Mastercraft [T|P]
Jun 11, 2015 15:07:22 GMT -7
Post by Ignobilium on Jun 11, 2015 15:07:22 GMT -7
0|5
Carpentry/Woodworking 0|125
Rank: "E" (5 TP at all times)
Skill: Skill
Effect: The Carpentry skills enables the character to do woodworking jobs: building houses, cabinetry, joinery, wooden puppet pieces, etc.
Special: ---
Drawback: ---
Description: Tools and materials must be available, of course. The character can build basic items from experience without the need for plans. Unusual and more complicated items (a catapult, or puppet for example) require plans prepared by an engineer and may require a skill check. The list above gives examples of Mastery Level and what the character can do. Look in Task Skills thread found in the Skills and Traits Index for more information. Each time learned user gets 5 die roll to increase the skill.
Limit: ---
Learning Aids:
Nikola woke up with a huge stretch and rolled off of his hay pallet onto the floor. He managed to get to the standing position with a bit of effort and another stretch. Then he walked over to his pile of clothes so that he could begin to get dressed. First, he would need a little aid waking up in the form of a cigarette. He rummaged through his pants until he found a crumpled pack of cheap smokes. One step down, now he just had to find a wooden match to light the crooked cig he had managed to extract from the pack. Nik pinched the match head between the nails on his forefinger and thumb and took a long drag from his smoke before releasing a cloud and a yawn simultaneously.
What to do today? His hard work the past few weeks had payed off by earning him some time away from the forge to pursue his other crafts. Now he just had to figure out which one he actually wanted to attempt. He wandered outside into the early morning sun and glanced over at the firewood pile outside of the small smithy where he worked and lived. A goofy grin found it's way onto his face as he made up his mind. Carpentry it was. Nik certainly knew metal, but wood was a medium he had yet to explore. What better time than now?
He sauntered over to the woodpile and grabbed a decent sized log to use as a seat. Then a smaller piece of wood to begin whittling on. To begin with he would need to remove all of the bark from the exterior of the small log. He would use one of the knives he had crafted recently for this task. It was a laborious process that left uneven planes all along the surface of the wood. Nik had even managed to accidentally gouge deeper groves into the piece that elicited a frustrated frown as he examined it.
It was rough, but it was a decent enough start. The young smith supposed that he should maybe decide what he was creating before he continued to create it. He sat and stared at the wood waiting for a pattern to emerge as it did when he stared at a lump of iron. There it was. This sad little log was destined for greatness. There were plenty of ax heads around the shop so Nikola would simply make a handle to match one of them. He took the knife to the soft wood once again, but this time he had a clear vision of what it would become.
As the lumps of wood and the sawdust fell to the grass the shape of the handle began to emerge. Nik was used to needed a heavy hand to mold the hard iron he generally worked with. He was quickly learning that he didn't need the same strength for wood. No, wood was all about the gentle touch. It was all too easy to use too much force when carving, but as the number of passes Nikola made with his knife grew so did his understanding. The wood shavings that had started out as thick chunks soon became delicate curls and the young smith couldn't help but smile at his progress.
Eventually he had managed to draw a rough baton out of the log. It was still too angular, but he could fix that with a bit more work. He went into the smithy and grabbed some course grain sandpaper that was used for polishing metal and a spare ax head. The paper was probably a little too rough to be suited to woodwork so Nik would just have to continue practicing his light hand. He sanded off the rough edges with relative ease and was soon pleased to be holding a smooth shaft in his hand. Then he whittled down one end of the newly formed handle so that it would fit into the slot on the iron wedge. Finally, with a bit of hammering he was done. He examined the finished product with a proud smile and gave it a few test swings just to double check his work.
“Not bad for my first try.”
Carpentry/Woodworking 0|125
Rank: "E" (5 TP at all times)
Skill: Skill
Effect: The Carpentry skills enables the character to do woodworking jobs: building houses, cabinetry, joinery, wooden puppet pieces, etc.
Special: ---
Drawback: ---
Description: Tools and materials must be available, of course. The character can build basic items from experience without the need for plans. Unusual and more complicated items (a catapult, or puppet for example) require plans prepared by an engineer and may require a skill check. The list above gives examples of Mastery Level and what the character can do. Look in Task Skills thread found in the Skills and Traits Index for more information. Each time learned user gets 5 die roll to increase the skill.
Limit: ---
Learning Aids:
Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies.
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies.
Nikola woke up with a huge stretch and rolled off of his hay pallet onto the floor. He managed to get to the standing position with a bit of effort and another stretch. Then he walked over to his pile of clothes so that he could begin to get dressed. First, he would need a little aid waking up in the form of a cigarette. He rummaged through his pants until he found a crumpled pack of cheap smokes. One step down, now he just had to find a wooden match to light the crooked cig he had managed to extract from the pack. Nik pinched the match head between the nails on his forefinger and thumb and took a long drag from his smoke before releasing a cloud and a yawn simultaneously.
What to do today? His hard work the past few weeks had payed off by earning him some time away from the forge to pursue his other crafts. Now he just had to figure out which one he actually wanted to attempt. He wandered outside into the early morning sun and glanced over at the firewood pile outside of the small smithy where he worked and lived. A goofy grin found it's way onto his face as he made up his mind. Carpentry it was. Nik certainly knew metal, but wood was a medium he had yet to explore. What better time than now?
He sauntered over to the woodpile and grabbed a decent sized log to use as a seat. Then a smaller piece of wood to begin whittling on. To begin with he would need to remove all of the bark from the exterior of the small log. He would use one of the knives he had crafted recently for this task. It was a laborious process that left uneven planes all along the surface of the wood. Nik had even managed to accidentally gouge deeper groves into the piece that elicited a frustrated frown as he examined it.
It was rough, but it was a decent enough start. The young smith supposed that he should maybe decide what he was creating before he continued to create it. He sat and stared at the wood waiting for a pattern to emerge as it did when he stared at a lump of iron. There it was. This sad little log was destined for greatness. There were plenty of ax heads around the shop so Nikola would simply make a handle to match one of them. He took the knife to the soft wood once again, but this time he had a clear vision of what it would become.
As the lumps of wood and the sawdust fell to the grass the shape of the handle began to emerge. Nik was used to needed a heavy hand to mold the hard iron he generally worked with. He was quickly learning that he didn't need the same strength for wood. No, wood was all about the gentle touch. It was all too easy to use too much force when carving, but as the number of passes Nikola made with his knife grew so did his understanding. The wood shavings that had started out as thick chunks soon became delicate curls and the young smith couldn't help but smile at his progress.
Eventually he had managed to draw a rough baton out of the log. It was still too angular, but he could fix that with a bit more work. He went into the smithy and grabbed some course grain sandpaper that was used for polishing metal and a spare ax head. The paper was probably a little too rough to be suited to woodwork so Nik would just have to continue practicing his light hand. He sanded off the rough edges with relative ease and was soon pleased to be holding a smooth shaft in his hand. Then he whittled down one end of the newly formed handle so that it would fit into the slot on the iron wedge. Finally, with a bit of hammering he was done. He examined the finished product with a proud smile and gave it a few test swings just to double check his work.
“Not bad for my first try.”