The Chill Kid [Ryko vs Loki round 13]
Jan 29, 2017 16:35:46 GMT -7
Post by jintai on Jan 29, 2017 16:35:46 GMT -7
OOC: Feel free to fight at C class and use the same amount of tp as me >.>
Kiru silently waited in the center of the large arena. He was situated on top of the large 30x30m circular platform made of stone. 10m below was the ground of the arena consisting of soft light brown dirt. Surrounding the inner platform was the entire arena which itself was 100x100m in diameter making it a tight and compact space. The edge of the arena was ended with 20m high walls and behind them the roaring crowd.Kiru stretched out his arms with a deep sigh. He was armed with three short swords one on both his left and right thigh.The third on the small of his back sitting on top of his butt bag. Inside the butt bag was 2 slots of senbon and that was for his arsenal.
He wore his combat attire which consist of skin tight black shirt that reaches to his wrist and black pants with knee high black socks. Over that he has a grey jacket with a simple hood. For pants are regular shorts that are a matching grey to his jacket. He wears typical shinobi boots. His reasoning for being in this said arena was to win the prize for winning. It was called the Shaolin Showdown a contest for all who entered and decided to fight. Being a dangerous competition as such killing was allowed to a degree. If a opponent was to admit defeat then you would be disqualified. However dying during the actual fight was ok if not caused by considerable amounts of brutality. An assassin like Kiru wouldn't have to worry about such things he could easily take his opponent down in to submission and that was the definition of true strength.
Acting: Mastered
Sense motive: Mastered
Escape Artist: Mastered
Stealth: Mastered
Observation: Mastered
Traits
Supplementary
Kiru silently waited in the center of the large arena. He was situated on top of the large 30x30m circular platform made of stone. 10m below was the ground of the arena consisting of soft light brown dirt. Surrounding the inner platform was the entire arena which itself was 100x100m in diameter making it a tight and compact space. The edge of the arena was ended with 20m high walls and behind them the roaring crowd.Kiru stretched out his arms with a deep sigh. He was armed with three short swords one on both his left and right thigh.The third on the small of his back sitting on top of his butt bag. Inside the butt bag was 2 slots of senbon and that was for his arsenal.
He wore his combat attire which consist of skin tight black shirt that reaches to his wrist and black pants with knee high black socks. Over that he has a grey jacket with a simple hood. For pants are regular shorts that are a matching grey to his jacket. He wears typical shinobi boots. His reasoning for being in this said arena was to win the prize for winning. It was called the Shaolin Showdown a contest for all who entered and decided to fight. Being a dangerous competition as such killing was allowed to a degree. If a opponent was to admit defeat then you would be disqualified. However dying during the actual fight was ok if not caused by considerable amounts of brutality. An assassin like Kiru wouldn't have to worry about such things he could easily take his opponent down in to submission and that was the definition of true strength.
Acting: Mastered
Sense motive: Mastered
Escape Artist: Mastered
Stealth: Mastered
Observation: Mastered
Traits
Dissociative Identity Disorder or Alter Ego
Rank: "C"
Skill: Heritage Trait
Effect: Previously known as multiple personality disorder
Special: ---
Drawback: ---
Description: A mental disorder characterized by at least two distinct and relatively enduring identities or dissociated personality states that alternately control a person's behavior, and is accompanied by memory impairment for important information not explained by ordinary forgetfulness. These symptoms are not accounted for by substance abuse, seizures, other medical conditions or imaginative play in children. User establishes an alternate identity. This alter ego has its own distinct physical characteristics, quirks, preferred clothing, and so on. At will, the user can switch their form between that of their normal identity and that of their alter ego. User may establish up to 3 Personalities to have the effects listed below.
2 Personalities: 1 Personality gains +1 on saves; other -1 on saves. Each Personality has 5 skills that have a 5 Trait Bonus on said skills. No personality may have +5 on the same skill. 1 Personality gains +10 Armour Points in striking Damage; other -10 Armour Points in striking damage.
3 Personalities: 1 Personality gains +1 on saves; 1 gains -1 on saves; other gains no benefits or penalties. Each Personality has 5 skills that have a 5 Trait Bonus on said skills. No personality may have +5 on the same skill. 1 Personality gains +10 Armour Points in striking Damage; 1 gains -10 Armour Points in striking damage; other gains no benefits or penalties.
This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Eidetic Memory
Rank: "C"
Skill: Heritage Trait
Effect: A few rare humans have perfect recall, allowing them to remember minor details from an event that others have long forgotten.
Special: ---
Drawback: ---
Description: They gain +5 heritage bonus to all Skill Category 3 Skill checks. User gains a +10 heritage bonus on Observation checks to detect a disguise. The user also gains a +1 Racial bonus to Die Rolls pertaining to Skill Category 3 Skills. If they have any questions about an event, such as a person’s name or exactly what happened, their Game Master must tell them the details (even if the character’s player has forgotten them). They cannot remember extremely fine details, such as the text of a book left open on a desk, but they can remember the general gist of the book or the topic the passage covered. They always remember faces, names, and the basic sequence of events. User is able to memorize 1 additional formula per 5 points Alchemy. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Rank: "C"
Skill: Heritage Trait
Effect: Previously known as multiple personality disorder
Special: ---
Drawback: ---
Description: A mental disorder characterized by at least two distinct and relatively enduring identities or dissociated personality states that alternately control a person's behavior, and is accompanied by memory impairment for important information not explained by ordinary forgetfulness. These symptoms are not accounted for by substance abuse, seizures, other medical conditions or imaginative play in children. User establishes an alternate identity. This alter ego has its own distinct physical characteristics, quirks, preferred clothing, and so on. At will, the user can switch their form between that of their normal identity and that of their alter ego. User may establish up to 3 Personalities to have the effects listed below.
2 Personalities: 1 Personality gains +1 on saves; other -1 on saves. Each Personality has 5 skills that have a 5 Trait Bonus on said skills. No personality may have +5 on the same skill. 1 Personality gains +10 Armour Points in striking Damage; other -10 Armour Points in striking damage.
3 Personalities: 1 Personality gains +1 on saves; 1 gains -1 on saves; other gains no benefits or penalties. Each Personality has 5 skills that have a 5 Trait Bonus on said skills. No personality may have +5 on the same skill. 1 Personality gains +10 Armour Points in striking Damage; 1 gains -10 Armour Points in striking damage; other gains no benefits or penalties.
This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Eidetic Memory
Rank: "C"
Skill: Heritage Trait
Effect: A few rare humans have perfect recall, allowing them to remember minor details from an event that others have long forgotten.
Special: ---
Drawback: ---
Description: They gain +5 heritage bonus to all Skill Category 3 Skill checks. User gains a +10 heritage bonus on Observation checks to detect a disguise. The user also gains a +1 Racial bonus to Die Rolls pertaining to Skill Category 3 Skills. If they have any questions about an event, such as a person’s name or exactly what happened, their Game Master must tell them the details (even if the character’s player has forgotten them). They cannot remember extremely fine details, such as the text of a book left open on a desk, but they can remember the general gist of the book or the topic the passage covered. They always remember faces, names, and the basic sequence of events. User is able to memorize 1 additional formula per 5 points Alchemy. This trait replaces 1 Freebies.
Limit: Must start with Character; replaces 1 Freebies.
Supplementary
Impeccable Will
Rank: "D" (Special, See Description)
Skill: Supplementary
Effect: User has gained mastery over their own will power.
Special: ---
Drawback: May Learn at a maximum of 6 times.
Description: Each time learned the user gains 1 extra point to their save against the opponent's Jutsu. When the user learns this technique the 1st 2 times they train it as a regular "D" Rank Jutsu. When the user learns this technique the 2nd 2 times they train it as a "D" Rank Jutsu +10 Training Points. When the user learns this technique the 3rd 2 times they train it as a "D" Rank Jutsu +20 Training Points. This technique stacks with other Will saves.
Limit: Universal GenJutsu Technique.
Uncanny Dodge
Rank: “B”
Skill: Supplementary
Effect: The user is no longer be flat-footed.
Special: –-
Drawback: –-
Description: The user can react to danger before their senses would normally allow them to do so. They cannot be caught flat-footed, nor do they lose any Defensive benefits if the attacker is invisible. The user still loses their Defensive benefits if they are immobilized. A user with this ability can still lose their Defensive Abilities if an opponent successfully uses a feint attack. If the user already knows Uncanny Dodge from a different source, they may automatically learn Improved Uncanny Dodge.
Limit: Must learn from a Master of Busōsen (Arms Flash).
Rank: "D" (Special, See Description)
Skill: Supplementary
Effect: User has gained mastery over their own will power.
Special: ---
Drawback: May Learn at a maximum of 6 times.
Description: Each time learned the user gains 1 extra point to their save against the opponent's Jutsu. When the user learns this technique the 1st 2 times they train it as a regular "D" Rank Jutsu. When the user learns this technique the 2nd 2 times they train it as a "D" Rank Jutsu +10 Training Points. When the user learns this technique the 3rd 2 times they train it as a "D" Rank Jutsu +20 Training Points. This technique stacks with other Will saves.
Limit: Universal GenJutsu Technique.
Uncanny Dodge
Rank: “B”
Skill: Supplementary
Effect: The user is no longer be flat-footed.
Special: –-
Drawback: –-
Description: The user can react to danger before their senses would normally allow them to do so. They cannot be caught flat-footed, nor do they lose any Defensive benefits if the attacker is invisible. The user still loses their Defensive benefits if they are immobilized. A user with this ability can still lose their Defensive Abilities if an opponent successfully uses a feint attack. If the user already knows Uncanny Dodge from a different source, they may automatically learn Improved Uncanny Dodge.
Limit: Must learn from a Master of Busōsen (Arms Flash).