10 Puzzle
Mar 7, 2016 18:07:39 GMT -7
Post by Deleted on Mar 7, 2016 18:07:39 GMT -7
Crossbow, Rifle - 200 lb. Draw (Overview) - 45,000 Ryo
Robe Type 6 (Overview) - 980 Ryo
Tactical Vest Type 4 (Overview) - 1,300 Ryo
Butt Bag Type 1 (Overview) - 1,700 Ryo
10x Rifle Crossbow Magazine (Gargantuan) (Overview) - 21,000 Ryo
10x Penta Rifle Crossbow Magazine (Overview) - 50,000 Ryo
Crossbow Scope - 1,500 Ryo
Binocular - 3,000 Ryo
Max Zooming Vision - 101,000 Ryo
Sniper Goggles - 3,000 Ryo
Max Zooming Vision - 101,000 Ryo
Max Zooming Vision - 101,000 Ryo
Ultima - 50,000 Ryo
DNA Lock - 50,000 Ryo
Sniper - 20,000 Ryo
Red Dot Sight - 500 Ryo
100x Arrowhead: Concussion (Overview) - 50,000 Ryo
Covert Listening Device - 32,000 Ryo
Anti-Flash Lenses - 13,000 Ryo
Condition Viewing Vision - 9,000 Ryo
Canny Descrier - 20,000 Ryo
Substance Locator Vision - 9,000 Ryo
Gas Mask (Overview) - 20,000 Ryo
Rebreather (Overview) - 5,000 Ryo
Flying Destruction Machine - 150,000 Ryo
100x Shaft: Flechette (Overview) - 142,500 Ryo
100x Fletching: Razor Blade (Overview) - 3,300 Ryo
Shock Enhancement - 20,000 Ryo
Cryo Enhancement - 20,000 Ryo
2x Enhancement Stabilizer - 70,000 Ryo
Thermal Enhancement - 20,000 Ryo
999,780 Ryo total
Robe Type 6 (Overview) - 980 Ryo
Tactical Vest Type 4 (Overview) - 1,300 Ryo
Butt Bag Type 1 (Overview) - 1,700 Ryo
10x Rifle Crossbow Magazine (Gargantuan) (Overview) - 21,000 Ryo
10x Penta Rifle Crossbow Magazine (Overview) - 50,000 Ryo
Crossbow Scope - 1,500 Ryo
Binocular - 3,000 Ryo
Max Zooming Vision - 101,000 Ryo
Sniper Goggles - 3,000 Ryo
Max Zooming Vision - 101,000 Ryo
Max Zooming Vision - 101,000 Ryo
Ultima - 50,000 Ryo
DNA Lock - 50,000 Ryo
Sniper - 20,000 Ryo
Red Dot Sight - 500 Ryo
100x Arrowhead: Concussion (Overview) - 50,000 Ryo
Covert Listening Device - 32,000 Ryo
Anti-Flash Lenses - 13,000 Ryo
Condition Viewing Vision - 9,000 Ryo
Canny Descrier - 20,000 Ryo
Substance Locator Vision - 9,000 Ryo
Gas Mask (Overview) - 20,000 Ryo
Rebreather (Overview) - 5,000 Ryo
Flying Destruction Machine - 150,000 Ryo
100x Shaft: Flechette (Overview) - 142,500 Ryo
100x Fletching: Razor Blade (Overview) - 3,300 Ryo
Shock Enhancement - 20,000 Ryo
Cryo Enhancement - 20,000 Ryo
2x Enhancement Stabilizer - 70,000 Ryo
Thermal Enhancement - 20,000 Ryo
999,780 Ryo total
Crossbow, Rifle - 200 lb. Draw (Overview)
Rank: "S"
Type: Main, Piercing, Crossbow
Effect: Large crossbow with long distance used by snipers.
Special: ---
Drawback: ---
Description: A Tier 1 Crossbow. A Two-Handed Weapon. These weapons do +16 Amour Points of Weapon Damage. These weapons do an additional +6 Armour Points of Damage. The Range Increment of this weapon is 40 meters. May be used in Mounted Combat but not Reloaded. Takes 4 Movements to reload. These heavy-duty, powerful crossbows with a shoulder stock. These crossbows are the winners in distance shooting. Rifle Crossbows range in different sizes, however most are over 3 to 4 feet in length. Rifle Crossbows are large but are normally used for long range attacks such as sniping.
Limit: These items may be bought inside any Hunting Shop.
Cost: 45,000 Ryo
Robe Type 6 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 6 Slots (6 for Items of Scroll Length), Robe
Effect: Robe definition, a long, loose or flowing gown or outer garment worn by men or women as ceremonial dress, an official vestment, or garb of office.
Special: ---
Drawback: ---
Description: A robe that is a kimono-style sleeves and a roomy hood combine with the lightweight fabric for maximum draping effect. The weight of the fabric is great for movement and layering. This robe has inside pouch slots that can be closed with Velcro straps within the robe. The slots are close to chest and torso of the body for quick removal. This particular robe has a 6 slot pouches that can fit an object of scroll size. These slots can be placed either on the left, or right side of the robe, or distributed on both sides with the max amount of pouches of 3 on a single side. When hands are hidden inside user gains a +10 circumstance bonus to Sleight of Hand and Pick Pocket.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 980 Ryo
Tactical Vest Type 4 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 10 Slots (8 for Items of Scroll Length), Vest
Effect: A Tactical Vest is an item of personal armor that helps absorb the impact from projectiles and shrapnel from explosions, and is worn on the torso.
Special: ---
Drawback: ---
Description: Picture, Picture, Picture, The interior of both front panels have map pockets. The left front panel exterior is configured with 2 utility pouches with 2 slots each with a length of 8 inches mainly used for something with the length of scrolls or others each secured with side release buckles and Velcro. Above the large slots is a cargo pocket with an elastic weave for small items that is 1/2 a slot. On top of this, panel is a strobe compass pouch secured by a Velcro flap which is another 1/2 slot. The right front panel has a cargo pocket, perfect fit for a medical kit or items that can hold 1 slot but not in the size of a scroll or other items of same length. Beside is 1 long slot for items with the same length as scrolls. Above these, is a 1 slot pocket designed to carry a scroll length item. The back has 2 large slots to carry an item of the same length of a scroll. May be attached to a belt to add more slot components.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,300 Ryo
Butt Bag Type 1 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Bag
Effect: A waist pack worn with the pouch in back.
Special: ---
Drawback: ---
Description: Picture A pack worn at the back along a belt at the waist. Water repellent collar with drawstring pack with quick release closures attached to 1 inch cinch straps and a top carry handle. It has a vented bottom with keeper clips to attach to the belt, or straps to wrap around a belt. The compartment has the dimensions Height of 10.25 inches Width of 10.5 inches and Depth of 7 inches. The interior holds 15 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,700 Ryo
Covert Listening Device
Rank: "S"
Type: Secondary, 64 per Slot, Gadget, Surveillance, Transmitter
Effect: A covert listening device used to be placed that cannot be seen.
Special: ---
Drawback: ---
Description: The covert listening device are tiny black clips that can catch on cloth, fasten to objects, and be hidden virtually anywhere. A covert listening device, more commonly known as a bug or a wire, is usually a combination of a miniature radio transmitter with a microphone. The use of bugs, called bugging, is a common technique in surveillance, espionage and in investigations. A bug does not have to be a device specifically designed for the purpose of eavesdropping. For instance, with the right equipment, it is possible to remotely activate the microphone of a radio, even when a call is not being made, to listen to conversations in the vicinity of the phone. Each is the 1 inch in diameter and 1/2 an inch wide. The range between a Covert Listening Device and Transmitter device is 1,000 meters (Communications for a single thread, sometimes outside another thread.)
Limit: These items may be bought inside any Gadget Shop.
Cost: 32,000 Ryo per Slot, or 500 Ryo Each
Anti-Flash Lenses
Rank: "S"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A unique set of Lenses that allows the user to survive Flash Bang attacks and other Blinding Lights used to Blind a person.
Special: ---
Drawback: If the Lenses break from the inside the Liquid Crystal Film will blind the wearer indefinitely until they seek medical treatment.
Description: The Anti-Flash Lenses off 100% protection (full immunity) against the effects of the Flash Bang Grenade, Pouch, and other Blinding attacks. The Anti-Flash Lenses are made out of a specialized Liquid Crystal Film. The Crystal Film is liquefied and is sandwiched between 2 thin sheets of glass. The Liquid Crystal Film constantly allows the same amount of light into the goggles at all times, making blindness impossible through light. They protect from flares, and other intense lighting.
Limit: These items may be bought inside any Gadget Shop.
Cost: 13,000 Ryo Each
Condition Viewing Vision
Rank: "A"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A vision relay that picks up conditions of humans and animals while relaying them in a visual form.
Special: ---
Drawback: ---
Description: This vision allows the user to see and measure the condition of humans and animals. It gives a reading of the heart rate, and the status of their condition which are, "Calm, Cautious, Terrified, Unconscious, and Deceased." These notations are readable for the user. This vision may co exist with the X-Ray Vision allowing the user to take note of a person's condition through a wall.
Limit: These items may be bought inside any Gadget Shop.
Cost: 9,000 Ryo Each
Canny Descrier
Rank: "S"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A lense allowing the user to better detect lies while helping with their own lies.
Special: ---
Drawback: ---
Description: A pair of lenses that can project an interactive display onto the user's eyes that shows the results of advanced heuristic programs that analyze the attitudes, voice patterns, and body language of all the creatures that the user can see and hear. While the item is in effect user gains a +40 bonus on their Sense Motive checks, making it difficult for even the most silver-tongued rogue to fool them. User's detailed knowledge of creature’s motivations also translates into interaction bonuses when using the descrier, and user gains an insight bonus on all Bluff, Intimidate, and Perform checks equal to Half of the number of ranks in the Sense Motive skill while the device functions.
Limit: These type of items may be bought inside any Gadget Shop with a 15% chance.
Cost: 20,000 Ryo Each
Substance Locator Vision
Rank: "A"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A vision relay that picks up a number of substances for tracking relaying them in a visual form.
Special: ---
Drawback: Only able to see certain types of substances.
Description: Some call this vision "Detective Mode" as it enables the user to find certain kinds of substances. This is used to track people down if needed. The kinds of substances it may locate are Alcohol residue, Tobacco residue, Blood residue, and specialized dye made for the Substance Locator Vision. Locator may be followed within the distance of a Board, such as a City within the time period of 1 week after Substance has been dropped.
Limit: These items may be bought inside any Gadget Shop.
Cost: 9,000 Ryo Each
Gas Mask (Overview)
Rank: "B"
Type: Main, Gadget, Survival, Mask
Effect: A face covering mask with air-scrubbing filters to remove hazardous gases.
Special: ---
Drawback: ---
Description: A Filter mask worn over the mouth and nose. The mask has ionized filters and scrubbers that purify the air the user breathes in and give the mask an unintentionally fearsome look. While the mask has power, the wearer is completely immune to inhaled toxins and diseases. User may turn power on and off to the device. If Goggles are applied to the mask, the immunity is applied to eye affecting poisons and smoke. The mask filters when the power is on has a life line of 10 hours. (Additional Purchases cost 8,000 Ryo). Using a gas mask imposes a -10 penalty to Observation checks pertaining to hearing. If Goggles is applied the same penalty applies to sight based Observation checks.
Limit: These items may be bought inside any Gadget Shop.
Cost: 20,000 Ryo Each
Rebreather (Overview)
Rank: "A"
Type: Secondary, 6 per Slot, Gadget, Survival, Mask
Effect: A small breathing apparatus that allows oxygen-breathing life forms to survive underwater.
Special: ---
Drawback: ---
Description: Picture Picture A device utilized filtering mechanisms to separate external gaseous mixtures and relied on miniature tanks of compressed oxygen to provide breathable gas. These generally used underwater or in other hazardous environments. They typically weigh 0.2 kilograms. The small cylinder fits into the mouth and contains enough oxygen for 30 minutes during which time the wearer does not suffocate.
Limit: These items may be bought inside any Gadget Shop.
Cost: 30,000 Ryo per Slot, or 5,000 Ryo Each
Flying Destruction Machine
Rank: "S"
Type: Main, Gadget, Mechanical, Transportation
Effect: This is a giant flying machine that is operated by 1 person, while seating 2 in the front and a 4th sits in an extend-able compartment where they focus their chakra into an explosive beam capable of producing mass destruction.
Special: ---
Drawback: ---
Description: Picture Picture Picture Picture The device has 2 massive wings on top to create lift with a wingspan of Gargantuan Size category size. The device itself is Huge Size Category which is needed to hold the 4 people. The 2 people who sit at front are normally there as lookout and for defensive support while the person who sits in the back is the pilot. The 4 person stays inside a "Bell" like bunker (best used for Sensors). When wanting to use the Destruction Machine the Bell opens downwards and the user concentrates their chakra on the Machinery. Taking the time of 1 full round a beam is shot down with destructive power ("A" Rank worth of Energy Damage) destroying a radius of 30 meters, leaving a massive crater. The Flying Destruction Machine comes with a Class 1 Sensor System (normally found on puppets; Price includes System, advanced Systems may be purchased). To learn how to pilot user must purchase a manual and train Riding, Airborne (Mount). As a Novice user can fly as Clumsy. As Advanced the user can fly as Poor. As a Master user can fly as Average. Please look at the list below to understand better.
Clumsy: The creature can barely maneuver at all.
Poor: The creature flies as well as a very large bird.
Average: The creature can fly as adroitly as a small bird.
Limit: These items may be bought inside any Gadget Shop. With a 30% chance of finding.
Cost: 150,000 Ryo
100x Shaft: Flechette (Overview)
Rank: "A"
Type: Secondary, 5 per Quiver Slot, Marksman, Ammunition, Shaft
Effect: A shaft made from senbon connected together with an adhesive.
Special: ---
Drawback: ---
Description: Picture An exploding arrow shaft packed with razor-sharp senbon. It's heavier and slower than a standard shaft and doesn't have nearly as much range. On impact the adhesive releases all the senbon in a 15 meter diameter spread. There really isn't much use for this item apart from murder and some extremely unsportsmanlike kinds of hunting. The Range Increment Adjustment with this shaft is -10 meters.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 7,125 Ryo per Slot, or 1,425 Ryo Each
100x Fletching: Razor Blade (Overview)
Rank: "C"
Type: Secondary, 10 per Slot, Marksman, Ammunition, Fletching
Effect: Fletching used for arrows or bolts made from razor blades.
Special: ---
Drawback: ---
Description: Flight archers may use razor blades for fletching, in order to reduce air resistance. Reducing Air Resistance gives better flight for the arrow or bolt. User however must be careful not to harm themselves due to the intricate design of the razor blades. The Range Increment Adjustment with this fletching is +10 meters.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 330 Ryo per Slot, or 33 Ryo Each
Shock Enhancement
Rank: "B"
Type: Main, Gadget, Mechanical, Weapon Enhancement
Effect: An enhancement that is attached into a bludgeoning weapons to increase the striking power with Electrical Damage.
Special: ---
Drawback: May Only Apply 1 Enhancement on Weapon.
Description: Picture Picture An enhancement that adds Electrical Damage to any striking attacks while using an Bludgeoning Weapon. Due to circuitry interwoven throughout the stun weapon, electricity is transferred from the components inside to an impact point, and causes the weapon to glow with yellow energy when activated. Normally used for crowd-control. Stuns an opponent for 1d4 movements. The Shock Enhancement releases 20 armour points worth of electrical damage on top of an attack. If the item makes continuous contact with a target it emits 10 Armour Points worth of Electrical Damage per second against said target. 10 Armour Points of Electrical damage may be transferred to another item (1 second activation) allowing that item to cause a single electrical attack on top of its own striking attack for 1/2 a round.
Limit: These items may be bought inside any Gadget Shop.
Cost: 20,000 Ryo
Cryo Enhancement
Rank: "B"
Type: Main, Gadget, Mechanical, Weapon Enhancement
Effect: An enhancement that is attached to weapons to increase striking power with Cold Damage.
Special: ---
Drawback: May Only Apply 1 Enhancement on Weapon.
Description: An enhancement that adds Cold Damage to any striking attacks while using a Weapon. The system is devised as a transference system, pumping all the heat, and converting it into extreme coldness with multiple gears and fans charging a metal to give a burst, or keep cool. Due to this system through the weapon, cryo coolness is transferred from the components inside to an impact point, and causes the weapon to glow with blue energy when activated. Normally used against flaming blockades. Causes ice burns and can freeze a 1/3rd of a meter per impact. The Cryo Enhancement releases 20 armour points worth of cold damage on top of an attack. If the item makes continuous contact with a target it emits 10 Armour Points (20 Armour Points against Fire Defenses) worth of Cold Damage per second against said target and may freeze a 1/3rd of a meter per second. 10 Armour Points of Cold damage may be transferred to another item (1 second activation) allowing that item to cause a single cold attack on top of its own striking attack for 1/2 a round.
Limit: These items may be bought inside any Gadget Shop.
Cost: 20,000 Ryo
2x Enhancement Stabilizer
Rank: "A"
Type: Main, Gadget, Mechanical, Weapon Enhancement
Effect: A device that stabilizes the usage of enhancements, allowing a user to apply more than one enhancement to a device where only one is possible.
Special: ---
Drawback: ---
Description: Some enhancements have a drawback and may not be applied with other Enhancements. This enhancement bypasses this drawback by creating a complicated system inside the item allowing the user to switch from 1 Enhancement to the other flawlessly while in battle. The intricate system allows the user to switch from one enhancement to the next within a 2 second time. The stabilizer is a clockwork device, allowing the other components work together by transforming the device to its right gear set, stabilizing the effect, and ensuring its full functionality. The Visual effects of an Enhancement still exists and will change depending on the active Enhancement.
Limit: These items may be bought inside any Gadget Shop.
Cost: 35,000 Ryo
Thermal Enhancement
Rank: "B"
Type: Main, Gadget, Mechanical, Weapon Enhancement
Effect: An enhancement that is attached to weapons to increase striking power with Fire Damage.
Special: ---
Drawback: May Only Apply 1 Enhancement on Weapon.
Description: Picture An enhancement that adds Fire Damage to any striking attacks while using a Weapon. The system is devised by thermal coils that can heat up and cool off with an intricate system located inside the weapon. Due to this system through the weapon, thermal heat is transferred from the components inside to an impact point, and causes the weapon to glow with red energy when activated. Normally used against ice blockades. Causes light burns. The Thermal Enhancement releases 20 armour points worth of fire damage on top of an attack. If the item makes continuous contact with a target it emits 10 Armour Points (20 Armour Points against Ice Defenses) worth of Fire Damage per second against said target. 10 Armour Points of Fire damage may be transferred to another item (1 second activation) allowing that item to cause a single fire attack on top of its own striking attack for 1/2 a round.
Limit: These items may be bought inside any Gadget Shop.
Cost: 20,000 Ryo
10x Rifle Crossbow Magazine (Gargantuan) (Overview)
Rank: "B"
Type: Main, Slot Holder, Holds 20 Slot worth of Bolts, Magazine
Effect: A specialized Magazine used for Rifle Crossbows to hold multiple bolts in order to cut down in reloading time.
Special: ---
Drawback: ---
Description: A metallic magazine used for Rifle Crossbows. Depending on the type of Rifle Crossbow these magazines may be attached to the top, or the bottom of the Rifle Crossbow. This magazine cuts down on the amount of reloading, and allows the user to perform various techniques that may need 2 or more consecutive shots. This Magazine may hold 20 slot worth of Bolts.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 2,100 Ryo
10x Penta Rifle Crossbow Magazine (Overview)
Rank: "C"
Type: Secondary, 0 per Slot, Gadget, Mechanical, Enhancement
Effect: A special magazine that may hold 5 types of ammunition inside.
Special: ---
Drawback: ---
Description: An enhancement used for specific types of Rifle Crossbow Magazines. This type of Enhancement divides up the bolts into 5 sections. Each Section may hold a different type of Ammunition. Switching from one type of ammunition to another takes up 1 second within a 6 second round due to it being mechanically based. When loading a different type of ammunition the gears in the clip work with the Crossbow allowing the crossbow to unload, and then reload automatically. This item is an Enhancement, cost of item is added to Cost of Magazine. This type of Enhancement may work with 3, 5, 10, 15, and 20 Slot Magazines.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 5,000 Ryo
Crossbow Scope
Rank: "C"
Type: Secondary, 2 per Slot, Gadget, Surveillance, Spectacles
Effect: A telescope mounted on a Crossbow, etc, used for sighting
Special: ---
Drawback: ---
Description: A scope is a modified non-refracting telescope used to magnify the images of distant objects by passing light through a series of lenses and sometimes prisms; the use of prisms results in a lightweight telescope. If a Monocular has a zoom of 5 it brings objects 5 times closer through vision. The basic vision before adding a Zooming Vision capability is 5. When adding the basic Zooming Vision, it will bring it up to 10. Monocular has enough carrying capacity for 4 types of Surveillance Vision. Does not fit in Scroll size Slots.
Limit: These items may be bought inside any Gadget Shop.
Cost: 3,000 Ryo per Slot, or 1,500 Ryo Each
Binocular
Rank: "B"
Type: Secondary, 1 per Slot, Gadget, Surveillance, Spectacles
Effect: A hand-held device consisting of a series of lenses and prisms, used to magnify objects so that they can be better seen from a distance, and looked at through both eyes.
Special: ---
Drawback: May hold up to 8 kinds of Surveillance Vision.
Description: Binocular telescopes, or binoculars, (also known as field glasses) are two identical or mirror-symmetrical telescopes mounted side-by-side and aligned to point accurately in the same direction, allowing the viewer to use both eyes (binocular vision) when viewing distant objects. If a Binocular has a zoom of 5 it brings objects 5 times closer through vision. The basic vision before adding a Zooming Vision capability is 5. When adding the basic Zooming Vision, it will bring it up to 10. Binoculars have enough carrying capacity for 8 types of Surveillance Vision. Does not fit in Scroll size Slots.
Limit: These items may be bought inside any Gadget Shop.
Cost: 3,000 Ryo Each
Zooming Vision - Max 101,000 Ryo
Rank: "C", "B", "A", "S"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect:A vision consisting of a series of lenses and prisms, used to magnify objects so that they can be better seen from a distance.
Special: ---
Drawback: ---
Description: A vision that is mechanical assembly of lens elements for which the focal length can be varied, as opposed to a fixed focal length. Zoom lenses are often described by the ratio of their longest to shortest focal lengths. Each Zooming lenses it brings it that much closer. If a Zooming Vision is a 5 it brings objects 5 times closer through vision. The basic vision before adding extra zooming capability is 5. Adding extra zooming costs 1,000 Ryo. When total of Zooming is 3,000 Ryo it becomes a "B" Rank item. When item costs 7,000 Ryo then it becomes an "A" Rank item. When item costs 12,000 Ryo or more than it becomes an "S" Rank item. User may have a max of x100.
Limit: These items may be bought inside any Gadget Shop.
Cost: 1,000 Ryo Each + 1,000 Ryo per extra Zoom
Sniper Goggles
Rank: "B"
Type: Secondary, 2 per Slot, Gadget, Apparel/Surveillance, Spectacles
Effect: Close-fitting eyeglasses with side shields, for protection from glare, dust, water, etc.
Special: ---
Drawback: May hold up to 8 kinds of Surveillance Vision.
Description: There are different types of Goggles. There are different types of Goggles such as Cold Weather Goggles, Swimming, Power Tool Goggles, Blowtorch Goggles, Welding Goggles, Laboratory Goggles, and Aviation Goggles. Goggles are often worn as a fashion statement in certain subcultures, most often as part of the cybergoth subculture. They are usually worn over the eyes or up on the forehead to secure 'falls'. Goggles have enough carrying capacity for 8 types of Surveillance Vision. Does not fit in Scroll size Slots.
Limit: These items may be bought inside any Gadget Shop.
Cost: 6,000 Ryo per Slot, or 3,000 Ryo Each
Zooming Vision - Max 101,000 Ryo
Rank: "C", "B", "A", "S"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect:A vision consisting of a series of lenses and prisms, used to magnify objects so that they can be better seen from a distance.
Special: ---
Drawback: ---
Description: A vision that is mechanical assembly of lens elements for which the focal length can be varied, as opposed to a fixed focal length. Zoom lenses are often described by the ratio of their longest to shortest focal lengths. Each Zooming lenses it brings it that much closer. If a Zooming Vision is a 5 it brings objects 5 times closer through vision. The basic vision before adding extra zooming capability is 5. Adding extra zooming costs 1,000 Ryo. When total of Zooming is 3,000 Ryo it becomes a "B" Rank item. When item costs 7,000 Ryo then it becomes an "A" Rank item. When item costs 12,000 Ryo or more than it becomes an "S" Rank item. User may have a max of x100.
Limit: These items may be bought inside any Gadget Shop.
Cost: 1,000 Ryo Each + 1,000 Ryo per extra Zoom
Ultima
Rank: "S"
Type: Secondary, 0 per Slot, Gadget, Mechanical, Weapon Enhancement
Effect: An internal modification that increases Base Range Increment of a Crossbow.
Special: ---
Drawback: ---
Description: Similar to, but more extensive than an Optima modification. The Ultima is a difficult craft work commonly performed on a crossbow. Only a Compound and Recurve Crossbow can be effectively modified this way: Pistol Crossbows are too small to incorporate the parts; and the Rifle Crossbows cannot be further strengthened. Excellent craftsmanship, a wide stiff bow, and exact tolerance of the bolt rail allow a greater effective range than a Compound and Recurve Crossbow increasing the Base Range Increment by 50%. Cannot be used with an Optima.
Limit: These items may be bought inside any Gadget Shop.
Cost: 50,000 Ryo Each
DNA Lock
Rank: "S"
Type: Secondary, 0 per Slot, Gadget, Mechanical, Lock
Effect: A scanner locking a Crossbow to a family of the same DNA type.
Special: ---
Drawback: ---
Description: A gadget device integrated with a crossbow. With a master technician and a master DNA Analysis they can integrate the DNA of a wielder, ensuring that only the wielder may fire the crossbow. If an individual other than the wielder attempted to fire the crossbow, it simply does not work.
Limit: These items may be bought inside any Gadget Shop.
Cost: 50,000 Ryo Each
Sniper
Rank: "S"
Type: Secondary, 0 per Slot, Gadget, Mechanical, Weapon Enhancement
Effect: A modification allowing a Crossbow to be broken down into pieces for easier concealment.
Special: ---
Drawback: ---
Description: This modification allows the crossbow to be broken down into pieces for easier concealment. The Stock (tiller) is made of tubular metal pieces (butt, trigger assembly and headboard). There are special hinges and latches that allow the stock to be broken down and the limbs to be folded into the body (after the reinforcing of the stiff but narrow bow has been removed). Alternatively, the bow can be removed and folded in 2 and slide inside the tubular pieces, so that the weapon resembles a piece of machinery (perhaps from a wagon's running gear). Overall weight is reduced by 1lb for Compound and Recurve Crossbows, 2lbs for Rifle Crossbows. Once assembled, other characteristics remain the same.
Limit: These items may be bought inside any Gadget Shop.
Cost: 20,000 Ryo Each
Red Dot Sight
Rank: "C"
Type: Secondary, 5 per Slot, Gadget, Surveillance, Spectacles
Effect: A non-magnifying reflector sight for Crossbows allowing the user an aim-point.
Special: ---
Drawback: ---
Description: A red dot sight is a common classification for a type of non-magnifying reflector sight for Crossbows that gives the user an aim-point in the form of an illuminated red dot. A standard design uses a red light-emitting diode at the focus of collimating optics which generates a dot style illuminated reticle that stays in alignment with the weapon the sight is attached to regardless of eye position. They are considered to be fast acquisition and easy to use Crossbow Sights for target shooting, hunting, and in military applications.
Limit: These items may be bought inside any Gadget Shop.
Cost: 2,500 Ryo per Slot, or 500 Ryo Each
100x Arrowhead: Concussion (Overview)
Rank: ""
Type: Secondary, 15 per Slot, Marksman, Ammunition, Arrowhead
Effect: An arrowhead designed to inflict damage by force of its detonation rather than fragmentation of its casing.
Special: ---
Drawback: ---
Description: The concussion arrowhead is an anti-personnel device that is designed to damage its target with explosive power alone. The explosive filler is usually of a greater weight and volume. The overpressure produced by this arrowhead when used in enclosed areas is greater than that produced by explosives. Therefore, it is especially effective in enclosed areas. Concussion arrowheads have a killing diameter of 5 meters with a wounding diameter of 15 meters. The Arrowhead has 3 settings; Explode on contact, Explode 1 to 6 seconds after contact, Explode 1 to 6 seconds regardless of contact. The Range Increment Adjustment with this Arrowhead is -3 meters.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 7,500 Ryo per Slot, or 500 Ryo Each
50x Shaft: Flechette (Overview)
Rank: "A"
Type: Secondary, 5 per Quiver Slot, Marksman, Ammunition, Shaft
Effect: A shaft made from senbon connected together with an adhesive.
Special: ---
Drawback: ---
Description: Picture An exploding arrow shaft packed with razor-sharp senbon. It's heavier and slower than a standard shaft and doesn't have nearly as much range. On impact the adhesive releases all the senbon in a 15 meter diameter spread. There really isn't much use for this item apart from murder and some extremely unsportsmanlike kinds of hunting. The Range Increment Adjustment with this shaft is -10 meters.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 7,125 Ryo per Slot, or 1,425 Ryo Each
45x Fletching: Razor Blade (Overview)
Rank: "C"
Type: Secondary, 10 per Slot, Marksman, Ammunition, Fletching
Effect: Fletching used for arrows or bolts made from razor blades.
Special: ---
Drawback: ---
Description: Flight archers may use razor blades for fletching, in order to reduce air resistance. Reducing Air Resistance gives better flight for the arrow or bolt. User however must be careful not to harm themselves due to the intricate design of the razor blades. The Range Increment Adjustment with this fletching is +10 meters.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 330 Ryo per Slot, or 33 Ryo Each
Rank: "S"
Type: Main, Piercing, Crossbow
Effect: Large crossbow with long distance used by snipers.
Special: ---
Drawback: ---
Description: A Tier 1 Crossbow. A Two-Handed Weapon. These weapons do +16 Amour Points of Weapon Damage. These weapons do an additional +6 Armour Points of Damage. The Range Increment of this weapon is 40 meters. May be used in Mounted Combat but not Reloaded. Takes 4 Movements to reload. These heavy-duty, powerful crossbows with a shoulder stock. These crossbows are the winners in distance shooting. Rifle Crossbows range in different sizes, however most are over 3 to 4 feet in length. Rifle Crossbows are large but are normally used for long range attacks such as sniping.
Limit: These items may be bought inside any Hunting Shop.
Cost: 45,000 Ryo
Robe Type 6 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 6 Slots (6 for Items of Scroll Length), Robe
Effect: Robe definition, a long, loose or flowing gown or outer garment worn by men or women as ceremonial dress, an official vestment, or garb of office.
Special: ---
Drawback: ---
Description: A robe that is a kimono-style sleeves and a roomy hood combine with the lightweight fabric for maximum draping effect. The weight of the fabric is great for movement and layering. This robe has inside pouch slots that can be closed with Velcro straps within the robe. The slots are close to chest and torso of the body for quick removal. This particular robe has a 6 slot pouches that can fit an object of scroll size. These slots can be placed either on the left, or right side of the robe, or distributed on both sides with the max amount of pouches of 3 on a single side. When hands are hidden inside user gains a +10 circumstance bonus to Sleight of Hand and Pick Pocket.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 980 Ryo
Tactical Vest Type 4 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 10 Slots (8 for Items of Scroll Length), Vest
Effect: A Tactical Vest is an item of personal armor that helps absorb the impact from projectiles and shrapnel from explosions, and is worn on the torso.
Special: ---
Drawback: ---
Description: Picture, Picture, Picture, The interior of both front panels have map pockets. The left front panel exterior is configured with 2 utility pouches with 2 slots each with a length of 8 inches mainly used for something with the length of scrolls or others each secured with side release buckles and Velcro. Above the large slots is a cargo pocket with an elastic weave for small items that is 1/2 a slot. On top of this, panel is a strobe compass pouch secured by a Velcro flap which is another 1/2 slot. The right front panel has a cargo pocket, perfect fit for a medical kit or items that can hold 1 slot but not in the size of a scroll or other items of same length. Beside is 1 long slot for items with the same length as scrolls. Above these, is a 1 slot pocket designed to carry a scroll length item. The back has 2 large slots to carry an item of the same length of a scroll. May be attached to a belt to add more slot components.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,300 Ryo
Butt Bag Type 1 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Bag
Effect: A waist pack worn with the pouch in back.
Special: ---
Drawback: ---
Description: Picture A pack worn at the back along a belt at the waist. Water repellent collar with drawstring pack with quick release closures attached to 1 inch cinch straps and a top carry handle. It has a vented bottom with keeper clips to attach to the belt, or straps to wrap around a belt. The compartment has the dimensions Height of 10.25 inches Width of 10.5 inches and Depth of 7 inches. The interior holds 15 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,700 Ryo
Covert Listening Device
Rank: "S"
Type: Secondary, 64 per Slot, Gadget, Surveillance, Transmitter
Effect: A covert listening device used to be placed that cannot be seen.
Special: ---
Drawback: ---
Description: The covert listening device are tiny black clips that can catch on cloth, fasten to objects, and be hidden virtually anywhere. A covert listening device, more commonly known as a bug or a wire, is usually a combination of a miniature radio transmitter with a microphone. The use of bugs, called bugging, is a common technique in surveillance, espionage and in investigations. A bug does not have to be a device specifically designed for the purpose of eavesdropping. For instance, with the right equipment, it is possible to remotely activate the microphone of a radio, even when a call is not being made, to listen to conversations in the vicinity of the phone. Each is the 1 inch in diameter and 1/2 an inch wide. The range between a Covert Listening Device and Transmitter device is 1,000 meters (Communications for a single thread, sometimes outside another thread.)
Limit: These items may be bought inside any Gadget Shop.
Cost: 32,000 Ryo per Slot, or 500 Ryo Each
Anti-Flash Lenses
Rank: "S"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A unique set of Lenses that allows the user to survive Flash Bang attacks and other Blinding Lights used to Blind a person.
Special: ---
Drawback: If the Lenses break from the inside the Liquid Crystal Film will blind the wearer indefinitely until they seek medical treatment.
Description: The Anti-Flash Lenses off 100% protection (full immunity) against the effects of the Flash Bang Grenade, Pouch, and other Blinding attacks. The Anti-Flash Lenses are made out of a specialized Liquid Crystal Film. The Crystal Film is liquefied and is sandwiched between 2 thin sheets of glass. The Liquid Crystal Film constantly allows the same amount of light into the goggles at all times, making blindness impossible through light. They protect from flares, and other intense lighting.
Limit: These items may be bought inside any Gadget Shop.
Cost: 13,000 Ryo Each
Condition Viewing Vision
Rank: "A"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A vision relay that picks up conditions of humans and animals while relaying them in a visual form.
Special: ---
Drawback: ---
Description: This vision allows the user to see and measure the condition of humans and animals. It gives a reading of the heart rate, and the status of their condition which are, "Calm, Cautious, Terrified, Unconscious, and Deceased." These notations are readable for the user. This vision may co exist with the X-Ray Vision allowing the user to take note of a person's condition through a wall.
Limit: These items may be bought inside any Gadget Shop.
Cost: 9,000 Ryo Each
Canny Descrier
Rank: "S"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A lense allowing the user to better detect lies while helping with their own lies.
Special: ---
Drawback: ---
Description: A pair of lenses that can project an interactive display onto the user's eyes that shows the results of advanced heuristic programs that analyze the attitudes, voice patterns, and body language of all the creatures that the user can see and hear. While the item is in effect user gains a +40 bonus on their Sense Motive checks, making it difficult for even the most silver-tongued rogue to fool them. User's detailed knowledge of creature’s motivations also translates into interaction bonuses when using the descrier, and user gains an insight bonus on all Bluff, Intimidate, and Perform checks equal to Half of the number of ranks in the Sense Motive skill while the device functions.
Limit: These type of items may be bought inside any Gadget Shop with a 15% chance.
Cost: 20,000 Ryo Each
Substance Locator Vision
Rank: "A"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: A vision relay that picks up a number of substances for tracking relaying them in a visual form.
Special: ---
Drawback: Only able to see certain types of substances.
Description: Some call this vision "Detective Mode" as it enables the user to find certain kinds of substances. This is used to track people down if needed. The kinds of substances it may locate are Alcohol residue, Tobacco residue, Blood residue, and specialized dye made for the Substance Locator Vision. Locator may be followed within the distance of a Board, such as a City within the time period of 1 week after Substance has been dropped.
Limit: These items may be bought inside any Gadget Shop.
Cost: 9,000 Ryo Each
Gas Mask (Overview)
Rank: "B"
Type: Main, Gadget, Survival, Mask
Effect: A face covering mask with air-scrubbing filters to remove hazardous gases.
Special: ---
Drawback: ---
Description: A Filter mask worn over the mouth and nose. The mask has ionized filters and scrubbers that purify the air the user breathes in and give the mask an unintentionally fearsome look. While the mask has power, the wearer is completely immune to inhaled toxins and diseases. User may turn power on and off to the device. If Goggles are applied to the mask, the immunity is applied to eye affecting poisons and smoke. The mask filters when the power is on has a life line of 10 hours. (Additional Purchases cost 8,000 Ryo). Using a gas mask imposes a -10 penalty to Observation checks pertaining to hearing. If Goggles is applied the same penalty applies to sight based Observation checks.
Limit: These items may be bought inside any Gadget Shop.
Cost: 20,000 Ryo Each
Rebreather (Overview)
Rank: "A"
Type: Secondary, 6 per Slot, Gadget, Survival, Mask
Effect: A small breathing apparatus that allows oxygen-breathing life forms to survive underwater.
Special: ---
Drawback: ---
Description: Picture Picture A device utilized filtering mechanisms to separate external gaseous mixtures and relied on miniature tanks of compressed oxygen to provide breathable gas. These generally used underwater or in other hazardous environments. They typically weigh 0.2 kilograms. The small cylinder fits into the mouth and contains enough oxygen for 30 minutes during which time the wearer does not suffocate.
Limit: These items may be bought inside any Gadget Shop.
Cost: 30,000 Ryo per Slot, or 5,000 Ryo Each
Flying Destruction Machine
Rank: "S"
Type: Main, Gadget, Mechanical, Transportation
Effect: This is a giant flying machine that is operated by 1 person, while seating 2 in the front and a 4th sits in an extend-able compartment where they focus their chakra into an explosive beam capable of producing mass destruction.
Special: ---
Drawback: ---
Description: Picture Picture Picture Picture The device has 2 massive wings on top to create lift with a wingspan of Gargantuan Size category size. The device itself is Huge Size Category which is needed to hold the 4 people. The 2 people who sit at front are normally there as lookout and for defensive support while the person who sits in the back is the pilot. The 4 person stays inside a "Bell" like bunker (best used for Sensors). When wanting to use the Destruction Machine the Bell opens downwards and the user concentrates their chakra on the Machinery. Taking the time of 1 full round a beam is shot down with destructive power ("A" Rank worth of Energy Damage) destroying a radius of 30 meters, leaving a massive crater. The Flying Destruction Machine comes with a Class 1 Sensor System (normally found on puppets; Price includes System, advanced Systems may be purchased). To learn how to pilot user must purchase a manual and train Riding, Airborne (Mount). As a Novice user can fly as Clumsy. As Advanced the user can fly as Poor. As a Master user can fly as Average. Please look at the list below to understand better.
Clumsy: The creature can barely maneuver at all.
Poor: The creature flies as well as a very large bird.
Average: The creature can fly as adroitly as a small bird.
Limit: These items may be bought inside any Gadget Shop. With a 30% chance of finding.
Cost: 150,000 Ryo
100x Shaft: Flechette (Overview)
Rank: "A"
Type: Secondary, 5 per Quiver Slot, Marksman, Ammunition, Shaft
Effect: A shaft made from senbon connected together with an adhesive.
Special: ---
Drawback: ---
Description: Picture An exploding arrow shaft packed with razor-sharp senbon. It's heavier and slower than a standard shaft and doesn't have nearly as much range. On impact the adhesive releases all the senbon in a 15 meter diameter spread. There really isn't much use for this item apart from murder and some extremely unsportsmanlike kinds of hunting. The Range Increment Adjustment with this shaft is -10 meters.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 7,125 Ryo per Slot, or 1,425 Ryo Each
100x Fletching: Razor Blade (Overview)
Rank: "C"
Type: Secondary, 10 per Slot, Marksman, Ammunition, Fletching
Effect: Fletching used for arrows or bolts made from razor blades.
Special: ---
Drawback: ---
Description: Flight archers may use razor blades for fletching, in order to reduce air resistance. Reducing Air Resistance gives better flight for the arrow or bolt. User however must be careful not to harm themselves due to the intricate design of the razor blades. The Range Increment Adjustment with this fletching is +10 meters.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 330 Ryo per Slot, or 33 Ryo Each
Shock Enhancement
Rank: "B"
Type: Main, Gadget, Mechanical, Weapon Enhancement
Effect: An enhancement that is attached into a bludgeoning weapons to increase the striking power with Electrical Damage.
Special: ---
Drawback: May Only Apply 1 Enhancement on Weapon.
Description: Picture Picture An enhancement that adds Electrical Damage to any striking attacks while using an Bludgeoning Weapon. Due to circuitry interwoven throughout the stun weapon, electricity is transferred from the components inside to an impact point, and causes the weapon to glow with yellow energy when activated. Normally used for crowd-control. Stuns an opponent for 1d4 movements. The Shock Enhancement releases 20 armour points worth of electrical damage on top of an attack. If the item makes continuous contact with a target it emits 10 Armour Points worth of Electrical Damage per second against said target. 10 Armour Points of Electrical damage may be transferred to another item (1 second activation) allowing that item to cause a single electrical attack on top of its own striking attack for 1/2 a round.
Limit: These items may be bought inside any Gadget Shop.
Cost: 20,000 Ryo
Cryo Enhancement
Rank: "B"
Type: Main, Gadget, Mechanical, Weapon Enhancement
Effect: An enhancement that is attached to weapons to increase striking power with Cold Damage.
Special: ---
Drawback: May Only Apply 1 Enhancement on Weapon.
Description: An enhancement that adds Cold Damage to any striking attacks while using a Weapon. The system is devised as a transference system, pumping all the heat, and converting it into extreme coldness with multiple gears and fans charging a metal to give a burst, or keep cool. Due to this system through the weapon, cryo coolness is transferred from the components inside to an impact point, and causes the weapon to glow with blue energy when activated. Normally used against flaming blockades. Causes ice burns and can freeze a 1/3rd of a meter per impact. The Cryo Enhancement releases 20 armour points worth of cold damage on top of an attack. If the item makes continuous contact with a target it emits 10 Armour Points (20 Armour Points against Fire Defenses) worth of Cold Damage per second against said target and may freeze a 1/3rd of a meter per second. 10 Armour Points of Cold damage may be transferred to another item (1 second activation) allowing that item to cause a single cold attack on top of its own striking attack for 1/2 a round.
Limit: These items may be bought inside any Gadget Shop.
Cost: 20,000 Ryo
2x Enhancement Stabilizer
Rank: "A"
Type: Main, Gadget, Mechanical, Weapon Enhancement
Effect: A device that stabilizes the usage of enhancements, allowing a user to apply more than one enhancement to a device where only one is possible.
Special: ---
Drawback: ---
Description: Some enhancements have a drawback and may not be applied with other Enhancements. This enhancement bypasses this drawback by creating a complicated system inside the item allowing the user to switch from 1 Enhancement to the other flawlessly while in battle. The intricate system allows the user to switch from one enhancement to the next within a 2 second time. The stabilizer is a clockwork device, allowing the other components work together by transforming the device to its right gear set, stabilizing the effect, and ensuring its full functionality. The Visual effects of an Enhancement still exists and will change depending on the active Enhancement.
Limit: These items may be bought inside any Gadget Shop.
Cost: 35,000 Ryo
Thermal Enhancement
Rank: "B"
Type: Main, Gadget, Mechanical, Weapon Enhancement
Effect: An enhancement that is attached to weapons to increase striking power with Fire Damage.
Special: ---
Drawback: May Only Apply 1 Enhancement on Weapon.
Description: Picture An enhancement that adds Fire Damage to any striking attacks while using a Weapon. The system is devised by thermal coils that can heat up and cool off with an intricate system located inside the weapon. Due to this system through the weapon, thermal heat is transferred from the components inside to an impact point, and causes the weapon to glow with red energy when activated. Normally used against ice blockades. Causes light burns. The Thermal Enhancement releases 20 armour points worth of fire damage on top of an attack. If the item makes continuous contact with a target it emits 10 Armour Points (20 Armour Points against Ice Defenses) worth of Fire Damage per second against said target. 10 Armour Points of Fire damage may be transferred to another item (1 second activation) allowing that item to cause a single fire attack on top of its own striking attack for 1/2 a round.
Limit: These items may be bought inside any Gadget Shop.
Cost: 20,000 Ryo
10x Rifle Crossbow Magazine (Gargantuan) (Overview)
Rank: "B"
Type: Main, Slot Holder, Holds 20 Slot worth of Bolts, Magazine
Effect: A specialized Magazine used for Rifle Crossbows to hold multiple bolts in order to cut down in reloading time.
Special: ---
Drawback: ---
Description: A metallic magazine used for Rifle Crossbows. Depending on the type of Rifle Crossbow these magazines may be attached to the top, or the bottom of the Rifle Crossbow. This magazine cuts down on the amount of reloading, and allows the user to perform various techniques that may need 2 or more consecutive shots. This Magazine may hold 20 slot worth of Bolts.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 2,100 Ryo
10x Penta Rifle Crossbow Magazine (Overview)
Rank: "C"
Type: Secondary, 0 per Slot, Gadget, Mechanical, Enhancement
Effect: A special magazine that may hold 5 types of ammunition inside.
Special: ---
Drawback: ---
Description: An enhancement used for specific types of Rifle Crossbow Magazines. This type of Enhancement divides up the bolts into 5 sections. Each Section may hold a different type of Ammunition. Switching from one type of ammunition to another takes up 1 second within a 6 second round due to it being mechanically based. When loading a different type of ammunition the gears in the clip work with the Crossbow allowing the crossbow to unload, and then reload automatically. This item is an Enhancement, cost of item is added to Cost of Magazine. This type of Enhancement may work with 3, 5, 10, 15, and 20 Slot Magazines.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 5,000 Ryo
Crossbow Scope
Rank: "C"
Type: Secondary, 2 per Slot, Gadget, Surveillance, Spectacles
Effect: A telescope mounted on a Crossbow, etc, used for sighting
Special: ---
Drawback: ---
Description: A scope is a modified non-refracting telescope used to magnify the images of distant objects by passing light through a series of lenses and sometimes prisms; the use of prisms results in a lightweight telescope. If a Monocular has a zoom of 5 it brings objects 5 times closer through vision. The basic vision before adding a Zooming Vision capability is 5. When adding the basic Zooming Vision, it will bring it up to 10. Monocular has enough carrying capacity for 4 types of Surveillance Vision. Does not fit in Scroll size Slots.
Limit: These items may be bought inside any Gadget Shop.
Cost: 3,000 Ryo per Slot, or 1,500 Ryo Each
Binocular
Rank: "B"
Type: Secondary, 1 per Slot, Gadget, Surveillance, Spectacles
Effect: A hand-held device consisting of a series of lenses and prisms, used to magnify objects so that they can be better seen from a distance, and looked at through both eyes.
Special: ---
Drawback: May hold up to 8 kinds of Surveillance Vision.
Description: Binocular telescopes, or binoculars, (also known as field glasses) are two identical or mirror-symmetrical telescopes mounted side-by-side and aligned to point accurately in the same direction, allowing the viewer to use both eyes (binocular vision) when viewing distant objects. If a Binocular has a zoom of 5 it brings objects 5 times closer through vision. The basic vision before adding a Zooming Vision capability is 5. When adding the basic Zooming Vision, it will bring it up to 10. Binoculars have enough carrying capacity for 8 types of Surveillance Vision. Does not fit in Scroll size Slots.
Limit: These items may be bought inside any Gadget Shop.
Cost: 3,000 Ryo Each
Zooming Vision - Max 101,000 Ryo
Rank: "C", "B", "A", "S"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect:A vision consisting of a series of lenses and prisms, used to magnify objects so that they can be better seen from a distance.
Special: ---
Drawback: ---
Description: A vision that is mechanical assembly of lens elements for which the focal length can be varied, as opposed to a fixed focal length. Zoom lenses are often described by the ratio of their longest to shortest focal lengths. Each Zooming lenses it brings it that much closer. If a Zooming Vision is a 5 it brings objects 5 times closer through vision. The basic vision before adding extra zooming capability is 5. Adding extra zooming costs 1,000 Ryo. When total of Zooming is 3,000 Ryo it becomes a "B" Rank item. When item costs 7,000 Ryo then it becomes an "A" Rank item. When item costs 12,000 Ryo or more than it becomes an "S" Rank item. User may have a max of x100.
Limit: These items may be bought inside any Gadget Shop.
Cost: 1,000 Ryo Each + 1,000 Ryo per extra Zoom
Sniper Goggles
Rank: "B"
Type: Secondary, 2 per Slot, Gadget, Apparel/Surveillance, Spectacles
Effect: Close-fitting eyeglasses with side shields, for protection from glare, dust, water, etc.
Special: ---
Drawback: May hold up to 8 kinds of Surveillance Vision.
Description: There are different types of Goggles. There are different types of Goggles such as Cold Weather Goggles, Swimming, Power Tool Goggles, Blowtorch Goggles, Welding Goggles, Laboratory Goggles, and Aviation Goggles. Goggles are often worn as a fashion statement in certain subcultures, most often as part of the cybergoth subculture. They are usually worn over the eyes or up on the forehead to secure 'falls'. Goggles have enough carrying capacity for 8 types of Surveillance Vision. Does not fit in Scroll size Slots.
Limit: These items may be bought inside any Gadget Shop.
Cost: 6,000 Ryo per Slot, or 3,000 Ryo Each
Zooming Vision - Max 101,000 Ryo
Rank: "C", "B", "A", "S"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect:A vision consisting of a series of lenses and prisms, used to magnify objects so that they can be better seen from a distance.
Special: ---
Drawback: ---
Description: A vision that is mechanical assembly of lens elements for which the focal length can be varied, as opposed to a fixed focal length. Zoom lenses are often described by the ratio of their longest to shortest focal lengths. Each Zooming lenses it brings it that much closer. If a Zooming Vision is a 5 it brings objects 5 times closer through vision. The basic vision before adding extra zooming capability is 5. Adding extra zooming costs 1,000 Ryo. When total of Zooming is 3,000 Ryo it becomes a "B" Rank item. When item costs 7,000 Ryo then it becomes an "A" Rank item. When item costs 12,000 Ryo or more than it becomes an "S" Rank item. User may have a max of x100.
Limit: These items may be bought inside any Gadget Shop.
Cost: 1,000 Ryo Each + 1,000 Ryo per extra Zoom
Ultima
Rank: "S"
Type: Secondary, 0 per Slot, Gadget, Mechanical, Weapon Enhancement
Effect: An internal modification that increases Base Range Increment of a Crossbow.
Special: ---
Drawback: ---
Description: Similar to, but more extensive than an Optima modification. The Ultima is a difficult craft work commonly performed on a crossbow. Only a Compound and Recurve Crossbow can be effectively modified this way: Pistol Crossbows are too small to incorporate the parts; and the Rifle Crossbows cannot be further strengthened. Excellent craftsmanship, a wide stiff bow, and exact tolerance of the bolt rail allow a greater effective range than a Compound and Recurve Crossbow increasing the Base Range Increment by 50%. Cannot be used with an Optima.
Limit: These items may be bought inside any Gadget Shop.
Cost: 50,000 Ryo Each
DNA Lock
Rank: "S"
Type: Secondary, 0 per Slot, Gadget, Mechanical, Lock
Effect: A scanner locking a Crossbow to a family of the same DNA type.
Special: ---
Drawback: ---
Description: A gadget device integrated with a crossbow. With a master technician and a master DNA Analysis they can integrate the DNA of a wielder, ensuring that only the wielder may fire the crossbow. If an individual other than the wielder attempted to fire the crossbow, it simply does not work.
Limit: These items may be bought inside any Gadget Shop.
Cost: 50,000 Ryo Each
Sniper
Rank: "S"
Type: Secondary, 0 per Slot, Gadget, Mechanical, Weapon Enhancement
Effect: A modification allowing a Crossbow to be broken down into pieces for easier concealment.
Special: ---
Drawback: ---
Description: This modification allows the crossbow to be broken down into pieces for easier concealment. The Stock (tiller) is made of tubular metal pieces (butt, trigger assembly and headboard). There are special hinges and latches that allow the stock to be broken down and the limbs to be folded into the body (after the reinforcing of the stiff but narrow bow has been removed). Alternatively, the bow can be removed and folded in 2 and slide inside the tubular pieces, so that the weapon resembles a piece of machinery (perhaps from a wagon's running gear). Overall weight is reduced by 1lb for Compound and Recurve Crossbows, 2lbs for Rifle Crossbows. Once assembled, other characteristics remain the same.
Limit: These items may be bought inside any Gadget Shop.
Cost: 20,000 Ryo Each
Red Dot Sight
Rank: "C"
Type: Secondary, 5 per Slot, Gadget, Surveillance, Spectacles
Effect: A non-magnifying reflector sight for Crossbows allowing the user an aim-point.
Special: ---
Drawback: ---
Description: A red dot sight is a common classification for a type of non-magnifying reflector sight for Crossbows that gives the user an aim-point in the form of an illuminated red dot. A standard design uses a red light-emitting diode at the focus of collimating optics which generates a dot style illuminated reticle that stays in alignment with the weapon the sight is attached to regardless of eye position. They are considered to be fast acquisition and easy to use Crossbow Sights for target shooting, hunting, and in military applications.
Limit: These items may be bought inside any Gadget Shop.
Cost: 2,500 Ryo per Slot, or 500 Ryo Each
100x Arrowhead: Concussion (Overview)
Rank: ""
Type: Secondary, 15 per Slot, Marksman, Ammunition, Arrowhead
Effect: An arrowhead designed to inflict damage by force of its detonation rather than fragmentation of its casing.
Special: ---
Drawback: ---
Description: The concussion arrowhead is an anti-personnel device that is designed to damage its target with explosive power alone. The explosive filler is usually of a greater weight and volume. The overpressure produced by this arrowhead when used in enclosed areas is greater than that produced by explosives. Therefore, it is especially effective in enclosed areas. Concussion arrowheads have a killing diameter of 5 meters with a wounding diameter of 15 meters. The Arrowhead has 3 settings; Explode on contact, Explode 1 to 6 seconds after contact, Explode 1 to 6 seconds regardless of contact. The Range Increment Adjustment with this Arrowhead is -3 meters.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 7,500 Ryo per Slot, or 500 Ryo Each
50x Shaft: Flechette (Overview)
Rank: "A"
Type: Secondary, 5 per Quiver Slot, Marksman, Ammunition, Shaft
Effect: A shaft made from senbon connected together with an adhesive.
Special: ---
Drawback: ---
Description: Picture An exploding arrow shaft packed with razor-sharp senbon. It's heavier and slower than a standard shaft and doesn't have nearly as much range. On impact the adhesive releases all the senbon in a 15 meter diameter spread. There really isn't much use for this item apart from murder and some extremely unsportsmanlike kinds of hunting. The Range Increment Adjustment with this shaft is -10 meters.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 7,125 Ryo per Slot, or 1,425 Ryo Each
45x Fletching: Razor Blade (Overview)
Rank: "C"
Type: Secondary, 10 per Slot, Marksman, Ammunition, Fletching
Effect: Fletching used for arrows or bolts made from razor blades.
Special: ---
Drawback: ---
Description: Flight archers may use razor blades for fletching, in order to reduce air resistance. Reducing Air Resistance gives better flight for the arrow or bolt. User however must be careful not to harm themselves due to the intricate design of the razor blades. The Range Increment Adjustment with this fletching is +10 meters.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 330 Ryo per Slot, or 33 Ryo Each