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Name: Alex Rose Bloodlimit: none Height: 178cm Weight: 143 Pounds Age: 18 Gender: male Alignment: true neutral Birth Country: Country of Rain. Village: Amegakure Special:
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Last Edit: Apr 29, 2013 15:15:31 GMT -7 by alexking
First Aid/CPR/AED: Lesson 1 - 4 Rank: “D” Skill: Supplementary Effect: User learns Lesson 1 – 4 on First Aid/CPR/AED. Special: --- Drawback: --- Description: Lesson 1: Before Giving Care, Lesson 2: Checking an III or Injured Person, Lesson 3: Breathing Emergencies and conscious choking - Adult, Child, or Infant, Lesson 4: Rescue Breathing - Child or Infant. With Lessons 1-4 the user is able to know what to do before Giving Care to an Injured person, how to Check an Injured person, how to perform emergency breathing to a conscious choking person, and also able to perform Rescue breathing to an unconscious person of all types. All Medical and ANBU personnel must know all Lessons. Limit: Anyone is capable of Learning, Must buy First Aid/CPR/AED: Lesson 1 – 4 Book.
First Aid/CPR/AED: Lesson 5 - 8 Rank: “D” Skill: Supplementary Effect: User learns Lesson 5 - 8 on First Aid/CPR/AED. Special: --- Drawback: --- Description: Lesson 5: Cardiac Emergencies, Lesson 6: CPR and Unconscious Choking - Adult, Child, Infant, Lesson 7: AED - Adult, Lesson 8: AED - Child. With Lessons 5-8 the user is able to know about the Cardiac Emergencies and what to do if a situation rises. The user is able to perform CPR and how to help an unconscious person when choking. A person is also able to use their knowledge with AED for both Adults and Children. All Medical and ANBU personnel must know all Lessons. Limit: Anyone is capable of Learning, Must buy First Aid/CPR/AED: Lesson 5 – 8 Book.
First Aid/CPR/AED: Lesson 9 - 12 Rank: “D” Skill: Supplementary Effect: User learns Lesson 9 - 12 on First Aid/CPR/AED. Special: --- Drawback: --- Description: Lesson 9: Soft Tissue Injuries, Lesson 10: Injuries to Muscles, Bones and Joints, Lesson 11: Sudden Illness, Lesson 12: Heat and Cold - Related Emergencies. With Lessons 9-12 the user is able to help with Soft Tissue Injuries, help and take care of Injuries to the Muscles, joints and the Bones such as putting splints, stop the bleeding, and treat shock. User is able to help against degree burns and knows what to do if a situation arises when it comes to these kinds of situations of First Aid. All Medical and ANBU personnel must know all Lessons. Limit: Anyone is capable of Learning, Must buy First Aid/CPR/AED: Lesson 9 – 12 Book.
Gantai no Jutsu (Bandage Technique) Rank: D Skill: Ninjutsu Effect: Creates a bandage out of surrounding materials. Special: -- Drawback: Requires concentration in order to make larger bandages. Requires some sort of material. Description: The user focuses chakra into a nearby material, such as sand, grass, or even water, forming it into an adhesive, sterile strip that’s reminiscent of a bandage. Once formed and applied, the makeshift bandage will remain without chakra input. Limit: Must be a medic.
Shosen no Jutsu (Healing Hands Technique) Rank: D, (C), B, A, S Skill: Ninjutsu Effect: The user heals injuries that repairs physical damage. Special: --- Drawback: certain injuries may be impossible to cure or may take a long time to cure. The amount of chakra used is proportional to the injury required to be healed. Description: The user gathers chakra into their hands, creating a bright green glow around them. The user then forces the healing chakra into the body of the patient, healing physical damage. This technique requires three movements to heal a minor injury and six movements to heal a major injury, minus one for every rank in this technique above D the user possesses, to a minimum of one. Starting at B rank, the user is able to heal critical injuries with this technique. Healing a critical injury requires sixteen movements, minus one movement for every rank above B the user possesses. Remove one movement from this process for every difficulty rank above D the user possesses. Limit: Must be a medic, must know Gantai no Jutsu.
Higher Learning Rank: "C" Skill: Supplementary Effect: Raises the user's Crafting Experience by 1 point for 1 Sub-Category. Special: --- Drawback: User must learn multiple times. Gains a single point for a single Sub-Category. May only recreate or revamp with 100 points per Sub-Category. Description: The user expands their knowledge by all means for a specific Sub-Category. They reverse engineer, become an apprentice, or do simple research. Each time learned the user gains 1 Crafting Experience for a specific Sub-Category. Example: The user is a Tailor and knows 2 Sub-Categories which are Clothing Crafting, and Vests & Harnesses Crafting. User learns this technique and gains 1 Crafting Experience for Clothing Crafting, further increasing their ability to make specific clothes. Limit: Must be a Crafter.
Clothing Crafting Rank: ("C"), "B", "A", "S" Skill: Supplementary Effect: A skill that allows a user to knit their own universal special clothing. Special: --- Drawback: --- Description: A tailor is a person who makes, repairs, or alters clothing professionally, especially suits and men's clothing. Although the term dates to the thirteenth century, tailor took on its modern sense in the late eighteenth century, and now refers to makers of men's and women's suits, coats, trousers, and similar garments, usually of wool, linen, or silk. When first learned the user is able to create "C" Rank clothing. Each rank the user learns they are able to create Clothing of equal rank. Limit: Must be a Tailor.
Last Edit: Apr 29, 2013 15:16:22 GMT -7 by alexking
Also make it clear which rank you have of 'clothing crafting'
Heroes of Solus #8:
“By God, sir, I’ve lost my leg.”, “By God, sir, so you have.” ~The Earl of Uxbridge, noticing he lost something, to the Duke of Wellington at the battle of Waterloo.