The Marble & Sniper
Jun 18, 2016 10:12:52 GMT -7
Post by jintai on Jun 18, 2016 10:12:52 GMT -7
Jintai would walk through the portal as he looked at his surroundings. Wearing his normal attire and with his weaponry he had accepted a challenge from a talking banana to come here and do battle which would grant him at least 100,000 ryo if he won. He was within a forest with giant trees about 30x20m large and branches at least 3m thick. Looking below he saw how all the branches wee closely intertwined and stopped growing around 10m down from where he was about 25m off the ground. He still carried all of his clips 4 with in total 145bolts. 20 Blunt bolts with explosive enhancements and 50 watakusi bolts followed by 75 togari-ya bolts and all of them having basic fletching and basic shafts. Not to mention his 50 lb rifle crossbow with scope enhancement. A explosive arrow already loaded in to his crossbow along with a clip all set to explode on contact with the rest as he looked out for the opponent he was sent here to fight by Mr.Banana.
ITEMS
Crossbow, Rifle - 50 lb. Draw (Overview)
Rank: "C"
Type: Main, Piercing, Crossbow
Effect: Large crossbow with long distance used by snipers.
Special: ---
Drawback: ---
Description: A Tier 1 Crossbow. A Two-Handed Weapon. These weapons do +16 Amour Points of Weapon Damage. These weapons do an additional +1 Armour Points of Damage. The Range Increment of this weapon is 40 meters. May be used in Mounted Combat but not Reloaded. Takes 4 Movements to reload. These heavy-duty, powerful crossbows with a shoulder stock. These crossbows are the winners in distance shooting. Rifle Crossbows range in different sizes, however most are over 3 to 4 feet in length. Rifle Crossbows are large but are normally used for long range attacks such as sniping.
Limit: These items may be bought inside any Hunting Shop.
Cost: 9,000 Ryo
Rifle Crossbow Magazine (Medium) (Overview) (4)
Rank: "C"
Type: Main, Slot Holder, Holds 5 Slot worth of Bolts, Magazine
Effect: A specialized Magazine used for Rifle Crossbows to hold multiple bolts in order to cut down in reloading time.
Special: ---
Drawback: ---
Description: A metallic magazine used for Rifle Crossbows. Depending on the type of Rifle Crossbow these magazines may be attached to the top, or the bottom of the Rifle Crossbow. This magazine cuts down on the amount of reloading, and allows the user to perform various techniques that may need 2 or more consecutive shots. This Magazine may hold 5 slot worth of Bolts.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 900 Ryo
Shaft: Basic (Overview)(15)
Rank: "C"
Type: Secondary, 10 per Quiver Slot, Marksman, Ammunition, Shaft
Effect: A basic shaft used for all normal Arrows or Bolts.
Special: ---
Drawback: ---
Description: The shaft is the primary structure element of the arrow, to which the other components are attached. Traditional arrow shafts are made from lightweight wood, bamboo or reeds, while modern shafts may be made from aluminium, carbon fibre reinforced plastic, or composite materials. Composite shafts are typically made from an aluminium core wrapped with a carbon fibre outer. The Range Increment Adjustment with this Shaft is equal to the weapon.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 340 Ryo per Slot, or 34 Ryo Each
Fletching: Feather (Overview)(15)
Rank: "C"
Type: Secondary, 10 per Slot, Marksman, Ammunition, Arrowhead
Effect: Fletching involves the making of arrows and bolts. They are attached at the end of a Shaft.
Special: ---
Drawback: ---
Description: The Fletching is designed for the ends of an arrow or a bolt. Fletchings are traditionally made from feathers (often from a goose or turkey) and are bound to the shaft. Many Fletching come in different designs. Some examples are the straight fletching, the helical fletching, and the Flu-flu Fletching. The Range Increment Adjustment with this fletching is equal to the weapon.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 330 Ryo per Slot, or 33 Ryo Each
Arrowhead: Togari-Ya (Overview) (10 slots)
Rank: "C"
Type: Secondary, 15 per Slot, Marksman, Ammunition, Arrowhead
Effect: A long, thin, but powerful Arrowhead used to bypass Armour.
Special: ---
Drawback: ---
Description: Picture Long, thin and extremely strong, this arrowhead is designed to pierce heavy armour. Though it causes less damage than a standard arrowhead, its ability to drive through thick protection makes it invaluable against the heavier armour often seen upon the battlefield. This Arrowhead can bypass 10 Hardness from Armour. The Range Increment Adjustment with this Arrowhead is -3 meters.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 495 Ryo per Slot, or 33 Ryo Each
Crossbow Scope ( 1 Scope)
Rank: "C"
Type: Secondary, 2 per Slot, Gadget, Surveillance, Spectacles
Effect: A telescope mounted on a Crossbow, etc, used for sighting
Special: ---
Drawback: ---
Description: A scope is a modified non-refracting telescope used to magnify the images of distant objects by passing light through a series of lenses and sometimes prisms; the use of prisms results in a lightweight telescope. If a Monocular has a zoom of 5 it brings objects 5 times closer through vision. The basic vision before adding a Zooming Vision capability is 5. When adding the basic Zooming Vision, it will bring it up to 10. Monocular has enough carrying capacity for 4 types of Surveillance Vision. Does not fit in Scroll size Slots.
Limit: These items may be bought inside any Gadget Shop.
Cost: 3,000 Ryo per Slot, or 1,500 Ryo Each
Arrowhead: Explosive (Overview) (20 Arrowheads)
Rank: "A"
Type: Secondary, 50 per Slot, Marksman, Ammunition, Arrowhead
Effect: A small arrowhead that releases a small explosive charge capable of killing within a small range.
Special: ---
Drawback: ---
Description: Picture These arrowheads are exploding arrowheads that are able to harm and kill opponents or just simply explode within a certain radius. Explosive arrowheads have a killing diameter of 1 meter, and a wounding diameter of 2 meters. The Arrowhead has 3 settings; Explode on contact, Explode 1 to 6 seconds after contact, Explode 1 to 6 seconds regardless of contact. The Range Increment Adjustment with this Arrowhead is equal to the weapon.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 7,500 Ryo per Slot, or 150 Ryo Each
Arrowhead: Blunt (Overview) (1 slot)
Rank: "C"
Type: Secondary, 20 per Slot, Marksman, Ammunition, Arrowhead
Effect: A blunt arrow used to knock an opponent out instead of killing.
Special: ---
Drawback: ---
Description: Picture These projectiles have blunt tips wrapped in leather instead of pointed arrowheads. They have a shorter range increment than normal arrows and deal nonlethal damage. The Range Increment Adjustment with this Arrowhead is -3 meters.
Limit: These types of items may be bought inside any Hunting Shop. The Range Increment Adjustment with this Arrowhead is equal to the weapon.
Cost: 660 Ryo per Slot, or 33 Ryo Each
Arrowhead: Watakusi (Overview) (1 slots)
Rank: "C"
Type: Secondary, 50 per Slot, Marksman, Ammunition, Arrowhead
Effect: A deadly piercing Arrowhead used to stick inside the opponent.
Special: ---
Drawback: ---
Description: Called the 'flesh terror' by its targets, this arrowhead is adorned with wickedly sloping sides which hook back towards the shaft to form jagged barbs. On a good hit, this arrowhead lodges itself deeply into the target, creating a wound which is difficult to treat which will quickly grow more severe if the arrowhead is not removed. Removing the arrowhead requires a successful First Aid: Healing Skill of 45—if the healer fails the target suffers additional damage from the wound as it continues to dig within the wound. The Range Increment Adjustment with this Arrowhead is -1 meters.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 1,650 Ryo per Slot, or 33 Ryo Each
ITEMS
Crossbow, Rifle - 50 lb. Draw (Overview)
Rank: "C"
Type: Main, Piercing, Crossbow
Effect: Large crossbow with long distance used by snipers.
Special: ---
Drawback: ---
Description: A Tier 1 Crossbow. A Two-Handed Weapon. These weapons do +16 Amour Points of Weapon Damage. These weapons do an additional +1 Armour Points of Damage. The Range Increment of this weapon is 40 meters. May be used in Mounted Combat but not Reloaded. Takes 4 Movements to reload. These heavy-duty, powerful crossbows with a shoulder stock. These crossbows are the winners in distance shooting. Rifle Crossbows range in different sizes, however most are over 3 to 4 feet in length. Rifle Crossbows are large but are normally used for long range attacks such as sniping.
Limit: These items may be bought inside any Hunting Shop.
Cost: 9,000 Ryo
Rifle Crossbow Magazine (Medium) (Overview) (4)
Rank: "C"
Type: Main, Slot Holder, Holds 5 Slot worth of Bolts, Magazine
Effect: A specialized Magazine used for Rifle Crossbows to hold multiple bolts in order to cut down in reloading time.
Special: ---
Drawback: ---
Description: A metallic magazine used for Rifle Crossbows. Depending on the type of Rifle Crossbow these magazines may be attached to the top, or the bottom of the Rifle Crossbow. This magazine cuts down on the amount of reloading, and allows the user to perform various techniques that may need 2 or more consecutive shots. This Magazine may hold 5 slot worth of Bolts.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 900 Ryo
Shaft: Basic (Overview)(15)
Rank: "C"
Type: Secondary, 10 per Quiver Slot, Marksman, Ammunition, Shaft
Effect: A basic shaft used for all normal Arrows or Bolts.
Special: ---
Drawback: ---
Description: The shaft is the primary structure element of the arrow, to which the other components are attached. Traditional arrow shafts are made from lightweight wood, bamboo or reeds, while modern shafts may be made from aluminium, carbon fibre reinforced plastic, or composite materials. Composite shafts are typically made from an aluminium core wrapped with a carbon fibre outer. The Range Increment Adjustment with this Shaft is equal to the weapon.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 340 Ryo per Slot, or 34 Ryo Each
Fletching: Feather (Overview)(15)
Rank: "C"
Type: Secondary, 10 per Slot, Marksman, Ammunition, Arrowhead
Effect: Fletching involves the making of arrows and bolts. They are attached at the end of a Shaft.
Special: ---
Drawback: ---
Description: The Fletching is designed for the ends of an arrow or a bolt. Fletchings are traditionally made from feathers (often from a goose or turkey) and are bound to the shaft. Many Fletching come in different designs. Some examples are the straight fletching, the helical fletching, and the Flu-flu Fletching. The Range Increment Adjustment with this fletching is equal to the weapon.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 330 Ryo per Slot, or 33 Ryo Each
Arrowhead: Togari-Ya (Overview) (10 slots)
Rank: "C"
Type: Secondary, 15 per Slot, Marksman, Ammunition, Arrowhead
Effect: A long, thin, but powerful Arrowhead used to bypass Armour.
Special: ---
Drawback: ---
Description: Picture Long, thin and extremely strong, this arrowhead is designed to pierce heavy armour. Though it causes less damage than a standard arrowhead, its ability to drive through thick protection makes it invaluable against the heavier armour often seen upon the battlefield. This Arrowhead can bypass 10 Hardness from Armour. The Range Increment Adjustment with this Arrowhead is -3 meters.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 495 Ryo per Slot, or 33 Ryo Each
Crossbow Scope ( 1 Scope)
Rank: "C"
Type: Secondary, 2 per Slot, Gadget, Surveillance, Spectacles
Effect: A telescope mounted on a Crossbow, etc, used for sighting
Special: ---
Drawback: ---
Description: A scope is a modified non-refracting telescope used to magnify the images of distant objects by passing light through a series of lenses and sometimes prisms; the use of prisms results in a lightweight telescope. If a Monocular has a zoom of 5 it brings objects 5 times closer through vision. The basic vision before adding a Zooming Vision capability is 5. When adding the basic Zooming Vision, it will bring it up to 10. Monocular has enough carrying capacity for 4 types of Surveillance Vision. Does not fit in Scroll size Slots.
Limit: These items may be bought inside any Gadget Shop.
Cost: 3,000 Ryo per Slot, or 1,500 Ryo Each
Arrowhead: Explosive (Overview) (20 Arrowheads)
Rank: "A"
Type: Secondary, 50 per Slot, Marksman, Ammunition, Arrowhead
Effect: A small arrowhead that releases a small explosive charge capable of killing within a small range.
Special: ---
Drawback: ---
Description: Picture These arrowheads are exploding arrowheads that are able to harm and kill opponents or just simply explode within a certain radius. Explosive arrowheads have a killing diameter of 1 meter, and a wounding diameter of 2 meters. The Arrowhead has 3 settings; Explode on contact, Explode 1 to 6 seconds after contact, Explode 1 to 6 seconds regardless of contact. The Range Increment Adjustment with this Arrowhead is equal to the weapon.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 7,500 Ryo per Slot, or 150 Ryo Each
Arrowhead: Blunt (Overview) (1 slot)
Rank: "C"
Type: Secondary, 20 per Slot, Marksman, Ammunition, Arrowhead
Effect: A blunt arrow used to knock an opponent out instead of killing.
Special: ---
Drawback: ---
Description: Picture These projectiles have blunt tips wrapped in leather instead of pointed arrowheads. They have a shorter range increment than normal arrows and deal nonlethal damage. The Range Increment Adjustment with this Arrowhead is -3 meters.
Limit: These types of items may be bought inside any Hunting Shop. The Range Increment Adjustment with this Arrowhead is equal to the weapon.
Cost: 660 Ryo per Slot, or 33 Ryo Each
Arrowhead: Watakusi (Overview) (1 slots)
Rank: "C"
Type: Secondary, 50 per Slot, Marksman, Ammunition, Arrowhead
Effect: A deadly piercing Arrowhead used to stick inside the opponent.
Special: ---
Drawback: ---
Description: Called the 'flesh terror' by its targets, this arrowhead is adorned with wickedly sloping sides which hook back towards the shaft to form jagged barbs. On a good hit, this arrowhead lodges itself deeply into the target, creating a wound which is difficult to treat which will quickly grow more severe if the arrowhead is not removed. Removing the arrowhead requires a successful First Aid: Healing Skill of 45—if the healer fails the target suffers additional damage from the wound as it continues to dig within the wound. The Range Increment Adjustment with this Arrowhead is -1 meters.
Limit: These types of items may be bought inside any Hunting Shop.
Cost: 1,650 Ryo per Slot, or 33 Ryo Each