Regulus Drake FINISHED
Oct 17, 2017 7:45:28 GMT -7
Post by capjake on Oct 17, 2017 7:45:28 GMT -7
Basic Information
Name: Regulus Drake
Bloodlimit: Kazeraikou (Ryuugan)
Height: 6'4"
Weight: 150 lbs
Age: 16
Gender: Male
Alignment: Chaotic Neutral
Birth Country: Hi no Kuni
Village: Konoha
Special: Specialist Tai/Nin, Non-specialist Gen/Clan
Movements
4 Movements
25 Handseals
Current AP:40/40
Rank:D-Rank 100/500
Releases
Raiton (Freebie)
Fuuton (Freebie)
Suiton (Freebie)
-----
-----
-----
TaiJutsu Styles
-----
-----
-----
-----
-----
-----
Clan Abilities
Kazeraikou (Ryuugan)
------
------
------
Perceptions
-----
-----
-----
-----
Equipment
Primary Equipment
Sword, Longsword (Overview)
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +8 Amour Points of Damage. A longsword (also spelled long sword, long-sword) is a type of sword characterized as having a cruciform hilt with a grip for two handed use and a straight double-edged blade of around 100–122 cm (39–48 in). The longsword is characterised not so much by a longer blade, but by a longer grip, which indicates a weapon designed for2-handed use or 1-handed use. Examples of Longswords: Katana, Jian, Tachi, Scimitr, Shinai, and Waster.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
Secondary Equipment
x32 (2 slots)
Caltrops (Overview)
Rank: "C" Rank
Type: Secondary, 16 per Slot, Piercing, Caltrops
Effect: A spiked device thrown on the ground to impede characters.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +1 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A caltrop is a 4-pronged iron spike crafted so that one prong faces up no matter how the caltrop comes to rest. The user scatters caltrops on the ground in the hope that the opponent steps on them or at least forced to slow down to avoid them. 1 slot of caltrops cover an area 2 meter squared. Each time a creature moves into an area covered by caltrops or spends a round fighting while standing in an area, they may step on one. If the opponent steps on a caltrop the Caltrop deals 1 Armour Points of Damage, and the opponent's movements is reduced by 1/2 because its foot is wounded. This movement penalty lasts for 24 hours, or until the creature is treated with a First Aid: Healing Hard Check, or they are healed from minor wounds. A charging or running creature must immediately stop if it steps on a caltrop.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
x112 (2 slots)
Senbon (Overview)
Rank: "B" Rank
Type: Secondary, 57 per Slot, Piercing, Senbon
Effect: Senbon are metal needles with a point at both ends. They often serve a medical purpose.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 10 meters. Are weapons used for acupuncture. For this reason, senbon deal non-lethal damage.
Limit: These items may be bought inside any Weapon Shop.
Cost: 5,700 Ryo per Slot, or 100 Ryo Each.
Non-weapon Equipment
1x (1 slot)
Binocular
Rank: "B"
Type: Secondary, 1 per Slot, Gadget, Surveillance, Spectacles
Effect: A hand-held device consisting of a series of lenses and prisms, used to magnify objects so that they can be better seen from a distance, and looked at through both eyes.
Special: ---
Drawback: ---
Description: Binoculars are useful for watching opponents, wild game, and sporting events from a long distance. Standard binoculars reduce the range penalty for Observation checks to -5 for every 15 meters (instead of -5 for every 3 meters). Using binoculars for observation checks take 5 times as long as making the check unaided. Singular vision binoculars are half price and double per slot. May apply zooming vision to increase distance.
Limit: These items may be bought inside any Gadget Shop.
Cost: 3,000 Ryo Each
1x (1/64 of a slot)
Covert Listening Device
Rank: "S"
Type: Secondary, 64 per Slot, Gadget, Surveillance, Transmitter
Effect: A covert listening device used to be placed that cannot be seen.
Special: ---
Drawback: ---
Description: The covert listening device are tiny black clips that can catch on cloth, fasten to objects, and be hidden virtually anywhere. A covert listening device, more commonly known as a bug or a wire, is usually a combination of a miniature radio transmitter with a microphone. The use of bugs, called bugging, is a common technique in surveillance, espionage and in investigations. A bug does not have to be a device specifically designed for the purpose of eavesdropping. For instance, with the right equipment, it is possible to remotely activate the microphone of a radio, even when a call is not being made, to listen to conversations in the vicinity of the phone. Each is the 1 inch in diameter and 1/2 an inch wide. The range between a Covert Listening Device and Transmitter device is 1,000 meters (Communications for a single thread, sometimes outside another thread.)
Limit: These items may be bought inside any Gadget Shop.
Cost: 32,000 Ryo per Slot, or 500 Ryo Each
2x (2/64 of a slot)
Tracer
Rank: "S"
Type: Secondary, 64 per Slot, Gadget, Surveillance, Transmitter
Effect: A device that emits a tracking beacon
Special: ---
Drawback: ---
Description: The covert device are tiny black clips that can catch on cloth, fasten to objects, and be hidden virtually anywhere. This device also contains a cohesive side to easily stick on other surfaces. The use of tracers is to track anyone that the tracer is placed upon. Each is the 1 inch in diameter and 1/2 an inch wide. The range between a Tracer and a Tracking Device is 500 miles (Normally capable to send out a reading within a Board. See Map for more sizes.)
Limit: These items may be bought inside any Gadget Shop.
Cost: 32,000 Ryo per Slot, 500 Ryo Each
x1 (1/6 of a slot)
Rebreather (Overview)
Rank: "A"
Type: Secondary, 6 per Slot, Gadget, Survival, Mask
Effect: A small breathing apparatus that allows oxygen-breathing life forms to survive underwater.
Special: ---
Drawback: ---
Description: Picture Picture A device utilized filtering mechanisms to separate external gaseous mixtures and relied on miniature tanks of compressed oxygen to provide breathable gas. These generally used underwater or in other hazardous environments. They typically weigh 0.2 kilograms. The small cylinder fits into the mouth and contains enough oxygen for 30 minutes during which time the wearer does not suffocate.
Limit: These items may be bought inside any Gadget Shop.
Cost: 30,000 Ryo per Slot, or 5,000 Ryo Each
4x (1 slot)
Multi-Tool (Overview)
Rank: "A"
Type: Secondary, 4 per Slot, Gadget, Survival, Tool
Effect: A multi-tool is a portable, versatile hand tool that combines several individual tool functions in a single grip or in the shape of a credit card.
Special: ---
Drawback: ---
Description: Picture This device contains several different screws, a knife blade, or two, can opener, bottle opener, file, short ruler, scissors, tweezers, and wire cutters. The whole thing unfolds into a handy pair of pliers. A multipurpose tool can lessen the penalty for making crafting and lockpicking checks without appropriate tools to -10 instead of the normal -20. The tool is useful for certain tasks, as determined by the Game Master, but may not be useful in all situations.
Limit: These items may be bought inside any Gadget Shop.
Cost: 8,000 Ryo per Slot, or 2,000 Ryo Each
x4 (1 slot)
Flashlight, Standard (Overview)
Rank: "B"
Type: Secondary, 4 per Slot, Gadget, Survival, Light
Effect: A portable light source.
Special: ---
Drawback: ---
Description: Flashlights come in a wide variety of sizes and quality levels. Those covered here are professional, heavy-duty models, rugged enough to withstand the rigors of modern adventuring. Flashlights negate penalties for darkness within their illuminated areas. This heavy metal flashlight projects a beam 30 feet long and 15 feet across at its end. It increases the light level in the area beyond its initial cone by one step, out to 60 feet long and 30 feet wide. It does not increase the light level in normal light or bright light. A flashlight has no effect in areas of Chakra darkness.
Limit: These items may be bought inside any Gadget Shop.
Cost: 6,000 Ryo per Slot, or 1,500 Ryo Each.
Apparel
Jacket
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Jackets are mainly clothing worn over tunics and shirts and come in many different colours as well as several types.
Special: ---
Drawback: ---
Description: Picture A sports jacket, known as a "sport coat" in the U.S. A jacket is a mid-stomach–length garment for the upper body. A jacket typically has sleeves, and fastens in the front or slightly on the side. A jacket comes with 4 pockets. 2 along the inside, and 2 along the outside. each pocket has the same amount of holding space as a half pouch. A total of 6 Pouches can be stitched into the Jacket. 2 Pouches may be stitched at the top of the Jacket (1 on each side) while 2 may be stitched at the bottom (1 per side). 2 more may be stitched at the top along the sleeves (Only half pouches).
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo each.
Pants
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Also known as trousers.
Special: ---
Drawback: ---
Description: Picture There are so many different types of pants, with different designs and colors. Trousers are an item of clothing worn from the waist to the ankles, covering both legs separately. Shorts are similar to trousers, but with legs that come down only to around the area of the knee, higher or lower depending on the style of the garment. To distinguish them from shorts, trousers may be called "long trousers" in certain contexts such as school uniform, where tailored shorts may be called "short trousers". Trousers have 4 Pockets, 2 on the front of each pant leg, and 2 at the back where the butt is located at. Each Pocket has the same amount of holding space as a half Pouch. A total of 4 Pouches can be stitched into the pants. 2 Pouches may be stitched at the top of the pants (1 per pant leg) while 2 may be stitched at the bottom (1 per pant leg). The ones at the bottom may only have Half Pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
x4 (+4 slots)
Pouch, Quick Loader
Rank: "C"
Type: Main, Slot Holder, 1 Slot, Pouch
Effect: A short sized pouch capable of holding 1 slot of items of short length.
Special: ---
Drawback: ---
Description: Picture A leather, cloth, or other material pouch that can easily hold 1 slot worth of items not of Scroll Size. The dimensions are 5.24 inches in height, 4.25 inches wide and 2.25 inches in depth. The primary purpose for these pouches are to hold all kinds of secondary items that do not exceed the height or width in dimensions. Primarily they hold smaller objects such as hira or bo-shurikens, alchemical pouches, and other items in similar size. For longer items see the Scroll Pouch. Quick Loader Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Characters attempting to conceal an item in a quick loader pouch gain a +10 circumstance bonus on their Sleight of Hand Check. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 200 Ryo Each.
Character Depth
Personality: On the outside Reg looks like an extrovert. Confident, charismatic, and happy. On the inside Reg was none of these things. He acted to blend in. On the inside he was calm, collected, analytical, and apathetic. He preferred observing rather than interacting. He'd rather stay away from people and train but he has to keep his act up in order to be able to keep contact with certain people.
When out with "friends" he stays true to his persona. Lively, confident, and arrogant is how he showed himself. He is usually the one leading the group rather than being lead. As stubborn as he is cocky he usually starts fights but stays back and watches the chaos. He rarely takes part in the fights only doing so when he needs to protect someone to keep up his act or if they are important to him. Anyone else he couldn't care less about.
When training or on a mission he is usually straight faced and focused. He pushes himself telling himself to become better. He bests his enemies with his intelligence and his strength. Striking weaknesses and avoiding strengths he fights calmly and gracefully. He is ruthless when it comes to killing. He couldn't care less about them. Sometimes he even takes enjoyment in it.
Due to his living in poverty he improved his stealth and tracking. He could tell a weak spot from a ways away. Given time he could strike a weak spot with pinpoint precision. He knows his own strengths and his weaknesses and how to utilize both. Logical and analytical he will find weaknesses within a minute. With his advantage from watching he usually gives no chance to his enemy.
He rarely shows his true personality aside from in his apartment. However, when he is on a mission he gets serious. He also shows himself in front of people he trusts, of which can be counted on one hand. Around those people he sometimes even shows happiness and compassion. On the outside he was what people wanted. On the inside he was the exact opposite.
Appearance: Reg is a 16 year old male with fair skin and unruly black hair. His eyes are one of the first things you notice about him. They are almost always squinting so most people get a bad vibe from him. He also has heterochromia. His left eye being white and his right eye being orange.
Around his left eye and under his right he has scars. He got them when he was caught by a merchant and "taught a lesson". When he was younger he got his ears pierced on a dare. His mouth is usually an ever present smirk than gives off an air of cockiness.
His outfit consists of a black jacket with a red streak around the left arm. He has black jeans that are ripped at the knees and, while not baggy, they are comfortable to move around in. Both his jacket and his jeans have had pouches stitched in. His jacket includes finger less glove on his left hand that is only there to look cool really. He has calloused, rough hands from training and on his right palm he has an image showing a snake in a fashion similar to Ouroboros with a pentagram in the middle using the snake as the outer circle in the form of a tattoo.
Not enough to notice from a few minutes together however it is there. His jacket also has a strap that goes across the front that let's him store things in it. He also is wearing black shoes. He has a normal black belt on his jeans. Usually when not on a mission he will have his hands in his pockets. He has scars all around his body due to his criminal actions that got him punished.
His ear piercings are metal and in a ring shape that goes around the end of his ear. He has 4, 2 on each ear. His jacket is usually put to be a v-neck that while not extremely deep is still deeper than a usual v-neck. He has a bandaid on his left index finger for a cut he got while training. On the back of his jacket he has the same image as his tattoo.
When he awakened the second form on his bloodlimit he was focused on training which made the color of the Ryuugan an icy blue. When he awakened the final form of the Ryuugan he was fighting someone and thus it was a dark red due to his blood lust. His sword is usually sheathed to the left of his waist. He keeps his senbon and other projectiles on the pouches on his jeans. He keeps most miscellaneous equipment in his jacket.
Background: Regulus was raised as an orphan so he often had to fend for himself. He moved out and got his own apartment that his allowance barely covered. He learned to scavenge when that happened. He learned to steal food when he was hungry. He learned to hide when he was being chased by merchants. He learned to act innocent to get out of trouble. He learned to survive.
When he was younger his parents left him at the front of the orphanage. Nothing to denote where he came from or who his parents were. When he activated his bloodlimit at the age of 4 it became obvious what clan he was from. This caused greater confusion among the staff due to the fact that most parents in the Kazeraikou clan take extremely good care of their children. At age 6 Reg struck out on his own. He left the orphanage with a monthly allowance.
In his first year of living alone he got robbed twice. He had already decided he wanted to be a ninja and so with the motivation of self-protection he began training. As his training progressed he also went out more. He met people and learned how to act as if he was a normal person. He got connections and contacts. He wanted to be as prepared as possible when he became a ninja.
When he was 12 his bloodlimit changed to a second form. He was surprised and began training with it more eventually obtaining it's final form. He learned what it did and it's strengths and weaknesses. At the same time he had finished the academy but he wanted to train more before he became a genin. So he trained hard and now he has become a genin. However due to a prolonged time of not training his bloodlimit it has regressed to the first form.
His goal in life is simply to become more powerful. He doesn't feel the need for much else. He obviously has some other objectives but they aren't very important in his eyes compared to his main goal. He wants to be able to protect the few he holds dear. They are the most important thing in his life. He will protect them at all costs.
Name: Regulus Drake
Bloodlimit: Kazeraikou (Ryuugan)
Height: 6'4"
Weight: 150 lbs
Age: 16
Gender: Male
Alignment: Chaotic Neutral
Birth Country: Hi no Kuni
Village: Konoha
Special: Specialist Tai/Nin, Non-specialist Gen/Clan
Movements
4 Movements
25 Handseals
Current AP:40/40
Rank:D-Rank 100/500
Releases
Raiton (Freebie)
Fuuton (Freebie)
Suiton (Freebie)
-----
-----
-----
TaiJutsu Styles
-----
-----
-----
-----
-----
-----
Clan Abilities
Kazeraikou (Ryuugan)
------
------
------
Perceptions
-----
-----
-----
-----
Equipment
Primary Equipment
Sword, Longsword (Overview)
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A One-Handed Weapon. These weapons do +8 Amour Points of Damage. A longsword (also spelled long sword, long-sword) is a type of sword characterized as having a cruciform hilt with a grip for two handed use and a straight double-edged blade of around 100–122 cm (39–48 in). The longsword is characterised not so much by a longer blade, but by a longer grip, which indicates a weapon designed for2-handed use or 1-handed use. Examples of Longswords: Katana, Jian, Tachi, Scimitr, Shinai, and Waster.
Limit: These items may be bought inside any Weapon Shop.
Cost: 4,000 Ryo
Secondary Equipment
x32 (2 slots)
Caltrops (Overview)
Rank: "C" Rank
Type: Secondary, 16 per Slot, Piercing, Caltrops
Effect: A spiked device thrown on the ground to impede characters.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +1 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A caltrop is a 4-pronged iron spike crafted so that one prong faces up no matter how the caltrop comes to rest. The user scatters caltrops on the ground in the hope that the opponent steps on them or at least forced to slow down to avoid them. 1 slot of caltrops cover an area 2 meter squared. Each time a creature moves into an area covered by caltrops or spends a round fighting while standing in an area, they may step on one. If the opponent steps on a caltrop the Caltrop deals 1 Armour Points of Damage, and the opponent's movements is reduced by 1/2 because its foot is wounded. This movement penalty lasts for 24 hours, or until the creature is treated with a First Aid: Healing Hard Check, or they are healed from minor wounds. A charging or running creature must immediately stop if it steps on a caltrop.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
x112 (2 slots)
Senbon (Overview)
Rank: "B" Rank
Type: Secondary, 57 per Slot, Piercing, Senbon
Effect: Senbon are metal needles with a point at both ends. They often serve a medical purpose.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 10 meters. Are weapons used for acupuncture. For this reason, senbon deal non-lethal damage.
Limit: These items may be bought inside any Weapon Shop.
Cost: 5,700 Ryo per Slot, or 100 Ryo Each.
Non-weapon Equipment
1x (1 slot)
Binocular
Rank: "B"
Type: Secondary, 1 per Slot, Gadget, Surveillance, Spectacles
Effect: A hand-held device consisting of a series of lenses and prisms, used to magnify objects so that they can be better seen from a distance, and looked at through both eyes.
Special: ---
Drawback: ---
Description: Binoculars are useful for watching opponents, wild game, and sporting events from a long distance. Standard binoculars reduce the range penalty for Observation checks to -5 for every 15 meters (instead of -5 for every 3 meters). Using binoculars for observation checks take 5 times as long as making the check unaided. Singular vision binoculars are half price and double per slot. May apply zooming vision to increase distance.
Limit: These items may be bought inside any Gadget Shop.
Cost: 3,000 Ryo Each
1x (1/64 of a slot)
Covert Listening Device
Rank: "S"
Type: Secondary, 64 per Slot, Gadget, Surveillance, Transmitter
Effect: A covert listening device used to be placed that cannot be seen.
Special: ---
Drawback: ---
Description: The covert listening device are tiny black clips that can catch on cloth, fasten to objects, and be hidden virtually anywhere. A covert listening device, more commonly known as a bug or a wire, is usually a combination of a miniature radio transmitter with a microphone. The use of bugs, called bugging, is a common technique in surveillance, espionage and in investigations. A bug does not have to be a device specifically designed for the purpose of eavesdropping. For instance, with the right equipment, it is possible to remotely activate the microphone of a radio, even when a call is not being made, to listen to conversations in the vicinity of the phone. Each is the 1 inch in diameter and 1/2 an inch wide. The range between a Covert Listening Device and Transmitter device is 1,000 meters (Communications for a single thread, sometimes outside another thread.)
Limit: These items may be bought inside any Gadget Shop.
Cost: 32,000 Ryo per Slot, or 500 Ryo Each
2x (2/64 of a slot)
Tracer
Rank: "S"
Type: Secondary, 64 per Slot, Gadget, Surveillance, Transmitter
Effect: A device that emits a tracking beacon
Special: ---
Drawback: ---
Description: The covert device are tiny black clips that can catch on cloth, fasten to objects, and be hidden virtually anywhere. This device also contains a cohesive side to easily stick on other surfaces. The use of tracers is to track anyone that the tracer is placed upon. Each is the 1 inch in diameter and 1/2 an inch wide. The range between a Tracer and a Tracking Device is 500 miles (Normally capable to send out a reading within a Board. See Map for more sizes.)
Limit: These items may be bought inside any Gadget Shop.
Cost: 32,000 Ryo per Slot, 500 Ryo Each
x1 (1/6 of a slot)
Rebreather (Overview)
Rank: "A"
Type: Secondary, 6 per Slot, Gadget, Survival, Mask
Effect: A small breathing apparatus that allows oxygen-breathing life forms to survive underwater.
Special: ---
Drawback: ---
Description: Picture Picture A device utilized filtering mechanisms to separate external gaseous mixtures and relied on miniature tanks of compressed oxygen to provide breathable gas. These generally used underwater or in other hazardous environments. They typically weigh 0.2 kilograms. The small cylinder fits into the mouth and contains enough oxygen for 30 minutes during which time the wearer does not suffocate.
Limit: These items may be bought inside any Gadget Shop.
Cost: 30,000 Ryo per Slot, or 5,000 Ryo Each
4x (1 slot)
Multi-Tool (Overview)
Rank: "A"
Type: Secondary, 4 per Slot, Gadget, Survival, Tool
Effect: A multi-tool is a portable, versatile hand tool that combines several individual tool functions in a single grip or in the shape of a credit card.
Special: ---
Drawback: ---
Description: Picture This device contains several different screws, a knife blade, or two, can opener, bottle opener, file, short ruler, scissors, tweezers, and wire cutters. The whole thing unfolds into a handy pair of pliers. A multipurpose tool can lessen the penalty for making crafting and lockpicking checks without appropriate tools to -10 instead of the normal -20. The tool is useful for certain tasks, as determined by the Game Master, but may not be useful in all situations.
Limit: These items may be bought inside any Gadget Shop.
Cost: 8,000 Ryo per Slot, or 2,000 Ryo Each
x4 (1 slot)
Flashlight, Standard (Overview)
Rank: "B"
Type: Secondary, 4 per Slot, Gadget, Survival, Light
Effect: A portable light source.
Special: ---
Drawback: ---
Description: Flashlights come in a wide variety of sizes and quality levels. Those covered here are professional, heavy-duty models, rugged enough to withstand the rigors of modern adventuring. Flashlights negate penalties for darkness within their illuminated areas. This heavy metal flashlight projects a beam 30 feet long and 15 feet across at its end. It increases the light level in the area beyond its initial cone by one step, out to 60 feet long and 30 feet wide. It does not increase the light level in normal light or bright light. A flashlight has no effect in areas of Chakra darkness.
Limit: These items may be bought inside any Gadget Shop.
Cost: 6,000 Ryo per Slot, or 1,500 Ryo Each.
Apparel
Jacket
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Jackets are mainly clothing worn over tunics and shirts and come in many different colours as well as several types.
Special: ---
Drawback: ---
Description: Picture A sports jacket, known as a "sport coat" in the U.S. A jacket is a mid-stomach–length garment for the upper body. A jacket typically has sleeves, and fastens in the front or slightly on the side. A jacket comes with 4 pockets. 2 along the inside, and 2 along the outside. each pocket has the same amount of holding space as a half pouch. A total of 6 Pouches can be stitched into the Jacket. 2 Pouches may be stitched at the top of the Jacket (1 on each side) while 2 may be stitched at the bottom (1 per side). 2 more may be stitched at the top along the sleeves (Only half pouches).
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo each.
Pants
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Also known as trousers.
Special: ---
Drawback: ---
Description: Picture There are so many different types of pants, with different designs and colors. Trousers are an item of clothing worn from the waist to the ankles, covering both legs separately. Shorts are similar to trousers, but with legs that come down only to around the area of the knee, higher or lower depending on the style of the garment. To distinguish them from shorts, trousers may be called "long trousers" in certain contexts such as school uniform, where tailored shorts may be called "short trousers". Trousers have 4 Pockets, 2 on the front of each pant leg, and 2 at the back where the butt is located at. Each Pocket has the same amount of holding space as a half Pouch. A total of 4 Pouches can be stitched into the pants. 2 Pouches may be stitched at the top of the pants (1 per pant leg) while 2 may be stitched at the bottom (1 per pant leg). The ones at the bottom may only have Half Pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
x4 (+4 slots)
Pouch, Quick Loader
Rank: "C"
Type: Main, Slot Holder, 1 Slot, Pouch
Effect: A short sized pouch capable of holding 1 slot of items of short length.
Special: ---
Drawback: ---
Description: Picture A leather, cloth, or other material pouch that can easily hold 1 slot worth of items not of Scroll Size. The dimensions are 5.24 inches in height, 4.25 inches wide and 2.25 inches in depth. The primary purpose for these pouches are to hold all kinds of secondary items that do not exceed the height or width in dimensions. Primarily they hold smaller objects such as hira or bo-shurikens, alchemical pouches, and other items in similar size. For longer items see the Scroll Pouch. Quick Loader Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Characters attempting to conceal an item in a quick loader pouch gain a +10 circumstance bonus on their Sleight of Hand Check. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 200 Ryo Each.
Character Depth
Personality: On the outside Reg looks like an extrovert. Confident, charismatic, and happy. On the inside Reg was none of these things. He acted to blend in. On the inside he was calm, collected, analytical, and apathetic. He preferred observing rather than interacting. He'd rather stay away from people and train but he has to keep his act up in order to be able to keep contact with certain people.
When out with "friends" he stays true to his persona. Lively, confident, and arrogant is how he showed himself. He is usually the one leading the group rather than being lead. As stubborn as he is cocky he usually starts fights but stays back and watches the chaos. He rarely takes part in the fights only doing so when he needs to protect someone to keep up his act or if they are important to him. Anyone else he couldn't care less about.
When training or on a mission he is usually straight faced and focused. He pushes himself telling himself to become better. He bests his enemies with his intelligence and his strength. Striking weaknesses and avoiding strengths he fights calmly and gracefully. He is ruthless when it comes to killing. He couldn't care less about them. Sometimes he even takes enjoyment in it.
Due to his living in poverty he improved his stealth and tracking. He could tell a weak spot from a ways away. Given time he could strike a weak spot with pinpoint precision. He knows his own strengths and his weaknesses and how to utilize both. Logical and analytical he will find weaknesses within a minute. With his advantage from watching he usually gives no chance to his enemy.
He rarely shows his true personality aside from in his apartment. However, when he is on a mission he gets serious. He also shows himself in front of people he trusts, of which can be counted on one hand. Around those people he sometimes even shows happiness and compassion. On the outside he was what people wanted. On the inside he was the exact opposite.
Appearance: Reg is a 16 year old male with fair skin and unruly black hair. His eyes are one of the first things you notice about him. They are almost always squinting so most people get a bad vibe from him. He also has heterochromia. His left eye being white and his right eye being orange.
Around his left eye and under his right he has scars. He got them when he was caught by a merchant and "taught a lesson". When he was younger he got his ears pierced on a dare. His mouth is usually an ever present smirk than gives off an air of cockiness.
His outfit consists of a black jacket with a red streak around the left arm. He has black jeans that are ripped at the knees and, while not baggy, they are comfortable to move around in. Both his jacket and his jeans have had pouches stitched in. His jacket includes finger less glove on his left hand that is only there to look cool really. He has calloused, rough hands from training and on his right palm he has an image showing a snake in a fashion similar to Ouroboros with a pentagram in the middle using the snake as the outer circle in the form of a tattoo.
Not enough to notice from a few minutes together however it is there. His jacket also has a strap that goes across the front that let's him store things in it. He also is wearing black shoes. He has a normal black belt on his jeans. Usually when not on a mission he will have his hands in his pockets. He has scars all around his body due to his criminal actions that got him punished.
His ear piercings are metal and in a ring shape that goes around the end of his ear. He has 4, 2 on each ear. His jacket is usually put to be a v-neck that while not extremely deep is still deeper than a usual v-neck. He has a bandaid on his left index finger for a cut he got while training. On the back of his jacket he has the same image as his tattoo.
When he awakened the second form on his bloodlimit he was focused on training which made the color of the Ryuugan an icy blue. When he awakened the final form of the Ryuugan he was fighting someone and thus it was a dark red due to his blood lust. His sword is usually sheathed to the left of his waist. He keeps his senbon and other projectiles on the pouches on his jeans. He keeps most miscellaneous equipment in his jacket.
Background: Regulus was raised as an orphan so he often had to fend for himself. He moved out and got his own apartment that his allowance barely covered. He learned to scavenge when that happened. He learned to steal food when he was hungry. He learned to hide when he was being chased by merchants. He learned to act innocent to get out of trouble. He learned to survive.
When he was younger his parents left him at the front of the orphanage. Nothing to denote where he came from or who his parents were. When he activated his bloodlimit at the age of 4 it became obvious what clan he was from. This caused greater confusion among the staff due to the fact that most parents in the Kazeraikou clan take extremely good care of their children. At age 6 Reg struck out on his own. He left the orphanage with a monthly allowance.
In his first year of living alone he got robbed twice. He had already decided he wanted to be a ninja and so with the motivation of self-protection he began training. As his training progressed he also went out more. He met people and learned how to act as if he was a normal person. He got connections and contacts. He wanted to be as prepared as possible when he became a ninja.
When he was 12 his bloodlimit changed to a second form. He was surprised and began training with it more eventually obtaining it's final form. He learned what it did and it's strengths and weaknesses. At the same time he had finished the academy but he wanted to train more before he became a genin. So he trained hard and now he has become a genin. However due to a prolonged time of not training his bloodlimit it has regressed to the first form.
His goal in life is simply to become more powerful. He doesn't feel the need for much else. He obviously has some other objectives but they aren't very important in his eyes compared to his main goal. He wants to be able to protect the few he holds dear. They are the most important thing in his life. He will protect them at all costs.