Blaze
Nov 23, 2012 18:58:38 GMT -7
Post by blazer on Nov 23, 2012 18:58:38 GMT -7
Basic Information
Name: Blaze
Blood limit: None
Height:4 ft
Weight: 60 pounds
Age:8
Gender: male
Alignment: True Neutral
Birth Country: Hi no Kuni (Land of Fire)
Village: Konohagakure (Village of Leaf)
Special:
Taijutsu Specialist:
.The Eight Celestial Divination Gates future
.Enten Kobushi Scorching Sun Fist future
.Senbon Taitoku future
.Kempo future
.Bôjutsu future
.Kenjutsu future
Ninjutsu Specialist:
.Water Release
. Sound Release future
.Earth Release
.Sand Release future
.wind release
. Wood Release future
Clan Non-Specialist:
Kumomusha – Spider Warriors
Yokushin Clan (The Candy Man Clan)
Hoshigaki Clan future
Kamizuru Clan future
Genjutsu Non-Specialist:
.Figment Perception future
.Pattern Perception future
.Phantasm Perception future
.Shadow Perception future
Miscellaneous:
Grand Master future
Must sacrifice 1 Miscellaneous slot.
May only go into Grand Master twice while sacrificing 2 Miscellaneous Slots all together.
May Master 1 thing user may not normally master. taken 2 times
Example: NinJutsu Specialist can master 4 out of 6 Releases. With Grand Master they can master 5 out of 6 Releases by sacrificing 1 Grand Master.
ANsatsu Senjutsu Tokushu BUtai (Special Assassination and future Tactical Squad)
Must Sacrifice 1 Miscellaneous slot.
Able to learn all universal ANBU techniques
Able to go into 1 Division per Slot Sacrificed and learn everything in the Division. taken 2 times
Jack of Trades - Master of None future
Ritualist taken onece
Must sacrifice 1 Miscellaneous slot.
User normally has 10 points to use up in Rituals to have performed on them.
"C" Rank Rituals cost 3 points.
"B" Rank Rituals cost 5 points.
"A" Rank Rituals cost 8 points.
"S" Rank Rituals cost 10 points.
When user gains this Miscellaneous they gain an additional 10 points to use in Rituals.
May use multiple times as long as user sacrifices 1 Miscellaneous slot.
Weapons
Sword, Fullblade (Overview)
Rank: "B"
Type: Main, Piercing/Slashing, Sword
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: The Fullblade is 18 inches longer than a greatsword. Fullblades are enormous, two-handed swords that are even larger than greatswords. Because of their size, fullblades deal extremely heavy damage and have a higher propensity for lethal blows. These are the enormous weapons or what is considered as the BFS of any form.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 16,000 Ryo
Sword, Short (Overview)
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: A sword with a blade that ranges between 1 and a half feet to 3 feet. These swords can be any types such as the Short Sword, or the Tanto, Baselard, Cinquedea, Gladius, Kodachi, Xiphos or even the Mechete.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 2,000 Ryo
Primary Weapon:
Sword, Fullblade (Overview)
Rank: "B"
Type: Main, Piercing/Slashing, Sword
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: The Fullblade is 18 inches longer than a greatsword. Fullblades are enormous, two-handed swords that are even larger than greatswords. Because of their size, fullblades deal extremely heavy damage and have a higher propensity for lethal blows. These are the enormous weapons or what is considered as the BFS of any form.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 16,000 Ryo
Secondary Items:
Black Multi-functional Adhesive Tactical Strips (B.M.F.A.T.S, aka Ninja tape) i take 6
Rank: D-ranked
Type: Secondary, 1 roll per slot, Accessory, Tape
Effect: Multi-use, single sided adhesive roll.
Special: Anyone may use this.
Drawback: May melt if set on fire. May be cut. Semi-water proof (depending on how you use it). Does not bear super heavy loads. Somewhat slow to unravel and use during battle (may make noise, adheres to itself if improperly used (See more below)
Description: Simple in design, yet very multi-functional. The ninja tape is a black, single-sided adhesive strip that is rolled onto a spool. This adhesive strip is very sticky, allowing for a great adhesion to almost any surface (excluding water). The strip itself is very strong and if used correctly, can ho,d up to 200lbs or so (via layering the ninja tape). The strip is roughly 1 inch in thickness, and can be cut to varying lengths by the user. A single spool contains 20 feet of ninja tape. The ninja tape has a wide variety of uses, from being used to silence enemies, being used to bind and restrain foes, or even be used to serve simple medical needs (has been proven to prevent minor bleeding from cuts when applied directly to wound, though no healing properties other then the users has been noted). The ninja tape can be used to patch up certain clothing/items, set certain simple traps...the list is endless....
Limit: Sold in every general store
Cost: 1 roll costs 250 Ryo, and consumes 1 secondary slot
Tracking Needle
Rank: C i take 4
Type: Secondary
Effect: Leaks green dye used for tracking.
Special: 3 per 1 slot, Equipment, Tracker
Drawback: Dye disappears once the wound is treated. Need MPGs to track the dye.
Description: Looking like any basic senbon needle this weapon is filled with a neon green dye that begins to inject into the wound once thrown. As long as the wound is not tended to the wound will continue to leak this neon green dye that will enable the target to be tracked by following the dye trail.
Limit: None []
Cost: 600 Ryo
Doka (Fire Pots)
Rank: “C” i take 3 Type: Secondary, Accessory, Heater, 4 per Slot
Effect: A small pot used keep a person warm, or parts of the body warm when needed.
Special: ---
Drawback: Runs out after twelve hours.
Description: A small ceramic pot that is the size of two inches in a sphere. Inside the Sphere is a specialized liquid that activates when heated. The liquid when heated slightly then begins to heat up the ceramic pot emitting warmth. The warmth lasts for twelve hours, but its not hotter then what a human can take. A user is able to keep it within their clothing in order to keep themselves warm. The Doka is used in order to keep their hands warm, their body parts warm. When applying a small piece of chakra to the pot it can be used to light up a fire as well.
Limit: Capable of being bought at any Accessory Shop
Cost: 1,000 per Slot
Lock Picking Kit
Rank: "C" i take 2
Type: Secondary, 1 per Slot, Accessory, Tool Kit
Effect: A tool Kit used for opening Locks.
Special: ---
Drawback: ---
Description: Picture There are different things within the Lock Picking Tool Kit. The tension wrench, is used to apply torque to the lock plug to keep pins from being pushed back down by springs after they are correctly set at the shear line. It is usually anywhere from 1/16th inch to 1/8th inch wide, bent into an L, and occasionally has a quarter twist on the long side. The hook pick is self explanatory, it is similar to the half diamond pick, but has a hook shaped tip rather than a half diamond shape. The hook pick is sometimes referred to as a 'feeler' and is generally used to lift the pins individually, rather than 'rake' them simultaneously. A warded pick is a device for opening warded locks. It is generally made to conform to a generalized key shape relatively simpler than the actual key used to open the lock; this simpler shape allows for internal manipulations.
Limit: Universal Item. Capable of being bought anywhere that is a shop.
Cost: 2,000 Ryo per Kit
Non-Weapon Items
Utility Belt Type 2 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (0 for Items of Scroll Length), Harness
Effect: A Belt comprised with multiple vertical clips attached to a belt for easy access and easy removal.
Special: ---
Drawback: ---
Description: Picture, Picture Composed of a Kevlar strap and metal buckle, lined with rubber lacing on the back, the utility belt houses 13 Single Speed Loader pouches, which vertically clip onto the outside of the belt. The buckle itself contains a miniature camera and two-way radio. A secondary compartment behind the length of the belt is used to house 1 slot supply of hira-shurikens. Near the buckle is a modified Speed Loader Pouch that holds 1 slot of Thermal Capsules. The Speed Loader is modified to always keep a Thermal Capsule ready and when one is used another comes in place. Each of the 13 Speed Loader pouches contains various tools integral to what would be needed for the mission ahead, and are interchangeable with other Speed Loader pouches depending on the needs for the mission.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 5,500 Ryo
Character Depth
Personality:
arrogant
blaze thinks hes better then everyone else. he thinks almost no one can beat him. taunts any one who couldn't beat him. looks at inferiors with disgust.says techniques aren't Worth it on some people.
insane
he constantly changes his view. one moment helping a person do something next a cold hear td killer.forgets who his Allys are occasionally and almost injures them.sometimes for gets the situation and helps the enemy rarely.constantly comes up with conspiracy theories.
cruel will com it heavy crime for money. uses dirty tricks. will go on a man hunt for payback and then he slowly kills them.breaks bones for fun.rips apart peoples stuff for no reason.
nice helps some people occasionally. gives away his food often. will give almost anything to help a person. will hep a enemy back to health.will pay all his money for medlicltreatment for another person.
intellagent he had the highest IQ in his class. he already knew waht the acadamy teacheres were teaching. he finished all the tests the quickest. he knew the juysu they were teaching.
he tagght the class one day when the teacher was sick.
Appearance:
blaze is a very tall person for his age. he is quite muscular. medium spiky black hair. it spikes out in many direcions.it has a blood stain in the middle.
he is pale white with small large gills on his neck . his face is rounded towards the top. it also narrows down towards the chin.he as medium size hands. he also has long arms and legs.
he has bright blue eyes. they are quite round and they are normally spaced about. his eye brows are a medium sized and normally spaced apart.he has normal sized feet. he is quite thin. he has the clan symbol on his leg
he has a relatively thick neck.he has a pretty thin wrist.his ribs are slightly visible.he has quite wide shoulders.he has semi thick arms.
His eyes are bright blue.he has short fingernails.He has small ears.he has a small scar on the back of his shoulder from saving his friend from a kunai flying at their head.his eys have large pupils. he has unthick lips. he has verey bright teeth
Background:
when he was 3 he got his sword. The next day thugs broke in and killed his parents. Soon he was adopted by a man who constantly pressures him. He always tried his best to please him.He always practiced with his sword.
one day the thugs came back and killed the man who adopted him. Ever sense then he would have personality changes.People always ridiculed him for that.He kept training in his old house. When he was 5 he enrolled in ninja academy.
He vowed to learn many many techniques. He then used his new techniques to create combos then he started studying
that helped him become more skilled .The techniques He was taught there helped him become popular.he vowed to learn many many techniques. he then used his new techniques to create combos then he started studying. those combos helped him alot
He vowed to hunt those thugs down.He always tried to be the best.He worked hard and studies and practiced most of the time.He tried to hunt them down but academy pervented it.
So he tried to escape but was captured.
then he became a genin. he went on acouple of d rank missons and they were hard. he went on many more untill they became easy. he then went back to extensivaly traning inbatween missons. then he leant a couple more techniqes.
freebies
Suiton no Jutsu (Water Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Water. This means that any NinJutsu or specialized TaiJutsu that deals the Water Release will need this in order to be performed correctly.
Limit: ---
Fuuton no Jutsu (Wind Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Wind. This means that any NinJutsu or specialized TaiJutsu that deals the Wind Release will need this in order to be performed correctly.
Limit: ---
Doton no Jutsu (Earth Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Earth. This means that any NinJutsu or specialized TaiJutsu that deals the Earth Release will need this in order to be performed correctly.
Limit: ---
non freebies
it:
Mizu Bunshin no Jutsu (Water Clone)
Rank: "C" Rank
Skill: NinJutsu
Effect: ---
Special: "Handseals"
Drawback: ---
Description: Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited; however, it can not travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state. When first learned the user is capable of having or capable of creating up to Five Clones. Each time learned the user learns this technique the number of Clones is capable of increasing by one. The maximum amount of clones is Ten for the Difficulty Class of D Rank. For each Difficulty Rank Increase the number increases by five of maximum but learning is still one per learned.
Limit: Water Release
Doton Soushi no Jutsu (Rock Creation Technique)
Rank: "D" "C" "B" "A" "S"
Skill: NinJutsu
Effect: A technique where the user takes the time to formulate, or create Rock in order to use other types of techniques for great usages.
Special: "Handseals"
Drawback: Must be learned more and more in order to be capable of performing better, and capable of producing more Rock like formations for other types of techniques. Cannot be used on Sand
Description: What occurs is that the user takes the time to push down into the ground their own chakra. As the user does this the user takes the earth like materials found within the ground which is the components of soil as they begin to formulate and harden them all around in order to create harden rock like materials. The user may slam their hands against the ground in order to use this technique or just by pushing their chakra down to the ground. A user can gain the capability of grabbing onto the very ground and molding a piece of earth into a hardened like rock. The more the user learns and the higher the Difficulty class the user becomes the more they are capable of mastering this type of technique. When first learned the user is only capable of formulating rock into the size of their hand. When the user learns the "C" Rank, version this type increases to five meters in radius. Each time learned after that, the distance increases by ten feet giving a total distance of thirty-five meters in a radius distance. For each Difficulty class the User is the larger number this distance becomes. Each Difficulty class after C The distance increases by Ten meters. This means that if a user becomes S Rank in Difficulty Class and learns the S Rank Version of this technique the user is capable of formulating Rock within a Seventy-Five meters Radius.
Limit: Needs the Earth Release
The Ritual of the Spider
Rank: C
Effects: Gives a Kumomusha member 4 extra arms.
Special: 4 wooden arms, carved perfectly(500 Ryo each), a knife, ink, 4 scrolls(Special: 2000 Ryo each), 8 spiders, 12 Kumomusha Clan Members, 1 medic (can not be one of the Kumomusha members). (All may be NPCed by Staff)
Description: Eight Kumomusha members cage 8 spiders and lay them at certain points in the room, forming a circle. Painting ink onto the ground, the other 4 Kumomusha clan members draw a large spider with each leg ending on one of the 8 caged spiders. Laying the participant onto the ground in the middle of the spider these four stand at each point on the body where a new arm will be attached. The Eight other members of the Clan stand behind each spider and then sit. The four beside him then begin the ritual, while a medic stands outside the circle. Cutting a deep cut into the four spots where the arms are to be attached, the Kumomusha Clan members slowly begin to chant ancient dialogue that goes along with it. Forming handsigns chakra begins to flow into the spider symbol. Glowing blue it sends chakra into the target. The four Kumomusha members, each having one arm with them, places an arm onto the spot where the arm is to be attached, making them fit into the cut part of the body they tie a scroll which has ritualistic runes drawn on it, onto the arm and then began to form handsigns. Those outside keep chakra flowing into the body parts. Suddenely the wooden arms become real, and they begin to insert into the body, the whole body reforming internally due to the 8 on the outer circle. The body reforms to where it can bear 4 arms. The medic enters and begins to do healing hands on each arm, molding it onto the body finally. The Clan Members all begin to chant again and then the new member is taken to the hospital for healing. In about a week they will be healed enough to return to fighting
Drawback: If one is born into this clan, the pacement of this ritual will take up two jutsu. If not, this will take up four.
Placement Requirements: Must have done the “Movement Training” in order to properly use one’s arms. If not done, one will have problems moving their arms.
Cost: If born into the Clan, this will cost 16,000¥. If not, this will cost one a 10,000¥ extra, resulting it into becoming 26,000¥.
Movement Training
Rank: C
Skill: TaiJutsu (Knowledge)
Effect: A training that allows one to properly use one’s arms.
Special: Must have had the “Ritual of the Spider” performed on one.
Drawback: Must be monitored and guided by a Kumomusha member. (May be a NPC)
Description: This training will allow one to use one’s extra arms as if it were their normal pair of arms. Without this training, movement would be slower, the arms would hinder eachother and the channeling of chakra would be extremely tough. By doing a small amount of simple yet usefull exercises, one can easily get rid of these problems and use them to their full potential.
Limit: Kumomusha clan only.
earth release
Doton Soushi no Jutsu (Rock Creation Technique)
Rank: "D" "C" "B" "A" "S"
Skill: NinJutsu
Effect: A technique where the user takes the time to formulate, or create Rock in order to use other types of techniques for great usages.
Special: "Handseals"
Drawback: Must be learned more and more in order to be capable of performing better, and capable of producing more Rock like formations for other types of techniques. Cannot be used on Sand
Description: What occurs is that the user takes the time to push down into the ground their own chakra. As the user does this the user takes the earth like materials found within the ground which is the components of soil as they begin to formulate and harden them all around in order to create harden rock like materials. The user may slam their hands against the ground in order to use this technique or just by pushing their chakra down to the ground. A user can gain the capability of grabbing onto the very ground and molding a piece of earth into a hardened like rock. The more the user learns and the higher the Difficulty class the user becomes the more they are capable of mastering this type of technique. When first learned the user is only capable of formulating rock into the size of their hand. When the user learns the "C" Rank, version this type increases to five meters in radius. Each time learned after that, the distance increases by ten feet giving a total distance of thirty-five meters in a radius distance. For each Difficulty class the User is the larger number this distance becomes. Each Difficulty class after C The distance increases by Ten meters. This means that if a user becomes S Rank in Difficulty Class and learns the S Rank Version of this technique the user is capable of formulating Rock within a Seventy-Five meters Radius.
Limit: Needs the Earth Release
Deido Nohara no Jutsu (Mud Field)
Rank: D
Skill: Ninjutsu
Effect: Causes the area (10m x 10m) around the user, given that it is earth and stone, to become mud.
Special: Rat, Dog, Boar
Drawback: It does not work in certain environments, such as tile and metallic floors.
Description: After the hand signs are performed, the user slams his/her hands into the ground. If the environment allows it, the area around the user will become a thick and heavy mud. No chakra is required to maintain the state of the area.
Limit: Earth Release, Water Release
Daichi Kangoku No Jutsu (Earth Prison Technique)
Rank: "D","C","B"
Skill: Ninjutsu
Effect: Raises Earth in a circle radius around the person of the user's choice. It can have a maximum base diameter of 3 meters.
Special: Hanseals, Hold Rabbit
Drawback: The earth prison is not closed at the top, so it is possible for the victim to escape.
Description: Earth rises up around the targeted person quickly to a maximum height of 10 feet, trapping them inside. At D rank this technique is little more then a distraction or simple defense, only able to absorb a simple "D" ranked attack before it crumbles. Only the part that is attacked will collapse, unless the structural integrity of the entire prison is compromised. At C rank it becomes much harder and resists attacks better, but with persistence victim can break free (1 C rank). At B rank the prison is extremely hard and thick, made of solid rock. It is very difficult to break and will reflect most ninjutsu techniques back upon the victim. Although this attack is only B ranked, its is extremely tough and will stand up to most jutsu, including all B ranked techniques. Piercing jutsu will be most effective in breaking the wall.
Limit: Earth release, C rank requires rock creation "C", B rank requires rock creation "B".
Kangoku Nobebou (Prison Bars)
Rank: "D"
Skill: Ninjutsu
Effect: Prison bars seal the top opening of the earth prison.
Special: "Handseals"
Drawback: Can only be used on an existing earth prison after it has been created.
Description: In order to seal an opponent into an earth prison, you must bar up the escape hole. These bars grow out of the existing walls right at the top opening of the prison and do not appear instantly. They are made out of the same strength material as the rest of the prison that has already been created.
Limit: Earth Release, must know Daichi Kangoku.
Ijou Nobebou Ochiiru (Surrounding Bars of Entrapment)
Rank: "D" "C"
Skill: Ninjutsu
Effect: Bars of earth will grow out of the walls inside of an earth prison, further trapping the enemy and hindering movement.
Special: "Handseals", place your hand on the outside of the prison.
Drawback: You must keep your hand pressed against the outside of the prison so that they jutsu will be accurate and successful.
Description: In order to seal the movements of an opponent that has been trapped by the earth prison it is possible to create bars inside the prison that will restrict movement and prevent escape. You must press your hand against the side after performing the handseals and multiple bars of earth will grow at once, each attempting to complete a solid connection between walls that would provide less space for the enemy to move and with enough bars could completely restrict their movement. These bars each grow at about half the speed of a thrown kunai. Multiple bars are created at once and more can continue to be created until the user is satisfied that the enemy's movement has been properly restricted. At D rank the bars can only withstand the force of one D ranked attack before breaking. At C rank the durability improves to one C ranked attack before breaking, and the bars grow a bit faster.
Limit: Earth Release, must know Daichi Kangoku.
Doton: Ninami no Deido no Jutsu (Earth Release: Art of the Double Wave of Mud)
Rank: "D" Rank
Skill: Ninjutsu
Effect: Creates two small waves of mud that attempt to splash at the opponent and then harden themselves into rock.
Special: "Hand Seals"
Drawback: The opponent is capable of dodging in three ways, and the attack is not stealthy. Does not discriminate between friend or foe. Must have a mud source.
Description: A tricky Mud-type attack developed originally by shinobi of Iwagakure no Sato, the Nanami no Deido creates two one-meter tall, a half meter thick, waves of mud that attempt to splash towards the opponent from the left and to the right of their position. The wave creation is fairly noisy at the sound of the rising bubbles, making the attack capable of being dodged normally fairly easily. The waves appear eight meters from the opponent, and move at a speed of two meters a second. When the two mud waves make contact, they will instantly begin to harden, attempting to trap whatever was inside.
Limit: Must have Doton Soushi "D" Rank. Must have Deido Nohara. Must have Doton no Jutsu.
Doton: Daideido Nohara no Jutsu (Earth Release: Art of the Great Muddy Field)
Rank: "C" Rank
Skill: Ninjutsu
Effect: Creates a field of mud by the dimensions of 30 meters x 10 meters.
Special: "Hand Seals"
Drawback: Cannot be used to perform regular Doton ninjutsu unless it has been hardened.
Description: An expansion of the Deido Nohara, which only creates a ten meter field of mud, this technique will create a thirty meter field of mud so that the user is capable of utilizing more mud techniques.
Limit: Must know Deido Nohara. Must know Doton no Jutsu.
Doton: Deido Baindo no Jutsu (Earth Release: Art of the Mud Binding)
Rank: "C" Rank
Skill: Ninjutsu, Offensive
Effect: Causes the mud upon the field to quickly attempt to slide up over the opponents legs and harden.
Special: "Hand Seals", hold the Ram.
Drawback: There must be mud upon the field to perform the technique. Can be broken by sufficient physical force.
Description: A tricky and clever manipulation of the mud around the opponent, the user will perform the required handseals. The mud will begin to slither up and around the opponents body, moving quickly in an attempt to surprise the opponent. The user will hold the Ram seal for the duration of the mud crawling. Then, when the user wishes to stop the mud crawling, they will cease to hold the Ram, causing the mud around the opponent to instantly harden. The ability to escape this technique depends on how much mud gets onto the opponent and hardens as well as the opponent's difficulty class and specialists compared to the user's difficulty class and specialist. (Nin Master is hardest to escape from, Tai Master has easiest chance of escape.)
Limit: Must know Deido Nohara no Jutsu. Must have Doton no Jutsu.
Doton: Deido Uzumaki no Jutsu (Earth Release: Art of the Mud Whirlpool)
Rank: "C" Rank
Skill: Ninjutsu
Effect: "C" Rank
Special: "Hand Seals", hold Tiger.
Drawback: The opponent can escape from the technique if they notice it fast enough. Can only suck in a person half way at maximum.
Description: Another binding-type attack used in combination with Deido Nohara, the user will perform the required handseals, holding the Tiger. An area of up to five meters around the opponent will begin to dramatically fold in upon itself, creating a whirlpool of spinning mud with the target being located within the center of the whirl. The technique will attempt to suck the opponent down into the mud and then, when the user ceases to hold the Tiger seal, the mud will harden itself.
Limit: Must know Deido Baindo no Jutsu. Must have Doton no Jutsu.
Doton no Yoroi (Shield of Earth)
Rank: "C"
Skill: NinJutsu
Effect: A Thin like layer of earth is used to surround the user as a protection against on coming like attacks. The stronger the user is the stronger the technique becomes means the stronger the defense is to help the user.
Special: ---
Drawback: This Technique is ineffective against Lighting Techniques. The user becomes weighed down and is unable to perform fast movements such as the After Image technique.
Description: A thing layer of earth is used as a protection around the user. The layer makes the user seem a little darker then usual but this type of technique takes up a lot of concentration, chakra and understanding. When attacked by certain attacks such as TaiJutsu attacks the feel of the attack seems less then that of normal. This technique is capable of protecting the user against two "D" Rank like attacks before the shield begins to break. For every Difficulty class the user increases the technique increases in strength allowing the user to withstand more. When the user becomes a C Rank difficulty class the user can withstand Two “C” Ranks of Jutsus before they start to break within the user. When the user becomes a new difficulty of "B" then the user is capable of withstanding One "B" Ranks of Jutsus before they start to break within the user. When the user becomes a new difficulty class of "A" Rank the user is capable of withstanding One "A" Rank of Jutsus before they start to break within the user. When the user becomes "S" Difficulty class the user is capable of withstanding Two "A" Ranks of Jutsus before they start to break within the user
Limit: Needs the Earth Release
Ishikyojin Kuchiyose no Jutsu (Stone Golem Summoning)
Rank: "C" Rank
Skill: NinJutsu
Effect: The user gains the capability of understanding, and creating an amount of Golem like stone creatures to fight forth against on coming opponents. The Golems are to be considered as large Slow like creatures that are moved by the chakra the user pushes through in order to create and sustain.
Special: "Handseals"
Drawback: The user must have knowledge of the Doton Soushi no Jutsu (Rock Creation Technique) in order to create the large type golems. The more that the user knows the more golems the user is capable of creating forth. Hands must stay along the ground at all times depending on the Difficulty class of the User. If the user is D Difficulty, class the hands of the user must stay along the ground at all times. If the user is C Difficulty Class, the hands can be removed for six seconds before they must put their hands back along the ground. If the user is B difficulty class, the number of seconds increases by six seconds. For every Difficulty class that the user gains, the number of seconds increases by six. These Golems are extremely slow so techniques like the After Image will not be able to be seen and understood.
Description: The user creates a few handseals as they slam their hands down against the ground. Doing so, the user is capable of creating a Giant Golem made out of stone at the size of four meters high. The golems are slow, but extremely resourceful against TaiJutsu like attacks. Each Class up the user becomes the stronger the Golems become in order to be capable of withstanding certain amounts of attacks. At D Difficulty class, the Golems are capable of withstanding Three D Rank TaiJutsu techniques. At C Difficulty Class, the golems are capable of withstanding up to Three "C" Rank Jutsus before suddenly shattering. At B Difficulty Class, the Golems are capable of withstanding up to Six "C" Rank Jutsus before suddenly shattering. At A Difficulty Class, the Golems are capable of withstanding up to Nine "C" Rank Jutsus before suddenly shattering. At S Difficulty Class, the Golems are capable of withstanding up to Twelve "C" Rank Jutsus before suddenly shattering. When the user learns a higher version of the Doton Soushi no Jutsu (Rock Creation Technique) the user is capable of pushing through yet another Golem, but one Golem must come out every six seconds.
Limit: Needs the Earth Release, Must have knowledge of Doton Soushi no Jutsu (Rock Creation Technique).
Heika Ishi no Jutsu (Arms of Stone Technique)
Rank: "C"
Skill: Ninjutsu
Effect: Creates a layer of earth and stone around the user's arms for added defense.
Special: Tiger - Ox - Serpent - Rat
Drawback: The added weight decreases movement and speed, while also hindering the usage of hand seals.
Description: Heika Ishi no Jutsu is a Ninjutsu technique that utilizes the Earth Element. Once the required hand seals have been performed, the user would press both hands onto the ground and use his/her chakra to pull the earth and stone up in order to coat the arms. The amount of soil and stone used to coat the arms varies between one to three centimeters. When in operation, this technique can withstand the abuse of three C-Ranked TaiJutsu attacks before crumbling apart, or a total length of 24 seconds (4 turns) before crumbling apart.
Limit: Earth Release, Rock Creation Technique C-Rank
Deido Sakana no Jutsu (Mud Fish)
Rank: C
Skill: Ninjutsu
Effect: Allows the user to swim rapidly through the mud as though it was water.
Special: Rat, Boar
Drawback: This jutsu is ineffective in other forms of soil.
Description: The user manipulates his/her chakra in order to swim rapidly through mud. When submerged, they can move somewhat faster than they could in water, given that they are decent swimmers in the first place.
Limit: Earth Release
Deido Wana no Jutsu (Mud Snare)
Rank: C
Skill: Ninjutsu
Effect: The user drags an opponent down into the mud then converts it back to its original state.
Special: Dog, Boar, Rat, Dog
Drawback: The user must be using Deido Sakana no Jutsu and the target must be at least 60% in the mud.
Description: The user begins the combination by dragging a target into the mud with them. Once the target is secure, he/she leaps out of the mud and performs the necessary hand signs to convert the mud back to its original state.
Limit: Earth Release
Doton: Ashibumishi no Jutsu (Earth Release: Art of the Stepping Stone)
Rank: "D" Rank
Skill: Ninjutsu
Effect: Creates up to five small circular, hardened bits of ground for the user to walk in.
Special: "Hand Seals"
Drawback: Requires that there be an earth source for the technique.
Description: A Ninjutsu technique that is more supplementary in nature, Doton: Ashibumishi no Jutsu allows the user to create up to five stepping stones around them. These stepping stones are hardened and condensed rock, and can be used just about anywhere that the user has earth to work with. The technique can be used to avoid dangerous landscape situations, such as burning lava or mud. Each stepping stone is capable of reaching only a foot in height from its original growing position, and they can be spaced, at maximum, six inches from another stepping stone. The stepping stone is circular in shape and can be no longer than a foot in diameter.
Limit: Must know Doton Soushi "D" Rank. Must have Doton no Jutsu.
Deido Hashira no Jutsu (Mud Pillar)
Rank: D
Skill: Ninjutsu
Effect: A pillar of mud fires out of a muddy area aimed from below a target. It reaches a max of 10 meters.
Special: Dog, Rat
Drawback: It needs mud in the area to be used.
Description: The user fires a burst of mud out of a muddy area. This technique is not very damaging and was designed to impair or stall a target so the user can close in on them. It can be used in tandem with the Deido Sakana no Jutsu.
Limit: Earth Release
Doton - Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique)
Rank: "D" Rank
Skill: NinJutsu / TaiJutsu
Effect: A technique where the user hides within the ground for a brief moment to surprise attack the opponent from under ground.
Special: ---
Drawback: ---
Description: The user takes the time to push into the ground by using their Earth Release. The user pushes into the ground quickly so that to be used against the opponent later on. The user at this point cannot necessarily move within the ground at this moment, but the user does know by feel of when an opponent is right above. When an opponent is right under the user reaches up to take the opponent and drag them back down to the ground in one fell swoop without movement or notice. The opponent is unable to move for one post and the user is capable of slamming out of the ground with one movement.
Limit: Needs the Earth Release
Doton: Rikujou Douyou no Jutsu (Earth: Ground Shaking Technique)
Rank: "D" Rank
Skill: NinJutsu
Effect: The user slams their hands against the ground as the user creates a miniature like earthquake in order to try and unbalance the enemy or opponents all around for a more of a deadly like attack.
Special: ---
Drawback: The user's hands must stay upon the ground at all time. When the user is capable of reaching "A" Class the knowledge of placing their hands onto the very ground becomes obsolete, and the user is capable of performing the technique without having their hands along the ground.
Description: As the user slams their hands against the ground, the user is capable of creating a miniature like earthquake along the ground. The ground rumbles lightly as the very earth moves in all directions in a fifteen-meter radius. Every time the user gains ranking in difficulty class the distance of the technique increases by ten meters.
Limit: Needs the Earth Release, Must have knowledge of Doton Soushi no Jutsu (Rock Creation Technique) "D"
Earth Mastery
Rank: [glow=red,2,300]B[/glow], A, S
Skill: Passive
Effect: Causes earth based techniques to develop a natural hardness, more so than what the standard ability would allow.
Special: ---
Drawback: This does not negate the natural effects of enemy attacks. Example: While a fire jutsu may not instantly destroy something created, it can still burn it.
Description: Earth Ninjutsu, typically, are based around defense. After much time and dedication, the user understands how to enhance these defensive capabilities even further, hardening their techniques to, at times, and ridiculous strengths. At B-rank, the users techniques harden to the point of iron, and are capable of withstanding a C-rank’s worth of damage before the damage begins to affect the technique. At A-rank, the techniques retain the hardness of steel, capable of withstanding a B-ranks worth of damage. At S-rank, the techniques become as hard as titanium, capable of withstanding an A-ranks worth of damage before they are affected as normal.
Limit: Earth Release. Once the user has gained 500 TP in Doton Ninjutsu, this skill is gained automatically. A rank is gained when 750 TP has been obtained, and S rank when 1000 TP has been gained.
also is
also is in its own catagory
acadamy Techniques
Name: Blaze
Blood limit: None
Height:4 ft
Weight: 60 pounds
Age:8
Gender: male
Alignment: True Neutral
Birth Country: Hi no Kuni (Land of Fire)
Village: Konohagakure (Village of Leaf)
Special:
Taijutsu Specialist:
- style
- etc.
.The Eight Celestial Divination Gates future
.Enten Kobushi Scorching Sun Fist future
.Senbon Taitoku future
.Kempo future
.Bôjutsu future
.Kenjutsu future
Ninjutsu Specialist:
- release
- etc.
.Water Release
. Sound Release future
.Earth Release
.Sand Release future
.wind release
. Wood Release future
Clan Non-Specialist:
- clan
- etc.
Kumomusha – Spider Warriors
Yokushin Clan (The Candy Man Clan)
Hoshigaki Clan future
Kamizuru Clan future
Genjutsu Non-Specialist:
- perception
- etc.
.Figment Perception future
.Pattern Perception future
.Phantasm Perception future
.Shadow Perception future
Miscellaneous:
- misc slot
- etc.
Grand Master future
Must sacrifice 1 Miscellaneous slot.
May only go into Grand Master twice while sacrificing 2 Miscellaneous Slots all together.
May Master 1 thing user may not normally master. taken 2 times
Example: NinJutsu Specialist can master 4 out of 6 Releases. With Grand Master they can master 5 out of 6 Releases by sacrificing 1 Grand Master.
ANsatsu Senjutsu Tokushu BUtai (Special Assassination and future Tactical Squad)
Must Sacrifice 1 Miscellaneous slot.
Able to learn all universal ANBU techniques
Able to go into 1 Division per Slot Sacrificed and learn everything in the Division. taken 2 times
Jack of Trades - Master of None future
Ritualist taken onece
Must sacrifice 1 Miscellaneous slot.
User normally has 10 points to use up in Rituals to have performed on them.
"C" Rank Rituals cost 3 points.
"B" Rank Rituals cost 5 points.
"A" Rank Rituals cost 8 points.
"S" Rank Rituals cost 10 points.
When user gains this Miscellaneous they gain an additional 10 points to use in Rituals.
May use multiple times as long as user sacrifices 1 Miscellaneous slot.
Weapons
Sword, Fullblade (Overview)
Rank: "B"
Type: Main, Piercing/Slashing, Sword
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: The Fullblade is 18 inches longer than a greatsword. Fullblades are enormous, two-handed swords that are even larger than greatswords. Because of their size, fullblades deal extremely heavy damage and have a higher propensity for lethal blows. These are the enormous weapons or what is considered as the BFS of any form.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 16,000 Ryo
Sword, Short (Overview)
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: A sword with a blade that ranges between 1 and a half feet to 3 feet. These swords can be any types such as the Short Sword, or the Tanto, Baselard, Cinquedea, Gladius, Kodachi, Xiphos or even the Mechete.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 2,000 Ryo
Primary Weapon:
Sword, Fullblade (Overview)
Rank: "B"
Type: Main, Piercing/Slashing, Sword
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: The Fullblade is 18 inches longer than a greatsword. Fullblades are enormous, two-handed swords that are even larger than greatswords. Because of their size, fullblades deal extremely heavy damage and have a higher propensity for lethal blows. These are the enormous weapons or what is considered as the BFS of any form.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 16,000 Ryo
Secondary Items:
Black Multi-functional Adhesive Tactical Strips (B.M.F.A.T.S, aka Ninja tape) i take 6
Rank: D-ranked
Type: Secondary, 1 roll per slot, Accessory, Tape
Effect: Multi-use, single sided adhesive roll.
Special: Anyone may use this.
Drawback: May melt if set on fire. May be cut. Semi-water proof (depending on how you use it). Does not bear super heavy loads. Somewhat slow to unravel and use during battle (may make noise, adheres to itself if improperly used (See more below)
Description: Simple in design, yet very multi-functional. The ninja tape is a black, single-sided adhesive strip that is rolled onto a spool. This adhesive strip is very sticky, allowing for a great adhesion to almost any surface (excluding water). The strip itself is very strong and if used correctly, can ho,d up to 200lbs or so (via layering the ninja tape). The strip is roughly 1 inch in thickness, and can be cut to varying lengths by the user. A single spool contains 20 feet of ninja tape. The ninja tape has a wide variety of uses, from being used to silence enemies, being used to bind and restrain foes, or even be used to serve simple medical needs (has been proven to prevent minor bleeding from cuts when applied directly to wound, though no healing properties other then the users has been noted). The ninja tape can be used to patch up certain clothing/items, set certain simple traps...the list is endless....
Limit: Sold in every general store
Cost: 1 roll costs 250 Ryo, and consumes 1 secondary slot
Tracking Needle
Rank: C i take 4
Type: Secondary
Effect: Leaks green dye used for tracking.
Special: 3 per 1 slot, Equipment, Tracker
Drawback: Dye disappears once the wound is treated. Need MPGs to track the dye.
Description: Looking like any basic senbon needle this weapon is filled with a neon green dye that begins to inject into the wound once thrown. As long as the wound is not tended to the wound will continue to leak this neon green dye that will enable the target to be tracked by following the dye trail.
Limit: None []
Cost: 600 Ryo
Doka (Fire Pots)
Rank: “C” i take 3 Type: Secondary, Accessory, Heater, 4 per Slot
Effect: A small pot used keep a person warm, or parts of the body warm when needed.
Special: ---
Drawback: Runs out after twelve hours.
Description: A small ceramic pot that is the size of two inches in a sphere. Inside the Sphere is a specialized liquid that activates when heated. The liquid when heated slightly then begins to heat up the ceramic pot emitting warmth. The warmth lasts for twelve hours, but its not hotter then what a human can take. A user is able to keep it within their clothing in order to keep themselves warm. The Doka is used in order to keep their hands warm, their body parts warm. When applying a small piece of chakra to the pot it can be used to light up a fire as well.
Limit: Capable of being bought at any Accessory Shop
Cost: 1,000 per Slot
Lock Picking Kit
Rank: "C" i take 2
Type: Secondary, 1 per Slot, Accessory, Tool Kit
Effect: A tool Kit used for opening Locks.
Special: ---
Drawback: ---
Description: Picture There are different things within the Lock Picking Tool Kit. The tension wrench, is used to apply torque to the lock plug to keep pins from being pushed back down by springs after they are correctly set at the shear line. It is usually anywhere from 1/16th inch to 1/8th inch wide, bent into an L, and occasionally has a quarter twist on the long side. The hook pick is self explanatory, it is similar to the half diamond pick, but has a hook shaped tip rather than a half diamond shape. The hook pick is sometimes referred to as a 'feeler' and is generally used to lift the pins individually, rather than 'rake' them simultaneously. A warded pick is a device for opening warded locks. It is generally made to conform to a generalized key shape relatively simpler than the actual key used to open the lock; this simpler shape allows for internal manipulations.
Limit: Universal Item. Capable of being bought anywhere that is a shop.
Cost: 2,000 Ryo per Kit
Non-Weapon Items
Utility Belt Type 2 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (0 for Items of Scroll Length), Harness
Effect: A Belt comprised with multiple vertical clips attached to a belt for easy access and easy removal.
Special: ---
Drawback: ---
Description: Picture, Picture Composed of a Kevlar strap and metal buckle, lined with rubber lacing on the back, the utility belt houses 13 Single Speed Loader pouches, which vertically clip onto the outside of the belt. The buckle itself contains a miniature camera and two-way radio. A secondary compartment behind the length of the belt is used to house 1 slot supply of hira-shurikens. Near the buckle is a modified Speed Loader Pouch that holds 1 slot of Thermal Capsules. The Speed Loader is modified to always keep a Thermal Capsule ready and when one is used another comes in place. Each of the 13 Speed Loader pouches contains various tools integral to what would be needed for the mission ahead, and are interchangeable with other Speed Loader pouches depending on the needs for the mission.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 5,500 Ryo
Character Depth
Personality:
arrogant
blaze thinks hes better then everyone else. he thinks almost no one can beat him. taunts any one who couldn't beat him. looks at inferiors with disgust.says techniques aren't Worth it on some people.
insane
he constantly changes his view. one moment helping a person do something next a cold hear td killer.forgets who his Allys are occasionally and almost injures them.sometimes for gets the situation and helps the enemy rarely.constantly comes up with conspiracy theories.
cruel will com it heavy crime for money. uses dirty tricks. will go on a man hunt for payback and then he slowly kills them.breaks bones for fun.rips apart peoples stuff for no reason.
nice helps some people occasionally. gives away his food often. will give almost anything to help a person. will hep a enemy back to health.will pay all his money for medlicltreatment for another person.
intellagent he had the highest IQ in his class. he already knew waht the acadamy teacheres were teaching. he finished all the tests the quickest. he knew the juysu they were teaching.
he tagght the class one day when the teacher was sick.
Appearance:
blaze is a very tall person for his age. he is quite muscular. medium spiky black hair. it spikes out in many direcions.it has a blood stain in the middle.
he is pale white with small large gills on his neck . his face is rounded towards the top. it also narrows down towards the chin.he as medium size hands. he also has long arms and legs.
he has bright blue eyes. they are quite round and they are normally spaced about. his eye brows are a medium sized and normally spaced apart.he has normal sized feet. he is quite thin. he has the clan symbol on his leg
he has a relatively thick neck.he has a pretty thin wrist.his ribs are slightly visible.he has quite wide shoulders.he has semi thick arms.
His eyes are bright blue.he has short fingernails.He has small ears.he has a small scar on the back of his shoulder from saving his friend from a kunai flying at their head.his eys have large pupils. he has unthick lips. he has verey bright teeth
Background:
when he was 3 he got his sword. The next day thugs broke in and killed his parents. Soon he was adopted by a man who constantly pressures him. He always tried his best to please him.He always practiced with his sword.
one day the thugs came back and killed the man who adopted him. Ever sense then he would have personality changes.People always ridiculed him for that.He kept training in his old house. When he was 5 he enrolled in ninja academy.
He vowed to learn many many techniques. He then used his new techniques to create combos then he started studying
that helped him become more skilled .The techniques He was taught there helped him become popular.he vowed to learn many many techniques. he then used his new techniques to create combos then he started studying. those combos helped him alot
He vowed to hunt those thugs down.He always tried to be the best.He worked hard and studies and practiced most of the time.He tried to hunt them down but academy pervented it.
So he tried to escape but was captured.
then he became a genin. he went on acouple of d rank missons and they were hard. he went on many more untill they became easy. he then went back to extensivaly traning inbatween missons. then he leant a couple more techniqes.
freebies
Suiton no Jutsu (Water Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Water. This means that any NinJutsu or specialized TaiJutsu that deals the Water Release will need this in order to be performed correctly.
Limit: ---
Fuuton no Jutsu (Wind Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Wind. This means that any NinJutsu or specialized TaiJutsu that deals the Wind Release will need this in order to be performed correctly.
Limit: ---
Doton no Jutsu (Earth Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Earth. This means that any NinJutsu or specialized TaiJutsu that deals the Earth Release will need this in order to be performed correctly.
Limit: ---
non freebies
it:
Mizu Bunshin no Jutsu (Water Clone)
Rank: "C" Rank
Skill: NinJutsu
Effect: ---
Special: "Handseals"
Drawback: ---
Description: Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited; however, it can not travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state. When first learned the user is capable of having or capable of creating up to Five Clones. Each time learned the user learns this technique the number of Clones is capable of increasing by one. The maximum amount of clones is Ten for the Difficulty Class of D Rank. For each Difficulty Rank Increase the number increases by five of maximum but learning is still one per learned.
Limit: Water Release
Doton Soushi no Jutsu (Rock Creation Technique)
Rank: "D" "C" "B" "A" "S"
Skill: NinJutsu
Effect: A technique where the user takes the time to formulate, or create Rock in order to use other types of techniques for great usages.
Special: "Handseals"
Drawback: Must be learned more and more in order to be capable of performing better, and capable of producing more Rock like formations for other types of techniques. Cannot be used on Sand
Description: What occurs is that the user takes the time to push down into the ground their own chakra. As the user does this the user takes the earth like materials found within the ground which is the components of soil as they begin to formulate and harden them all around in order to create harden rock like materials. The user may slam their hands against the ground in order to use this technique or just by pushing their chakra down to the ground. A user can gain the capability of grabbing onto the very ground and molding a piece of earth into a hardened like rock. The more the user learns and the higher the Difficulty class the user becomes the more they are capable of mastering this type of technique. When first learned the user is only capable of formulating rock into the size of their hand. When the user learns the "C" Rank, version this type increases to five meters in radius. Each time learned after that, the distance increases by ten feet giving a total distance of thirty-five meters in a radius distance. For each Difficulty class the User is the larger number this distance becomes. Each Difficulty class after C The distance increases by Ten meters. This means that if a user becomes S Rank in Difficulty Class and learns the S Rank Version of this technique the user is capable of formulating Rock within a Seventy-Five meters Radius.
Limit: Needs the Earth Release
The Ritual of the Spider
Rank: C
Effects: Gives a Kumomusha member 4 extra arms.
Special: 4 wooden arms, carved perfectly(500 Ryo each), a knife, ink, 4 scrolls(Special: 2000 Ryo each), 8 spiders, 12 Kumomusha Clan Members, 1 medic (can not be one of the Kumomusha members). (All may be NPCed by Staff)
Description: Eight Kumomusha members cage 8 spiders and lay them at certain points in the room, forming a circle. Painting ink onto the ground, the other 4 Kumomusha clan members draw a large spider with each leg ending on one of the 8 caged spiders. Laying the participant onto the ground in the middle of the spider these four stand at each point on the body where a new arm will be attached. The Eight other members of the Clan stand behind each spider and then sit. The four beside him then begin the ritual, while a medic stands outside the circle. Cutting a deep cut into the four spots where the arms are to be attached, the Kumomusha Clan members slowly begin to chant ancient dialogue that goes along with it. Forming handsigns chakra begins to flow into the spider symbol. Glowing blue it sends chakra into the target. The four Kumomusha members, each having one arm with them, places an arm onto the spot where the arm is to be attached, making them fit into the cut part of the body they tie a scroll which has ritualistic runes drawn on it, onto the arm and then began to form handsigns. Those outside keep chakra flowing into the body parts. Suddenely the wooden arms become real, and they begin to insert into the body, the whole body reforming internally due to the 8 on the outer circle. The body reforms to where it can bear 4 arms. The medic enters and begins to do healing hands on each arm, molding it onto the body finally. The Clan Members all begin to chant again and then the new member is taken to the hospital for healing. In about a week they will be healed enough to return to fighting
Drawback: If one is born into this clan, the pacement of this ritual will take up two jutsu. If not, this will take up four.
Placement Requirements: Must have done the “Movement Training” in order to properly use one’s arms. If not done, one will have problems moving their arms.
Cost: If born into the Clan, this will cost 16,000¥. If not, this will cost one a 10,000¥ extra, resulting it into becoming 26,000¥.
Movement Training
Rank: C
Skill: TaiJutsu (Knowledge)
Effect: A training that allows one to properly use one’s arms.
Special: Must have had the “Ritual of the Spider” performed on one.
Drawback: Must be monitored and guided by a Kumomusha member. (May be a NPC)
Description: This training will allow one to use one’s extra arms as if it were their normal pair of arms. Without this training, movement would be slower, the arms would hinder eachother and the channeling of chakra would be extremely tough. By doing a small amount of simple yet usefull exercises, one can easily get rid of these problems and use them to their full potential.
Limit: Kumomusha clan only.
earth release
Doton Soushi no Jutsu (Rock Creation Technique)
Rank: "D" "C" "B" "A" "S"
Skill: NinJutsu
Effect: A technique where the user takes the time to formulate, or create Rock in order to use other types of techniques for great usages.
Special: "Handseals"
Drawback: Must be learned more and more in order to be capable of performing better, and capable of producing more Rock like formations for other types of techniques. Cannot be used on Sand
Description: What occurs is that the user takes the time to push down into the ground their own chakra. As the user does this the user takes the earth like materials found within the ground which is the components of soil as they begin to formulate and harden them all around in order to create harden rock like materials. The user may slam their hands against the ground in order to use this technique or just by pushing their chakra down to the ground. A user can gain the capability of grabbing onto the very ground and molding a piece of earth into a hardened like rock. The more the user learns and the higher the Difficulty class the user becomes the more they are capable of mastering this type of technique. When first learned the user is only capable of formulating rock into the size of their hand. When the user learns the "C" Rank, version this type increases to five meters in radius. Each time learned after that, the distance increases by ten feet giving a total distance of thirty-five meters in a radius distance. For each Difficulty class the User is the larger number this distance becomes. Each Difficulty class after C The distance increases by Ten meters. This means that if a user becomes S Rank in Difficulty Class and learns the S Rank Version of this technique the user is capable of formulating Rock within a Seventy-Five meters Radius.
Limit: Needs the Earth Release
Deido Nohara no Jutsu (Mud Field)
Rank: D
Skill: Ninjutsu
Effect: Causes the area (10m x 10m) around the user, given that it is earth and stone, to become mud.
Special: Rat, Dog, Boar
Drawback: It does not work in certain environments, such as tile and metallic floors.
Description: After the hand signs are performed, the user slams his/her hands into the ground. If the environment allows it, the area around the user will become a thick and heavy mud. No chakra is required to maintain the state of the area.
Limit: Earth Release, Water Release
Daichi Kangoku No Jutsu (Earth Prison Technique)
Rank: "D","C","B"
Skill: Ninjutsu
Effect: Raises Earth in a circle radius around the person of the user's choice. It can have a maximum base diameter of 3 meters.
Special: Hanseals, Hold Rabbit
Drawback: The earth prison is not closed at the top, so it is possible for the victim to escape.
Description: Earth rises up around the targeted person quickly to a maximum height of 10 feet, trapping them inside. At D rank this technique is little more then a distraction or simple defense, only able to absorb a simple "D" ranked attack before it crumbles. Only the part that is attacked will collapse, unless the structural integrity of the entire prison is compromised. At C rank it becomes much harder and resists attacks better, but with persistence victim can break free (1 C rank). At B rank the prison is extremely hard and thick, made of solid rock. It is very difficult to break and will reflect most ninjutsu techniques back upon the victim. Although this attack is only B ranked, its is extremely tough and will stand up to most jutsu, including all B ranked techniques. Piercing jutsu will be most effective in breaking the wall.
Limit: Earth release, C rank requires rock creation "C", B rank requires rock creation "B".
Kangoku Nobebou (Prison Bars)
Rank: "D"
Skill: Ninjutsu
Effect: Prison bars seal the top opening of the earth prison.
Special: "Handseals"
Drawback: Can only be used on an existing earth prison after it has been created.
Description: In order to seal an opponent into an earth prison, you must bar up the escape hole. These bars grow out of the existing walls right at the top opening of the prison and do not appear instantly. They are made out of the same strength material as the rest of the prison that has already been created.
Limit: Earth Release, must know Daichi Kangoku.
Ijou Nobebou Ochiiru (Surrounding Bars of Entrapment)
Rank: "D" "C"
Skill: Ninjutsu
Effect: Bars of earth will grow out of the walls inside of an earth prison, further trapping the enemy and hindering movement.
Special: "Handseals", place your hand on the outside of the prison.
Drawback: You must keep your hand pressed against the outside of the prison so that they jutsu will be accurate and successful.
Description: In order to seal the movements of an opponent that has been trapped by the earth prison it is possible to create bars inside the prison that will restrict movement and prevent escape. You must press your hand against the side after performing the handseals and multiple bars of earth will grow at once, each attempting to complete a solid connection between walls that would provide less space for the enemy to move and with enough bars could completely restrict their movement. These bars each grow at about half the speed of a thrown kunai. Multiple bars are created at once and more can continue to be created until the user is satisfied that the enemy's movement has been properly restricted. At D rank the bars can only withstand the force of one D ranked attack before breaking. At C rank the durability improves to one C ranked attack before breaking, and the bars grow a bit faster.
Limit: Earth Release, must know Daichi Kangoku.
Doton: Ninami no Deido no Jutsu (Earth Release: Art of the Double Wave of Mud)
Rank: "D" Rank
Skill: Ninjutsu
Effect: Creates two small waves of mud that attempt to splash at the opponent and then harden themselves into rock.
Special: "Hand Seals"
Drawback: The opponent is capable of dodging in three ways, and the attack is not stealthy. Does not discriminate between friend or foe. Must have a mud source.
Description: A tricky Mud-type attack developed originally by shinobi of Iwagakure no Sato, the Nanami no Deido creates two one-meter tall, a half meter thick, waves of mud that attempt to splash towards the opponent from the left and to the right of their position. The wave creation is fairly noisy at the sound of the rising bubbles, making the attack capable of being dodged normally fairly easily. The waves appear eight meters from the opponent, and move at a speed of two meters a second. When the two mud waves make contact, they will instantly begin to harden, attempting to trap whatever was inside.
Limit: Must have Doton Soushi "D" Rank. Must have Deido Nohara. Must have Doton no Jutsu.
Doton: Daideido Nohara no Jutsu (Earth Release: Art of the Great Muddy Field)
Rank: "C" Rank
Skill: Ninjutsu
Effect: Creates a field of mud by the dimensions of 30 meters x 10 meters.
Special: "Hand Seals"
Drawback: Cannot be used to perform regular Doton ninjutsu unless it has been hardened.
Description: An expansion of the Deido Nohara, which only creates a ten meter field of mud, this technique will create a thirty meter field of mud so that the user is capable of utilizing more mud techniques.
Limit: Must know Deido Nohara. Must know Doton no Jutsu.
Doton: Deido Baindo no Jutsu (Earth Release: Art of the Mud Binding)
Rank: "C" Rank
Skill: Ninjutsu, Offensive
Effect: Causes the mud upon the field to quickly attempt to slide up over the opponents legs and harden.
Special: "Hand Seals", hold the Ram.
Drawback: There must be mud upon the field to perform the technique. Can be broken by sufficient physical force.
Description: A tricky and clever manipulation of the mud around the opponent, the user will perform the required handseals. The mud will begin to slither up and around the opponents body, moving quickly in an attempt to surprise the opponent. The user will hold the Ram seal for the duration of the mud crawling. Then, when the user wishes to stop the mud crawling, they will cease to hold the Ram, causing the mud around the opponent to instantly harden. The ability to escape this technique depends on how much mud gets onto the opponent and hardens as well as the opponent's difficulty class and specialists compared to the user's difficulty class and specialist. (Nin Master is hardest to escape from, Tai Master has easiest chance of escape.)
Limit: Must know Deido Nohara no Jutsu. Must have Doton no Jutsu.
Doton: Deido Uzumaki no Jutsu (Earth Release: Art of the Mud Whirlpool)
Rank: "C" Rank
Skill: Ninjutsu
Effect: "C" Rank
Special: "Hand Seals", hold Tiger.
Drawback: The opponent can escape from the technique if they notice it fast enough. Can only suck in a person half way at maximum.
Description: Another binding-type attack used in combination with Deido Nohara, the user will perform the required handseals, holding the Tiger. An area of up to five meters around the opponent will begin to dramatically fold in upon itself, creating a whirlpool of spinning mud with the target being located within the center of the whirl. The technique will attempt to suck the opponent down into the mud and then, when the user ceases to hold the Tiger seal, the mud will harden itself.
Limit: Must know Deido Baindo no Jutsu. Must have Doton no Jutsu.
Doton no Yoroi (Shield of Earth)
Rank: "C"
Skill: NinJutsu
Effect: A Thin like layer of earth is used to surround the user as a protection against on coming like attacks. The stronger the user is the stronger the technique becomes means the stronger the defense is to help the user.
Special: ---
Drawback: This Technique is ineffective against Lighting Techniques. The user becomes weighed down and is unable to perform fast movements such as the After Image technique.
Description: A thing layer of earth is used as a protection around the user. The layer makes the user seem a little darker then usual but this type of technique takes up a lot of concentration, chakra and understanding. When attacked by certain attacks such as TaiJutsu attacks the feel of the attack seems less then that of normal. This technique is capable of protecting the user against two "D" Rank like attacks before the shield begins to break. For every Difficulty class the user increases the technique increases in strength allowing the user to withstand more. When the user becomes a C Rank difficulty class the user can withstand Two “C” Ranks of Jutsus before they start to break within the user. When the user becomes a new difficulty of "B" then the user is capable of withstanding One "B" Ranks of Jutsus before they start to break within the user. When the user becomes a new difficulty class of "A" Rank the user is capable of withstanding One "A" Rank of Jutsus before they start to break within the user. When the user becomes "S" Difficulty class the user is capable of withstanding Two "A" Ranks of Jutsus before they start to break within the user
Limit: Needs the Earth Release
Ishikyojin Kuchiyose no Jutsu (Stone Golem Summoning)
Rank: "C" Rank
Skill: NinJutsu
Effect: The user gains the capability of understanding, and creating an amount of Golem like stone creatures to fight forth against on coming opponents. The Golems are to be considered as large Slow like creatures that are moved by the chakra the user pushes through in order to create and sustain.
Special: "Handseals"
Drawback: The user must have knowledge of the Doton Soushi no Jutsu (Rock Creation Technique) in order to create the large type golems. The more that the user knows the more golems the user is capable of creating forth. Hands must stay along the ground at all times depending on the Difficulty class of the User. If the user is D Difficulty, class the hands of the user must stay along the ground at all times. If the user is C Difficulty Class, the hands can be removed for six seconds before they must put their hands back along the ground. If the user is B difficulty class, the number of seconds increases by six seconds. For every Difficulty class that the user gains, the number of seconds increases by six. These Golems are extremely slow so techniques like the After Image will not be able to be seen and understood.
Description: The user creates a few handseals as they slam their hands down against the ground. Doing so, the user is capable of creating a Giant Golem made out of stone at the size of four meters high. The golems are slow, but extremely resourceful against TaiJutsu like attacks. Each Class up the user becomes the stronger the Golems become in order to be capable of withstanding certain amounts of attacks. At D Difficulty class, the Golems are capable of withstanding Three D Rank TaiJutsu techniques. At C Difficulty Class, the golems are capable of withstanding up to Three "C" Rank Jutsus before suddenly shattering. At B Difficulty Class, the Golems are capable of withstanding up to Six "C" Rank Jutsus before suddenly shattering. At A Difficulty Class, the Golems are capable of withstanding up to Nine "C" Rank Jutsus before suddenly shattering. At S Difficulty Class, the Golems are capable of withstanding up to Twelve "C" Rank Jutsus before suddenly shattering. When the user learns a higher version of the Doton Soushi no Jutsu (Rock Creation Technique) the user is capable of pushing through yet another Golem, but one Golem must come out every six seconds.
Limit: Needs the Earth Release, Must have knowledge of Doton Soushi no Jutsu (Rock Creation Technique).
Heika Ishi no Jutsu (Arms of Stone Technique)
Rank: "C"
Skill: Ninjutsu
Effect: Creates a layer of earth and stone around the user's arms for added defense.
Special: Tiger - Ox - Serpent - Rat
Drawback: The added weight decreases movement and speed, while also hindering the usage of hand seals.
Description: Heika Ishi no Jutsu is a Ninjutsu technique that utilizes the Earth Element. Once the required hand seals have been performed, the user would press both hands onto the ground and use his/her chakra to pull the earth and stone up in order to coat the arms. The amount of soil and stone used to coat the arms varies between one to three centimeters. When in operation, this technique can withstand the abuse of three C-Ranked TaiJutsu attacks before crumbling apart, or a total length of 24 seconds (4 turns) before crumbling apart.
Limit: Earth Release, Rock Creation Technique C-Rank
Deido Sakana no Jutsu (Mud Fish)
Rank: C
Skill: Ninjutsu
Effect: Allows the user to swim rapidly through the mud as though it was water.
Special: Rat, Boar
Drawback: This jutsu is ineffective in other forms of soil.
Description: The user manipulates his/her chakra in order to swim rapidly through mud. When submerged, they can move somewhat faster than they could in water, given that they are decent swimmers in the first place.
Limit: Earth Release
Deido Wana no Jutsu (Mud Snare)
Rank: C
Skill: Ninjutsu
Effect: The user drags an opponent down into the mud then converts it back to its original state.
Special: Dog, Boar, Rat, Dog
Drawback: The user must be using Deido Sakana no Jutsu and the target must be at least 60% in the mud.
Description: The user begins the combination by dragging a target into the mud with them. Once the target is secure, he/she leaps out of the mud and performs the necessary hand signs to convert the mud back to its original state.
Limit: Earth Release
Doton: Ashibumishi no Jutsu (Earth Release: Art of the Stepping Stone)
Rank: "D" Rank
Skill: Ninjutsu
Effect: Creates up to five small circular, hardened bits of ground for the user to walk in.
Special: "Hand Seals"
Drawback: Requires that there be an earth source for the technique.
Description: A Ninjutsu technique that is more supplementary in nature, Doton: Ashibumishi no Jutsu allows the user to create up to five stepping stones around them. These stepping stones are hardened and condensed rock, and can be used just about anywhere that the user has earth to work with. The technique can be used to avoid dangerous landscape situations, such as burning lava or mud. Each stepping stone is capable of reaching only a foot in height from its original growing position, and they can be spaced, at maximum, six inches from another stepping stone. The stepping stone is circular in shape and can be no longer than a foot in diameter.
Limit: Must know Doton Soushi "D" Rank. Must have Doton no Jutsu.
Deido Hashira no Jutsu (Mud Pillar)
Rank: D
Skill: Ninjutsu
Effect: A pillar of mud fires out of a muddy area aimed from below a target. It reaches a max of 10 meters.
Special: Dog, Rat
Drawback: It needs mud in the area to be used.
Description: The user fires a burst of mud out of a muddy area. This technique is not very damaging and was designed to impair or stall a target so the user can close in on them. It can be used in tandem with the Deido Sakana no Jutsu.
Limit: Earth Release
Doton - Shinjuu Zanshu no Jutsu (Double Suicide Decapitation Technique)
Rank: "D" Rank
Skill: NinJutsu / TaiJutsu
Effect: A technique where the user hides within the ground for a brief moment to surprise attack the opponent from under ground.
Special: ---
Drawback: ---
Description: The user takes the time to push into the ground by using their Earth Release. The user pushes into the ground quickly so that to be used against the opponent later on. The user at this point cannot necessarily move within the ground at this moment, but the user does know by feel of when an opponent is right above. When an opponent is right under the user reaches up to take the opponent and drag them back down to the ground in one fell swoop without movement or notice. The opponent is unable to move for one post and the user is capable of slamming out of the ground with one movement.
Limit: Needs the Earth Release
Doton: Rikujou Douyou no Jutsu (Earth: Ground Shaking Technique)
Rank: "D" Rank
Skill: NinJutsu
Effect: The user slams their hands against the ground as the user creates a miniature like earthquake in order to try and unbalance the enemy or opponents all around for a more of a deadly like attack.
Special: ---
Drawback: The user's hands must stay upon the ground at all time. When the user is capable of reaching "A" Class the knowledge of placing their hands onto the very ground becomes obsolete, and the user is capable of performing the technique without having their hands along the ground.
Description: As the user slams their hands against the ground, the user is capable of creating a miniature like earthquake along the ground. The ground rumbles lightly as the very earth moves in all directions in a fifteen-meter radius. Every time the user gains ranking in difficulty class the distance of the technique increases by ten meters.
Limit: Needs the Earth Release, Must have knowledge of Doton Soushi no Jutsu (Rock Creation Technique) "D"
Earth Mastery
Rank: [glow=red,2,300]B[/glow], A, S
Skill: Passive
Effect: Causes earth based techniques to develop a natural hardness, more so than what the standard ability would allow.
Special: ---
Drawback: This does not negate the natural effects of enemy attacks. Example: While a fire jutsu may not instantly destroy something created, it can still burn it.
Description: Earth Ninjutsu, typically, are based around defense. After much time and dedication, the user understands how to enhance these defensive capabilities even further, hardening their techniques to, at times, and ridiculous strengths. At B-rank, the users techniques harden to the point of iron, and are capable of withstanding a C-rank’s worth of damage before the damage begins to affect the technique. At A-rank, the techniques retain the hardness of steel, capable of withstanding a B-ranks worth of damage. At S-rank, the techniques become as hard as titanium, capable of withstanding an A-ranks worth of damage before they are affected as normal.
Limit: Earth Release. Once the user has gained 500 TP in Doton Ninjutsu, this skill is gained automatically. A rank is gained when 750 TP has been obtained, and S rank when 1000 TP has been gained.
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acadamy Techniques