Assault on the Necro-Ninjas lair!
Feb 19, 2013 18:55:28 GMT -7
Post by The Irredeemable ZaG on Feb 19, 2013 18:55:28 GMT -7
Name: Assault on the Necro-Ninjas lair!
(or: The cave of horrors)
Rank: A
Plot: After the zombie contamination of the Rain villages Sepulcher of Heroes, effectively desecrating the lives and sacrifices of hundreds of brave Amegakure ninja and citizens, a furious Amekage and populace are desperate for a counter-assault on those who did this to their deceased.
With the location of a possible entrance to where this villain lays, discovered by accident on a simple mission through the village sewer, it has been decided that a task force should go through the sewers once more and attempt to strike at the source of this corruption. With the ANBU forces still mysteriously unreachable only three of the black ops soldiers have been able to take part in the attack, luckily however they're the same team that had investigated the entrance to the lair before.
The initial problem for the task force would be once more traversing through the sewer, and since the last trip down there revealed multitudes of out of place beasts and re-animated creatures it's unknown just how much more dangerous that place has become in the mean time. Additionally there's no way of knowing just how many zombies are also down there, with the testimonies of those who originally saying that they were innumerable.
An additional threat is the likely chance of running into more ghoul ninja, the kind that had attempted to assassinate Kininata as he was recuperating in the hospital. Only one specimen of these particular monsters has been found but the fact that it was clearly able to live in spite of immense physical damage and still fight as an effective ninja means the threat they present cannot be discounted. The final and most obvious obstacle would also be the one known as "Lord Yellowbone" whom is, as far as currently known, the mastermind behind this undead attack.
Those undertaking this mission as instructed to do so as cautiously as possible, with orders to not take on a fight with anything they do not believe that they could handle, and that they must report on everything they witness. It would be considered an utter failure if any ninja were to die during this mission since that would only serve to bolster the forces of the enemy, although the precaution of burning the corpses of the dead still applies just in case of the worst scenario.
The lair itself is uncharted and as such this is considered mostly a recon mission to map out the lair and cripple any key targets found within, with the assassination of the enemy commander being considered only an option if realistically achievable.
Location: The Amegakure sewers and underworld.
Objective:
Primary: Travel into Yellowbones lair and learn as much about our enemy as possible then either escape with the information or find a way to allowed reinforcements into the area.
Secondary: If you come across any weapons, individuals or anything else that you believe would be a threat to Amegakure and have a chance at successfully destroying then you must do so.
Tertiary: Assassinate Yellobone with possible.
Additional Clauses:
-Attempt to accomplish these tasks with stealth.
-Attempt to report your journey back to the Sky Spire as often as possible via walkie talkie.
-Do not allow any task member to die or become compromised by the enemy.
-Burn as many still-intact/non-infected dead as you can. Zombies and others that're already undead must be efficiently destroyed or disabled.
Rules: Participants in this event will need to go through the sewers and enter Yellowbones lair. Beyond that it's standard dungeon crawl stuff.
IIC Length: 72 hours
Prizes: 50,000Ryo, 1 walkie talkie and 1 spotlight (given at the start of event). There is a chance for other random treasure that can be attained within the lair, some of which could be randomized.
NPC'S:
Rain Ninja:
Hetsuo Mizumaru: C-rank
Sewer Ninja: Still harrowed by his last experience in the sewers and his encounter with the undead he has nonetheless volunteered to take part in this mission to conquer his fear, assist in guiding the team through the sewers and to avenge those turned into zombies at the sepulcher.
He is in his late teens, with short, white hair and a gaunt face. Typical for a Sewer Ninja he wears a tan wet suit with grey gumboots and a black rubber gasmask.
Water release, Boxing style
Agent Anthophobia: B-rank
Sent to escort the team.
Wears Ame-ANBU uniform.
Cat division, ANBU, kenjutsu, senbon taitoku, water release
Agent Uranophobia: B-rank
Sent to escort the team.
Wears Ame-ANBU uniform.
Falcon divison, ANBU, archery, kenjutsu, water release
Agent Phobophobia: B-rank
Sent to escort the team.
Wears Ame-ANBU uniform.
Falcon division, ANBU, kenjutsu, fire release, water release
Yellowbones Forces:
Sewer beasts: Various creatures from the urban, underworld and swamp regions.
Innumerable
Undead beasts: Zombified sewer beasts (see above)
Dozens
Zombies: D-rank
Phase one of Yellowbones method.
Created from various corpses somehow attained, thus they're all in various stages of rotting and from all manner of class, gender and condition.
No jutsu
Dozens and Dozens
Ghoul ninja: C-rank
Phase two of Yellowbones method. They retain many of the memories and personality they had during their life, but their will and sanity is bent to suit their master. Their bodies seem frail and weak compared to the living by their unhinged nature still makes them a threat.
Most of these were either ninja in life or civilians that had been physically modified to better serve as a weapon. They all look just a little better than an actual zombie.
Various low grade taijutsu.
Dozens
Ghoul general: B-rank
Phase three of Yellowbones method. These ninja have been able to retain more of their sanity than normal, and thus have been given the task of organizing the mad forces of the ghoul.
The only thing that distinguishes these ghouls from the rest is their habit of bellowing orders and generally more rational actions.
1 mastery and various other low grade taijutsu.
Less than a dozen
Power ghoul: D-rank
Phase four of Yellowbones method. These ghouls, unlike the others preceding it, have been completely stripped of their minds whilst also suppressing the cannibalistic urges of a mere zombie. These ghouls have been created to both create and store chakra.
They wear tightly bound cloaks, their limbs belted to their torsos and utterly incapable of moving by themselves. Across their feet and their cloaks are dozens of different seals.
No jutsu
No more than six
Yellowbone's lifetakers: B/A-rank
Phase six of Yellowbones method. These are creatures beyond mere ghouls and undead, and even beyond simply living. They were created to be Yellowbones personal bodyguard and greatest soldiers. They are each very different ninja that have been re-animated with their memories, chakra, skills and knowledge, but their will has been twisted to suit their master and are made into his slaves.
As they are all different ninja they all have different abilities and appearances.
No more than five
Lord Yellowbone: S-rank
The mastermind and creator of (at least) the current zombie crisis effecting the rain village. Little is known about his personality or history.
He has been described as a mass of stained, grisly bones underneath a layer of filth soaked robes. His head is fleshless save for his jawless skull, the brow of which carried a pair of long, pronged antlers.
"Classified"
The man in the chamber: S-rank
Phase nine of Yellowbones method. A man that can be found within Yellowbones lair.
His physical form is difficult to see but he appears to be tall and muscular and (possible) familiar to some.
Non combatant, cannot be killed (right now)
(or: The cave of horrors)
Rank: A
Plot: After the zombie contamination of the Rain villages Sepulcher of Heroes, effectively desecrating the lives and sacrifices of hundreds of brave Amegakure ninja and citizens, a furious Amekage and populace are desperate for a counter-assault on those who did this to their deceased.
With the location of a possible entrance to where this villain lays, discovered by accident on a simple mission through the village sewer, it has been decided that a task force should go through the sewers once more and attempt to strike at the source of this corruption. With the ANBU forces still mysteriously unreachable only three of the black ops soldiers have been able to take part in the attack, luckily however they're the same team that had investigated the entrance to the lair before.
The initial problem for the task force would be once more traversing through the sewer, and since the last trip down there revealed multitudes of out of place beasts and re-animated creatures it's unknown just how much more dangerous that place has become in the mean time. Additionally there's no way of knowing just how many zombies are also down there, with the testimonies of those who originally saying that they were innumerable.
An additional threat is the likely chance of running into more ghoul ninja, the kind that had attempted to assassinate Kininata as he was recuperating in the hospital. Only one specimen of these particular monsters has been found but the fact that it was clearly able to live in spite of immense physical damage and still fight as an effective ninja means the threat they present cannot be discounted. The final and most obvious obstacle would also be the one known as "Lord Yellowbone" whom is, as far as currently known, the mastermind behind this undead attack.
Those undertaking this mission as instructed to do so as cautiously as possible, with orders to not take on a fight with anything they do not believe that they could handle, and that they must report on everything they witness. It would be considered an utter failure if any ninja were to die during this mission since that would only serve to bolster the forces of the enemy, although the precaution of burning the corpses of the dead still applies just in case of the worst scenario.
The lair itself is uncharted and as such this is considered mostly a recon mission to map out the lair and cripple any key targets found within, with the assassination of the enemy commander being considered only an option if realistically achievable.
Location: The Amegakure sewers and underworld.
Objective:
Primary: Travel into Yellowbones lair and learn as much about our enemy as possible then either escape with the information or find a way to allowed reinforcements into the area.
Secondary: If you come across any weapons, individuals or anything else that you believe would be a threat to Amegakure and have a chance at successfully destroying then you must do so.
Tertiary: Assassinate Yellobone with possible.
Additional Clauses:
-Attempt to accomplish these tasks with stealth.
-Attempt to report your journey back to the Sky Spire as often as possible via walkie talkie.
-Do not allow any task member to die or become compromised by the enemy.
-Burn as many still-intact/non-infected dead as you can. Zombies and others that're already undead must be efficiently destroyed or disabled.
Rules: Participants in this event will need to go through the sewers and enter Yellowbones lair. Beyond that it's standard dungeon crawl stuff.
IIC Length: 72 hours
Prizes: 50,000Ryo, 1 walkie talkie and 1 spotlight (given at the start of event). There is a chance for other random treasure that can be attained within the lair, some of which could be randomized.
NPC'S:
Rain Ninja:
Hetsuo Mizumaru: C-rank
Sewer Ninja: Still harrowed by his last experience in the sewers and his encounter with the undead he has nonetheless volunteered to take part in this mission to conquer his fear, assist in guiding the team through the sewers and to avenge those turned into zombies at the sepulcher.
He is in his late teens, with short, white hair and a gaunt face. Typical for a Sewer Ninja he wears a tan wet suit with grey gumboots and a black rubber gasmask.
Water release, Boxing style
Agent Anthophobia: B-rank
Sent to escort the team.
Wears Ame-ANBU uniform.
Cat division, ANBU, kenjutsu, senbon taitoku, water release
Agent Uranophobia: B-rank
Sent to escort the team.
Wears Ame-ANBU uniform.
Falcon divison, ANBU, archery, kenjutsu, water release
Agent Phobophobia: B-rank
Sent to escort the team.
Wears Ame-ANBU uniform.
Falcon division, ANBU, kenjutsu, fire release, water release
Yellowbones Forces:
Sewer beasts: Various creatures from the urban, underworld and swamp regions.
Innumerable
Undead beasts: Zombified sewer beasts (see above)
Dozens
Zombies: D-rank
Phase one of Yellowbones method.
Created from various corpses somehow attained, thus they're all in various stages of rotting and from all manner of class, gender and condition.
No jutsu
Dozens and Dozens
Ghoul ninja: C-rank
Phase two of Yellowbones method. They retain many of the memories and personality they had during their life, but their will and sanity is bent to suit their master. Their bodies seem frail and weak compared to the living by their unhinged nature still makes them a threat.
Most of these were either ninja in life or civilians that had been physically modified to better serve as a weapon. They all look just a little better than an actual zombie.
Various low grade taijutsu.
Dozens
Ghoul general: B-rank
Phase three of Yellowbones method. These ninja have been able to retain more of their sanity than normal, and thus have been given the task of organizing the mad forces of the ghoul.
The only thing that distinguishes these ghouls from the rest is their habit of bellowing orders and generally more rational actions.
1 mastery and various other low grade taijutsu.
Less than a dozen
Power ghoul: D-rank
Phase four of Yellowbones method. These ghouls, unlike the others preceding it, have been completely stripped of their minds whilst also suppressing the cannibalistic urges of a mere zombie. These ghouls have been created to both create and store chakra.
They wear tightly bound cloaks, their limbs belted to their torsos and utterly incapable of moving by themselves. Across their feet and their cloaks are dozens of different seals.
No jutsu
No more than six
Yellowbone's lifetakers: B/A-rank
Phase six of Yellowbones method. These are creatures beyond mere ghouls and undead, and even beyond simply living. They were created to be Yellowbones personal bodyguard and greatest soldiers. They are each very different ninja that have been re-animated with their memories, chakra, skills and knowledge, but their will has been twisted to suit their master and are made into his slaves.
As they are all different ninja they all have different abilities and appearances.
No more than five
Lord Yellowbone: S-rank
The mastermind and creator of (at least) the current zombie crisis effecting the rain village. Little is known about his personality or history.
He has been described as a mass of stained, grisly bones underneath a layer of filth soaked robes. His head is fleshless save for his jawless skull, the brow of which carried a pair of long, pronged antlers.
"Classified"
The man in the chamber: S-rank
Phase nine of Yellowbones method. A man that can be found within Yellowbones lair.
His physical form is difficult to see but he appears to be tall and muscular and (possible) familiar to some.
Non combatant, cannot be killed (right now)