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[/b] Rank: "C" Rank Type: Main, Weapon, Crossbow Effect: The smallest of all crossbows. They can be held with one hand, and sometimes even mounted on the forearm. Special: --- Drawback: Small in size and because of that they are unable to reach the same strengths as other Crossbows. Description: A small hand held crossbow no larger than a forearm. They are compact in size and can be hidden well. A 50 lb Draw Pistol Crossbow is able to shoot an average bolt at speeds of 86 mps with the accuracy of the user's ability. Limit: Capable of being bought in any Hunting Shop. Cost: 12,000 Ryo [/blockquote]
APPAREL
Repeater Clip 10 Slot (Overview) x2 Rank: "C" Type: Main, Slot Holder, Holds 10 Slot worth of Bolts Effect: A clip that can be attached to any crossbow along the bottom to allow a user to shoot bolts at the same rate as a Bowman shoots their arrows before having to reload. Special: --- Drawback: May only be attached to Rifle Crossbows. Takes time to load up a clip and cannot be reloaded in battle. It's best to carry multiple clips beforehand. Description: A clip that can be attached to a crossbow along the bottom or the top of it. This clip is a cylinder clip magazine that holds up to 10 slots (100 bolts). Reloading a clip takes the same amount of movements as reloading a single bolt. Limit: Can be bought at any Hunting Shop. Cost: 3,000
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SECONDARY
Boruto (Bolt) [20 Slots] Rank: "C" Type: Secondary, Weapon, 10 per Quiver Slot, Arrow Effect: A short arrow for use with a crossbow. A long thin missile pointed at one end and usually with feathers at the other, fired from a crossbow. Special: --- Drawback: Heavier, yet smaller, and for that they are easy to lose within combat. Description: The bolt is an item that measures to be a good one to one and a half feet in length with a centimeter diameter. Bolts created from carbon fiber or out of hard, sturdy and strong wood. Created to be completely smooth the Bolt is divided into three parts. The Arrowhead, the deadly part of the arrow used to puncture the skin using a sharp Arrowhead. The shaft of the arrow is used for distance. The Shaft is the part that is created out of wood or carbon fiber used to let the arrow sail without completely collapsing to the floor. The Fletching is the part that gives the arrow the speed and extra power in distance by allowing the arrow better control of moving in a straight line. All three is needed to better the arrow, to give it the power needed to take down game. Bolts and arrows have different flight characteristics. Bolts fall at the same rate, independent of the speed of flight. Arrows, in contrast, depend on gaining lift in flight, and hence have their centre of balance at a point about 9% of their length forward of their center. This is called "point planning". The bolt is created using the knowledge of strength and force. This means a heavier bolt propelled by a strong force. Limit: Can be bought at any Hunting Shop. Cost: 100 Ryo per Arrow; 1,000 Ryo per Quiver Slot
Kazuto is one deemed as a smooth character. His constant flirtatious attitude towards anything halfway decent with a vagina is proof that he is indeed a man as well as a pervert. Cheating on women, jumping from one to another is just another way of life for him. Endless alias's keep his game good so he won't get a bad name for himself. Though for his amusement he has at least 4 he uses constantly with different demographics that he's slightly famous with. Such as the accountant that fucks his woman and the next day they somehow magically wake up with 5000 ryo in their pockets. Or the drunk hobo who has an 11 inch penis.
Though he isn't all bad. He loves animals very much. He even wants to join a clan that specializes in using animal companions for battle. Of course it was the Inuzuka based in the village hidden in the leaves. He has never been their but would love to one day step foot in the threshold of their village and escape the third world country. His allegiance is one of those loose ones where he will listen whenever the fuck he feels like it and service the village when he feels like it too. Meaning this man is not trustworthy when it comes to duty towards a master. The Samurai's enemy.
Third trait happens to be his special skill. The ability to trick people. Assuming personalities and different faces through henge for trickery is something he does in his spare time. Hence why he can have an 11 inch penis that looks like a fucking hobo. The old Amekage sent him on plenty of missions involving intrusion into other's places and most of them have gone smoothly. Except for that one time he banged the feudal lord's hot ass daughter and impregnated her. Then dead beated like a pro and fled back to Amegakure.
A good laugh that was. More of a carefree laugh that he has meaning he really gives little fucks about anyone. None of the bitches he fucks, his parents, his kage. Nope. Nothing. A pure asshole to all with a great fucking sense of humor. Pure and utter fucked up attitude to authority is his means of getting off other than actually getting off inside of someone. Their are no days better than these and simply put this guy will not fucking change for no one.
Lastly, Kazuto's rage. When he is angry their is no frowns. No yelling. A smirk and a flared fire in his eyes to show that he means business appears. When this happen is when shit is most dangerous. The first thing in his way is going to die and if it doesn't die it will at least be maimed and not able to function properly anymore. Friend or machine.
APPEARANCE
Looks. He has it all, in fact he has many forms of it. 6 forms in fact. 4 of them are famous while the other 2 are for other purposes. The first is obviously himself. He wears a suit with different colored dress shirts under them. Though his favorite is the yellow one. His favorite color is yellow therefor he will wear yellow. Dress slacks and dress shoes follow suit or so to speak. The brimmed hat on his head has an yellow cloth at the base circling around it.
The next type of person he ends up being is a doctor. A gynecologist in fact so he spends his times sometimes in an office looking and peering into women's vaginas. Then puts them to sleep with genjutsu and rapes them. Once he's done he wakes them up and sends them on their way. His face in this form is one with slit fox like eyes and gray hairs. Making him look like a real fucking creeper. The alias known as Jenthro has gotten loads of success and is the primary way of seducing women.
Third costume is the door to door salesmen. The sweet tongue usually has the women swooning and cheating on their husbands while they are at work. Then when the man is done he leaves the bitch tied to her bed ass naked with his name dried on her breasts for their husbands to come home to. This is the one he usually gets in trouble with and ends up running away because sometimes the husband gets home before he is done with her. The man name Seia.
Number 4 is the second to last that he has being important and surprisingly this guy is just a suave guy kind of like himself. Though what under his belt is something unimaginable. An 11 inch monster girls get scared of. Some even try and deny entry because it's too big for them. At that point he rapes the bitch anyway. Ginta, a man wearing rico suave-esque clothing and the dong of a full grown horse.
Last isn't something he transforms into but just himself in a different attire. He loves to wear street clothes and even cosplay from time to time. Pretending to be different anime characters. Even from naruto themselves. A strange fact that he can break the fourth wall knowing shit he shouldn't know since they don't exist in this era of time nor space. Kind of crazy for his usual outburst of "Buttscratcher!" or "Holy fuck why is Logi grading my training. What the fuck does +10 mean?"
HISTORY
Birth. A wonderous thing especially when your mom is a normal ninja mom of the village hidden in the rain and your dad is a jounin of said village. That's right no bullshit boring story here. Kazuto was born in land of Yu while they were on vacation. A citizen there so when he came back he was almost kicked out because he could have been a spy having a jutsu on him at birth. Though the kage knew the mom was pregnant so he was let in. The story of his parents date back 44 years prior.
They were running. The massacre happening and most of the clan killed within the hidden leaf. Somehow they happened to find a neighboring clan. The Nara. Hiding them in their forest absolutely forbidden to anyone but Nara. After the ordeal subsided they shipped themselves to Amegakure where some of the mother's family who were not Uchiha were living. Taking sanctity until this day. Though the village at the time was in turmoil and is still like 1944 Hiroshima.
Upon age 5 he learned to use his fire chakra and then soon sent to the academy to become a ninja. The youngster was a very skilled little ninja. Within the class he was first only due to the fact that his breed of ninja was one of a way higher caliber. Age 8 was his graduation age meaning for 3 years he studied hard and ended up graduating to genin to serve the village. Though at this point he really didn't care for them. Flashing forward a few years, he did 5 missions in total. Most infiltration missions using a henge persona to protect him and his identity.
Age passes by and at age 15 the boy finally accumulates enough courage to start asking for the clan techniques. The fire techniques of the clan especially the fireball was taught to him and when he finally mastered it the Sharingan eye activated. It gave him amazing sight and bewildered him. The things he was able to now see and do extended his abilities. Seeing faster, being able to predict. It was amazing.
Now it's just him and his family withing the village of Amegakure. Ready to kick some ass. Take some names and kill some mother fucking people. So get ready world. Here comes kazuto and his newly attained Sharingan eye.
Katon no Jutsu (Fire Release Skill) [Freebie] Rank: "C" Skill: NinJutsu Effect: --- Special: --- Drawback: --- Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Fire. This means that any NinJutsu or specialized TaiJutsu that deals the Fire Release will need this in order to be performed correctly. Limit: ---
Katon - Goukakyuu no Jutsu (Great Fireball Technique) Rank: "C" "B" Rank Skill: NinJutsu Effect: The user is capable of performing a few handseals in which gives them the capability of blowing a large body of fire in size of a large sphere that has great fire proportions and explosive capabilities. Special: "Handseals" Drawback: Depending on the Rank, is dependent on how strong or how much the user is capable of doing with the Goukakyuu no Jutsu. Description: The user quickly performs a few handseals. The user then places the hand over their mouth creating a small like circle. This technique in turn is then to help the user control the great flame. The use then blows out and creates a large fireball that twice the size of a normal human body. When the "C" Rank version is first learned the user is only capable of blowing out the Great Fireball that is cannot be moved or go anywhere else. This also means that the technique does not explode in a fiery explosion, but burns greatly to anyone that is caught within the technique. When the user learns the "B" Rank version then the user is capable blowing the Great Fireball into the distance, sending it away from the use it to hurl towards the very opponent. This technique is only capable of going into a straight line and this is capable of having the size three times the size of a human body. This technique when launched at an opponent then becomes dangerous because at this point the technique can explode causing damage that is even more devastating. Limit: Must have the Fire Release
Suiton
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Suiton no Jutsu (Water Release Skill) Rank: "C" Skill: NinJutsu Effect: --- Special: --- Drawback: --- Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Water. This means that any NinJutsu or specialized TaiJutsu that deals the Water Release will need this in order to be performed correctly. Limit: ---
Doton no Jutsu (Earth Release Skill) Rank: "C" Skill: NinJutsu Effect: --- Special: --- Drawback: --- Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Earth. This means that any NinJutsu or specialized TaiJutsu that deals the Earth Release will need this in order to be performed correctly. Limit: ---
Doton Soushi no Jutsu (Rock Creation Technique) Rank: ["D"] "C" "B" "A" "S" Skill: NinJutsu Effect: A technique where the user takes the time to formulate, or create Rock in order to use other types of techniques for great usages. Special: "Handseals" Drawback: Must be learned more and more in order to be capable of performing better, and capable of producing more Rock like formations for other types of techniques. Cannot be used on Sand Description: What occurs is that the user takes the time to push down into the ground their own chakra. As the user does this the user takes the earth like materials found within the ground which is the components of soil as they begin to formulate and harden them all around in order to create harden rock like materials. The user may slam their hands against the ground in order to use this technique or just by pushing their chakra down to the ground. A user can gain the capability of grabbing onto the very ground and molding a piece of earth into a hardened like rock. The more the user learns and the higher the Difficulty class the user becomes the more they are capable of mastering this type of technique. When first learned the user is only capable of formulating rock into the size of their hand. When the user learns the "C" Rank, version this type increases to five meters in radius. Each time learned after that, the distance increases by ten feet giving a total distance of thirty-five meters in a radius distance. For each Difficulty class the User is the larger number this distance becomes. Each Difficulty class after C The distance increases by Ten meters. This means that if a user becomes S Rank in Difficulty Class and learns the S Rank Version of this technique the user is capable of formulating Rock within a Seventy-Five meters Radius. Limit: Needs the Earth Release
Fuuton no Jutsu (Wind Release Skill) Rank: "C" Skill: NinJutsu Effect: --- Special: --- Drawback: --- Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Wind. This means that any NinJutsu or specialized TaiJutsu that deals the Wind Release will need this in order to be performed correctly. Limit: ---
Fuuton: Suiran Reppu (Wind Release: Verdant Mountain's Violent Wind) Rank: ["D",] "C", "B", "A", "S" Rank Skill: NinJutsu Effect: A wind technique using winds to lift and control a certain amount of weapons or people using powerful and at some points violent winds after utilizing the wind release. However, this can only be done to a certain extent. Special: "Handseals" Drawback: Must be learned multiple times, last handseal must be held for the technique to work. Once the seal is broken the technique will end. Description: Performing the necessary handseals, the user will affix their wind release chakra and summon a small to large amount of powerful wind around a certain number of objects. At this point they can be suspended and controlled, moved through the air. However, the ability and amount of things possible to be moved varies along the rank learned for the technique. The winds if commanded can be very dangerous at any point in time, however it may only maim or move. When first learned at "D" Rank, the user is capable of having lifting a total of 10lbs. When dealing with weaponry, the weight of each weapon will be added together to result in the max; same with shinobi. When "C" Rank is reached the user is capable of lifting 50lbs. At "B" Rank, 200; At "A" Rank, 500; and finally at "S" Rank, 1000lbs. Limit: Must have Wind Release
Fuuton Kaze no Senbon (Needles of the Wind) Rank: "D" Skill: NinJutsu Effect: User hurls a mixture of senbon needles in the form of wind to cut into the opponent. Special: "Handseals" Drawback: --- Description: The ninja gathers air with his hands and mixes it with chakra, by doing this he transforms them into sharp and deadly needles. The needles are almost invisible so it is hard for the enemies to see them. This technique may be blocked by large objects, however something small such as a sword, or a staff will allow the needles to seperate still moving towards the object it was originally sent to. Not a powerful technique as the user is capable of hurling up to ten senbon wind needles that gives out minor cuts. However this could be used as a more of a set up technique to allow the user to perform a more dangerous technique. Limit: Must have the Wind Release
Kaze Ya no Jutsu (Wind Arrow Technique) Rank: "D" Skill: NinJutsu Effect: User is capable of breathing inwards and exerting outwards a large like arrow to pierce into the opponent's body. Special: User takes in a deep breathe filling their lungs with air. Drawback: Only one may be created at a time. Description: The user molds chakra and breathes in. He or she then blows out and an arrow made of wind is shot from the user’s mouth. This arrow may be blocked as it is just a large consumption of wind, however it can not be deflected away. This means that the object must be large in size enough to defend from one against the wind. The size of the arrow is the size of the opponent's mouth with the length of three feet as it can travel up to the distance of twenty meters. This technique is used for short range to steer an opponent away from the user. Limit: Must have the Wind Release
Fuuton - Daitoppa (Great Breakthrough) Rank: "C" Skill: NinJutsu Effect: User hurls out a large blast of wind capable of leveling almost anything within its path. Special: "Handseals" Drawback: --- Description: User performs the handseals as they take in a deep breathe. Holding it for a brief moment they quickly exert it as a large blast of air the size of the user's head, and double the length is sent out towards the opponent within the distance of twenty five meters. This technique is capable of crushing an opponent's ribs if hit directly, or capable of dislocating a shoulder if hit along the shoulder. This technique is sometimes used to break down large doors, or to smack an opponent away from the user when the user comes into a bind. Depending on the user's class level depends on the distance this technique may be used. When the user is "D" class the distance is that of twenty five meters. Each class the user is higher then that of "D" The distance increases by five meters. When the user masters the art of wind, the blast increases by doubling it size as the distance is increased by ten meters. Limit: Must have the Wind Release, Must know Fuuton Kaze no Senbon (Needles of the Wind), Must know Kaze Ya no Jutsu (Wind Arrow Technique)
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Mokuton
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Mokuton no Jutsu (Wood Release Skill) Rank: "B" Skill: NinJutsu Effect: --- Special: --- Drawback: --- Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Wood. This means that any NinJutsu or specialized TaiJutsu that deals the Wood Release will need this in order to be performed correctly. Limit: Must have Doton no Jutsu (Earth Release Skill) and Suiton no Jutsu (Water Release Skill).
Even Stance Rank: "E" Skill: TaiJutsu/Supplementary Effect: Natural Position, easy to reproduce. Special: --- Drawback: --- Description: One of the four stances a user may learn as they are able to learn just one if they wish. Small base of support in the front-back plane. Body isn't sturdy, so it can move if in high winds. Lowers area for string clearance, especially for large chested shooters. Many Marksman prefer the even stance. In this stance, the Marksman’s body weight is evenly distributed among both feet, and the heels and toes are aligned. The middle of the instep of the foot is aligned with the center of the target. Limit: Must be a Marksman.
Open Stance Rank: "E" Skill: TaiJutsu/Supplementary Effect: Gives stable support base, reduces tendency to lean back from the target. Special: --- Drawback: --- Description: One of the four stances a user may learn as they are able to learn just one if they wish. Tends to make upper body twist towards target. Tends to use arm muscles more than back muscles to draw. Open stance is recommended for the beginning Marksman during their initial learning period. In this stance, the feet should be shoulder-width apart. It is recommended that the Marksman should distribute his/her body weight evenly on both feet. Limit: Must be a Marksman.
Close Stance Rank: "E" Skill: TaiJutsu/Supplementary Effect: Gives stable support base, Gives good alignment of the arm and shoulder in direct line to the target. Special: --- Drawback: --- Description: One of the four stances a user may learn as they are able to learn just one if they wish. Reduces string clearance, so string may strike against body. Tends to make Marksman lean away from target and overdraw the arrow. A closed stance. The shooting line is straddled and weight is evenly distributed among both feet. Left foot is moved forward a few inches so a heel-toe alignment exists between the left and right feet respectively. Limit: Must be a Marksman.
Oblique Stance Rank: "E" Skill: TaiJutsu/Supplementary Effect: Gives the greatest amount of clearance for the bowstring when arrows is released. Body is in total equilibrium. Target can be seen clearly. Special: --- Drawback: --- Description: One of the four stances a user may learn as they are able to learn just one if they wish. Hard to maintain, so mainly used by expert Marksman. Some elite Marksman use the oblique stance. In this stance the Marksman places his/her toe of the left foot nearest the target on a line and pivoting the left foot forty-five-degrees to the target. The heel of the right foot is then placed in line with the toe of the left foot. This allows the bow arm to remain in a position where there will be optimum clearance of the bowstring when the arrow is released. The target should be seen clearly while using the oblique stance. Limit: Must be a Marksman.
Point Blank Shot Rank: "D" Skill: TaiJutsu/Supplementary Effect: A technique that allows a user with great proficiency to attack opponents without worrying or fumbling at a distance of ten meters. Special: --- Drawback: --- Description: With this technique the user is able to fight against opponents within a ten meter radius without the worry or fear of fumbling with their weapon. They gain the courage and ability to perform combat without much effort. This is a prerequisite technique for more popular techniques. What good is an Marksman if they are not ready to battle while in close range. Limit: Must be a Marksman.
Precise Shot Rank: "D" Skill: TaiJutsu/Supplementary Effect: When it comes to hand to hand combat, the user is able to bring in their bow and arrow into a melee attack without having any problems. Special: --- Drawback: --- Description: Another prerequisite technique that brings the Marksman even closer to combat without fumbling or worry of using the weapon. The user is able to get at extreme close range while preparing their weapon and fire at the opponent with precise ability. Limit: Must be a Marksman. Must know Point Blank Shot.
Rapid Reload Rank: "C" Skill: TaiJutsu/Supplementary Effect: A technique in which allows the user to reload a crossbow within the time of half a movement. Special: --- Drawback: --- Description: User should learn this technique first beforehand if they wish to user the crossbow. Normally it takes a full movement in order to load a crossbow. With this technique they are able to load a crossbow that only takes up half a movement allowing the user to shoot once more within the same movement. This technique is needed in order to perform the more difficult and rapid fire techniques. Limit: Must be a Marksman.
Rapid Shot Rank: "C" Skill: TaiJutsu/Supplementary Effect: User is able to shoot an arrow once more within a movement for only one movement. Special: --- Drawback: --- Description: With this technique the user is able to shoot an extra arrow for 1 of their movements per round giving 3 arrows to be shot for 1 movement. Limit: Must be a Marksman. Must know Precise Shot.
Improved Rapid Shot Rank: "C" Skill: TaiJutsu/Supplementary Effect: User is able to shoot an arrow once more within a movement for only 2 movements. Special: --- Drawback: Description: With this technique the user is able to shoot an extra arrow for 2 of their movements per round giving 3 arrows to be shot for 2 movements. Limit: Must be a Marksman. Must know Rapid Shot.
Fast Aim Rank: "C" Skill: TaiJutsu/Supplementary Effect: Marksman able to fire an extra time per movement while sacrificing accuracy. Special: --- Drawback: The user shoots as the same proficiency as if they were moving around. User must be stationary. Description: The user is able to take their weapon and fire an arrow quickly while sacrificing aim. The user is able to shoot an extra time for every movement that the user has. This means the user is able to shoot 3 shots for every single movement the user has at their disposal. Limit: Must be a Marksman. Must know Improved Rapid Shot.
Shower of Arrows Rank: "C", "B", "A", "S" Skill: TaiJutsu/Supplementary Effect: Marksman is able to shoot a volley of arrows in a single movement that rains arrows down onto the opponents. Special: --- Drawback: The user shoots as the same proficiency as if they were moving around. User must be stationary. May only perform once every 2 rounds. Description: User is able to perform this technique upwards, or straight forward towards an opponent or opponents. When the user first learns this technique they are able to shoot at a 5 arrows for only 1 movement. They may only shoot for that single movement. When the user learns the "B" Rank version of this technique the user is able to shoot for 2 movements 5 times per movement. When the user learns the "A" rank version they are able to shoot for 3 movements 5 times per movement. When the user learns the "S" Rank version they are able to shoot for 4 movements 5 times per movement. The user must fire non-stop. If they stop at any time then it simply ends the technique and is unable to perform until the 2nd round. Limit: Must be a Marksman. Must know Fast Aim.
Sharingan (写輪眼 "Copy Wheel Eye,") 1st Tomoe Rank: "C" Skill: NinJutsu Effect: The user gets to see through a small number of GenJutsu. Special: --- Drawback: --- Description: Regular Eyes, Sharingan (写輪眼 "Copy Wheel Eye,") 1st Tomoe The eyes of the user turns red in color with a black pupil in the middle. A Tomoe (Comma) appears along the side of the eyes. Each eye gains one Tomoe. At this stage the Sharingan (写輪眼 "Copy Wheel Eye,") is at its weakest stage and is only able to see through GenJutsu that is "C" Rank and "D" Rank. Limit: Must be part of the Uchiha Bloodlimit (うちは一族 "Uchiha family")
Sharingan (写輪眼 "Copy Wheel Eye,") 2nd Tomoe Rank: "B" Skill: NinJutsu Effect: The Sharingan (写輪眼 "Copy Wheel Eye,") 2nd Tomoe allows the user to track movements and copy them for techniques. User is also capable of piercing stronger GenJutsus. Special: --- Drawback: Technique Copying has its limits as well as Movement tracking. Description: Sharingan (写輪眼 "Copy Wheel Eye,") 2nd Tomoe The eyes of the user turns red in color with a black pupil in the middle. Two Tomoe (Comma) appears along the opposite ends of the eyes. Each eye gains two Tomoe. Able to see through "B" Rank and lower GenJutsus. Able to predict 3 movements per opponent. Able to copy a technique to learn. Every Training Point User earns they get an Additional Point to learn the technique. Additional Point does Not go into User's Class, nor Mastery. Additional Point takes away from learning Capacity such as universal technique points and non mastery points. May only copy Releases (If you know Release first), Perceptions (If you know Perception first), and Basic non Chakra Related Fighting Styles and TaiJutsu Techniques. May copy Technique Trees if user learns the first technique that starts the Technique Tree. Does not Copy Multi Ranked Techniques, except the first initial technique. Does not Copy Selfish Techniques
Must watch technique being performed at all times whether it is Playable Character or Non Playable Character. Must not take eyes off of person performing said technique.
Limit: Must know Sharingan (写輪眼 "Copy Wheel Eye,") 1st Tomoe, Must know Written Copy.