Training
Jul 6, 2017 9:07:03 GMT -7
Post by Cadoc on Jul 6, 2017 9:07:03 GMT -7
Cover Fire
Rank: "C"
Skill: TaiJutsu/Supplementary
Effect: A cover fire technique that is used to bring opponents at bay for other attacks or diversion.
Special: ---
Drawback: Technique is not precise and the user is able to shoot only at half their distance.
Description: A technique that allows the user to fire at multiple opponents firing randomly to the opponents in order to create a “cover” fire for the user’s allies. This technique allows the user to fire one extra arrow per movement as cover fire. If the user knows Shot on the Run the user is able to shoot at the distance it permits.
Limit: Must be a Marksman. Must know Point Blank Shot.
Rank: "C"
Skill: TaiJutsu/Supplementary
Effect: A cover fire technique that is used to bring opponents at bay for other attacks or diversion.
Special: ---
Drawback: Technique is not precise and the user is able to shoot only at half their distance.
Description: A technique that allows the user to fire at multiple opponents firing randomly to the opponents in order to create a “cover” fire for the user’s allies. This technique allows the user to fire one extra arrow per movement as cover fire. If the user knows Shot on the Run the user is able to shoot at the distance it permits.
Limit: Must be a Marksman. Must know Point Blank Shot.
Yoko had almost mastered the art of marksmanship, so far, she had covered a variety of techniques from the long range of the eagle eye, to the high rate of fire offered by epic rapid fire. The one thing she lacked was a real spray ability, something where she just fired ammunition for covering fire, to suppress the enemy rather than necessary kill them. Thematically this technique fits better with the crossbow, in which one could just hold down the trigger and fire bolts off on repeat.
But Yoko saw to use this technique with her bow, in doing so she could fire off an additional arrow per shot under normal circumstances, or once every two arrows when used with rapid shot. The trade-off was accuracy, Yoko could only hit something within half of her distance with this technique, aiming for a target simply consumed too much time. As a result, her maximum range was half of far shot range, given this range consumed no additional time due to her uncannily quick aim.
Yoko would need to do additional training if she wanted to better this range but the matter stood that she was unable to fire off at a range that equalled her original shot. She could fire off one of these arrows with her long-range eagle eye ability, and a subsequent one with the reduced range. The scroll indicated that she could overcome this disadvantage by acquiring the shot on the run technique. So, that was certainly something to consider.