Searching for a purpose [epic].
Feb 6, 2020 19:14:31 GMT -7
Post by Minoru Hyuuga on Feb 6, 2020 19:14:31 GMT -7
[Enter Minoru]
The male scanned the thick forest ahead of him. His nose picked up the scent of flowers, pine plus fresh grass. Spring was finally here. Minoru closed his eyes before he activated his bloodlimit. The colours around him disappeared a second later.
'I know who I am looking for. Question is - will I find him?' thought the young man. It was not just his cat that was lost. The Chuunin had lacked motivation lately. His days were less exciting than earlier.
The male did not wanted to go into the ANBU yet or apply for the Jounin exams. A part of him wanted to start a family. Sadly, there was no woman in his life. 'Maybe I should go for an adoption. Or perhaps become a chemist or alchemist' thought the black-haired guy.
It was quite ironic. His eyes could see everything ahead besides his future. There was no sight of Toshio either. The young man started to walk down the path. His senses were in alert mode.
A part of him felt uneasy. Almost as if he felt something bad had happened with his beloved cat. 'Please let him be all right! I know he's old, but still. I don't want him to die alone or afraid!' prayed Minoru.
The male scanned the thick forest ahead of him. His nose picked up the scent of flowers, pine plus fresh grass. Spring was finally here. Minoru closed his eyes before he activated his bloodlimit. The colours around him disappeared a second later.
'I know who I am looking for. Question is - will I find him?' thought the young man. It was not just his cat that was lost. The Chuunin had lacked motivation lately. His days were less exciting than earlier.
The male did not wanted to go into the ANBU yet or apply for the Jounin exams. A part of him wanted to start a family. Sadly, there was no woman in his life. 'Maybe I should go for an adoption. Or perhaps become a chemist or alchemist' thought the black-haired guy.
It was quite ironic. His eyes could see everything ahead besides his future. There was no sight of Toshio either. The young man started to walk down the path. His senses were in alert mode.
A part of him felt uneasy. Almost as if he felt something bad had happened with his beloved cat. 'Please let him be all right! I know he's old, but still. I don't want him to die alone or afraid!' prayed Minoru.
Jutsus used:
Byakugan. Has learned the jutsu five times.
Rank: “C” Rank (special, see description).
Skill: Ninjutsu.
Effect: An jutsu when activating allows the user the ability to constantly see chakra.
Special: ---
Drawback: May learn at a maximum of 5 times.
Description: An eye jutsu for the Hyūga clan. When activating the user's eyes dilate in the same white colour as veins bulge out of the corner of the eyes. The user can activate this technique as a “C” Rank technique taking up hand seals. The user is able to see through and thus ignore lighter forms of concealment, such as smoke or mist. The user may concentrate for an amount of hand seals equal to a “C” Rank technique while their byakugan is active to gain the see chakra and see through chakra effects for as long as the user concentrates and their byakugan remains active. Deactivating this ability takes up no movements. When the user learns this technique the first two times, they train it as a regular “C” Rank jutsu. When the user learns this technique the second two times, they train it as a “C” Rank jutsu +10 training points. When the user learns this technique the last time, they train it as a “C” Rank jutsu +20 training points.
Limit: Must be in the Hyūga clan.
Telescopic eye. Range: 100 meters.
Rank: “C” Rank (special, see description).
Skill: Supplementary.
Effect: The user is able to see much further than normal and access an X-Ray ability.
Special: ---
Drawback: Must have the byakugan active. May learn up to ∞ times.
Description: When concentrating to see through chakra, the character can also spend time equal to hand seals to gain the ability to see through objects with X-ray like vision up to 10 meters from the user. This does not impede the user's line of sight and the distance a user can normally see, however they simply will not be able to use the X-ray ability beyond 10 meters. When the user first learns this technique, the user trains it as a regular “C” Rank jutsu. Each additional training allows the user to use the X-Ray ability for an additional 10 meters. For every 50 meters, the user trains an additional + 10 training points added to their previous training. The user also suffers a penalty to observation checks every 15 meters instead of every 3 meters. If user loses an eye (has 1 eye) telescopic eye is reduced by 50%. Future learning also reduces distance by 50%.
Limit: Must be in the Hyūga clan. Must know byakugan.
Improved uncanny dodge.
Rank: “A” Rank.
Skill: Supplementary.
Effect: The user can no longer be flanked.
Special: ---
Drawback: ---
Description: This defense denies an opponent the ability to sneak attack the character by flanking them. The exception is if the opponent has at least 4 more class points than the target does.
* 5,500 to infinite training points: There is 1 class point every 800 training points.
* Total for Minoru [7350 TP]: 10 class points.
Example: User has improved uncanny dodge with 535 training points. An opponent with 900 training points can still perform sneak attacks while flanking the user.
Example: User has improved uncanny dodge with 1,660 training points. An opponent with 2,100 training points cannot perform sneak attacks while flanking the user.
Limit: Must learn from a master of burēdono kenseijin. Must know uncanny dodge.
Byakugan. Has learned the jutsu five times.
Rank: “C” Rank (special, see description).
Skill: Ninjutsu.
Effect: An jutsu when activating allows the user the ability to constantly see chakra.
Special: ---
Drawback: May learn at a maximum of 5 times.
Description: An eye jutsu for the Hyūga clan. When activating the user's eyes dilate in the same white colour as veins bulge out of the corner of the eyes. The user can activate this technique as a “C” Rank technique taking up hand seals. The user is able to see through and thus ignore lighter forms of concealment, such as smoke or mist. The user may concentrate for an amount of hand seals equal to a “C” Rank technique while their byakugan is active to gain the see chakra and see through chakra effects for as long as the user concentrates and their byakugan remains active. Deactivating this ability takes up no movements. When the user learns this technique the first two times, they train it as a regular “C” Rank jutsu. When the user learns this technique the second two times, they train it as a “C” Rank jutsu +10 training points. When the user learns this technique the last time, they train it as a “C” Rank jutsu +20 training points.
Limit: Must be in the Hyūga clan.
Telescopic eye. Range: 100 meters.
Rank: “C” Rank (special, see description).
Skill: Supplementary.
Effect: The user is able to see much further than normal and access an X-Ray ability.
Special: ---
Drawback: Must have the byakugan active. May learn up to ∞ times.
Description: When concentrating to see through chakra, the character can also spend time equal to hand seals to gain the ability to see through objects with X-ray like vision up to 10 meters from the user. This does not impede the user's line of sight and the distance a user can normally see, however they simply will not be able to use the X-ray ability beyond 10 meters. When the user first learns this technique, the user trains it as a regular “C” Rank jutsu. Each additional training allows the user to use the X-Ray ability for an additional 10 meters. For every 50 meters, the user trains an additional + 10 training points added to their previous training. The user also suffers a penalty to observation checks every 15 meters instead of every 3 meters. If user loses an eye (has 1 eye) telescopic eye is reduced by 50%. Future learning also reduces distance by 50%.
Limit: Must be in the Hyūga clan. Must know byakugan.
Improved uncanny dodge.
Rank: “A” Rank.
Skill: Supplementary.
Effect: The user can no longer be flanked.
Special: ---
Drawback: ---
Description: This defense denies an opponent the ability to sneak attack the character by flanking them. The exception is if the opponent has at least 4 more class points than the target does.
* 5,500 to infinite training points: There is 1 class point every 800 training points.
* Total for Minoru [7350 TP]: 10 class points.
Example: User has improved uncanny dodge with 535 training points. An opponent with 900 training points can still perform sneak attacks while flanking the user.
Example: User has improved uncanny dodge with 1,660 training points. An opponent with 2,100 training points cannot perform sneak attacks while flanking the user.
Limit: Must learn from a master of burēdono kenseijin. Must know uncanny dodge.
Creature I am looking for:
Cat Sith
Rank: ""
Type: Uncommon, Tiny, Mystical Beast
Effect: This slinky black feline has a single white spot on its chest. Its mannerisms and movements are eerily human.
Special: Preparation: ---; Duration: ---
Drawback: ---
Description: This slinky black feline has a single white spot on its chest. Its mannerisms and movements are eerily human. Cat siths are inscrutable feline creatures that inhabit highlands around towns and cities. They resemble common housecats at a glance, but cat siths are supernatural beings that have the cunning of civilized races and strange magical powers rivaling those of fey. They're capable of easily walking balanced on just their hind legs and wearing boots. They can carry one object in their front paws when walking bipedal, though they cannot manipulate such objects with the fine control required to use weapons, wands, and similar objects. Unpredictable yet sophisticated, these strange beings use their unassuming appearances to infiltrate civilized areas, either serving as spies for powerful Chakra users or entertaining their own unknowable agendas. Many cultures fear cat siths and tell myths about their otherworldly powers. Cat siths are heavier than most housecats, weighing between 25 and 30 pounds. A cat sith is nearly 2 feet long from its nose to the base of its tail. A cat sith can bite for 2 armour points of damage while claw for 2 (while dealing no luck damage). No Luck is a special ability all cat sith can perform. A creature hit by a cat sith's claws must succeed at a will save 10 + 2 per Class Level + Impeccable Will or be stricken with lucklessness. For 1d4 rounds, the affected creature cannot benefit from any Luck Bonus. Once per day they can perform what is called False Curse as a "C" Rank weaving movement. the target must be within 20 meters and ust be able to see the cat sith to be affected by the false curse (10 + 2 per Class Level + Impeccable Will). An affected creature takes a -4 to Saves, and -20 to Skill checks. Because this effect is not a true curse, the target gains a new Save to end the effect at the beginning of each day. This is a language-dependent, mind-affecting effect that can be affected by Cleanse Curse. A Cat Sith can learn Ghost Sound, Hypnotism, Rest Eternal, and Chakra Aura.
Yields: ---
Diet: Carnivore; Intelligence: Very; Activity: Any; Alignment: Chaotic Neutral; Organization: Solitary; Number Appearing: 2-7; Region: Hills; Identification: Difficult; Cultivation: Easy; Skills: Stealth +25; Innate Abilities: Low-light Vision, Darvision 20 meters. Chakra Techniques. No Luck. False Curse. Languages: Common, Speak with Animals.
Limit: Must know Creature Lore for Jungle Regions. 30 % chance in finding.
Cost:
Cat Sith
Rank: ""
Type: Uncommon, Tiny, Mystical Beast
Effect: This slinky black feline has a single white spot on its chest. Its mannerisms and movements are eerily human.
Special: Preparation: ---; Duration: ---
Drawback: ---
Description: This slinky black feline has a single white spot on its chest. Its mannerisms and movements are eerily human. Cat siths are inscrutable feline creatures that inhabit highlands around towns and cities. They resemble common housecats at a glance, but cat siths are supernatural beings that have the cunning of civilized races and strange magical powers rivaling those of fey. They're capable of easily walking balanced on just their hind legs and wearing boots. They can carry one object in their front paws when walking bipedal, though they cannot manipulate such objects with the fine control required to use weapons, wands, and similar objects. Unpredictable yet sophisticated, these strange beings use their unassuming appearances to infiltrate civilized areas, either serving as spies for powerful Chakra users or entertaining their own unknowable agendas. Many cultures fear cat siths and tell myths about their otherworldly powers. Cat siths are heavier than most housecats, weighing between 25 and 30 pounds. A cat sith is nearly 2 feet long from its nose to the base of its tail. A cat sith can bite for 2 armour points of damage while claw for 2 (while dealing no luck damage). No Luck is a special ability all cat sith can perform. A creature hit by a cat sith's claws must succeed at a will save 10 + 2 per Class Level + Impeccable Will or be stricken with lucklessness. For 1d4 rounds, the affected creature cannot benefit from any Luck Bonus. Once per day they can perform what is called False Curse as a "C" Rank weaving movement. the target must be within 20 meters and ust be able to see the cat sith to be affected by the false curse (10 + 2 per Class Level + Impeccable Will). An affected creature takes a -4 to Saves, and -20 to Skill checks. Because this effect is not a true curse, the target gains a new Save to end the effect at the beginning of each day. This is a language-dependent, mind-affecting effect that can be affected by Cleanse Curse. A Cat Sith can learn Ghost Sound, Hypnotism, Rest Eternal, and Chakra Aura.
Yields: ---
Diet: Carnivore; Intelligence: Very; Activity: Any; Alignment: Chaotic Neutral; Organization: Solitary; Number Appearing: 2-7; Region: Hills; Identification: Difficult; Cultivation: Easy; Skills: Stealth +25; Innate Abilities: Low-light Vision, Darvision 20 meters. Chakra Techniques. No Luck. False Curse. Languages: Common, Speak with Animals.
Limit: Must know Creature Lore for Jungle Regions. 30 % chance in finding.
Cost: