Post by Ryutatsu "Sakurai Sword" on Nov 14, 2016 8:57:59 GMT -7
0/5
Observation
Rank: "E"
Skill: Skill
Effect: This skill focuses certain powers of observation - sight, smell, hearing, and touch.
Special: ---
Drawback: ---
Description: Can be learned by an Animal. A failed check indicates that the character is oblivious until the thing is pointed out to him. This skill is important for ferreting out advancing enemies or ambushes, generally real-time events and actions occurring, versus scrutiny, which covers static objects or areas. A Game Master may roll an Observation skill check for a Character any time there is an NPC, monster, event or happening that a character might notice, even if he did not specifically state that he is monitoring his surroundings. Characters are capable of noticing any event within their perception. Observation reveals only facts, not motivation. If user has 25 or more Ranks in Evidence Analysis user gains a Synergy Bonus +10 to Observation. Each time learned user gets 1 die roll to increase the skill.
Limit: ---
Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies.
Ryutatsu was alone in a small selection of trees at the edge of the village. He liked coming here for it gave him the peace to study and for him to practice skills that would be useful later without an audience that other locales may bring. He was sitting in a little clearing of the stand of trees with his sword in front of him in easy reach.
He was fully equipped in his shinobi garb with his vest and all the metal tools within. But this wasn't a study and meditation on the blood of his heritage like has done before. Here he was for a different purpose today. Under the sunny sky of a beautiful day that wasn't to hot or to cold, he was here to teach himself how to be more observant.
He was using the the nature around him to become more observant. He noticed the moss on the trunks of the trees. He would observe squirrels playing in the distance or the sounds of gravel shifting further up the nearby moutains. The air took on a different sound through the trees. And this was just the start of his own personal training regiment.
Observation
Rank: "E"
Skill: Skill
Effect: This skill focuses certain powers of observation - sight, smell, hearing, and touch.
Special: ---
Drawback: ---
Description: Can be learned by an Animal. A failed check indicates that the character is oblivious until the thing is pointed out to him. This skill is important for ferreting out advancing enemies or ambushes, generally real-time events and actions occurring, versus scrutiny, which covers static objects or areas. A Game Master may roll an Observation skill check for a Character any time there is an NPC, monster, event or happening that a character might notice, even if he did not specifically state that he is monitoring his surroundings. Characters are capable of noticing any event within their perception. Observation reveals only facts, not motivation. If user has 25 or more Ranks in Evidence Analysis user gains a Synergy Bonus +10 to Observation. Each time learned user gets 1 die roll to increase the skill.
Limit: ---
Able Learner
Rank: "C"
Skill: Social Trait
Effect: The user has great aptitude for learning.
Special: ---
Drawback: ---
Description: When learning a skill, the skill states how many times a die roll may be applied to show how much they learned within that skill. Example, when a user learns "Botany" they gain 5 die rolls. This "trait" increases the amount of die rolls by 1.5 rounded to the highest number at 1 die roll per learning, however any number higher than 1 die roll is rounded down. For example: User learns Botany and gains 5 die rolls. With this Trait they will gain 7 die rolls. However if a user learns Lockpicking they normally get 1 die roll, however with this Trait they will gain 2 die rolls.
Limit: Must start with Character; replaces 2 Freebies.
Ryutatsu was alone in a small selection of trees at the edge of the village. He liked coming here for it gave him the peace to study and for him to practice skills that would be useful later without an audience that other locales may bring. He was sitting in a little clearing of the stand of trees with his sword in front of him in easy reach.
He was fully equipped in his shinobi garb with his vest and all the metal tools within. But this wasn't a study and meditation on the blood of his heritage like has done before. Here he was for a different purpose today. Under the sunny sky of a beautiful day that wasn't to hot or to cold, he was here to teach himself how to be more observant.
He was using the the nature around him to become more observant. He noticed the moss on the trunks of the trees. He would observe squirrels playing in the distance or the sounds of gravel shifting further up the nearby moutains. The air took on a different sound through the trees. And this was just the start of his own personal training regiment.