Hitarashi, Ianthe. [3/3!]❤
Jan 2, 2015 21:44:18 GMT -7
Post by • Ianthe. • on Jan 2, 2015 21:44:18 GMT -7
"Did you scream enough to make her cry?
To turn around, turn around?
Baby, don't return to me
If you think that I'm not worth your time."
Enduring Violet.
• ● [ I d e n t i t y ] ● •
Name: Hitarashi, Ianthe. [Pronounced: Eye-un-thee.]
Female
Eighteen. (18)
D.O.B: April 28th.
Zodiac: Taurus. [♉]
• ● [ S p e c i f i c s ] ● •
Bloodlimit: --
Alliance: Neutral good.
Birth place: Otogakure.
Village: Otogakure.
Specializes in:
Non-Specializes in:
• ● [ Well, how do I look? ] ● •
Height: 5'6.
Weight: 130 lbs.
Skin: Ivory.
Hair color: Real color? Long forgotten.
Current hair color; purple.
Eye color: Grey/silver.
Accessories: Glasses, various piercings including: ears (cartilage and lobes), nose, lip, and tongue.
• ● [ Well, how do I look? (Detailed)] • ●
Ianthe, appearance-wise, is quite a looker. It's not every day you get to see a grape-haired young lady. Much less one sporting a pear-shaped form with a little bit of extra cushion, shapely thighs, and legs that have been exercised and worked until she could no longer walk (figuratively, of course). Her hips are wide, stomach has some chub and her chest is small which she severely dislikes. Her rear end is something she has a habit of stopping and admiring every now and then since she puts in a lot of work to keep it looking as rotund as possible.
The length of her hair flows down her back and rests at shoulder blade length and has just a touch of curl to it, often enough to get on her nerves. Perched on a cute little button nose is usually a pair of glasses. The color varies considering she has quite the stash of them. They aren't due to having a seeing problem though, she just likes wearing them because it feels like she has on a disguise. Eyes of gray, very expressive and shapely, are usually rimmed in black eyeliner which she cannot go a day without.
» › Fashion
Oh goodness. Fashion? Ianthe's closet consists of various trends from the past, a great variation for whatever she may be doing. For leisure, it ranges from t-shirts to overalls. Lounge pants and over-sized shirts can be thrown into the mix. The shoe collection Ianthe has isn't as overwhelming as her clothing since she chooses to stick with what she feels suits her the best. A couple of well-worn sneakers usually cover her feet, but she has a few pairs of high heels, sandals, and such. You never know when you might need some rain boots, which is why she also has a pair of those.
If the occasion calls for something a bit more upscale, she cleans up pretty nice. Like any other lady, Ianthe has her go to little black dress as well a lovely sapphire colored long gown. Her hair is usually swept up when in fancy mode and along with her usual eyeliner, she applies a light pink lipstick and a smokey eye shadow.
The collection of jewelry she has is stupefying. All the body jewelry she has could be used to open a store all it's own. Earrings, bracelets, ribbons...you name it, she probably has it as well. It is safe to say that she has an addictive personality. A girl never knows what she'll need at any given time though so it is best to be prepared, or at least that is her thought process.
• ● [ P e r s o n a l i t y ] ● •
Ianthe's personality is essentially a mess. The things she's been through have warped and shaped her, she is jaded and so wary of those around her. The actions of her parents have left her resentful and paranoid of the actions of the people she encounters. When meeting new people, she is aloof and quiet. Distance is maintained so she can assess them to figure out their motives. If they check out to be genuine and a friendship is forged, she becomes one of the most loyal friends they will probably ever know.
When it comes to love and intimacy, Ianthe is lost. It is hard for her to connect on an emotional level with people. She fears it and believes that nobody can relate to her or emphasize properly with her. As for intimacy, it is something she hasn't experienced before. She's only had one love interest and that was fleeting. They had moments of hand holding and stolen kisses, but that was it. His lack of effort into maintaining a relationship was a huge disappointment and heartbreak.
Some general likes of Ianthe include:
Some general dislikes of Ianthe include:
• ● [ F a m i l y ] ● •
Mother: Hitarashi, Tsubame.
Father: Hitarashi, Noburu.
Sister(s): --
Brothers(s): --
Grandmother: Hitarashi, Suzu. (Noburu's mother)
Grandfather: Hitarashi, Yuuta. (Noburu's father)
Grandparents: The grandparents on her mother's side are deceased.
Ianthe's family is long gone. Honestly, they were never really around for her much when she was younger. Her grandparents, from her father's side, took care of her briefly before falling sick and becoming incapable of taking care of the growing child. They had no other option but to pass her off to the neighbors who did treat her nicely, but kept her at a distance. The reason, not really known. Maybe they didn't even have one? People can be unrelentingly cruel after all.
• ● [ H i s t o r y ] ● •
『Birth 』
From childbirth, Ianthe has always been kept at a distance from others. This may be why she insists on continuously invading other peoples' personal space on a daily basis. Sometimes it is unintentional, other times she just doesn't care to take notice. Her childlike behavior has caused countless people to look at her in a condescending manner, however that is how she is. Not being able to properly bond with her parents has scarred her. Add that with the abandonment issues and you have a hotpot of crazy.
Ianthe's parents, Tsubame and Noburu were both born and raised among the rice fields in the village of Sound. They met each other at a young age and fell in love. Typical high school sweetheart scenario, and when they turned 18, they got married. Immediately they went to work in the rice fields every day along side Ianthe's grandparents, Noburu's parents, Suzu and Yuuta who were very traditional and set in their ways. They too had met at a young age and endured their own hardships. They were raised in the fields and taught to stick together through thick and thin, and they thought they had passed this mentality down to their son but future actions proved otherwise.
Each one worked hard day in and day out. Suzu had taken Tsubame under her wing and taught the proper wifely duties that were expected of her. Yuuta continued to guide his son along the way, offering words of wisdom and a few laughs from stories of his own marital goof ups. Six years after they united in marriage, Tsubame became pregnant. The news caused a mix of emotions. Suzu and Yuuta were pleased at the thought of getting to welcome a grandchild into the world. For Tsubame and Noburu, they hadn't planned on the pregnancy. In fact, the 'honeymoon' phase had long worn off in their relationship. The laughs and flirtations were replaced with insults and heated arguments. The stress of marriage and the rough days of working their fingers to the bone had worn down Tsubame and Noburu to the breaking point. They longed for the carefree days they used to have when they were younger, when they could just come and go as they pleased. With the news of the pregnancy, they couldn't hold it together anymore and thus sparked the beginning of a long, rough road for their unborn child.
Suzu and Yuuta had noticed that their son and daughter-in-law were behaving oddly after finding out they were soon-to-be parents. However, they merely brushed the doubts and worries out of their minds after chalking it up to shock. Their daily routines continued. Months passed and Tsubame's stomach grew bigger. The excitement continued buzzing for the grandparents who kept a watchful eye over the mother-to-be. It impressed them they she worked so diligently with child, they had such pride in her. Tsubame was indeed a hard worker and didn't like to be looked down upon. Her good health was indeed a blessing while she tended to the rice.
It was a beautiful spring day when the time came for the baby, whose gender was unknown due to the fact the parents wanting it to be a "surprise", but honestly they didn't really want to know. Tsubame had been working in the fields for a little while when the signs of labor began. Yuuta was the first to jump into action, calling out orders to his wife to set up a delivery room in their home while him and Noburu helped Tsubame to the house where they all shared. It only took six hours of intense labor for the baby to arrive. A beautiful baby girl greeted the exhausted parents and grandparents, all of which shed a few tears.
Ianthe, the name her parents had decided on, was a very sweet baby. It was easy to soothe her when she cried and had a very calm disposition about her. Tsubame and Noburu acted like the doting parents every child deserves. However, when Ianthe was six months old, they decided they were done being farmers and apparently parents as well, decided to put off their responsibilities onto Noburu's parents and left the village to do what they desired to do. To experience what they did when they were younger with nothing holding them down.
Suzu and Yuuta were absolutely blown away. Their children basically disappeared like thieves in the night, leaving a six month old in their laps. Guilt and anger hit hard. All the signs and red flags had been right in front of their eyes and they didn't even notice. Suzu spent her days crying while tending to the baby, Yuuta on the other hand, busied himself with work. Denial setting in and driving him to his own thoughts while he worked. It would take a long time before things would start getting close to the way they used to be.
『Childhood』
The thing about time is that no matter how much has passed, some things just stick to your memory. Ianthe grew up and her grandparents had grown apart. Each one bearing their own sense of guilt. This caused a rift between them and the child that they had no other option but to raise. The child that shared so many mannerisms of the ones that had abandoned her, that had abandoned them! It was wrong of them, they knew, but it was hard to open their hearts up to her. There was a huge possibility of them being hurt again and they couldn't sustain another blow like that.
Ianthe's sweet, and apparently creative nature, helped her to flourish in her environment. Many imaginary friends were created to help entertain her and occupy her after her chores were done. It also helped her deal with the emotional troubles that had long been brewing. It was very confusing when she saw other children and their parents, exchanging hugs and other sentimental actions. Many nights it would bring her to tears when she thought about how her grandparents, whom they had called themselves, would never extend a hand or smile her way. Was she bad? Had she had done something that had warranted their dismay? Thoughts like this raced through her mind quite often. The stress built on Ianthe's shoulders, causing her to become withdrawn and awkward when it came to social interactions. She simply just didn't know how to behave in those situations.
When Ianthe turned eight, her grandfather had a non-fatal heart attack. This caused his health to plummet and prompted her grandmother to become his caretaker, leaving no time for either one of them to be able to watch after the mischievous eight year old. So once again, Ianthe was passed to different hands. Almost immediately, even before Ianthe's poor head stopped spinning, she was thrusted into the ninja academy. This wasn't against her wishes, but it would've been nice to have been able to catch her breath before learning all about the life of a ninja. Surprisingly, with her oddball character, Ianthe did well. By no means was she in the top percentile or advanced, but she poured her heart and soul into the lessons she was taught. Her sheer determination helped her pull through when she was at her lowest, all the laughs and jeering from her peers only fueled her while she hid her sadness behind her smile.
『Pre-teen & teen』
By the time she had turned 13, Ianthe had flourished into a lovely young lady. Her natural hair color had turned to purple and glasses rested upon her face even though she didn't require them. This helped to boost her confidence after she saw how her grandparents seemed to respond more to her after she underwent these subtle changes. Her 'adoptive' family seemed to support these actions as well, even though there wasn't talk of them. Then again, not much of any kind of talking was done. It was like living in a house full of strangers with the occasional greeting. The first few years had been different, but the strain of Ianthe's withdrawal and the family's lack of understanding just got to be too much to deal with so they stopped putting in effort.
As bleak as things looked for Ianthe on the home front, she did have a few friends who she clicked with. It was almost a trial for the ones who showed interest in wanting to be friends with Ianthe. It was a natural defense to push and test others, to see what their real intentions were. A lot failed but she managed to obtain quite a few friends who managed to see through her tactics and see her for who she was; just a girl with some issues who wanted to be helped.
There was one person in particular that caught her eye and her heart. Oh my, yes. A brooding, silent type of fellow that melted her heart. He stood at 6'2, dark hair, green eyes and had a penchant of wearing green that matched his orbs beautifully. Ianthe was her awkward self around him but that's what this lad adored. His name was Kai. His family had traveled to the village a few years before they actually came to talking terms. He stood out, naturally, thanks to his height for such a youngin'. However, it was his eyes that caught Ianthe's attention. They were a dark green with dark lashes lining them, they lit up whenever they caught the girl in their sights. He was withdrawn too, but he opened up with Ianthe. He never pried into her business or pressured her to talk. They were inseparable. . . .up until his family packed up and moved to a better business location. Even though he was old enough to stay on his own two feet, meaning he could also stay by Ianthe's side, he chose to go. He wanted to grow as a person and experience the world, something Ianthe couldn't comprehend. She had found love and thought that would be enough for him to stay. . . .but it wasn't. Once again she was abandoned by someone who should've loved her enough to stay.
『Adult (18+)』
After the miserable attempt of a relationship, Ianthe became indifferent to the ideal of love and romance. It would probably never make sense to her due to her upbringing and that was alright with her. Nothing was going to stop her from working hard and improving herself. Ianthe is a hardheaded individual and she'll bulldoze her way through all the negativity like she was born to do it.
These days, she has dived back into her childhood hobby of painting. Colors always captivated her and it helped time go by. It wasn't easy to entertain herself, luckily her grandparents had supplied her with a variety of supplies and instruments when she was younger to help occupy her. At least with painting and reading you didn't have to have someone else join you in order to enjoy it.
- - - - - - - - - -
● Now, time for the serious stuff. ●
"But can you hear me say?
Don't throw me away
And there's no way out
I gotta hold you somehow."
To turn around, turn around?
Baby, don't return to me
If you think that I'm not worth your time."
Enduring Violet.
• ● [ I d e n t i t y ] ● •
Name: Hitarashi, Ianthe. [Pronounced: Eye-un-thee.]
Female
Eighteen. (18)
D.O.B: April 28th.
Zodiac: Taurus. [♉]
• ● [ S p e c i f i c s ] ● •
Bloodlimit: --
Alliance: Neutral good.
Birth place: Otogakure.
Village: Otogakure.
Specializes in:
- Ninjutsu
- Genjutsu
Non-Specializes in:
- Clan
- Taijutsu
• ● [ Well, how do I look? ] ● •
Height: 5'6.
Weight: 130 lbs.
Skin: Ivory.
Hair color: Real color? Long forgotten.
Current hair color; purple.
Eye color: Grey/silver.
Accessories: Glasses, various piercings including: ears (cartilage and lobes), nose, lip, and tongue.
• ● [ Well, how do I look? (Detailed)] • ●
Ianthe, appearance-wise, is quite a looker. It's not every day you get to see a grape-haired young lady. Much less one sporting a pear-shaped form with a little bit of extra cushion, shapely thighs, and legs that have been exercised and worked until she could no longer walk (figuratively, of course). Her hips are wide, stomach has some chub and her chest is small which she severely dislikes. Her rear end is something she has a habit of stopping and admiring every now and then since she puts in a lot of work to keep it looking as rotund as possible.
The length of her hair flows down her back and rests at shoulder blade length and has just a touch of curl to it, often enough to get on her nerves. Perched on a cute little button nose is usually a pair of glasses. The color varies considering she has quite the stash of them. They aren't due to having a seeing problem though, she just likes wearing them because it feels like she has on a disguise. Eyes of gray, very expressive and shapely, are usually rimmed in black eyeliner which she cannot go a day without.
» › Fashion
Oh goodness. Fashion? Ianthe's closet consists of various trends from the past, a great variation for whatever she may be doing. For leisure, it ranges from t-shirts to overalls. Lounge pants and over-sized shirts can be thrown into the mix. The shoe collection Ianthe has isn't as overwhelming as her clothing since she chooses to stick with what she feels suits her the best. A couple of well-worn sneakers usually cover her feet, but she has a few pairs of high heels, sandals, and such. You never know when you might need some rain boots, which is why she also has a pair of those.
If the occasion calls for something a bit more upscale, she cleans up pretty nice. Like any other lady, Ianthe has her go to little black dress as well a lovely sapphire colored long gown. Her hair is usually swept up when in fancy mode and along with her usual eyeliner, she applies a light pink lipstick and a smokey eye shadow.
The collection of jewelry she has is stupefying. All the body jewelry she has could be used to open a store all it's own. Earrings, bracelets, ribbons...you name it, she probably has it as well. It is safe to say that she has an addictive personality. A girl never knows what she'll need at any given time though so it is best to be prepared, or at least that is her thought process.
• ● [ P e r s o n a l i t y ] ● •
Ianthe's personality is essentially a mess. The things she's been through have warped and shaped her, she is jaded and so wary of those around her. The actions of her parents have left her resentful and paranoid of the actions of the people she encounters. When meeting new people, she is aloof and quiet. Distance is maintained so she can assess them to figure out their motives. If they check out to be genuine and a friendship is forged, she becomes one of the most loyal friends they will probably ever know.
When it comes to love and intimacy, Ianthe is lost. It is hard for her to connect on an emotional level with people. She fears it and believes that nobody can relate to her or emphasize properly with her. As for intimacy, it is something she hasn't experienced before. She's only had one love interest and that was fleeting. They had moments of hand holding and stolen kisses, but that was it. His lack of effort into maintaining a relationship was a huge disappointment and heartbreak.
Some general likes of Ianthe include:
- Keeping active. ( Great for both the mind and body.)
- Sunsets
- Baby animals
- Painting (A leisure habit, mostly.)
- Accessories
- Flowers
Some general dislikes of Ianthe include:
- Bullies/General a-holes.
- Most people
- Snakes
- Salty foods
- Her dry sense of humor
- Losing things
• ● [ F a m i l y ] ● •
Mother: Hitarashi, Tsubame.
Father: Hitarashi, Noburu.
Sister(s): --
Brothers(s): --
Grandmother: Hitarashi, Suzu. (Noburu's mother)
Grandfather: Hitarashi, Yuuta. (Noburu's father)
Grandparents: The grandparents on her mother's side are deceased.
Ianthe's family is long gone. Honestly, they were never really around for her much when she was younger. Her grandparents, from her father's side, took care of her briefly before falling sick and becoming incapable of taking care of the growing child. They had no other option but to pass her off to the neighbors who did treat her nicely, but kept her at a distance. The reason, not really known. Maybe they didn't even have one? People can be unrelentingly cruel after all.
• ● [ H i s t o r y ] ● •
『Birth 』
From childbirth, Ianthe has always been kept at a distance from others. This may be why she insists on continuously invading other peoples' personal space on a daily basis. Sometimes it is unintentional, other times she just doesn't care to take notice. Her childlike behavior has caused countless people to look at her in a condescending manner, however that is how she is. Not being able to properly bond with her parents has scarred her. Add that with the abandonment issues and you have a hotpot of crazy.
Ianthe's parents, Tsubame and Noburu were both born and raised among the rice fields in the village of Sound. They met each other at a young age and fell in love. Typical high school sweetheart scenario, and when they turned 18, they got married. Immediately they went to work in the rice fields every day along side Ianthe's grandparents, Noburu's parents, Suzu and Yuuta who were very traditional and set in their ways. They too had met at a young age and endured their own hardships. They were raised in the fields and taught to stick together through thick and thin, and they thought they had passed this mentality down to their son but future actions proved otherwise.
Each one worked hard day in and day out. Suzu had taken Tsubame under her wing and taught the proper wifely duties that were expected of her. Yuuta continued to guide his son along the way, offering words of wisdom and a few laughs from stories of his own marital goof ups. Six years after they united in marriage, Tsubame became pregnant. The news caused a mix of emotions. Suzu and Yuuta were pleased at the thought of getting to welcome a grandchild into the world. For Tsubame and Noburu, they hadn't planned on the pregnancy. In fact, the 'honeymoon' phase had long worn off in their relationship. The laughs and flirtations were replaced with insults and heated arguments. The stress of marriage and the rough days of working their fingers to the bone had worn down Tsubame and Noburu to the breaking point. They longed for the carefree days they used to have when they were younger, when they could just come and go as they pleased. With the news of the pregnancy, they couldn't hold it together anymore and thus sparked the beginning of a long, rough road for their unborn child.
Suzu and Yuuta had noticed that their son and daughter-in-law were behaving oddly after finding out they were soon-to-be parents. However, they merely brushed the doubts and worries out of their minds after chalking it up to shock. Their daily routines continued. Months passed and Tsubame's stomach grew bigger. The excitement continued buzzing for the grandparents who kept a watchful eye over the mother-to-be. It impressed them they she worked so diligently with child, they had such pride in her. Tsubame was indeed a hard worker and didn't like to be looked down upon. Her good health was indeed a blessing while she tended to the rice.
It was a beautiful spring day when the time came for the baby, whose gender was unknown due to the fact the parents wanting it to be a "surprise", but honestly they didn't really want to know. Tsubame had been working in the fields for a little while when the signs of labor began. Yuuta was the first to jump into action, calling out orders to his wife to set up a delivery room in their home while him and Noburu helped Tsubame to the house where they all shared. It only took six hours of intense labor for the baby to arrive. A beautiful baby girl greeted the exhausted parents and grandparents, all of which shed a few tears.
Ianthe, the name her parents had decided on, was a very sweet baby. It was easy to soothe her when she cried and had a very calm disposition about her. Tsubame and Noburu acted like the doting parents every child deserves. However, when Ianthe was six months old, they decided they were done being farmers and apparently parents as well, decided to put off their responsibilities onto Noburu's parents and left the village to do what they desired to do. To experience what they did when they were younger with nothing holding them down.
Suzu and Yuuta were absolutely blown away. Their children basically disappeared like thieves in the night, leaving a six month old in their laps. Guilt and anger hit hard. All the signs and red flags had been right in front of their eyes and they didn't even notice. Suzu spent her days crying while tending to the baby, Yuuta on the other hand, busied himself with work. Denial setting in and driving him to his own thoughts while he worked. It would take a long time before things would start getting close to the way they used to be.
『Childhood』
The thing about time is that no matter how much has passed, some things just stick to your memory. Ianthe grew up and her grandparents had grown apart. Each one bearing their own sense of guilt. This caused a rift between them and the child that they had no other option but to raise. The child that shared so many mannerisms of the ones that had abandoned her, that had abandoned them! It was wrong of them, they knew, but it was hard to open their hearts up to her. There was a huge possibility of them being hurt again and they couldn't sustain another blow like that.
Ianthe's sweet, and apparently creative nature, helped her to flourish in her environment. Many imaginary friends were created to help entertain her and occupy her after her chores were done. It also helped her deal with the emotional troubles that had long been brewing. It was very confusing when she saw other children and their parents, exchanging hugs and other sentimental actions. Many nights it would bring her to tears when she thought about how her grandparents, whom they had called themselves, would never extend a hand or smile her way. Was she bad? Had she had done something that had warranted their dismay? Thoughts like this raced through her mind quite often. The stress built on Ianthe's shoulders, causing her to become withdrawn and awkward when it came to social interactions. She simply just didn't know how to behave in those situations.
When Ianthe turned eight, her grandfather had a non-fatal heart attack. This caused his health to plummet and prompted her grandmother to become his caretaker, leaving no time for either one of them to be able to watch after the mischievous eight year old. So once again, Ianthe was passed to different hands. Almost immediately, even before Ianthe's poor head stopped spinning, she was thrusted into the ninja academy. This wasn't against her wishes, but it would've been nice to have been able to catch her breath before learning all about the life of a ninja. Surprisingly, with her oddball character, Ianthe did well. By no means was she in the top percentile or advanced, but she poured her heart and soul into the lessons she was taught. Her sheer determination helped her pull through when she was at her lowest, all the laughs and jeering from her peers only fueled her while she hid her sadness behind her smile.
『Pre-teen & teen』
By the time she had turned 13, Ianthe had flourished into a lovely young lady. Her natural hair color had turned to purple and glasses rested upon her face even though she didn't require them. This helped to boost her confidence after she saw how her grandparents seemed to respond more to her after she underwent these subtle changes. Her 'adoptive' family seemed to support these actions as well, even though there wasn't talk of them. Then again, not much of any kind of talking was done. It was like living in a house full of strangers with the occasional greeting. The first few years had been different, but the strain of Ianthe's withdrawal and the family's lack of understanding just got to be too much to deal with so they stopped putting in effort.
As bleak as things looked for Ianthe on the home front, she did have a few friends who she clicked with. It was almost a trial for the ones who showed interest in wanting to be friends with Ianthe. It was a natural defense to push and test others, to see what their real intentions were. A lot failed but she managed to obtain quite a few friends who managed to see through her tactics and see her for who she was; just a girl with some issues who wanted to be helped.
There was one person in particular that caught her eye and her heart. Oh my, yes. A brooding, silent type of fellow that melted her heart. He stood at 6'2, dark hair, green eyes and had a penchant of wearing green that matched his orbs beautifully. Ianthe was her awkward self around him but that's what this lad adored. His name was Kai. His family had traveled to the village a few years before they actually came to talking terms. He stood out, naturally, thanks to his height for such a youngin'. However, it was his eyes that caught Ianthe's attention. They were a dark green with dark lashes lining them, they lit up whenever they caught the girl in their sights. He was withdrawn too, but he opened up with Ianthe. He never pried into her business or pressured her to talk. They were inseparable. . . .up until his family packed up and moved to a better business location. Even though he was old enough to stay on his own two feet, meaning he could also stay by Ianthe's side, he chose to go. He wanted to grow as a person and experience the world, something Ianthe couldn't comprehend. She had found love and thought that would be enough for him to stay. . . .but it wasn't. Once again she was abandoned by someone who should've loved her enough to stay.
『Adult (18+)』
After the miserable attempt of a relationship, Ianthe became indifferent to the ideal of love and romance. It would probably never make sense to her due to her upbringing and that was alright with her. Nothing was going to stop her from working hard and improving herself. Ianthe is a hardheaded individual and she'll bulldoze her way through all the negativity like she was born to do it.
These days, she has dived back into her childhood hobby of painting. Colors always captivated her and it helped time go by. It wasn't easy to entertain herself, luckily her grandparents had supplied her with a variety of supplies and instruments when she was younger to help occupy her. At least with painting and reading you didn't have to have someone else join you in order to enjoy it.
- - - - - - - - - -
● Now, time for the serious stuff. ●
『Weapon of choice』
Fan, Battle (Overview)
Rank: "C"
Type: Main, Slashing, Fan
Effect: A fan designed for use in warfare and martial arts. Fans are used for offensive and defensive purposes.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +6 Amour Points of Damage. This weapon appears to the untrained eye as nothing more than a beautifully crafted fan. In fact, the vanes of the fan are crafted from steel, and the tips are needle-sharp. These weapons are too large to create a feint and make an opponent think it is a normal fan. These items are normally small and no longer than 1.2 m (4 feet).
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
Polearm (Overview)
Rank: "C"
Type: Main, Piercing, Staff/Spear
Effect: A close combat weapon in which the main fighting part of the weapon is fitted to the end of a long shaft.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +10 Amour Points of Damage. A large weapon normally longer than 1.2 m (4 feet). These weapons are only suitable for melee combat and cannot be used for ranged combat. Examples of a Polearm: Nagamaki, Naginata, Quarterstaff, and Glaive. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 8,000 Ryo
- Secondary
[Apparel] Cloak Type 3 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Cloak/Harness
Effect: A Cloak that holds an amount of items inside without giving a hint that the cloak may actually hold items inside.
Special: ---
Drawback: ---
Description: Picture A Harness and Cloak that attaches to one another. This harness is attached to the chest to be held up right that have long strips of leather reaching down to the cloak that attaches to the end of the cloak. Consider each strip to be a thick belt that attaches to the chest harness. Each harness has 5 pouches that holds 1/2 a slot each. These pouches are scroll length so they are able to hold knives, senbon, kunai and other items that are the same length as a scroll. This Cloak only has 6 belts that have a total of 15 slots to carry items inside. When hands are hidden inside user gains a +10 circumstance bonus to Sleight of Hand and Pick Pocket.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,700 Ryo
Shuriken, Bo x 40 (Overview)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Bo-shuriken are throwing weapons consisting of a straight iron or steel spike, usually four-sided but sometimes round or octagonal in shape.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 ryo each.
Darts x 30 (Overview)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Darts
Effect: A small, slender missile that is pointed at one end and usually feathered at the other
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 10 meters. Darts are missile weapons designed to fly such that a sharp, often weighted point will strike first. They can be distinguished from Javelins by fletching, and their size as they are much shorter and more flexible.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Kunai x 30 (Overview)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Marbles (Large) x 66 (Overview)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Bludgeoning, Ball
Effect: A small ball of colored glass or similar material used as a toy.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 10 meters. The Range Increment of this weapon is 10 meters. Sphere weapons. Normally made from glass however they could be made out of harder materials such as steel. Commonly used as a toy, but also useful for checking slopes, or as a nondamaging alternative to caltrops. One Slot covers a 2 meter square area. Creatures moving through or fighting in the area could fall and remain prone for the rest of the round. Normally 1 (2.54 cm) to 3 inches (7.62 cm) in diameter.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,800 Ryo per Slot, or 120 Ryo Each.
『Techniques』
[ N i n j u t s u ]
Jutsu Shō, 術消, (Technique Neutralize)
Rank: "D", "C", "B", "A", "S" Rank
Skill: NinJutsu
Effect: This jutsu cancels or impedes the occurring of the opponent's technique. It uses the same amount of chakra as the jutsu it intends to cancel.
Special: "Hand Seals"
Drawback: You must know the technique that the opponent is doing. In order to stop a certain type of technique the user must know the rank for that technique. This means in order to stop D you must know D. In order to stop S you must know S.
Description: A strong technique that has been passed down from ninja to ninja just in case of a ninja is being attacked by a technique that may go against the person and that they know the technique. The user must know the technique in order to stop the technique in question. When a technique is already out in play the user is unable to stop the technique. The user must try to stop the technique during the preparation of the technique. A very helpful technique indeed if the opponent attacks with a technique that has a long preparation. In order to stop a D Rank Technique the user must learn the D Rank version of this technique. In order to stop a C Rank Technique the user must learn the C Rank version of this technique. In order to stop a B Rank Technique the user must learn the B Rank version of this technique. In order to stop a A Rank Technique the user must learn the A Rank version of this technique. In order to stop a S Rank Technique the user must learn the S Rank version of this technique.
Limit: To learn A and S Rank Technique you must be either a NinJutsu Specialist or GenJutsu Specialist.
Chakura Kyuin Jutsu (Chakra Absorption Technique)
Rank: "C" Rank
Skill: NinJutsu
Effect: The user is capable of draining a small piece of the opponent's chakra by pushing their arm off, making sure that they are close to the opponent.
Special: ---
Drawback: The user must have some sort of ground, or must be within close range of the opponent. What this means is that they must be at least couple of feet from the opponent in a maximum range, or they must have hold of something that is pure chakra such as chakra strings.
Description: The user focuses their own chakra within their body and pushes it towards their very hands. As the user does so they create a somewhat "vacuum" like effect within their own chakra along the palm of their hands. What this occurs is when the user grows close to the opponent and does a punching like motion the opponent will feel a small amount of chakra escape from their very own body and be used towards the user's own special like force. This can be used to further the strength of the user with their own chakra supply.
Limit: Anyone is capable of learning this technique.
[ G e n j u t s u ]
Startling Portrait
Rank: "D"
Skill: GenJutsu
Effect: This strange, mostly unknown Jutsu is placed upon portrait style paintings, causing the eyes of the face in the portrait to stare with an uncanny intensity.
Special: "Handseals"
Drawback: ---
Description: Affects anyone who interacts with 1 portrait. The user is able to perform this technique on the target they touch. The duration of this technique is instantaneous. This technique may be disbelieved once interacted with. Likewise, whenever someone walks by, the eyes of the face on the portrait turn as though to follow the individual in the room. The effects of the Startling Portrait Jutsu when placed upon the painting are considered to be permanent until the user chooses. While little more than an illusionist’s basic Jutsu, Startling Portrait has been often used on paintings in an effort to ward off trespassers and thieves.
Limit: Must know the Glamour Perception.
Chameleon
Rank: "C"
Skill: GenJutsu
Effect: This Jutsu alters the coloration of the recipient's body and clothing so as to blend in with the surrounding background.
Special: "Handseals"
Drawback: ---
Description: Affects anyone who sees the targets. The user is able to perform this technique on the targeted creature they touch. The duration of this technique lasts for 5 hours per class level. In areas where the background changes gradually (such as stepping from forest to green field), the coloration shifts quickly enough to grant the camouflage while moving at a slow pace. When the background changes abruptly (from forest to stone wall, for example), the creature loses the camouflage for 1 round while the coloration change takes effect.
Limit: Must know the Glamour Perception.
Decoy Image
Rank: "C"
Skill: GenJutsu
Effect: Figment that mimics the user and all allies within 15 meters of the user.
Special: "Handseals"
Drawback: ---
Description: Affects anyone who sees the user. The user is able to perform this technique on themselves.The duration of this technique lasts for 5 rounds per class level. This technique may be disbelieved once interacted with. In order to flush ambushes the user projects a duplicate image of themselves and companions. This technique creates an illusion complete with visual, sound, smell, texture and temperature. It mimics exactly what the user and any of the allies within 15 meters diameter do. If the terrain differs significantly between that of the illusion and that of the characters, or if any character takes an action the illusion can't duplicate (for example climbing a tree if none are present for the illusory duplicate to mimic), onlookers automatically gain the ability to have a die roll to negate the Illusion. In addition, if any person moves out of the technique's effect disappears from the illusion.
Limit: Must know the Figment Perception.
『Freebies』
Figment Perception
Rank: "C"
Skill: GenJutsu
Effect: Jutsu allows the user to perform Figment Perceptions.
Special: ---
Drawback: ---
Description: Figments cannot produce real effects, nor can they change things that already exist. If you want to create the illusion of a soft breeze, birdcalls, the aroma of a fresh-baked pie, or the sight of a loved one, you probably want a Figment. Remember that everyone within range perceives the same thing. Everyone smells the same type of fresh-baked pie, for instance, and reacts appropriately for them; a fresh-baked meat pie attracts carnivores and repels herbivores.
Limit: ---
Glamour Perception
Rank: "C"
Skill: GenJutsu
Effect: Jutsu allows the user to perform Glamour Perceptions.
Special: ---
Drawback: ---
Description: Glamours cannot produce real effects, but they can change things that already exist. That's the chief difference between a Figment and a Glamour. If you want solid wood to feel rotten, birdcalls to sound like the shrieks of the damned, an otyugh to smell like perfume, or a disguise yourself, you probably want a glamour. As with Figments, everyone within range perceives the same thing and reacts appropriately.
Limit: ---
Phantasm Perception
Rank: "C"
Skill: GenJutsu
Effect: Jutsu allows the user to perform Phantasm Perceptions.
Special: ---
Drawback: ---
Description: Phantasms can only be perceived by the user and target, unlike the previous 3 Perceptions. The impression created by a Phantasm exists only in the mind and is personalized for everyone perceiving it. All phantasms are therefore, Mind-Affecting Jutsus. Nightmare is a good example of such a Phantasm. If you want to keep your actions secret from everyone but your subjects, Phantasm is a good choice, whether you want to frighten or to deliver a message.
Limit: ---
『Traits』
Hardly A Fool
Rank: "C"
Skill: Social trait
Effect: User has always been able to ferret out lies and deception.
Special: ---
Drawback: ---
Description: Maybe the user worked as an investigator for a time, they came from a place rife with lies, or they studied the human condition long enough to read a person's face and get to the heart of his message. The user gains a +5 trait bonus on Sense Motive and Evidence
Analysis checks and a +1 trait bonus on saves against Illusion effects. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Deranged
Rank: "C"
Skill: Trait
Effect: A trait that helps against Mind-Affecting effects, and immune to Confused condition.
Special: ---
Drawback: ---
Description: Compared to other creatures, humans are fragile and easily damaged; this sometimes results in their taking actions and engaging in behaviors that are very eccentric. Some of these humans have unusual cognitive processes that render them more resistant to mental attacks. They gain a +3 racial bonus to all saves against mind-affecting effects, and they are immune to the Confused condition. This trait replaces 1 of the 5 Freebies.
Limit: Must start with Character; replaces 1 of 5 Freebies.
Artistic Ability (Painting) [33/125]
Rank: "E"
Skill: Skill
Effect: Player characters with artistic ability are naturally accomplished in various forms of the arts.
Special: ---
Drawback: ---
Description: This skill covers the arts; select 1 type (i.e., sculpting, painting) in which the character is proficient. They have an inherent understanding of color, form, space, flow, tone, pitch, and rhythm. They have an inherent understanding of color, form, space, flow, tone, pitch, and rhythm. Characters with artistic ability must select one art form (painting, sculpture, etc) to be proficient in. Thereafter, they can attempt to create art works in their given field. Although it is not necessary to make a sill check, one can be made to determine the quality of the work. If a 5 or lower is rolled on the check, the artist has created a work with some truly lasting value. Artistic ability also confers a +10 bonus to all skill checks requiring artistic skill and to attempts to appraise objects of art. Each time learned user gets 5 die roll to increase the skill.
Limit: ---
Fan, Battle (Overview)
Rank: "C"
Type: Main, Slashing, Fan
Effect: A fan designed for use in warfare and martial arts. Fans are used for offensive and defensive purposes.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +6 Amour Points of Damage. This weapon appears to the untrained eye as nothing more than a beautifully crafted fan. In fact, the vanes of the fan are crafted from steel, and the tips are needle-sharp. These weapons are too large to create a feint and make an opponent think it is a normal fan. These items are normally small and no longer than 1.2 m (4 feet).
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
Polearm (Overview)
Rank: "C"
Type: Main, Piercing, Staff/Spear
Effect: A close combat weapon in which the main fighting part of the weapon is fitted to the end of a long shaft.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +10 Amour Points of Damage. A large weapon normally longer than 1.2 m (4 feet). These weapons are only suitable for melee combat and cannot be used for ranged combat. Examples of a Polearm: Nagamaki, Naginata, Quarterstaff, and Glaive. If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 8,000 Ryo
- Secondary
[Apparel] Cloak Type 3 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Cloak/Harness
Effect: A Cloak that holds an amount of items inside without giving a hint that the cloak may actually hold items inside.
Special: ---
Drawback: ---
Description: Picture A Harness and Cloak that attaches to one another. This harness is attached to the chest to be held up right that have long strips of leather reaching down to the cloak that attaches to the end of the cloak. Consider each strip to be a thick belt that attaches to the chest harness. Each harness has 5 pouches that holds 1/2 a slot each. These pouches are scroll length so they are able to hold knives, senbon, kunai and other items that are the same length as a scroll. This Cloak only has 6 belts that have a total of 15 slots to carry items inside. When hands are hidden inside user gains a +10 circumstance bonus to Sleight of Hand and Pick Pocket.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,700 Ryo
Shuriken, Bo x 40 (Overview)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Bo-shuriken are throwing weapons consisting of a straight iron or steel spike, usually four-sided but sometimes round or octagonal in shape.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 ryo each.
Darts x 30 (Overview)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Darts
Effect: A small, slender missile that is pointed at one end and usually feathered at the other
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 10 meters. Darts are missile weapons designed to fly such that a sharp, often weighted point will strike first. They can be distinguished from Javelins by fletching, and their size as they are much shorter and more flexible.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Kunai x 30 (Overview)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A kunai is a tool derived from the masonry trowel.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A kunai has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Marbles (Large) x 66 (Overview)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Bludgeoning, Ball
Effect: A small ball of colored glass or similar material used as a toy.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 10 meters. The Range Increment of this weapon is 10 meters. Sphere weapons. Normally made from glass however they could be made out of harder materials such as steel. Commonly used as a toy, but also useful for checking slopes, or as a nondamaging alternative to caltrops. One Slot covers a 2 meter square area. Creatures moving through or fighting in the area could fall and remain prone for the rest of the round. Normally 1 (2.54 cm) to 3 inches (7.62 cm) in diameter.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,800 Ryo per Slot, or 120 Ryo Each.
『Techniques』
[ N i n j u t s u ]
Jutsu Shō, 術消, (Technique Neutralize)
Rank: "D", "C", "B", "A", "S" Rank
Skill: NinJutsu
Effect: This jutsu cancels or impedes the occurring of the opponent's technique. It uses the same amount of chakra as the jutsu it intends to cancel.
Special: "Hand Seals"
Drawback: You must know the technique that the opponent is doing. In order to stop a certain type of technique the user must know the rank for that technique. This means in order to stop D you must know D. In order to stop S you must know S.
Description: A strong technique that has been passed down from ninja to ninja just in case of a ninja is being attacked by a technique that may go against the person and that they know the technique. The user must know the technique in order to stop the technique in question. When a technique is already out in play the user is unable to stop the technique. The user must try to stop the technique during the preparation of the technique. A very helpful technique indeed if the opponent attacks with a technique that has a long preparation. In order to stop a D Rank Technique the user must learn the D Rank version of this technique. In order to stop a C Rank Technique the user must learn the C Rank version of this technique. In order to stop a B Rank Technique the user must learn the B Rank version of this technique. In order to stop a A Rank Technique the user must learn the A Rank version of this technique. In order to stop a S Rank Technique the user must learn the S Rank version of this technique.
Limit: To learn A and S Rank Technique you must be either a NinJutsu Specialist or GenJutsu Specialist.
Chakura Kyuin Jutsu (Chakra Absorption Technique)
Rank: "C" Rank
Skill: NinJutsu
Effect: The user is capable of draining a small piece of the opponent's chakra by pushing their arm off, making sure that they are close to the opponent.
Special: ---
Drawback: The user must have some sort of ground, or must be within close range of the opponent. What this means is that they must be at least couple of feet from the opponent in a maximum range, or they must have hold of something that is pure chakra such as chakra strings.
Description: The user focuses their own chakra within their body and pushes it towards their very hands. As the user does so they create a somewhat "vacuum" like effect within their own chakra along the palm of their hands. What this occurs is when the user grows close to the opponent and does a punching like motion the opponent will feel a small amount of chakra escape from their very own body and be used towards the user's own special like force. This can be used to further the strength of the user with their own chakra supply.
Limit: Anyone is capable of learning this technique.
[ G e n j u t s u ]
Startling Portrait
Rank: "D"
Skill: GenJutsu
Effect: This strange, mostly unknown Jutsu is placed upon portrait style paintings, causing the eyes of the face in the portrait to stare with an uncanny intensity.
Special: "Handseals"
Drawback: ---
Description: Affects anyone who interacts with 1 portrait. The user is able to perform this technique on the target they touch. The duration of this technique is instantaneous. This technique may be disbelieved once interacted with. Likewise, whenever someone walks by, the eyes of the face on the portrait turn as though to follow the individual in the room. The effects of the Startling Portrait Jutsu when placed upon the painting are considered to be permanent until the user chooses. While little more than an illusionist’s basic Jutsu, Startling Portrait has been often used on paintings in an effort to ward off trespassers and thieves.
Limit: Must know the Glamour Perception.
Chameleon
Rank: "C"
Skill: GenJutsu
Effect: This Jutsu alters the coloration of the recipient's body and clothing so as to blend in with the surrounding background.
Special: "Handseals"
Drawback: ---
Description: Affects anyone who sees the targets. The user is able to perform this technique on the targeted creature they touch. The duration of this technique lasts for 5 hours per class level. In areas where the background changes gradually (such as stepping from forest to green field), the coloration shifts quickly enough to grant the camouflage while moving at a slow pace. When the background changes abruptly (from forest to stone wall, for example), the creature loses the camouflage for 1 round while the coloration change takes effect.
Limit: Must know the Glamour Perception.
Decoy Image
Rank: "C"
Skill: GenJutsu
Effect: Figment that mimics the user and all allies within 15 meters of the user.
Special: "Handseals"
Drawback: ---
Description: Affects anyone who sees the user. The user is able to perform this technique on themselves.The duration of this technique lasts for 5 rounds per class level. This technique may be disbelieved once interacted with. In order to flush ambushes the user projects a duplicate image of themselves and companions. This technique creates an illusion complete with visual, sound, smell, texture and temperature. It mimics exactly what the user and any of the allies within 15 meters diameter do. If the terrain differs significantly between that of the illusion and that of the characters, or if any character takes an action the illusion can't duplicate (for example climbing a tree if none are present for the illusory duplicate to mimic), onlookers automatically gain the ability to have a die roll to negate the Illusion. In addition, if any person moves out of the technique's effect disappears from the illusion.
Limit: Must know the Figment Perception.
『Freebies』
Figment Perception
Rank: "C"
Skill: GenJutsu
Effect: Jutsu allows the user to perform Figment Perceptions.
Special: ---
Drawback: ---
Description: Figments cannot produce real effects, nor can they change things that already exist. If you want to create the illusion of a soft breeze, birdcalls, the aroma of a fresh-baked pie, or the sight of a loved one, you probably want a Figment. Remember that everyone within range perceives the same thing. Everyone smells the same type of fresh-baked pie, for instance, and reacts appropriately for them; a fresh-baked meat pie attracts carnivores and repels herbivores.
Limit: ---
Glamour Perception
Rank: "C"
Skill: GenJutsu
Effect: Jutsu allows the user to perform Glamour Perceptions.
Special: ---
Drawback: ---
Description: Glamours cannot produce real effects, but they can change things that already exist. That's the chief difference between a Figment and a Glamour. If you want solid wood to feel rotten, birdcalls to sound like the shrieks of the damned, an otyugh to smell like perfume, or a disguise yourself, you probably want a glamour. As with Figments, everyone within range perceives the same thing and reacts appropriately.
Limit: ---
Phantasm Perception
Rank: "C"
Skill: GenJutsu
Effect: Jutsu allows the user to perform Phantasm Perceptions.
Special: ---
Drawback: ---
Description: Phantasms can only be perceived by the user and target, unlike the previous 3 Perceptions. The impression created by a Phantasm exists only in the mind and is personalized for everyone perceiving it. All phantasms are therefore, Mind-Affecting Jutsus. Nightmare is a good example of such a Phantasm. If you want to keep your actions secret from everyone but your subjects, Phantasm is a good choice, whether you want to frighten or to deliver a message.
Limit: ---
『Traits』
Hardly A Fool
Rank: "C"
Skill: Social trait
Effect: User has always been able to ferret out lies and deception.
Special: ---
Drawback: ---
Description: Maybe the user worked as an investigator for a time, they came from a place rife with lies, or they studied the human condition long enough to read a person's face and get to the heart of his message. The user gains a +5 trait bonus on Sense Motive and Evidence
Analysis checks and a +1 trait bonus on saves against Illusion effects. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Deranged
Rank: "C"
Skill: Trait
Effect: A trait that helps against Mind-Affecting effects, and immune to Confused condition.
Special: ---
Drawback: ---
Description: Compared to other creatures, humans are fragile and easily damaged; this sometimes results in their taking actions and engaging in behaviors that are very eccentric. Some of these humans have unusual cognitive processes that render them more resistant to mental attacks. They gain a +3 racial bonus to all saves against mind-affecting effects, and they are immune to the Confused condition. This trait replaces 1 of the 5 Freebies.
Limit: Must start with Character; replaces 1 of 5 Freebies.
Artistic Ability (Painting) [33/125]
Rank: "E"
Skill: Skill
Effect: Player characters with artistic ability are naturally accomplished in various forms of the arts.
Special: ---
Drawback: ---
Description: This skill covers the arts; select 1 type (i.e., sculpting, painting) in which the character is proficient. They have an inherent understanding of color, form, space, flow, tone, pitch, and rhythm. They have an inherent understanding of color, form, space, flow, tone, pitch, and rhythm. Characters with artistic ability must select one art form (painting, sculpture, etc) to be proficient in. Thereafter, they can attempt to create art works in their given field. Although it is not necessary to make a sill check, one can be made to determine the quality of the work. If a 5 or lower is rolled on the check, the artist has created a work with some truly lasting value. Artistic ability also confers a +10 bonus to all skill checks requiring artistic skill and to attempts to appraise objects of art. Each time learned user gets 5 die roll to increase the skill.
Limit: ---
"But can you hear me say?
Don't throw me away
And there's no way out
I gotta hold you somehow."