[4] Kazekage Tower
Dec 18, 2014 19:24:08 GMT -7
Post by Promeleon on Dec 18, 2014 19:24:08 GMT -7
The Kazekage Tower
Jewel in a Sandstorm
Jewel in a Sandstorm
A new day has risen on Sunagakure; and with the new light; a new Kazekage. The change of Kazekage has ushered in a new life to the village, and the metamorphosis has begun. Gone has the Gothic architecture that stood darkly over the village, and in its place a brighter place for foreign diplomacy. The New Kazekage tower is matched in size with many of the buildings in the city; but is most certainly the most well guarded and surveilled building in the desert. Although there are many guards, and the tower is one of the busiest locations of the village, everyone is welcome to visit to learn more about the history of Sunagakure and all the leaders that have stood in the tower in the past. The tower was built not only as the diplomatic meeting place and workplace of the Kazekage, but as a museum of the villages heritage.
Surrounded by a toroidal construct of sand with many arms surrounding it, the strange walkway around the tower itself is designed to slow down a large crowd of people trying to get into the tower, but also to prevent any attacks from outside from managing to break the outer shell of the tower. These arms are covers that lead up stairwells to the entrance to the tower itself. They are thin, but two people can walk up the stairs shoulder to shoulder with enough room to be comfortable. Once the visitor to the tower has reached the torus, there are arrows on the walls and a note. On the inner wall, closest to the tower, the signs possess an arrow facing to the left of person looking at it, with words from the Kazekage requesting that all traffic follow one direction. On the outer wall the same signs exist for those exiting the tower than have the same request, but with the arrow pointing to the visitors right.
Surrounded by a toroidal construct of sand with many arms surrounding it, the strange walkway around the tower itself is designed to slow down a large crowd of people trying to get into the tower, but also to prevent any attacks from outside from managing to break the outer shell of the tower. These arms are covers that lead up stairwells to the entrance to the tower itself. They are thin, but two people can walk up the stairs shoulder to shoulder with enough room to be comfortable. Once the visitor to the tower has reached the torus, there are arrows on the walls and a note. On the inner wall, closest to the tower, the signs possess an arrow facing to the left of person looking at it, with words from the Kazekage requesting that all traffic follow one direction. On the outer wall the same signs exist for those exiting the tower than have the same request, but with the arrow pointing to the visitors right.
At the entrance on the east side of the tower, there are two large and heavy steel doors that keep unwanted folks from entering the tower. The guards are always watching from their post here, and they register the names of all those who wish to enter the tower. Equipment and weapons are collected at the door and stored in the keep to the right of the entrance. It leads to a small walled off partition where all items collected are kept safe with the names of the owners attached. Once inside of the building, the visitors are welcome to inspect the statues of the previous Kazekages at the east side of the large circular room, or they can gaze upon the tapestry that tells the story of the beginning chapters of Sunagakure, and how the nomads of the desert came together and formed the city. There are artefacts and remnants from ancient history stored in here for the inspection and admiration of the villagers. In the centre of the cavernous room there is a small circular desk where two kunoichi can handle any questions about the tower.
If asked about the Kazekage, they will request a name and offer advice on whether or not the situation is important enough to go directly to the Sunagakure leader. If the request is not regarded as important; visitors are always welcome to make the trek up the stairs to the second floor. The stairs are located at the northern side of the room, and a guard is standing watch, to ensure any guests who enter the stair well have indeed been disarmed. When entering the stairwell, there is a door to the left, on the west side, and the route upstairs on the east side. The stairs travel on a low climb, and one entire trip around the circumference of the building is required before reaching the entrance to the second floor of the building. The second floor is usually the busiest of floors, as many people with requests are told to remain here, so any missions a visitor wishes to partake in is possible to find here. This floor is just as large and spacious as the first floor.
Known as the Auditorium, the second floor holds a small stage on the east side of the building that is used for announcing things to members of the village, or every once in a while a show will be put on by resident actors. The floor is used for a wide variety of things. Most commonly it is used as a way for villagers from within the village and without to beseech the aid of any who would help them. Many villagers or messengers congregate here, waiting for their chance to speak to the Kazekage, but are willing to ask anyone who looks remotely powerful for help. This means that this room is more often than not an active hub of life that one must wend their way through in order to get to the third and highest floor of the building. The decoration of this room is sparse, light gets in through the portholes high up in the walls, but most of the rooms light comes from the indirect lighting in the ceiling and the walls. There is no carpet on the floor, it is the same sandy stone that comprises the wall. There are multiple booths where people are able to sit, all facing the stage.
The stairwell here has a large steel door that keeps unwanted people from being let in. A guard at the door has a list of people who are allowed into the tower, and there are very few people in the village on that list. These doors lead the way around the tower once more, nestled between the outer wall and an inner wall, much like the stairwell from the floor below. This trip is not as lengthy considering the tower tapers into a sphere top, reducing the distance. Another heavy door is required to be opened by the visitor in order to gain access to the top floor. The top floor contains most of the important information that can be found in the tower, but there are three rooms, each with heavy doors that have no discernible features from outside. The doors are opened by skilled Saton users who are capable of opening the doors. The doors are located on the northern, eastern, and western walls of the rooms, and in order to gain access you must knock the correct pattern on the metal plate embedded in the doors in order to have them be opened.
The northern door leads to the Kazekage office, which is often empty due to the penchant of the Kazekage to prefer to be around the subjects of the village as opposed to being locked into a room. The room is scarcely decorated, possessing a simple, large stone desk with a faded brown cloth resting on it. The seat behind the desk matches the cloth, although the material is leather and cracked from the dry heat of the desert. There are a couple of small potted plants in the room, but much like the cleaning and care of the tower, it is left to the caretakers. This room is used mainly when the utmost secrecy is needed thanks to its heavy defence and the cameras in the room outside watching all those who enter. Other than the Saton user that is assigned to the room, very few people actually step foot in this room, and it was included mainly to fill space and possibly to discuss issues of sensitive nature, but there is another room on the floor more suited to discussions.
The door on the east side of the room is the War Room, and it is significantly larger than the Kazekage office. Nondescript statues stand guard around the walls of this room, looking down upon the large stone oval desk with the stone seats surrounding it. This room is possibly the most used of the three rooms of the building, and contains no information at any time other than when there are people in the room discussing information. This room is necessary for when there are more than four attendants to the conversation; and there is no order to the seating at the table, it is first come first serve. Anyone in this room is treated as an equal to the Kazekage due to the ideas being shared, there is no one person who has more authority than another in here. Obviously an attendant would still be required to show the proper respect, but ultimately the choices made in this room come down to a democratic vote. There are no windows in this room and the light source is a circular light placed indirectly behind a fold of sand that allows the light to escape, but hides the source.
The final room on the third floor of the tower is the western room, and this one possesses not plate in the door to allow access, as without the Kazekage, access is strictly forbidden. The vault requires a calm hand and the right key, held by ANBU captains who are required to be present alongside the Kazekage when the vault is opened. Inside the vault, Sunagakures treasure reside, including the Sunagakure scrolls which have been locked into a box that is currently unopenable. If anyone is able to find the key, they will be handsomely rewarded.
- Usiel "Heero" Kazume [Nidaime Kazekage]
- Ranu Kia [Sandaime Kazekage]
- Kira Sankuchi [Yondaime Kazekage]
If asked about the Kazekage, they will request a name and offer advice on whether or not the situation is important enough to go directly to the Sunagakure leader. If the request is not regarded as important; visitors are always welcome to make the trek up the stairs to the second floor. The stairs are located at the northern side of the room, and a guard is standing watch, to ensure any guests who enter the stair well have indeed been disarmed. When entering the stairwell, there is a door to the left, on the west side, and the route upstairs on the east side. The stairs travel on a low climb, and one entire trip around the circumference of the building is required before reaching the entrance to the second floor of the building. The second floor is usually the busiest of floors, as many people with requests are told to remain here, so any missions a visitor wishes to partake in is possible to find here. This floor is just as large and spacious as the first floor.
Known as the Auditorium, the second floor holds a small stage on the east side of the building that is used for announcing things to members of the village, or every once in a while a show will be put on by resident actors. The floor is used for a wide variety of things. Most commonly it is used as a way for villagers from within the village and without to beseech the aid of any who would help them. Many villagers or messengers congregate here, waiting for their chance to speak to the Kazekage, but are willing to ask anyone who looks remotely powerful for help. This means that this room is more often than not an active hub of life that one must wend their way through in order to get to the third and highest floor of the building. The decoration of this room is sparse, light gets in through the portholes high up in the walls, but most of the rooms light comes from the indirect lighting in the ceiling and the walls. There is no carpet on the floor, it is the same sandy stone that comprises the wall. There are multiple booths where people are able to sit, all facing the stage.
The stairwell here has a large steel door that keeps unwanted people from being let in. A guard at the door has a list of people who are allowed into the tower, and there are very few people in the village on that list. These doors lead the way around the tower once more, nestled between the outer wall and an inner wall, much like the stairwell from the floor below. This trip is not as lengthy considering the tower tapers into a sphere top, reducing the distance. Another heavy door is required to be opened by the visitor in order to gain access to the top floor. The top floor contains most of the important information that can be found in the tower, but there are three rooms, each with heavy doors that have no discernible features from outside. The doors are opened by skilled Saton users who are capable of opening the doors. The doors are located on the northern, eastern, and western walls of the rooms, and in order to gain access you must knock the correct pattern on the metal plate embedded in the doors in order to have them be opened.
The northern door leads to the Kazekage office, which is often empty due to the penchant of the Kazekage to prefer to be around the subjects of the village as opposed to being locked into a room. The room is scarcely decorated, possessing a simple, large stone desk with a faded brown cloth resting on it. The seat behind the desk matches the cloth, although the material is leather and cracked from the dry heat of the desert. There are a couple of small potted plants in the room, but much like the cleaning and care of the tower, it is left to the caretakers. This room is used mainly when the utmost secrecy is needed thanks to its heavy defence and the cameras in the room outside watching all those who enter. Other than the Saton user that is assigned to the room, very few people actually step foot in this room, and it was included mainly to fill space and possibly to discuss issues of sensitive nature, but there is another room on the floor more suited to discussions.
The door on the east side of the room is the War Room, and it is significantly larger than the Kazekage office. Nondescript statues stand guard around the walls of this room, looking down upon the large stone oval desk with the stone seats surrounding it. This room is possibly the most used of the three rooms of the building, and contains no information at any time other than when there are people in the room discussing information. This room is necessary for when there are more than four attendants to the conversation; and there is no order to the seating at the table, it is first come first serve. Anyone in this room is treated as an equal to the Kazekage due to the ideas being shared, there is no one person who has more authority than another in here. Obviously an attendant would still be required to show the proper respect, but ultimately the choices made in this room come down to a democratic vote. There are no windows in this room and the light source is a circular light placed indirectly behind a fold of sand that allows the light to escape, but hides the source.
The final room on the third floor of the tower is the western room, and this one possesses not plate in the door to allow access, as without the Kazekage, access is strictly forbidden. The vault requires a calm hand and the right key, held by ANBU captains who are required to be present alongside the Kazekage when the vault is opened. Inside the vault, Sunagakures treasure reside, including the Sunagakure scrolls which have been locked into a box that is currently unopenable. If anyone is able to find the key, they will be handsomely rewarded.
The Locked Door
The Girls at the Gate
Aurora Sabure
The basement of the tower is for Shinobi access only, and they will head into the depths of the tower to see what facilities the Kazekage has merited necessary for the Shinobi. Contrary to popular belief to those without access to the doors to the basement, it is not filled with torture equipment and other dangerous nonsense, it is a safe haven where Shinobi are capable of meeting and relaxing without any judgement. Of course it is often used as a place to develop plans and collect the proper equipment if necessary. Once the door is opened, a lit stairwell that is on the same plane of slow decline as the stairwell behind rises, quite slowly. The stairwell leads down into a spacious and rather modern looking room that does not quite match the rest of the sandstone based building, as the walls are designed to withstand the heavy burden of the building and the surrounding earth. The stairs open up at the east end of the tower to a wide concrete room with some modern furniture usually housing some off duty ANBU member reading the latest Icha Icha paradise. Although it is sparsely decorated, there is a sound system hooked up to every room playing relaxing classical music.
Although the waiting room has some vending machines and other basic amenities such as restrooms and a fully stocked magazine rack and an elevator to the lower rooms, the room opens up at the back to reveal the mess, a rounded and packed room with plenty of tables and chairs that can be used for whatever is needed, although it is requested that you leave the mess in the state in which you found it, which is a polite way of saying don't be pigs. The mess hall is made up of one long cafeteria tables, that looks very much like a bench, and fits around thirty people, the small tables on the sides of the rooms are designed to fit three people, and are small metal and plastic round tables with matching blue chairs. At the west end of the room the kitchen is there, and no expenses has been spared in order to feed the Shinobi of the village, at least in comparison to the mess. Although the china and delicate plate ware has been removed and held in the war room for more important dinners, this kitchen provides all the government funded meals for missions and events, so it is stocked to the brim with the finest ingredients and cookware. The mess hall is not overly impressive, but it is a good meeting place if people are arriving to the tower at different times, and it keeps any discussions away from civilians.
The kitchen possess large fridges and freezers that are maintained and stocked by a crew of amazing chefs under the responsibility of Edmund Lightfoot, a man with an indiscernible accent who was hired after he ambushed the Kazekage with a seared tilapia steak with freshly steamed and vegetables with a fantastic mango based bruschetta mix over top. Needless to say it was so good he was made head chef and delivers all his meals directly to the Kazekage. Edmund and his cooks are capable of making any meals you could ask for, but limit themselves to a menu that Shinobi can order from unless it is a special occasion. The kitchens equipment is pristine and is maintained by not only the kitchen, but a night staff who comes in specifically to make sure that the equipment is cleaned completely and checked for any problems. Much like many of the other staff in the tower, these people are not completely balanced and were hired to fulfil their duties, not to appease the shinobi of the village, try not to get them angry; they have a lot of knives.
The more sensitive rooms are accessed via the elevator in the waiting room, which leads the Shinobi deeper under the earth where they can find the more important rooms. The elevator ride is exactly thirteen seconds from the doors closing to when they open, if it takes any less time or it lasts any longer, something is wrong. Once the steel doors to the elevator open, a very different sight meets the eyes of the Shinobi. Instead of the basic concrete and bland décor of the floor above, and the sandstone walls and floors of the visible section of the tower, sterile white walls and grey concrete floors with arrows pointing to different hallways are to be seen. Once the elevator doors close behind, there are three options, straight ahead leads to the armoury, marked by a blue arrow of the ground heading north. To the east is a yellow arrow on the ground that leads to the village barracks where Shinobi are more than welcome to stay if they do not mind sharing the room with ANBU members who are without home. There is not a lot of room in the barracks, as only ten people are capable of staying there at a time. To the west, the red arrow on the ground leads to Shinobi auditorium which is locked at all times unless there is a threat facing the village which the Kazekage feels cannot be dealt with without outside influence.
The Armoury is fairly basic, bypassing the fancy décor for a more practical use. Although it has the capacity of a very deluxe armoury, the minimalist fashion was thought to be more practical for such a severe and austere country. The room is locked by a large heavy bunker door which lies open unless there is a problem in the village, and within there is a short and spunky girl in a yellow dress with hair that curls at the bottom who possesses knowledge of every single weapon contained in the room. Aella is in charge of assigning weapons to those who wish to take them out, but much like the ANBU armoury, an up front payment is required before the weapon can be removed in order to save the village from a loss. The money is returned when the weapon is returned. This bunker contains enough weaponry to equip most of the militia in the village if needed. Don't mess around in the armoury, as she is not only an expert on weapons, she can wield them like no other, and enjoys doing so, so do not prompt her.
The barracks are not incredibly spacious, but they are efficiently organized in a way that allows the maximum amount of space possible for the Shinobi to store their things and get rest. Each bunk comes with one double bed with regulation sheets that are beige. These sheets are not overly thick; but the temperature of the room is controlled and is never cold. At the foot of each bed there is a trunk for storage of small to medium sized items, but with no lock, that has to be supplied by the owner. The barracks have two small bathrooms, each with three stalls and three sinks, and a back room with a shower room, no room for privacy in there, so the Kazekage hopes none of the Shinobi are shy. The sheets and the room are maintained every day, cleaned and reset, as are the bathrooms, although there are no personal hygiene supplies given, those must be brought by the user. Try not to bug any of the others living in these barracks, they are a temporary space, and no one wants any fights to break out and for the barracks to be off limits.
The final room in the basement of the tower is the Shinobi Auditorium, a large room that is only ever opened when there truly is danger in the village. This heavy bunker door is surveilled, and when it is open, an ANBU member stands guard. The auditorium features comfortable leather seating that is staggered and on a slant so that the seats behind can view over the seats in front. The stage is backed by a steel wall with the insignia of the village burned into the metal, and there are few people who will ever be invited to speak upon the stage. The Kazekage can use this room to call all active Shinobi to their presence in order to inform them of a threat to the village, and to seek guidance on what to do. Life or death situations are talked about in this room, and the longer that the heavy door is closed, the better the village is doing. It is said that this auditorium would be the safest place in the village to be if things became apocalyptic; but no one wants to find out.
Although the waiting room has some vending machines and other basic amenities such as restrooms and a fully stocked magazine rack and an elevator to the lower rooms, the room opens up at the back to reveal the mess, a rounded and packed room with plenty of tables and chairs that can be used for whatever is needed, although it is requested that you leave the mess in the state in which you found it, which is a polite way of saying don't be pigs. The mess hall is made up of one long cafeteria tables, that looks very much like a bench, and fits around thirty people, the small tables on the sides of the rooms are designed to fit three people, and are small metal and plastic round tables with matching blue chairs. At the west end of the room the kitchen is there, and no expenses has been spared in order to feed the Shinobi of the village, at least in comparison to the mess. Although the china and delicate plate ware has been removed and held in the war room for more important dinners, this kitchen provides all the government funded meals for missions and events, so it is stocked to the brim with the finest ingredients and cookware. The mess hall is not overly impressive, but it is a good meeting place if people are arriving to the tower at different times, and it keeps any discussions away from civilians.
The kitchen possess large fridges and freezers that are maintained and stocked by a crew of amazing chefs under the responsibility of Edmund Lightfoot, a man with an indiscernible accent who was hired after he ambushed the Kazekage with a seared tilapia steak with freshly steamed and vegetables with a fantastic mango based bruschetta mix over top. Needless to say it was so good he was made head chef and delivers all his meals directly to the Kazekage. Edmund and his cooks are capable of making any meals you could ask for, but limit themselves to a menu that Shinobi can order from unless it is a special occasion. The kitchens equipment is pristine and is maintained by not only the kitchen, but a night staff who comes in specifically to make sure that the equipment is cleaned completely and checked for any problems. Much like many of the other staff in the tower, these people are not completely balanced and were hired to fulfil their duties, not to appease the shinobi of the village, try not to get them angry; they have a lot of knives.
The more sensitive rooms are accessed via the elevator in the waiting room, which leads the Shinobi deeper under the earth where they can find the more important rooms. The elevator ride is exactly thirteen seconds from the doors closing to when they open, if it takes any less time or it lasts any longer, something is wrong. Once the steel doors to the elevator open, a very different sight meets the eyes of the Shinobi. Instead of the basic concrete and bland décor of the floor above, and the sandstone walls and floors of the visible section of the tower, sterile white walls and grey concrete floors with arrows pointing to different hallways are to be seen. Once the elevator doors close behind, there are three options, straight ahead leads to the armoury, marked by a blue arrow of the ground heading north. To the east is a yellow arrow on the ground that leads to the village barracks where Shinobi are more than welcome to stay if they do not mind sharing the room with ANBU members who are without home. There is not a lot of room in the barracks, as only ten people are capable of staying there at a time. To the west, the red arrow on the ground leads to Shinobi auditorium which is locked at all times unless there is a threat facing the village which the Kazekage feels cannot be dealt with without outside influence.
The Armoury is fairly basic, bypassing the fancy décor for a more practical use. Although it has the capacity of a very deluxe armoury, the minimalist fashion was thought to be more practical for such a severe and austere country. The room is locked by a large heavy bunker door which lies open unless there is a problem in the village, and within there is a short and spunky girl in a yellow dress with hair that curls at the bottom who possesses knowledge of every single weapon contained in the room. Aella is in charge of assigning weapons to those who wish to take them out, but much like the ANBU armoury, an up front payment is required before the weapon can be removed in order to save the village from a loss. The money is returned when the weapon is returned. This bunker contains enough weaponry to equip most of the militia in the village if needed. Don't mess around in the armoury, as she is not only an expert on weapons, she can wield them like no other, and enjoys doing so, so do not prompt her.
The barracks are not incredibly spacious, but they are efficiently organized in a way that allows the maximum amount of space possible for the Shinobi to store their things and get rest. Each bunk comes with one double bed with regulation sheets that are beige. These sheets are not overly thick; but the temperature of the room is controlled and is never cold. At the foot of each bed there is a trunk for storage of small to medium sized items, but with no lock, that has to be supplied by the owner. The barracks have two small bathrooms, each with three stalls and three sinks, and a back room with a shower room, no room for privacy in there, so the Kazekage hopes none of the Shinobi are shy. The sheets and the room are maintained every day, cleaned and reset, as are the bathrooms, although there are no personal hygiene supplies given, those must be brought by the user. Try not to bug any of the others living in these barracks, they are a temporary space, and no one wants any fights to break out and for the barracks to be off limits.
The final room in the basement of the tower is the Shinobi Auditorium, a large room that is only ever opened when there truly is danger in the village. This heavy bunker door is surveilled, and when it is open, an ANBU member stands guard. The auditorium features comfortable leather seating that is staggered and on a slant so that the seats behind can view over the seats in front. The stage is backed by a steel wall with the insignia of the village burned into the metal, and there are few people who will ever be invited to speak upon the stage. The Kazekage can use this room to call all active Shinobi to their presence in order to inform them of a threat to the village, and to seek guidance on what to do. Life or death situations are talked about in this room, and the longer that the heavy door is closed, the better the village is doing. It is said that this auditorium would be the safest place in the village to be if things became apocalyptic; but no one wants to find out.
The Girls at the Gate
Aurora Sabure
Of the two beautiful women that work on the first floor of the tower, Aurora is certainly the brains. Possessing a wit and brevity of someone of a much greater age, she does not have time for those who lack intelligence, and is greatly vocal about it. Aurora is a woman who does not enjoy waiting; and her patience can be stretched by people introducing themselves to her without being prepared for the task at hand, and although her lack of patience is something she has been warned about, there does not seem to be any end of her impatience in sight. As beautiful as she is intelligent, she knows how to work a man into doing whatever she needs him to do, which has aided her when it comes to getting some of the shinobi in the village to do their damned jobs. When it comes to fighting; Aurora is a Krav Maga master, and is not afraid to break a few bones or take a few people out of gene pool, though her true calling is her knowledge of everything happening within and without the city; and her knowledge of mechanical engineering is second to none in the village. Beyond aiding the Kazekage or any members of the village that she respects though, do not expect her to go out of her way to help.
Geneva Winter
Components
Geneva Winter
While Aurora is the brooding impatient type, Geneva is a little friendlier, though not by too much. Geneva is a talented Shinobi who worked as an ANBU for the village for years before marrying and settling down. Now with a child at home, she has been re purposed to the Kazekage tower to allow her to continue working for the village and be with her family at the same time. Fiercely loyal to Sunagakure and her family, she takes any sort of bad talk about the village of the Kazekage personally, and is known to snap at those with less than kind words. Her loyalty to the village is paramount when it comes to reasons why she is in the tower now, as she ensure that no one that the Kazekage wants to see will even make it up the tower, making her a very good aide. As a Shinobi, her genjutsu was feared by all of her opponents, and even some of her allies, as her tendency to not really care too much for casualties makes her quite a dangerous person to be around if one is unable to defend against her area of effect techniques. All of the perceptions have been mastered by her, plus fire release. Don't expect Geneva to be of any more help than Aurora. The assistants are basically there to prevent anyone other than the most important people from meeting the Kazekage.
Components
- Armoury [Fancy] -- Floor B2 [1 Stronghold Space]
- Auditorium [Luxury] -- Floor B2 [1 Stronghold Space]
- Auditorium [Fancy] -- Floor 2 [1 Stronghold Space]
- Barracks -- Floor B2 [1 Stronghold Space]
- Common Area [Basic] -- Floor B1 [1 Stronghold Space]
- Common Area [Fancy] -- Floor 3 [1 Stronghold Space]
- Dining Hall [Basic] -- Floor B1 [2 Stronghold Spaces]
- Gatehouse -- Floor 1 [.5 Stronghold Space]
- Kitchen [Luxury] -- Floor B1 [2 Stronghold Spaces]
- Study [Basic] -- Floor 3 [.5 Stronghold Space]