Naphenee Zero (Stone)
Jan 28, 2012 9:12:31 GMT -7
Post by Naphenee on Jan 28, 2012 9:12:31 GMT -7
Basic Information
Name: Naphenee
Bloodlimit: n/a
Height: 5' 9"
Weight: 113 lbs
Age: 22
Gender: Female
Alignment: Neutral, Lawful
Birth Country: Land of Thunder
Village: Stone Village
Special:
Note: not mastering ; mastering ; future
[/li][li]
[/li][li][/i][/li][/ul]
[/li][li]Non-specialties
[/li][li]Sub Specialist
[/li][li]Misc
[/li][li]Freebie Fighting Styles
[/li][li]Tensora Walking
Rank:: E
Skill: Taijutsu
Effect: How a Tensora practitioner walks.
Special: None.
Drawback: None.
Description: This technique is used to move efficiently while fighting. It demands the user to use proper posture and stepping. Without balance, a Tensora student is nothing. Walking consists of keeping the dominant foot ahead, and balancing the other on the ball of the foot. The student will keep his back straight and his head moving ahead, with the front leg bent. Both feet must be pointed forward. The student will then lurch forward with the front leg, bringing the other foot behind. Dragging the back foot is not accepted.
Limit: Must learn from one of the five Tensora Masters
[/li][li]Two Sword Stance
Rank: "E"
Skill: TaiJutsu
Effect: A simple stance used within the Santōryū (三刀流, Three Swords Style) however the user simply holds two swords without having the third between their mouth.
Special: ---
Drawback: ---
Description: Picture A simple passive stance. It's a calm stance where the user holds two of their blades with their hands in a calm way. Since this is a passive stance it allows the user to react quickly for any movement needed.
Limit: Must learn from a master of Santōryū Attacks (三刀流, Three Swords Style)
[/li][li]Basic Stance
Rank: E
Skill: Taijutsu
Effect: The basic stance for Bôjutsu techniques.
Special: None
Drawback: None
Description: The user holds their dominant hand under the staff near the middle and their other hand over the staff near the middle. The staff is diagonal and the lower end of the staff is on your weaker side.
Limit: Must have a Bôjutsu Training Scroll or Bôjutsu master.
[/li][li]Shunshin no Jutsu - Oshi (Body Flicker Technique - Push)
Rank: "C"
Skill: NinJutsu/TaiJutsu
Effect: A Jutsu that allows a user to rush forward in almost instantaneous speed. Used to draw the user close to the opponent.
Special: ---
Drawback: May use 3 times a day. May perform 1 more each time learned. Passing amount renders the user's legs immobile due to severe pain. Unable to perform again unless gained medical treatment. Must move through an opening. Unable to maneuver around obstructing objects. Can't attack while performing any Shunshin or Variation.
Description: User is able to move forward in a straight line along the ground in almost instantaneous untraceable speed while temporarily masking the user's movements within 10 meters. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by focusing the user's chi along the ankles and foot. User mostly moves just with their ankles and feet. Jutsu takes up no movements. User may only use this Jutsu half of the movements may allow in a single round while rounding down. Example: User has 5 movements, user is able to perform Jutsu 2 times per round.
Limit: Universal NinJutsu or Universal TaiJutsu.
[/li][li]Shunshin no Jutsu - Ken'in (Body Flicker Technique - Pull)
Rank: "D"
Skill: NinJutsu/TaiJutsu
Effect: A Jutsu that allows a user to rush backwards in almost instantaneous speed. Allows the user to retreat from the opponent.
Special: ---
Drawback: Takes away the number of usages Shunshin no Jutsu - Oshi (Body Flicker Technique - Push). Same distance applications apply. Same drawbacks apply when over using.
Description: User is able to move backwards in a straight line along the ground in almost instantaneous untraceable speed while temporarily masking the user's movements within 10 meters. A puff of smoke is occasionally used to disguise the user's movements. Supplement of Shunshin no Jutsu - Oshi (Body Flicker Technique - Push) while using same schematics.
Limit: Universal NinJutsu or Universal TaiJutsu, Must know Shunshin no Jutsu - Oshi (Body Flicker Technique - Push)
[/li][li]Shunshin no Jutsu - Ko (Body Flicker Technique - Arc)
Rank: "D"
Skill: NinJutsu/TaiJutsu
Effect: A Jutsu that allows a user to rush in an arc in almost instantaneous speed. Allows the user to avoid the opponent's attack and gaze.
Special: ---
Drawback: Takes away the number of usages Shunshin no Jutsu - Oshi (Body Flicker Technique - Push). Same distance applications apply. Same drawbacks apply when over using.
Description: User is able to move in an arc along the ground in almost instantaneous untraceable speed while temporarily masking the user's movements within 10 meters. User may move forward, or backwards if they know Tweh version of Shunshin. This Jutsu is used to get around and behind an opponent without sacrificing multiple Shunshins. Supplement of Shunshin no Jutsu - Oshi (Body Flicker Technique - Push) using same schematics.
Limit: Universal NinJutsu or Universal TaiJutsu, Must know Shunshin no Jutsu - Oshi (Body Flicker Technique - Push)
[/li][li]Shunshin no Jutsu - Kaunta (Body Flicker Technique - Counter)
Rank: "C"
Skill: NinJutsu/TaiJutsu
Effect: Attacks your opponent. Can't simply use "Kaunta" however way you want. It is a skill that allows you to read an opponent's Shunshin and change its movement to neutralize the opponent.
Special: ---
Drawback: Takes away the number of usages Shunshin no Jutsu - Oshi (Body Flicker Technique - Push). Same distance applications apply. Same drawbacks apply when over using.
Description: A shunshin designed as a counter, reading the shunshin of an opponent in order to alter its course and render it ineffective by predicting and following the same technique with a Shunshin no Jutsu (Body Flicker Technique) Variant of your own. Supplement of Shunshin no Jutsu - Oshi (Body Flicker Technique - Push) while using same schematics.
Limit: Universal NinJutsu or Universal TaiJutsu, Must know Must know Shunshin no Jutsu - Oshi, Ken'in, and Ko
[/li][li]Shunshin no Jutsu - Zanzō (Body Flicker Technique - Remaining Image)
Rank: "C"
Skill: NinJutsu/TaiJutsu
Effect: Affects the enemy's mind and will power by making after images.
Special: ---
Drawback: Takes away the number of usages Shunshin no Jutsu - Oshi (Body Flicker Technique - Push). Same distance applications apply. Same drawbacks apply when over using.
Description: A Jutsu to move so swiftly that an image of the technique's user is left behind while moving within 10 meters. Most often it is used to dodge an incoming attack and get behind the opponent to perform a counter-attack. When first learned user is able to perform 1 after image within 10 meters. Each time learned user is able to create an extra after image within 10 meters. May learn to perform up to 5 after images within a single Jutsu. Supplement of Shunshin no Jutsu (Body Flicker Technique - Push) while using same schematics. May be used with other Shunshin no Jutsu - Oshi (Body Flicker Technique).
Limit: Universal NinJutsu or Universal TaiJutsu, Must know Shunshin no Jutsu - Oshi, Ken'in, Ko, and Kaunta[/spoiler][/li][/ul]
Weapons
Primary Weapon: 1 polearm (spear), 2 long swords (katana), 1 great sword (nodachi)
Secondary Items: 1 Sky Scroll
Non-Weapon Items
Character Depth
Personality:
Appearance: Picture of Naphenee
Background:
Name: Naphenee
Bloodlimit: n/a
Height: 5' 9"
Weight: 113 lbs
Age: 22
Gender: Female
Alignment: Neutral, Lawful
Birth Country: Land of Thunder
Village: Stone Village
Special:
Note: not mastering ; mastering ; future
- Taijutsu Master (Chakra Molder)
[/li][li]
[/li][li][/i][/li][/ul]
[/li][li]Non-specialties
- Water (Link)
[/li][li]Sub Specialist
- Gate User
[/li][li]Misc
- Jack of Trades: +500 TP for Univ. Tai
- AnBu
[/li][li]Freebie Fighting Styles
- Tensora Walking
- Two Sword Stance - Santōryū Fighting Style
- Basic Stance
- Shunshin no Jutsu - Oshi (Body Flicker Technique - Push) - C
- Shunshin no Jutsu - Ken'in (Body Flicker Technique - Pull) - C
- Shunshin no Jutsu - Ko (Body Flicker Technique - Arc) - C
- Shunshin no Jutsu - Kaunta (Body Flicker Technique - Counter) - C
- Shunshin no Jutsu - Zanzō (Body Flicker Technique - Remaining Image) - C
Rank:: E
Skill: Taijutsu
Effect: How a Tensora practitioner walks.
Special: None.
Drawback: None.
Description: This technique is used to move efficiently while fighting. It demands the user to use proper posture and stepping. Without balance, a Tensora student is nothing. Walking consists of keeping the dominant foot ahead, and balancing the other on the ball of the foot. The student will keep his back straight and his head moving ahead, with the front leg bent. Both feet must be pointed forward. The student will then lurch forward with the front leg, bringing the other foot behind. Dragging the back foot is not accepted.
Limit: Must learn from one of the five Tensora Masters
[/li][li]Two Sword Stance
Rank: "E"
Skill: TaiJutsu
Effect: A simple stance used within the Santōryū (三刀流, Three Swords Style) however the user simply holds two swords without having the third between their mouth.
Special: ---
Drawback: ---
Description: Picture A simple passive stance. It's a calm stance where the user holds two of their blades with their hands in a calm way. Since this is a passive stance it allows the user to react quickly for any movement needed.
Limit: Must learn from a master of Santōryū Attacks (三刀流, Three Swords Style)
[/li][li]Basic Stance
Rank: E
Skill: Taijutsu
Effect: The basic stance for Bôjutsu techniques.
Special: None
Drawback: None
Description: The user holds their dominant hand under the staff near the middle and their other hand over the staff near the middle. The staff is diagonal and the lower end of the staff is on your weaker side.
Limit: Must have a Bôjutsu Training Scroll or Bôjutsu master.
[/li][li]Shunshin no Jutsu - Oshi (Body Flicker Technique - Push)
Rank: "C"
Skill: NinJutsu/TaiJutsu
Effect: A Jutsu that allows a user to rush forward in almost instantaneous speed. Used to draw the user close to the opponent.
Special: ---
Drawback: May use 3 times a day. May perform 1 more each time learned. Passing amount renders the user's legs immobile due to severe pain. Unable to perform again unless gained medical treatment. Must move through an opening. Unable to maneuver around obstructing objects. Can't attack while performing any Shunshin or Variation.
Description: User is able to move forward in a straight line along the ground in almost instantaneous untraceable speed while temporarily masking the user's movements within 10 meters. A puff of smoke is occasionally used to disguise the user's movements. It is accomplished by focusing the user's chi along the ankles and foot. User mostly moves just with their ankles and feet. Jutsu takes up no movements. User may only use this Jutsu half of the movements may allow in a single round while rounding down. Example: User has 5 movements, user is able to perform Jutsu 2 times per round.
Limit: Universal NinJutsu or Universal TaiJutsu.
[/li][li]Shunshin no Jutsu - Ken'in (Body Flicker Technique - Pull)
Rank: "D"
Skill: NinJutsu/TaiJutsu
Effect: A Jutsu that allows a user to rush backwards in almost instantaneous speed. Allows the user to retreat from the opponent.
Special: ---
Drawback: Takes away the number of usages Shunshin no Jutsu - Oshi (Body Flicker Technique - Push). Same distance applications apply. Same drawbacks apply when over using.
Description: User is able to move backwards in a straight line along the ground in almost instantaneous untraceable speed while temporarily masking the user's movements within 10 meters. A puff of smoke is occasionally used to disguise the user's movements. Supplement of Shunshin no Jutsu - Oshi (Body Flicker Technique - Push) while using same schematics.
Limit: Universal NinJutsu or Universal TaiJutsu, Must know Shunshin no Jutsu - Oshi (Body Flicker Technique - Push)
[/li][li]Shunshin no Jutsu - Ko (Body Flicker Technique - Arc)
Rank: "D"
Skill: NinJutsu/TaiJutsu
Effect: A Jutsu that allows a user to rush in an arc in almost instantaneous speed. Allows the user to avoid the opponent's attack and gaze.
Special: ---
Drawback: Takes away the number of usages Shunshin no Jutsu - Oshi (Body Flicker Technique - Push). Same distance applications apply. Same drawbacks apply when over using.
Description: User is able to move in an arc along the ground in almost instantaneous untraceable speed while temporarily masking the user's movements within 10 meters. User may move forward, or backwards if they know Tweh version of Shunshin. This Jutsu is used to get around and behind an opponent without sacrificing multiple Shunshins. Supplement of Shunshin no Jutsu - Oshi (Body Flicker Technique - Push) using same schematics.
Limit: Universal NinJutsu or Universal TaiJutsu, Must know Shunshin no Jutsu - Oshi (Body Flicker Technique - Push)
[/li][li]Shunshin no Jutsu - Kaunta (Body Flicker Technique - Counter)
Rank: "C"
Skill: NinJutsu/TaiJutsu
Effect: Attacks your opponent. Can't simply use "Kaunta" however way you want. It is a skill that allows you to read an opponent's Shunshin and change its movement to neutralize the opponent.
Special: ---
Drawback: Takes away the number of usages Shunshin no Jutsu - Oshi (Body Flicker Technique - Push). Same distance applications apply. Same drawbacks apply when over using.
Description: A shunshin designed as a counter, reading the shunshin of an opponent in order to alter its course and render it ineffective by predicting and following the same technique with a Shunshin no Jutsu (Body Flicker Technique) Variant of your own. Supplement of Shunshin no Jutsu - Oshi (Body Flicker Technique - Push) while using same schematics.
Limit: Universal NinJutsu or Universal TaiJutsu, Must know Must know Shunshin no Jutsu - Oshi, Ken'in, and Ko
[/li][li]Shunshin no Jutsu - Zanzō (Body Flicker Technique - Remaining Image)
Rank: "C"
Skill: NinJutsu/TaiJutsu
Effect: Affects the enemy's mind and will power by making after images.
Special: ---
Drawback: Takes away the number of usages Shunshin no Jutsu - Oshi (Body Flicker Technique - Push). Same distance applications apply. Same drawbacks apply when over using.
Description: A Jutsu to move so swiftly that an image of the technique's user is left behind while moving within 10 meters. Most often it is used to dodge an incoming attack and get behind the opponent to perform a counter-attack. When first learned user is able to perform 1 after image within 10 meters. Each time learned user is able to create an extra after image within 10 meters. May learn to perform up to 5 after images within a single Jutsu. Supplement of Shunshin no Jutsu (Body Flicker Technique - Push) while using same schematics. May be used with other Shunshin no Jutsu - Oshi (Body Flicker Technique).
Limit: Universal NinJutsu or Universal TaiJutsu, Must know Shunshin no Jutsu - Oshi, Ken'in, Ko, and Kaunta[/spoiler][/li][/ul]
Weapons
Primary Weapon: 1 polearm (spear), 2 long swords (katana), 1 great sword (nodachi)
- Negini
Rank: "C"
Type: Main, Bludgeoning/Piercing, Staff/Spear
Effect: Blunt stick like weapons used for bashing, attacking and defense that reaches within a certain length and genre. Some of these weapons are piercing, and slashing as well. Some of the weapons that fit in this genre are weapons that consist of blades at the end of the large staff like weapon.
Special: ---
Drawback: ---
Description: Types of weapons that are large staffs, or spear like weapons. These weapons range in the length of over five feet to even eight feet in length. These weapons are plentiful and diverse when it comes to mid range. These weapons range from the Bo, the Eku, the Ji, the Lathi, the Pudao, the Halberd, the Monk's spade, the Nagamaki, Naginata, the Quarterstaff, Spear, Taiaha, the Kanabo, the Yari. Different weapons with different styles of blades or staff creations.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 3,000 Ryo - Omouta & Imouta
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: A Sword with a blade between 3 feet to 4. These weapons range from any types of blades such as the long Sword, the Falchion, Katana, Tachi, Jian, Rapier, the Scimitr, the Shinai, and Waster. Any of these weapons or any weapon that fits within the length is considered as a long sword.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 4,000 Ryo - Sirakosaku
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: Any bladed weapon that is longer than 4 feet, to even a whopping 6 feet in length. weapons range from any types of blades such as the the Nodachi, the Great Sword, the Odachi, the Zanpacto. Any of these weapons or any weapon that fits within the length is considered as a long sword.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 8,000 Ryo
Secondary Items: 1 Sky Scroll
- Sky’s Scroll
Rank:: "C"
Type: Secondary (Five Slots)
Effect: The user will be able to learn ‘Sky’s Tribunal’, the ultimate attack for the ‘Sky’ portion of Tensora.
Special: None.
Drawback: This scroll is useless if the former Heir of Sky is still alive.
Description: The scroll is made of many small thin planks of wood strung together with tough flax. On the scroll is written the steps to learning ‘Sky’s Enlightenment’, the ultimate attack for the ‘Sky’ style portion of Tensora.
Limit: The user must kill the former Heir of Sky to open the scroll. The user will then have to write his/her name onto the scroll.
Cost: 20000, though this scroll is essentially useless unless the Heir of Sky is dead.
Non-Weapon Items
Character Depth
Personality:
Appearance: Picture of Naphenee
Background: