Training
Jun 29, 2017 17:12:21 GMT -7
Post by Cadoc on Jun 29, 2017 17:12:21 GMT -7
Appraisal (Books, Maps & Documents)
Rank: "E"
Skill: Skill
Effect: A skill that allows a user to estimate the value and authenticity of antiques, art objects, jewelry, cut gemstones, or other crafted items they find.
Special: ---
Drawback: ---
Description: This skill is highly useful for thieves and adventurers, as it allows characters to estimate the value and authenticity of antiques, art objects, jewelry, cut gemstones, or other items they find. The character must examine the item to be appraised in good lighting conditions. A successful skill check enables the character to estimate the value of the item to the nearest 20% of its true value and to identify fakes. Appraisers with practical knowledge of the skills needed to create the items they are appraising (i.e., a Weaponsmith appraising a Sword) make easier Appraisal checks based on their mastery of the subject. Novice mastery provides 10%, Average gives 15% and Advanced or greater mastery yields a 20% bonus on Appraisal skill check rolls for such items. Look in Academia Skills thread found in the Skills and Traits Index for more information. If user has 25 or more Ranks in Appraisal user gains a Synergy Bonus +10 to Haggle pertaining to the type of Appraisal. Each time learned user gets 5 die roll to increase the skill.
Limit: ---
Rank: "E"
Skill: Skill
Effect: A skill that allows a user to estimate the value and authenticity of antiques, art objects, jewelry, cut gemstones, or other crafted items they find.
Special: ---
Drawback: ---
Description: This skill is highly useful for thieves and adventurers, as it allows characters to estimate the value and authenticity of antiques, art objects, jewelry, cut gemstones, or other items they find. The character must examine the item to be appraised in good lighting conditions. A successful skill check enables the character to estimate the value of the item to the nearest 20% of its true value and to identify fakes. Appraisers with practical knowledge of the skills needed to create the items they are appraising (i.e., a Weaponsmith appraising a Sword) make easier Appraisal checks based on their mastery of the subject. Novice mastery provides 10%, Average gives 15% and Advanced or greater mastery yields a 20% bonus on Appraisal skill check rolls for such items. Look in Academia Skills thread found in the Skills and Traits Index for more information. If user has 25 or more Ranks in Appraisal user gains a Synergy Bonus +10 to Haggle pertaining to the type of Appraisal. Each time learned user gets 5 die roll to increase the skill.
Limit: ---
Yoko had finished her last scroll and thankfully learned the Jutsu from it, however, there was still something on her mind and it was not about genjutsu. Rather she was thinking about the value of these learning tools, and how she could even know that they were indeed genuine. In fact, now that she thought about it, what was to say an alchemist’s recipe book was actually making what they claimed? How did she know that she was actually making a love potion and not deadly poison?
Well, the origin was generally an indicator of the validity of the source material, if the book had been from the village training centre or library, then sure chances are they were real, but what about those found in a shop? Again, probably real if they were from a reputable store, but a market stand perhaps not. The same held true for all items of course, but the particular focus that Yoko was interested in specifically was 'maps'. She often saw maps inside stores, but how did you know that they were real and not just an elaborate fake?