Searching for a purpose [epic].
Jul 18, 2020 2:15:41 GMT -7
Post by Minoru Hyuuga on Jul 18, 2020 2:15:41 GMT -7
The male was about to raise the sword when he heard the screams. Whoever made them was in pure agony. “Damn it…Damn it…” muttered the culprit. Minoru took a deep breath as he tried to locate the cat torturer. It did not take long for him to find him.
The buttohira ripped away the cloak that was hiding the attacker. He was a pallid guy with spindly legs. Furthermore, the ears reminded him of a fantasy figure. ‘Let’s see how he is doing’ thought the Chuunin. He checked the culprit’s bodily system right afterwards.
‘Good news guys! The idiot has been knocked out. He will die soon. How are the kitties doing?’ inquired the young man. His clone grinned from ear to ear when he heard the news.
Several of the felines snapped their heads from side to side in confusion. “The kitties are snapping out of it! Are you going to kill him?” shouted the clone. The black-haired guy looked at the culprit. There was one more thing that he wanted to know.
His hands completed a set of handseals before he grabbed onto his sword. ‘I have a question to ask you. I want an honest answer. WHY did you attack those cats!?’ inquired the male. He held onto his sword in case his enemy tried to counter.
His clones were checking up on the cats. Their byakugan would reveal if they suffered from internal injuries. Furthermore, all of them could give them necessary medical care. “Is anyone in serious pain? Or have some serious bleeding?” inquired the kage bunshin.
The buttohira ripped away the cloak that was hiding the attacker. He was a pallid guy with spindly legs. Furthermore, the ears reminded him of a fantasy figure. ‘Let’s see how he is doing’ thought the Chuunin. He checked the culprit’s bodily system right afterwards.
‘Good news guys! The idiot has been knocked out. He will die soon. How are the kitties doing?’ inquired the young man. His clone grinned from ear to ear when he heard the news.
Several of the felines snapped their heads from side to side in confusion. “The kitties are snapping out of it! Are you going to kill him?” shouted the clone. The black-haired guy looked at the culprit. There was one more thing that he wanted to know.
His hands completed a set of handseals before he grabbed onto his sword. ‘I have a question to ask you. I want an honest answer. WHY did you attack those cats!?’ inquired the male. He held onto his sword in case his enemy tried to counter.
His clones were checking up on the cats. Their byakugan would reveal if they suffered from internal injuries. Furthermore, all of them could give them necessary medical care. “Is anyone in serious pain? Or have some serious bleeding?” inquired the kage bunshin.
Relevant traits:
The will of men. Freebie 6.
Rank: “C” Rank.
Skill: Trait.
Effect: Men are creatures of will; their will carries them through a harsh world of politics and physical dangers.
Special: ---
Drawback: ---
Description: User gains a + 1 trait bonus to all saves against genjutsu and mind-affecting techniques. At “C”, “B”, “A” and “S” class level, they gain an additional + 1 trait bonus. This trait replaces 1 freebies.
Total trait bonus save: 5.
Limit: Must start with character. Replaces 1 freebies.
Jutsus used [Minoru and all clones]:
Byakugan. Has learned the jutsu five times.
Rank: “C” Rank (special, see description).
Skill: Ninjutsu.
Effect: An jutsu when activating allows the user the ability to constantly see chakra.
Special: ---
Drawback: May learn at a maximum of 5 times.
Description: An eye jutsu for the Hyūga clan. When activating the user's eyes dilate in the same white colour as veins bulge out of the corner of the eyes. The user can activate this technique as a “C” Rank technique taking up hand seals. The user is able to see through and thus ignore lighter forms of concealment, such as smoke or mist. The user may concentrate for an amount of hand seals equal to a “C” Rank technique while their byakugan is active to gain the see chakra and see through chakra effects for as long as the user concentrates and their byakugan remains active. Deactivating this ability takes up no movements. When the user learns this technique the first two times, they train it as a regular “C” Rank jutsu. When the user learns this technique the second two times, they train it as a “C” Rank jutsu +10 training points. When the user learns this technique the last time, they train it as a “C” Rank jutsu +20 training points.
Limit: Must be in the Hyūga clan.
Telescopic eye. Range: 100 meters.
Rank: “C” Rank (special, see description).
Skill: Supplementary.
Effect: The user is able to see much further than normal and access an X-Ray ability.
Special: ---
Drawback: Must have the byakugan active. May learn up to ∞ times.
Description: When concentrating to see through chakra, the character can also spend time equal to hand seals to gain the ability to see through objects with X-ray like vision up to 10 meters from the user. This does not impede the user's line of sight and the distance a user can normally see, however they simply will not be able to use the X-ray ability beyond 10 meters. When the user first learns this technique, the user trains it as a regular “C” Rank jutsu. Each additional training allows the user to use the X-Ray ability for an additional 10 meters. For every 50 meters, the user trains an additional + 10 training points added to their previous training. The user also suffers a penalty to observation checks every 15 meters instead of every 3 meters. If user loses an eye (has 1 eye) telescopic eye is reduced by 50%. Future learning also reduces distance by 50%.
Limit: Must be in the Hyūga clan. Must know byakugan.
All-seeing eye. Range: 20 meters.
Rank: “B” Rank.
Skill: Supplementary.
Effect: The user sees all that is around them and nothing can escape their all-seeing eye.
Special: ---
Drawback: User gains a small blind spot located at the back of the neck above the first thoracic vertebra.
Description: Taking the time of a “B” Rank technique in hand seals, the user may activate this technique. By activating this ability, the byakugan gives the user a near 360° field of vision, except for one blind spot at the back of the neck above the first thoracic vertebrae. The distance of this vision is 1/5th of the user's knowledge in telescopic eye (maximum distance 40 meters). Please note that the further the user may see, the larger the blind spot becomes. User is still subject to eye attacks.
Limit: Must be in the Hyūga clan.
Enlightened byakugan.
Rank: “B” Rank.
Skill: Supplementary.
Effect: A technique that allows the user to see all around them giving them the ability to no longer become flanked.
Special: ---
Drawback: ---
Description: While the byakugan is active, the user can only be flanked by creatures of his class level or higher, unless they become flat-footed or immobilized. In addition, when the user is concentrating to use their telescopic eye, the user may make an observation check in any direction without needing to move.
Limit: Must be in the Hyūga clan. Must know telescopic eye.
Improved uncanny dodge.
Rank: “A” Rank.
Skill: Supplementary.
Effect: The user can no longer be flanked.
Special: ---
Drawback: ---
Description: This defense denies an opponent the ability to sneak attack the character by flanking them. The exception is if the opponent has at least 4 more class points than the target does.
* 5,500 to infinite training points: There is 1 class point every 800 training points.
* Total for Minoru [7350 TP]: 10 class points.
Example: User has improved uncanny dodge with 535 training points. An opponent with 900 training points can still perform sneak attacks while flanking the user.
Example: User has improved uncanny dodge with 1,660 training points. An opponent with 2,100 training points cannot perform sneak attacks while flanking the user.
Limit: Must learn from a master of burēdono kenseijin. Must know uncanny dodge.
Keen eyes.
Rank: “C” Rank.
Skill: Supplementary.
Effect: User has a keen eye for details.
Special: ---
Drawback: ---
Description: User gains a + 10 bonus to their observation and sense motive skills. If the user has 50 or more points in one of these skills, the bonus increases to +20 for that skill.
Limit: Must learn from universal miscellaneous.
Ear of royalty.
Rank: “C” Rank.
Skill: Supplementary.
Effect: User is a natural negotiator.
Special: ---
Drawback: ---
Description: User gains a + 10 bonus to all acting and sense motive checks. If the user has 50 or more points in one of these skills, the bonus increases to
+ 20 for that skill.
Limit: Must learn from universal miscellaneous.
Icy calm.
Rank: “C” Rank.
Skill: Supplementary.
Effect: Having grown up on a diet of unnerving situations, user is particularly difficult to frighten.
Special: ---
Drawback: ---
Description: User might not enjoy their own fear, but they have certainly grown used to it. User receives a + 4 cultural bonus on all saves against effects that induce or cause fear. In addition, the user that is shaken suffer only half of the normal effects.
Limit: Must learn from universal miscellaneous.
Iron will.
Rank: “C” Rank.
Skill: Supplementary.
Effect: User is more resistant to mental effects.
Special: ---
Drawback: ---
Description: User gets a + 2 bonus on all will saves.
Recognize imposter.
Rank: “C” Rank.
Skill: Supplementary.
Effect: User is extremely skilled at spotting imposters.
Special: ---
Drawback: ---
Description: User gains a + 10 bonus to their observation to oppose disguise checks and sense motive to oppose acting checks. If the user has 50 or more points in one of these skills, the bonus increases to + 20 for that skill.
Limit: Must learn from universal miscellaneous.
Solid regard. Duration: 25 hours.
Rank: “C” Rank.
Skill: Ninjutsu.
Effect: User becomes immune to fear and intimidate effects.
Special: ---
Drawback: ---
Description: Target is personal. Range is personal. Duration is five hours per class level. User knows their soul and where it is going. This makes them fearless. User becomes immune to fear and intimidate effects.
Limit: Must be a soulcaster.
Sneak attack.
Rank: “C” Rank. Always 30 TP.
Skill: Supplementary.
Effect: The user gains a sneak attack ability.
Special: ---
Drawback: ---
Description: The user gains the ability to perform sneak attacks with added damage. Their class levels determine the damage of this flanking ability. The user can make one melee or ranged attack while using a movement against that opponent. This make the jutsu a sneak attack that performs added damage to the attack depending on the user's class level.
As an “S” class character, this attack does +60 armour points of damage.
Limit: Must be an alchemist.
Purify jutsu.
Rank: “A” Rank.
Skill: Supplementary.
Effect: User can charge their damaging jutsus with celestial energy that leaves good creatures unharmed.
Special: ---
Drawback: ---
Description: This jutsu adds the good descriptor to a jutsu. Furthermore, if the jutsu deals damage, half of the damage is holy damage. For example a normal “C” Rank jutsu does 40 armour points of damage: 20 armour points of fire damage and 20 armour points of holy damage. Thus, creatures immune to fire still potentially take 20 armour points of damage.
Jutsu handseal/Chakra increase: 1/2 Rank.
Limit: Must learn from universal ninjutsu. Must be good aligned.
Jutsus used [Minoru only]:
Kage bunshin no jutsu (Shadow clone jutsu).
Rank: “B” Rank.
Skill: Ninjutsu.
Effect: This technique creates clones of the user. However, these clones are actual copies, not illusions.
Special: “Clone seal”.
Drawback: The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power.
Description: The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Shadow clones cannot be distinguished from the actual person even by the byakugan because the clones have the exact same amount of chakra and aren't made from any other substance. A characteristic that is unique to the shadow clone technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user. Cannot gain extra training points through training with shadow clone. User is able to make up to 5 clones at a time. Takes the amount of time to perform a “B” rank jutsu. Shadow clones may travel between different threads within the same board.
Limit: Universal ninjutsu technique. Must be Chūnin or gain village scroll.
Detect illusion. 1/5 usages.
Rank: “C” Rank.
Skill: Genjutsu.
Effect: User is able to detect any illusion within 10 meters of the user.
Special: ---
Drawback: ---
Description: Range of this technique is 20 meter cone-shaped emanation. User detects illusions performed by someone with a lower class point than the user. If the class point is equal to the user's, the user must make a class level check (1d20 + class level) versus the save of the jutsu. The amount of information revealed depends on how long the user studies a particular area or subject.
3rd round: The location of each illusion.
This jutsu tells the user only that illusions are present. Detect illusion does not tell exactly what those illusions are. It only provides knowledge about present illusions. This gives the user an automatic +20 circumstance bonus to identify illusions with chakra lore.
Limit: Universal genjutsu technique.
Hakkeshou: Nankan (Hands of the eight divinations: Barrier). 3/14.
Rank: “C” Rank.
Skill: Taijutsu.
Effect: Speeds up the user by two movements each time used.
Special: --
Drawback: Can only be used five times a day. If the user is higher than “C”-rank, it still requires twenty TP to learn nankan again.
Description: The user excretes chakra from their tenketsu steadily, creating a barrier around them that alerts the user of motion before it comes near the user, giving them the appearance of heightened reflexes. Some maintain that this skill was created in order to combat the Sharingan. The user can only use this technique five times a day when first learned. Each time it is learned again, the user can use it one extra time per day.
Limit: Must learn from a jyuuken teacher, or at the Hyuuga mansion. Must be a Hyuuga. Must know jyuuken advanced stance.
Cloud the mind. Duration: 8/25 rounds.
Rank: “C” Rank.
Skill: Ninjutsu.
Effect: User makes themselves invisible to one target.
Special: ---
Drawback: ---
Description: Target is one creature. Range is 30 meters. Duration is five rounds per class level. User's soul shrouds the perceptions of another creature. When the user performs this jutsu on a target within 30 meters, that target cannot make any observation checks to know that the user is there. If the user interacts with an object, it can notice that something or someone is around and act as it should. If the user makes an attack, it ends this effect. A will save of 10 + (2 per class level + impeccable will) will negate this jutsu.
Limit: Must be a soulcaster.
Wings of the planes. Duration: 25 hours [5 x 5].
Rank: “B” Rank.
Skill: Ninjutsu.
Effect: User gains the ability to fly.
Special: ---
Drawback: ---
Description: Target is personal. Range is personal. Duration if 5 hours per class level. User taps into their adopted soul and takes on more of its traits. User's soul gains wings and it carries the user aloft. User gains the ability to fly with good maneuverability.
Wing design and colour: Purple angel wings.
Limit: Must be a soulcaster. Must have mastered soulcaster.
Phantasmal whisper. Range: 37 meters x 2.
Rank: “D” Rank.
Skill: Genjutsu.
Effect: A message of a length the user sets races to their intended recipient.
Special: “Handseals”.
Drawback: ---
Description: A mind-affecting technique. Affects one allied creature. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique is instantaneous. This technique may be negated. The user can send any length message. User needs not mouth the words or whisper, so there is no chance for spies to read lips. Provided the recipient understands the language, they hear it clearly on jutsu completion, regardless of the noise in the room. No one else understands or even hears the message. Silence jutsu, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead) or 3 feet of wood or dirt blocks the jutsu. The message, however, does not have to travel in a straight line. It can circumvent a barrier if there is an open path between the user and the subject, and if the path's entire length lies within the jutsu's range.
Limit: Must know the phantasm perception.
Buttohira no kakou jouten (Buddhist palm descending from heaven). Can do it on the ground (+ 20 extra TP).
Rank: “S” Rank.
Skill: Taijutsu.
Effect: A palm thrust within the air that releases a burst of chakra, knocking an opponent into the ground, crushing the opponent by the sheer force.
Special: ---
Drawback: When first learned user is only able to perform this technique in the air downwards as the force of gravity is needed to help with the technique. If the user trains into this technique with an extra twenty training points then the user is able to perform this technique while on the ground.
Description: The user takes the concept of hakke kusho (eight trigrams empty palm) and forms it into a new more deadly move. As a master of jyuuken, the user's control with their inner chakra has become impeccable. Their strength becomes frightening. Imagine being hit by sheer force with an attack in which keeps an opponent still, while inflicting an immense amount of crushing power. This technique was first devised to be used in the air towards the ground against opponents standing on the ground. The user must find a way to achieve a height of over fifty meters in the air. While doing so the user becomes at peace with himself placing his hands together. Then the descend happens. Concentrating the chakra along the palm of their hands the user descends down head first. The user then extends his hitting arm over his head (towards the ground) using sheer force along with his own chakra. The force itself is to push down first keeping the opponent(s) to the ground, keeping them to where the opponent(s) may not move. If the opponent is a higher specialist (taijutsu master against a taijutsu specialist) and is one class higher then the user (A to B) the opponent(s) are able to avoid the attack. As the user finishes the attack they push their hand once more to the ground while continuing to descend. This attack has a range of fifteen meters in radius. Those who are within this range will be hit by the attack.
As the attack finishes the opponent is crushed by the immense force as the attack leaves a massive imprint in the ground of the Buddhist palm. If the user takes the time to train twenty more training points into the technique, the user is able to perform the technique while standing up. While standing (not falling) the basics stay the same as the opponent(s) are unable to move. Depending on the class of the user depends on the distance this technique may be forced while standing.
* Difficulty class “S” – Fifty meters.
Those who are hit by the attack while the user is standing are crushed by the force of the attack.
Limit: Must know hakke kusho (eight trigrams empty palm). Must have mastered jyuuken – the gentle fist.
Jutsus used [kage bunshin 3]:
Eyes of the planes. Duration: 25 hours.
Rank: “D” Rank.
Skill: Ninjutsu.
Effect: Gain low-light vision and see invisible.
Special: ---
Drawback: ---
Description: A personal based technique. Works at one creature at a time. Duration of the jutsu is 5 hours per class level. User stumble on a way to change their soul's eyes so they are more like the eyes of planar creatures. Since they are a reflection of their own soul, their eyes change as well.
How Minoru's eyes look like during this jutsu: Here.
User gains the ability of low-light vision and can see auras of invisible creatures (issuing invisible creatures only a 20% concealment). User also sees lingering auras where living creatures have touched solid objects much like a footprint. These lingering auras only last for two rounds and fade away.
Limit: Must be a soulcaster.
Hakkeshou: Nankan (Hands of the eight divinations: Barrier). 1/14.
Rank: “C” Rank.
Skill: Taijutsu.
Effect: Speeds up the user by two movements each time used.
Special: --
Drawback: Can only be used five times a day. If the user is higher than “C”-rank, it still requires twenty TP to learn nankan again.
Description: The user excretes chakra from their tenketsu steadily, creating a barrier around them that alerts the user of motion before it comes near the user, giving them the appearance of heightened reflexes. Some maintain that this skill was created in order to combat the Sharingan. The user can only use this technique five times a day when first learned. Each time it is learned again, the user can use it one extra time per day.
Limit: Must learn from a jyuuken teacher, or at the Hyuuga mansion. Must be a Hyuuga. Must know jyuuken advanced stance.
Hakke: Kamisorikaiten (Eight trigams: Razor divination whirl).
Rank: “A” Rank.
Skill: Taijutsu.
Effect: The user performs the daikaiten, amplifying it into an offensive and defense technique combination by running razor-sharp strands of chakra on the outer ends of the technique.
Special: ---
Drawback: The strands are small, and are only capable of striking the opponent if the opponent is caught within the initial release of the daikaiten or attempts to run straight into it.
Description: Many people of the Hyuuga clan have often considered their kaiten technique to be the most powerful and important technique within the entire Hyuuga branch. This ability works to amplify that effect, turning a technique normally meant to be used in a defensive manner into an offensive technique. As the user begins their rotation, they will focus upon the edges of the kaiten, creating a multitude of strands that ride upon the edges of the kaiten. These strands, which cover the entire surface of the kaiten, are razor sharp and are capable of cutting through stone. The range of the kaiten does not increase, meaning that in order to attack an opponent, they must get caught within the expansion of the chakra.
Limit: Must have daiharichakra. Must have daikaiten. Must be a member of the Hyuuga main family and must learn in the Hyuuga mansion dojo.
Cleanse the area.
Rank: “S” Rank.
Skill: Ninjutsu.
Effect: Burst of energy clears the area of bad effects.
Special: ---
Drawback: This jutsu stuns the soulcaster for three rounds whenever it is performed.
Description: Target are creatures centered around the user. Range is 25 meters radius burst. Duration is instantaneous. User strips the area of everything that hinders a soul. From the user's body a soft pure white light radiates. Energy flies from the user's body in a 25 meter radius burst. All of the following adverse conditions in the burst end immediately. Binding, entangle, imprisonment, maze, sleep, stunning, temporal stasis, paralysis, solid fog, slow, web, grapple, dimensional anchor, dimensional lock, stun and all mind-affection enchantments. Gease/quest jutsus is only removed if the soulcaster's class level is equal or higher than the performer's class level of that jutsu.
Limit: Must be a soulcaster.
Inkaten - Flash point. 1/14 uses.
Rank: “C” Rank.
Skill: Ninjutsu/taijutsu.
Effect: A powerful variation that allows the user to shunshin no jutsu up into the air, or down back to the ground.
Special: ---
Drawback: Takes away the number of usages shunshin no jutsu - oshi (body flicker technique - push). Same distance applications apply. Same drawbacks apply when over using.
Description: An advanced shunshin no jutsu technique that allows the user to shunshin up, or down to the ground. A blur is created being pushed upwards or downwards indicating that the user has either gone up or down. User may only perform once in mid air before having to touch something solid.
Limit: Must be taught by a master of buredono kenseijin. Must know the 5 shunshin no jutsu (body flicker technique).
Razor rain. Range: 105 meters. Area of effect: 35 meters. Piercing damage: 120 armour points.
Rank: “A” Rank.
Skill: Ninjutsu.
Effect: User releases rain with intense speed capable of dealing high amounts of damage.
Special: “Handseals”.
Drawback: ---
Description: Range of this technique is 30 meters + 15 meters per class level. Area of effect is 7 meters radius per class level. Duration of this technique is instantaneous. This technique requires a large source of water nearby. By performing this jutsu, drops of water begin to fall from the sky with such speed as to cause damage to anyone inside the area of effect. The razor rain inflicts 24 armour points of piercing damage per class level and does double damage to creatures with the fire subtype.
Limit: Must know water release.
Water creation jutsu.
Rank: “A” Rank.
Skill: Supplementary.
Effect: User can perform water applicable jutsus without the need of snow or ice nearby.
Special: ---
Drawback: ---
Description: Specific to water applicable jutsus. Some water applicable jutsus require a small source to colossal source of water nearby. This jutsu negates this need. By expending extra amount of handseals and chakra, the user can perform said jutsus without the needed requirement. Water creation jutsu cannot be reduced by efficient jutsu enhancement technique, easy jutsu enhancement technique and similar jutsus. Jutsu handseal/chakra increase: 1 rank.
Limit: Must learn from universal ninjutsu.
Kage bunshin 1 and 2:
Water creation jutsu.
Rank: “A” Rank.
Skill: Supplementary.
Effect: User can perform water applicable jutsus without the need of snow or ice nearby.
Special: ---
Drawback: ---
Description: Specific to water applicable jutsus. Some water applicable jutsus require a small source to colossal source of water nearby. This jutsu negates this need. By expending extra amount of handseals and chakra, the user can perform said jutsus without the needed requirement. Water creation jutsu cannot be reduced by efficient jutsu enhancement technique, easy jutsu enhancement technique and similar jutsus. Jutsu handseal/chakra increase: 1 rank.
Limit: Must learn from universal ninjutsu.
Iron rain [kage bunshin 2]. Range: 105 meters.
Rank: “B” Rank.
Skill: Ninjutsu.
Effect: User alters falling rain to deal pelting piercing damage.
Special: “Handseals”.
Drawback: ---
Description: Range of this technique is 30 meters + 15 meters per class level. Area of effect is 25 meter high and 12 meter radius cylinder. Duration of this technique is instantaneous. This technique requires a large source of water nearby. This technique can only be used if the area of effect is rainy. It effectively turns falling raindrops to iron pellets for an instant, causing extreme damage to any creature or structure that finds itself within the technique's area. Any creature and structure that finds itself in the area of effect suffer 60 armour points of piercing damage. If a structure's width is completely immersed in the area of effect, it takes double damage.
Limit: Must know water release.
Wall of water [kage bunshin 1]. Range: 105 meters. Radius: 35 meters. Bludgeoning damage: 37 armour points.
Rank: “B” Rank.
Skill: Ninjutsu.
Effect: User creates a wall or ring of water to deal damage and stop targets.
Special: “Handseals”.
Drawback: ---
Description: Range of this technique is 30 meters + 15 meters per class level. Effect is a sheet of water up to 30 meters long per class level or a ring of water with a radius of up to 7 meters radius per class level. Either form is 15 meters high. This technique requires a huge source of water nearby. User creates an opaque, upright wall of water that blocks vision. Creatures trying to pass through the wall take 12 armour points bludgeoning damage + 5 armour points per class level. Additionally, they are pushed back 2 meters. The wall deals double damage to creatures with the fire subtype. If the user evokes the wall so that it appears where creatures are, each takes damage as if trying to pass through the wall. If any 2 meter length of wall takes 60 armour points or more of chakra fire damage in a round, that length evaporates.
Limit: Must know water release.
Hakkeshou: Nankan (Hands of the eight divinations: Barrier). 1/14.
Rank: “C” Rank.
Skill: Taijutsu.
Effect: Speeds up the user by two movements each time used.
Special: --
Drawback: Can only be used five times a day. If the user is higher than “C”-rank, it still requires twenty TP to learn nankan again.
Description: The user excretes chakra from their tenketsu steadily, creating a barrier around them that alerts the user of motion before it comes near the user, giving them the appearance of heightened reflexes. Some maintain that this skill was created in order to combat the Sharingan. The user can only use this technique five times a day when first learned. Each time it is learned again, the user can use it one extra time per day.
Limit: Must learn from a jyuuken teacher, or at the Hyuuga mansion. Must be a Hyuuga. Must know jyuuken advanced stance.
Purify jutsu.
Rank: “A” Rank.
Skill: Supplementary.
Effect: User can charge their damaging jutsus with celestial energy that leaves good creatures unharmed.
Special: ---
Drawback: ---
Description: This jutsu adds the good descriptor to a jutsu. Furthermore, if the jutsu deals damage, half of the damage is holy damage. For example a normal “C” Rank jutsu does 40 armour points of damage: 20 armour points of fire damage and 20 armour points of holy damage. Thus, creatures immune to fire still potentially take 20 armour points of damage.
Jutsu handseal/Chakra increase: 1/2 Rank.
Limit: Must learn from universal ninjutsu. Must be good aligned.
Hakke: Kamisorikaiten (Eight trigams: Razor divination whirl).
Rank: “A” Rank.
Skill: Taijutsu.
Effect: The user performs the daikaiten, amplifying it into an offensive and defense technique combination by running razor-sharp strands of chakra on the outer ends of the technique.
Special: ---
Drawback: The strands are small, and are only capable of striking the opponent if the opponent is caught within the initial release of the daikaiten or attempts to run straight into it.
Description: Many people of the Hyuuga clan have often considered their kaiten technique to be the most powerful and important technique within the entire Hyuuga branch. This ability works to amplify that effect, turning a technique normally meant to be used in a defensive manner into an offensive technique. As the user begins their rotation, they will focus upon the edges of the kaiten, creating a multitude of strands that ride upon the edges of the kaiten. These strands, which cover the entire surface of the kaiten, are razor sharp and are capable of cutting through stone. The range of the kaiten does not increase, meaning that in order to attack an opponent, they must get caught within the expansion of the chakra.
Limit: Must have daiharichakra. Must have daikaiten. Must be a member of the Hyuuga main family and must learn in the Hyuuga mansion dojo.
Inkaten - Flash point. 1/14 uses.
Rank: “C” Rank.
Skill: Ninjutsu/taijutsu.
Effect: A powerful variation that allows the user to shunshin no jutsu up into the air, or down back to the ground.
Special: ---
Drawback: Takes away the number of usages shunshin no jutsu - oshi (body flicker technique - push). Same distance applications apply. Same drawbacks apply when over using.
Description: An advanced shunshin no jutsu technique that allows the user to shunshin up, or down to the ground. A blur is created being pushed upwards or downwards indicating that the user has either gone up or down. User may only perform once in mid air before having to touch something solid.
Limit: Must be taught by a master of buredono kenseijin. Must know the 5 shunshin no jutsu (body flicker technique).
Jutsu prepared if the enemy attacks [Minoru]:
Option 1:
Gosei Ryuu: Ryusen (Dragon strike).
Rank: “A” Rank.
Skill: Taijutsu.
Effect: This technique is a range technique that sends a force wave attack in a line at far off distances to cut those far away.
Special: ---
Drawback: ---
Description: The basis of all gosei ryuu techniques. User slashes their sword releasing an amount of air pressure that is the width of the blade, while the length increases the further it travels. When first learned the technique's strength is the force of a bat. When the user learns the “A” rank, the air pressure is as strong as the blade of the sword. When the user learns the “S” rank, the air pressure is strong enough to cut through overview objects. Depending on the user's class level depends on the distance of the technique.
“S” class - Travels 40 meters.
Limit: Must learn from a master of buredono kenseijin - blade of the sword saint. Must know all stances.
Option 2:
Gosei ryuu: Ryūsōsen (Dragon's nest strike).
Rank: “B” Rank.
Skill: Taijutsu.
Effect: This technique is a rapid-strike technique which deals a flurry of successive blows at god-like speed.
Special: ---
Drawback: Number of movements equals the amount of attacks user is able to perform. May perform only once per two rounds. User must be stationary.
Description: A rapid striking attack. The user uses speed within their attack and attacks three times per movement to an opponent's body. This is used to stop large opponents or large objects. Depending on the user's movements depends on how many times a user are able to perform this attack. The user is also capable of adding in the technique gosei ryuu: ryusen (dragon strike) within each strike making a more devastating attack. Depending on the user's knowledge of gosei ryuu: ryusen (dragon strike) depends on the strength of the force that comes within each attack.
Limit: Must learn from a master of burēdono kenseijin - blade of the sword saint. Must know gosei ryuu: ryusen (dragon strike).
Jutsu in use [kage bunshin 1]:
Bubble dome. Armour points for dome: 300 + armour points from the katon jutsu.
Rank: “B” Rank
Skill: Ninjutsu.
Effect: User creates a dome made out of a giant bubble to protect themselves from oncoming attacks.
Special: “Handseals”.
Drawback: ---
Description: Area of effect of this technique is 6 meter radius centered on the user. Duration of this technique is until discharged. This technique requires a medium source of water nearby. User creates a protective dome of bubble with a 6 meter radius burst centered on the user. The dome will protect the user with a 5 hardness and 60 armour points per class level. Upon activation, the dome is invulnerable for 1 second per class level (maximum 3 seconds). Incoming damage that is absorbed during the invulnerability period is converted into armour points and added to the dome's health. Multiple bubble domes may be performed, however a maximum of 4 separate bubble domes can be performed at any given time. Performing bubble dome after reaching the maximum will remove the oldest dome. Performing bubble dome while inside an existing bubble dome will remove the older dome and combine the total remaining armour points value of both domes for the newer one. The invulnerability is reactivated for each performing. User may destroy the bubble dome.
Limit: Must know water release.
Jutsu ready to be used [kage bunshin 2]:
Bubble dome. Armour points for dome: 300 armour points.
Rank: “B” Rank
Skill: Ninjutsu.
Effect: User creates a dome made out of a giant bubble to protect themselves from oncoming attacks.
Special: “Handseals”.
Drawback: ---
Description: Area of effect of this technique is 6 meter radius centered on the user. Duration of this technique is until discharged. This technique requires a medium source of water nearby. User creates a protective dome of bubble with a 6 meter radius burst centered on the user. The dome will protect the user with a 5 hardness and 60 armour points per class level. Upon activation, the dome is invulnerable for 1 second per class level (maximum 3 seconds). Incoming damage that is absorbed during the invulnerability period is converted into armour points and added to the dome's health. Multiple bubble domes may be performed, however a maximum of 4 separate bubble domes can be performed at any given time. Performing bubble dome after reaching the maximum will remove the oldest dome. Performing bubble dome while inside an existing bubble dome will remove the older dome and combine the total remaining armour points value of both domes for the newer one. The invulnerability is reactivated for each performing. User may destroy the bubble dome.
Limit: Must know water release.
Water creation jutsu.
Rank: “A” Rank.
Skill: Supplementary.
Effect: User can perform water applicable jutsus without the need of snow or ice nearby.
Special: ---
Drawback: ---
Description: Specific to water applicable jutsus. Some water applicable jutsus require a small source to colossal source of water nearby. This jutsu negates this need. By expending extra amount of handseals and chakra, the user can perform said jutsus without the needed requirement. Water creation jutsu cannot be reduced by efficient jutsu enhancement technique, easy jutsu enhancement technique and similar jutsus. Jutsu handseal/chakra increase: 1 rank.
Limit: Must learn from universal ninjutsu.
Jutsu ready to be used [kage bunshin 1]:
Iron rain. Range: 105 meters.
Rank: “B” Rank.
Skill: Ninjutsu.
Effect: User alters falling rain to deal pelting piercing damage.
Special: “Handseals”.
Drawback: ---
Description: Range of this technique is 30 meters + 15 meters per class level. Area of effect is 25 meter high and 12 meter radius cylinder. Duration of this technique is instantaneous. This technique requires a large source of water nearby. This technique can only be used if the area of effect is rainy. It effectively turns falling raindrops to iron pellets for an instant, causing extreme damage to any creature or structure that finds itself within the technique's area. Any creature and structure that finds itself in the area of effect suffer 60 armour points of piercing damage. If a structure's width is completely immersed in the area of effect, it takes double damage.
Limit: Must know water release.
Water creation jutsu.
Rank: “A” Rank.
Skill: Supplementary.
Effect: User can perform water applicable jutsus without the need of snow or ice nearby.
Special: ---
Drawback: ---
Description: Specific to water applicable jutsus. Some water applicable jutsus require a small source to colossal source of water nearby. This jutsu negates this need. By expending extra amount of handseals and chakra, the user can perform said jutsus without the needed requirement. Water creation jutsu cannot be reduced by efficient jutsu enhancement technique, easy jutsu enhancement technique and similar jutsus. Jutsu handseal/chakra increase: 1 rank.
Limit: Must learn from universal ninjutsu.
The will of men. Freebie 6.
Rank: “C” Rank.
Skill: Trait.
Effect: Men are creatures of will; their will carries them through a harsh world of politics and physical dangers.
Special: ---
Drawback: ---
Description: User gains a + 1 trait bonus to all saves against genjutsu and mind-affecting techniques. At “C”, “B”, “A” and “S” class level, they gain an additional + 1 trait bonus. This trait replaces 1 freebies.
Total trait bonus save: 5.
Limit: Must start with character. Replaces 1 freebies.
Jutsus used [Minoru and all clones]:
Byakugan. Has learned the jutsu five times.
Rank: “C” Rank (special, see description).
Skill: Ninjutsu.
Effect: An jutsu when activating allows the user the ability to constantly see chakra.
Special: ---
Drawback: May learn at a maximum of 5 times.
Description: An eye jutsu for the Hyūga clan. When activating the user's eyes dilate in the same white colour as veins bulge out of the corner of the eyes. The user can activate this technique as a “C” Rank technique taking up hand seals. The user is able to see through and thus ignore lighter forms of concealment, such as smoke or mist. The user may concentrate for an amount of hand seals equal to a “C” Rank technique while their byakugan is active to gain the see chakra and see through chakra effects for as long as the user concentrates and their byakugan remains active. Deactivating this ability takes up no movements. When the user learns this technique the first two times, they train it as a regular “C” Rank jutsu. When the user learns this technique the second two times, they train it as a “C” Rank jutsu +10 training points. When the user learns this technique the last time, they train it as a “C” Rank jutsu +20 training points.
Limit: Must be in the Hyūga clan.
Telescopic eye. Range: 100 meters.
Rank: “C” Rank (special, see description).
Skill: Supplementary.
Effect: The user is able to see much further than normal and access an X-Ray ability.
Special: ---
Drawback: Must have the byakugan active. May learn up to ∞ times.
Description: When concentrating to see through chakra, the character can also spend time equal to hand seals to gain the ability to see through objects with X-ray like vision up to 10 meters from the user. This does not impede the user's line of sight and the distance a user can normally see, however they simply will not be able to use the X-ray ability beyond 10 meters. When the user first learns this technique, the user trains it as a regular “C” Rank jutsu. Each additional training allows the user to use the X-Ray ability for an additional 10 meters. For every 50 meters, the user trains an additional + 10 training points added to their previous training. The user also suffers a penalty to observation checks every 15 meters instead of every 3 meters. If user loses an eye (has 1 eye) telescopic eye is reduced by 50%. Future learning also reduces distance by 50%.
Limit: Must be in the Hyūga clan. Must know byakugan.
All-seeing eye. Range: 20 meters.
Rank: “B” Rank.
Skill: Supplementary.
Effect: The user sees all that is around them and nothing can escape their all-seeing eye.
Special: ---
Drawback: User gains a small blind spot located at the back of the neck above the first thoracic vertebra.
Description: Taking the time of a “B” Rank technique in hand seals, the user may activate this technique. By activating this ability, the byakugan gives the user a near 360° field of vision, except for one blind spot at the back of the neck above the first thoracic vertebrae. The distance of this vision is 1/5th of the user's knowledge in telescopic eye (maximum distance 40 meters). Please note that the further the user may see, the larger the blind spot becomes. User is still subject to eye attacks.
Limit: Must be in the Hyūga clan.
Enlightened byakugan.
Rank: “B” Rank.
Skill: Supplementary.
Effect: A technique that allows the user to see all around them giving them the ability to no longer become flanked.
Special: ---
Drawback: ---
Description: While the byakugan is active, the user can only be flanked by creatures of his class level or higher, unless they become flat-footed or immobilized. In addition, when the user is concentrating to use their telescopic eye, the user may make an observation check in any direction without needing to move.
Limit: Must be in the Hyūga clan. Must know telescopic eye.
Improved uncanny dodge.
Rank: “A” Rank.
Skill: Supplementary.
Effect: The user can no longer be flanked.
Special: ---
Drawback: ---
Description: This defense denies an opponent the ability to sneak attack the character by flanking them. The exception is if the opponent has at least 4 more class points than the target does.
* 5,500 to infinite training points: There is 1 class point every 800 training points.
* Total for Minoru [7350 TP]: 10 class points.
Example: User has improved uncanny dodge with 535 training points. An opponent with 900 training points can still perform sneak attacks while flanking the user.
Example: User has improved uncanny dodge with 1,660 training points. An opponent with 2,100 training points cannot perform sneak attacks while flanking the user.
Limit: Must learn from a master of burēdono kenseijin. Must know uncanny dodge.
Keen eyes.
Rank: “C” Rank.
Skill: Supplementary.
Effect: User has a keen eye for details.
Special: ---
Drawback: ---
Description: User gains a + 10 bonus to their observation and sense motive skills. If the user has 50 or more points in one of these skills, the bonus increases to +20 for that skill.
Limit: Must learn from universal miscellaneous.
Ear of royalty.
Rank: “C” Rank.
Skill: Supplementary.
Effect: User is a natural negotiator.
Special: ---
Drawback: ---
Description: User gains a + 10 bonus to all acting and sense motive checks. If the user has 50 or more points in one of these skills, the bonus increases to
+ 20 for that skill.
Limit: Must learn from universal miscellaneous.
Icy calm.
Rank: “C” Rank.
Skill: Supplementary.
Effect: Having grown up on a diet of unnerving situations, user is particularly difficult to frighten.
Special: ---
Drawback: ---
Description: User might not enjoy their own fear, but they have certainly grown used to it. User receives a + 4 cultural bonus on all saves against effects that induce or cause fear. In addition, the user that is shaken suffer only half of the normal effects.
Limit: Must learn from universal miscellaneous.
Iron will.
Rank: “C” Rank.
Skill: Supplementary.
Effect: User is more resistant to mental effects.
Special: ---
Drawback: ---
Description: User gets a + 2 bonus on all will saves.
Recognize imposter.
Rank: “C” Rank.
Skill: Supplementary.
Effect: User is extremely skilled at spotting imposters.
Special: ---
Drawback: ---
Description: User gains a + 10 bonus to their observation to oppose disguise checks and sense motive to oppose acting checks. If the user has 50 or more points in one of these skills, the bonus increases to + 20 for that skill.
Limit: Must learn from universal miscellaneous.
Solid regard. Duration: 25 hours.
Rank: “C” Rank.
Skill: Ninjutsu.
Effect: User becomes immune to fear and intimidate effects.
Special: ---
Drawback: ---
Description: Target is personal. Range is personal. Duration is five hours per class level. User knows their soul and where it is going. This makes them fearless. User becomes immune to fear and intimidate effects.
Limit: Must be a soulcaster.
Sneak attack.
Rank: “C” Rank. Always 30 TP.
Skill: Supplementary.
Effect: The user gains a sneak attack ability.
Special: ---
Drawback: ---
Description: The user gains the ability to perform sneak attacks with added damage. Their class levels determine the damage of this flanking ability. The user can make one melee or ranged attack while using a movement against that opponent. This make the jutsu a sneak attack that performs added damage to the attack depending on the user's class level.
As an “S” class character, this attack does +60 armour points of damage.
Limit: Must be an alchemist.
Purify jutsu.
Rank: “A” Rank.
Skill: Supplementary.
Effect: User can charge their damaging jutsus with celestial energy that leaves good creatures unharmed.
Special: ---
Drawback: ---
Description: This jutsu adds the good descriptor to a jutsu. Furthermore, if the jutsu deals damage, half of the damage is holy damage. For example a normal “C” Rank jutsu does 40 armour points of damage: 20 armour points of fire damage and 20 armour points of holy damage. Thus, creatures immune to fire still potentially take 20 armour points of damage.
Jutsu handseal/Chakra increase: 1/2 Rank.
Limit: Must learn from universal ninjutsu. Must be good aligned.
Jutsus used [Minoru only]:
Kage bunshin no jutsu (Shadow clone jutsu).
Rank: “B” Rank.
Skill: Ninjutsu.
Effect: This technique creates clones of the user. However, these clones are actual copies, not illusions.
Special: “Clone seal”.
Drawback: The user's chakra is evenly distributed among every clone, giving each clone an equal fraction of the user's overall power.
Description: The clones are capable of performing techniques on their own and can even bleed, but will usually disperse after one or two solid blows. They can also disperse on their own. The clones will be created in roughly the same condition as the original. Shadow clones cannot be distinguished from the actual person even by the byakugan because the clones have the exact same amount of chakra and aren't made from any other substance. A characteristic that is unique to the shadow clone technique is that any experience the clones gain during their existence is transferred to the user once they are dispersed. This makes the technique ideal for spying, since the user can simply send a clone to spy on a target, then have the clone disperse itself without returning to pass the information back to the user. Cannot gain extra training points through training with shadow clone. User is able to make up to 5 clones at a time. Takes the amount of time to perform a “B” rank jutsu. Shadow clones may travel between different threads within the same board.
Limit: Universal ninjutsu technique. Must be Chūnin or gain village scroll.
Detect illusion. 1/5 usages.
Rank: “C” Rank.
Skill: Genjutsu.
Effect: User is able to detect any illusion within 10 meters of the user.
Special: ---
Drawback: ---
Description: Range of this technique is 20 meter cone-shaped emanation. User detects illusions performed by someone with a lower class point than the user. If the class point is equal to the user's, the user must make a class level check (1d20 + class level) versus the save of the jutsu. The amount of information revealed depends on how long the user studies a particular area or subject.
3rd round: The location of each illusion.
This jutsu tells the user only that illusions are present. Detect illusion does not tell exactly what those illusions are. It only provides knowledge about present illusions. This gives the user an automatic +20 circumstance bonus to identify illusions with chakra lore.
Limit: Universal genjutsu technique.
Hakkeshou: Nankan (Hands of the eight divinations: Barrier). 3/14.
Rank: “C” Rank.
Skill: Taijutsu.
Effect: Speeds up the user by two movements each time used.
Special: --
Drawback: Can only be used five times a day. If the user is higher than “C”-rank, it still requires twenty TP to learn nankan again.
Description: The user excretes chakra from their tenketsu steadily, creating a barrier around them that alerts the user of motion before it comes near the user, giving them the appearance of heightened reflexes. Some maintain that this skill was created in order to combat the Sharingan. The user can only use this technique five times a day when first learned. Each time it is learned again, the user can use it one extra time per day.
Limit: Must learn from a jyuuken teacher, or at the Hyuuga mansion. Must be a Hyuuga. Must know jyuuken advanced stance.
Cloud the mind. Duration: 8/25 rounds.
Rank: “C” Rank.
Skill: Ninjutsu.
Effect: User makes themselves invisible to one target.
Special: ---
Drawback: ---
Description: Target is one creature. Range is 30 meters. Duration is five rounds per class level. User's soul shrouds the perceptions of another creature. When the user performs this jutsu on a target within 30 meters, that target cannot make any observation checks to know that the user is there. If the user interacts with an object, it can notice that something or someone is around and act as it should. If the user makes an attack, it ends this effect. A will save of 10 + (2 per class level + impeccable will) will negate this jutsu.
Limit: Must be a soulcaster.
Wings of the planes. Duration: 25 hours [5 x 5].
Rank: “B” Rank.
Skill: Ninjutsu.
Effect: User gains the ability to fly.
Special: ---
Drawback: ---
Description: Target is personal. Range is personal. Duration if 5 hours per class level. User taps into their adopted soul and takes on more of its traits. User's soul gains wings and it carries the user aloft. User gains the ability to fly with good maneuverability.
Wing design and colour: Purple angel wings.
Limit: Must be a soulcaster. Must have mastered soulcaster.
Phantasmal whisper. Range: 37 meters x 2.
Rank: “D” Rank.
Skill: Genjutsu.
Effect: A message of a length the user sets races to their intended recipient.
Special: “Handseals”.
Drawback: ---
Description: A mind-affecting technique. Affects one allied creature. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique is instantaneous. This technique may be negated. The user can send any length message. User needs not mouth the words or whisper, so there is no chance for spies to read lips. Provided the recipient understands the language, they hear it clearly on jutsu completion, regardless of the noise in the room. No one else understands or even hears the message. Silence jutsu, 1 foot of stone, 1 inch of common metal (or a thin sheet of lead) or 3 feet of wood or dirt blocks the jutsu. The message, however, does not have to travel in a straight line. It can circumvent a barrier if there is an open path between the user and the subject, and if the path's entire length lies within the jutsu's range.
Limit: Must know the phantasm perception.
Buttohira no kakou jouten (Buddhist palm descending from heaven). Can do it on the ground (+ 20 extra TP).
Rank: “S” Rank.
Skill: Taijutsu.
Effect: A palm thrust within the air that releases a burst of chakra, knocking an opponent into the ground, crushing the opponent by the sheer force.
Special: ---
Drawback: When first learned user is only able to perform this technique in the air downwards as the force of gravity is needed to help with the technique. If the user trains into this technique with an extra twenty training points then the user is able to perform this technique while on the ground.
Description: The user takes the concept of hakke kusho (eight trigrams empty palm) and forms it into a new more deadly move. As a master of jyuuken, the user's control with their inner chakra has become impeccable. Their strength becomes frightening. Imagine being hit by sheer force with an attack in which keeps an opponent still, while inflicting an immense amount of crushing power. This technique was first devised to be used in the air towards the ground against opponents standing on the ground. The user must find a way to achieve a height of over fifty meters in the air. While doing so the user becomes at peace with himself placing his hands together. Then the descend happens. Concentrating the chakra along the palm of their hands the user descends down head first. The user then extends his hitting arm over his head (towards the ground) using sheer force along with his own chakra. The force itself is to push down first keeping the opponent(s) to the ground, keeping them to where the opponent(s) may not move. If the opponent is a higher specialist (taijutsu master against a taijutsu specialist) and is one class higher then the user (A to B) the opponent(s) are able to avoid the attack. As the user finishes the attack they push their hand once more to the ground while continuing to descend. This attack has a range of fifteen meters in radius. Those who are within this range will be hit by the attack.
As the attack finishes the opponent is crushed by the immense force as the attack leaves a massive imprint in the ground of the Buddhist palm. If the user takes the time to train twenty more training points into the technique, the user is able to perform the technique while standing up. While standing (not falling) the basics stay the same as the opponent(s) are unable to move. Depending on the class of the user depends on the distance this technique may be forced while standing.
* Difficulty class “S” – Fifty meters.
Those who are hit by the attack while the user is standing are crushed by the force of the attack.
Limit: Must know hakke kusho (eight trigrams empty palm). Must have mastered jyuuken – the gentle fist.
Jutsus used [kage bunshin 3]:
Eyes of the planes. Duration: 25 hours.
Rank: “D” Rank.
Skill: Ninjutsu.
Effect: Gain low-light vision and see invisible.
Special: ---
Drawback: ---
Description: A personal based technique. Works at one creature at a time. Duration of the jutsu is 5 hours per class level. User stumble on a way to change their soul's eyes so they are more like the eyes of planar creatures. Since they are a reflection of their own soul, their eyes change as well.
How Minoru's eyes look like during this jutsu: Here.
User gains the ability of low-light vision and can see auras of invisible creatures (issuing invisible creatures only a 20% concealment). User also sees lingering auras where living creatures have touched solid objects much like a footprint. These lingering auras only last for two rounds and fade away.
Limit: Must be a soulcaster.
Hakkeshou: Nankan (Hands of the eight divinations: Barrier). 1/14.
Rank: “C” Rank.
Skill: Taijutsu.
Effect: Speeds up the user by two movements each time used.
Special: --
Drawback: Can only be used five times a day. If the user is higher than “C”-rank, it still requires twenty TP to learn nankan again.
Description: The user excretes chakra from their tenketsu steadily, creating a barrier around them that alerts the user of motion before it comes near the user, giving them the appearance of heightened reflexes. Some maintain that this skill was created in order to combat the Sharingan. The user can only use this technique five times a day when first learned. Each time it is learned again, the user can use it one extra time per day.
Limit: Must learn from a jyuuken teacher, or at the Hyuuga mansion. Must be a Hyuuga. Must know jyuuken advanced stance.
Hakke: Kamisorikaiten (Eight trigams: Razor divination whirl).
Rank: “A” Rank.
Skill: Taijutsu.
Effect: The user performs the daikaiten, amplifying it into an offensive and defense technique combination by running razor-sharp strands of chakra on the outer ends of the technique.
Special: ---
Drawback: The strands are small, and are only capable of striking the opponent if the opponent is caught within the initial release of the daikaiten or attempts to run straight into it.
Description: Many people of the Hyuuga clan have often considered their kaiten technique to be the most powerful and important technique within the entire Hyuuga branch. This ability works to amplify that effect, turning a technique normally meant to be used in a defensive manner into an offensive technique. As the user begins their rotation, they will focus upon the edges of the kaiten, creating a multitude of strands that ride upon the edges of the kaiten. These strands, which cover the entire surface of the kaiten, are razor sharp and are capable of cutting through stone. The range of the kaiten does not increase, meaning that in order to attack an opponent, they must get caught within the expansion of the chakra.
Limit: Must have daiharichakra. Must have daikaiten. Must be a member of the Hyuuga main family and must learn in the Hyuuga mansion dojo.
Cleanse the area.
Rank: “S” Rank.
Skill: Ninjutsu.
Effect: Burst of energy clears the area of bad effects.
Special: ---
Drawback: This jutsu stuns the soulcaster for three rounds whenever it is performed.
Description: Target are creatures centered around the user. Range is 25 meters radius burst. Duration is instantaneous. User strips the area of everything that hinders a soul. From the user's body a soft pure white light radiates. Energy flies from the user's body in a 25 meter radius burst. All of the following adverse conditions in the burst end immediately. Binding, entangle, imprisonment, maze, sleep, stunning, temporal stasis, paralysis, solid fog, slow, web, grapple, dimensional anchor, dimensional lock, stun and all mind-affection enchantments. Gease/quest jutsus is only removed if the soulcaster's class level is equal or higher than the performer's class level of that jutsu.
Limit: Must be a soulcaster.
Inkaten - Flash point. 1/14 uses.
Rank: “C” Rank.
Skill: Ninjutsu/taijutsu.
Effect: A powerful variation that allows the user to shunshin no jutsu up into the air, or down back to the ground.
Special: ---
Drawback: Takes away the number of usages shunshin no jutsu - oshi (body flicker technique - push). Same distance applications apply. Same drawbacks apply when over using.
Description: An advanced shunshin no jutsu technique that allows the user to shunshin up, or down to the ground. A blur is created being pushed upwards or downwards indicating that the user has either gone up or down. User may only perform once in mid air before having to touch something solid.
Limit: Must be taught by a master of buredono kenseijin. Must know the 5 shunshin no jutsu (body flicker technique).
Razor rain. Range: 105 meters. Area of effect: 35 meters. Piercing damage: 120 armour points.
Rank: “A” Rank.
Skill: Ninjutsu.
Effect: User releases rain with intense speed capable of dealing high amounts of damage.
Special: “Handseals”.
Drawback: ---
Description: Range of this technique is 30 meters + 15 meters per class level. Area of effect is 7 meters radius per class level. Duration of this technique is instantaneous. This technique requires a large source of water nearby. By performing this jutsu, drops of water begin to fall from the sky with such speed as to cause damage to anyone inside the area of effect. The razor rain inflicts 24 armour points of piercing damage per class level and does double damage to creatures with the fire subtype.
Limit: Must know water release.
Water creation jutsu.
Rank: “A” Rank.
Skill: Supplementary.
Effect: User can perform water applicable jutsus without the need of snow or ice nearby.
Special: ---
Drawback: ---
Description: Specific to water applicable jutsus. Some water applicable jutsus require a small source to colossal source of water nearby. This jutsu negates this need. By expending extra amount of handseals and chakra, the user can perform said jutsus without the needed requirement. Water creation jutsu cannot be reduced by efficient jutsu enhancement technique, easy jutsu enhancement technique and similar jutsus. Jutsu handseal/chakra increase: 1 rank.
Limit: Must learn from universal ninjutsu.
Kage bunshin 1 and 2:
Water creation jutsu.
Rank: “A” Rank.
Skill: Supplementary.
Effect: User can perform water applicable jutsus without the need of snow or ice nearby.
Special: ---
Drawback: ---
Description: Specific to water applicable jutsus. Some water applicable jutsus require a small source to colossal source of water nearby. This jutsu negates this need. By expending extra amount of handseals and chakra, the user can perform said jutsus without the needed requirement. Water creation jutsu cannot be reduced by efficient jutsu enhancement technique, easy jutsu enhancement technique and similar jutsus. Jutsu handseal/chakra increase: 1 rank.
Limit: Must learn from universal ninjutsu.
Iron rain [kage bunshin 2]. Range: 105 meters.
Rank: “B” Rank.
Skill: Ninjutsu.
Effect: User alters falling rain to deal pelting piercing damage.
Special: “Handseals”.
Drawback: ---
Description: Range of this technique is 30 meters + 15 meters per class level. Area of effect is 25 meter high and 12 meter radius cylinder. Duration of this technique is instantaneous. This technique requires a large source of water nearby. This technique can only be used if the area of effect is rainy. It effectively turns falling raindrops to iron pellets for an instant, causing extreme damage to any creature or structure that finds itself within the technique's area. Any creature and structure that finds itself in the area of effect suffer 60 armour points of piercing damage. If a structure's width is completely immersed in the area of effect, it takes double damage.
Limit: Must know water release.
Wall of water [kage bunshin 1]. Range: 105 meters. Radius: 35 meters. Bludgeoning damage: 37 armour points.
Rank: “B” Rank.
Skill: Ninjutsu.
Effect: User creates a wall or ring of water to deal damage and stop targets.
Special: “Handseals”.
Drawback: ---
Description: Range of this technique is 30 meters + 15 meters per class level. Effect is a sheet of water up to 30 meters long per class level or a ring of water with a radius of up to 7 meters radius per class level. Either form is 15 meters high. This technique requires a huge source of water nearby. User creates an opaque, upright wall of water that blocks vision. Creatures trying to pass through the wall take 12 armour points bludgeoning damage + 5 armour points per class level. Additionally, they are pushed back 2 meters. The wall deals double damage to creatures with the fire subtype. If the user evokes the wall so that it appears where creatures are, each takes damage as if trying to pass through the wall. If any 2 meter length of wall takes 60 armour points or more of chakra fire damage in a round, that length evaporates.
Limit: Must know water release.
Hakkeshou: Nankan (Hands of the eight divinations: Barrier). 1/14.
Rank: “C” Rank.
Skill: Taijutsu.
Effect: Speeds up the user by two movements each time used.
Special: --
Drawback: Can only be used five times a day. If the user is higher than “C”-rank, it still requires twenty TP to learn nankan again.
Description: The user excretes chakra from their tenketsu steadily, creating a barrier around them that alerts the user of motion before it comes near the user, giving them the appearance of heightened reflexes. Some maintain that this skill was created in order to combat the Sharingan. The user can only use this technique five times a day when first learned. Each time it is learned again, the user can use it one extra time per day.
Limit: Must learn from a jyuuken teacher, or at the Hyuuga mansion. Must be a Hyuuga. Must know jyuuken advanced stance.
Purify jutsu.
Rank: “A” Rank.
Skill: Supplementary.
Effect: User can charge their damaging jutsus with celestial energy that leaves good creatures unharmed.
Special: ---
Drawback: ---
Description: This jutsu adds the good descriptor to a jutsu. Furthermore, if the jutsu deals damage, half of the damage is holy damage. For example a normal “C” Rank jutsu does 40 armour points of damage: 20 armour points of fire damage and 20 armour points of holy damage. Thus, creatures immune to fire still potentially take 20 armour points of damage.
Jutsu handseal/Chakra increase: 1/2 Rank.
Limit: Must learn from universal ninjutsu. Must be good aligned.
Hakke: Kamisorikaiten (Eight trigams: Razor divination whirl).
Rank: “A” Rank.
Skill: Taijutsu.
Effect: The user performs the daikaiten, amplifying it into an offensive and defense technique combination by running razor-sharp strands of chakra on the outer ends of the technique.
Special: ---
Drawback: The strands are small, and are only capable of striking the opponent if the opponent is caught within the initial release of the daikaiten or attempts to run straight into it.
Description: Many people of the Hyuuga clan have often considered their kaiten technique to be the most powerful and important technique within the entire Hyuuga branch. This ability works to amplify that effect, turning a technique normally meant to be used in a defensive manner into an offensive technique. As the user begins their rotation, they will focus upon the edges of the kaiten, creating a multitude of strands that ride upon the edges of the kaiten. These strands, which cover the entire surface of the kaiten, are razor sharp and are capable of cutting through stone. The range of the kaiten does not increase, meaning that in order to attack an opponent, they must get caught within the expansion of the chakra.
Limit: Must have daiharichakra. Must have daikaiten. Must be a member of the Hyuuga main family and must learn in the Hyuuga mansion dojo.
Inkaten - Flash point. 1/14 uses.
Rank: “C” Rank.
Skill: Ninjutsu/taijutsu.
Effect: A powerful variation that allows the user to shunshin no jutsu up into the air, or down back to the ground.
Special: ---
Drawback: Takes away the number of usages shunshin no jutsu - oshi (body flicker technique - push). Same distance applications apply. Same drawbacks apply when over using.
Description: An advanced shunshin no jutsu technique that allows the user to shunshin up, or down to the ground. A blur is created being pushed upwards or downwards indicating that the user has either gone up or down. User may only perform once in mid air before having to touch something solid.
Limit: Must be taught by a master of buredono kenseijin. Must know the 5 shunshin no jutsu (body flicker technique).
Jutsu prepared if the enemy attacks [Minoru]:
Option 1:
Gosei Ryuu: Ryusen (Dragon strike).
Rank: “A” Rank.
Skill: Taijutsu.
Effect: This technique is a range technique that sends a force wave attack in a line at far off distances to cut those far away.
Special: ---
Drawback: ---
Description: The basis of all gosei ryuu techniques. User slashes their sword releasing an amount of air pressure that is the width of the blade, while the length increases the further it travels. When first learned the technique's strength is the force of a bat. When the user learns the “A” rank, the air pressure is as strong as the blade of the sword. When the user learns the “S” rank, the air pressure is strong enough to cut through overview objects. Depending on the user's class level depends on the distance of the technique.
“S” class - Travels 40 meters.
Limit: Must learn from a master of buredono kenseijin - blade of the sword saint. Must know all stances.
Option 2:
Gosei ryuu: Ryūsōsen (Dragon's nest strike).
Rank: “B” Rank.
Skill: Taijutsu.
Effect: This technique is a rapid-strike technique which deals a flurry of successive blows at god-like speed.
Special: ---
Drawback: Number of movements equals the amount of attacks user is able to perform. May perform only once per two rounds. User must be stationary.
Description: A rapid striking attack. The user uses speed within their attack and attacks three times per movement to an opponent's body. This is used to stop large opponents or large objects. Depending on the user's movements depends on how many times a user are able to perform this attack. The user is also capable of adding in the technique gosei ryuu: ryusen (dragon strike) within each strike making a more devastating attack. Depending on the user's knowledge of gosei ryuu: ryusen (dragon strike) depends on the strength of the force that comes within each attack.
Limit: Must learn from a master of burēdono kenseijin - blade of the sword saint. Must know gosei ryuu: ryusen (dragon strike).
Jutsu in use [kage bunshin 1]:
Bubble dome. Armour points for dome: 300 + armour points from the katon jutsu.
Rank: “B” Rank
Skill: Ninjutsu.
Effect: User creates a dome made out of a giant bubble to protect themselves from oncoming attacks.
Special: “Handseals”.
Drawback: ---
Description: Area of effect of this technique is 6 meter radius centered on the user. Duration of this technique is until discharged. This technique requires a medium source of water nearby. User creates a protective dome of bubble with a 6 meter radius burst centered on the user. The dome will protect the user with a 5 hardness and 60 armour points per class level. Upon activation, the dome is invulnerable for 1 second per class level (maximum 3 seconds). Incoming damage that is absorbed during the invulnerability period is converted into armour points and added to the dome's health. Multiple bubble domes may be performed, however a maximum of 4 separate bubble domes can be performed at any given time. Performing bubble dome after reaching the maximum will remove the oldest dome. Performing bubble dome while inside an existing bubble dome will remove the older dome and combine the total remaining armour points value of both domes for the newer one. The invulnerability is reactivated for each performing. User may destroy the bubble dome.
Limit: Must know water release.
Jutsu ready to be used [kage bunshin 2]:
Bubble dome. Armour points for dome: 300 armour points.
Rank: “B” Rank
Skill: Ninjutsu.
Effect: User creates a dome made out of a giant bubble to protect themselves from oncoming attacks.
Special: “Handseals”.
Drawback: ---
Description: Area of effect of this technique is 6 meter radius centered on the user. Duration of this technique is until discharged. This technique requires a medium source of water nearby. User creates a protective dome of bubble with a 6 meter radius burst centered on the user. The dome will protect the user with a 5 hardness and 60 armour points per class level. Upon activation, the dome is invulnerable for 1 second per class level (maximum 3 seconds). Incoming damage that is absorbed during the invulnerability period is converted into armour points and added to the dome's health. Multiple bubble domes may be performed, however a maximum of 4 separate bubble domes can be performed at any given time. Performing bubble dome after reaching the maximum will remove the oldest dome. Performing bubble dome while inside an existing bubble dome will remove the older dome and combine the total remaining armour points value of both domes for the newer one. The invulnerability is reactivated for each performing. User may destroy the bubble dome.
Limit: Must know water release.
Water creation jutsu.
Rank: “A” Rank.
Skill: Supplementary.
Effect: User can perform water applicable jutsus without the need of snow or ice nearby.
Special: ---
Drawback: ---
Description: Specific to water applicable jutsus. Some water applicable jutsus require a small source to colossal source of water nearby. This jutsu negates this need. By expending extra amount of handseals and chakra, the user can perform said jutsus without the needed requirement. Water creation jutsu cannot be reduced by efficient jutsu enhancement technique, easy jutsu enhancement technique and similar jutsus. Jutsu handseal/chakra increase: 1 rank.
Limit: Must learn from universal ninjutsu.
Jutsu ready to be used [kage bunshin 1]:
Iron rain. Range: 105 meters.
Rank: “B” Rank.
Skill: Ninjutsu.
Effect: User alters falling rain to deal pelting piercing damage.
Special: “Handseals”.
Drawback: ---
Description: Range of this technique is 30 meters + 15 meters per class level. Area of effect is 25 meter high and 12 meter radius cylinder. Duration of this technique is instantaneous. This technique requires a large source of water nearby. This technique can only be used if the area of effect is rainy. It effectively turns falling raindrops to iron pellets for an instant, causing extreme damage to any creature or structure that finds itself within the technique's area. Any creature and structure that finds itself in the area of effect suffer 60 armour points of piercing damage. If a structure's width is completely immersed in the area of effect, it takes double damage.
Limit: Must know water release.
Water creation jutsu.
Rank: “A” Rank.
Skill: Supplementary.
Effect: User can perform water applicable jutsus without the need of snow or ice nearby.
Special: ---
Drawback: ---
Description: Specific to water applicable jutsus. Some water applicable jutsus require a small source to colossal source of water nearby. This jutsu negates this need. By expending extra amount of handseals and chakra, the user can perform said jutsus without the needed requirement. Water creation jutsu cannot be reduced by efficient jutsu enhancement technique, easy jutsu enhancement technique and similar jutsus. Jutsu handseal/chakra increase: 1 rank.
Limit: Must learn from universal ninjutsu.
Skills used:
Perception: 125/125 [Master].
Influence: 125/125 [Master].
Leadership: 77/125 [Expert].
Medicine: 125/125 [Master].
Lore, creature [jungle]: 98 + 10 [scholar bonus] = 108/125 [master].
Perception: 125/125 [Master].
Influence: 125/125 [Master].
Leadership: 77/125 [Expert].
Medicine: 125/125 [Master].
Lore, creature [jungle]: 98 + 10 [scholar bonus] = 108/125 [master].
What Minoru ate three rounds ago:
Military Rations Pills
Rank: "S"
Type: Secondary, 100 per Slot, Ingestibles, Bolus
Effect: Pills negating eating and thirst, increases the ability to with stand sleep and fatigue, restores chakra, grants Temporary Armour Points, Toughness, and Damage Reduction.
Special: ---
Drawback: ---
Description: Decoct the Mandrake root in water. Filter it into powdered Groundelder. Grind the 2 together. Boil the 2 standard-shots of corpse skink meat through a filtration and apply all ingredients with the mulungu resin using a ceration. Allow the mulungu resin to harden. This takes 30 minutes to create. This creates 1 thumb-vial of "Military Rations Pill". Military Rations Pills are special pills that replenish one's chakra and nourish the body. The user gains 10 temporary Armour Points per crafter's alchemy mastery. User also restores 1/3rd of their chakra (honor based) for 24 hours. For 24 hours (or until chakra is used, whichever is quicker), the user will be able to ignore starvation and thirst and gain +4 Alchemical bonus to saves against sleep, and fatigue. If the character becomes fatigued, the penalties still apply normally, but the user can run nor do they do not become exhausted. User also gain a +4 alchemical bonus to Toughness and a Damage Reduction 1/— per alchemy mastery). User can no longer feel Pain effects. Pain effects do not affect the target until the duration of the effects. This does not negate any physical damage, ability damage, that a pain effect has already done, but it does negate ongoing penalties from pain while the effects last. Once the effects fade, the user will be fatigued until they take a full rest (Fortitude save 15 for half). The effects of the soldier pill do not stack, and do not refresh the effects. If the user is knocked unconscious for 1 or more hours, the effect immediately fades, and the character becomes fatigued. (When purchasing in an NPC store all effects are treated with Advanced Mastery).
Ingredients 1 coin-vial of groundelder. 1 standard-vial of mandrake. 1 standard-vial of mulungu resin. 2 standard-shots of corpse skink powdered meat.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 1,170 Ryo Each.
Military Rations Pills
Rank: "S"
Type: Secondary, 100 per Slot, Ingestibles, Bolus
Effect: Pills negating eating and thirst, increases the ability to with stand sleep and fatigue, restores chakra, grants Temporary Armour Points, Toughness, and Damage Reduction.
Special: ---
Drawback: ---
Description: Decoct the Mandrake root in water. Filter it into powdered Groundelder. Grind the 2 together. Boil the 2 standard-shots of corpse skink meat through a filtration and apply all ingredients with the mulungu resin using a ceration. Allow the mulungu resin to harden. This takes 30 minutes to create. This creates 1 thumb-vial of "Military Rations Pill". Military Rations Pills are special pills that replenish one's chakra and nourish the body. The user gains 10 temporary Armour Points per crafter's alchemy mastery. User also restores 1/3rd of their chakra (honor based) for 24 hours. For 24 hours (or until chakra is used, whichever is quicker), the user will be able to ignore starvation and thirst and gain +4 Alchemical bonus to saves against sleep, and fatigue. If the character becomes fatigued, the penalties still apply normally, but the user can run nor do they do not become exhausted. User also gain a +4 alchemical bonus to Toughness and a Damage Reduction 1/— per alchemy mastery). User can no longer feel Pain effects. Pain effects do not affect the target until the duration of the effects. This does not negate any physical damage, ability damage, that a pain effect has already done, but it does negate ongoing penalties from pain while the effects last. Once the effects fade, the user will be fatigued until they take a full rest (Fortitude save 15 for half). The effects of the soldier pill do not stack, and do not refresh the effects. If the user is knocked unconscious for 1 or more hours, the effect immediately fades, and the character becomes fatigued. (When purchasing in an NPC store all effects are treated with Advanced Mastery).
Ingredients 1 coin-vial of groundelder. 1 standard-vial of mandrake. 1 standard-vial of mulungu resin. 2 standard-shots of corpse skink powdered meat.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 1,170 Ryo Each.
Creature we are looking for:
Cat Sith
Rank: ""
Type: Uncommon, Tiny, Mystical Beast
Effect: This slinky black feline has a single white spot on its chest. Its mannerisms and movements are eerily human.
Special: Preparation: ---; Duration: ---
Drawback: ---
Description: This slinky black feline has a single white spot on its chest. Its mannerisms and movements are eerily human. Cat siths are inscrutable feline creatures that inhabit highlands around towns and cities. They resemble common housecats at a glance, but cat siths are supernatural beings that have the cunning of civilized races and strange magical powers rivaling those of fey. They're capable of easily walking balanced on just their hind legs and wearing boots. They can carry one object in their front paws when walking bipedal, though they cannot manipulate such objects with the fine control required to use weapons, wands, and similar objects. Unpredictable yet sophisticated, these strange beings use their unassuming appearances to infiltrate civilized areas, either serving as spies for powerful Chakra users or entertaining their own unknowable agendas. Many cultures fear cat siths and tell myths about their otherworldly powers. Cat siths are heavier than most housecats, weighing between 25 and 30 pounds. A cat sith is nearly 2 feet long from its nose to the base of its tail. A cat sith can bite for 2 armour points of damage while claw for 2 (while dealing no luck damage). No Luck is a special ability all cat sith can perform. A creature hit by a cat sith's claws must succeed at a will save 10 + 2 per Class Level + Impeccable Will or be stricken with lucklessness. For 1d4 rounds, the affected creature cannot benefit from any Luck Bonus. Once per day they can perform what is called False Curse as a "C" Rank weaving movement. the target must be within 20 meters and ust be able to see the cat sith to be affected by the false curse (10 + 2 per Class Level + Impeccable Will). An affected creature takes a -4 to Saves, and -20 to Skill checks. Because this effect is not a true curse, the target gains a new Save to end the effect at the beginning of each day. This is a language-dependent, mind-affecting effect that can be affected by Cleanse Curse. A Cat Sith can learn Ghost Sound, Hypnotism, Rest Eternal, and Chakra Aura.
Yields: ---
Diet: Carnivore; Intelligence: Very; Activity: Any; Alignment: Chaotic Neutral; Organization: Solitary; Number Appearing: 2-7; Region: Hills; Identification: Difficult; Cultivation: Easy; Skills: Stealth +25; Innate Abilities: Low-light Vision, Darkvision 20 meters. Chakra Techniques. No Luck. False Curse. Languages: Common, Speak with Animals.
Limit: Must know Creature Lore for Jungle Regions. 30 % chance in finding.
Cost:
Cat Sith
Rank: ""
Type: Uncommon, Tiny, Mystical Beast
Effect: This slinky black feline has a single white spot on its chest. Its mannerisms and movements are eerily human.
Special: Preparation: ---; Duration: ---
Drawback: ---
Description: This slinky black feline has a single white spot on its chest. Its mannerisms and movements are eerily human. Cat siths are inscrutable feline creatures that inhabit highlands around towns and cities. They resemble common housecats at a glance, but cat siths are supernatural beings that have the cunning of civilized races and strange magical powers rivaling those of fey. They're capable of easily walking balanced on just their hind legs and wearing boots. They can carry one object in their front paws when walking bipedal, though they cannot manipulate such objects with the fine control required to use weapons, wands, and similar objects. Unpredictable yet sophisticated, these strange beings use their unassuming appearances to infiltrate civilized areas, either serving as spies for powerful Chakra users or entertaining their own unknowable agendas. Many cultures fear cat siths and tell myths about their otherworldly powers. Cat siths are heavier than most housecats, weighing between 25 and 30 pounds. A cat sith is nearly 2 feet long from its nose to the base of its tail. A cat sith can bite for 2 armour points of damage while claw for 2 (while dealing no luck damage). No Luck is a special ability all cat sith can perform. A creature hit by a cat sith's claws must succeed at a will save 10 + 2 per Class Level + Impeccable Will or be stricken with lucklessness. For 1d4 rounds, the affected creature cannot benefit from any Luck Bonus. Once per day they can perform what is called False Curse as a "C" Rank weaving movement. the target must be within 20 meters and ust be able to see the cat sith to be affected by the false curse (10 + 2 per Class Level + Impeccable Will). An affected creature takes a -4 to Saves, and -20 to Skill checks. Because this effect is not a true curse, the target gains a new Save to end the effect at the beginning of each day. This is a language-dependent, mind-affecting effect that can be affected by Cleanse Curse. A Cat Sith can learn Ghost Sound, Hypnotism, Rest Eternal, and Chakra Aura.
Yields: ---
Diet: Carnivore; Intelligence: Very; Activity: Any; Alignment: Chaotic Neutral; Organization: Solitary; Number Appearing: 2-7; Region: Hills; Identification: Difficult; Cultivation: Easy; Skills: Stealth +25; Innate Abilities: Low-light Vision, Darkvision 20 meters. Chakra Techniques. No Luck. False Curse. Languages: Common, Speak with Animals.
Limit: Must know Creature Lore for Jungle Regions. 30 % chance in finding.
Cost: