Axel
Dec 26, 2012 14:04:43 GMT -7
Post by blazing on Dec 26, 2012 14:04:43 GMT -7
Basic Information
Name: Axel
Bloodlimit: none
Height: 4 feet
Weight: 60 pounds
Age: 8
Gender: male
Alignment: True Neutral
Birth Country: Hi no Kuni (Land of Fire)
Village: leaf
Special:
tai master cant mold chakra
Kenjutsu
Kumotate Style (The Bear-Shield style)
(Sidearm) Meimei Undoushinkei (Divine Reflexes) future
Marksman
Goutetsu (Strong Iron) - Goken/Ansatsuken
The Eight Celestial Divination Gates
Muay Thai future
Burēdono Kenseijin ブレードの剣聖人Blade of the Sword Saint fututre
gates 1-8
misc slots
Kumotate Style
says you needd to sacrafice a slot
Animalist
Must Sacrifice 1 Miscellaneous slot.
Able to understand, harvest, and breed every animal in every region.
Able to Mix any animal extraction with other animal extractions. (If becoming Herbalist as well user is able to Mix both herbs and animals)
Craftsman (The Artisan) primary weapon
Must Sacrifice 1 Miscellaneous slot.
Able to craft any item that is under their respected crafting. Examples: Main Weapon Craftsmen, Secondary Items (Combative) Craftsmen, and Gadgets Craftsmen.
Must sacrifice 1 Miscellaneous slot per Craftsmen Slot.
Grand Master i take 1
Must sacrifice 1 Miscellaneous slot.
May only go into Grand Master twice while sacrificing 2 Miscellaneous Slots all together.
May Master 1 thing user may not normally master.
Example: NinJutsu Specialist can master 4 out of 6 Releases. With Grand Master they can master 5 out of 6 Releases by sacrificing 1 Grand Master.
Example: GenJutsu Non Specialist can master 2 out of 4 Perceptions. With Grand Master they can master 4 out of 4 Perceptions by sacrificing 2 Grand Masters.
Example: GenJutsu Master can not master anything, however can now master two of something that normally can't while sacrificing 2 Grand Masters
Animalist
Must Sacrifice 1 Miscellaneous slot.
Able to understand, harvest, and breed every animal in every region.
Able to Mix any animal extraction with other animal extractions. (If becoming Herbalist as well user is able to Mix both herbs and animals)
slot.
Primary Weapon:
Sword, Greatsword (Overview)
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: Any bladed weapon that is longer than 4 feet, to even a whopping 6 feet in length. weapons range from any types of blades such as the the Nodachi, the Great Sword, the Odachi, the Zanpacto. Any of these weapons or any weapon that fits within the length is considered as a long sword.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 8,000 Ryo
Secondary Items:
Kunai (Overview) 2 slots worth
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A digging tool, a bit like a trowel. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Also used as a knife.
Special: ---
Drawback: ---
Description: The kunai is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. The kunai was used by common folk as multi-purpose gardening tools and by workers of stone and masonry. The kunai is not a knife, but something more akin to a crowbar. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Normally only the tip would have been sharpened. The uses to which a kunai was put would have destroyed any heat-treated and sharpened tool like a knife. There could be multiple kinds of kunais such as handless ones, or even double sided kunais as long as they are within the same length.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Black Multi-functional Adhesive Tactical Strips (B.M.F.A.T.S, aka Ninja tape) i take 8
Rank: D-ranked
Type: Secondary, 1 roll per slot, Accessory, Tape
Effect: Multi-use, single sided adhesive roll.
Special: Anyone may use this.
Drawback: May melt if set on fire. May be cut. Semi-water proof (depending on how you use it). Does not bear super heavy loads. Somewhat slow to unravel and use during battle (may make noise, adheres to itself if improperly used (See more below)
Description: Simple in design, yet very multi-functional. The ninja tape is a black, single-sided adhesive strip that is rolled onto a spool. This adhesive strip is very sticky, allowing for a great adhesion to almost any surface (excluding water). The strip itself is very strong and if used correctly, can ho,d up to 200lbs or so (via layering the ninja tape). The strip is roughly 1 inch in thickness, and can be cut to varying lengths by the user. A single spool contains 20 feet of ninja tape. The ninja tape has a wide variety of uses, from being used to silence enemies, being used to bind and restrain foes, or even be used to serve simple medical needs (has been proven to prevent minor bleeding from cuts when applied directly to wound, though no healing properties other then the users has been noted). The ninja tape can be used to patch up certain clothing/items, set certain simple traps...the list is endless....
Limit: Sold in every general store
Cost: 1 roll costs 250 Ryo, and consumes 1 secondary slot
Doka (Fire Pots) i take 5
Rank: “C”
Type: Secondary, Accessory, Heater, 4 per Slot
Effect: A small pot used keep a person warm, or parts of the body warm when needed.
Special: ---
Drawback: Runs out after twelve hours.
Description: A small ceramic pot that is the size of two inches in a sphere. Inside the Sphere is a specialized liquid that activates when heated. The liquid when heated slightly then begins to heat up the ceramic pot emitting warmth. The warmth lasts for twelve hours, but its not hotter then what a human can take. A user is able to keep it within their clothing in order to keep themselves warm. The Doka is used in order to keep their hands warm, their body parts warm. When applying a small piece of chakra to the pot it can be used to light up a fire as well.
Limit: Capable of being bought at any Accessory Shop
Cost: 1,000 per Slot
Lock Picking Kit i take 2
Rank: "C"
Type: Secondary, 1 per Slot, Accessory, Tool Kit
Effect: A tool Kit used for opening Locks.
Special: ---
Drawback: ---
Description: Picture There are different things within the Lock Picking Tool Kit. The tension wrench, is used to apply torque to the lock plug to keep pins from being pushed back down by springs after they are correctly set at the shear line. It is usually anywhere from 1/16th inch to 1/8th inch wide, bent into an L, and occasionally has a quarter twist on the long side. The hook pick is self explanatory, it is similar to the half diamond pick, but has a hook shaped tip rather than a half diamond shape. The hook pick is sometimes referred to as a 'feeler' and is generally used to lift the pins individually, rather than 'rake' them simultaneously. A warded pick is a device for opening warded locks. It is generally made to conform to a generalized key shape relatively simpler than the actual key used to open the lock; this simpler shape allows for internal manipulations.
Limit: Universal Item. Capable of being bought anywhere that is a shop.
Cost: 2,000 Ryo per Kit
Non-Weapon Items
Tactical Vest Type 2 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (12 for Items of Scroll Length), Vest
Effect: A Tactical Vest is an item of personal armor that helps absorb the impact from projectiles and shrapnel from explosions, and is worn on the torso.
Special: ---
Drawback: ---
Description: The interior of both front panels have map pockets. On the left side holds 3 utility pouches 2 slots each that is 8 inches in length able to hold anything with the same length as scrolls. Above that are 2 smaller pouches that are 1/2 a slot each able to hold smaller items. On the right side is another 2 slots that are able to hold something of the same length as a scroll with 2 pouches that hold 1 slot each for smaller items. The back has 3 large slots to carry an item of the same length of a scroll. May be attached to a belt to add more slot components.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 5,500 Ryo
Character Depth
Personality:
nice
helps out whoever he can. donates his money often. he gives his food away. he builds homes for the poor.he gives pepole amost any thing.he tries to help out his freinds as often as possible.
he always tries to help out anybody even if he gets hurt.
he tries to help hurt pepole. he gives anything to help freinds.
will help his enemys ocasinaly.
vengeful
he swore vengeance on the leaf. he will try to get revenge on any body who hurts him.he will help pepole get revenge so hecan get revenge.he will kill anybody from leaf for extendad vengance.he will be meant to someone just to get a reason to get revenge.he constantly thinks of ways to get revenge.
he will betray a frind acasinoly to get revenge.writes in a book of ways to get revenge.on missons and any time he has to he thinks about revenge.
mean
Will not show meacy to a double crosser. Will fight dirty to get ahead. He will steal from the richer than him. He will humilate most pepole.he will go up to someone random and be mean to them.he yells if somebody even slightly slips up. he laghfs at in fireiors and pushes them around.loves breaking pepoles prized posseions. sacrafices freinds to get farther.
confident
He thinks hes better than most pepole. he wont back down from anything.He thinks he cant lose. not afraid of anything. He dosent stop to think often because he thinks he cant die.
he always rushes into stuff because he thinks he can win.
he loves to fight because he thinks he wont lose.thinks hes the best. thinks missons are two weak.thinks nothing can hurt him.
Appearance:
Axel wears a blue shirt with a unique design on it. The design is a silver swerve that juts out and curves into the center of the shirt somewhat. the swrils are bright silver.he also has black hair.
he has bright blue eyes.he has a scar in hs back from the assasins.
On his shoulders, he has two leather guards to support his any weight that he’d be carrying on his back. Axel likes to keep his sword on his back at all times.his sword staps are blue. his leather gaurds are brown.his straps also have a green circle on them.his straps are directly atached to his shirt.
Axel keeps whatever sword he has fasented to his back by a leather strap the reaches around his shoulder and above his waist. He keeps his headband wrapped around his forehead, but his hair covers certain parts of it. He also wears black pants with basic ninja shoes. his pants have red swirls on them. his shoes also have red swirls on them. they are also slghtly to big for him. he covers all the headband except the village part.
Background:
Axel’s childhood was somewhat complicated, but at the same time, quite easy to understand. Axel was born an only child in of Konoha. He grew up with a strict mother and father. They were a tough pair and yet, they seemed to balance each other out when trying to raise Axel.
Though Axel was unaccepting of their motives and forced future for him at first, it definitely toughened him up and gave him a good amount of confidence. Though most others that know him on a personal level will say he’s a bit overly confident when dealing with simple things. Since Axel was raised in a way that taught him to never give in, he would always get things done as quickly and efficiently as possible. Though the efficiency part would be left out of the equation occasionally.
When Axel was old enough to hold a sword, his parents showed him how to use it effectively. Since both his mother and father were good wit a sword , the lessons would be simple enough to explain and teach. It didn’t take Axel long before he was able to master the basics . After a while, he started to find his own style of using the sword until he would be able to somewhat use it well. .
Even though his parents try to nudge him in the direction they want him, Axel would always diverge from the set path and create his own. His parents don’t mind him creating his own path and they eventually gave up on trying to force him to their ideal path. Axel definitely seeks out a challenge and makes some when there is no challenge to be found. He usually is found wandering around the village and doing whatever he can to either help someone random or do something to improve his skills. He definitely trains when given the chance, but he’ll most likely try to find someone before doing so.
His parents definitely approve of his idea of personal training. Axel is still young and has much to learn, but until he can perfect himself, he will continue to strive for the top. one day two assains killed his parents on kages oders. he yelld and screamed it emotuinaly scared him. he asked the kage why. the kage said they were traitors. he said ok and went back to his normal life
Techniques
freeebies
Kuma Tsume - Hogo (Bear Claw - Block)
Rank: “D”, “C”, “B”, “A”, “S”
Skill: Taijutsu
Effect: Allows the user to effectively block corresponding ranks of attacks with their shield.
Special: Effective while in fully-formed Bear Claw Stance.
Drawback: Shields used with this technique will still be damaged according to item breaking laws if the attack being defended is higher than the user’s knowledge of this technique. Less effective against non-impact based Ninjutsu. May be bypassed by all-encompassing area-of-effect attacks.
Description: With training and raw physical strength the user learns the basic principle of how to block attacks with their shield. Standing steadfast, the user will simply place their shield between themselves and the threat, nullifying it with forward fortification and, if executed properly, stopping the attack’s power. The user is only able to remain on their feet and have their shield undamaged by attacks of equal or lower rank to the rank of this technique the user possesses.
Limit: “Bear Claw Stance
Kuma Tsume no Shisei (Bear Claw Stance)
Rank: “E”
Skill: Taijutsu
Effect: Primary stance in the Kumotate; precursor to further techniques.
Special: ---
Drawback: ---
Description: With the shield hooked to their dominant arm, the user will stand with their feet precisely shoulder-length apart, their body squared to the enemy. Their arm must be bent at the elbow at a rough right angle, placing the shield between them and the opponent. From this fortified stance all manner of defensive techniques can be used.
Limit: ---
Open Stance
Rank: "E"
Skill: TaiJutsu/Supplementary
Effect: Gives stable support base, reduces tendency to lean back from the target.
Special: ---
Drawback: ---
Description: One of the four stances a user may learn as they are able to learn just one if they wish. Tends to make upper body twist towards target. Tends to use arm muscles more than back muscles to draw. Open stance is recommended for the beginning Marksman during their initial learning period. In this stance, the feet should be shoulder-width apart. It is recommended that the Marksman should distribute his/her body weight evenly on both feet.
Limit: Must be a Marksman.
srong iron
Quick Strike Training (D, C, B)
Rank: D C, B
Effect: D Rank - Improves strike speed and power marginally; C Rank - Improves strike speed and power slightly; B Rank - Improves strike speed and power moderately.
Special: None
Drawbacks: Cannot learn Reflex Training.
Description: The practitioner is put through a series of rigorous repetitive movements to improve their ability to strike effectively with their sword. As they develop their training, their speed and power slowly increase.
Restriction: Must have a Senpai/Sensei of a Kenjutsu Dojo to learn.
Staff Knowledge
Rank: D, C, B, A, S
Skill: Taijutsu
Effect: The user trains to become better at using staff weapons to attack and defend.
Special: None
Drawback: None
Description: The user trains to become better at using staff weapons to attack and defend. Practicing with your staff can include random trining exercises using your staff, block and strike training with your staff, and sparring, without the use of specific techniques with your staff.
Limit: You must have a Bôjutsu Training Scroll or Bôjutsu master to learn any rank. Must know Basic Stance. You must know 100 TP in Bôjutsu to learn B rank. You must be a Taijutsu specialist or master and know 200 TP in Bôjutsu to learn A rank. And you must be a Taijutsu specialist or master and know 400 TP in Bôjutsu to learn S rank and this must be taught by a staff master.
Speed of the Mind
Rank: "C", "B", "A"
Skill: Skill / Knowledge / Taijutsu
Effect: This type of knowledge and technique grants the user with the capability of withstanding the elements of the Hachimontonkou. They must learn this multiple times. Without this, the Celestial Gates become more destructive toward the mind. This allows the user to endure the intense increase of all the body's perception demanded from the gates.
Special: ---
Drawback: Must be learned each time before they go into a new gate.
- For Gates 1-3, they must learn the "C" Rank version.
- For Gates 4-6 they must learn the "B" Rank version.
- For Gates 7 and 8, they must learn the "A" Rank versions.
Description: ---
Limit: Must become a Chakra Gate User.
Strength of the Body
Rank: "C", "B", "A"
Skill: Skill / Knowledge / Taijutsu
Effect: This type of knowledge and technique grants the user the capability to withstanding the elements of the Hachimontonkou. They must learn this multiple times. Without this, the Celestial Gates become more destructive toward the body. This allows the user to endure the striking force granted from the gates so that, when they hit an object, their bones do not instantly shatter.
Special: ---
Drawback: Must be learned each time before they go into a new gate.
- For Gates 1-3, they must learn the "C" Rank version.
- For Gates 4-6 they must learn the "B" Rank version.
- For Gates 7 and 8, they must learn the "A" Rank versions.
Description: ---
Limit: Must become a Chakra Gate User.
Power of the Soul
Rank: "C", "B", "A"
Skill: Skill / Knowledge / Taijutsu
Effect: This can be considered as "the battle within" and is a key element toward unlocking the Hachimontonkou. This is the driving force that finally pushes the user over their natural limits and, much like personalities, varies from person to person. Be it a maniac's uncontrollable lust for murder or a child's will to protect his loved ones, this strong surge of intent acts as the user's "nail in the coffin" and sets the gears necessary toward unlocking one's latent abilities in motion.
Special: ---
Drawback: Must be learned each time before they go into a new gate.
- For Gates 1-3, they must learn the "C" Rank version.
- For Gates 4-6 they must learn the "B" Rank version.
- For Gates 7 and 8, they must learn the "A" Rank versions.
Description: ---
Limit: Must become a Chakra Gate User.
Goutetsu (Strong Iron) - Goken/Ansatsuken
Goutetsu no Kamae #1 (Strong Iron Stance #1)
Rank: "E"
Skill: TaiJutsu
Effect: A simple upright stance used with most Goutetsu 轟鉄 (Strong Iron) Practitioners.
Special: ---
Drawback: ---
Description: Picture Standing with one arm behind their back and one extended, the user is ready for a quick strike with their fists and feet. This leaves them open for quick spins and jumps that will power their attacks.
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron)
Goutetsu no Kamae #2 (Strong Iron Stance #2)
Rank: "E"
Skill: TaiJutsu
Effect: A more diverse stance used within the Goutetsu 轟鉄 (Strong Iron) style. This stance adds more flexibility for the users then the upright stance.
Special: ---
Drawback: ---
Description: Picture A boxer stance. The user has their legs bent and arms raised up to cover the face. The Jabbing fist is slightly more forward then the strong fist. Elbows are in, shoulders are up, hands are cupped but not clenched. Fist is never clenched because it is best to clench the moment of contact. This creates a stronger force of hit. Knees are bent, body straight but lowered to protect the stomach area. The legs move as the user bobs and weaves never staying in place.
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron)
Mittsu Kasho Sutando (The Three Point Stand)
Rank: "C" "B" "A" "S"
Skill: TaiJutsu
Effect: A defensive stance that is used for taking hits. A stance that is used if the user is unable to attack back. This can be used as a ploy making the user seem as if they were useless.
Special: ---
Drawback: This technique is used for defensive purposes but they are not immortal so they will still feel effects of hits and attacks. This technique is used for hand to hand combat only.
Description: The user stands tall without slouching. They take their arms raising up their hands up to their face. Their elbows are bent touching each other as the user slouches slightly. The user brings their arms inwards towards their body to protect their body. Their face is protected with their fists. Their legs are shoulder width apart as they bend their knees slightly. Knees are never straightened because that can be deadly to the knee. As knees are bent the upper thighs touch each other down to the knee. This protects the private areas from low attacks. To avoid private area attacks user moves slightly to the left or to the right rotating their hips. When an opponent attacks the user concentrates on their muscles and joints as they quickly squeeze to tense these areas. This technique nulls or dims down the effects of techniques. Depending on the TaiJutsu technique and the capability of this technique the user is capable of dimming down strong techniques. Each rank the user learns they are capable of dimming techniques one rank lower.
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron)Must learn from a Master of Goutetsu 轟鉄 (Strong Iron)
Kouho and Haiho (扣歩・擺歩, Kouho and Haiho)
Rank: "C"
Skill: TaiJutsu
Effect: When an opponent attacks, you circle around his side, and appear behind him.
Special: ---
Drawback: ---
Description: When someone attacks with their right hand, put your right foot behind their left, with your two feet pointing towards each other. After that, follow up with your left foot, circle behind your opponent's left side and you appear behind the opponent. This can be followed by a throw; when behind the opponent's rear, hit their neck with your right arm, and put your right leg behind their legs. You should not necessarily hit the opponent's neck too severely, as the opponent will have lost their balance already depending on the speed of the attack, not the strength of it.
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron)Must learn from a Master of Goutetsu 轟鉄 (Strong Iron)
Dainamikku Entorii (Dynamic Entry)
Rank: "C"
Skill: TaiJutsu
Effect: This jutsu is simply a flying jump kick at the side of the enemy's face while shouting "dynamic entry". This technique can also be used to break into buildings.
Special:
Drawback: ---
Description: Picture An entry technique mostly, however may be used for conventional combat as well. The Dainamikku Entorii (Dynamic Entry) is a simple flying technique aimed at the opponent's head. This technique may not be the strongest technique however it can knock an opponent out if a good kick is laid out. This technique is used as well to plow through doors and walls of buildings if needed.
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron), Must know Goutetsu 轟鉄 (Strong Iron) Universal Techniques
Douyou Kobushi (Shaking Fist)
Rank: "C"
Skill: TaiJutsu
Effect: Punching out with their palm, the attacker quivers the palm before hitting in order to do more damage.
Special: ---
Drawback: ---
Description: Upon striking the opponent, one makes their fist vibrate slightly before impact to do more damage than a regular punch could do. This punch’s secret is in the vibration causing the internal organs to be vibrated/shocked. The internal organs shake and move around due to the violent vibration within the attack.
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron), Must know Goutetsu 轟鉄 (Strong Iron) Universal Techniques
Dainamikku-Akushyon (Dynamic Action)
Rank: "C"
Skill: TaiJutsu
Effect: The user quickly punches the opponent after he does a back-flip.
Special: ---
Drawback: ---
Description: Picture A counter attack. When a user is attacked the user quickly back flips away from an attack then quickly dashes forward hurling a punch to against the opponent. This kind of technique is connected by the force and momentum of the back flip followed with the dash as the punch follows through the opponent.
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron), Must know Goutetsu 轟鉄 (Strong Iron) Universal Techniques
Konoha Reppū (Leaf Gale)
Rank: "D"
Skill: TaiJutsu
Effect: The user performs a low, circular kick to sweep the opponent off their feet.
Special: ---
Drawback: ---
Description: Picture A setup technique. User ducks to the ground while quickly launches a sweeping kick against an opponent's leg to knock them down to the ground. This technique as stated is a setup technique and used to perform more powerful techniques within the Goutetsu 轟鉄 (Strong Iron) style.
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron), Must know Goutetsu 轟鉄 (Strong Iron) Universal Techniques
Konoha Teikiatsu Noroshi (Leaf Cyclone Skyrocket)
Rank: "C"
Skill: TaiJutsu
Effect: A feint sweep followed by a crushing blow against an opponent's chin or chest.
Special: ---
Drawback: ---
Description: User attempts a Konoha Reppū (Leaf Gale) however stops if an opponent jumps. The user uses the momentum and spins around while kicking up by slamming their hands on the ground launching their foot up to the opponent's chin or chest.
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron), Must know Goutetsu 轟鉄 (Strong Iron) Universal Techniques, Must know Konoha Reppū (Leaf Gale)
Konoha Gōriki Senpū (Leaf Strong Whirlwind)
Rank: "B"
Skill: TaiJutsu
Effect: Using this technique, the user strikes the opponent's ankle with their leg making them spin in the air.
Special: ---
Drawback: ---
Description: Picture A setup technique. User ducks to the ground while quickly launches a sweeping kick against an opponent's ankle while pushing upward. When the user performs this technique the force of the kick launches the opponent into a spinning frenzy. The force of the attack makes an opponent spin for some time. Depending on how strong the user is depends on how long the opponent spins. The opponent will spin for a total of 1 movement per class level the user is higher than "D".
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron), Must know Goutetsu 轟鉄 (Strong Iron) Universal Techniques, Must know Konoha Reppū (Leaf Gale)
Konoha Senpū (Leaf Whirlwind)
Rank: "C"
Skill: TaiJutsu
Effect: This technique involves a powerful leap forward followed by a spinning kick with both legs in succession, the second kick being aimed lower in case the intended target ducks the first.
Special: ---
Drawback: ---
Description: Picture The user leaps towards the opponent performing a spinning kick against the opponent's head. If an opponent ducks and dodges the user uses this momentum and performs a roundhouse kick against the opponent's stomach with the other leg. This technique is capable of pushing an opponent back depending on how strong the user may be. The technique sends an opponent back 10 meters, plus 2 meters for every class the user is higher than "D".
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron), Must know Goutetsu 轟鉄 (Strong Iron) Universal Techniques
Konoha Daisenkou (Leaf Great Flash)
Rank: "C"
Skill: TaiJutsu
Effect: A technique that relies on a tremendous force in a kick. The speed is slightly faster has a lot of power in it, so much so that it seems to cut the air producing a keen whistle.
Special: ---
Drawback: ---
Description: A slicing kick. When an opponent is kicked by this attack the sheer force of the kick and speed that follows by the attack slices against the opponent cutting them like a slashing weapon. If the user misses the kick is able to slice against an opponent up to half a meter away.
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron), Must know Goutetsu 轟鉄 (Strong Iron) Universal Techniques, Must know Senpū (Leaf Whirlwind)
Konoha Shōfū (Leaf Rising Wind)
Rank: "C"
Skill: TaiJutsu
Effect: This attack uses the entire body as a spring by amassing power in the legs before kicking upwards. Because the power of the kick comes from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.
Special: ---
Drawback: This attack must be used directly beneath the opponent.
Description: Picture The user must find a way to get beneath the opponent. The user then ducks down and quickly launches upwards with enough full force with his body slamming the kick against the opponent's face. The opponent is then launched high into the air as the user is able to use stronger techniques found in the Goutetsu 轟鉄 (Strong Iron) style. The technique sends an opponent up 15 meters, plus 3 meters for every class the user is higher than "D".
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron), Must know Goutetsu 轟鉄 (Strong Iron) Universal Techniques
Kage Buyō (Shadow of the Dancing Leaf)
Rank: "C"
Skill: TaiJutsu
Effect: A technique where the user jumps a disabled opponent into the air staying in the blind spot of the opponent.
Special: ---
Drawback: Used as a setup technique.
Description: Picture The Shadow of the Dancing Leaf is used to position a user's opponent into a vulnerable aerial position. The ninja will first quickly appear below their opponent, then with a swift Konoha Shōfū (Leaf Rising Wind) they will launch their target into the air. The user will then jump into the air to "shadow" the target with the target's back to their chest. Since this is the opponent's blind spot, it can be used as a set up to a number of techniques.
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron), Must know Goutetsu 轟鉄 (Strong Iron) Universal Techniques, Must know Konoha Shōfū (Leaf Rising Wind)
Yamatsuki
Rank: "C"
Skill: TaiJutsu
Effect: A technique that is used to hit the opponent along the torso area of the body. A technique that distracts the opponent by attacking towards the face, but as well as the body of the opponent.
Special: ---
Drawback: ---
Description: Picture The User pretends to aim for the head of the opponent with the user's left fist, but when they try to block it, you hit them in the stomach with user's right fist. Step in with user's left foot, and pretend that the main attack is a punch to the opponent's head. When they block it, pull the fist back, and use that fluent motion to make a punch to the opponent's stomach with the opposite fist.
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron)Must learn from a Master of Goutetsu 轟鉄 (Strong Iron)
Seoi Nage (Shoulder Throw)
Rank: "C"
Skill: TaiJutsu
Effect: The user clutches the opponent and flips the opponent over his shoulder away from himself.
Special: ---
Drawback: ---
Description: Picture Seoi-nage is a very popular throw with many variations. It is similar to a hip technique although not classified as such which involves loading the opponent onto your back via their Gi or arm and then swinging them over the top to produce a hefty fall. It can be enhanced in the arm grabbing version aka Ippon Seoi-nage by dropping down onto one knee and is a very useful self defense move against someone attempting to place a standing rear naked choke onto you.
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron), Must know Goutetsu 轟鉄 (Strong Iron) Universal Techniques
Hayagake: Kage Sukui (Rapid Running: Shadow Scoop)
Rank: "D"
Skill: TaiJutsu
Effect: A dashing slide attack to slam into opponent's ankles.
Special: ---
Drawback: ---
Description: User rushes to the opponent before sliding into the ground slamming their legs into the opponent's ankles capable of knocking them over while the user continues to slide past the opponent for a quick recovery.
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron), Must know Goutetsu 轟鉄 (Strong Iron) Universal Techniques
Hayagake: Kubikari (Rapid Running: Neck Cutter)
Rank: "D"
Skill: TaiJutsu
Effect: The user dashes before quickly stopping while performing a powerful jumping crescent kick.
Special: ---
Drawback: ---
Description: While dashing to the opponent the user stops while performing either an inside or outside crescent kick. A crescent kick is an arc kick across from the left to the right, or right to the left aiming at the opponent's upper body, mainly the head. With the dash followed by the initial technique this technique is capable of sending an opponent off into the distance if the user wishes. The technique sends an opponent back 5 meters, plus 2 meters for every class the user is higher than "D".
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron), Must know Goutetsu 轟鉄 (Strong Iron) Universal Techniques
Name: Axel
Bloodlimit: none
Height: 4 feet
Weight: 60 pounds
Age: 8
Gender: male
Alignment: True Neutral
Birth Country: Hi no Kuni (Land of Fire)
Village: leaf
Special:
tai master cant mold chakra
Kenjutsu
Kumotate Style (The Bear-Shield style)
(Sidearm) Meimei Undoushinkei (Divine Reflexes) future
Marksman
Goutetsu (Strong Iron) - Goken/Ansatsuken
The Eight Celestial Divination Gates
Muay Thai future
Burēdono Kenseijin ブレードの剣聖人Blade of the Sword Saint fututre
gates 1-8
misc slots
Kumotate Style
says you needd to sacrafice a slot
Animalist
Must Sacrifice 1 Miscellaneous slot.
Able to understand, harvest, and breed every animal in every region.
Able to Mix any animal extraction with other animal extractions. (If becoming Herbalist as well user is able to Mix both herbs and animals)
Craftsman (The Artisan) primary weapon
Must Sacrifice 1 Miscellaneous slot.
Able to craft any item that is under their respected crafting. Examples: Main Weapon Craftsmen, Secondary Items (Combative) Craftsmen, and Gadgets Craftsmen.
Must sacrifice 1 Miscellaneous slot per Craftsmen Slot.
Grand Master i take 1
Must sacrifice 1 Miscellaneous slot.
May only go into Grand Master twice while sacrificing 2 Miscellaneous Slots all together.
May Master 1 thing user may not normally master.
Example: NinJutsu Specialist can master 4 out of 6 Releases. With Grand Master they can master 5 out of 6 Releases by sacrificing 1 Grand Master.
Example: GenJutsu Non Specialist can master 2 out of 4 Perceptions. With Grand Master they can master 4 out of 4 Perceptions by sacrificing 2 Grand Masters.
Example: GenJutsu Master can not master anything, however can now master two of something that normally can't while sacrificing 2 Grand Masters
Animalist
Must Sacrifice 1 Miscellaneous slot.
Able to understand, harvest, and breed every animal in every region.
Able to Mix any animal extraction with other animal extractions. (If becoming Herbalist as well user is able to Mix both herbs and animals)
slot.
Primary Weapon:
Sword, Greatsword (Overview)
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: Any bladed weapon that is longer than 4 feet, to even a whopping 6 feet in length. weapons range from any types of blades such as the the Nodachi, the Great Sword, the Odachi, the Zanpacto. Any of these weapons or any weapon that fits within the length is considered as a long sword.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 8,000 Ryo
Secondary Items:
Kunai (Overview) 2 slots worth
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A digging tool, a bit like a trowel. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Also used as a knife.
Special: ---
Drawback: ---
Description: The kunai is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. The kunai was used by common folk as multi-purpose gardening tools and by workers of stone and masonry. The kunai is not a knife, but something more akin to a crowbar. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Normally only the tip would have been sharpened. The uses to which a kunai was put would have destroyed any heat-treated and sharpened tool like a knife. There could be multiple kinds of kunais such as handless ones, or even double sided kunais as long as they are within the same length.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Black Multi-functional Adhesive Tactical Strips (B.M.F.A.T.S, aka Ninja tape) i take 8
Rank: D-ranked
Type: Secondary, 1 roll per slot, Accessory, Tape
Effect: Multi-use, single sided adhesive roll.
Special: Anyone may use this.
Drawback: May melt if set on fire. May be cut. Semi-water proof (depending on how you use it). Does not bear super heavy loads. Somewhat slow to unravel and use during battle (may make noise, adheres to itself if improperly used (See more below)
Description: Simple in design, yet very multi-functional. The ninja tape is a black, single-sided adhesive strip that is rolled onto a spool. This adhesive strip is very sticky, allowing for a great adhesion to almost any surface (excluding water). The strip itself is very strong and if used correctly, can ho,d up to 200lbs or so (via layering the ninja tape). The strip is roughly 1 inch in thickness, and can be cut to varying lengths by the user. A single spool contains 20 feet of ninja tape. The ninja tape has a wide variety of uses, from being used to silence enemies, being used to bind and restrain foes, or even be used to serve simple medical needs (has been proven to prevent minor bleeding from cuts when applied directly to wound, though no healing properties other then the users has been noted). The ninja tape can be used to patch up certain clothing/items, set certain simple traps...the list is endless....
Limit: Sold in every general store
Cost: 1 roll costs 250 Ryo, and consumes 1 secondary slot
Doka (Fire Pots) i take 5
Rank: “C”
Type: Secondary, Accessory, Heater, 4 per Slot
Effect: A small pot used keep a person warm, or parts of the body warm when needed.
Special: ---
Drawback: Runs out after twelve hours.
Description: A small ceramic pot that is the size of two inches in a sphere. Inside the Sphere is a specialized liquid that activates when heated. The liquid when heated slightly then begins to heat up the ceramic pot emitting warmth. The warmth lasts for twelve hours, but its not hotter then what a human can take. A user is able to keep it within their clothing in order to keep themselves warm. The Doka is used in order to keep their hands warm, their body parts warm. When applying a small piece of chakra to the pot it can be used to light up a fire as well.
Limit: Capable of being bought at any Accessory Shop
Cost: 1,000 per Slot
Lock Picking Kit i take 2
Rank: "C"
Type: Secondary, 1 per Slot, Accessory, Tool Kit
Effect: A tool Kit used for opening Locks.
Special: ---
Drawback: ---
Description: Picture There are different things within the Lock Picking Tool Kit. The tension wrench, is used to apply torque to the lock plug to keep pins from being pushed back down by springs after they are correctly set at the shear line. It is usually anywhere from 1/16th inch to 1/8th inch wide, bent into an L, and occasionally has a quarter twist on the long side. The hook pick is self explanatory, it is similar to the half diamond pick, but has a hook shaped tip rather than a half diamond shape. The hook pick is sometimes referred to as a 'feeler' and is generally used to lift the pins individually, rather than 'rake' them simultaneously. A warded pick is a device for opening warded locks. It is generally made to conform to a generalized key shape relatively simpler than the actual key used to open the lock; this simpler shape allows for internal manipulations.
Limit: Universal Item. Capable of being bought anywhere that is a shop.
Cost: 2,000 Ryo per Kit
Non-Weapon Items
Tactical Vest Type 2 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (12 for Items of Scroll Length), Vest
Effect: A Tactical Vest is an item of personal armor that helps absorb the impact from projectiles and shrapnel from explosions, and is worn on the torso.
Special: ---
Drawback: ---
Description: The interior of both front panels have map pockets. On the left side holds 3 utility pouches 2 slots each that is 8 inches in length able to hold anything with the same length as scrolls. Above that are 2 smaller pouches that are 1/2 a slot each able to hold smaller items. On the right side is another 2 slots that are able to hold something of the same length as a scroll with 2 pouches that hold 1 slot each for smaller items. The back has 3 large slots to carry an item of the same length of a scroll. May be attached to a belt to add more slot components.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 5,500 Ryo
Character Depth
Personality:
nice
helps out whoever he can. donates his money often. he gives his food away. he builds homes for the poor.he gives pepole amost any thing.he tries to help out his freinds as often as possible.
he always tries to help out anybody even if he gets hurt.
he tries to help hurt pepole. he gives anything to help freinds.
will help his enemys ocasinaly.
vengeful
he swore vengeance on the leaf. he will try to get revenge on any body who hurts him.he will help pepole get revenge so hecan get revenge.he will kill anybody from leaf for extendad vengance.he will be meant to someone just to get a reason to get revenge.he constantly thinks of ways to get revenge.
he will betray a frind acasinoly to get revenge.writes in a book of ways to get revenge.on missons and any time he has to he thinks about revenge.
mean
Will not show meacy to a double crosser. Will fight dirty to get ahead. He will steal from the richer than him. He will humilate most pepole.he will go up to someone random and be mean to them.he yells if somebody even slightly slips up. he laghfs at in fireiors and pushes them around.loves breaking pepoles prized posseions. sacrafices freinds to get farther.
confident
He thinks hes better than most pepole. he wont back down from anything.He thinks he cant lose. not afraid of anything. He dosent stop to think often because he thinks he cant die.
he always rushes into stuff because he thinks he can win.
he loves to fight because he thinks he wont lose.thinks hes the best. thinks missons are two weak.thinks nothing can hurt him.
Appearance:
Axel wears a blue shirt with a unique design on it. The design is a silver swerve that juts out and curves into the center of the shirt somewhat. the swrils are bright silver.he also has black hair.
he has bright blue eyes.he has a scar in hs back from the assasins.
On his shoulders, he has two leather guards to support his any weight that he’d be carrying on his back. Axel likes to keep his sword on his back at all times.his sword staps are blue. his leather gaurds are brown.his straps also have a green circle on them.his straps are directly atached to his shirt.
Axel keeps whatever sword he has fasented to his back by a leather strap the reaches around his shoulder and above his waist. He keeps his headband wrapped around his forehead, but his hair covers certain parts of it. He also wears black pants with basic ninja shoes. his pants have red swirls on them. his shoes also have red swirls on them. they are also slghtly to big for him. he covers all the headband except the village part.
Background:
Axel’s childhood was somewhat complicated, but at the same time, quite easy to understand. Axel was born an only child in of Konoha. He grew up with a strict mother and father. They were a tough pair and yet, they seemed to balance each other out when trying to raise Axel.
Though Axel was unaccepting of their motives and forced future for him at first, it definitely toughened him up and gave him a good amount of confidence. Though most others that know him on a personal level will say he’s a bit overly confident when dealing with simple things. Since Axel was raised in a way that taught him to never give in, he would always get things done as quickly and efficiently as possible. Though the efficiency part would be left out of the equation occasionally.
When Axel was old enough to hold a sword, his parents showed him how to use it effectively. Since both his mother and father were good wit a sword , the lessons would be simple enough to explain and teach. It didn’t take Axel long before he was able to master the basics . After a while, he started to find his own style of using the sword until he would be able to somewhat use it well. .
Even though his parents try to nudge him in the direction they want him, Axel would always diverge from the set path and create his own. His parents don’t mind him creating his own path and they eventually gave up on trying to force him to their ideal path. Axel definitely seeks out a challenge and makes some when there is no challenge to be found. He usually is found wandering around the village and doing whatever he can to either help someone random or do something to improve his skills. He definitely trains when given the chance, but he’ll most likely try to find someone before doing so.
His parents definitely approve of his idea of personal training. Axel is still young and has much to learn, but until he can perfect himself, he will continue to strive for the top. one day two assains killed his parents on kages oders. he yelld and screamed it emotuinaly scared him. he asked the kage why. the kage said they were traitors. he said ok and went back to his normal life
Techniques
freeebies
Kuma Tsume - Hogo (Bear Claw - Block)
Rank: “D”, “C”, “B”, “A”, “S”
Skill: Taijutsu
Effect: Allows the user to effectively block corresponding ranks of attacks with their shield.
Special: Effective while in fully-formed Bear Claw Stance.
Drawback: Shields used with this technique will still be damaged according to item breaking laws if the attack being defended is higher than the user’s knowledge of this technique. Less effective against non-impact based Ninjutsu. May be bypassed by all-encompassing area-of-effect attacks.
Description: With training and raw physical strength the user learns the basic principle of how to block attacks with their shield. Standing steadfast, the user will simply place their shield between themselves and the threat, nullifying it with forward fortification and, if executed properly, stopping the attack’s power. The user is only able to remain on their feet and have their shield undamaged by attacks of equal or lower rank to the rank of this technique the user possesses.
Limit: “Bear Claw Stance
Kuma Tsume no Shisei (Bear Claw Stance)
Rank: “E”
Skill: Taijutsu
Effect: Primary stance in the Kumotate; precursor to further techniques.
Special: ---
Drawback: ---
Description: With the shield hooked to their dominant arm, the user will stand with their feet precisely shoulder-length apart, their body squared to the enemy. Their arm must be bent at the elbow at a rough right angle, placing the shield between them and the opponent. From this fortified stance all manner of defensive techniques can be used.
Limit: ---
Open Stance
Rank: "E"
Skill: TaiJutsu/Supplementary
Effect: Gives stable support base, reduces tendency to lean back from the target.
Special: ---
Drawback: ---
Description: One of the four stances a user may learn as they are able to learn just one if they wish. Tends to make upper body twist towards target. Tends to use arm muscles more than back muscles to draw. Open stance is recommended for the beginning Marksman during their initial learning period. In this stance, the feet should be shoulder-width apart. It is recommended that the Marksman should distribute his/her body weight evenly on both feet.
Limit: Must be a Marksman.
srong iron
Quick Strike Training (D, C, B)
Rank: D C, B
Effect: D Rank - Improves strike speed and power marginally; C Rank - Improves strike speed and power slightly; B Rank - Improves strike speed and power moderately.
Special: None
Drawbacks: Cannot learn Reflex Training.
Description: The practitioner is put through a series of rigorous repetitive movements to improve their ability to strike effectively with their sword. As they develop their training, their speed and power slowly increase.
Restriction: Must have a Senpai/Sensei of a Kenjutsu Dojo to learn.
Staff Knowledge
Rank: D, C, B, A, S
Skill: Taijutsu
Effect: The user trains to become better at using staff weapons to attack and defend.
Special: None
Drawback: None
Description: The user trains to become better at using staff weapons to attack and defend. Practicing with your staff can include random trining exercises using your staff, block and strike training with your staff, and sparring, without the use of specific techniques with your staff.
Limit: You must have a Bôjutsu Training Scroll or Bôjutsu master to learn any rank. Must know Basic Stance. You must know 100 TP in Bôjutsu to learn B rank. You must be a Taijutsu specialist or master and know 200 TP in Bôjutsu to learn A rank. And you must be a Taijutsu specialist or master and know 400 TP in Bôjutsu to learn S rank and this must be taught by a staff master.
Speed of the Mind
Rank: "C", "B", "A"
Skill: Skill / Knowledge / Taijutsu
Effect: This type of knowledge and technique grants the user with the capability of withstanding the elements of the Hachimontonkou. They must learn this multiple times. Without this, the Celestial Gates become more destructive toward the mind. This allows the user to endure the intense increase of all the body's perception demanded from the gates.
Special: ---
Drawback: Must be learned each time before they go into a new gate.
- For Gates 1-3, they must learn the "C" Rank version.
- For Gates 4-6 they must learn the "B" Rank version.
- For Gates 7 and 8, they must learn the "A" Rank versions.
Description: ---
Limit: Must become a Chakra Gate User.
Strength of the Body
Rank: "C", "B", "A"
Skill: Skill / Knowledge / Taijutsu
Effect: This type of knowledge and technique grants the user the capability to withstanding the elements of the Hachimontonkou. They must learn this multiple times. Without this, the Celestial Gates become more destructive toward the body. This allows the user to endure the striking force granted from the gates so that, when they hit an object, their bones do not instantly shatter.
Special: ---
Drawback: Must be learned each time before they go into a new gate.
- For Gates 1-3, they must learn the "C" Rank version.
- For Gates 4-6 they must learn the "B" Rank version.
- For Gates 7 and 8, they must learn the "A" Rank versions.
Description: ---
Limit: Must become a Chakra Gate User.
Power of the Soul
Rank: "C", "B", "A"
Skill: Skill / Knowledge / Taijutsu
Effect: This can be considered as "the battle within" and is a key element toward unlocking the Hachimontonkou. This is the driving force that finally pushes the user over their natural limits and, much like personalities, varies from person to person. Be it a maniac's uncontrollable lust for murder or a child's will to protect his loved ones, this strong surge of intent acts as the user's "nail in the coffin" and sets the gears necessary toward unlocking one's latent abilities in motion.
Special: ---
Drawback: Must be learned each time before they go into a new gate.
- For Gates 1-3, they must learn the "C" Rank version.
- For Gates 4-6 they must learn the "B" Rank version.
- For Gates 7 and 8, they must learn the "A" Rank versions.
Description: ---
Limit: Must become a Chakra Gate User.
Goutetsu (Strong Iron) - Goken/Ansatsuken
Goutetsu no Kamae #1 (Strong Iron Stance #1)
Rank: "E"
Skill: TaiJutsu
Effect: A simple upright stance used with most Goutetsu 轟鉄 (Strong Iron) Practitioners.
Special: ---
Drawback: ---
Description: Picture Standing with one arm behind their back and one extended, the user is ready for a quick strike with their fists and feet. This leaves them open for quick spins and jumps that will power their attacks.
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron)
Goutetsu no Kamae #2 (Strong Iron Stance #2)
Rank: "E"
Skill: TaiJutsu
Effect: A more diverse stance used within the Goutetsu 轟鉄 (Strong Iron) style. This stance adds more flexibility for the users then the upright stance.
Special: ---
Drawback: ---
Description: Picture A boxer stance. The user has their legs bent and arms raised up to cover the face. The Jabbing fist is slightly more forward then the strong fist. Elbows are in, shoulders are up, hands are cupped but not clenched. Fist is never clenched because it is best to clench the moment of contact. This creates a stronger force of hit. Knees are bent, body straight but lowered to protect the stomach area. The legs move as the user bobs and weaves never staying in place.
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron)
Mittsu Kasho Sutando (The Three Point Stand)
Rank: "C" "B" "A" "S"
Skill: TaiJutsu
Effect: A defensive stance that is used for taking hits. A stance that is used if the user is unable to attack back. This can be used as a ploy making the user seem as if they were useless.
Special: ---
Drawback: This technique is used for defensive purposes but they are not immortal so they will still feel effects of hits and attacks. This technique is used for hand to hand combat only.
Description: The user stands tall without slouching. They take their arms raising up their hands up to their face. Their elbows are bent touching each other as the user slouches slightly. The user brings their arms inwards towards their body to protect their body. Their face is protected with their fists. Their legs are shoulder width apart as they bend their knees slightly. Knees are never straightened because that can be deadly to the knee. As knees are bent the upper thighs touch each other down to the knee. This protects the private areas from low attacks. To avoid private area attacks user moves slightly to the left or to the right rotating their hips. When an opponent attacks the user concentrates on their muscles and joints as they quickly squeeze to tense these areas. This technique nulls or dims down the effects of techniques. Depending on the TaiJutsu technique and the capability of this technique the user is capable of dimming down strong techniques. Each rank the user learns they are capable of dimming techniques one rank lower.
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron)Must learn from a Master of Goutetsu 轟鉄 (Strong Iron)
Kouho and Haiho (扣歩・擺歩, Kouho and Haiho)
Rank: "C"
Skill: TaiJutsu
Effect: When an opponent attacks, you circle around his side, and appear behind him.
Special: ---
Drawback: ---
Description: When someone attacks with their right hand, put your right foot behind their left, with your two feet pointing towards each other. After that, follow up with your left foot, circle behind your opponent's left side and you appear behind the opponent. This can be followed by a throw; when behind the opponent's rear, hit their neck with your right arm, and put your right leg behind their legs. You should not necessarily hit the opponent's neck too severely, as the opponent will have lost their balance already depending on the speed of the attack, not the strength of it.
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron)Must learn from a Master of Goutetsu 轟鉄 (Strong Iron)
Dainamikku Entorii (Dynamic Entry)
Rank: "C"
Skill: TaiJutsu
Effect: This jutsu is simply a flying jump kick at the side of the enemy's face while shouting "dynamic entry". This technique can also be used to break into buildings.
Special:
Drawback: ---
Description: Picture An entry technique mostly, however may be used for conventional combat as well. The Dainamikku Entorii (Dynamic Entry) is a simple flying technique aimed at the opponent's head. This technique may not be the strongest technique however it can knock an opponent out if a good kick is laid out. This technique is used as well to plow through doors and walls of buildings if needed.
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron), Must know Goutetsu 轟鉄 (Strong Iron) Universal Techniques
Douyou Kobushi (Shaking Fist)
Rank: "C"
Skill: TaiJutsu
Effect: Punching out with their palm, the attacker quivers the palm before hitting in order to do more damage.
Special: ---
Drawback: ---
Description: Upon striking the opponent, one makes their fist vibrate slightly before impact to do more damage than a regular punch could do. This punch’s secret is in the vibration causing the internal organs to be vibrated/shocked. The internal organs shake and move around due to the violent vibration within the attack.
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron), Must know Goutetsu 轟鉄 (Strong Iron) Universal Techniques
Dainamikku-Akushyon (Dynamic Action)
Rank: "C"
Skill: TaiJutsu
Effect: The user quickly punches the opponent after he does a back-flip.
Special: ---
Drawback: ---
Description: Picture A counter attack. When a user is attacked the user quickly back flips away from an attack then quickly dashes forward hurling a punch to against the opponent. This kind of technique is connected by the force and momentum of the back flip followed with the dash as the punch follows through the opponent.
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron), Must know Goutetsu 轟鉄 (Strong Iron) Universal Techniques
Konoha Reppū (Leaf Gale)
Rank: "D"
Skill: TaiJutsu
Effect: The user performs a low, circular kick to sweep the opponent off their feet.
Special: ---
Drawback: ---
Description: Picture A setup technique. User ducks to the ground while quickly launches a sweeping kick against an opponent's leg to knock them down to the ground. This technique as stated is a setup technique and used to perform more powerful techniques within the Goutetsu 轟鉄 (Strong Iron) style.
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron), Must know Goutetsu 轟鉄 (Strong Iron) Universal Techniques
Konoha Teikiatsu Noroshi (Leaf Cyclone Skyrocket)
Rank: "C"
Skill: TaiJutsu
Effect: A feint sweep followed by a crushing blow against an opponent's chin or chest.
Special: ---
Drawback: ---
Description: User attempts a Konoha Reppū (Leaf Gale) however stops if an opponent jumps. The user uses the momentum and spins around while kicking up by slamming their hands on the ground launching their foot up to the opponent's chin or chest.
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron), Must know Goutetsu 轟鉄 (Strong Iron) Universal Techniques, Must know Konoha Reppū (Leaf Gale)
Konoha Gōriki Senpū (Leaf Strong Whirlwind)
Rank: "B"
Skill: TaiJutsu
Effect: Using this technique, the user strikes the opponent's ankle with their leg making them spin in the air.
Special: ---
Drawback: ---
Description: Picture A setup technique. User ducks to the ground while quickly launches a sweeping kick against an opponent's ankle while pushing upward. When the user performs this technique the force of the kick launches the opponent into a spinning frenzy. The force of the attack makes an opponent spin for some time. Depending on how strong the user is depends on how long the opponent spins. The opponent will spin for a total of 1 movement per class level the user is higher than "D".
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron), Must know Goutetsu 轟鉄 (Strong Iron) Universal Techniques, Must know Konoha Reppū (Leaf Gale)
Konoha Senpū (Leaf Whirlwind)
Rank: "C"
Skill: TaiJutsu
Effect: This technique involves a powerful leap forward followed by a spinning kick with both legs in succession, the second kick being aimed lower in case the intended target ducks the first.
Special: ---
Drawback: ---
Description: Picture The user leaps towards the opponent performing a spinning kick against the opponent's head. If an opponent ducks and dodges the user uses this momentum and performs a roundhouse kick against the opponent's stomach with the other leg. This technique is capable of pushing an opponent back depending on how strong the user may be. The technique sends an opponent back 10 meters, plus 2 meters for every class the user is higher than "D".
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron), Must know Goutetsu 轟鉄 (Strong Iron) Universal Techniques
Konoha Daisenkou (Leaf Great Flash)
Rank: "C"
Skill: TaiJutsu
Effect: A technique that relies on a tremendous force in a kick. The speed is slightly faster has a lot of power in it, so much so that it seems to cut the air producing a keen whistle.
Special: ---
Drawback: ---
Description: A slicing kick. When an opponent is kicked by this attack the sheer force of the kick and speed that follows by the attack slices against the opponent cutting them like a slashing weapon. If the user misses the kick is able to slice against an opponent up to half a meter away.
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron), Must know Goutetsu 轟鉄 (Strong Iron) Universal Techniques, Must know Senpū (Leaf Whirlwind)
Konoha Shōfū (Leaf Rising Wind)
Rank: "C"
Skill: TaiJutsu
Effect: This attack uses the entire body as a spring by amassing power in the legs before kicking upwards. Because the power of the kick comes from the ground is instantly converted into a blow, the enemy hit with this attack will be launched high into the sky.
Special: ---
Drawback: This attack must be used directly beneath the opponent.
Description: Picture The user must find a way to get beneath the opponent. The user then ducks down and quickly launches upwards with enough full force with his body slamming the kick against the opponent's face. The opponent is then launched high into the air as the user is able to use stronger techniques found in the Goutetsu 轟鉄 (Strong Iron) style. The technique sends an opponent up 15 meters, plus 3 meters for every class the user is higher than "D".
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron), Must know Goutetsu 轟鉄 (Strong Iron) Universal Techniques
Kage Buyō (Shadow of the Dancing Leaf)
Rank: "C"
Skill: TaiJutsu
Effect: A technique where the user jumps a disabled opponent into the air staying in the blind spot of the opponent.
Special: ---
Drawback: Used as a setup technique.
Description: Picture The Shadow of the Dancing Leaf is used to position a user's opponent into a vulnerable aerial position. The ninja will first quickly appear below their opponent, then with a swift Konoha Shōfū (Leaf Rising Wind) they will launch their target into the air. The user will then jump into the air to "shadow" the target with the target's back to their chest. Since this is the opponent's blind spot, it can be used as a set up to a number of techniques.
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron), Must know Goutetsu 轟鉄 (Strong Iron) Universal Techniques, Must know Konoha Shōfū (Leaf Rising Wind)
Yamatsuki
Rank: "C"
Skill: TaiJutsu
Effect: A technique that is used to hit the opponent along the torso area of the body. A technique that distracts the opponent by attacking towards the face, but as well as the body of the opponent.
Special: ---
Drawback: ---
Description: Picture The User pretends to aim for the head of the opponent with the user's left fist, but when they try to block it, you hit them in the stomach with user's right fist. Step in with user's left foot, and pretend that the main attack is a punch to the opponent's head. When they block it, pull the fist back, and use that fluent motion to make a punch to the opponent's stomach with the opposite fist.
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron)Must learn from a Master of Goutetsu 轟鉄 (Strong Iron)
Seoi Nage (Shoulder Throw)
Rank: "C"
Skill: TaiJutsu
Effect: The user clutches the opponent and flips the opponent over his shoulder away from himself.
Special: ---
Drawback: ---
Description: Picture Seoi-nage is a very popular throw with many variations. It is similar to a hip technique although not classified as such which involves loading the opponent onto your back via their Gi or arm and then swinging them over the top to produce a hefty fall. It can be enhanced in the arm grabbing version aka Ippon Seoi-nage by dropping down onto one knee and is a very useful self defense move against someone attempting to place a standing rear naked choke onto you.
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron), Must know Goutetsu 轟鉄 (Strong Iron) Universal Techniques
Hayagake: Kage Sukui (Rapid Running: Shadow Scoop)
Rank: "D"
Skill: TaiJutsu
Effect: A dashing slide attack to slam into opponent's ankles.
Special: ---
Drawback: ---
Description: User rushes to the opponent before sliding into the ground slamming their legs into the opponent's ankles capable of knocking them over while the user continues to slide past the opponent for a quick recovery.
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron), Must know Goutetsu 轟鉄 (Strong Iron) Universal Techniques
Hayagake: Kubikari (Rapid Running: Neck Cutter)
Rank: "D"
Skill: TaiJutsu
Effect: The user dashes before quickly stopping while performing a powerful jumping crescent kick.
Special: ---
Drawback: ---
Description: While dashing to the opponent the user stops while performing either an inside or outside crescent kick. A crescent kick is an arc kick across from the left to the right, or right to the left aiming at the opponent's upper body, mainly the head. With the dash followed by the initial technique this technique is capable of sending an opponent off into the distance if the user wishes. The technique sends an opponent back 5 meters, plus 2 meters for every class the user is higher than "D".
Limit: Must learn from a Master of Goutetsu 轟鉄 (Strong Iron), Must know Goutetsu 轟鉄 (Strong Iron) Universal Techniques