Sano Mao [refixed]
Jul 12, 2010 5:17:07 GMT -7
Post by sanomao on Jul 12, 2010 5:17:07 GMT -7
Name: Sano Mao
Age :17
Height: 6'1"
Weight: 190lb
Gender: Male
Alignment: Chaotic Good
Birth Country: Kaminari no Kuni
Village: Kumogakure
Special: Ninjutsu, Taijutsu
Secondary Weapons:Windmill Shuriken, 12 Exploding tags, 8 Kunai
Primary Weapon:Shock Glove
Rank: "C"
Type: Main
Effect: A glove that adds a shock value within the hit.
Special: The more Chakra placed within the glove the more powerful of a hit and shock damage is given.
Drawback: When low on chakra it is hard to focus it along the glove making things extremely difficult for it to work.
Description: A large glove that fits snuggled within the hand. Various wires, and very tiny tubings is located within the clove along with circular metallic washers. Having grips along the fingers for quick movements the glove is made out of special type of materials allowing the person to focus his chakra within the glove conducting an electro static shock within it. The other material is designed in a way to ensure that the person does not get shocked themselves for they are the ones wearing the glove.Activated if only one keeps their chakra constant within the power of the glove to keep it shockable. Though it does not need to keep it completely constant. Only constant before the initial hit. The shock is not massive like a lightning bolt, it is something small yet effective that would put some pain within the opponent.
Limit: May be bought at any type of Weapon Shop
Cost: 2000 Ryo Each[/b]
Personality: Sano is above all calm and calculating. He carefully analyzes each situation, making strategic decisions. This can be a great asset in battle, where his quick thinking allows him to come up with ways to combine different techniques on the fly.
Sometimes his may be judged as a quiet person. However, there is alot going on in that head of his, he just rarely sees the need to communicate his thoughts with others. That is not to say, however, that he underestimates the value of friendship and trust. Once someone has earned his trust, Sano is capable of forging deep connections with others.
Especially during missions and other critical situations, he keeps a cool head and is constantly thinking two steps ahead, trying to formulate the best plan of action. He will remain focused on the goal at hand, and carry out each task to the best of his abilities.
Sano has a strong work ethic, driven by a deep curiosity. After enrolling into the ninja academy, he found a special passion for pushing the limits of his abilities, and increasing his prowess. Even after graduating the ninja academy, he thirsts for more knowledge and power. Sano's attitude toward authority is rather neutral. He follows orders and respects the law, seeing the whole deal as an efficient way to allow him to improve his ninja skills, while helping to maintain order and peace.
Appearance:Sano Stands 6"1' with a somewhat slender frame. His skin is tan, and his limbs thickly muscled, from long hours of taijutsu training. Generally, he can be seen wearing a rather plain ninja garb: Dark Blue vest, with semi-loose fitting white pants. Fastened about his waist is a belt, usually holding various kunai and pouches, as well as his trusty windmill shuriken. On his right hand he wears a shock glove, and on his head he proudly wears his kumogakure headband. His hair is messy and brown, and his eyes green.
Looking into his eyes, you can see a deep meditativeness within them. These are eys which have coolly assessed many situations, seldom failing Sano. His hands are tough, hardened by his academy training. The shock glove he wears on his right hand is brown, with an intricate maze of wires and tubes woven around and within it. The Mao family crest can be seen on the back of the glove.
Bloodlimit: N/A
NinJutsu Techniques:
Academy Techniques
Kawarimi no Jutsu (Body Switch Skill)
Rank: "E"
Skill: Ninjutsu
Effect: The Replacement technique. A technique where one quickly replaces their body with an animal or an object by making it seem like they were attacked, this usually distracts and confuses an enemy and create a chance to attack.
Special: ---
Drawback: A user may only switch with an object of similar size from the nearby area. A user must perform the jutsu ahead of time, and not within the same round they are attacking in. The Background must be explained correctly in order to perform. The user may not switch with an object on them, only something around them. The technique only works within a distance of five meters from the user. Objects changed may only be of at the most two feet in different fo size. A user may not perform this technique, and perform other techniques after because it gives out the position of the user. This technique does not work on area effect techniques that exceed the user's capabilities of performing Kawarimi no Jutsu (Body Switch Skill)
Description: The Kawarimi no Jutsu, allows a ninja to dodge attacks, whether they are weapons such as kunai, ninjutsu, taijutsu, or any other attack type. Coupled with other jutsu, it can be very effective in confusing your opponent, and catching them off-guard. The only downside, is it often takes a strategic mind to effectively utilize it, not that it can't be useful in the hands of an inexperienced ninja.
Limit: An academy Jutsu that all is capable of performing if they wish to do so.
Nawanuke no Jutsu (Rope Untying Skill)
Rank: "E"
Skill: NinJutsu/TaiJutsu
Effect: The Untying technique allows a user to get out of simple, and exotic knots quite easily that consist of rope tying.
Special: "Handseals"
Drawback: This does not work against fully restrained type of creations such as shackles, as well as exotic pillars and benches.
Description: This is a technique taught to all Ninjas. Whenever a user is tied up in a simple, or exotic knot made by rope the user is easily capable of getting out of the technique.
Limit: An academy Jutsu that all is capable of performing if they wish to do so.
Jibaku Fuda: Kassei, 自爆札・活 (Exploding Tag: Activate)
Rank: "E" Rank
Skill: NinJutsu
Effect: A technique used to detonate Exploding Tags and items that resemble the tag.
Special: "One Hand Seal - Ram"
Drawback: User may perform this technique once per tag unless user utilizes more chakra. For every tag the user wishes to detonate the user must hold onto the ram handseal for an extra handseal movement. If user wishes to detonate 30 tags the user must hold onto the seal for 30 handseal movements.
Description: Utilizing chakra, the user is able to activate the explosion mechanism of a distant explosive tags. User focuses the chakra to a nearby tag and detonates it. User must put a piece of chakra into their tag first before detonating. User is unable to detonate tags that is not theirs.
Limit: An academy Jutsu that all is capable of performing if they wish to do so.
Henge no Jutsu (Transformation Skill)
Rank: E Rank
Skill: NinJutsu
Effect: Allows the user to transform into an animal or human of size or few feet larger.
Special: Dog, Boar, Reverse Ram
Drawback: You can never gain the attributes of what you turn into. You are only capable of transforming into a human or animal that is of size, or few inches smaller. If hit once the user immediately reverts back to their original state.
Description: When using the seals of the Dog, Boar, and Reverse Ram the user quickly transforms into any human or animal that is of size or a few inches smaller, or even a few feet larger. The user at this stage is only capable of holding the form for four turns at a time.
Limit: ---
Thunder Techniques:
Raiton no Jutsu (Lightning Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Lightning. This means that any NinJutsu or specialized TaiJutsu that deals the Lightning Release will need this in order to be performed correctly.
Limit: ---
Armor of lightning
Rank: C
Skill: Ninjutsu
Effect: The user becomes charged with electrons, shocking those that come in contact with him or her.
Special: Snake, Horse, Dragon
Drawback: This jutsu will no matter what last for 5 posts, it cannot be dispelled, for it is self sustaining and after its performed, no more chakra is put into it. It does not discriminate between friend or foe, this means if you are injured a medical ninja will not be able to help you without getting shocked. This also makes the user glow with electricity giving away stealth. If a water based jutsu comes in contact with the user, then the armour of lightning jutsu will backfire, and the water AS WELL AS the lightning will hit the user.
Description: After performing the handsign, a few random sparks and shocks of electricity, usually yellow or bright blue will begin to emit from the user. Any things that comes in contact or very close to contact (a few inches from touching) the user will receive a shock. This may not stop the person from making contact with you, but will definitely slow them down a bit, or even leave a slight paralysis on wherever was touched.
Limit: Lightning Release
Raiton – Karasuhebi no Jutsu (Thunder Style – Shocking Snake Technique)
Rank: C, B
Skill: Ninjutsu
Effect: Allows the user to spawn a raiton based snake from either of the palms of their hands. It can stretch out for up to ten meters from its origin, and slither around rather rapidly, at the speed equal to that of a taispecialist of the user’s rank. From here, the snake can either snap at its target, or wrap around an unsuspecting victim, delivering hundreds of shocks at once. Additional ‘C’ ranked training can increase the distance the snake can travel by ten meters each time, for a maximum of up to fifty meters. Additional 'B' ranked training allows the user to apply the constricting attack. Snake does not loose speed of movement when farther out from the user.
Special: ‘Handseals’
Drawback: Cannot do other handseals unless one knows one handed seals. Some attacks do not discriminate against friend or foe. Snake can be destroyed. If used more than five times (learning the B ranked version raises this to ten) by a single hand, said appendage will grow numb and unusable for the next two turns. If 'coil-and-shock' attack is used, the entire snake is destroyed and must the entire technique must be recast.
Description: Through their talents in the Raiton release, the user is allowed to use their chakra to manifest a snake that will do their bidding. This snake is made comprised of pure lightning, and has advanced intellect of its own. It can communicate with the user mentally and follow orders well. This snake is useful for quick gashing and shocking attacks, and if one can manage to coil around the user, the equivalent of a strong 'B' ranked worth shock coarses through their body whole, constricting and shocking. Since the snake is made of raiton essence, it can be cut by blades ‘B’ rank or higher. However, it takes only a ‘C’ ranked extra charge to regrow the lost appendage; the severed part quickly blows up to blind all in the area except the user himself.
Limit: Raiton Release
Fire Techniques:
Katon no Jutsu (Fire Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Fire. This means that any NinJutsu or specialized TaiJutsu that deals the Fire Release will need this in order to be performed correctly.
Limit: ---
Heat Mastery, when a user reaches to a point where they gain the full potential and understanding of fire and Heat the user is capable of many things. A technique such as this is a mastery of all Fire Techniques to where they do not have to worry about Minor Burns.
Katon - Goukakyuu no Jutsu (Great Fireball Technique)
Rank: "C" "B"
Skill: NinJutsu
Effect: The user is capable of performing a few handseals in which gives them the capability of blowing a large body of fire in size of a large sphere that has great fire proportions and explosive capabilities.
Special: "Handseals"
Drawback: Depending on the Rank, is dependent on how strong or how much the user is capable of doing with the Goukakyuu no Jutsu.
Description: The user quickly performs a few handseals. The user then places the hand over their mouth creating a small like circle. This technique in turn is then to help the user control the great flame. The use then blows out and creates a large fireball that twice the size of a normal human body. When the "C" Rank version is first learned the user is only capable of blowing out the Great Fireball that is cannot be moved or go anywhere else. This also means that the technique does not explode in a fiery explosion, but burns greatly to anyone that is caught within the technique. When the user learns the "B" Rank version then the user is capable blowing the Great Fireball into the distance, sending it away from the use it to hurl towards the very opponent. This technique is only capable of going into a straight
line and this is capable of having the size three times the size of a human body. This technique when launched at an opponent then becomes dangerous because at this point the technique can explode causing damage that is even more devastating.
Limit: Must have the Fire Release
Katon: Hibashiri: (Fire Element: Racing Fire)
Rank: "C", "B"
Skill: NinJutsu
Effect: A Fire technique in which the user shoots out two streams of fire along each side of the user towards a group of enemies in which encircles around the enemy creating a wall of fire.
Special: "Handseals"
Drawback: ---
Description: The user first performs the handseals that they need. Then they slam their hands together as the user concentrates along the heat around them. Focusing their chakra, two streams of fire is launched from the user, one along the left, and another along the right. These streams shoot off towards multiple enemies. The user is capable of creating streams of fire within the distance of fifty meters, encircling enemies within twenty-meter radius. The fire is two meters in width as the height reaches up to five meters in the air as it spins violently trapping those within. This type of fire is used as an encasing Jutsu, capable of trapping the opponents inside using intensive heat for the enemy. This type of fire when first learned the user is capable of just encircling the enemies as the speed of the fire entraps the enemies within. When the user learns the "B" Rank version of this technique the user is capable of enclosing the Fire to burn the enemies within a ring of fire as it ends. This process takes one turn to do. This technique is also capable of being used to shoot out a ring of fire towards the opponents if the user wishes.
Limit: Must have the Fire Release
GenJutsu Techniques: N/A
TaiJutsu Techniques:
Tsurutsuru Kobushi (Slippery Fist)
Rank: E
Skill: Taijutsu
Effect: A low stance that relies on upward motion and momentum.
Special: None
Drawback: Most of the user’s attacks are ground based, limiting their airborne range.
Description: A fairly underrated stance that was developed in Iwa sometime ago. Due to the crouched position the user must take to perform this, many ninjas and other interested people find it uncomfortable and unwieldy. This stance focuses on heavy movements based on focused momentum behind every blow. Users of this stance have found it helpful to wear shoes and gloves that slide easily on many surfaces, but still do not slide off of a target.
Limit: Universal TaiJutsu
Explosive Impact Fist - Bakuyaku Shintou Genkotsu
Rank: C
Skill: Taijutsu
Effect: A powerful form of universal Taijutsu techniques.
Special: None
Drawback: Takes a toll on the body especially the limbs
Description: A Powerful form of conventional TaiJutsu forms. The user releases a short-range burst of chakra on impact, this causes a small to large shock-wave that sends opponent back with ever powerful strike, adding in the user’s original strength and durability, a good combination. The drawback to this technique is the recoil from the shockwave, this causes pain in the impact area, fist, foot, knee or elbow. Depending on the users capability the shockwave can range from small, or large, able to send the opponent back 10-15 yards and easily break bones in the opponent, unfortunately this also increases the probability of breaking bones in the user, like knuckles and bones in the foot and arm etc.
Limit: Must be a Taijutsu specialist, must be physically strong and durable
History: Sano was born the younger of two brothers, to an average family in kumogakure. As a child, he looked up to his older brother Mito. In his younger years, when Mito first started at the ninja academy, he would follow Mito everywhere in the village, fascinated by the workings of the Ninja world, and especially his own brother's growing strength. Especially once Mito graduated the Ninja Academy, Sano eagerly awaited the day that he too could become a ninja and live a life of adventure.
One day, however, everything changed. Mito and his team embarked on a dangerous mission, attempting to apprehend a powerful Missing-nin. Mito was killed in combat, victim of the Missing-nin's brutal Jutsu. Sano's world was shattered by this event, and for a long time his resolve to become a ninja was all but extinguished.
As Sano grew older and came to grips with the death of his brother, he came to realize that while his brother may be gone, there was a whole world of adventure awaiting him, and once again decided to become a ninja. Enrolling in the ninja academy, he started the long, hard path of the shinobi. At first, he struggled with the challengeds the academy brought forth. However, he continued to strive for success, and began to improve. Dedicating himself to long hours of training, he vowed to succeed as a ninja.
Countless hours he spent practicing the various aspects of the ninja way. Long chains of hand seals, quickly repeated, built his hand speed. Numerous taijutsu drills and strength training exercises began to mold his body into a tool of combat.
As he progressed through the academy, Sano began to develop his own fighting style. Relying on a strategical combination of ninjutsu and taijutsu, Sano began to show the makings of a powerful ninja. Donning his fallen brother's shock glove as a symbol of his motivation, Sano is ready to take on the world. Now, he has finally graduated the ninja academy, and he is eager to begin testing his prowess on missions and other adventures.
Age :17
Height: 6'1"
Weight: 190lb
Gender: Male
Alignment: Chaotic Good
Birth Country: Kaminari no Kuni
Village: Kumogakure
Special: Ninjutsu, Taijutsu
Secondary Weapons:Windmill Shuriken, 12 Exploding tags, 8 Kunai
Primary Weapon:Shock Glove
Rank: "C"
Type: Main
Effect: A glove that adds a shock value within the hit.
Special: The more Chakra placed within the glove the more powerful of a hit and shock damage is given.
Drawback: When low on chakra it is hard to focus it along the glove making things extremely difficult for it to work.
Description: A large glove that fits snuggled within the hand. Various wires, and very tiny tubings is located within the clove along with circular metallic washers. Having grips along the fingers for quick movements the glove is made out of special type of materials allowing the person to focus his chakra within the glove conducting an electro static shock within it. The other material is designed in a way to ensure that the person does not get shocked themselves for they are the ones wearing the glove.Activated if only one keeps their chakra constant within the power of the glove to keep it shockable. Though it does not need to keep it completely constant. Only constant before the initial hit. The shock is not massive like a lightning bolt, it is something small yet effective that would put some pain within the opponent.
Limit: May be bought at any type of Weapon Shop
Cost: 2000 Ryo Each[/b]
Personality: Sano is above all calm and calculating. He carefully analyzes each situation, making strategic decisions. This can be a great asset in battle, where his quick thinking allows him to come up with ways to combine different techniques on the fly.
Sometimes his may be judged as a quiet person. However, there is alot going on in that head of his, he just rarely sees the need to communicate his thoughts with others. That is not to say, however, that he underestimates the value of friendship and trust. Once someone has earned his trust, Sano is capable of forging deep connections with others.
Especially during missions and other critical situations, he keeps a cool head and is constantly thinking two steps ahead, trying to formulate the best plan of action. He will remain focused on the goal at hand, and carry out each task to the best of his abilities.
Sano has a strong work ethic, driven by a deep curiosity. After enrolling into the ninja academy, he found a special passion for pushing the limits of his abilities, and increasing his prowess. Even after graduating the ninja academy, he thirsts for more knowledge and power. Sano's attitude toward authority is rather neutral. He follows orders and respects the law, seeing the whole deal as an efficient way to allow him to improve his ninja skills, while helping to maintain order and peace.
Appearance:Sano Stands 6"1' with a somewhat slender frame. His skin is tan, and his limbs thickly muscled, from long hours of taijutsu training. Generally, he can be seen wearing a rather plain ninja garb: Dark Blue vest, with semi-loose fitting white pants. Fastened about his waist is a belt, usually holding various kunai and pouches, as well as his trusty windmill shuriken. On his right hand he wears a shock glove, and on his head he proudly wears his kumogakure headband. His hair is messy and brown, and his eyes green.
Looking into his eyes, you can see a deep meditativeness within them. These are eys which have coolly assessed many situations, seldom failing Sano. His hands are tough, hardened by his academy training. The shock glove he wears on his right hand is brown, with an intricate maze of wires and tubes woven around and within it. The Mao family crest can be seen on the back of the glove.
Bloodlimit: N/A
NinJutsu Techniques:
Academy Techniques
Kawarimi no Jutsu (Body Switch Skill)
Rank: "E"
Skill: Ninjutsu
Effect: The Replacement technique. A technique where one quickly replaces their body with an animal or an object by making it seem like they were attacked, this usually distracts and confuses an enemy and create a chance to attack.
Special: ---
Drawback: A user may only switch with an object of similar size from the nearby area. A user must perform the jutsu ahead of time, and not within the same round they are attacking in. The Background must be explained correctly in order to perform. The user may not switch with an object on them, only something around them. The technique only works within a distance of five meters from the user. Objects changed may only be of at the most two feet in different fo size. A user may not perform this technique, and perform other techniques after because it gives out the position of the user. This technique does not work on area effect techniques that exceed the user's capabilities of performing Kawarimi no Jutsu (Body Switch Skill)
Description: The Kawarimi no Jutsu, allows a ninja to dodge attacks, whether they are weapons such as kunai, ninjutsu, taijutsu, or any other attack type. Coupled with other jutsu, it can be very effective in confusing your opponent, and catching them off-guard. The only downside, is it often takes a strategic mind to effectively utilize it, not that it can't be useful in the hands of an inexperienced ninja.
Limit: An academy Jutsu that all is capable of performing if they wish to do so.
Nawanuke no Jutsu (Rope Untying Skill)
Rank: "E"
Skill: NinJutsu/TaiJutsu
Effect: The Untying technique allows a user to get out of simple, and exotic knots quite easily that consist of rope tying.
Special: "Handseals"
Drawback: This does not work against fully restrained type of creations such as shackles, as well as exotic pillars and benches.
Description: This is a technique taught to all Ninjas. Whenever a user is tied up in a simple, or exotic knot made by rope the user is easily capable of getting out of the technique.
Limit: An academy Jutsu that all is capable of performing if they wish to do so.
Jibaku Fuda: Kassei, 自爆札・活 (Exploding Tag: Activate)
Rank: "E" Rank
Skill: NinJutsu
Effect: A technique used to detonate Exploding Tags and items that resemble the tag.
Special: "One Hand Seal - Ram"
Drawback: User may perform this technique once per tag unless user utilizes more chakra. For every tag the user wishes to detonate the user must hold onto the ram handseal for an extra handseal movement. If user wishes to detonate 30 tags the user must hold onto the seal for 30 handseal movements.
Description: Utilizing chakra, the user is able to activate the explosion mechanism of a distant explosive tags. User focuses the chakra to a nearby tag and detonates it. User must put a piece of chakra into their tag first before detonating. User is unable to detonate tags that is not theirs.
Limit: An academy Jutsu that all is capable of performing if they wish to do so.
Henge no Jutsu (Transformation Skill)
Rank: E Rank
Skill: NinJutsu
Effect: Allows the user to transform into an animal or human of size or few feet larger.
Special: Dog, Boar, Reverse Ram
Drawback: You can never gain the attributes of what you turn into. You are only capable of transforming into a human or animal that is of size, or few inches smaller. If hit once the user immediately reverts back to their original state.
Description: When using the seals of the Dog, Boar, and Reverse Ram the user quickly transforms into any human or animal that is of size or a few inches smaller, or even a few feet larger. The user at this stage is only capable of holding the form for four turns at a time.
Limit: ---
Thunder Techniques:
Raiton no Jutsu (Lightning Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Lightning. This means that any NinJutsu or specialized TaiJutsu that deals the Lightning Release will need this in order to be performed correctly.
Limit: ---
Armor of lightning
Rank: C
Skill: Ninjutsu
Effect: The user becomes charged with electrons, shocking those that come in contact with him or her.
Special: Snake, Horse, Dragon
Drawback: This jutsu will no matter what last for 5 posts, it cannot be dispelled, for it is self sustaining and after its performed, no more chakra is put into it. It does not discriminate between friend or foe, this means if you are injured a medical ninja will not be able to help you without getting shocked. This also makes the user glow with electricity giving away stealth. If a water based jutsu comes in contact with the user, then the armour of lightning jutsu will backfire, and the water AS WELL AS the lightning will hit the user.
Description: After performing the handsign, a few random sparks and shocks of electricity, usually yellow or bright blue will begin to emit from the user. Any things that comes in contact or very close to contact (a few inches from touching) the user will receive a shock. This may not stop the person from making contact with you, but will definitely slow them down a bit, or even leave a slight paralysis on wherever was touched.
Limit: Lightning Release
Raiton – Karasuhebi no Jutsu (Thunder Style – Shocking Snake Technique)
Rank: C, B
Skill: Ninjutsu
Effect: Allows the user to spawn a raiton based snake from either of the palms of their hands. It can stretch out for up to ten meters from its origin, and slither around rather rapidly, at the speed equal to that of a taispecialist of the user’s rank. From here, the snake can either snap at its target, or wrap around an unsuspecting victim, delivering hundreds of shocks at once. Additional ‘C’ ranked training can increase the distance the snake can travel by ten meters each time, for a maximum of up to fifty meters. Additional 'B' ranked training allows the user to apply the constricting attack. Snake does not loose speed of movement when farther out from the user.
Special: ‘Handseals’
Drawback: Cannot do other handseals unless one knows one handed seals. Some attacks do not discriminate against friend or foe. Snake can be destroyed. If used more than five times (learning the B ranked version raises this to ten) by a single hand, said appendage will grow numb and unusable for the next two turns. If 'coil-and-shock' attack is used, the entire snake is destroyed and must the entire technique must be recast.
Description: Through their talents in the Raiton release, the user is allowed to use their chakra to manifest a snake that will do their bidding. This snake is made comprised of pure lightning, and has advanced intellect of its own. It can communicate with the user mentally and follow orders well. This snake is useful for quick gashing and shocking attacks, and if one can manage to coil around the user, the equivalent of a strong 'B' ranked worth shock coarses through their body whole, constricting and shocking. Since the snake is made of raiton essence, it can be cut by blades ‘B’ rank or higher. However, it takes only a ‘C’ ranked extra charge to regrow the lost appendage; the severed part quickly blows up to blind all in the area except the user himself.
Limit: Raiton Release
Fire Techniques:
Katon no Jutsu (Fire Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Fire. This means that any NinJutsu or specialized TaiJutsu that deals the Fire Release will need this in order to be performed correctly.
Limit: ---
Heat Mastery, when a user reaches to a point where they gain the full potential and understanding of fire and Heat the user is capable of many things. A technique such as this is a mastery of all Fire Techniques to where they do not have to worry about Minor Burns.
Katon - Goukakyuu no Jutsu (Great Fireball Technique)
Rank: "C" "B"
Skill: NinJutsu
Effect: The user is capable of performing a few handseals in which gives them the capability of blowing a large body of fire in size of a large sphere that has great fire proportions and explosive capabilities.
Special: "Handseals"
Drawback: Depending on the Rank, is dependent on how strong or how much the user is capable of doing with the Goukakyuu no Jutsu.
Description: The user quickly performs a few handseals. The user then places the hand over their mouth creating a small like circle. This technique in turn is then to help the user control the great flame. The use then blows out and creates a large fireball that twice the size of a normal human body. When the "C" Rank version is first learned the user is only capable of blowing out the Great Fireball that is cannot be moved or go anywhere else. This also means that the technique does not explode in a fiery explosion, but burns greatly to anyone that is caught within the technique. When the user learns the "B" Rank version then the user is capable blowing the Great Fireball into the distance, sending it away from the use it to hurl towards the very opponent. This technique is only capable of going into a straight
line and this is capable of having the size three times the size of a human body. This technique when launched at an opponent then becomes dangerous because at this point the technique can explode causing damage that is even more devastating.
Limit: Must have the Fire Release
Katon: Hibashiri: (Fire Element: Racing Fire)
Rank: "C", "B"
Skill: NinJutsu
Effect: A Fire technique in which the user shoots out two streams of fire along each side of the user towards a group of enemies in which encircles around the enemy creating a wall of fire.
Special: "Handseals"
Drawback: ---
Description: The user first performs the handseals that they need. Then they slam their hands together as the user concentrates along the heat around them. Focusing their chakra, two streams of fire is launched from the user, one along the left, and another along the right. These streams shoot off towards multiple enemies. The user is capable of creating streams of fire within the distance of fifty meters, encircling enemies within twenty-meter radius. The fire is two meters in width as the height reaches up to five meters in the air as it spins violently trapping those within. This type of fire is used as an encasing Jutsu, capable of trapping the opponents inside using intensive heat for the enemy. This type of fire when first learned the user is capable of just encircling the enemies as the speed of the fire entraps the enemies within. When the user learns the "B" Rank version of this technique the user is capable of enclosing the Fire to burn the enemies within a ring of fire as it ends. This process takes one turn to do. This technique is also capable of being used to shoot out a ring of fire towards the opponents if the user wishes.
Limit: Must have the Fire Release
GenJutsu Techniques: N/A
TaiJutsu Techniques:
Tsurutsuru Kobushi (Slippery Fist)
Rank: E
Skill: Taijutsu
Effect: A low stance that relies on upward motion and momentum.
Special: None
Drawback: Most of the user’s attacks are ground based, limiting their airborne range.
Description: A fairly underrated stance that was developed in Iwa sometime ago. Due to the crouched position the user must take to perform this, many ninjas and other interested people find it uncomfortable and unwieldy. This stance focuses on heavy movements based on focused momentum behind every blow. Users of this stance have found it helpful to wear shoes and gloves that slide easily on many surfaces, but still do not slide off of a target.
Limit: Universal TaiJutsu
Explosive Impact Fist - Bakuyaku Shintou Genkotsu
Rank: C
Skill: Taijutsu
Effect: A powerful form of universal Taijutsu techniques.
Special: None
Drawback: Takes a toll on the body especially the limbs
Description: A Powerful form of conventional TaiJutsu forms. The user releases a short-range burst of chakra on impact, this causes a small to large shock-wave that sends opponent back with ever powerful strike, adding in the user’s original strength and durability, a good combination. The drawback to this technique is the recoil from the shockwave, this causes pain in the impact area, fist, foot, knee or elbow. Depending on the users capability the shockwave can range from small, or large, able to send the opponent back 10-15 yards and easily break bones in the opponent, unfortunately this also increases the probability of breaking bones in the user, like knuckles and bones in the foot and arm etc.
Limit: Must be a Taijutsu specialist, must be physically strong and durable
History: Sano was born the younger of two brothers, to an average family in kumogakure. As a child, he looked up to his older brother Mito. In his younger years, when Mito first started at the ninja academy, he would follow Mito everywhere in the village, fascinated by the workings of the Ninja world, and especially his own brother's growing strength. Especially once Mito graduated the Ninja Academy, Sano eagerly awaited the day that he too could become a ninja and live a life of adventure.
One day, however, everything changed. Mito and his team embarked on a dangerous mission, attempting to apprehend a powerful Missing-nin. Mito was killed in combat, victim of the Missing-nin's brutal Jutsu. Sano's world was shattered by this event, and for a long time his resolve to become a ninja was all but extinguished.
As Sano grew older and came to grips with the death of his brother, he came to realize that while his brother may be gone, there was a whole world of adventure awaiting him, and once again decided to become a ninja. Enrolling in the ninja academy, he started the long, hard path of the shinobi. At first, he struggled with the challengeds the academy brought forth. However, he continued to strive for success, and began to improve. Dedicating himself to long hours of training, he vowed to succeed as a ninja.
Countless hours he spent practicing the various aspects of the ninja way. Long chains of hand seals, quickly repeated, built his hand speed. Numerous taijutsu drills and strength training exercises began to mold his body into a tool of combat.
As he progressed through the academy, Sano began to develop his own fighting style. Relying on a strategical combination of ninjutsu and taijutsu, Sano began to show the makings of a powerful ninja. Donning his fallen brother's shock glove as a symbol of his motivation, Sano is ready to take on the world. Now, he has finally graduated the ninja academy, and he is eager to begin testing his prowess on missions and other adventures.