Nozomi
Sept 21, 2009 6:11:46 GMT -7
Post by Mika-chan on Sept 21, 2009 6:11:46 GMT -7
Name: Yamasake Nozomi
Age: 14
Height: 5'4ft
Weight: 43kg
Gender: Female
Alignment: Neutral Good
Birth Country: Waterfall
Village: Waterfall
Special:
NinJutsu Techniques:
Age: 14
Height: 5'4ft
Weight: 43kg
Gender: Female
Alignment: Neutral Good
Birth Country: Waterfall
Village: Waterfall
Special:
Genjutsu MasterSecondary Weapons:
Kunai x5 (5)Primary Weapon:
Shuriken x12 (4)
Exploding Tags x8 (2)
Mine Tag x2 (2)
Smoke Grenade x2 (1)
Hikari (light bombs) x1 (1)
Personality:Western Fencing Swords (Overview)
Rank: "C"
Type: Main
Effect: Weapons used for stabbing motions instead of slicing and striking. They are designed for thrusting, and the blade is very thin.
Special: ---
Drawback: ---
Description: These are ny types of Fencing types of weapons used for thrusting. These weapons run about around a little more then approximatly about three feet. These are fencing style weapons. These weapons can range from the Sabre, the Epee, the Foil, or even the Main-gauche for it is still considered as a fencing weapon.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 2,000 Ryo
Nozomi is a kind, energetic but friendly young girl who tends to get on well with even the roughest of people. She dislikes seeing others suffer (friend or foe) and often apologizes for faults that aren’t even her own. In a battle however, Nozomi becomes a completely different person, her gentleness is suddenly gone and in place of it, a more witty and serious Nozomi can be seen.Appearance:
Although Nozomi is her real name, friends often refer to her as Mika-chan (Mikan is orange in Japanese) due to her brightly coloured orange hair and eyes. She doesn't see her disability as much of a weakness and is rarely offended by comments or sometimes insults about it from others. Her greatest joys in life are playing with animals, listening to scary stories, eating fruit and Genjutsu. She has very few dislikes however she has a genuine fear of bats.
Bloodlimit: N/A
Features:
Nozomi is a very slender girl that stands no taller than 5'4ft. Her skin is very pale and she has long, straight, orange hair that reaches down just below a pair of not too large yet generously sized breasts for her age. Her eyes are almost identical to her hair colour and are sometimes even a tint of red in certain light.Her head is an average size and she has a nicely oval shapped face with a pair of soft, glossy lips just below her nose.
Clothing:
Despite her brightly coloured hair and eyes, Nozomi's clothes are fairly dark. She wears a dark purple, sleeveless coat with a high collar that opens at the top revealing the base of her neck upwards. Underneath the coat she wears a simple, grey kunoichi garment which starts from her shoulders and reaches down around her thighs (a few inches above the knees.) On her right arm she wears a black netted arm guard which begins at her wrist and ends just before her elbow. Below her left knee she wears a single, black, netted shin guard which begins near the base of the knee and ends at the ankle where a pair of purple shinobi sandals can be found. She wears her headband across her forehead.
NinJutsu Techniques:
• Doton no Jutsu (Earth Release Skill)GenJutsu Techniques:
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Earth. This means that any NinJutsu or specialized TaiJutsu that deals the Earth Release will need this in order to be performed correctly.
Limit: ---Doton Soushi no Jutsu (Rock Creation Technique)
Rank: "D" "C" "B" "A" "S"
Skill: NinJutsu
Effect: A technique where the user takes the time to formulate, or create Rock in order to use other types of techniques for great usages.
Special: "Handseals"
Drawback: Must be learned more and more in order to be capable of performing better, and capable of producing more Rock like formations for other types of techniques. Cannot be used on Sand
Description: What occurs is that the user takes the time to push down into the ground their own chakra. As the user does this the user takes the earth like materials found within the ground which is the components of soil as they begin to formulate and harden them all around in order to create harden rock like materials. The user may slam their hands against the ground in order to use this technique or just by pushing their chakra down to the ground. A user can gain the capability of grabbing onto the very ground and molding a piece of earth into a hardened like rock. The more the user learns and the higher the Difficulty class the user becomes the more they are capable of mastering this type of technique. When first learned the user is only capable of formulating rock into the size of their hand. When the user learns the "C" Rank, version this type increases to five meters in radius. Each time learned after that, the distance increases by ten feet giving a total distance of thirty-five meters in a radius distance. For each Difficulty class the User is the larger number this distance becomes. Each Difficulty class after C The distance increases by Ten meters. This means that if a user becomes S Rank in Difficulty Class and learns the S Rank Version of this technique the user is capable of formulating Rock within a Seventy-Five meters Radius.
Limit: Needs the Earth ReleaseDaichi Kangoku No Jutsu (Earth Prison Technique)
Rank: "D","C","B"
Skill: Ninjutsu
Effect: Raises Earth in a circle radius around the person of the user's choice. It can have a maximum base diameter of 3 meters.
Special: Hanseals, Hold Rabbit
Drawback: The earth prison is not closed at the top, so it is possible for the victim to escape.
Description: Earth rises up around the targeted person quickly to a maximum height of 10 feet, trapping them inside. At D rank this technique is little more then a distraction or simple defense, only able to absorb a simple "D" ranked attack before it crumbles. Only the part that is attacked will collapse, unless the structural integrity of the entire prison is compromised. At C rank it becomes much harder and resists attacks better, but with persistence victim can break free (1 C rank). At B rank the prison is extremely hard and thick, made of solid rock. It is very difficult to break and will reflect most ninjutsu techniques back upon the victim. Although this attack is only B ranked, its is extremely tough and will stand up to most jutsu, including all B ranked techniques. Piercing jutsu will be most effective in breaking the wall.
Limit: Earth release, C rank requires rock creation "C", B rank requires rock creation "B".
• Pattern PerceptionTaiJutsu Techniques:
Rank: "C" Rank
Skill: GenJutsu
Effect: With this technique the user is capable of performing Jutsus that deals with the type of perception of Pattern kind.
Special: ---
Drawback: Without this the user is unable to perform Jutsus dealing with the Pattern Perception.
Description: Pattern Perception are like figments, a pattern technique creates an image that others can see, but a pattern also affects the minds of those who see it or are caught in it. This means that those who are trapped within Pattern Perception Techniques are also affected by other sensations that affects the mind itself such as blindness, unconscious, stunned, or even nausea. In affect, Patterns are very similar to Figment, however they have added affect used to subdue an opponent, harming their inner mind in a certain way to allow the user to perform more harmful techniques or escape without problems.
Limit: No LimitationGenwaku Haibun no Jutsu - (Blinding Deafening Technique)
Rank: "C" Rank
Skill: GenJutsu
Effect: Causes Blindness, or Defness upon a person for an amount of time.
Special: "Handseals"
Drawback: The user is only capable of using one technique at a time, this means that if a user uses one form either Blinding or Deafening against a few or one opponent, the user is unable to turn and start using the other on the same or even a different opponent. The user's hand must touch the ground and must stay along the ground, which may keep them somewhat vulnerable if the time is finally done.
Description: The user performs a few handseals as they slam their hand down against the very ground. The user spreads forth their chakra in a hundred foot radius from them as they create an illusion within that dome. That illusion messes with one of the two senses of the human body. One is the sense of Site, and the other is the sense of Sound. Those who step into this radius will be affected by the illusion as the user picks one of the two they wish to have stricken away from the opponents. The illusion is that they cannot see, nor hear within the very radius and are unable to understand all around as the one of the two senses is disrupted. If the opponents leave the radius, or if the user removes their hand the opponents is still under the illusion for still one round. For every Class that the user is the distance that the radius can be increased is by twenty feet. If the user is a GenJutsu Specialist, however the distance increases by twenty-five feet, while a GenJutsu Master is increased by thirty feet.
Limit: Must know Pattern Perception of GenJutsusIssen Muton Danmaku (1000 Sheep Barrage)
Rank: C
Skill: Genjutsu
Effect: Causes the opponent to fall asleep after enough time has passed. (Three of your opponents turn) The opponent must be asleep for no less than 3 turns.
Special: "Handseals"
Drawback: Pain causes the count of sheep to decrease, lessening the potency and extending the time needed for the effect.
Description: The user channels chakra through his eyes into the eyes of the opponent, done by achieving eye contact. Once the eye contact is made, the target will begin to see sheep hopping over a gate, both of which are non-existent. It flashes in the targets mind, once every six seconds, for one second. As the sheep jump, though they also make a noise, which is very low frequency, increasing the potency of the technique. In addition, a warm feeling is projected through out the body, as though it feels they target was wrapped in a blanket. The technique overtime makes the target become drowsy by the second turn, and by the third turn, they grow to have trouble staying awake. By the fourth turn if the technique is not stopped the target will pass out, and remain asleep due to the technique projecting sheep even through the sleep. This technique when not effected in any way by outside forces has lasted for along as three hours, and thus once the target is asleep will remain asleep for three hours.
Limit: Must know Pattern Perception
• Phantasm Perception
Rank: "C" Rank
Skill: GenJutsu
Effect: With this technique the user is capable of performing Jutsus that deals with the type of perception of Phantasm kind.
Special: ---
Drawback: Without this the user is unable to perform Jutsus dealing with the Phantasm Perception.
Description: Phantasm Perception creates a mental image usually only the user and the opponent (or opponents) of the technique can perceive. These are considered to be as personalized techniques that affects the opponent's mind. These techniques could be messages, dream stopping, complete disarray techniques. Phantasm Techniques are known to harm the person's mind, making them feel weaker, harming them through the perception of the mind but not with real life effects. Phantasm techniques are all in their heads, and are known to make people go crazy. Third parties viewing or studying the scene do not notice the phantasm. All phantasms are mind-affecting Jutsus.
Limit: No LimitationMagen: Daichi Fusen (Demonic Illusion: Ground Slip)
Rank: "C" Rank
Skill: Genjutsu
Effect: Causes the opponent to believe that a part of their leg is caught within the ground.
Special: "Handseals"
Drawback: The effect is only illusionary, meaning that it does nothing to the opponent if they break the illusion.
Description: Gathering chakra via use of handseals, the shinobi releases this chakra to attack the opponent's brain. The brain, thus affected, will cause an illusion within the mind stimulating the senses of touch, sound, and sight. Within the opponent's vision, a small portion of the ground will gave way underneath either their right of left foot, causing them to lose their balance slightly. They will then find that the ground is seemingly closed again, except now their foot is caught within the ground. Unless dispelled, they become unable to move away from that spot.
Limit: Must know Phantasm Perception
N/AHistory:
Since birth Nozomi has been paralyzed from the knees down however she has never seen this as a weakness and perhaps never will. She had been brought up by a fairly rich family, her father owns a rather large mochi (rice cake) company within the hidden village of waterfall. Unlike most wealthy children however, Nozomi was not spoiled and her mother was very strict despite her disability to walk. Although her mother was not a shinobi she had practiced the art of Genjutsu and often taught Nozomi a few Genjutsu in their free time.
As days and nights flew by Nozomi became more and more interested in shinobi. She believed that if she became a shinobi she could help out the village and further improve her Genjutsu.