Dokueki Suripu
Mar 22, 2014 22:25:10 GMT -7
Post by zeal on Mar 22, 2014 22:25:10 GMT -7
Basic Information
Name: Dokueki Suripu
Alias: 'Zeal'; A nickname given to him for his reply to a question asked by the teacher.
Example being :
Teacher: “ Why did you rip out his teeth?”
Dokueki: “Because I wanted them, of course.”
Bloodlimit: Unknown
Height: Five' six
Weight: One hundred and thirty nine pounds
Age: Fifteen
Gender: Dokueki , indeed , has a penis making a man.....Or a she-he-it-thing. But, as far as I am aware he has a penis. //not gonna check his trousers, again.
Birthplace: Konohagakure, as far as he knows.
Village: Hidden in the Leaf
Profession: Leaf (Genin) Shinobi
Alignment: Chaotic Neutral
Weapon:
Main weapon;
Sword, Short (Overview)
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: A sword with a blade that ranges between 1 and a half feet to 3 feet. These swords can be any types such as the Short Sword, or the Tanto, Baselard, Cinquedea, Gladius, Kodachi, Xiphos or even the Machete.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 2,000 Ryo
Armor
Greaves (Overview)
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Greaves
Effect: A piece of armor also used as a weapon that's wrapped around the user's leg.
Special: ---
Drawback: ---
Description: A piece of armor also used as a weapon that's wrapped around the user's leg.
Some designs protect only the lower leg (a half-greave) or extend upwards to protect the thigh. Greaves come in all designs and sizes as some have spikes or blades. They are used as defensive, or offensive weapons depending on who uses them. They help against protection against other weapons and can block attacks while also can become a force of destruction in the hands of an experienced fighter.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 2,500 Ryo Each
Secondary Weaponry;
Ten Kunais'
Five Knives
Apparel:
Cloak type three
Non-Weapons:
Gas Mask Filter: A
Rank: "C"
Type: Secondary, 1 per Slot, Gadget, Survival, Filter
Effect: Gas mask filters are used to remove poisonous chemicals and deadly bacteria in the air when breathing in.
Special: ---
Drawback: Once the filter has been saturated with hazardous chemicals, it ceases to provide protection and the user may be injured.
Description: Picture This gas mask filter stops gas particles of Common Value. Mask Filters have a diameter of 2.5 inches and a height of 4.3 inches while weighing 0.7 lbs. Listed below states how strong the filter is and how well it goes against airborne Pathogens .
Conventional Usages - Lifespan of filter for conventional breathing is 8 hours.
Common Airborne Pathogens - Every minute breathing in Common Airborne Pathogens takes away 15 minutes of the Conventional Usages (Lasts 32 Minutes)
Limit: These items may be bought inside any Gadget Shop.
Cost: 1,000 Ryo Each
Character Depth:
Zeal is a man of unexplainable motives, he can't stand most things yet does not go out of his way to stop them. Only when, his interest clash with anothers' does he begin to move. He has been often known to do things, that hinder him versus aiding him. Most people chalk this as a ego thing, seeing how his upbringing was one of wealth. However, this is not the case, he has never thought himself to be better. Honestly, in most cases, he thought little to nothing about most things and is slightly careless.
This unpredictable pattern was something that began in his childhood, being virtually rejected by his parents, Zeal grew up detached from the world in the slightest sense of the phrase. Having too much time to think, and being denied the right to leave his home except for schooling, the child was isolated. This invited a certain level of indifference in everything, he did. As well as a strong sense of self, which fuels any action of his. Regardless of how stupid, it is deemed.
Although, Zeal values his own endeavors and devices above most things. This shinobi has a strange honorable self. Once he has given his word upon something, he goes above and beyond to try to fullfill it. He values promises more than anything else. Once someone has gained this shinobi's trust it hard to lose it, unless they directly stab him in the back. Both meanings implied in that, especially in the world of ninja.
Though, one thing has always made him annoyed, the utterance of his name 'Dokueki'. Meaning Venom in japanese, it always struck him as odd. Seeing how, neither of his parents have such odd names. The name itself causes a certain unease in him, that he doesn't show on the surface. Sometimes the very thought of his name, causes this sensation he can only call 'slithering' to stir within his body.
Appearance:
Head: Dokueki has neatly cut fine black hair, that has been braided into one 'rope' and stops just before the end of the neck, most days. But, has been known to cut it short when felt the need. Taking after mother, he has a oval-ish head. However, he inherited his father's features, and has a broad chin. Not to mention, nicely spaced eyes. It will be safe to say, his face is okay looking at best.
Skin: Defying genetics, and the genes of his parent who are both of dark complexion, Dokueki's skin is a pale brownish color. Almost sickly looking, but strangely the color is oddly pleasant looking. When he was a child, his parents would make him stand in direct sunlight to darken his skin, but to no avail. Dokueki is fairly smooth-looking, though, when touched some say it feels more like scales than human skin. Especially after the slithering sensation has run its' course. His skin isn't flawless, though, on his back he has four burn scars. These scars are done in a perfect box formation, reasons being unknown as to why. But, it is one of his first memories.
Eyes: His irises have a honeyed light brown hue to them, giving off a kind of warmth, which is hard to ignore. Dokueki's pupils are black, like any normal person's eyes would be. However, his eyes are atad odd to say the least. Even though Dokueki's most commonly seen face is, and most likely always be, an icy expression of indifference. His eyes will always tell a different tale. They say the eyes are the gateway to the soul, except in Zeal's case. The brown pools never changed to reflect any emotions, his face may display. Some have even called them doll eyes, because of this fact.
Clothing: Dokueki's attire consists of a black cloak, which extends down to his knees. This cloak has been made for a man slightly bigger than him, he purchased it this way to allow easy flowing movements without the feeling of being restricted. Not to mention, his body is slightly on the slender, meaning he is made for speed rather than contests of strength. Keeping this in mind, this oversized cloak might fool the less skilled of his foes into missing intended attacks, allowing him to escape/counter. This cloak, also, acts as a holder for his supplementary weapons. Underneath, he wears a simple black robe with a golden sash holding it in place. Of course, wearing a pair of red trousers under that because he did in fact want to keep his nethers his business.
Background:
Dokueki has little memory of his life before age four, but this memory, assuming this is actually his first memory, is etched into the fabrics of his mind. As well as the smell of his burning flesh, and the pain, when his father branded four marks into his back. He'll never forget this event, nor could he erase the stigma of it from his pale flesh. Funny how, your mind works especially in Dokueki's case. As a whole, his child hood seemed to go bye in a flash. He had good times, bad times, and odd times. But, he could only recall the odd times. Like the time, when he was six and had to stand out in the sun until nightfall for a few days, all to darken his skin tone. Why did it matter? Why was his skin tone such a problem? Questions, that were always left unanswered.
When, he entered the ninja academy, at age seven , he was told not to excel in his classes to wait and bide his time. So he did, he spent his school days slacking. Come time for his test, his mother told him to fail. So he did as he was told, even though he knew the answers. Even though, he could perform the jutsus they asked of him. Failing the academy courses, over and over for a year, made him a target for bullying. Once again, his parents asked him not show them up and just take it.
At age nine, Dokueki defied his parent's requests, and got into a fight with a bully. Usually he would shrug their remarks, but, after tearing his shirt they exposed his back and saw his scars. The child laughed. He laughed. He saw what no one has ever seen, and laughed. Something that he had not come to terms with himself. Before, he could get control of himself, he had leapt into action. Displaying taijutsu skills, unsuited for one of his age. Tearing out of the teeth of opponent, he was finally pulled off the child by teacher, who had only see Dokueki spur into an assault he didn't even think he was capable of. So that day, the teacher escorted him home, and spoke to his parents. Once he left, his parents gave him a look he didn't quite understand. Feeling bad, and confused he asked them what was wrong. They merely replied, “ We are proud of you..... But, we fear for you.” What was to fear ? Another question, left unanswered.
Age twelve, he graduated, and should have been sent on his first mission as a genin. Instead, his father had paid for D rank assignment, and had requested his own child for the job. This was a three year job, costing a fair amount of ryo in itself. He knew his family had money, but not that much money. He was hired to sit around his house, in the leaf village, and do nothing. What was the point? These unexplained things are begin to overflow.
Age fourteen, Zeal caught his father and mother sparring, and was asked to join. Despite being listed as civilians, they fought like seasoned veterans and he couldn't land a single blow on them. They seemed at home, when they fought. Feeling something was missing, he questioned why they didn't become shinobis. They continued to fight, and left him in the dark, bound to the moment. The heat of battle suited them was the only thing, Dokueki could think.
Fifteen, his mission was over and payment received. As well as his childhood, and his life with his parents, who had disappeared in the night. The village knew of their departure in advance, but did not know where to. Why all this cloak and dagger? What were they doing? Who were they? Was his last name really Suripu? So many questions, yet none were to be answered. Thus was the life of Dokueki 'Zeal' Suripu, until now.
Additional Note: Oh yeah, during the years he spent on his 'mission', he studied. Refining his basic skills to a point, though, he had no need to do this. His father, once, said “A blade without an edge is useless. Blades, and shinobi are of the same principle. Their value is only equal to their ability to cut, to the edge that it has been forged with. No blade is perfect, no shinobi is perfect. If you rust, you will break, and be destroyed.”
When, he wasn't practicing, he spent his time reading the books his parents left around the house. Only two would be useful, one being “Poisons and Applications” and the other being “ Poison and Effects for the Simple Minded Shinobi”
School Ninjutsu:
Kawarimi no Jutsu (Body Switch Skill)
Rank: "E"
Skill: Ninjutsu
Effect: The Replacement technique. A technique where one quickly replaces their body with an animal or an object by making it seem like they were attacked, this usually distracts and confuses an enemy and create a chance to attack.
Special: ---
Drawback: A user may only switch with an object of similar size from the nearby area. A user must perform the jutsu ahead of time, and not within the same round they are attacking in. The Background must be explained correctly in order to perform. The user may not switch with an object on them, only something around them. The technique only works within a distance of five meters from the user. Objects changed may only be of at the most two feet in different fo size. A user may not perform this technique, and perform other techniques after because it gives out the position of the user. This technique does not work on area effect techniques that exceed the user's capabilities of performing Kawarimi no Jutsu (Body Switch Skill)
Description: The Kawarimi no Jutsu, allows a ninja to dodge attacks, whether they are weapons such as kunai, ninjutsu, taijutsu, or any other attack type. Coupled with other jutsu, it can be very effective in confusing your opponent, and catching them off-guard. The only downside, is it often takes a strategic mind to effectively utilize it, not that it can't be useful in the hands of an inexperienced ninja.
Limit: An academy Jutsu that all is capable of performing if they wish to do so.
Jibaku Fuda: Kassei, 自爆札・活 (Exploding Tag: Activate)
Rank: "E" Rank
Skill: NinJutsu
Effect: A technique used to detonate Exploding Tags and items that resemble the tag.
Special: "One Hand Seal - Ram"
Drawback: User may perform this technique once per tag unless user utilizes more chakra. For every tag the user wishes to detonate the user must hold onto the ram handseal for an extra handseal movement. If user wishes to detonate 30 tags the user must hold onto the seal for 30 handseal movements.
Description: Utilizing chakra, the user is able to activate the explosion mechanism of a distant explosive tags. User focuses the chakra to a nearby tag and detonates it. User must put a piece of chakra into their tag first before detonating. User is unable to detonate tags that is not theirs.
Limit: An academy Jutsu that all is capable of performing if they wish to do so.
"Chakra Antiseptic"
Rank: E-ranked
Skill: Ninjutsu, supplementary
Effect: Chakra kills very minor germs
Special: (All handseals) X 2
Drawback: Never used during battle (Too slow in preparation), No healing what so ever (See more below)
Bacteria, poisons, that are above E-rank (Such as one that can be produced by a clan or person) cannot be stopped
Description: A rather simple Academy technique taught to all students on a universal level as first aid treatment. This technique allows the user to kill very weak bacteria and pathogens which enter into small cuts and slashes. Originated from the fact that children often hurt themselves while playing; receiving small cuts and bruises while doing so. This technique was also created as a method for students to practice the many handseals over and over again.
Once the user performs a the long string of seals, there finger tips glow with blue chakra, which allows them to disinfect wounds. No healing is gained from the cleaning of the users wounds or the wounds of others, except for natural healing. Boo boo's can't be larger then 1 inches long and 1/4 of an inch deep. At that point, a medic and medic jutsus are needed. Stings mildly as well.
The user places their fingers on the small cuts and the chakra will begin to destroy the weak germs
Limit: Universal Academy technique (Everyone has these techniques)
"Chakra Water purify"
Rank: D-ranked
Skill: Ninjutsu, supplementary
Effect: Chakra removes harmful pathogens from water
Special: (All handseals) X4
Drawback: Never used during battle (to slow in preparation) (See more below)
Description: Very similar to Chakra antiseptic. After performing a long string of handseals, the user cups a small amount of water between there hands (Roughly 8fl.oz) and flows there chakra through it. The user baths the water in there chakra for about 6 seconds and kills small and harmful bacteria and pathogens in water. Water being such an essential source of life, its necessary for everyone to know this technique (taught usually during academy survival classes). The user can only purify the water in which they cup and cannot clean highly toxic/poisoned water. The water purified is usually water retrieved from nearby lakes, rivers of even puddles. The user can purify bottles of water if they wish, placing there hands on a filled bottle of water and letting the chakra do the task for them once more. This technique only kills minor bacteria, it does not stop poisons or other type of toxins.
Limit: Universal Academy technique (Everyone knows this technique)
Other types of ninjutsu:
Katon no Jutsu (Fire Release Skill) Freebie
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Fire. This means that any NinJutsu or specialized TaiJutsu that deals the Fire Release will need this in order to be performed correctly.
Limit: ---
Heat Mastery, when a user reaches to a point where they gain the full potential and understanding of fire and Heat the user is capable of many things. A technique such as this is a mastery of all Fire Techniques to where they do not have to worry about Minor Burns.
Housenka no Jutsu - Mythical Fire Phoenix Technique
Rank:C
Skill: Ninjutsu
Effect: The user is able to blow small balls of fire that can conceal projectiles to damage the opponent.
Special: Handseals
Drawback: ---
Description: The user performs a few quick handseals as they quickly take the same concept as that of the Goukakyuu no Jutsu. The user then spits out or hurls out up to five small sized fireballs towards the enemy. Each fireball creates massive amounts of burns but does not burst forth in an explosion. As each fireball makes contact with something, they spread out the fire creating a more of an area effect within the fire. The user is capable of using this technique in conjunction with multiple secondary weapons such as kunai or shuriken. The opponent is incapable of noticing the projectiles until the fire is extinguished in mid air. This technique is used typically to hide or to be used as a diversion for more of a powerful technique. As a D ranked ninja, the user is able of shooting 5 balls of fire. After the user goes up a difficulty class, they are capable of shooting 5 more fireballs.
Limit: Fire Release
Fire Style: Hot Ash Breath.
Rank: C
Skill: Ninjutsu
Effect: Allows the user to expel hot ash from their mouth onto their targets to cause great burns to their body.
Special: Dog, Dragon, Boar, Tiger
Drawback: The User could easily be caught within the technique, burning himself within the hot ash. This technique does not discriminate between friend and foe. Only lasts for one post before diminishing into the air.
Description: User forms the needed hand seals and focuses chakra to their throat and mouth. Inhaling, the user releases a large wave of steaming hot black ash from their mouth, out towards the opponent. The ash quickly covers an area of 10 meters wide and 20 meters in front of them, leaving the hot ash in a 30 meter Cone expelling from the user, 8 feet high into the air, in about 1 second. This ash hinders all sight while active, except DouJutsu. However only remains within the air for one turn (6 Seconds). This ash upon contact, will instantly burn whoever is caught within, leaving second degree burns (B Rank Damage) along the effected body parts.
Limit: Fire Release
Suiton no Jutsu (Water Release Skill) Freebie
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Water. This means that any NinJutsu or specialized TaiJutsu that deals the Water Release will need this in order to be performed correctly.
Limit: ---
Pressure Jet
Rank: D
Skill: Ninjutsu
Effect: User shoots a stream of water towards the opponent.
Special: Handseals
Drawback: Easier to dodge at longer distances.
Description: A simple jutsu utilizing the water release. User performs the hand seals Snake, Dragon then transfers charka to their throat, creating a steady stream of pressured water from their mouths, that then hits the opponent for D rank damage. The jet stream has a maximum range of 10 meters and travels in a straight line. Speed is equivalent to throwing a kunai.
Limit: Water Release.
Taijutsu
With Blade;
Yaibasattou (Blade Rush)
Rank: C
Skill: Taijutsu
Special: ---
Effect: In Description
Drawback: Leaves back exposed, if the enemy can get to it that is. Heavy on chakra usage. Can only be used 5 times a day
Description: The user gathers chakra into their bladed weapon of choice and then dashes forward for about 5-10 meters with the blade pointed outward. The chakra is released in a burst that flies outward from the blade in a cone shape. Aside from the impact of the blade, the chakra involved causes the enemy to be knocked backward, breaking through most defenses. Even if the strike is blocked, the force of the chakra will usually push an opponent back, leaving them open.
Limit: Must have a bladed weapon equipped
Hand to Hand;
Cerberus Thrust
Rank: C
Skill: TaiJutsu
Effect: The user uses three fingers and jabs any joint in the opponent's body with extreme force, causing numbing of the limb for two posts.
Special: None.
Drawback: Causes little pain to the opponent.
Description: The user lifts their arm and extends the index, middle, and ring finger. Jabbing the area where the joints are located, the user is able to hinder the opponent from using the associated limb for a limited time.
Limit: Universal TaiJutsu Technique
Traits/skills
Identify Poison Freebie
Rank: "E" (5 TP at all times)
Skill: Skill
Effect: Characters with this skill can identify poisons used by others.
Special: ---
Drawback: ---
Description: A user may use the following senses for the process of the identification: sight, smell, taste, or symptoms. The investigator may attempt one skill check for each investigative technique per poison encountered. It takes a round per sense before the user may guess as to what the poison may be depending on how they investigated. If the user has knowledge in Botany, Lore, Animal, Lore Monster, Lore, Spirit, Herbalism, and/or Anatomy, Vial investigating may be easier depending on the circumstance. Look in Academia Skills thread found in the Skills and Traits Index for more information. Each time learned user gets 2 die roll to increase the skill.
Limit: ---
Know Ability - Freebie
Rank: "E" (5 TP at all times)
Skill: Skill
Effect: Some characters are schooled in the art of careful observation and are able to discern Skills and other Abilities of a target.
Special: ---
Drawback: ---
Description: Some characters are schooled in the art of careful observation. Thus, even without the aid of Chakra, they can observe an individual and attempt to glean a valuable piece of information about them. This ability requires a skill check and approximately one hour of observation for each ability studied. For example, if a user watched a man cutting wood for an hour, they could make a "Know Ability" skill check. If successful, they would learn that the man has 10 movements per round. The user can apply this skill to nearly all statuses and abilities, as well as Skill Level Associated with a character. If you are Schooled in Observation you gain a +10% synergy bonus with Know Ability checks. By Observing for 1 hour this is considered as a Trivial Difficulty. Shorter the observation increases the difficulty.
Trivial User observes for 1 hour.
Easy User observes for half an hour.
Average User observes for 1 minute.
Difficult User observes for 1 round.
Very Difficult User Observes at a Glance.
Each time learned user gets 1 die roll to increase the skill.
Limit: ---
Able Learner- Freebie
Rank: "C"
Skill: Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 1 of 5 Freebies.
Name: Dokueki Suripu
Alias: 'Zeal'; A nickname given to him for his reply to a question asked by the teacher.
Example being :
Teacher: “ Why did you rip out his teeth?”
Dokueki: “Because I wanted them, of course.”
Bloodlimit: Unknown
Height: Five' six
Weight: One hundred and thirty nine pounds
Age: Fifteen
Gender: Dokueki , indeed , has a penis making a man.....Or a she-he-it-thing. But, as far as I am aware he has a penis. //not gonna check his trousers, again.
Birthplace: Konohagakure, as far as he knows.
Village: Hidden in the Leaf
Profession: Leaf (Genin) Shinobi
Alignment: Chaotic Neutral
Weapon:
Main weapon;
Sword, Short (Overview)
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: A sword with a blade that ranges between 1 and a half feet to 3 feet. These swords can be any types such as the Short Sword, or the Tanto, Baselard, Cinquedea, Gladius, Kodachi, Xiphos or even the Machete.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 2,000 Ryo
Armor
Greaves (Overview)
Rank: "C"
Type: Main, Bludgeoning/Piercing/Slashing, Greaves
Effect: A piece of armor also used as a weapon that's wrapped around the user's leg.
Special: ---
Drawback: ---
Description: A piece of armor also used as a weapon that's wrapped around the user's leg.
Some designs protect only the lower leg (a half-greave) or extend upwards to protect the thigh. Greaves come in all designs and sizes as some have spikes or blades. They are used as defensive, or offensive weapons depending on who uses them. They help against protection against other weapons and can block attacks while also can become a force of destruction in the hands of an experienced fighter.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 2,500 Ryo Each
Secondary Weaponry;
Ten Kunais'
Five Knives
Apparel:
Cloak type three
Non-Weapons:
Gas Mask Filter: A
Rank: "C"
Type: Secondary, 1 per Slot, Gadget, Survival, Filter
Effect: Gas mask filters are used to remove poisonous chemicals and deadly bacteria in the air when breathing in.
Special: ---
Drawback: Once the filter has been saturated with hazardous chemicals, it ceases to provide protection and the user may be injured.
Description: Picture This gas mask filter stops gas particles of Common Value. Mask Filters have a diameter of 2.5 inches and a height of 4.3 inches while weighing 0.7 lbs. Listed below states how strong the filter is and how well it goes against airborne Pathogens .
Conventional Usages - Lifespan of filter for conventional breathing is 8 hours.
Common Airborne Pathogens - Every minute breathing in Common Airborne Pathogens takes away 15 minutes of the Conventional Usages (Lasts 32 Minutes)
Limit: These items may be bought inside any Gadget Shop.
Cost: 1,000 Ryo Each
Character Depth:
Zeal is a man of unexplainable motives, he can't stand most things yet does not go out of his way to stop them. Only when, his interest clash with anothers' does he begin to move. He has been often known to do things, that hinder him versus aiding him. Most people chalk this as a ego thing, seeing how his upbringing was one of wealth. However, this is not the case, he has never thought himself to be better. Honestly, in most cases, he thought little to nothing about most things and is slightly careless.
This unpredictable pattern was something that began in his childhood, being virtually rejected by his parents, Zeal grew up detached from the world in the slightest sense of the phrase. Having too much time to think, and being denied the right to leave his home except for schooling, the child was isolated. This invited a certain level of indifference in everything, he did. As well as a strong sense of self, which fuels any action of his. Regardless of how stupid, it is deemed.
Although, Zeal values his own endeavors and devices above most things. This shinobi has a strange honorable self. Once he has given his word upon something, he goes above and beyond to try to fullfill it. He values promises more than anything else. Once someone has gained this shinobi's trust it hard to lose it, unless they directly stab him in the back. Both meanings implied in that, especially in the world of ninja.
Though, one thing has always made him annoyed, the utterance of his name 'Dokueki'. Meaning Venom in japanese, it always struck him as odd. Seeing how, neither of his parents have such odd names. The name itself causes a certain unease in him, that he doesn't show on the surface. Sometimes the very thought of his name, causes this sensation he can only call 'slithering' to stir within his body.
Appearance:
Head: Dokueki has neatly cut fine black hair, that has been braided into one 'rope' and stops just before the end of the neck, most days. But, has been known to cut it short when felt the need. Taking after mother, he has a oval-ish head. However, he inherited his father's features, and has a broad chin. Not to mention, nicely spaced eyes. It will be safe to say, his face is okay looking at best.
Skin: Defying genetics, and the genes of his parent who are both of dark complexion, Dokueki's skin is a pale brownish color. Almost sickly looking, but strangely the color is oddly pleasant looking. When he was a child, his parents would make him stand in direct sunlight to darken his skin, but to no avail. Dokueki is fairly smooth-looking, though, when touched some say it feels more like scales than human skin. Especially after the slithering sensation has run its' course. His skin isn't flawless, though, on his back he has four burn scars. These scars are done in a perfect box formation, reasons being unknown as to why. But, it is one of his first memories.
Eyes: His irises have a honeyed light brown hue to them, giving off a kind of warmth, which is hard to ignore. Dokueki's pupils are black, like any normal person's eyes would be. However, his eyes are atad odd to say the least. Even though Dokueki's most commonly seen face is, and most likely always be, an icy expression of indifference. His eyes will always tell a different tale. They say the eyes are the gateway to the soul, except in Zeal's case. The brown pools never changed to reflect any emotions, his face may display. Some have even called them doll eyes, because of this fact.
Clothing: Dokueki's attire consists of a black cloak, which extends down to his knees. This cloak has been made for a man slightly bigger than him, he purchased it this way to allow easy flowing movements without the feeling of being restricted. Not to mention, his body is slightly on the slender, meaning he is made for speed rather than contests of strength. Keeping this in mind, this oversized cloak might fool the less skilled of his foes into missing intended attacks, allowing him to escape/counter. This cloak, also, acts as a holder for his supplementary weapons. Underneath, he wears a simple black robe with a golden sash holding it in place. Of course, wearing a pair of red trousers under that because he did in fact want to keep his nethers his business.
Background:
Dokueki has little memory of his life before age four, but this memory, assuming this is actually his first memory, is etched into the fabrics of his mind. As well as the smell of his burning flesh, and the pain, when his father branded four marks into his back. He'll never forget this event, nor could he erase the stigma of it from his pale flesh. Funny how, your mind works especially in Dokueki's case. As a whole, his child hood seemed to go bye in a flash. He had good times, bad times, and odd times. But, he could only recall the odd times. Like the time, when he was six and had to stand out in the sun until nightfall for a few days, all to darken his skin tone. Why did it matter? Why was his skin tone such a problem? Questions, that were always left unanswered.
When, he entered the ninja academy, at age seven , he was told not to excel in his classes to wait and bide his time. So he did, he spent his school days slacking. Come time for his test, his mother told him to fail. So he did as he was told, even though he knew the answers. Even though, he could perform the jutsus they asked of him. Failing the academy courses, over and over for a year, made him a target for bullying. Once again, his parents asked him not show them up and just take it.
At age nine, Dokueki defied his parent's requests, and got into a fight with a bully. Usually he would shrug their remarks, but, after tearing his shirt they exposed his back and saw his scars. The child laughed. He laughed. He saw what no one has ever seen, and laughed. Something that he had not come to terms with himself. Before, he could get control of himself, he had leapt into action. Displaying taijutsu skills, unsuited for one of his age. Tearing out of the teeth of opponent, he was finally pulled off the child by teacher, who had only see Dokueki spur into an assault he didn't even think he was capable of. So that day, the teacher escorted him home, and spoke to his parents. Once he left, his parents gave him a look he didn't quite understand. Feeling bad, and confused he asked them what was wrong. They merely replied, “ We are proud of you..... But, we fear for you.” What was to fear ? Another question, left unanswered.
Age twelve, he graduated, and should have been sent on his first mission as a genin. Instead, his father had paid for D rank assignment, and had requested his own child for the job. This was a three year job, costing a fair amount of ryo in itself. He knew his family had money, but not that much money. He was hired to sit around his house, in the leaf village, and do nothing. What was the point? These unexplained things are begin to overflow.
Age fourteen, Zeal caught his father and mother sparring, and was asked to join. Despite being listed as civilians, they fought like seasoned veterans and he couldn't land a single blow on them. They seemed at home, when they fought. Feeling something was missing, he questioned why they didn't become shinobis. They continued to fight, and left him in the dark, bound to the moment. The heat of battle suited them was the only thing, Dokueki could think.
Fifteen, his mission was over and payment received. As well as his childhood, and his life with his parents, who had disappeared in the night. The village knew of their departure in advance, but did not know where to. Why all this cloak and dagger? What were they doing? Who were they? Was his last name really Suripu? So many questions, yet none were to be answered. Thus was the life of Dokueki 'Zeal' Suripu, until now.
Additional Note: Oh yeah, during the years he spent on his 'mission', he studied. Refining his basic skills to a point, though, he had no need to do this. His father, once, said “A blade without an edge is useless. Blades, and shinobi are of the same principle. Their value is only equal to their ability to cut, to the edge that it has been forged with. No blade is perfect, no shinobi is perfect. If you rust, you will break, and be destroyed.”
When, he wasn't practicing, he spent his time reading the books his parents left around the house. Only two would be useful, one being “Poisons and Applications” and the other being “ Poison and Effects for the Simple Minded Shinobi”
School Ninjutsu:
Kawarimi no Jutsu (Body Switch Skill)
Rank: "E"
Skill: Ninjutsu
Effect: The Replacement technique. A technique where one quickly replaces their body with an animal or an object by making it seem like they were attacked, this usually distracts and confuses an enemy and create a chance to attack.
Special: ---
Drawback: A user may only switch with an object of similar size from the nearby area. A user must perform the jutsu ahead of time, and not within the same round they are attacking in. The Background must be explained correctly in order to perform. The user may not switch with an object on them, only something around them. The technique only works within a distance of five meters from the user. Objects changed may only be of at the most two feet in different fo size. A user may not perform this technique, and perform other techniques after because it gives out the position of the user. This technique does not work on area effect techniques that exceed the user's capabilities of performing Kawarimi no Jutsu (Body Switch Skill)
Description: The Kawarimi no Jutsu, allows a ninja to dodge attacks, whether they are weapons such as kunai, ninjutsu, taijutsu, or any other attack type. Coupled with other jutsu, it can be very effective in confusing your opponent, and catching them off-guard. The only downside, is it often takes a strategic mind to effectively utilize it, not that it can't be useful in the hands of an inexperienced ninja.
Limit: An academy Jutsu that all is capable of performing if they wish to do so.
Jibaku Fuda: Kassei, 自爆札・活 (Exploding Tag: Activate)
Rank: "E" Rank
Skill: NinJutsu
Effect: A technique used to detonate Exploding Tags and items that resemble the tag.
Special: "One Hand Seal - Ram"
Drawback: User may perform this technique once per tag unless user utilizes more chakra. For every tag the user wishes to detonate the user must hold onto the ram handseal for an extra handseal movement. If user wishes to detonate 30 tags the user must hold onto the seal for 30 handseal movements.
Description: Utilizing chakra, the user is able to activate the explosion mechanism of a distant explosive tags. User focuses the chakra to a nearby tag and detonates it. User must put a piece of chakra into their tag first before detonating. User is unable to detonate tags that is not theirs.
Limit: An academy Jutsu that all is capable of performing if they wish to do so.
"Chakra Antiseptic"
Rank: E-ranked
Skill: Ninjutsu, supplementary
Effect: Chakra kills very minor germs
Special: (All handseals) X 2
Drawback: Never used during battle (Too slow in preparation), No healing what so ever (See more below)
Bacteria, poisons, that are above E-rank (Such as one that can be produced by a clan or person) cannot be stopped
Description: A rather simple Academy technique taught to all students on a universal level as first aid treatment. This technique allows the user to kill very weak bacteria and pathogens which enter into small cuts and slashes. Originated from the fact that children often hurt themselves while playing; receiving small cuts and bruises while doing so. This technique was also created as a method for students to practice the many handseals over and over again.
Once the user performs a the long string of seals, there finger tips glow with blue chakra, which allows them to disinfect wounds. No healing is gained from the cleaning of the users wounds or the wounds of others, except for natural healing. Boo boo's can't be larger then 1 inches long and 1/4 of an inch deep. At that point, a medic and medic jutsus are needed. Stings mildly as well.
The user places their fingers on the small cuts and the chakra will begin to destroy the weak germs
Limit: Universal Academy technique (Everyone has these techniques)
"Chakra Water purify"
Rank: D-ranked
Skill: Ninjutsu, supplementary
Effect: Chakra removes harmful pathogens from water
Special: (All handseals) X4
Drawback: Never used during battle (to slow in preparation) (See more below)
Description: Very similar to Chakra antiseptic. After performing a long string of handseals, the user cups a small amount of water between there hands (Roughly 8fl.oz) and flows there chakra through it. The user baths the water in there chakra for about 6 seconds and kills small and harmful bacteria and pathogens in water. Water being such an essential source of life, its necessary for everyone to know this technique (taught usually during academy survival classes). The user can only purify the water in which they cup and cannot clean highly toxic/poisoned water. The water purified is usually water retrieved from nearby lakes, rivers of even puddles. The user can purify bottles of water if they wish, placing there hands on a filled bottle of water and letting the chakra do the task for them once more. This technique only kills minor bacteria, it does not stop poisons or other type of toxins.
Limit: Universal Academy technique (Everyone knows this technique)
Other types of ninjutsu:
Katon no Jutsu (Fire Release Skill) Freebie
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Fire. This means that any NinJutsu or specialized TaiJutsu that deals the Fire Release will need this in order to be performed correctly.
Limit: ---
Heat Mastery, when a user reaches to a point where they gain the full potential and understanding of fire and Heat the user is capable of many things. A technique such as this is a mastery of all Fire Techniques to where they do not have to worry about Minor Burns.
Housenka no Jutsu - Mythical Fire Phoenix Technique
Rank:C
Skill: Ninjutsu
Effect: The user is able to blow small balls of fire that can conceal projectiles to damage the opponent.
Special: Handseals
Drawback: ---
Description: The user performs a few quick handseals as they quickly take the same concept as that of the Goukakyuu no Jutsu. The user then spits out or hurls out up to five small sized fireballs towards the enemy. Each fireball creates massive amounts of burns but does not burst forth in an explosion. As each fireball makes contact with something, they spread out the fire creating a more of an area effect within the fire. The user is capable of using this technique in conjunction with multiple secondary weapons such as kunai or shuriken. The opponent is incapable of noticing the projectiles until the fire is extinguished in mid air. This technique is used typically to hide or to be used as a diversion for more of a powerful technique. As a D ranked ninja, the user is able of shooting 5 balls of fire. After the user goes up a difficulty class, they are capable of shooting 5 more fireballs.
Limit: Fire Release
Fire Style: Hot Ash Breath.
Rank: C
Skill: Ninjutsu
Effect: Allows the user to expel hot ash from their mouth onto their targets to cause great burns to their body.
Special: Dog, Dragon, Boar, Tiger
Drawback: The User could easily be caught within the technique, burning himself within the hot ash. This technique does not discriminate between friend and foe. Only lasts for one post before diminishing into the air.
Description: User forms the needed hand seals and focuses chakra to their throat and mouth. Inhaling, the user releases a large wave of steaming hot black ash from their mouth, out towards the opponent. The ash quickly covers an area of 10 meters wide and 20 meters in front of them, leaving the hot ash in a 30 meter Cone expelling from the user, 8 feet high into the air, in about 1 second. This ash hinders all sight while active, except DouJutsu. However only remains within the air for one turn (6 Seconds). This ash upon contact, will instantly burn whoever is caught within, leaving second degree burns (B Rank Damage) along the effected body parts.
Limit: Fire Release
Suiton no Jutsu (Water Release Skill) Freebie
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Water. This means that any NinJutsu or specialized TaiJutsu that deals the Water Release will need this in order to be performed correctly.
Limit: ---
Pressure Jet
Rank: D
Skill: Ninjutsu
Effect: User shoots a stream of water towards the opponent.
Special: Handseals
Drawback: Easier to dodge at longer distances.
Description: A simple jutsu utilizing the water release. User performs the hand seals Snake, Dragon then transfers charka to their throat, creating a steady stream of pressured water from their mouths, that then hits the opponent for D rank damage. The jet stream has a maximum range of 10 meters and travels in a straight line. Speed is equivalent to throwing a kunai.
Limit: Water Release.
Taijutsu
With Blade;
Yaibasattou (Blade Rush)
Rank: C
Skill: Taijutsu
Special: ---
Effect: In Description
Drawback: Leaves back exposed, if the enemy can get to it that is. Heavy on chakra usage. Can only be used 5 times a day
Description: The user gathers chakra into their bladed weapon of choice and then dashes forward for about 5-10 meters with the blade pointed outward. The chakra is released in a burst that flies outward from the blade in a cone shape. Aside from the impact of the blade, the chakra involved causes the enemy to be knocked backward, breaking through most defenses. Even if the strike is blocked, the force of the chakra will usually push an opponent back, leaving them open.
Limit: Must have a bladed weapon equipped
Hand to Hand;
Cerberus Thrust
Rank: C
Skill: TaiJutsu
Effect: The user uses three fingers and jabs any joint in the opponent's body with extreme force, causing numbing of the limb for two posts.
Special: None.
Drawback: Causes little pain to the opponent.
Description: The user lifts their arm and extends the index, middle, and ring finger. Jabbing the area where the joints are located, the user is able to hinder the opponent from using the associated limb for a limited time.
Limit: Universal TaiJutsu Technique
Traits/skills
Identify Poison Freebie
Rank: "E" (5 TP at all times)
Skill: Skill
Effect: Characters with this skill can identify poisons used by others.
Special: ---
Drawback: ---
Description: A user may use the following senses for the process of the identification: sight, smell, taste, or symptoms. The investigator may attempt one skill check for each investigative technique per poison encountered. It takes a round per sense before the user may guess as to what the poison may be depending on how they investigated. If the user has knowledge in Botany, Lore, Animal, Lore Monster, Lore, Spirit, Herbalism, and/or Anatomy, Vial investigating may be easier depending on the circumstance. Look in Academia Skills thread found in the Skills and Traits Index for more information. Each time learned user gets 2 die roll to increase the skill.
Limit: ---
Know Ability - Freebie
Rank: "E" (5 TP at all times)
Skill: Skill
Effect: Some characters are schooled in the art of careful observation and are able to discern Skills and other Abilities of a target.
Special: ---
Drawback: ---
Description: Some characters are schooled in the art of careful observation. Thus, even without the aid of Chakra, they can observe an individual and attempt to glean a valuable piece of information about them. This ability requires a skill check and approximately one hour of observation for each ability studied. For example, if a user watched a man cutting wood for an hour, they could make a "Know Ability" skill check. If successful, they would learn that the man has 10 movements per round. The user can apply this skill to nearly all statuses and abilities, as well as Skill Level Associated with a character. If you are Schooled in Observation you gain a +10% synergy bonus with Know Ability checks. By Observing for 1 hour this is considered as a Trivial Difficulty. Shorter the observation increases the difficulty.
Trivial User observes for 1 hour.
Easy User observes for half an hour.
Average User observes for 1 minute.
Difficult User observes for 1 round.
Very Difficult User Observes at a Glance.
Each time learned user gets 1 die roll to increase the skill.
Limit: ---
Able Learner- Freebie
Rank: "C"
Skill: Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 1 of 5 Freebies.