Universal Shop
Jan 2, 2015 6:06:29 GMT -7
Post by Father 'Suke on Jan 2, 2015 6:06:29 GMT -7
It had been a long time, or at least to say it was a long time since he last found himself in a shop in and of itself. For now he only persisted to carry a large amount of goods with him into the shop all on a cart and with all of these items he had them tagged perfectly in accordance with the sale’s clerk in front of him. It wouldn’t prove too terrible to say the least that he would persist to mark all the items at the correct price and label accordingly. Moving onwards from there however he could pay heed to looking about and gathering himself with a timely attitude before having the appropriate actions available to him now. Looking around he found the vials, they would be perfect to replace the materials of the old containers with and further aid in providing prospect for his medical pack.
Furthering in on this, he gazed around and spotted an appropriate looking material at his eyes and timely leisure as well. Coupons of building titles. Those would be most handy for him indeed as he now began to gather two of those up as well for which he could have what was needed. The extra storage space and a library would all prove most useful for him and he would pay heed to remember that for the utmost courtesy. Now with all the items on hand that he required himself to possess he would begin the sales process. “Hello there, I’d like to sell all of those items and buy these few here if that wouldn’t be too much of a problem.” If all was in order then he could be on his way but he awaited first to know ahead of time.
Selling
[/ul]- 1 individual | Sword, Longsword [Pristine] | Katana [48,000 Ryo]
- 1 individual | Polearm, Great (Masterwork) [13,000 Ryo]
- 15 meters | Rope, Silk (Overview) [4,050 Ryo]
- 1 individual | Goblet, Large (Overview) [500 Ryo]
- 1 individual | Stick Matches Book [200 Ryo]
- 2 individuals | Goggles [2,000 Ryo]
- 1 individual | 4 inch Length Flashlight (Overview) [1,000 Ryo]
- 1 individual | Axe, Great (Overview) [16,000 Ryo]
- 1 slot | Marbles (Large) (Overview) [1,800 Ryo]
- 2 slots | Senbon [11,400 Ryo]
- 2 slots | Caltrops [3,200 Ryo]
- 1 individual | The Rideback [75,000 Ryo]
- 1 individual | Boomerang, Average [4,000 Ryo]
- 1 individual | Scythe, Great [13,000 Ryo]
- 12 meters | Wire [2,400 Ryo]
- 1 individual | Clairaudient Fly Fingers [50,000 Ryo]
- 1 individual | Polearm, Great [Masterwork] | Spear [13,000 Ryo]
- 1 individual | Sword, Fencing [4,000 Ryo]
- 1 individual | Sword, Fullblade [16,000 Ryo]
- 1 individual | Cello, Large [12,000 Ryo]
- 1 individual | Shield, Heavy [8,000 Ryo]
- 10 individuals | Glow-stick [5,000 Ryo]
- 1 individual | BDU (Battle Dress Uniform) Jacket #1 [740 Ryo]
- 1 individual | BDU (Battle Dress Uniform) Trousers #1 [980 Ryo]
- 1 individual | BDU (Battle Dress Uniform) Jacket #2 [740 Ryo]
- 1 individual | BDU (Battle Dress Uniform) Trousers #2 [980 Ryo]
- 1 individual | BDU (Battle Dress Uniform) Jacket #3 [740 Ryo]
- 1 individual | BDU (Battle Dress Uniform) Trousers #3 [980 Ryo]
- 1 individual | BDU (Battle Dress Uniform) Jacket #4 [740 Ryo]
- 1 individual | BDU (Battle Dress Uniform) Trousers #4 [980 Ryo]
- 1 individual | Field Pack (medium) [3,700 Ryo]
- 1 individual | Triple Knife Holster Type 1 [620 Ryo]
- 10 individuals | Pouch: Elemental: Ice [7,500 Ryo]
- 20 individuals | Kunai (Overview) [10,000 Ryo]
- 20 individual | Pouch: Flash [10,000 Ryo]
- 1 individual | Jug (Overview) [1,950 Ryo]
- 1 individual | Wineskin (Overview) [500 Ryo]
- 1 individual | Large Flagon [1,000 Ryo]
- 1 individual | Ritual Book 400 pages | Book of the Gollum [120,000 Ryo]
- 1 individual | "Curse of the Werewolf" (Ritual Book 400 pages) [187,000 Ryo]
Sword, Longsword [Pristine] | Katana
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +8 Amour Points of Damage. A longsword (also spelled long sword, long-sword) is a type of sword characterized as having a cruciform hilt with a grip for two handed use and a straight double-edged blade of around 100–122 cm (39–48 in). The longsword is characterised not so much by a longer blade, but by a longer grip, which indicates a weapon designed for2-handed use or 1-handed use. Examples of Longswords: Katana, Jian, Tachi, Scimitr, Shinai, and Waster.
Limit: These items may be bought inside any Weapon Shop.
Cost: 48,000 Ryo
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +8 Amour Points of Damage. A longsword (also spelled long sword, long-sword) is a type of sword characterized as having a cruciform hilt with a grip for two handed use and a straight double-edged blade of around 100–122 cm (39–48 in). The longsword is characterised not so much by a longer blade, but by a longer grip, which indicates a weapon designed for2-handed use or 1-handed use. Examples of Longswords: Katana, Jian, Tachi, Scimitr, Shinai, and Waster.
Limit: These items may be bought inside any Weapon Shop.
Cost: 48,000 Ryo
Polearm, Great (Overview) [Masterwork +10 Striking Damage]
Rank: "B"
Type: Main, Piercing, Staff/Spear
Effect: A very large polearm, made for hurting things, badly.
Special: ---
Drawback: Due to the weapon's size each technique performed while wielding this weapon takes up 3 movements. Unable to perform Techniques with 2 or more attacks per Movement.
Description: A Two-Handed Weapon. These weapons do +12 Amour Points of Damage. A great polearm is 18 inches longer than a polearm and is too large for a Medium-size creature to use with 2-hands correctly. A large creature could use a polearm with two hands and will not suffer any drawbacks while wielding the weapon. A creature may learn Weapon Specialization: Speed Training to remove the drawbacks of Movement restrictions. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 13,000 Ryo
Rope, Silk (Overview)
Rank: "C"
Type: Main, Slashing, Soft Weapon
Effect: Rope made out of soft silk.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +4 Amour Points of Damage. Silk Rope comes in all thickness. The rope is a length of silk, twisted or braided together to improve strength for pulling and connecting. It has tensile strength but is too flexible to provide compressive strength. Rope is thicker and stronger than similarly constructed cord, line, string, and twine. When using Silk Rope over 1.2 m (1 to 4 feet) they are treated as a 2-handed weapon. Silk Rope under 1.2 m (1 to 4 feet) are treated as 1-handed weapons. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,050 Ryo per Bundle, 270 Ryo per Meter
Goblet, Large (Overview)
Rank: "C"
Type: Main, Container, Slot Holder, Holds 9 Doses, Goblet
Effect: A container that holds 9 Shots. Container can hold a Pint.
Special: ---
Drawback: ---
Description: A drinking vessel such as a glass that has a stem and base. A goblet is a chalice or footed cup intended to hold a drink. In general religious terms, it is intended for drinking during a ceremony. The Large Goblet can hold up to 9 doses.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 500 Ryo
Stick Matches Book
Rank: "C"
Type: Secondary, Accessory, 5 Boxers per Slot (200 Matches each box), Light
Effect: Item that creates a small open flame used to light up objects.
Special: ---
Drawback: Useless when wet. Must wait to dry.
Description: A match is a consumable tool for lighting a fire in controlled circumstances. They are commonly sold by tobacconists and many other kinds of shops. Matches are usually sold in quantity, packaged in match boxes or matchbooks. A match is typically a wooden stick (typical in the case of match boxes) or stiff paper stick (in the case of matchbooks) coated at one end with a material which will ignite from the heat of friction if struck against a suitable surface.
Limit: May be found at any Shop.
Cost: 1000 Ryo Per Slot
Goggles
Rank: "C"
Type: Secondary, 2 per Slot, Gadget, Apparel/Surveillance, Spectacles
Effect: Protective eyewear that usually encloses or protects the area surrounding the eye in order to prevent particulates, water or chemicals from striking the eyes.
Special: ---
Drawback: May hold up to 4 kinds of Surveillance Vision.
Description: There are different types of Goggles. There are different types of Goggles such as Cold Weather Goggles, Swimming, Power Tool Goggles, Blowtorch Goggles, Welding Goggles, Laboratory Goggles, and Aviation Goggles. Goggles are often worn as a fashion statement in certain subcultures, most often as part of the cybergoth subculture. They are usually worn over the eyes or up on the forehead to secure 'falls'. Goggles have enough carrying capacity for 4 types of Surveillance Vision. Does not fit in Scroll size Slots. May be Glasses.
Limit: These items may be bought inside any Gadget Shop.
Cost: 2,000 Ryo per Slot, or 1,000 Ryo Each
4 inch Length Flashlight (Overview)
Rank: "A"
Type: Secondary, 8 per Slot, Gadget, Survival, Light
Effect: A portable light source.
Special: ---
Drawback: ---
Description: Picture A flashlight is a hand-held portable electric-powered light source. Usually the light source is a small incandescent light bulb or light-emitting diode (LED). Typical flashlight designs consist of a light source mounted in a reflector, a lens to protect the light source and reflector, a battery or other power source, and a switch. In addition to the general-purpose hand-held flashlight, many forms have been adapted for special uses. These flashlights are 4 inch length with a 1 inch diameter.
Limit: These items may be bought inside any Gadget Shop.
Cost: 8,000 Ryo per Slot, or 1,000 Ryo Each.
Axe, Great (Overview)
Rank: "B"
Type: Main, Slashing, Axe
Effect: A very large axe, made for hurting things, badly.
Special: ---
Drawback: Due to the weapon's size each technique performed while wielding this weapon takes up 3 movements.
Description: A Two-Handed Weapon. These weapons do +16 Amour Points of Damage. A Great Axe is a superior 2-handed melee weapon in the heavy weapons group. A Greataxe is 18 inches longer than a War Axe and is too large for a Medium-size creature to use with 2-hands correctly. A large creature could use a Greataxe with two hands and will not suffer any drawbacks while wielding the weapon. A creature may learn Weapon Specialization: Speed Training to remove the drawbacks of Movement restrictions. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 16,000 Ryo
Marbles (Large) (Overview)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Bludgeoning, Ball
Effect: A small ball of colored glass or similar material used as a toy.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 10 meters. The Range Increment of this weapon is 10 meters. Sphere weapons. Normally made from glass however they could be made out of harder materials such as steel. Commonly used as a toy, but also useful for checking slopes, or as a nondamaging alternative to caltrops. One Slot covers a 2 meter square area. Creatures moving through or fighting in the area could fall and remain prone for the rest of the round. Normally 1 (2.54 cm) to 3 inches (7.62 cm) in diameter.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,800 Ryo per Slot, or 120 Ryo Each.
Senbon (Overview)
Rank: "B" Rank
Type: Secondary, 57 per Slot, Piercing, Senbon
Effect: Senbon are metal needles with a point at both ends. They often serve a medical purpose.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 10 meters. Are weapons used for acupuncture. For this reason, senbon deal non-lethal damage.
Limit: These items may be bought inside any Weapon Shop.
Cost: 5,700 Ryo per Slot, or 100 Ryo Each.
Caltrops (Overview)
Rank: "C" Rank
Type: Secondary, 16 per Slot, Piercing, Caltrops
Effect: A spiked device thrown on the ground to impede characters.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +1 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A caltrop is a 4-pronged iron spike crafted so that one prong faces up no matter how the caltrop comes to rest. The user scatters caltrops on the ground in the hope that the opponent steps on them or at least forced to slow down to avoid them. 1 slot of caltrops cover an area 2 meter squared. Each time a creature moves into an area covered by caltrops or spends a round fighting while standing in an area, they may step on one. If the opponent steps on a caltrop the Caltrop deals 1 Armour Points of Damage, and the opponent's movements is reduced by 1/2 because its foot is wounded. This movement penalty lasts for 24 hours, or until the creature is treated with a First Aid: Healing Hard Check, or they are healed from minor wounds. A charging or running creature must immediately stop if it steps on a caltrop.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
The RideBack
Rank: "S"
Type: Main, Gadget, Mechanical, Transportation
Effect: A mechanical transportation device with a rider riding on a mount form with 2 wheels giving mobility and speed as well as the ability to move in 3 dimensions.
Special: ---
Drawback: ---
Description: Picture ; Picture ; Picture ; Picture ; Picture A 2 legged, 2 wheeled retractable vehicle with the ability to maneuver in 3 dimensions. It feels like riding on someone's back when driving it. Recognizes simple verbal commands. Controlling is through accelerator and handle movements and spoken orders. It responds by shifting the user's weight from side to side. It has sensors pointed at the rider so it's "self aware" of the rider's status and actions. The RideBack comes with a Class 1 Sensor System (normally found on puppets; Price includes System, advanced Systems may be purchased). The Handles controls the Arms, and a Hydraulic system is implemented to control the arms. The RideBack has 2 forms; 1st a Stand Form; bipedal human standing on the 2 wheels. Each leg may move like a human including knee joints. Mobility over Speed. 2nd is Spread Legs; Legs spread across, in front and back of the seat with a lowered center of gravity. Speed over Mobility. Stand Form has a height of 8 feet while Spread Legs Form has a length of over 9 feet. The Seat acts as a Saddle and the user may perform Mounted Combat on RideBack. Note: In order to know how to use, user must first purchase a Book: Reference Book (Overview) book dedicated to RideBacks. Must learn Riding, Land-Based (Mount).
Limit: These items may be bought inside any Gadget Shop outside of Hidden Villages with a 20% chance of finding. This item may be found in any of the inventors shops at all times.
Cost: 75,000 Ryo
Boomerang, Average (Overview)
Rank: "C"
Type: Main, Bludgeoning, Club
Effect: A boomerang is made of wood and is flat, with a long haft, a pronounced forward curve, and a sharp backward bend at the head.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 10 meters. The boomerang is primarily a hunting tool, but it is not uncommon for these versatile thrown weapons to be carried into battle. A boomerang is made of wood and is flat, with a long haft, a pronounced forward curve, and a sharp backward bend at the head. Though the boomerang can be used in melee, it is not designed for such a purpose. A thrown boomerang does not fly in a returning path; returning boomerangs are solely recreational. These weapons reach up to just under 1.2 m (4 feet) in length.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
Scythe, Great (Overview)
Rank: "B"
Type: Main, Piercing/Slashing, Scythe
Effect: A very large scythe, made for hurting things, badly.
Special: ---
Drawback: Due to the weapon's size each technique performed while wielding this weapon takes up 3 movements.
Description: A Two-Handed Weapon. These weapons do +12 Amour Points of Damage. A great scythe is 18 inches longer than a scythe and is too large for a Medium-size creature to use with 2-hands correctly. A large creature could use a scythe with two hands and will not suffer any drawbacks while wielding the weapon. A creature may learn Weapon Specialization: Speed Training to remove the drawbacks of Movement restrictions. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 13,000 Ryo
Wire (Overview)
Rank: "C"
Type: Main, Slashing, Soft Weapon
Effect: Metal drawn out into the form of a thin flexible thread or rod.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +4 Amour Points of Damage. Wire is a single, usually cylindrical, flexible strand or rod of metal. Wires are used to bear mechanical loads and to carry electricity and telecommunications signals. Wire is commonly formed by drawing the metal through a hole in a die or draw plate. Standard sizes are determined by various wire gauges. When using Wire over 1.2 m (1 to 4 feet) they are treated as a 2-handed weapon. Wire under 1.2 m (1 to 4 feet) are treated as 1-handed weapons. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 3,000 Ryo per Bundle, 200 Ryo per Meter
Clairaudient Fly Fingers
Rank: "S"
Type: Main, Gadget, Surveillance, Transmitter
Effect: A device etched with gloves to allow the user to listen through walls.
Special: ---
Drawback: ---
Description: Etched with copper wires, this leather glove has vibration sensitive disks in the fingertips that are each connected to a tiny bugle. When the activated fly fingers are pressed against a surface, the glove senses sound vibrations from the other side of the surface, amplifies them, and transmits them to the bugle. Most of these bugles are attached to headsets, piping the sound directly into the user’s ear, but the bugle can be detached from the headset if desired. Using clairaudient fly fingers allows the user to ignore some of the penalties associated with listening through solid objects. User can reduce the penalties by up to 25 per Technician's Craft Class Level. User must be touching the intervening wall or door to gain this bonus. For comparison, listening through a door or window usually increases Observation Skill check with Listening by 25 and listening through a 1-foot thick stone wall increases the check by 75. Clairaudient fly fingers only ignore check increases for listening through objects, not penalties for distance or distractions.
Limit: These type of items may be bought inside any Gadget Shop with a 15% chance.
Cost: 50,000 Ryo Each
Polearm, Great [Masterwork] | Spear
Rank: "B"
Type: Main, Piercing, Staff/Spear
Effect: A very large polearm, made for hurting things, badly.
Special: ---
Drawback: Due to the weapon's size each technique performed while wielding this weapon takes up 3 movements. Unable to perform Techniques with 2 or more attacks per Movement.
Description: A Two-Handed Weapon. These weapons do +12 Amour Points of Damage. A great polearm is 18 inches longer than a polearm and is too large for a Medium-size creature to use with 2-hands correctly. A large creature could use a polearm with two hands and will not suffer any drawbacks while wielding the weapon. A creature may learn Weapon Specialization: Speed Training to remove the drawbacks of Movement restrictions. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 13,000 Ryo
Sword, Fencing (Overview)
Rank: "C"
Type: Main, Piercing, Sword
Effect: A thin, light, sharp-pointed sword used for thrusting.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +6 Amour Points of Damage. User cannot wield a Fencing sword with 2 hands in order to apply 1/2 extra damage of the weapon. A relatively long-bladed sword characterized by a complex hilt which is constructed to provide protection from the hand wielding it. The blade might be broad enough to cut some degree, the long thin blade lends itself to thrusting. Generally reaches between 100–122 cm (39–48 in). Examples of Fencing Swords: Rapier, Epee, and Sabre.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
Sword, Fullblade (Overview)
Rank: "B"
Type: Main, Slashing, Sword
Effect: A very large sword, made for hurting things, badly.
Special: ---
Drawback: Due to the weapon's size each technique performed while wielding this weapon takes up 3 movements.
Description: A Two-Handed Weapon. These weapons do +16 Amour Points of Damage. A fullblade is 18 inches longer than a greatsword and is too large for a Medium-size creature to use with 2-hands correctly. A large creature could use a fullblade with two hands and will not suffer any drawbacks while wielding the weapon. A creature may learn Weapon Specialization: Speed Training to remove the drawbacks of Movement restrictions. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 16,000 Ryo
Cello, Large (Overview)
Rank: "C"
Type: Main, Instrument
Effect: The cello is a bowed string instrument. A person who plays a cello is called a cellist.
Special: ---
Drawback: ---
Description: It is played with a bow much like the violin. It is also shaped liked a violin but is much larger. The cello is about four feet long and one and a half feet across at its widest part and, therefore, this member of the violin family is played sitting down. Supported by an end pin which is placed on the floor, the cello is then placed between the knees of the musician and played with a large bow. The cello, like a violin, also has four strings and notes are changed on the instrument when the musician changes his or her fingerings on the neck of the instrument. The cello's range can, therefore, extend over more than four octaves.
Limit: These types of items may be capable of being bought inside any Musical Shop.
Cost: 12,000 Ryo
Shield, Heavy (Overview)
Rank: "C"
Type: Main, Weapon, Bludgeoning, Shield
Effect: A broad piece of metal or another suitable material, held by straps or a handle attached on one side.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +4 Amour Points of Damage. An item where the user straps to their forearm and grip it with their hand. A heavy shield is so heavy that the user cannot use their shield hand for anything else. Wood and steel shields offer the same basic protection, though they respond differently to special attacks. These items are used as protection against blows or missiles or can be used as a weapon. Heavy Shields are never larger than 1.2 m (4 feet) in size.
Limit: These items may be bought inside any Weapon Shop.
Cost: 8,000 Ryo
Glow-stick (Overview)
Rank: "A"
Type: Secondary, 16 per Slot, Gadget, Survival, Light
Effect: Glow-Sticks that release no heat. Ideal for camping and emergency uses.
Special: ---
Drawback: ---
Description: Picture These 6 inch glow sticks are 15mm in diameter a long bright glow. Each stick is individually packaged and includes a lanyard for easy hanging. Simply snap to activate (one time use). Sticks are non toxic and create no heat. Ideal for camping and emergency situations. Each stick lasts for 12 hours. A glow stick is a single-use translucent plastic tube containing isolated substances that, when combined, make light through chemiluminescence and so does not require an electrical power source. Glow sticks are often used for recreation, but may also be relied upon for light during military, police, fire, or EMS operations.
Limit: These items may be bought inside any Gadget Shop.
Cost: 8,000 Ryo per Slot, 500 Ryo Each.
BDU (Battle Dress Uniform) Trousers (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 6 Slots (2 for pads), Trousers
Effect: Protective trousers that are able to hold additional items.
Special: ---
Drawback: ---
Description: The BDU trouser is worn with a 2-inch nylon web belt, and features Velcro pouches for knee pad inserts quick are equivalent to 1 slot each, 2 forward-tilted thigh storage pockets with elastic drawstring and Velcro for closure during movement which are equivalent to 1 slot unable to hold a scroll length object, and 2 calf storage pockets one on each pant leg with a Velcro closure which are equivalent to 1 slot each unable to hold a scroll length object. In addition, the pants legs can be bloused and must not extend past the third eyelet boots.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 980 Ryo
BDU (Battle Dress Uniform) Jacket (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 3 Slots (2 for pads), Jacket
Effect: Protective Jacket that are able to hold additional items.
Special: ---
Drawback: ---
Description: The BDU jacket uses hook-and-loop-backed attachments to secure items such as name tapes, rank insignia, and shoulder patches and tabs, as well as recognition devices such as the Hidden Village patch. Made to minimize the infrared silhouette. The jacket's Mandarin collar is worn up in combat to fit body armor, and worn in the down position otherwise. Has 2 chest pockets that holds 1/2 a slot unable to hold a scroll inside. It has Elbow pockets for elbow pads that equal 1 slot each. Each pocket insert pockets also utilize hook-and-loop closure. There is a pocket for 3 pens on the left arm of the jacket, and blouse bellows for increased mobility.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 740 Ryo
Field Pack (Medium) (Overview)
Rank: "A"
Type: Main, Tailor, Slot Holder, Holds 40 Slots (40 for Items of Scroll Length), Bag
Effect: A field back pack which could be attached for carrying either on the individual equipment belt at the small of the back, or on the shoulders attached to the individual equipment belt suspenders, or attached to a detachable field pack frame.
Special: ---
Drawback: ---
Description: Picture This field bag has 3 external pouches with drawstring and fastex clip closure for each pouch with drainage grommets on all pouches. The main compartment dimensions is Length of 14 inches, Width of 6.5 inches, Height of 20 inches. The 3 individual external pouches hold up to 2 slots of items of scroll length each. The large bag inside is able to hold 34 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 3,700 Ryo
Triple Knife Holster Type 1 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 1 and 1/2 Slots (1 and 1/2 for Items of Scroll Length), Holster
Effect: A sheath used primarily to keep a fix blade inside.
Special: ---
Drawback: ---
Description: Picture A holster that is able to fit 3 knives, kunai, or smaller objects that have the same length of a scroll but the same width of a knife such as senbon within a 3 pouches side by side. This holster is able to be attached to any part of the body as long as there is a strap to keep the holster in place such as the forearm, the thigh, and even the shoulder blade. However it does not fit inside a boot. When purchasing the pouches can have an opening on either side for the kunai or knife.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 620 Ryo
Pouch: Elemental: Ice
Rank: "A"
Type: Secondary, 15 per Slot, Explosive, Pouch
Effect: A small ball pouch in 1.4 inch sphere that causes an explosion after a few seconds of hurling. Designed to release the ice element to freeze opponents into a solid block.
Special: ---
Drawback: May harm the user if not thrown right.
Description: This is a pouch that explodes releasing a mass amount of normal ice in a large area the moment it makes contact with an object. The moment the pouch explodes it releases a massive ball of ice spikes outwards from the point of origin. The grenade has a complete entrapment distance of 5 meters diameter, with a wounding/limb entrapment of 15 meter diameter. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 11,250 Ryo per Slot, or 750 Ryo Each.
Kunai (Overview)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Pouch: Flash
Rank: "A"
Type: Secondary, 15 per Slot, Explosive, Pouch
Effect: A small ball pouch in 1.4 inch sphere that causes an explosion after a few seconds of hurling. Is able to be attached to clothing, and bursts
Special: ---
Drawback: May harm the user if not thrown right.
Description: A Flash Pouch, is a non-lethal weapon. These pouches are used to temporally neutralize the combat effectiveness of enemies by usually disorienting their sight. When making contact it releases a flash of light that momentarily activates all light sensitive cells in the eye, making vision impossible for approximately 5 seconds until the eye restores itself to its normal, un-stimulated state. The flash pouch has a diameter damage of 15 meters. It releases the flash the moment it hits a hard surface the moment it touches after a harsh throw.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 7,500 Ryo per Slot, or 500 Ryo Each.
Jug (Overview)
Rank: "C"
Type: Main, Container, Slot Holder, Holds 38 Doses, Jug
Effect: A container that holds 38 Shots. Container can hold 2 Quarts.
Special: ---
Drawback: ---
Description: A jug is a type of container commonly used to hold liquid. It has an opening, often narrow, from which to pour or drink, and often has a handle. Most jugs throughout history have been made of ceramic, glass or plastic. Some cultures created liquid holding vessels by making woven baskets lined with a sealer. A jug is a large container with a narrow mouth and handle for liquids, and may be used to describe thin plastic sealed shop packaging for milk and other liquids. This container can hold up to 38 doses.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 1,950 Ryo
Wineskin (Overview)
Rank: "C"
Type: Main, Container, Slot Holder, Holds 9 Doses, Wineskin
Effect: A container that holds 9 Shots. Container can hold a Pint.
Special: ---
Drawback: ---
Description: A bota bag or wineskin is a traditional liquid receptacle. Typically, it is made of leather (when made of goatskin it is known as a goatskin itself), and is used to carry wine, although any liquid will do. This container can hold up to 9 doses.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 500 Ryo
Large Flagon
Rank: "C"
Type: Main, Container, Slot Holder, Holds 19 Doses, Jug
Effect: A container that holds 19 Shots. Container can hold a Quart.
Special: ---
Drawback: ---
Description: A flagon is a large leather, metal or ceramic vessel, commonly a pitcher, often used for drink, whether this be water, ale, or something else. This container can hold up to 19 doses.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 1,000 Ryo
Ritual Book 400 pages | Book of the Gollum
Rank: "C"
Type: Main, Book, Reference Book
Effect: A book intended to be consulted for information on specific matters rather than read from beginning to end.
Special: ---
Drawback: ---
Description: A reference work is a book or serial publication to which one can refer for confirmed facts. The information is intended to be found quickly when needed. Reference works are usually referred to for particular pieces of information, rather than read beginning to end. The writing style used in these works is informative; the authors avoid use of the first person, and emphasize facts. Many reference works are compiled by a team of contributors whose work is coordinated by one or more editors rather than by an individual author. Indexes are commonly provided in many types of reference work.
Limit: These items may be bought inside any Book Shop.
Cost: 6,000 Ryo
- Hypersensitivity
Rank: "B"
Type: Augmentation
Effect: User is particularly sensitive to their surroundings.
Special: To perform: 3 hours; Duration: Permanent
Drawback:
Description: Takes up 3 Augmentation Points. User gains a +10 Ritual bonus to Observation checks. Also invisible opponents gain no advantages related to hitting the user in melee. Darkness and poor visibility in general reduces the user's movements to 3-quarters normal instead of 1-half.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo - Scent
Rank: "B"
Type: Augmentation
Effect: User can detect approaching opponents, sniff out hidden opponents, and track by sense of smell.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Takes up 2 Augmentation Points. User can also identify familiar odors the way humans do familiar sights. User gain the Scent technique "D" Rank. Please look in the Scent Technique Tree for more information. User may learn all techniques within the Technique Tree.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo - Light Sensitivity
Rank: "C"
Type: Augmentation
Effect: The Target's eyes cannot adjust to bright light.
Special: To perform: 2 hours; Duration: Permanent
Drawback: ---
Description: Drawback - Gives Back 1 Augmentation Point. An Augmentation Ritual that alters the Target's eyesight and eye sensitivity to light. Abrupt exposure to bright light (such as sunlight) blinds the Target for 1 round. On subsequent rounds, the Target take a -1/2 Increment Range on ranged weapons, +5 penalty on Observation and Evidence Analysis checks as long as the Target remains in the affected area.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo - Unnatural Face
Rank: "C"
Type: Augmentation
Effect: The arrangement of the Target's facial features changes drastically.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Takes up 0 Augmentation Points. A ritual that dramatically alters the Target's face, transforming it into a brand new face. The new face must still be human, or the same race as the creature before having the Augmentation Ritual performed. The Target's features may also be distorted or exaggerated. Change is determined prior to the performance of the Ritual. Target may alter their face with this ritual 3 times. A 4th time will result in deformation and necrosis against the target's face.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 4,000 Ryo - Fangs
Rank: "C"
Type: Augmentation
Effect: Target's teeth are a Transmutation and can transform into vicious fangs.
Special: To perform: 1 hour; Duration: Permanent
Drawback: ---
Description: Takes up 1 Augmentation Point. Target gains a vicious bite attack that deals piercing damage dependent on the Target's size: Small 5 Armour Points, Medium-size 10 Armour Points, Large 15 Armour Points. The Target's bite is treated as a Natural Weapon. This Augmentation Ritual can be used in conjunction with the Acidic Saliva or Venomous Bite Augmentation Ritual.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo - Wall Crawler
Rank: "B"
Type: Augmentation
Effect: User can walk walls and cling to ceilings like a spider.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Takes up 2 Augmentation Points. User has tiny barbs on their hands and feet to facilitate climbing, and the user's fingers and toes secrete a transparent adhesive that lets them cling to smooth surfaces. As long as the user's hands and feet are uncovered or "lightly" covered, the user can climb perfectly smooth, flat, vertical surfaces.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo - Unnatural Skin
Rank: "C"
Type: Augmentation
Effect: The color of the Target's skin or exoskeleton changes drastically, assuming a hue or texture that is both unnatural and atypical of the target.
Special: To perform: 1 hour; Duration: Permanent
Drawback: ---
Description: Takes up 0 Augmentation Points. This ritual alters the Target's skin color through the Augmentation ritual. Target's skin might be a single color, splotched, or patterned in some freakishly unnatural way (or natural, however completely altered). The Target's skin might gain dynamic pigments that change color based on outside stimuli, such as exposure to ultraviolet light. Change is determined prior to the performance of the Ritual. Target may alter their skin pigment with this ritual 3 times. A 4th time will result in deformation and necrosis against the target's skin.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 4,000 Ryo
Ritual Book 400 pages
Rank: "C"
Type: Main, Book, Reference Book
Effect: A book intended to be consulted for information on specific matters rather than read from beginning to end.
Special: ---
Drawback: ---
Description: A reference work is a book or serial publication to which one can refer for confirmed facts. The information is intended to be found quickly when needed. Reference works are usually referred to for particular pieces of information, rather than read beginning to end. The writing style used in these works is informative; the authors avoid use of the first person, and emphasize facts. Many reference works are compiled by a team of contributors whose work is coordinated by one or more editors rather than by an individual author. Indexes are commonly provided in many types of reference work.
Limit: These items may be bought inside any Book Shop.
Cost: 6,000 Ryo
- Uncontrollable Rage
Rank: "C"
Type: Augmentation
Effect: User's body produces far too much testosterone and adrenaline, making it impossible to keep their anger from getting the better of them.
Special: To perform: 3 hour; Duration: Permanent
Drawback: ---
Description: Drawback - Gives Back 4 Augmentation Points. Whenever the user encounters a character who's attitude toward them that is not Helpful, the user must make a Will Save or attack that character. The Save of the save is based on the character's attitude. Friendly is 5, Indifferent is 10, Unfriendly is 15, and Hostile is 20.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo - Pheromone Repulsion
Rank: "C"
Type: Augmentation
Effect: The Target releases pheromones that other creatures find repulsive.
Special: To perform: 12 hours; Duration: Permanent
Drawback: The Target cannot take this drawback if they have the Pheromone Attraction Augmentation.
Description: Drawback - Takes up 1 Augmentation Point. The Target takes a +20 Ritual penalty on all Acting and Handle Training checks made against creatures within 10 meters of the Target.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo - Achilles Heel
Rank: "C"
Type: Augmentation
Effect: User has a major weakness that can be exploited.
Special: To perform: 1 hours; Duration: Permanent
Drawback: ---
Description: Drawback - Gives Back 2 Augmentation Points. Any attack on this small spot gains an additional +20 Armour Ponts.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 9,000 Ryo Performing Price: 2,000 Ryo - Unnatural Eyes
Rank: "C"
Type: Augmentation
Effect: The color of the Target's eyes change drastically.
Special: To perform: 2 hours; Duration: Permanent
Drawback: Cannot alter Bloodlimit Eyes, cannot alter Normal Eyes to have Bloodlimit Eyes.
Description: Takes up 0 Augmentation Points. An Augmentation Ritual which alters the Target's eyes to a color of the target's choice prior to the ritual performance. The color, whatever it may be, is unnatural and atypical of the Target's species. Perhaps the Target's eyes turn dead black, maybe they change color to suit the Target's mood, or perhaps they glow faintly in the dark.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 4,000 Ryo - Unnatural Face
Rank: "C"
Type: Augmentation
Effect: The arrangement of the Target's facial features changes drastically.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Takes up 0 Augmentation Points. A ritual that dramatically alters the Target's face, transforming it into a brand new face. The new face must still be human, or the same race as the creature before having the Augmentation Ritual performed. The Target's features may also be distorted or exaggerated. Change is determined prior to the performance of the Ritual. Target may alter their face with this ritual 3 times. A 4th time will result in deformation and necrosis against the target's face.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 4,000 Ryo - Claws
Rank: "C"
Type: Augmentation
Effect: Target's hands are a Transmutation and can transform into sharp claws.
Special: To perform: 2 hours; Duration: Permanent
Drawback: ---
Description: Takes up 1 Augmentation Point. Target gains the ability to transform their hands into sharp claws gaining additional slashing damage per unarmed attack depending on the Target's size. a single claw attack that deals slashing damage dependent on your size: Small 5 Armour Points, Medium-size 10 Armour Points, Large 15 Armour Points. Target's hands are treated as natural weapons. Having claws does not adversely affect the Target's manual dexterity. This Augmentation Ritual may be performed on 1 hand only at half the price, and half the amount of time to perform.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo
Fangs
Rank: "C"
Type: Augmentation
Effect: Target's teeth are a Transmutation and can transform into vicious fangs.
Special: To perform: 1 hour; Duration: Permanent
Drawback: ---
Description: Takes up 1 Augmentation Point. Target gains a vicious bite attack that deals piercing damage dependent on the Target's size: Small 5 Armour Points, Medium-size 10 Armour Points, Large 15 Armour Points. The Target's bite is treated as a Natural Weapon. This Augmentation Ritual can be used in conjunction with the Acidic Saliva or Venomous Bite Augmentation Ritual.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo - Thick Fur Coat
Rank: "C"
Type: Augmentation
Effect: Target grows a thick, protective layer of fur over their body.
Special: To perform: 12 hours; Duration: Permanent
Drawback: A creature with fur, scales, or chitin cannot gain this Augmentation Ritual.
Description: Takes up 1 Augmentation Point. Target gains a resistance to extreme cold temperatures. No numbers is applied as this is honor based. No other benefits other than the Target having a thick fur coat of hair.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 12,000 Ryo Performing Price: 9,000 Ryo - Adrenaline Jolt
Rank: "B"
Type: Augmentation
Effect: User can flood their bloodstream with extreme amounts of adrenaline to temporarily boost their Strength or Movements.
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Takes up 3 Augmentation Points. Once per day, without taking a movement, the user can temporarily increase their TaiJutsu power by +10 Armour Points or their Movements by 1d4+1 points. The increase lasts for a number of rounds equal to 3 +1 per Class Level.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo - Darkvision
Rank: "B"
Type: Augmentation
Effect: User gains Darkvision
Special: To perform: 3 hours; Duration: Permanent
Drawback: ---
Description: Takes up 3 Augmentation Points. User can see in total darkness out to a range of 20 meters. Darkvision is black and white only but is otherwise like normal sight.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 23,000 Ryo Performing Price: 17,000 Ryo - Enlarged Form
Rank: "S"
Type: Augmentation
Effect: User grows, becoming a freakishly large specimen of their kind.
Special: To perform: 12 hour; Duration: Permanent
Drawback: ---
Description: Takes up 6 Augmentation Points. User becomes as large as the user's size category allows (8 feet for Medium-size characters, 4 feet tall for Small Characters). However, the user functions in many ways as if they were 1 size category larger. Whenever the user Roleplays they are treated as Large if that's advantageous to the user. Movements, and Damage Reduction is equal to that of a Large Creature while maintaining the Medium Size. The user is also considered to be Large when determining whether a creature's special attacks based on size (such as Swallow Whole) affect the user.
Limit: Must be a Ritualist for Augmentation Rituals.
Cost: Market Price: 48,000 Ryo Performing Price: 36,000 Ryo
[/spoiler]
Buying
- 27 individuals | Vial 50 ml [2,700 Ryo]
- 1 individual | Storage, Basic [2,500 Ryo]
- 1 individual | Library, Luxury [150,000 Ryo]
Vial 50 ml (Overview)
Rank: "C"
Type: Secondary, 16 per Slot, Container
Effect: A container that holds 1 Shot. Container can hold 50 ml of a substance.
Special: ---
Drawback: ---
Description: Picture A glass bottle that may hold up to 50 ml of contents. It has the dimensions of 43 millimeters in diameter by 73 millimeters (1.69 inches x 2.87 inches). This bottle may hold a variety of objects from liquids, to powders, to small capsules, to even gasses. A 50 ml vial may carry 1 dose of a mixture.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
Storage, Basic
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A room in which things are stored.
Special: ---
Drawback: ---
Description: This empty room has rough walls and an unfinished (possibly dirt) floor. Due to the need for aisles and sensible stacking, a typical storage component offers about 2,000 cubic feet of usable storage space. If you need a greater capacity, you can purchase this component multiple times. You can turn a storage space into a vault.
Limit: Must be created by a Construction Crafter.
Cost: 2,500 Ryo
Library, Luxury
Rank: "S"
Type: Main, Room, 2 Stronghold Space, Craftsman Room
Effect: A collection of manuscripts, publications, and other materials for reading, viewing, listening, study, or reference.
Special: ---
Drawback: ---
Description: Floor-to-ceiling glass-fronted cabinets with top-hinged doors keep the books here in pristine condition. The ladders slide along on wheels and rails for both safety and convenience. The marble floor has symbols inlaid that denote the section of the library in which you stand. The library includes two private study carrels and a number of smaller tables. A single large table allows a researcher more space to spread out texts or large maps. This library can hold up to six different lots of books on specific subjects. For example, it could contain books on religion, general knowledge, the planes, arcana, nature, and history. The Books Component has prices and information for book lots. If you need a greater capacity, purchase this component multiple times.
Limit: Must be created by a Construction Crafter.
Cost: 150,000 Ryo
Rank: "C"
Type: Secondary, 16 per Slot, Container
Effect: A container that holds 1 Shot. Container can hold 50 ml of a substance.
Special: ---
Drawback: ---
Description: Picture A glass bottle that may hold up to 50 ml of contents. It has the dimensions of 43 millimeters in diameter by 73 millimeters (1.69 inches x 2.87 inches). This bottle may hold a variety of objects from liquids, to powders, to small capsules, to even gasses. A 50 ml vial may carry 1 dose of a mixture.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
Storage, Basic
Rank: "C"
Type: Main, Room, 1 Stronghold Space, Craftsman Room
Effect: A room in which things are stored.
Special: ---
Drawback: ---
Description: This empty room has rough walls and an unfinished (possibly dirt) floor. Due to the need for aisles and sensible stacking, a typical storage component offers about 2,000 cubic feet of usable storage space. If you need a greater capacity, you can purchase this component multiple times. You can turn a storage space into a vault.
Limit: Must be created by a Construction Crafter.
Cost: 2,500 Ryo
Library, Luxury
Rank: "S"
Type: Main, Room, 2 Stronghold Space, Craftsman Room
Effect: A collection of manuscripts, publications, and other materials for reading, viewing, listening, study, or reference.
Special: ---
Drawback: ---
Description: Floor-to-ceiling glass-fronted cabinets with top-hinged doors keep the books here in pristine condition. The ladders slide along on wheels and rails for both safety and convenience. The marble floor has symbols inlaid that denote the section of the library in which you stand. The library includes two private study carrels and a number of smaller tables. A single large table allows a researcher more space to spread out texts or large maps. This library can hold up to six different lots of books on specific subjects. For example, it could contain books on religion, general knowledge, the planes, arcana, nature, and history. The Books Component has prices and information for book lots. If you need a greater capacity, purchase this component multiple times.
Limit: Must be created by a Construction Crafter.
Cost: 150,000 Ryo
Selling Total: 604,704/2 = 302,352 Ryo
Buying Total: 155,200 Ryo
Total: +146,152 Ryo[/spoiler]