Painting the snow with red.
Nov 18, 2013 0:02:26 GMT -7
Post by ❥ cannibble on Nov 18, 2013 0:02:26 GMT -7
[/b] x 4Miyuki had just awoken from her slumber. In her tent lay all of her equipment and gear that she had used to travel around the world with and to kill people. This included a large variety of gadgets, a crossbow with many modifications, a large variety of swords and of course it also included a number of explosives. Miyuki had known that she was a wanted criminal and by now the nearby towns and villages would have seen the smoke from her campfire. Miyuki would travel by night and sleep in the day so it was only natural for it be pitch black when she opened the door of the tent.
The blonde pulled out all of her equipment and placed them into her bags and pockets ready for combat, she also made sure to load her crossbow's repeater clip with a number of bolts till it was full. On her legs she had a variety of small vials containing poison with easily taken off lids that if the poison was to make contact with her opponent they would surely die. Ziz poison was the name - she had made sure to research it thoroughly to understand what it had done to people and she knew that if she were to use them she'd need gloves; so she did so.
Miyuki then adjusted the straps and made sure that the crossbows under her forearms were not only concealed by her sleeves but they were also fitted and ready for combat - each fitted with the same style of repeater clip and filled with bolts.
The woman then adjusted and put the rest of her equipment on before destroying the makeshift tent that was made of leaves and a lot of ninja tape. The blonde then made sure to encase the area in snow in which her campfire was and where her tent had been as to make it look as natural as possible. Miyuki then flipped her goggles down switching on the thermal vision allowing her to see in the dark.
Her equipment she carried on her to a very specific detail was as follows; 8 short swords all carried in sheaths that are bundled in groups of four on either side of her waist, a large 210lbs crossbow with a sight and repeater clip attached - the sight having 3x zooming vision with thermal installed, two pistol crossbows with repeater clips, a hip and back quiver containing 430 normal crossbow bolts (all of which with adjusted fletching), 50 broad head bolts, 10 fragmentation bolts, 10 concussion bolts, 4 longswords attached to either sides of the shortswords that are grouped in fours, a benihime, a shark fin, 32 doses of ziz poison, 50 exploding tags, 10 incendiary tags, 10 ice tags, 15 flash pouches, 15 goo pouches, 2 soldier pills, 4 blood clot pills, goggles with thermal and anti-flash, a wireless radio, world map, ninja tape, butt bag type 1 with a small field pack.
At this point the woman started travelling forwards, each step would include a nice crunch as the snow beneath her would be compressed. The area around her consisted of a large number of trees, not much else other than the occasional rock or animal it was quite peaceful and covered in a thin layer of snow. The sky was leaving thin shards of ice to gracefully fall down - adding to the blanket that covered everything.
Miyuki had prepared for this and wore quite warm clothes, pants and long loose fitting shirt and boots. Was she going to find anyone out here in the forest?Sword, Short (Overview) x 8
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: A sword with a blade that ranges between 1 and a half feet to 3 feet. These swords can be any types such as the Short Sword, or the Tanto, Baselard, Cinquedea, Gladius, Kodachi, Xiphos or even the Mechete.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 2,000 Ryo---
210 lb Draw Rifle Crossbow (Overview) x 1
Rank: "S" Rank
Type: Main, Weapon, Crossbow
Effect: Large crossbows that are the size of 4 feet in length with a large stock for good aiming.
Special: ---
Drawback: Has to be larger than 3 feet in length. Can be cumbersome.
Description: A large stock crossbow that measures past the size of 4 feet in length. It is a compound crossbow with a larger stock variation. A 210 lb Draw Rifle Crossbow is able to shoot an average bolt at speeds of 332 mps with the accuracy of the user's ability plus 10 meters extra.
Limit: Capable of being bought in any Hunting Shop.
Cost: 76,000 Ryo
Repeater Clip 20 Slot (Overview) x 1
Rank: "B"
Type: Main, Slot Holder, Holds 20 Slot worth of Bolts
Effect: A clip that can be attached to any crossbow along the bottom to allow a user to shoot bolts at the same rate as a Bowman shoots their arrows before having to reload.
Special: ---
Drawback: May only be attached to Rifle Crossbows. Takes time to load up a clip and cannot be reloaded in battle. It's best to carry multiple clips beforehand.
Description: A clip that can be attached to a crossbow along the bottom or the top of it. This clip is a cylinder clip magazine that holds up to 20 slots (200 bolts). Reloading a clip takes the same amount of movements as reloading a single bolt.
Limit: Can be bought at any Hunting Shop.
Cost: 7,000 Ryo
Monocular
Rank: "B"
Type: Secondary, 2 per Slot, Gadget, Surveillance, Spectacles
Effect: A hand-held device consisting of a series of lenses and prisms, used to magnify objects so that they can be better seen from a distance, and looked at through 1 eye.
Special: ---
Drawback: May hold up to 4 kinds of Surveillance Vision.
Description: A monocular is a modified refracting telescope used to magnify the images of distant objects by passing light through a series of lenses and sometimes prisms; the use of prisms results in a lightweight telescope. If a Monocular has a zoom of 5 it brings objects 5 times closer through vision. The basic vision before adding a Zooming Vision capability is 5. When adding the basic Zooming Vision, it will bring it up to 10. Monocular has enough carrying capacity for 4 types of Surveillance Vision. Does not fit in Scroll size Slots.
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 3,000 Ryo per Slot, or 1,500 Ryo Each
Zooming Vision x 3
Rank: "C", "B", "A", "S"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect:A vision consisting of a series of lenses and prisms, used to magnify objects so that they can be better seen from a distance.
Special: ---
Drawback: ---
Description: A vision that is mechanical assembly of lens elements for which the focal length can be varied, as opposed to a fixed focal length. Zoom lenses are often described by the ratio of their longest to shortest focal lengths. Each Zooming lenses it brings it that much closer. If a Zooming Vision is a 5 it brings objects 5 times closer through vision. The basic vision before adding extra zooming capability is 5. Adding extra zooming costs 1,000 Ryo. When total of Zooming is 3,000 Ryo it becomes a "B" Rank item. When item costs 7,000 Ryo then it becomes an "A" Rank item. When item costs 12,000 Ryo or more than it becomes an "S" Rank item.
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 1,000 Ryo Each + 1,000 Ryo per extra Zoom
Thermal Vision
Rank: "B"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: An electro-optical image intensifying vision relay that detects visible and near-heat signatures, intensifies the signatures, and provides a visible image of the signatures.
Special: ---
Drawback: Difficult to distinguish two objects of same size and shape.
Description: A vision that perceives thermal radiation and do not need a source of illumination. They produce an image in the darkest of nights and can see through light fog, rain and smoke. It detects heat signatures that are located around within field of vision. The hotter the image the more light is produced. Only capable of seeing through a single wall as it is completely solid unlike fog, smoke, and rain.
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 5,000 Ryo Each------
50 lb Draw Pistol Crossbow (Overview) x 2
Rank: "C" Rank
Type: Main, Weapon, Crossbow
Effect: The smallest of all crossbows. They can be held with one hand, and sometimes even mounted on the forearm.
Special: ---
Drawback: Small in size and because of that they are unable to reach the same strengths as other Crossbows.
Description: A small hand held crossbow no larger than a forearm. They are compact in size and can be hidden well. A 50 lb Draw Pistol Crossbow is able to shoot an average bolt at speeds of 86 mps with the accuracy of the user's ability.
Limit: Capable of being bought in any Hunting Shop.
Cost: 12,000 Ryo
Repeater Clip 1 Slot (Overview) x 2
Rank: "C"
Type: Main, Slot Holder, Holds 1 Slot worth of Bolts
Effect: A clip that can be attached to any crossbow along the bottom to allow a user to shoot bolts at the same rate as a Bowman shoots their arrows before having to reload.
Special: ---
Drawback: Takes time to load up a clip and cannot be reloaded in battle. It's best to carry multiple clips beforehand.
Description: A clip that can be attached to a crossbow along the bottom or the top of it. This clip is a singular straight clip magazine that holds up to 1 slots (10 bolts). It is best recommended to use with a pistol crossbow. Reloading a clip takes the same amount of movements as reloading a single bolt.
Limit: Can be bought at any Hunting Shop.
Cost: 1,300 Ryo---
Backpack Quiver (Huge) (Overview) x 1
Rank: "B"
Type: Main, Slot Holder, Holds 30 Slot worth of Arrows or Bolts, Quiver
Effect: A Backpack Quiver strapped against both shoulders.
Special: ---
Drawback: ---
Description: There are also archery quivers that are designed to be carried on your back like a backpack. The fletchings of the arrows are typically exposed so that you can retrieve them better. Although backpack archery quivers are suitable for hunting purposes, you won't be able to sit down in the field with them on your back. You may also have trouble reaching around to your back to retrieve your arrows. Can hold up to 30 Quiver Slots of Arrows or Bolts (300 Total).
Limit: Can be bought at any Hunting Shop.
Cost: 10,000 Ryo
Hip Quiver (Medium) (Overview)
Rank: "B"
Type: Main, Slot Holder, Holds 20 Slot worth of Arrows or Bolts, Quiver
Effect: A Quiver where the user may be placed at the user's hip.
Special: ---
Drawback: ---
Description: This quiver type is designed to attach to the belt around your waist. They should also be attached to your thigh so they don't swing around while you walk. Since these archery quivers aren't attached to the bow, they won't affect balance. These types of quivers also don't make as much noise. Can hold up to 20 Quiver Slots of Arrows or Bolts (200 Total).
Limit: Can be bought at any Hunting Shop.
Cost: 7,000 Ryo
Boruto (Bolt) x 430 (43 slots)
Rank: "C"
Type: Secondary, Weapon, 10 per Quiver Slot, Arrow
Effect: A short arrow for use with a crossbow. A long thin missile pointed at one end and usually with feathers at the other, fired from a crossbow.
Special: ---
Drawback: Heavier, yet smaller, and for that they are easy to lose within combat.
Description: Picture The bolt is an item that measures to be a good one to one and a half feet in length with a centimeter diameter. Bolts created from carbon fiber or out of hard, sturdy and strong wood. Created to be completely smooth the Bolt is divided into three parts. The Arrowhead, the deadly part of the arrow used to puncture the skin using a sharp Arrowhead. The shaft of the arrow is used for distance. The Shaft is the part that is created out of wood or carbon fiber used to let the arrow sail without completely collapsing to the floor. The Fletching is the part that gives the arrow the speed and extra power in distance by allowing the arrow better control of moving in a straight line. All three is needed to better the arrow, to give it the power needed to take down game. Bolts and arrows have different flight characteristics. Bolts fall at the same rate, independent of the speed of flight. Arrows, in contrast, depend on gaining lift in flight, and hence have their centre of balance at a point about 9% of their length forward of their center. This is called "point planning". The bolt is created using the knowledge of strength and force. This means a heavier bolt propelled by a strong force.
Limit: Can be bought at any Hunting Shop.
Cost: 100 Ryo per Arrow; 1,000 Ryo per Quiver Slot
Broad Head Point Arrowhead x 50 (5 slots)
Rank: "C"
Type: Secondary, Weapon, 10 per Slot, Arrowhead
Effect: Arrowhead to cause the most amount of damage and highest amount of piercing ability.
Special: ---
Drawback: Difficult to remove, can rip flesh when coming out.
Description: Picture Broadheads were used for war and are still used for hunting. Medieval broadheads could be made from steel, sometimes with hardened edges. They usually have two to four sharp blades that cause massive bleeding in the victim. Their function is to deliver a wide cutting edge so as to kill as quickly as possible by cleanly cutting major blood vessels, and cause further trauma on removal. They are expensive, damage most targets, and are usually not used for practice.
Limit: Can be bought at any Hunting Shop.
Cost: 33 Ryo per Arrowhead; 330 Ryo per Slot
Fragmentation (Greater) Arrowhead x 10 (1 slot)
Rank: "B"
Type: Secondary, Weapon, 10 per Slot, Arrowhead
Effect: An arrowhead that creates a large explosion after making contact.
Special: May be used as only Blunt Point Arrowhead.
Drawback: Unable to be retrieved. User loses 20 meters of shooting distance while using this arrowhead.
Description: The fragmentation arrowhead is an anti-personnel weapon that is designed to disperse shrapnel upon exploding. The body is made of hard plastic or steel. These grenades were sometimes classed as defensive grenades because the effective casualty radius of some matched or exceeded the distance they could be thrown, thus necessitating them being thrown from behind cover. It acts like a Fragmentation Grenade and has kill radius of 5 meters with a wounding radius of 15 meters from the blast point of the attack, while some cases of having a casualty radius of 30-45 meters.
Limit: Can be bought at any Hunting Shop.
Cost: 500 Ryo per Arrowhead; 5,000 Ryo per Slot
Concussion (Greater) Arrowhead x 10 (1 slot)
Rank: "B"
Type: Secondary, Weapon, 10 per Slot, Arrowhead
Effect: An arrowhead that creates a large explosion after making contact.
Special: May be used as only Blunt Point Arrowhead.
Drawback: Unable to be retrieved. User loses 20 meters of shooting distance while using this arrowhead.
Description: The concussion arrowhead is an anti-personnel device that is designed to damage its target with explosive power alone. Compared to fragmentation arrowhead, the explosive filler is usually of a greater weight and volume. The case is far thinner and is designed to fragment as little as possible. The overpressure produced by this arrowhead when used in enclosed areas is greater than that produced by the fragmentation arrowhead. Therefore, it is especially effective in enclosed areas. It acts like a Concussion Grenade and has kill radius of 5 meters with a wounding radius of 15 meters from the blast point of the attack.
Limit: Can be bought at any Hunting Shop.
Cost: 500 Ryo per Arrowhead; 5,000 Ryo per Slot
Basic Shaft x 70 (7 slots)
Rank: "C"
Type: Secondary, Weapon, 10 per Quiver Slot, Arrow Shaft
Effect: The long narrow stem or body of a spear or arrow.
Special: ---
Drawback: ---
Description: The shaft is the primary structural element of the arrow, to which the other components are attached. Traditional arrow shafts are made from lightweight wood, bamboo or reeds, while modern shafts may be made from aluminum, carbon fiber reinforced plastic, or composite materials. Composite shafts are typically made from an aluminum core wrapped with a carbon fiber outer. The stiffness of the shaft is known as its spine, referring to how little the shaft bends when compressed. Hence, an arrow which bends less is said to have more spine. In order to strike consistently, a group of arrows must be similarly-spined. "Center-shot" bows, in which the arrow passes through the central vertical axis of the bow riser, may obtain consistent results from arrows with a wide range of spines.
Limit: Can be bought at any Hunting Shop.
Cost: 34 Ryo per Shaft; 340 Ryo per Slot
Sword, Longsword (Overview)
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: A Sword with a blade between 3 feet to 4. These weapons range from any types of blades such as the long Sword, the Falchion, Katana, Tachi, Jian, Rapier, the Scimitr, the Shinai, and Waster. Any of these weapons or any weapon that fits within the length is considered as a long sword.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 4,000 Ryo
Benihime (Crimson Princess)
Rank: "A"
Type: Main, Longsword, Slashing/Piercing
Effect: In comparison to the other great swords, a small, oddly-shapen sword that is used carefully and with great skill and precision to effectively slice, dice, and parry attacks.
Special: The user must undergo a sort of training dedicated to the Sword itself. Reasons for this is because of how special the sword is. Beyond that, a required Ritual will be in place in order to use the full powers of the sword. A "B" Class Character has the best chance into mastering the weapon to its full potential.
Drawback: Do to the weapon's massive size and weight it is quite difficult to wield the weapon properly. That is why it is best to go off and train into the weapon in order to be capable of using it properly. The weapon is somewhat of an eyesore as well, and quite dangerous looking so it may bring on lookers to watch and see.
Description: Picture. Benihime is an oddly-shaped sword. Combined with an elaborate guard, a bent hilt, and a straight, one-sided blade, many often wonder how the blade is effective in combat. However, the answer comes from the way the guard is shaped and the way that the hilt is shaped. The sword is usually held with the hilt's bent edge point towards the user, so that when they are bracing against an incoming attack, they have a great body support than that of the average sword. The guard itself has many serrated edges towards the top, making it capable of locking in a blade after a successful parry, allowing the user a much easier way of disarming the opponent. The entire weapon is 42 inches long.
Limit:
The user must be at least B Ranked.
Must be a Taijutsu Specialist or higher.
Must be capable of molding chakra.
Cannot be purchased in any ninja village.
There is only a 40% chance a store will carry this weapon.
Cost: 30,000 Ryo
Shark Fin
Rank: A
Type: Main
Effect: A weapon
Special: *bites people*.....chomp chomp?
Drawback: ---
Description:Shark Fin is a four and a half foot long two foot wide sword with the characteristics of a shark. Unlike the picture it has half moon curved in mouth with precicesly spread apart sharp groves or "teeth". The teeth range in width allowing it to ensnare other blades allowing the wielder to snatch them away from the opponent. The mouth of the blade can also be used as a cleaver to snatch of heads or catch limbs and yank them with great force. Each fin on the blade is razor sharp making it easy to slice through flesh. Its eyes are made out of precious jewels that resemble murky glowing water. The sword can be used in conjuction with a few water techniques.
Limit: Bought in sea country
Cost: 10,000 Ryo Bou
Poisons: Ziz poison, makes all pores of a person bleed out for 3 turns. 32 doses left.
Tag: Exploding x 50
Rank: "A"
Type: Secondary, 80 per Slot, Explosive, Tag
Effect: Exploding tags are scraps of paper inscribed with a special writing, centering on the kanji for "explode" (爆, baku). Infused with chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an enemy.
Special: ---
Drawback: May harm the user if not put right.
Description: Paper that is 2 inches by 6 inches in size and 0.039" (1 mil) thick. These papers are exploding tags that are able to harm and kill opponents or just simply explode within a certain radius. They can be placed on targets, wrap around a weapon, or even thrown at opponents. Tags have a killing diameter of 1 meter, and a wounding diameter of 2 meters. Tags can be activated to explode within 6 seconds, or by a simple technique. May be attached to 3 items without taking up room in a single slot.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 12,000 Ryo per Slot, or 150 Ryo Each.
Tag: Incendiary x 10
Rank: "S"
Type: Secondary, 80 per Slot, Explosive, Tag
Effect: Exploding tags are scraps of paper inscribed with a special writing, centering on the kanji for "explode" (爆, baku). Infused with chakra, they will explode after a set amount of time that bursts an area into flames.
Special: ---
Drawback: May harm the user if not put right.
Description: Paper that is 2 inches by 6 inches in size and 0.039" (1 mil) thick. Tags can be activated to explode within 6 seconds, or by a simple technique. A tag that can be attached to any surface that has the ability to burn an opponent. The pouch has a death distance with fire within 1 meter diameter while having a severe burning/wounding distance of 2 meters diameter within the point of origin. May be attached to 3 items without taking up room in a single slot.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 12,000 Ryo per Slot, or 150 Ryo Each.
Tag: Elemental: Lightning x 10
Rank: "S"
Type: Secondary, 80 per Slot, Explosive, Tag
Effect: Exploding tags are scraps of paper inscribed with a special writing, centering on the kanji for "explode" (爆, baku). Infused with chakra, they will explode after a set amount of time that bursts an area into electrical currents.
Special: ---
Drawback: May harm the user if not put right.
Description: Paper that is 2 inches by 6 inches in size and 0.039" (1 mil) thick. Tags can be activated to explode within 6 seconds, or by a simple technique. This tag may be attached to any surface. This is a tag that explodes releasing a mass amount of lightning and electrical shock in a large area. The moment the pouch explodes it releases a massive ball of electrical current outwards from the point of origin. The pouch shocks and paralyzes an opponent for 3 rounds within 1 meter diameter and shocks and paralyzes an opponent for 1 round within 2 meters diameter from the point of origin. May be attached to 3 items without taking up room in a single slot.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 16,000 Ryo per Slot, or 200 Ryo Each.
Tag: Elemental: Ice x 10
Rank: "S"
Type: Secondary, 80 per Slot, Explosive, Tag
Effect: Exploding tags are scraps of paper inscribed with a special writing, centering on the kanji for "explode" (爆, baku). Infused with chakra, they will explode after a set amount of time that bursts an area into ice shards freezing anyone around.
Special: ---
Drawback: May harm the user if not put right.
Description: Paper that is 2 inches by 6 inches in size and 0.039" (1 mil) thick. Tags can be activated to explode within 6 seconds, or by a simple technique. This is a tag that explodes releasing a small amount of normal ice in a large area the moment it makes contact with an object. The moment the pouch explodes it releases a small ball of ice spikes outwards from the point of origin. The grenade has a complete entrapment distance of 1 meter diameter, with a wounding/limb entrapment of 2 meter diameter. It takes 6 seconds before it explodes. May be attached to 3 items without taking up room in a single slot.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 16,000 Ryo per Slot, or 200 Ryo Each.
Pouch: Flash
Rank: "A"
Type: Secondary, 15 per Slot, Explosive, Pouch
Effect: A small ball pouch in 1.4 inch sphere that causes an explosion after a few seconds of hurling. Is able to be attached to clothing, and bursts
Special: ---
Drawback: May harm the user if not thrown right.
Description: A Flash Pouch, is a non-lethal weapon. These pouches are used to temporally neutralize the combat effectiveness of enemies by usually disorienting their sight. When making contact it releases a flash of light that momentarily activates all light sensitive cells in the eye, making vision impossible for approximately 5 seconds until the eye restores itself to its normal, un-stimulated state. The flash pouch has a diameter damage of 15 meters. It releases the flash the moment it hits a hard surface the moment it touches after a harsh throw.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 7,500 Ryo per Slot, or 500 Ryo Each.
Pouch: Goo x 15
Rank: "A"
Type: Secondary, 15 per Slot, Combative, Explosive, Pouch
Effect: An explosive that releases an adhesive-like substance to incapacitate opponents.
Special: ---
Drawback: May capture the user if not thrown right.
Description: A pouch that carries sticky foam inside that is released when exploding. Sticky foam is an incapacitant, used when less lethal force is required, consisting of various extremely tacky and/or tenacious materials carried in compressed form with a propellant and used to block, entangle, and impair individuals. Ricks while using this are suffocation and skin irritation. Goo pouches have a total body capturing diameter of 5 meters with a limb capturing diameter of 15 meters. Pouch is capable of exploding from detonating in 6 seconds, or with a harsh enough impact.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 7,500 Ryo per Slot, or 500 Ryo Each.
Soldier Pill x 2
Location: Every Region
Preparation: Ingredient include: Ginseng, Gariig. First you will need to take the Gariig found only in desert regions and ground it up with a mortar and pestle. After it has become fine sand like substance, you will need to set up a bowl where you will then place the Ginseng leaf in. After grinding the ginseng up and mixing it with the ground Gariig, you will need to make the two into a pill. To do this you just mix the powders in water then let them dry molding it into a ball/pill like shape.
Special: Can be made by finding things in nature based off of the ingredients rarity, or found within any medical item shop.
Description: Soldier pills are used to increase stamina as well as chakra, but have the downside of once they wear off (after about 3 days) the user will suffer from severe fatigue and anxiety (probably due to the fact that soldier pills are like supercharged speed). Essentially, after taking a soldier pill, whatever chakra/stamina you have remaining is doubled. It does not increase your chakra/stamina past its maximum, and if you take one when you have full endurance it will actually negatively affect you by giving you a mild seizure. For example: you have 40% chakra left, after taking this pill it increases to 80% left.
Drawback: the effects of the pill will wear off after the thread it was used in is over, or 3 travel days, at which point you will suffer from anxiety and fatigue. The fatigue will make it so all of your movement abilities are halved and you will not be able to perform any techniques equal to or higher then your class level. The fatigued effect will wear off after 10 IC posts. If you take a pill when you have full chakra/stamina, then you will suffer from a mild seizure because the excessive hormones within your body will cause an odd overload in some of your systems which will cause a type of shockwave to your brain. The seizure will incapacitate you for 5 posts, and you will still suffer the fatigue drawback caused by taking the pill normally.
Cost: 3,000 each
Blood Clot Pill x 4
Rank: “C”
Type: Secondary "3" Per Slot
Effect: A pill that stops bleeding and accelerates the red blood system.
Special: ---
Drawback: ---
Description: The pill is about 1/2 in diameter about roughly the size of a regular Marble, the color of the pill is a bit darken from all the different herbs that were mixed into it. The pill is able to activate somewhat of a chemical reaction in the body that will trigger the Thrombus or also commonly know as (Blood Clot) is the final product of the blood coagulation step in hemostasis a very important part (the cessation of blood loss from a damaged vessel). A thrombus in a large blood vessel will decrease blood flow through the vessel that has been damage. So that the blood will then thicken and form a clot of blood cells and fibrin strands to stop the bleeding when blood vessel is severed.
Limit: Found in Any Hospital Shop
Cost: 500 Each
Goggles
Rank: "C"
Type: Secondary, 2 per Slot, Gadget, Apparel/Surveillance, Spectacles
Effect: Protective eyewear that usually encloses or protects the area surrounding the eye in order to prevent particulates, water or chemicals from striking the eyes.
Special: ---
Drawback: May hold up to 4 kinds of Surveillance Vision.
Description: There are different types of Goggles. There are different types of Goggles such as Cold Weather Goggles, Swimming, Power Tool Goggles, Blowtorch Goggles, Welding Goggles, Laboratory Goggles, and Aviation Goggles. Goggles are often worn as a fashion statement in certain subcultures, most often as part of the cybergoth subculture. They are usually worn over the eyes or up on the forehead to secure 'falls'. Goggles have enough carrying capacity for 4 types of Surveillance Vision. Does not fit in Scroll size Slots.
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 2,000 Ryo per Slot, or 1,000 Ryo Each
Rank: "B"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: An electro-optical image intensifying vision relay that detects visible and near-heat signatures, intensifies the signatures, and provides a visible image of the signatures.
Special: ---
Drawback: Difficult to distinguish two objects of same size and shape.
Description: A vision that perceives thermal radiation and do not need a source of illumination. They produce an image in the darkest of nights and can see through light fog, rain and smoke. It detects heat signatures that are located around within field of vision. The hotter the image the more light is produced. Only capable of seeing through a single wall as it is completely solid unlike fog, smoke, and rain.
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 5,000 Ryo Each
Anti-Flash Lenses
Rank: "S"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A unique set of Lenses that allows the user to survive Flash Bang attacks and other Blinding Lights used to Blind a person.
Special: ---
Drawback: If the Lenses break from the inside the Liquid Crystal Film will blind the wearer indefinitely until they seek medical treatment.
Description: The Anti-Flash Lenses off 100% protection (full immunity) against the effects of the Flash Bang Grenade, Pouch, and other Blinding attacks. The Anti-Flash Lenses are made out of a specialized Liquid Crystal Film. The Crystal Film is liquefied and is sandwiched between 2 thin sheets of glass. The Liquid Crystal Film constantly allows the same amount of light into the goggles at all times, making blindness impossible through light. They protect from flares, and other intense lighting.
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 13,000 Ryo Each[/ul]
Wireless Radio
Rank: "S"
Type: Secondary, 16 per Slot, Gadget, Surveillance, Transmitter
Effect: A radio transmitting device that sends signals through electromagnetic waves.
Special: ---
Drawback: Limited Range in transmitting information.
Description: Picture A Device that has a Velcro strap along the neck with a voice activator along the throat. An ear piece is connected from the vocal piece to the ear in a small cord. It's a radio that transmits signals by sending electromagnetic waves with frequencies below those of visible light. They can then be received by other radios in the form of sound or a wide array of signals in order to make sure important information is protected. When rolled and compact, 16 Wireless Radios are able to fit inside 1 slot. The range between two Wireless Radios is 1,000 meters (Communications for a single thread.)
Limit: These types of items may be capable of being bought inside any Gadget Shop.
Cost: 16,000 Ryo per Slot, or 1,000 Ryo Each
World Map
Rank: "B"
Type: Secondary, "1" per Slot
Effect: A Map that has all Capital Cities listed within all villages, and known villages. Does not have any Hidden Village listed within.
Special: ---
Drawback: ---
Description: A Scroll of the world map that is known so far. The map is designed to help People move from one place to another in moving without getting to lost. Important Cities such as the Capital Cities are marked up. No Hidden Villages are marked. The only way to actually remember a Hidden Village location is first having this map. Any other way is void unless you are part of that village.
Limit: This can be found within any Shop found in any Capital, or any Village
Cost: 7,500 Ryo
Black Multi-functional Adhesive Tactical Strips (B.M.F.A.T.S, aka Ninja tape)
Rank: D-ranked
Type: Secondary, 1 roll per slot, Accessory, Tape
Effect: Multi-use, single sided adhesive roll.
Special: Anyone may use this.
Drawback: May melt if set on fire. May be cut. Semi-water proof (depending on how you use it). Does not bear super heavy loads. Somewhat slow to unravel and use during battle (may make noise, adheres to itself if improperly used (See more below)
Description: Simple in design, yet very multi-functional. The ninja tape is a black, single-sided adhesive strip that is rolled onto a spool. This adhesive strip is very sticky, allowing for a great adhesion to almost any surface (excluding water). The strip itself is very strong and if used correctly, can ho,d up to 200lbs or so (via layering the ninja tape). The strip is roughly 1 inch in thickness, and can be cut to varying lengths by the user. A single spool contains 20 feet of ninja tape. The ninja tape has a wide variety of uses, from being used to silence enemies, being used to bind and restrain foes, or even be used to serve simple medical needs (has been proven to prevent minor bleeding from cuts when applied directly to wound, though no healing properties other then the users has been noted). The ninja tape can be used to patch up certain clothing/items, set certain simple traps...the list is endless....
Limit: Sold in every general store
Cost: 1 roll costs 250 Ryo, and consumes 1 secondary slot
Butt Bag Type 1 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Bag
Effect: A waist pack worn with the pouch in back.
Special: ---
Drawback: ---
Description: Picture A pack worn at the back along a belt at the waist. Water repellent collar with drawstring pack with quick release closures attached to 1 inch cinch straps and a top carry handle. It has a vented bottom with keeper clips to attach to the belt, or straps to wrap around a belt. The compartment has the dimensions Height of 10.25 inches Width of 10.5 inches and Depth of 7 inches. The interior holds 15 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 5,500 Ryo
Field Pack (Small) (Overview)
Rank: "B"
Type: Main, Tailor, Slot Holder, Holds 23 and 1/2 Slots (26 for Items of Scroll Length), Bag
Effect: A field back pack which could be attached for carrying either on the individual equipment belt at the small of the back, or on the shoulders attached to the individual equipment belt suspenders, or attached to a detachable field pack frame.
Special: ---
Drawback: ---
Description: Picture This field bag has 3 external pouches with drawstring and fastex clip closure for each pouch with drainage grommets on all pouches. The main compartment dimensions is Length of 12 inches, Width of 7 inches, Height of 14 inches. The 3 individual external pouches hold up to 1 slot of items of scroll length each. The large bag inside is able to hold 23 and 1/2 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 8,950 Ryo[/spoiler][/justify][/blockquote][/size]