Kaworu
Nov 26, 2012 7:55:50 GMT -7
Post by kaworu on Nov 26, 2012 7:55:50 GMT -7
Basic Information
Name: Kaworu
Bloodlimit: n/a
Height 5'6:
Weight: 125 lbs
Age: 14
Gender: male
Alignment: Neutral Lawful
Birth Country: Rain Country
Village: Rain
Special: Miscellaneous
(future )ANsatsu Senjutsu Tokushu BUtai
NinJutsu Master
Weapons
Primary Weapon: Sword, Longsword (Overview)
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: A Sword with a blade between 3 feet to 4. These weapons range from any types of blades such as the long Sword, the Falchion, Katana, Tachi, Jian, Rapier, the Scimitr, the Shinai, and Waster. Any of these weapons or any weapon that fits within the length is considered as a long sword.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 4,000 Ryo
Secondary Items:
Kunai (Overview)
Item # euipped: 2
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A digging tool, a bit like a trowel. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Also used as a knife.
Special: ---
Drawback: ---
Description: The kunai is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. The kunai was used by common folk as multi-purpose gardening tools and by workers of stone and masonry. The kunai is not a knife, but something more akin to a crowbar. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Normally only the tip would have been sharpened. The uses to which a kunai was put would have destroyed any heat-treated and sharpened tool like a knife. There could be multiple kinds of kunais such as handless ones, or even double sided kunais as long as they are within the same length.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Bolas - Ka-Lum-Ik-Toun (5 Weights) (Overview)
# of Item Equipped: 1
Rank: "C" Rank
Type: Secondary, 2 per Slot, Bludgeoning/Slashing, Soft Weapon
Effect: Throwing weapon made of weights on the ends of interconnected cords, designed to capture animals by entangling their legs.
Special: ---
Drawback: ---
Description: A cord with weights attached to the ends for throwing at and entangling an animal. The cord is up to 2 meter in length while divided into 5 parts and attached to 5 - 10 gram weights that is 1.5 inches in diameter.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Grenade: Smoke
# of Items equipped: 1
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A Grenade that gives off thick smoke when it explodes; used to make a smoke screen or to mark a position.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and screening devices for unit movement. The body is a sheet-steel cylinder with emission holes in the top and bottom. These allow the smoke to be released when the grenade is ignited. Two main types exist, colored smoke (for signaling) and screening smoke. It fills an area radius of 15 meters with thick smoke. The smoke may come in different colors if the user wishes. Different color smoke could be used for information value if need. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Makibishi (Overview)
#of Item Equipped: 9
Rank: "C" Rank
Type: Secondary, 16 per Slot, Piercing, Makibishi
Effect: Makibishi are small, sharp objects that are mostly used to prevent someone from walking from one side to another, since they would hurt their feet if they tried to pass it.
Special: ---
Drawback: ---
Description: When pursued by enemies, ninja would scatter makibishi on the ground. In ancient Japan, common footwear consisted of sandals made of straw, called zori, which offered relatively little protection against such hazards. Makibishi spines were often hooked, and occasionally grooved to allow for a light coat of poison, to increase the damage they dealt to those unfortunate enough to step on them and possibly result in death.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
Grenade: Sting
Item Equipped: 1
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A non lethal grenade that is used to sting and subdue an opponent without causing major harm.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Sting grenades are based on the design of the fragmentation grenade. Instead of using a metal casing to produce shrapnel, they are made using two spheres of hard rubber. The space between the two spheres is then filled with many small, hard rubber balls. Upon detonation, the subject is incapacitated by the blunt force of the projectiles. This makes sting grenades ideal for containing small groups of rowdy prisoners, providing a shooting opportunity when a suspect is hiding behind cover, or in allowing SWAT teams to clear small rooms. The sting grenade has a radius damage of 15 meters. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Non-Weapon Items
Lock Picking Kit
Item equipped: 1
Rank: "C"
Type: Secondary, 1 per Slot, Accessory, Tool Kit
Effect: A tool Kit used for opening Locks.
Special: ---
Drawback: ---
Description: Picture There are different things within the Lock Picking Tool Kit. The tension wrench, is used to apply torque to the lock plug to keep pins from being pushed back down by springs after they are correctly set at the shear line. It is usually anywhere from 1/16th inch to 1/8th inch wide, bent into an L, and occasionally has a quarter twist on the long side. The hook pick is self explanatory, it is similar to the half diamond pick, but has a hook shaped tip rather than a half diamond shape. The hook pick is sometimes referred to as a 'feeler' and is generally used to lift the pins individually, rather than 'rake' them simultaneously. A warded pick is a device for opening warded locks. It is generally made to conform to a generalized key shape relatively simpler than the actual key used to open the lock; this simpler shape allows for internal manipulations.
Limit: Universal Item. Capable of being bought anywhere that is a shop.
Cost: 2,000 Ryo per Kit
Cloak Type 3 (Overview)
Item Equipped:1
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Cloak/Harness
Effect: A Cloak that holds an amount of items inside without giving a hint that the cloak may actually hold items inside.
Special: ---
Drawback: ---
Description: Picture A Harness and Cloak that attaches to one another. This harness is attached to the chest to be held up right that have long strips of leather reaching down to the cloak that attaches to the end of the cloak. Consider each strip to be a thick belt that attaches to the chest harness. Each harness has 5 pouches that holds 1/2 a slot each. These pouches are scroll length so they are able to hold knives, senbon, kunai and other items that are the same length as a scroll. This Cloak only has 6 belts that have a total of 15 slots to carry items inside.
Limit: These types of items may be capable of being bought inside any Tailor Shop
Character Depth
Personality: Kaworu is a fairly laid back individual, most times he carries a very mellow yet cheerful deposition towards others. His voice is very calm and almost soothing to others, at time he can be seen as an outsider, this is due to most of his early childhood being raised as an assassin for the Rain Village.
Although he is following the strict guidelines of a Neutral Lawful ninja, he can be a bit naive to the world and the creed that he must follow. Kaworu has never truly known his mother, since she was killed when he was at a very young age, the abandonment and the life of being a murderer at such a young age has caused some physiological damage of Kaworu's mind.
Kaworu will protect those that he deems worthy of his protection, regardless if they are on an opposing side. If they are innocent than he will follow out to protect, even if that means defying an order. Kaworu believes strongly in the truth of the world.
Kaworu also has a life long goal, it is unknown if his mother was truly killed during a conflict the Rain Village had to endure. Kaworu hopes that through his travels he might one day be reunited with his mother. The only memento he has of her is a picture that he found back at the ruins of his destroyed home.
The only family Kaworu has is his late master, who took him and raised him to be the assassin that he is today. His master taught him the basics of his Ninja Way and taught Kaworu the art of stealth and kendo. Unfortunately when Kaworu was 12 his master was killed during a mission due to a failure on Kaworu's part. Kaworu worshiped and idolized his master and carries his death with a heavy burden on his heart.
In order to pay respect to his late master Kaworu follows the rules his master taught to him like a religious mantra. Always quoting the laws of the Neutral Lawful Ninja
1. You shall not lie.
2. You shall not kill the innocent.
3. You shall not murder.
4. You shall help the needy if such action advances law and order.
5. You shall honor legitimate authority.
6. You shall follow the law.
7. You shall not betray others.
8. You shall not aid criminals.
9. You shall honor all oaths.
10. You shall promote unlimited order in society.
Kaworu has also been known to be quite playful to his opponents, always smiling at them and being rather polite. However only a very strong emotional incident can make him lose this calm demeanor. Once that happens Kaworu becomes enraged and goes for a thirst for blood.
Kaworu also has a love for music, when he is not in combat and has spare time he will usually sit ontop of one the sky scrapers in his village a hum softly.
Appearance: Kaworu has very pale skin, practically to the point of being white. He has no calloused skin and all of his skin is rather smooth and soft. It is something Kaworu takes care of rigorously. Kaworu also has medium length silver hair, his hair is usually ruffled since he never combs it.
Kaworu also is really skinny, he only weight 125 lbs and is rather tall for his age. His arms are lanky and is very light.
Kaworu has an triangular face and red eyes, he sometimes wears contacts to make his eyes appear brown in order to not frighten anyone in his village. Kaworu's facial expressions are never exaggerated, and are soft in their execution. His face usually shows a blank canvas which makes it look like he has no emotions at all. There are rare occasions when Kaworu will smile, however when he does it tends to be big.
Outside of missions Kaworu rares rather plain cloths, he wears a white shirt with blank pants. He finds it better not to over think on what he wears because it might wear out his brain in the future.
When Kaworu is in battle he wears a special skin suit known as a skull suit. The model Kaworu wears is a smaller model based of of the original that his master used to wear. The suit does not really protect him from attacks, instead it helps to regulate his heart and blood flow while in combat. It also provides pressure to his chest in order for his body to work at maximum capacity.
Background:
Kaworu was born in Rain Village, his mother was a merchant in the city and worked hard to make ends meat. When Kaworu's mother was pregnant with Kaworu's fetus her husband and father to Kaworu left. This left Kaworu without a father figure, his mother had to try very hard in order to provide the loving affection her son deserved and the sternness of a father. Kaworu loved his mother dearly and had a strong fondness to music.
However the Rain village was never the best village to be born into in the world of Shinobi. The rain village was always the foreground for constant battles between warring nations, during the chaos of a war Kaworu's mother was murdered by Ninja's from the Hidden mist. They had rumors that the Rain was supporting their enemies and giving supplies so they ransacked a village. Kaworu remained hidden but witnessed the execution of his mother while at the age of 4.
Kaworu- now an orphan had to scavenge the war torn land in order to find shelter and food. He never had luck since many people had their own families and friends to protect. No one would care about the little child natural selection would take it's course and the boy would die of starvation, another loss from war.
Kaworu continued to look for a way to survive, Kaworu mostly stole from the village and hid in sewers and slept in ally ways. This was how his life was for one year. When Kaworu turned 5 (pity since he no longer remembered his birthday) he tried to steal from a camp of shinobi. As Kaworu tired to sneak some food he was caught. The group of Shinobi were not as kind as Kaworu had hoped, nor did they want to reason. The group attacked Kaworu. Kaworu was left defenseless as the group of grown men beat him to a pulp. They left him on the ground a swollen bleeding mess. But that was when he came.
Out of the shadow a man came, the man jumped to Kaworu's defense and quickly defeated the Shinobi. Kaworu blacked out, and the man took him back to his house. Kaworu awoke in the house of the man, who invited him to a home cooked meal. THe mans name was Kintaro Hashimoto, and in time he became a father figure to Kaworu. Kintaro was a Shinobi who fought for Justice and Truth in a world filled with uncertainty. "Truth" he would say "is the only true power in the world, without it there can only be uncertainty, and uncertainty leads to hatred and war"
Kintaro took care of Kaworu's wounds and eventually took him on as an apprentice. Kintaro slowly transformed Kaworu into a trained killer and the duo completed many missions for many differed Shinobi forces.
For 7 years battle became Kaworu's life, he had already killed a man at the age of 6 and was quickly becoming a skilled Shinobi and swordsman. Kaworu killed all that came in his way of his mission, those that hurt the weak felt the wrath of his blade and the power of his will.
Kaworu never felt remorse for those he had killed, because of the conditioning that had been completed by his master. Kaworu knew killing was wrong, but was it so wrong to kill those that had done wrong in the world? Surely their lives could not mean much to those who were giving their lives for families and honor.
But then the day came, when Kaworu's master died, Kaworu was now 12, his master noticed that his cocky attitude was getting the best of him and that he was getting sloppy with his work. Kaworu used to have precision with his kills, now he rushed into the battle with gleeful joy, this, was something that had to stop now.
Kaworu and his master were given a mission from the higher ups of the Rain Village, they were to attack and kill a group of ninja's from the sand village, Kaworu and his master went without questions. As they waited for night to fall Kaworu became inpatient. His master tried to tell him that "this is no way for a warrior of truth to act, you must be more careful with your actions, iif not, they will be the death of you"
Kaworu cared little for his masters words and rushed right into battle. The ninja noticed the boy and went to attack. Kaworu held his own against the men, but only for a while, he was not as experienced as these men and needed to train harder. Kaworu was defeated in battle, yet not killed. The ninja planned to kill Kaworu and send his body to Rain as a warning. They planned to behead the child.
But before the killing blow could be dealt, Kaworu was saved, by his master. Kaworu watched in horror as his master stood in the way of the killing blow that was meant for Kaworu. Kaworu watched his master die. Before the ninja's could go after him Kawrou had fled.
Making a grave for his master he promised himself to never let the man down who had taken care of him when he needed it most. Kaworu knew that he would have to go on a quest of his own. Traveling back to the village he was from Kaworu looked through the ruins of each house, until, he found something. A picture of a woman with a boy about the age of 4. Kaworu knew the face of his mother when he saw her. He could not remember if she had died or abandoned him, he would have to find the truth himself. Taking the picture Kaworu returned to the great village of Rain.
Over the years Kaworu became a powerful ninja in his own right, he followed his code of conduct like a religion and knew that not everyone in this world was evil. Because of his mantra, and his time with his master, Kaworu really never had any connection with another human being, besides with a blade to their heart. Kaworu would watch people go about their days, the importance they all had, the people they could protect. It would have been nice to feel that in his life, his foolishness killed the one person that had shown any kindness to him in the world. Kaworu knew he could never love, he was a warrior and his path was a solitude one.
Kaworu began doing missions for his village and is currently residing in the rain village. He has fought many battles for a boy of 14 but he still has much to learn. The world is a big and dangerous place, and it is time for him to discover what is beyond the walls of his country.
Name: Kaworu
Bloodlimit: n/a
Height 5'6:
Weight: 125 lbs
Age: 14
Gender: male
Alignment: Neutral Lawful
Birth Country: Rain Country
Village: Rain
Special: Miscellaneous
(future )ANsatsu Senjutsu Tokushu BUtai
NinJutsu Master
Weapons
Primary Weapon: Sword, Longsword (Overview)
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: A Sword with a blade between 3 feet to 4. These weapons range from any types of blades such as the long Sword, the Falchion, Katana, Tachi, Jian, Rapier, the Scimitr, the Shinai, and Waster. Any of these weapons or any weapon that fits within the length is considered as a long sword.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 4,000 Ryo
Secondary Items:
Kunai (Overview)
Item # euipped: 2
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A digging tool, a bit like a trowel. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Also used as a knife.
Special: ---
Drawback: ---
Description: The kunai is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. The kunai was used by common folk as multi-purpose gardening tools and by workers of stone and masonry. The kunai is not a knife, but something more akin to a crowbar. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Normally only the tip would have been sharpened. The uses to which a kunai was put would have destroyed any heat-treated and sharpened tool like a knife. There could be multiple kinds of kunais such as handless ones, or even double sided kunais as long as they are within the same length.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Bolas - Ka-Lum-Ik-Toun (5 Weights) (Overview)
# of Item Equipped: 1
Rank: "C" Rank
Type: Secondary, 2 per Slot, Bludgeoning/Slashing, Soft Weapon
Effect: Throwing weapon made of weights on the ends of interconnected cords, designed to capture animals by entangling their legs.
Special: ---
Drawback: ---
Description: A cord with weights attached to the ends for throwing at and entangling an animal. The cord is up to 2 meter in length while divided into 5 parts and attached to 5 - 10 gram weights that is 1.5 inches in diameter.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Grenade: Smoke
# of Items equipped: 1
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A Grenade that gives off thick smoke when it explodes; used to make a smoke screen or to mark a position.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and screening devices for unit movement. The body is a sheet-steel cylinder with emission holes in the top and bottom. These allow the smoke to be released when the grenade is ignited. Two main types exist, colored smoke (for signaling) and screening smoke. It fills an area radius of 15 meters with thick smoke. The smoke may come in different colors if the user wishes. Different color smoke could be used for information value if need. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Makibishi (Overview)
#of Item Equipped: 9
Rank: "C" Rank
Type: Secondary, 16 per Slot, Piercing, Makibishi
Effect: Makibishi are small, sharp objects that are mostly used to prevent someone from walking from one side to another, since they would hurt their feet if they tried to pass it.
Special: ---
Drawback: ---
Description: When pursued by enemies, ninja would scatter makibishi on the ground. In ancient Japan, common footwear consisted of sandals made of straw, called zori, which offered relatively little protection against such hazards. Makibishi spines were often hooked, and occasionally grooved to allow for a light coat of poison, to increase the damage they dealt to those unfortunate enough to step on them and possibly result in death.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
Grenade: Sting
Item Equipped: 1
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A non lethal grenade that is used to sting and subdue an opponent without causing major harm.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Sting grenades are based on the design of the fragmentation grenade. Instead of using a metal casing to produce shrapnel, they are made using two spheres of hard rubber. The space between the two spheres is then filled with many small, hard rubber balls. Upon detonation, the subject is incapacitated by the blunt force of the projectiles. This makes sting grenades ideal for containing small groups of rowdy prisoners, providing a shooting opportunity when a suspect is hiding behind cover, or in allowing SWAT teams to clear small rooms. The sting grenade has a radius damage of 15 meters. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Non-Weapon Items
Lock Picking Kit
Item equipped: 1
Rank: "C"
Type: Secondary, 1 per Slot, Accessory, Tool Kit
Effect: A tool Kit used for opening Locks.
Special: ---
Drawback: ---
Description: Picture There are different things within the Lock Picking Tool Kit. The tension wrench, is used to apply torque to the lock plug to keep pins from being pushed back down by springs after they are correctly set at the shear line. It is usually anywhere from 1/16th inch to 1/8th inch wide, bent into an L, and occasionally has a quarter twist on the long side. The hook pick is self explanatory, it is similar to the half diamond pick, but has a hook shaped tip rather than a half diamond shape. The hook pick is sometimes referred to as a 'feeler' and is generally used to lift the pins individually, rather than 'rake' them simultaneously. A warded pick is a device for opening warded locks. It is generally made to conform to a generalized key shape relatively simpler than the actual key used to open the lock; this simpler shape allows for internal manipulations.
Limit: Universal Item. Capable of being bought anywhere that is a shop.
Cost: 2,000 Ryo per Kit
Cloak Type 3 (Overview)
Item Equipped:1
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Cloak/Harness
Effect: A Cloak that holds an amount of items inside without giving a hint that the cloak may actually hold items inside.
Special: ---
Drawback: ---
Description: Picture A Harness and Cloak that attaches to one another. This harness is attached to the chest to be held up right that have long strips of leather reaching down to the cloak that attaches to the end of the cloak. Consider each strip to be a thick belt that attaches to the chest harness. Each harness has 5 pouches that holds 1/2 a slot each. These pouches are scroll length so they are able to hold knives, senbon, kunai and other items that are the same length as a scroll. This Cloak only has 6 belts that have a total of 15 slots to carry items inside.
Limit: These types of items may be capable of being bought inside any Tailor Shop
Character Depth
Personality: Kaworu is a fairly laid back individual, most times he carries a very mellow yet cheerful deposition towards others. His voice is very calm and almost soothing to others, at time he can be seen as an outsider, this is due to most of his early childhood being raised as an assassin for the Rain Village.
Although he is following the strict guidelines of a Neutral Lawful ninja, he can be a bit naive to the world and the creed that he must follow. Kaworu has never truly known his mother, since she was killed when he was at a very young age, the abandonment and the life of being a murderer at such a young age has caused some physiological damage of Kaworu's mind.
Kaworu will protect those that he deems worthy of his protection, regardless if they are on an opposing side. If they are innocent than he will follow out to protect, even if that means defying an order. Kaworu believes strongly in the truth of the world.
Kaworu also has a life long goal, it is unknown if his mother was truly killed during a conflict the Rain Village had to endure. Kaworu hopes that through his travels he might one day be reunited with his mother. The only memento he has of her is a picture that he found back at the ruins of his destroyed home.
The only family Kaworu has is his late master, who took him and raised him to be the assassin that he is today. His master taught him the basics of his Ninja Way and taught Kaworu the art of stealth and kendo. Unfortunately when Kaworu was 12 his master was killed during a mission due to a failure on Kaworu's part. Kaworu worshiped and idolized his master and carries his death with a heavy burden on his heart.
In order to pay respect to his late master Kaworu follows the rules his master taught to him like a religious mantra. Always quoting the laws of the Neutral Lawful Ninja
1. You shall not lie.
2. You shall not kill the innocent.
3. You shall not murder.
4. You shall help the needy if such action advances law and order.
5. You shall honor legitimate authority.
6. You shall follow the law.
7. You shall not betray others.
8. You shall not aid criminals.
9. You shall honor all oaths.
10. You shall promote unlimited order in society.
Kaworu has also been known to be quite playful to his opponents, always smiling at them and being rather polite. However only a very strong emotional incident can make him lose this calm demeanor. Once that happens Kaworu becomes enraged and goes for a thirst for blood.
Kaworu also has a love for music, when he is not in combat and has spare time he will usually sit ontop of one the sky scrapers in his village a hum softly.
Appearance: Kaworu has very pale skin, practically to the point of being white. He has no calloused skin and all of his skin is rather smooth and soft. It is something Kaworu takes care of rigorously. Kaworu also has medium length silver hair, his hair is usually ruffled since he never combs it.
Kaworu also is really skinny, he only weight 125 lbs and is rather tall for his age. His arms are lanky and is very light.
Kaworu has an triangular face and red eyes, he sometimes wears contacts to make his eyes appear brown in order to not frighten anyone in his village. Kaworu's facial expressions are never exaggerated, and are soft in their execution. His face usually shows a blank canvas which makes it look like he has no emotions at all. There are rare occasions when Kaworu will smile, however when he does it tends to be big.
Outside of missions Kaworu rares rather plain cloths, he wears a white shirt with blank pants. He finds it better not to over think on what he wears because it might wear out his brain in the future.
When Kaworu is in battle he wears a special skin suit known as a skull suit. The model Kaworu wears is a smaller model based of of the original that his master used to wear. The suit does not really protect him from attacks, instead it helps to regulate his heart and blood flow while in combat. It also provides pressure to his chest in order for his body to work at maximum capacity.
Background:
Kaworu was born in Rain Village, his mother was a merchant in the city and worked hard to make ends meat. When Kaworu's mother was pregnant with Kaworu's fetus her husband and father to Kaworu left. This left Kaworu without a father figure, his mother had to try very hard in order to provide the loving affection her son deserved and the sternness of a father. Kaworu loved his mother dearly and had a strong fondness to music.
However the Rain village was never the best village to be born into in the world of Shinobi. The rain village was always the foreground for constant battles between warring nations, during the chaos of a war Kaworu's mother was murdered by Ninja's from the Hidden mist. They had rumors that the Rain was supporting their enemies and giving supplies so they ransacked a village. Kaworu remained hidden but witnessed the execution of his mother while at the age of 4.
Kaworu- now an orphan had to scavenge the war torn land in order to find shelter and food. He never had luck since many people had their own families and friends to protect. No one would care about the little child natural selection would take it's course and the boy would die of starvation, another loss from war.
Kaworu continued to look for a way to survive, Kaworu mostly stole from the village and hid in sewers and slept in ally ways. This was how his life was for one year. When Kaworu turned 5 (pity since he no longer remembered his birthday) he tried to steal from a camp of shinobi. As Kaworu tired to sneak some food he was caught. The group of Shinobi were not as kind as Kaworu had hoped, nor did they want to reason. The group attacked Kaworu. Kaworu was left defenseless as the group of grown men beat him to a pulp. They left him on the ground a swollen bleeding mess. But that was when he came.
Out of the shadow a man came, the man jumped to Kaworu's defense and quickly defeated the Shinobi. Kaworu blacked out, and the man took him back to his house. Kaworu awoke in the house of the man, who invited him to a home cooked meal. THe mans name was Kintaro Hashimoto, and in time he became a father figure to Kaworu. Kintaro was a Shinobi who fought for Justice and Truth in a world filled with uncertainty. "Truth" he would say "is the only true power in the world, without it there can only be uncertainty, and uncertainty leads to hatred and war"
Kintaro took care of Kaworu's wounds and eventually took him on as an apprentice. Kintaro slowly transformed Kaworu into a trained killer and the duo completed many missions for many differed Shinobi forces.
For 7 years battle became Kaworu's life, he had already killed a man at the age of 6 and was quickly becoming a skilled Shinobi and swordsman. Kaworu killed all that came in his way of his mission, those that hurt the weak felt the wrath of his blade and the power of his will.
Kaworu never felt remorse for those he had killed, because of the conditioning that had been completed by his master. Kaworu knew killing was wrong, but was it so wrong to kill those that had done wrong in the world? Surely their lives could not mean much to those who were giving their lives for families and honor.
But then the day came, when Kaworu's master died, Kaworu was now 12, his master noticed that his cocky attitude was getting the best of him and that he was getting sloppy with his work. Kaworu used to have precision with his kills, now he rushed into the battle with gleeful joy, this, was something that had to stop now.
Kaworu and his master were given a mission from the higher ups of the Rain Village, they were to attack and kill a group of ninja's from the sand village, Kaworu and his master went without questions. As they waited for night to fall Kaworu became inpatient. His master tried to tell him that "this is no way for a warrior of truth to act, you must be more careful with your actions, iif not, they will be the death of you"
Kaworu cared little for his masters words and rushed right into battle. The ninja noticed the boy and went to attack. Kaworu held his own against the men, but only for a while, he was not as experienced as these men and needed to train harder. Kaworu was defeated in battle, yet not killed. The ninja planned to kill Kaworu and send his body to Rain as a warning. They planned to behead the child.
But before the killing blow could be dealt, Kaworu was saved, by his master. Kaworu watched in horror as his master stood in the way of the killing blow that was meant for Kaworu. Kaworu watched his master die. Before the ninja's could go after him Kawrou had fled.
Making a grave for his master he promised himself to never let the man down who had taken care of him when he needed it most. Kaworu knew that he would have to go on a quest of his own. Traveling back to the village he was from Kaworu looked through the ruins of each house, until, he found something. A picture of a woman with a boy about the age of 4. Kaworu knew the face of his mother when he saw her. He could not remember if she had died or abandoned him, he would have to find the truth himself. Taking the picture Kaworu returned to the great village of Rain.
Over the years Kaworu became a powerful ninja in his own right, he followed his code of conduct like a religion and knew that not everyone in this world was evil. Because of his mantra, and his time with his master, Kaworu really never had any connection with another human being, besides with a blade to their heart. Kaworu would watch people go about their days, the importance they all had, the people they could protect. It would have been nice to feel that in his life, his foolishness killed the one person that had shown any kindness to him in the world. Kaworu knew he could never love, he was a warrior and his path was a solitude one.
Kaworu began doing missions for his village and is currently residing in the rain village. He has fought many battles for a boy of 14 but he still has much to learn. The world is a big and dangerous place, and it is time for him to discover what is beyond the walls of his country.