(POI) Kempo Dojo of Mizu no Kuni
Mar 12, 2010 20:56:31 GMT -7
Post by 👺 Usiel on Mar 12, 2010 20:56:31 GMT -7
Users are able to create any Master within the Temple.
Dojo Etiquette
Cleanliness
- Make sure your hands and feet are clean.
- Finger and toe nails should be kept short.
- Make sure that your uniform is kept clean and in good repair.
- Avoid the embarrassment of having to be told.
Discipline
- On arrival at the Temple get changed quickly, Then either practice techniques or some form of exercise. Do not stand aimlessly around talking. Do not sit on the Temple floor (unless you are told to do so)
- Any Kenshi (students of Kempo) arriving late will sit in Zazen. This is so that you may prepare yourself for the training session.
- Ensure that you always address your instructor as Sensei, your captain as Shusho and your vice captain as Fukusho. Remember to salute (Gassho) any of the above before you speak to them.
- Senior students should be addressed as Sempi.
- Make sure you react with speed to any instructions given to you by the Sensi, Shusho, Fukusho or any senior student.
- Make every attempt to be ready for training 10 minutes before the session is due to begin.
General
- No shoes or jewelry of any description are to be worn in the Dojo.
- No gum is to be chewed.
Dojo
The Dojo is very large with a reinforced wall around the whole entire complex. The wall stands over ten feet tall, three feet thick. A large wooden double doors is the only entrance into the Dojo. The Double Doors is the height and width of the reinforced wall. Along the left, and right hand side of the gates lay guard houses for the guards of the dojo complex. Guards consist of masters of the art of Kempo. The Guard Houses are just posts for the guards. Next to the Guard Houses is the Guard Quarters. Housing complexes with individual rooms for the guards. As people enter the first thing someone will notice is a large fountain with brilliant a brilliant lava rock wall surrounding the fountain.
On the left side of the fountain are some stables for animals to be nurtured and taken care of. There is a set of three stable buildings for the vast amount of animals they may take care of. Next to the stables along the northern way of the Dojo lays another set of quarters. The quarters is for the animal caretakers, as well as other students that reside within the dojo.
On the right side of the fountain is an emergency store house filled with all emergency medical supplies. Consider this place as a minor hospital only able to help up to Critical Infliction. North from the emergency store house is the armories building. Here is all kinds of weapons used within the Kempo art, as well as weapons for self defense. (These weapons may not be taken). On the northern side of the armories is the offices that fills in the Dojo. The offices are filled with important files, and the rooms for the masters. There are two sets of guest quarters on the eastern section of the emergency store house and armories. The guest quarters are for any guests that show up to the Dojo and permitted to enter. The Guest quarters are mainly used for tournaments that are found within the Kempo Dojo. Next to the Guest quarters is a single Quarter Building for the students of Kempo who do not leave the Kempo Dojo Complex.
Directly in the center is the training yard. The training yard consists of multiples of training equipment and a large square ring. The Training yard is on a higher platform filled with a few steps while the outer ring is surrounded by brick for students to stand aside, away from the training yard.
On the left side of the training yard is a building quarters for students, while on the right is a smaller building for quarters with another building that is the same size as the quarters meant to be the kitchen of the whole complex. Inside the kitchen complex is the cafeteria.
Behind the kitchen along the northern wall is the Garage Storage, used as a workshop. Behind the Training yard where the northern wall is located are three buildings. One guest quarter building, and two quarter buildings.