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Type: Herb, Special, All Seasons, Longevity/Poison
Effect: An herb capable of giving life to a dead person, as well as taking life of a living person.
Special: Preparation: 2 weeks ; Duration:
Drawback: The plant will immediately wither and die if plucked and will never grow at the same spot again within a single lifetime
Description: This plant is used in the most miraculous medical cures, as well as lethal poisons and most tasty culinary dishes. The plant reaches up to 6 meters in height. The plant itself is surrounded by several sections of green leaves which stalk out and blend into the surroundings with blue feather pedals. These blue pedals are connected directly into the roots of the Dreamfoil and serve as a method of storing and containing chakra leeched out of the ground, which is then converted to its own delusional substance for the plant’s survival. Surviving off of chakra from the ground, these plants are only found in the rivers nearby underground swamps, the richest sources of decayed life, in order that they have enough life essence to grow off of. The plumes must be soaked in a liquid catalyst for 2 full weeks without being disturbed and while shaded from all light. After preparation if given to a dead body within 8 days after death, the plant will restore life. If given to a live body it will kill the recipient within 1d4 rounds. Must be digested. Herb consists 32 doses.
Limit: Must know Herbal Knowledge for Special Regions. 1% chance of finding.
Effect: A skill that allows the user to identify plants.
Special: ---
Drawback: ---
Description: A character with this skill has a basic knowledge of plants and how they grow. They know how to tell various species of plants apart and under what conditions each type of plant grows best. Most of the time they can tell poisonous plants from non-poisonous plants. User must choose a specific Region each time they go up this Skill. A successful Botany Skill check provides knowledge of plants, while failure indicates the character does not know or cannot recall anything about that plant. This knowledge is broader than the Agriculture skill, as it extends to plants (including trees) without obvious food or textile uses. Each Skill level allows the user knowledge of each Herb category (Example: Novice can identify Common Herbs, Master can identify Nearly Impossible Hearbs) within a region. Here is some Difficulty Examples. Trivial - Plant is in bloom Easy - Plant is whole Average - Identify plant fruit, leaves, tubers or seeds Difficult - Parts of plant in a mixture or food Very Difficult - Identify plant from charred remains Each time learned user gets 5 die roll to increase the skill. Limit: ---
As the girl came upon the eight row, she was in for yet another surprise. The eight row was completely lifted out of the watery region, floating just a few inches above the ground itself, acting like some kind of extremely wide potplant. Having trouble reaching, the girl had to actually jump up on the row itself, listening with bated breath as the chains withholding the row were giving off a signature mettalic voice, and some dust came down from the ceiling.. It seemed like it would hold. The girl had figured it would, considering it was still hanging there after so many years - and an entire suspended row couldn't be completely light, so what were a few extra kilo? Like with all the other rows, she went through it methodically, from one end to the other. The depression of having spent several hours underground in complete darkness looking for a stupid herb starting to get to her.
Usiel: She's done some pretty impressive shit. Usiel: is Yoshi's Usiel: and one of the most active, and impressive RPs Usiel: I've checked out from time to time
Post by Yoshi [Lynx!] on Dec 19, 2014 4:20:51 GMT -7
((I've just been made aware by Kaizu that apparently I am not to continue posting here. Perhaps sending me a PM or a message in the future would be helpful? Please? Whats going on? >.<))
Type: Herb, Special, All Seasons, Longevity/Poison
Effect: An herb capable of giving life to a dead person, as well as taking life of a living person.
Special: Preparation: 2 weeks ; Duration:
Drawback: The plant will immediately wither and die if plucked and will never grow at the same spot again within a single lifetime
Description: This plant is used in the most miraculous medical cures, as well as lethal poisons and most tasty culinary dishes. The plant reaches up to 6 meters in height. The plant itself is surrounded by several sections of green leaves which stalk out and blend into the surroundings with blue feather pedals. These blue pedals are connected directly into the roots of the Dreamfoil and serve as a method of storing and containing chakra leeched out of the ground, which is then converted to its own delusional substance for the plant’s survival. Surviving off of chakra from the ground, these plants are only found in the rivers nearby underground swamps, the richest sources of decayed life, in order that they have enough life essence to grow off of. The plumes must be soaked in a liquid catalyst for 2 full weeks without being disturbed and while shaded from all light. After preparation if given to a dead body within 8 days after death, the plant will restore life. If given to a live body it will kill the recipient within 1d4 rounds. Must be digested. Herb consists 32 doses.
Limit: Must know Herbal Knowledge for Special Regions. 1% chance of finding.
Effect: A skill that allows the user to identify plants.
Special: ---
Drawback: ---
Description: A character with this skill has a basic knowledge of plants and how they grow. They know how to tell various species of plants apart and under what conditions each type of plant grows best. Most of the time they can tell poisonous plants from non-poisonous plants. User must choose a specific Region each time they go up this Skill. A successful Botany Skill check provides knowledge of plants, while failure indicates the character does not know or cannot recall anything about that plant. This knowledge is broader than the Agriculture skill, as it extends to plants (including trees) without obvious food or textile uses. Each Skill level allows the user knowledge of each Herb category (Example: Novice can identify Common Herbs, Master can identify Nearly Impossible Hearbs) within a region. Here is some Difficulty Examples. Trivial - Plant is in bloom Easy - Plant is whole Average - Identify plant fruit, leaves, tubers or seeds Difficult - Parts of plant in a mixture or food Very Difficult - Identify plant from charred remains Each time learned user gets 5 die roll to increase the skill. Limit: ---
The ninth row had an awkward smell, and there was definitely spores in the air around there. Lifting the cloak to cover her nose as she approached, it quickly became apparent why. Instead of regular plants and herbs, this contained mostly chopped off tree-stumps and old, rotten plants, meaning that fungi and other herbs of the sort absolutely thrived there. It also gave off an absolutely horrible stench. Going through the fungi, while having taken on a pair of one-time use latex gloves, because she felt far too important to dig her hands through rotten compost, but at the same time, she was getting rather desperate for finding what she needed. After having searched through the entirety of the little underground dungeon however, she gave up the search, returning to the surface and leaving the area, rubbing her eyes from having spent f ar too much time underground in the dark.
Usiel: She's done some pretty impressive shit. Usiel: is Yoshi's Usiel: and one of the most active, and impressive RPs Usiel: I've checked out from time to time
Type: Herb, Special, All Seasons, Longevity/Poison
Effect: An herb capable of giving life to a dead person, as well as taking life of a living person.
Special: Preparation: 2 weeks ; Duration:
Drawback: The plant will immediately wither and die if plucked and will never grow at the same spot again within a single lifetime
Description: This plant is used in the most miraculous medical cures, as well as lethal poisons and most tasty culinary dishes. The plant reaches up to 6 meters in height. The plant itself is surrounded by several sections of green leaves which stalk out and blend into the surroundings with blue feather pedals. These blue pedals are connected directly into the roots of the Dreamfoil and serve as a method of storing and containing chakra leeched out of the ground, which is then converted to its own delusional substance for the plant’s survival. Surviving off of chakra from the ground, these plants are only found in the rivers nearby underground swamps, the richest sources of decayed life, in order that they have enough life essence to grow off of. The plumes must be soaked in a liquid catalyst for 2 full weeks without being disturbed and while shaded from all light. After preparation if given to a dead body within 8 days after death, the plant will restore life. If given to a live body it will kill the recipient within 1d4 rounds. Must be digested. Herb consists 32 doses.
Limit: Must know Herbal Knowledge for Special Regions. 1% chance of finding.
Effect: A skill that allows the user to identify plants.
Special: ---
Drawback: ---
Description: A character with this skill has a basic knowledge of plants and how they grow. They know how to tell various species of plants apart and under what conditions each type of plant grows best. Most of the time they can tell poisonous plants from non-poisonous plants. User must choose a specific Region each time they go up this Skill. A successful Botany Skill check provides knowledge of plants, while failure indicates the character does not know or cannot recall anything about that plant. This knowledge is broader than the Agriculture skill, as it extends to plants (including trees) without obvious food or textile uses. Each Skill level allows the user knowledge of each Herb category (Example: Novice can identify Common Herbs, Master can identify Nearly Impossible Hearbs) within a region. Here is some Difficulty Examples. Trivial - Plant is in bloom Easy - Plant is whole Average - Identify plant fruit, leaves, tubers or seeds Difficult - Parts of plant in a mixture or food Very Difficult - Identify plant from charred remains Each time learned user gets 5 die roll to increase the skill. Limit: ---
-Enter- As fate would have it, even if the girl was beyond frustrated at having to look for herbs constantly, it didn't take her long to return to the crypts, and through the crypts arrive back in the old herb garden. Returning to the rows, she picked up where she had left at the ninth row of plants. Having brought an extra set of gloves, and a pinch for her nose as the row really, really stank, she started brushing fungi and plants aside, looking once more for the treasure that she knew was hiding there somewhere. Looking for the Dreamfoil.
Last Edit: Dec 19, 2014 7:31:36 GMT -7 by Yoshi [Lynx!]
Usiel: She's done some pretty impressive shit. Usiel: is Yoshi's Usiel: and one of the most active, and impressive RPs Usiel: I've checked out from time to time
Type: Herb, Special, All Seasons, Longevity/Poison
Effect: An herb capable of giving life to a dead person, as well as taking life of a living person.
Special: Preparation: 2 weeks ; Duration:
Drawback: The plant will immediately wither and die if plucked and will never grow at the same spot again within a single lifetime
Description: This plant is used in the most miraculous medical cures, as well as lethal poisons and most tasty culinary dishes. The plant reaches up to 6 meters in height. The plant itself is surrounded by several sections of green leaves which stalk out and blend into the surroundings with blue feather pedals. These blue pedals are connected directly into the roots of the Dreamfoil and serve as a method of storing and containing chakra leeched out of the ground, which is then converted to its own delusional substance for the plant’s survival. Surviving off of chakra from the ground, these plants are only found in the rivers nearby underground swamps, the richest sources of decayed life, in order that they have enough life essence to grow off of. The plumes must be soaked in a liquid catalyst for 2 full weeks without being disturbed and while shaded from all light. After preparation if given to a dead body within 8 days after death, the plant will restore life. If given to a live body it will kill the recipient within 1d4 rounds. Must be digested. Herb consists 32 doses.
Limit: Must know Herbal Knowledge for Special Regions. 1% chance of finding.
Effect: A skill that allows the user to identify plants.
Special: ---
Drawback: ---
Description: A character with this skill has a basic knowledge of plants and how they grow. They know how to tell various species of plants apart and under what conditions each type of plant grows best. Most of the time they can tell poisonous plants from non-poisonous plants. User must choose a specific Region each time they go up this Skill. A successful Botany Skill check provides knowledge of plants, while failure indicates the character does not know or cannot recall anything about that plant. This knowledge is broader than the Agriculture skill, as it extends to plants (including trees) without obvious food or textile uses. Each Skill level allows the user knowledge of each Herb category (Example: Novice can identify Common Herbs, Master can identify Nearly Impossible Hearbs) within a region. Here is some Difficulty Examples. Trivial - Plant is in bloom Easy - Plant is whole Average - Identify plant fruit, leaves, tubers or seeds Difficult - Parts of plant in a mixture or food Very Difficult - Identify plant from charred remains Each time learned user gets 5 die roll to increase the skill. Limit: ---
After having thoroughly searched for the plant in the ninth row, Yoshi went to the tenth row. This was a freshwater row, which was obvious as the row had been suspended like one of the former rows that she had searched through. However, at the bottum of the casket, there were holes, through which water was constantly dripping into a pool below. From above, fresh water kept running into the casket, meaning the 10th row was constantly supplied by fresh water. The plants there, were those in need of more oxygen to grow properly. Perhaps the Dreamfoil was one of them?
Last Edit: Dec 19, 2014 7:53:37 GMT -7 by Yoshi [Lynx!]
Usiel: She's done some pretty impressive shit. Usiel: is Yoshi's Usiel: and one of the most active, and impressive RPs Usiel: I've checked out from time to time
Type: Herb, Special, All Seasons, Longevity/Poison
Effect: An herb capable of giving life to a dead person, as well as taking life of a living person.
Special: Preparation: 2 weeks ; Duration:
Drawback: The plant will immediately wither and die if plucked and will never grow at the same spot again within a single lifetime
Description: This plant is used in the most miraculous medical cures, as well as lethal poisons and most tasty culinary dishes. The plant reaches up to 6 meters in height. The plant itself is surrounded by several sections of green leaves which stalk out and blend into the surroundings with blue feather pedals. These blue pedals are connected directly into the roots of the Dreamfoil and serve as a method of storing and containing chakra leeched out of the ground, which is then converted to its own delusional substance for the plant’s survival. Surviving off of chakra from the ground, these plants are only found in the rivers nearby underground swamps, the richest sources of decayed life, in order that they have enough life essence to grow off of. The plumes must be soaked in a liquid catalyst for 2 full weeks without being disturbed and while shaded from all light. After preparation if given to a dead body within 8 days after death, the plant will restore life. If given to a live body it will kill the recipient within 1d4 rounds. Must be digested. Herb consists 32 doses.
Limit: Must know Herbal Knowledge for Special Regions. 1% chance of finding.
Effect: A skill that allows the user to identify plants.
Special: ---
Drawback: ---
Description: A character with this skill has a basic knowledge of plants and how they grow. They know how to tell various species of plants apart and under what conditions each type of plant grows best. Most of the time they can tell poisonous plants from non-poisonous plants. User must choose a specific Region each time they go up this Skill. A successful Botany Skill check provides knowledge of plants, while failure indicates the character does not know or cannot recall anything about that plant. This knowledge is broader than the Agriculture skill, as it extends to plants (including trees) without obvious food or textile uses. Each Skill level allows the user knowledge of each Herb category (Example: Novice can identify Common Herbs, Master can identify Nearly Impossible Hearbs) within a region. Here is some Difficulty Examples. Trivial - Plant is in bloom Easy - Plant is whole Average - Identify plant fruit, leaves, tubers or seeds Difficult - Parts of plant in a mixture or food Very Difficult - Identify plant from charred remains Each time learned user gets 5 die roll to increase the skill. Limit: ---
The eleventh row had a base of clay and rock, disallowing weeds and the like that needed dirt to grow the chance to spread their roots. It meant that only plants dedicated to that kind of environment was living in the casket. As far as Yoshi knew, the Dreamfoil didn't care too much about the circumstances that it lived within. It was only a question of wheter there was enough life in the ground that it could suckle up, and in this place, there was more than plenty. Searching through the eleventh row, she hoped to find what she was looking for.
Last Edit: Dec 19, 2014 7:36:01 GMT -7 by Yoshi [Lynx!]
Usiel: She's done some pretty impressive shit. Usiel: is Yoshi's Usiel: and one of the most active, and impressive RPs Usiel: I've checked out from time to time
Type: Herb, Special, All Seasons, Longevity/Poison
Effect: An herb capable of giving life to a dead person, as well as taking life of a living person.
Special: Preparation: 2 weeks ; Duration:
Drawback: The plant will immediately wither and die if plucked and will never grow at the same spot again within a single lifetime
Description: This plant is used in the most miraculous medical cures, as well as lethal poisons and most tasty culinary dishes. The plant reaches up to 6 meters in height. The plant itself is surrounded by several sections of green leaves which stalk out and blend into the surroundings with blue feather pedals. These blue pedals are connected directly into the roots of the Dreamfoil and serve as a method of storing and containing chakra leeched out of the ground, which is then converted to its own delusional substance for the plant’s survival. Surviving off of chakra from the ground, these plants are only found in the rivers nearby underground swamps, the richest sources of decayed life, in order that they have enough life essence to grow off of. The plumes must be soaked in a liquid catalyst for 2 full weeks without being disturbed and while shaded from all light. After preparation if given to a dead body within 8 days after death, the plant will restore life. If given to a live body it will kill the recipient within 1d4 rounds. Must be digested. Herb consists 32 doses.
Limit: Must know Herbal Knowledge for Special Regions. 1% chance of finding.
Effect: A skill that allows the user to identify plants.
Special: ---
Drawback: ---
Description: A character with this skill has a basic knowledge of plants and how they grow. They know how to tell various species of plants apart and under what conditions each type of plant grows best. Most of the time they can tell poisonous plants from non-poisonous plants. User must choose a specific Region each time they go up this Skill. A successful Botany Skill check provides knowledge of plants, while failure indicates the character does not know or cannot recall anything about that plant. This knowledge is broader than the Agriculture skill, as it extends to plants (including trees) without obvious food or textile uses. Each Skill level allows the user knowledge of each Herb category (Example: Novice can identify Common Herbs, Master can identify Nearly Impossible Hearbs) within a region. Here is some Difficulty Examples. Trivial - Plant is in bloom Easy - Plant is whole Average - Identify plant fruit, leaves, tubers or seeds Difficult - Parts of plant in a mixture or food Very Difficult - Identify plant from charred remains Each time learned user gets 5 die roll to increase the skill. Limit: ---
The twelth and final row within the tiny underground herbalist area, had a mix of everything. There was water, there was sand, there was clay, there was dirt, and there was rock, mixed together awkwardly for whichever purpose the girl wasn't able to discern. Regardless of how odd it was, there were plenty of plants growing within the row, and as such, there was plenty of things that Yoshi could search through. Every plant got inspected, the girl hoping that she'd find what she needed. At this point though, she had been searching so much that she was beginning to doubt it'd grow in these confined and predetermined spaces. That, or it had grown there once, and was unlikely to grow there again.
Usiel: She's done some pretty impressive shit. Usiel: is Yoshi's Usiel: and one of the most active, and impressive RPs Usiel: I've checked out from time to time
Type: Herb, Special, All Seasons, Longevity/Poison
Effect: An herb capable of giving life to a dead person, as well as taking life of a living person.
Special: Preparation: 2 weeks ; Duration:
Drawback: The plant will immediately wither and die if plucked and will never grow at the same spot again within a single lifetime
Description: This plant is used in the most miraculous medical cures, as well as lethal poisons and most tasty culinary dishes. The plant reaches up to 6 meters in height. The plant itself is surrounded by several sections of green leaves which stalk out and blend into the surroundings with blue feather pedals. These blue pedals are connected directly into the roots of the Dreamfoil and serve as a method of storing and containing chakra leeched out of the ground, which is then converted to its own delusional substance for the plant’s survival. Surviving off of chakra from the ground, these plants are only found in the rivers nearby underground swamps, the richest sources of decayed life, in order that they have enough life essence to grow off of. The plumes must be soaked in a liquid catalyst for 2 full weeks without being disturbed and while shaded from all light. After preparation if given to a dead body within 8 days after death, the plant will restore life. If given to a live body it will kill the recipient within 1d4 rounds. Must be digested. Herb consists 32 doses.
Limit: Must know Herbal Knowledge for Special Regions. 1% chance of finding.
Effect: A skill that allows the user to identify plants.
Special: ---
Drawback: ---
Description: A character with this skill has a basic knowledge of plants and how they grow. They know how to tell various species of plants apart and under what conditions each type of plant grows best. Most of the time they can tell poisonous plants from non-poisonous plants. User must choose a specific Region each time they go up this Skill. A successful Botany Skill check provides knowledge of plants, while failure indicates the character does not know or cannot recall anything about that plant. This knowledge is broader than the Agriculture skill, as it extends to plants (including trees) without obvious food or textile uses. Each Skill level allows the user knowledge of each Herb category (Example: Novice can identify Common Herbs, Master can identify Nearly Impossible Hearbs) within a region. Here is some Difficulty Examples. Trivial - Plant is in bloom Easy - Plant is whole Average - Identify plant fruit, leaves, tubers or seeds Difficult - Parts of plant in a mixture or food Very Difficult - Identify plant from charred remains Each time learned user gets 5 die roll to increase the skill. Limit: ---
The girl turned around after having gotten through all twelve rows of this underground herbatorium. Shaking her head, she started returning to the gate from which she had entered. Surely this was a place where rare plants could grow, and she wasn't going to share its location with anyone - in case she'd need something in the future - but for now it didn't seem like what she needed was there. On her way out of the locale, she naturally kept her eyes peeled as she walked past the rows she had searched through before. Perhaps she hadn't paid enough attention, and had missed the treasure of a herb?
Usiel: She's done some pretty impressive shit. Usiel: is Yoshi's Usiel: and one of the most active, and impressive RPs Usiel: I've checked out from time to time
Type: Herb, Special, All Seasons, Longevity/Poison
Effect: An herb capable of giving life to a dead person, as well as taking life of a living person.
Special: Preparation: 2 weeks ; Duration:
Drawback: The plant will immediately wither and die if plucked and will never grow at the same spot again within a single lifetime
Description: This plant is used in the most miraculous medical cures, as well as lethal poisons and most tasty culinary dishes. The plant reaches up to 6 meters in height. The plant itself is surrounded by several sections of green leaves which stalk out and blend into the surroundings with blue feather pedals. These blue pedals are connected directly into the roots of the Dreamfoil and serve as a method of storing and containing chakra leeched out of the ground, which is then converted to its own delusional substance for the plant’s survival. Surviving off of chakra from the ground, these plants are only found in the rivers nearby underground swamps, the richest sources of decayed life, in order that they have enough life essence to grow off of. The plumes must be soaked in a liquid catalyst for 2 full weeks without being disturbed and while shaded from all light. After preparation if given to a dead body within 8 days after death, the plant will restore life. If given to a live body it will kill the recipient within 1d4 rounds. Must be digested. Herb consists 32 doses.
Limit: Must know Herbal Knowledge for Special Regions. 1% chance of finding.
Effect: A skill that allows the user to identify plants.
Special: ---
Drawback: ---
Description: A character with this skill has a basic knowledge of plants and how they grow. They know how to tell various species of plants apart and under what conditions each type of plant grows best. Most of the time they can tell poisonous plants from non-poisonous plants. User must choose a specific Region each time they go up this Skill. A successful Botany Skill check provides knowledge of plants, while failure indicates the character does not know or cannot recall anything about that plant. This knowledge is broader than the Agriculture skill, as it extends to plants (including trees) without obvious food or textile uses. Each Skill level allows the user knowledge of each Herb category (Example: Novice can identify Common Herbs, Master can identify Nearly Impossible Hearbs) within a region. Here is some Difficulty Examples. Trivial - Plant is in bloom Easy - Plant is whole Average - Identify plant fruit, leaves, tubers or seeds Difficult - Parts of plant in a mixture or food Very Difficult - Identify plant from charred remains Each time learned user gets 5 die roll to increase the skill. Limit: ---
Leaving the area with the rows, the herbatorium (selfmade word, but she thought it sounded nice.) there was only one fork left in the crypts, this one being the one leading outwards, towards the ocean. Moving around with the flashlight, every step she took revealed more plants growing along the caverns. Old stones were filled with vines. Taking the plumes of the different plants between her fingers, she was hoping that eventually one of them would be the dreamfoil. She needed that damn dreamfoil!
Usiel: She's done some pretty impressive shit. Usiel: is Yoshi's Usiel: and one of the most active, and impressive RPs Usiel: I've checked out from time to time
Type: Herb, Special, All Seasons, Longevity/Poison
Effect: An herb capable of giving life to a dead person, as well as taking life of a living person.
Special: Preparation: 2 weeks ; Duration:
Drawback: The plant will immediately wither and die if plucked and will never grow at the same spot again within a single lifetime
Description: This plant is used in the most miraculous medical cures, as well as lethal poisons and most tasty culinary dishes. The plant reaches up to 6 meters in height. The plant itself is surrounded by several sections of green leaves which stalk out and blend into the surroundings with blue feather pedals. These blue pedals are connected directly into the roots of the Dreamfoil and serve as a method of storing and containing chakra leeched out of the ground, which is then converted to its own delusional substance for the plant’s survival. Surviving off of chakra from the ground, these plants are only found in the rivers nearby underground swamps, the richest sources of decayed life, in order that they have enough life essence to grow off of. The plumes must be soaked in a liquid catalyst for 2 full weeks without being disturbed and while shaded from all light. After preparation if given to a dead body within 8 days after death, the plant will restore life. If given to a live body it will kill the recipient within 1d4 rounds. Must be digested. Herb consists 32 doses.
Limit: Must know Herbal Knowledge for Special Regions. 1% chance of finding.
Effect: A skill that allows the user to identify plants.
Special: ---
Drawback: ---
Description: A character with this skill has a basic knowledge of plants and how they grow. They know how to tell various species of plants apart and under what conditions each type of plant grows best. Most of the time they can tell poisonous plants from non-poisonous plants. User must choose a specific Region each time they go up this Skill. A successful Botany Skill check provides knowledge of plants, while failure indicates the character does not know or cannot recall anything about that plant. This knowledge is broader than the Agriculture skill, as it extends to plants (including trees) without obvious food or textile uses. Each Skill level allows the user knowledge of each Herb category (Example: Novice can identify Common Herbs, Master can identify Nearly Impossible Hearbs) within a region. Here is some Difficulty Examples. Trivial - Plant is in bloom Easy - Plant is whole Average - Identify plant fruit, leaves, tubers or seeds Difficult - Parts of plant in a mixture or food Very Difficult - Identify plant from charred remains Each time learned user gets 5 die roll to increase the skill. Limit: ---
Stepping further into the tunnel, she soon came upon what had likely been some kind of burial ground in the old days. There were shelves of stone cut into the walls on either side, and upon them, the long departed were resting in an eternal slumber. They were wrapped in linen and other types of cloth, and around them there were different fungi and plants growing. If anything, the huge amounts of chakra that these people would have had combined while alive, ought to give the ground enough chakra for the dreamfoil to grow here. Right?
Usiel: She's done some pretty impressive shit. Usiel: is Yoshi's Usiel: and one of the most active, and impressive RPs Usiel: I've checked out from time to time
Type: Herb, Special, All Seasons, Longevity/Poison
Effect: An herb capable of giving life to a dead person, as well as taking life of a living person.
Special: Preparation: 2 weeks ; Duration:
Drawback: The plant will immediately wither and die if plucked and will never grow at the same spot again within a single lifetime
Description: This plant is used in the most miraculous medical cures, as well as lethal poisons and most tasty culinary dishes. The plant reaches up to 6 meters in height. The plant itself is surrounded by several sections of green leaves which stalk out and blend into the surroundings with blue feather pedals. These blue pedals are connected directly into the roots of the Dreamfoil and serve as a method of storing and containing chakra leeched out of the ground, which is then converted to its own delusional substance for the plant’s survival. Surviving off of chakra from the ground, these plants are only found in the rivers nearby underground swamps, the richest sources of decayed life, in order that they have enough life essence to grow off of. The plumes must be soaked in a liquid catalyst for 2 full weeks without being disturbed and while shaded from all light. After preparation if given to a dead body within 8 days after death, the plant will restore life. If given to a live body it will kill the recipient within 1d4 rounds. Must be digested. Herb consists 32 doses.
Limit: Must know Herbal Knowledge for Special Regions. 1% chance of finding.
Effect: A skill that allows the user to identify plants.
Special: ---
Drawback: ---
Description: A character with this skill has a basic knowledge of plants and how they grow. They know how to tell various species of plants apart and under what conditions each type of plant grows best. Most of the time they can tell poisonous plants from non-poisonous plants. User must choose a specific Region each time they go up this Skill. A successful Botany Skill check provides knowledge of plants, while failure indicates the character does not know or cannot recall anything about that plant. This knowledge is broader than the Agriculture skill, as it extends to plants (including trees) without obvious food or textile uses. Each Skill level allows the user knowledge of each Herb category (Example: Novice can identify Common Herbs, Master can identify Nearly Impossible Hearbs) within a region. Here is some Difficulty Examples. Trivial - Plant is in bloom Easy - Plant is whole Average - Identify plant fruit, leaves, tubers or seeds Difficult - Parts of plant in a mixture or food Very Difficult - Identify plant from charred remains Each time learned user gets 5 die roll to increase the skill. Limit: ---
Pulling out a knife meant for herbalism, the curiosity had overcome her. With a gentle swipe, the girl cut open the halfway rotten halfway molded cloth, as a foul stench immediately spread through the forgotten morgue. Bones were rolling, and maggots were still eating their fill. Absolutely disgusting. As it turned out however, there were plants growing within the dead themselves. Plants of different origin than any she had seen earlier. Could the dreamfoil be growing in such a place? Sucking the chakra from those departed?
Usiel: She's done some pretty impressive shit. Usiel: is Yoshi's Usiel: and one of the most active, and impressive RPs Usiel: I've checked out from time to time
Type: Herb, Special, All Seasons, Longevity/Poison
Effect: An herb capable of giving life to a dead person, as well as taking life of a living person.
Special: Preparation: 2 weeks ; Duration:
Drawback: The plant will immediately wither and die if plucked and will never grow at the same spot again within a single lifetime
Description: This plant is used in the most miraculous medical cures, as well as lethal poisons and most tasty culinary dishes. The plant reaches up to 6 meters in height. The plant itself is surrounded by several sections of green leaves which stalk out and blend into the surroundings with blue feather pedals. These blue pedals are connected directly into the roots of the Dreamfoil and serve as a method of storing and containing chakra leeched out of the ground, which is then converted to its own delusional substance for the plant’s survival. Surviving off of chakra from the ground, these plants are only found in the rivers nearby underground swamps, the richest sources of decayed life, in order that they have enough life essence to grow off of. The plumes must be soaked in a liquid catalyst for 2 full weeks without being disturbed and while shaded from all light. After preparation if given to a dead body within 8 days after death, the plant will restore life. If given to a live body it will kill the recipient within 1d4 rounds. Must be digested. Herb consists 32 doses.
Limit: Must know Herbal Knowledge for Special Regions. 1% chance of finding.
Effect: A skill that allows the user to identify plants.
Special: ---
Drawback: ---
Description: A character with this skill has a basic knowledge of plants and how they grow. They know how to tell various species of plants apart and under what conditions each type of plant grows best. Most of the time they can tell poisonous plants from non-poisonous plants. User must choose a specific Region each time they go up this Skill. A successful Botany Skill check provides knowledge of plants, while failure indicates the character does not know or cannot recall anything about that plant. This knowledge is broader than the Agriculture skill, as it extends to plants (including trees) without obvious food or textile uses. Each Skill level allows the user knowledge of each Herb category (Example: Novice can identify Common Herbs, Master can identify Nearly Impossible Hearbs) within a region. Here is some Difficulty Examples. Trivial - Plant is in bloom Easy - Plant is whole Average - Identify plant fruit, leaves, tubers or seeds Difficult - Parts of plant in a mixture or food Very Difficult - Identify plant from charred remains Each time learned user gets 5 die roll to increase the skill. Limit: ---
Walking from corpse to corpse and putting the knife to use, she was accepting that she'd have to burn the clothes she was currently wearing when she got home. Sighing softly to herself as she went through the remains looking for plants, this just went to show how desperate she was getting to find what she was looking for. Defiling the graves of those departed many years ago. Even so, she wasn't feeling morally scroupled by her actions. Those who had died were long gone, and nothing such as ghosts existed, as far as she knew.
Usiel: She's done some pretty impressive shit. Usiel: is Yoshi's Usiel: and one of the most active, and impressive RPs Usiel: I've checked out from time to time
Type: Herb, Special, All Seasons, Longevity/Poison
Effect: An herb capable of giving life to a dead person, as well as taking life of a living person.
Special: Preparation: 2 weeks ; Duration:
Drawback: The plant will immediately wither and die if plucked and will never grow at the same spot again within a single lifetime
Description: This plant is used in the most miraculous medical cures, as well as lethal poisons and most tasty culinary dishes. The plant reaches up to 6 meters in height. The plant itself is surrounded by several sections of green leaves which stalk out and blend into the surroundings with blue feather pedals. These blue pedals are connected directly into the roots of the Dreamfoil and serve as a method of storing and containing chakra leeched out of the ground, which is then converted to its own delusional substance for the plant’s survival. Surviving off of chakra from the ground, these plants are only found in the rivers nearby underground swamps, the richest sources of decayed life, in order that they have enough life essence to grow off of. The plumes must be soaked in a liquid catalyst for 2 full weeks without being disturbed and while shaded from all light. After preparation if given to a dead body within 8 days after death, the plant will restore life. If given to a live body it will kill the recipient within 1d4 rounds. Must be digested. Herb consists 32 doses.
Limit: Must know Herbal Knowledge for Special Regions. 1% chance of finding.
Effect: A skill that allows the user to identify plants.
Special: ---
Drawback: ---
Description: A character with this skill has a basic knowledge of plants and how they grow. They know how to tell various species of plants apart and under what conditions each type of plant grows best. Most of the time they can tell poisonous plants from non-poisonous plants. User must choose a specific Region each time they go up this Skill. A successful Botany Skill check provides knowledge of plants, while failure indicates the character does not know or cannot recall anything about that plant. This knowledge is broader than the Agriculture skill, as it extends to plants (including trees) without obvious food or textile uses. Each Skill level allows the user knowledge of each Herb category (Example: Novice can identify Common Herbs, Master can identify Nearly Impossible Hearbs) within a region. Here is some Difficulty Examples. Trivial - Plant is in bloom Easy - Plant is whole Average - Identify plant fruit, leaves, tubers or seeds Difficult - Parts of plant in a mixture or food Very Difficult - Identify plant from charred remains Each time learned user gets 5 die roll to increase the skill. Limit: ---
At the far end of the room, there was a coffin. It had likely been a beautiful thing once, but now it was nothing than half rotten remains. In death, everyone would eventually end up being the same thing. Bindings of chemicals, dirt, everything inbetween. Not even bones would last forever. Everything was bound to become part of something else. As she shoved the lid of the coffin off, she found yet another strange plant, peeking its head towards the ceiling. Could this be what she was looking for? It was hard to tell in the dark.
Usiel: She's done some pretty impressive shit. Usiel: is Yoshi's Usiel: and one of the most active, and impressive RPs Usiel: I've checked out from time to time
Type: Herb, Special, All Seasons, Longevity/Poison
Effect: An herb capable of giving life to a dead person, as well as taking life of a living person.
Special: Preparation: 2 weeks ; Duration:
Drawback: The plant will immediately wither and die if plucked and will never grow at the same spot again within a single lifetime
Description: This plant is used in the most miraculous medical cures, as well as lethal poisons and most tasty culinary dishes. The plant reaches up to 6 meters in height. The plant itself is surrounded by several sections of green leaves which stalk out and blend into the surroundings with blue feather pedals. These blue pedals are connected directly into the roots of the Dreamfoil and serve as a method of storing and containing chakra leeched out of the ground, which is then converted to its own delusional substance for the plant’s survival. Surviving off of chakra from the ground, these plants are only found in the rivers nearby underground swamps, the richest sources of decayed life, in order that they have enough life essence to grow off of. The plumes must be soaked in a liquid catalyst for 2 full weeks without being disturbed and while shaded from all light. After preparation if given to a dead body within 8 days after death, the plant will restore life. If given to a live body it will kill the recipient within 1d4 rounds. Must be digested. Herb consists 32 doses.
Limit: Must know Herbal Knowledge for Special Regions. 1% chance of finding.
Effect: A skill that allows the user to identify plants.
Special: ---
Drawback: ---
Description: A character with this skill has a basic knowledge of plants and how they grow. They know how to tell various species of plants apart and under what conditions each type of plant grows best. Most of the time they can tell poisonous plants from non-poisonous plants. User must choose a specific Region each time they go up this Skill. A successful Botany Skill check provides knowledge of plants, while failure indicates the character does not know or cannot recall anything about that plant. This knowledge is broader than the Agriculture skill, as it extends to plants (including trees) without obvious food or textile uses. Each Skill level allows the user knowledge of each Herb category (Example: Novice can identify Common Herbs, Master can identify Nearly Impossible Hearbs) within a region. Here is some Difficulty Examples. Trivial - Plant is in bloom Easy - Plant is whole Average - Identify plant fruit, leaves, tubers or seeds Difficult - Parts of plant in a mixture or food Very Difficult - Identify plant from charred remains Each time learned user gets 5 die roll to increase the skill. Limit: ---
Continuing forwards, she had soon after left the burial grounds. The tunnel lead her onwards. Everything down here was soaked. An underground swamp. The mud was getting deeper, and every step she took was taking more and more strenght. Looking to the sides, everything her flashlight cast its light upon got inspected closer. For hours now had she been looking, and yet she had come up empty handed. With a frustrated grunt she punched a wall, her fingers giving off a low knack, as pain spread through her hand. The pain was easier to deal with than the frustration.
Usiel: She's done some pretty impressive shit. Usiel: is Yoshi's Usiel: and one of the most active, and impressive RPs Usiel: I've checked out from time to time
Type: Herb, Special, All Seasons, Longevity/Poison
Effect: An herb capable of giving life to a dead person, as well as taking life of a living person.
Special: Preparation: 2 weeks ; Duration:
Drawback: The plant will immediately wither and die if plucked and will never grow at the same spot again within a single lifetime
Description: This plant is used in the most miraculous medical cures, as well as lethal poisons and most tasty culinary dishes. The plant reaches up to 6 meters in height. The plant itself is surrounded by several sections of green leaves which stalk out and blend into the surroundings with blue feather pedals. These blue pedals are connected directly into the roots of the Dreamfoil and serve as a method of storing and containing chakra leeched out of the ground, which is then converted to its own delusional substance for the plant’s survival. Surviving off of chakra from the ground, these plants are only found in the rivers nearby underground swamps, the richest sources of decayed life, in order that they have enough life essence to grow off of. The plumes must be soaked in a liquid catalyst for 2 full weeks without being disturbed and while shaded from all light. After preparation if given to a dead body within 8 days after death, the plant will restore life. If given to a live body it will kill the recipient within 1d4 rounds. Must be digested. Herb consists 32 doses.
Limit: Must know Herbal Knowledge for Special Regions. 1% chance of finding.
Effect: A skill that allows the user to identify plants.
Special: ---
Drawback: ---
Description: A character with this skill has a basic knowledge of plants and how they grow. They know how to tell various species of plants apart and under what conditions each type of plant grows best. Most of the time they can tell poisonous plants from non-poisonous plants. User must choose a specific Region each time they go up this Skill. A successful Botany Skill check provides knowledge of plants, while failure indicates the character does not know or cannot recall anything about that plant. This knowledge is broader than the Agriculture skill, as it extends to plants (including trees) without obvious food or textile uses. Each Skill level allows the user knowledge of each Herb category (Example: Novice can identify Common Herbs, Master can identify Nearly Impossible Hearbs) within a region. Here is some Difficulty Examples. Trivial - Plant is in bloom Easy - Plant is whole Average - Identify plant fruit, leaves, tubers or seeds Difficult - Parts of plant in a mixture or food Very Difficult - Identify plant from charred remains Each time learned user gets 5 die roll to increase the skill. Limit: ---
The corridors here were narrower, although there was more room to the ceiling. Squishing through small passages, every step the girl took rummaged of water and mud. It was all over her clothes, it was seeping into her boots, it was making her feel more and more exhausted with every step. It'd soon be time to return back up and get some rest. Even if she looked down here for ten hours, it wouldn't make much difference if she ended up collapsing and drowning in a pool of mud. What an anticlimactic ending that would be. Still looking for herbs, the flashlight had started to flicker.
Usiel: She's done some pretty impressive shit. Usiel: is Yoshi's Usiel: and one of the most active, and impressive RPs Usiel: I've checked out from time to time
Type: Herb, Special, All Seasons, Longevity/Poison
Effect: An herb capable of giving life to a dead person, as well as taking life of a living person.
Special: Preparation: 2 weeks ; Duration:
Drawback: The plant will immediately wither and die if plucked and will never grow at the same spot again within a single lifetime
Description: This plant is used in the most miraculous medical cures, as well as lethal poisons and most tasty culinary dishes. The plant reaches up to 6 meters in height. The plant itself is surrounded by several sections of green leaves which stalk out and blend into the surroundings with blue feather pedals. These blue pedals are connected directly into the roots of the Dreamfoil and serve as a method of storing and containing chakra leeched out of the ground, which is then converted to its own delusional substance for the plant’s survival. Surviving off of chakra from the ground, these plants are only found in the rivers nearby underground swamps, the richest sources of decayed life, in order that they have enough life essence to grow off of. The plumes must be soaked in a liquid catalyst for 2 full weeks without being disturbed and while shaded from all light. After preparation if given to a dead body within 8 days after death, the plant will restore life. If given to a live body it will kill the recipient within 1d4 rounds. Must be digested. Herb consists 32 doses.
Limit: Must know Herbal Knowledge for Special Regions. 1% chance of finding.
Effect: A skill that allows the user to identify plants.
Special: ---
Drawback: ---
Description: A character with this skill has a basic knowledge of plants and how they grow. They know how to tell various species of plants apart and under what conditions each type of plant grows best. Most of the time they can tell poisonous plants from non-poisonous plants. User must choose a specific Region each time they go up this Skill. A successful Botany Skill check provides knowledge of plants, while failure indicates the character does not know or cannot recall anything about that plant. This knowledge is broader than the Agriculture skill, as it extends to plants (including trees) without obvious food or textile uses. Each Skill level allows the user knowledge of each Herb category (Example: Novice can identify Common Herbs, Master can identify Nearly Impossible Hearbs) within a region. Here is some Difficulty Examples. Trivial - Plant is in bloom Easy - Plant is whole Average - Identify plant fruit, leaves, tubers or seeds Difficult - Parts of plant in a mixture or food Very Difficult - Identify plant from charred remains Each time learned user gets 5 die roll to increase the skill. Limit: ---
A gasp left her lips as she squeezed through another passage. The mud and water was now reaching to her belly button, and she wasn't very pleased with it, yet the tunnel continued stretching forwards, and she still had room to breathe and move, so it wasn't quite getting critical yet. Up ahead, she could see how the width of the tunnel once again expanded. It was likely that this underground swamp ended up leading out to the ocean, provided the exit wasn't blocked. Still, the herbs were growing in abundance, and she couldn't understand why she hadn't found what she was looking for yet.
Usiel: She's done some pretty impressive shit. Usiel: is Yoshi's Usiel: and one of the most active, and impressive RPs Usiel: I've checked out from time to time
Type: Herb, Special, All Seasons, Longevity/Poison
Effect: An herb capable of giving life to a dead person, as well as taking life of a living person.
Special: Preparation: 2 weeks ; Duration:
Drawback: The plant will immediately wither and die if plucked and will never grow at the same spot again within a single lifetime
Description: This plant is used in the most miraculous medical cures, as well as lethal poisons and most tasty culinary dishes. The plant reaches up to 6 meters in height. The plant itself is surrounded by several sections of green leaves which stalk out and blend into the surroundings with blue feather pedals. These blue pedals are connected directly into the roots of the Dreamfoil and serve as a method of storing and containing chakra leeched out of the ground, which is then converted to its own delusional substance for the plant’s survival. Surviving off of chakra from the ground, these plants are only found in the rivers nearby underground swamps, the richest sources of decayed life, in order that they have enough life essence to grow off of. The plumes must be soaked in a liquid catalyst for 2 full weeks without being disturbed and while shaded from all light. After preparation if given to a dead body within 8 days after death, the plant will restore life. If given to a live body it will kill the recipient within 1d4 rounds. Must be digested. Herb consists 32 doses.
Limit: Must know Herbal Knowledge for Special Regions. 1% chance of finding.
Effect: A skill that allows the user to identify plants.
Special: ---
Drawback: ---
Description: A character with this skill has a basic knowledge of plants and how they grow. They know how to tell various species of plants apart and under what conditions each type of plant grows best. Most of the time they can tell poisonous plants from non-poisonous plants. User must choose a specific Region each time they go up this Skill. A successful Botany Skill check provides knowledge of plants, while failure indicates the character does not know or cannot recall anything about that plant. This knowledge is broader than the Agriculture skill, as it extends to plants (including trees) without obvious food or textile uses. Each Skill level allows the user knowledge of each Herb category (Example: Novice can identify Common Herbs, Master can identify Nearly Impossible Hearbs) within a region. Here is some Difficulty Examples. Trivial - Plant is in bloom Easy - Plant is whole Average - Identify plant fruit, leaves, tubers or seeds Difficult - Parts of plant in a mixture or food Very Difficult - Identify plant from charred remains Each time learned user gets 5 die roll to increase the skill. Limit: ---
As the tunnel once again expanded, Yoshi had room to finally climb up onto some dry ground and sit down for a moment. Although the tunnel had expanded, this was definitely a dead end. Beyond this point, the currents would lead one to the ocean, but if she had her head screwed on straight, that could be kilometers of underground narrow tunnels with a strong current pulling towards the ocean itself. Even attempting such a thing would be beyond silly. So from here on out, she could only return - that naturally first after she had inspected this end-station for herbs.
Usiel: She's done some pretty impressive shit. Usiel: is Yoshi's Usiel: and one of the most active, and impressive RPs Usiel: I've checked out from time to time
Type: Herb, Special, All Seasons, Longevity/Poison
Effect: An herb capable of giving life to a dead person, as well as taking life of a living person.
Special: Preparation: 2 weeks ; Duration:
Drawback: The plant will immediately wither and die if plucked and will never grow at the same spot again within a single lifetime
Description: This plant is used in the most miraculous medical cures, as well as lethal poisons and most tasty culinary dishes. The plant reaches up to 6 meters in height. The plant itself is surrounded by several sections of green leaves which stalk out and blend into the surroundings with blue feather pedals. These blue pedals are connected directly into the roots of the Dreamfoil and serve as a method of storing and containing chakra leeched out of the ground, which is then converted to its own delusional substance for the plant’s survival. Surviving off of chakra from the ground, these plants are only found in the rivers nearby underground swamps, the richest sources of decayed life, in order that they have enough life essence to grow off of. The plumes must be soaked in a liquid catalyst for 2 full weeks without being disturbed and while shaded from all light. After preparation if given to a dead body within 8 days after death, the plant will restore life. If given to a live body it will kill the recipient within 1d4 rounds. Must be digested. Herb consists 32 doses.
Limit: Must know Herbal Knowledge for Special Regions. 1% chance of finding.
Effect: A skill that allows the user to identify plants.
Special: ---
Drawback: ---
Description: A character with this skill has a basic knowledge of plants and how they grow. They know how to tell various species of plants apart and under what conditions each type of plant grows best. Most of the time they can tell poisonous plants from non-poisonous plants. User must choose a specific Region each time they go up this Skill. A successful Botany Skill check provides knowledge of plants, while failure indicates the character does not know or cannot recall anything about that plant. This knowledge is broader than the Agriculture skill, as it extends to plants (including trees) without obvious food or textile uses. Each Skill level allows the user knowledge of each Herb category (Example: Novice can identify Common Herbs, Master can identify Nearly Impossible Hearbs) within a region. Here is some Difficulty Examples. Trivial - Plant is in bloom Easy - Plant is whole Average - Identify plant fruit, leaves, tubers or seeds Difficult - Parts of plant in a mixture or food Very Difficult - Identify plant from charred remains Each time learned user gets 5 die roll to increase the skill. Limit: ---
Time had come to give up searching in this particular area and turn home. Many hours had been spent underground, and she needed a definite break, maybe a good nights sleep. Trecking back through the mud and squeezing through the tunnel she had come through, she kept her eyes on lookout for the elusive herb while she was moving back up. Perhaps it had been hiding in an angle she hadn't seen when she had first arrived. Perhaps it didn't. In either case, it'd be silly not to look while she was travelling in the other direction.
Usiel: She's done some pretty impressive shit. Usiel: is Yoshi's Usiel: and one of the most active, and impressive RPs Usiel: I've checked out from time to time