must know Weapon Form: Range.
Mind of a Demon Weapon
Rank: "B"
Skill: Supplementary
Effect: The user can use certain Jutsus while in full Weapon Transformation.
Special: ---
Drawback: ---
Description: The user is able to perform Touch based Jutsus without the need of Still Jutsu while in Weapon Form: Weapon Transformation. On the next attack the user's Meister makes with the user, the user can perform the Jutsu and have it affect the creature being attacked by the user's own weapon form. If the attack misses, the Jutsu is wasted. For all intents and purposes, the Jutsu the user performs this way is considered to be part of the attack used to deliver it.
Limit: Must be a Mabuki. Must have Demon Weapon Gene. Must know Weapon Form: Single Weapon Transformation.
Deed Breaker weapons
I was wondering where exactly does the will save derive from?
eg. the weapon damage itself
eg. total damage of attack
eg. taijutsu + weapon damage
Answer:
N/ADeed Breaker
Rank: "S"
Type: Main, Mineral, Special Material
Effect: Special material that disrupts Chakra abilities for the strongest techniques.
Special: ---
Drawback: ---
Description: Identification: Average; Hardness: 10; Armour Points/Inch: 30; Armour Class: +0. Non Magnetic Material. This fantastic red and purple metal is hated and despised by most of the world, and especially those who style themselves adventurers, as it has a deeply disturbing effect on abilities gained through Chakra capabilities. The disconcerting ability of this material causes it to disrupt a target's Chakra system. Humanoids with Chakra abilities that are damaged by weapons made of this material must make a Will save (1/2 the damage dealt) or have their highest Chakra Techniques suppressed for 24-hours. Regardless of the success or failure of the save, the same weapon will not affect the same creature again for 24 hours. Weapons not primarily made of metal are not meaningfully affected by being partially made of this special material (a longsword can be a deed breaker weapon, while a quarterstaff cannot).
Limit: These items may be bought inside any Weapon Shop.
Cost: +1,000 Ryo per Arrowhead/Bullet; +120,000 Ryo per Weapon
Mabuki Rune-carved techniques
1. Does a transferred technique require the limitations of said technique?
eg. Painful Emanence requires Lesson One.
eg. Wraithform requiring the mastery of shadow perception
eg. Wraithform requires shadow perception
2. What are the types of transferrable techniques?
eg. Bloodlimit techniques
eg. Religious techniques
Answer:
N/ARune-Carved Weapon
Rank: "A"
Skill: Supplementary
Effect: The target's weapon form gains Runes, showing they can pass their knowledge of Jutsus to the target.
Special: ---
Drawback: ---
Description: The user's weapon Form is covered in Runes, and are able to give the Meister the knowledge of Jutsus they know. While someone is wielding the user in their weapon form, the user gives the Knowledge of Jutsus, no more than the number for Impeccable Will (If the user has Adaptable Will, user may apply the number). If the creature wielding the user can perform Jutsus, they may use those Jutsus while they wield the user; as long as the target is able to perform those Jutsus and are of the right Class Level. Example: A "C" Class Meister will not be able to perform an "S" Rank Technique.
Limit: Must be a Mabuki. Must know a Mind of a Demon Weapon.
Lesson One
Rank: 'C'
Skill: Ninjutsu
Effect: The user creates a projectile that inflicts pain upon the opponent upon impact.
Special: "Handseals"
Drawback: ---
Description: The user forms handseals, creating a football sized purple orb of chakra in the hands of the user that flies outward in a straight line at the speed of a thrown kunai. The maximum distance the projectile can fly is up to forty meters. When hitting an opponent the purple orb is absorbed in the affected body part. It does not do actual damage, instead it causes a tremendous amount of pain in the affected body part. The effect on a limb has been described as if the very bone was on fire, debilitating the opponent and paralysing the limb. A hit on the chest causes intense pain in the lungs, causing shortness of breath and palpitations. A hit on the head leads to migraine and decreased reflexes for the duration of the pain. Needless to say, anyone affected is incapable of high speed movements such as shunshin unless only the arms are affected, in which case forming handseals becomes problematic. The pain lasts for one turn, but is increased with another turn for each rank the user is above the opponent. This jutsu leaves no physical damage in the opponent, like all other pain inducing Cult of Nenyana jutsu. It merely stimulates the pain receptors on the opponents body, causing the target to temporarily experience horrible pain, without being actually harmed. Only pure chakra barriers can block this technique.
Limit: ---
Painful Emanence
Rank: 'B'
Skill: Ninjutsu
Effect: Pains the eyes of the unenlightened who look upon the user
Special: "Handseals"
Drawback: Does not differentiate between friend and foe. Does however not work on followers of the Cult of Nenyana
Description: The user forms handseals, after which they gather their chakra around his or her body. Over the course of two turns this chakra is steadily emanated in all directions. Those who look upon the user will be affected as the chakra will enter the eyes, inflicting a severe amount of pain. Immediately the eyes will start to form copious amounts of tears, clouding vision. The pain is so severe that those affected would rather scratch out their eyes, rather than having to stand the pain for a prolonged amount of time.
Limit: Must know 'Lesson one'.
Wraithform
Rank: "D", "C", "B", "A", "S"
Skill: GenJutsu
Effect: User can make the subject of this Jutsu partially insubstantial, in truth making them only 1/5th real.
Special: "Handseals"
Drawback: ---
Description: A Mind-Affecting Technique. Affects 1 willing creature touched and those who interacts the creature. The user is able to perform this technique on the target they touch. The duration of this technique lasts for 5 minutes per Class Level. While in Wraithform creatures that interact with the subject feels they are attacking normally, however they are actually hitting much less than normal when it comes to TaiJutsu attacks. Being Wraithformed has several effects:
Depending on the Rank the user knows (and the rank they perform) depends on the Reduction in TaiJutsu Damage.
"D" Rank reduces Attack damage by 10 Armour Points.
"C" Rank reduces Attack damage by 20 Armour Points.
"B" Rank reduces Attack damage by 30 Armour Points.
"A" Rank reduces Attack damage by 40 Armour Points.
"S" Rank reduces Attack damage by 50 Armour Points.
Non-Chakra attacks suffer percentile chance of missing versus the Wraithformed creature depending on the user's knowledge of this technique.
"D" Rank gives a 10% chance of miss.
"C" Rank gives a 20% chance of miss.
"B" Rank gives a 30% chance of miss.
"A" Rank gives a 40% chance of miss.
"S" Rank gives a 50% chance of miss.
Takes a certain amount of damage on Chakra Techniques depending on the user's knowledge of this technique. Only Pure Chakra techniques affect normally.
"D" Rank reduces Chakra damage by 10 Armour Points.
"C" Rank reduces Chakra damage by 20 Armour Points.
"B" Rank reduces Chakra damage by 30 Armour Points.
"A" Rank reduces Chakra damage by 40 Armour Points.
"S" Rank reduces Chakra damage by 50 Armour Points.
There is only 20% chance that Wraithformed creatures leave behind footprints, their scent, or make a sound while moving no matter the rank the user knows.
The creature seems to be floating however they are not. If the creature has the natural ability to fly then the Wraithformed creature is able to fly.
Limit: Must know the Shadow Perception. Must have mastered Shadow Perception.
Eldritch permanence
Seeing as these can be used together for a total of +3 ranks can one cast cumulative jutsu before eldritch to create a permanently higher DC?
For example could you stack cumulative jutsu to then have shadow claws permanently using the DC of the spell at that time?
Answer:
N/AEldritch Affliction
Rank: "A"
Skill: Supplementary
Effect: User's Jutsus can become Curses.
Special: ---
Drawback: ---
Description: User may only apply this Jutsu Enhancement Technique to Jutsus with a duration of at least 5 rounds per Class Level that do not deal damage of any kind. The duration becomes permanent. The Jutsu cannot be dispelled with Dispel Chakra, but can be affected by Jutsus that remove curses (such as Cleanse Enchantment). The Jutsu gains the curse capability. Eldritch Affliction works on Jutsus that affect a target. Eldritch Affliction does not work on healing Jutsus. Jutsu Handseal/Chakra Increase: 2 1/2 Ranks. Eldritch Affliction cannot be reduced beyond 1 1/2 with Jutsu Enhancement Reduction Jutsus.
Limit: Must learn from Universal NinJutsu.
Cumulative Jutsu
Rank: "B"
Skill: Supplementary
Effect: Select one Jutsu the user knows that allows a Save. The user may perform that Jutsu repeatedly for greater effect.
Special: ---
Drawback: ---
Description: Select one Jutsu the user knows that allows a Save. The user may perform that Jutsu repeatedly for greater effect. For each time the Jutsu has been performed by anyone within the Jutsu's range and within 1 round of another performing of the Jutsu, the Jutsus Save to resist increases by 1. The user can benefit from this increase to a total number equaling 4 per Class Level. Jutsu Handseal/Chakra Increase: 1/2 Rank.
Limit: Must learn from Universal NinJutsu.
Shadow Claws
Rank: "C"
Skill: GenJutsu
Effect: For the duration of this Jutsu, a nimbus of shadows surrounds the user's hands, giving them the appearance of monstrous black claws.
Special: "Handseals"
Drawback: ---
Description: Affects anyone who sees the touched creature. The user is able to perform this technique on the target they touch. The duration of this technique lasts for 5 rounds per class level. This technique may be disbelieved once interacted with. User may make melee attacks with the power of Shadow GenJutsu into a target. If the attack is successful, the target must make a save or suffer 1d4 ranks of Strength. A creature reduced to 0 ranks by this effect is paralyzed. All ranks damage inflicted by this Jutsu is recovered at the rate of 1 point per day or healed by Chakra Means.
Limit: Must know the Shadow Perception. Must know Claws of Darkness.
Answered Questions
Nenyana and Karinui healing
Does blessing of pain activate on all forms of pain or just ranked damage specifically?
Answer:
Only ranked damage may apply the blessing.Blessing of Pain
Rank: ‘C’, ‘B’, ‘A’
Skill: Supplementary
Effect: The heavier the wound on the user, the larger the rush and the effect.
Special: ---
Drawback: The user still experiences pain as everyone else, including its debilitating effects, making the experience horrible in a way. This technique does not free the user from the detrimental and lethal effects of wounds and pain.
Description: The more the user flirts with death, the larger the risk, the larger the reward. When hurt the user goes ‘misty eyed’ as the rush takes control. Some become extremely aggressive, whereas others retract themselves within their mind and become ruthlessly efficient. The rank of the wound, whether sustained or inflicted, determines how much the user gains. Upon infliction the rush starts and the users movements per round increase. The user gains 1 movement per rank learned for a D-ranked wound, 2 movements per rank learned for a C-ranked wound, 3 movements per rank learned for a B-ranked wound, 4 movements per rank learned for an A-ranked wound, 5 movements per rank learned for an S-ranked wound. Also the user gains chakra, equal to three times the rank of the wound. In addition the hormonal release heavily stimulate the users chakra system to produce new chakra, which equals the rank of the wound times the amount of times this jutsu has been learned. So if a user who has learned the A-ranked version sustains a C-ranked would they gain three times a C-ranked amount of chakra, which is worth a B and C ranked amount of chakra.
Limit: Must have ‘Trial of Pain’. Cannot be learned beyond the users class.
Kawa Nuime (Skin Suture)
Rank: C
Skill: Ninjutsu
Effect: Sews shut any wounds upon the skin.
Special: "Hand Seals"
Drawback: This works only on your own skin or on a willing person.
Description: A simple technique. The Karinui uses their sharpened threads to quickly sew shut any cuts within their skin. This takes a short amount of time depending on the size of the wound. It is a messy process due to the blood coming from the wound. This skill can also be performed on a willing person with ease, though it is useless against an unwilling individual.
Limit: Must be a Karinui. Must Know "Surudoi Ito" and "Ito Seichuu"
Self-casting Soothe Pain
Is it a requirement to have another person use it or can you use a clone or just outright touch yourself to use this?
Answer:
Can only be cast on target thus a clone or similar creation must apply the technique.Soothe Pain
Rank: 'C'
Skill: Ninjutsu
Effect: Temporarily removes the feeling of addiction from a 'Succumbed'
Special: "Handseals"
Drawback: Works only on a Succumbed. The sudden realization which negative turns their their life has taken might lead the Succumbed to commit suicide during the short period of clarity
Description: Forming handseals the user touches and implants his chakra into a 'Succumbed'. This lifts the addiction from the Succumbed for about an hour, giving rest and clarity to the Succumbed for a short time.
Limit: Must know 'Lesson one'.
Suture's healing
With this ability how does it work in terms of healing the body? Does it regenerate all lost damage in the single movement or is a certain amount of healing?
Answer:
Only stops bleeding has no real healing effects despite the implication of repairing body parts instantly.Nuime (Suture)
Rank: D, C
Skill: Ninjutsu
Effect: Allows the user to re-sew any tears in their body.
Special: --
Drawback: Only works on the user.
Description: Using the manipulation of their new body the user may resew any tears on their cloth-flesh. The D Rank is capable of repairing small tears and frays. The C rank is able to close wounds to the cloth. This is not sewing in a traditional sense, they simply reweave the fabric back to its original state.
Limit: Nuigurumi Bodi Gishiki, Hina Kyakuriki
Disokouri and impossible combinations
Are disokouri allowed to circumvent limitations and restrictions by having what would usually conflict on a singular twin...
For example:
Is one twin able to be Enlightened while the other is Succumbed in regards to Nenyana for example.
One be a plushy through karinui the other a mabuki weapon?
Obviously when they merge only one may be active at a time.
Answer:
Yes; as seperate entities all restrictions can be cirumvented however, when combined the dominant clone negates any rituals than cannot coexist such as internal with mabuki.
Enchantments and mabuki
May mabuki in weapon form, have enchantments temporarily transferred to them?
Also can a mabuki be enchanted by an enchanter temporarily while in weapon form only?
Answer:
USIEL: No they cannot have them transferred. They are still living beings, so it will not transfer to them even in weapon form. They cannot be enchanted by an enchanter either for the same reason.Transfer Enchantment
Rank: "C"
Type: Creation Ritual
Effect: With great care and concentration, the user carefully strips Chakra Power from one object to imbue it in another.
Special: To perform: 1 hour; Duration: Permanent
Drawback: ---
Description: User transfers the Chakra properties (Enhancements, and Enchantment Seals) of an Enchanted Item into another object. The user must maintain physical contact with both items for the duration of the ritual. The receiving item must occupy the same Chakra Item Slot (Head, Waist, Armour, and so on) and be the same type (Sword, Polearm, and so on) as the original item. The Enchantment to be moved must be valid for the receiving item, so that the user cannot transfer a Ranged Weapon Enchantment Seal to Melee Weapons, a Legendary Enchantment Seal cannot be placed on an Advanced Object, Cloth-only Armour Properties to Metal Armour, and so on. User can transfer an Enchantment Seal or Enhancement to an item that already contains a lower-level Enchantment/Enhancement. For example, user can transfer an Improved Acid Resistance into an item with Acid Resistance, but the existing Enhancement is lost in doing so. The user cannot transfer an Enchantment/Enhancement to an item that already has a higher-level Enchantment/Enhancement.
Limit: Must be a Ritualist for Creation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo
Enchant Chakra Item - Greater
Rank: "B"
Type: Creation Ritual
Effect: Chakra drawn from the warp and weft of the universe infuses the item the user holds in their hands.
Special: To perform: 1 hour; Duration: Permanent
Drawback: ---
Description: User touches a normal item and turns it into a Chakra Item applying a Greater Enchantment Seal. The Ritual's performance cost is equal to the price of 1 Greater Enchantment Seal. User must perform the Ritual in order to apply the Seal. User cannot "hold" a seal for later use. Seal is applied automatically after performing the Ritual. User learns this Ritual once. Afterwards the user must learn each Greater Enchantment Seal in order to utilize this Ritual. All Enchantment Seals are found in Artisan.
Limit: Must be a Ritualist for Creation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo
Mabuki Gadgetry
What gadget weaponry can a Mabuki mimic?
Answer:
Only weapons mentioned in the list.
P.S.
It also goes without saying that all answers are highly appreciated and I'm very grateful for the hard work staff is doing to answer these.
c: