Underground Swamps. [Herb Gathering v2]
Dec 20, 2014 10:14:31 GMT -7
Post by Yoshi [Lynx!] on Dec 20, 2014 10:14:31 GMT -7
Searching For:
Using Skills:
Dreamfoil
Rank: Nearly Impossible, Huge
Type: Herb, Special, All Seasons, Longevity/Poison
Effect: An herb capable of giving life to a dead person, as well as taking life of a living person.
Special: Preparation: 2 weeks ; Duration:
Drawback: The plant will immediately wither and die if plucked and will never grow at the same spot again within a single lifetime
Description: This plant is used in the most miraculous medical cures, as well as lethal poisons and most tasty culinary dishes. The plant reaches up to 6 meters in height. The plant itself is surrounded by several sections of green leaves which stalk out and blend into the surroundings with blue feather pedals. These blue pedals are connected directly into the roots of the Dreamfoil and serve as a method of storing and containing chakra leeched out of the ground, which is then converted to its own delusional substance for the plant’s survival. Surviving off of chakra from the ground, these plants are only found in the rivers nearby underground swamps, the richest sources of decayed life, in order that they have enough life essence to grow off of. The plumes must be soaked in a liquid catalyst for 2 full weeks without being disturbed and while shaded from all light. After preparation if given to a dead body within 8 days after death, the plant will restore life. If given to a live body it will kill the recipient within 1d4 rounds. Must be digested. Herb consists 32 doses.
Limit: Must know Herbal Knowledge for Special Regions. 1% chance of finding.
Cost: 93,000 Ryo per herb. 2,325 Ryo per Dosage.
Rank: Nearly Impossible, Huge
Type: Herb, Special, All Seasons, Longevity/Poison
Effect: An herb capable of giving life to a dead person, as well as taking life of a living person.
Special: Preparation: 2 weeks ; Duration:
Drawback: The plant will immediately wither and die if plucked and will never grow at the same spot again within a single lifetime
Description: This plant is used in the most miraculous medical cures, as well as lethal poisons and most tasty culinary dishes. The plant reaches up to 6 meters in height. The plant itself is surrounded by several sections of green leaves which stalk out and blend into the surroundings with blue feather pedals. These blue pedals are connected directly into the roots of the Dreamfoil and serve as a method of storing and containing chakra leeched out of the ground, which is then converted to its own delusional substance for the plant’s survival. Surviving off of chakra from the ground, these plants are only found in the rivers nearby underground swamps, the richest sources of decayed life, in order that they have enough life essence to grow off of. The plumes must be soaked in a liquid catalyst for 2 full weeks without being disturbed and while shaded from all light. After preparation if given to a dead body within 8 days after death, the plant will restore life. If given to a live body it will kill the recipient within 1d4 rounds. Must be digested. Herb consists 32 doses.
Limit: Must know Herbal Knowledge for Special Regions. 1% chance of finding.
Cost: 93,000 Ryo per herb. 2,325 Ryo per Dosage.
Using Skills:
Botany (Special Region)
(Mastered)
Rank: "E"
Skill: Skill
Effect: A skill that allows the user to identify plants.
Special: ---
Drawback: ---
Description: A character with this skill has a basic knowledge of plants and how they grow. They know how to tell various species of plants apart and under what conditions each type of plant grows best. Most of the time they can tell poisonous plants from non-poisonous plants. User must choose a specific Region each time they go up this Skill. A successful Botany Skill check provides knowledge of plants, while failure indicates the character does not know or cannot recall anything about that plant. This knowledge is broader than the Agriculture skill, as it extends to plants (including trees) without obvious food or textile uses. Each Skill level allows the user knowledge of each Herb category (Example: Novice can identify Common Herbs, Master can identify Nearly Impossible Hearbs) within a region. Here is some Difficulty Examples.
Trivial - Plant is in bloom
Easy - Plant is whole
Average - Identify plant fruit, leaves, tubers or seeds
Difficult - Parts of plant in a mixture or food
Very Difficult - Identify plant from charred remains
Each time learned user gets 5 die roll to increase the skill.
Limit: ---
(Mastered)
Rank: "E"
Skill: Skill
Effect: A skill that allows the user to identify plants.
Special: ---
Drawback: ---
Description: A character with this skill has a basic knowledge of plants and how they grow. They know how to tell various species of plants apart and under what conditions each type of plant grows best. Most of the time they can tell poisonous plants from non-poisonous plants. User must choose a specific Region each time they go up this Skill. A successful Botany Skill check provides knowledge of plants, while failure indicates the character does not know or cannot recall anything about that plant. This knowledge is broader than the Agriculture skill, as it extends to plants (including trees) without obvious food or textile uses. Each Skill level allows the user knowledge of each Herb category (Example: Novice can identify Common Herbs, Master can identify Nearly Impossible Hearbs) within a region. Here is some Difficulty Examples.
Trivial - Plant is in bloom
Easy - Plant is whole
Average - Identify plant fruit, leaves, tubers or seeds
Difficult - Parts of plant in a mixture or food
Very Difficult - Identify plant from charred remains
Each time learned user gets 5 die roll to increase the skill.
Limit: ---
The first place Eleron had adviced her to search through had yielded no result that she could use for anything. As such, she had sook him out for knowledge of additional places one such herb might be able to grow. He had told her of an old area, where the forests now grew. He had adviced that she ought to look for rocks and caverns that could lead underground, as the forest itself was growing on top of the swamp. Having found just such a cave, she was squeezing her way inside, turning on the flashlight, and having a look around. Perhaps she'd have more luck here than in her previous run.