Festival of THE HUNT [Event]
Dec 16, 2017 22:29:37 GMT -7
Post by Deleted on Dec 16, 2017 22:29:37 GMT -7
Shiki moved at a burst of speed that most would consider human. Before he even noticed Kinz or had time to consider speaking to him Shiki was moving bent on protecting his student. Covering more distance than that of some of the fastest Taimasters in the world. His soul split relaying the information of what was happening to him set his mind into a focused sense of purpose. His rogue stone would glow as he turned invisable Shiki would need to cover 800 meters in seconds.(Using adrenaline 1d4+1 points for movements.) (1A) Shiki would then quickly drink a potion of agility buffing his movements allowing him to cover more ground. (2A - 20A) - Then Shiki would use his force hook technique 19 times as his chakra gem shined. Each one moving him 43 meters closer to his target. By the 19th use Shiki would be within striking range of the creature.
The giant alligator would likely never have been threatened by something so small compared to it's size. So even it if could pick up on the sound of Shiki quickly closing in on the creature it probably wouldn't have a very defensive reaction. Still... Shiki was never known to give things a fair chance against him. As he got closer approaching from the rear outside the animals line of sight Shiki used the propelling force of the last force hook to sliding underneath or potentially through the alligators undercarriage or legs popping density manipulation as needed. He would use it right before he hit the waters surface to avoid causing any sort of break or distortion and remaining invisible till he was within striking distance.
(21-23) The White wolf unleashed his three layered punch against the side of the monster. The first two hits moving lightning fast to change the targets hardness on a molecular level before delivering the haymaker from hell. Shiki bared his teeth and roared as his fist crashed against the massive beasts skin. 800 ap of force bypassing 48 hardness and overcoming all damage resistance he would create a 50 meter crater in the beast where Shiki's fist impacted. A massive crackle of lightning would be heard as the shocking energies from Shiki's perfected stormium gauntlets(16 physical 12 electrical), internal shock enhancers and shocking enhancements (20 electrical) would all send more force into the alligators head. a shower of blood, guts and bile would erupt as the alligator would be blown into literal chunks. Aiming his hit to target the area just below the head of the alligator to prevent killing the ninja trapped inside of the monster and also rewarding Shiki in a shower of alligator brains, optic nerves, tendons and skull fragments. Shiki's fist would be smoking from the impact and static burst as he would gaze at the dead animal.
(24) If his gambit worked he would have no time to waste. Drawing his blade without taking a movement he dashed at the twitching alligator corpse relying on his X-ray visors to find where the ninja was in the belly of the beast. Shiki used his Nine-Headed dragon technique to dice through the creatures body to carefully cut the Ninja from the stomach of the creature. Catching him and throwing his sword to the Side Shiki gently laid Karui on the ground. His X-Ray vision showing a severing in his spine and massive internal bleeding. Shiki had no medical expertise all he knew was magic... and there was no telling if that would be enough. (25) "Don't you give up on me fucker." Shiki roared as he opened up chest armor revealing a Sun Seal on his chest. Shiki released the stored energy inside of it releasing a wave of healing energies to both him and the sand ninja. Hopefully completely restoring the kid of both Chakra and his vitality. Shiki watched closely for any sign of recovery.
(2-20) +1 Class level on jutsu from chakra gem
(21-24)
(25)
(26)
The giant alligator would likely never have been threatened by something so small compared to it's size. So even it if could pick up on the sound of Shiki quickly closing in on the creature it probably wouldn't have a very defensive reaction. Still... Shiki was never known to give things a fair chance against him. As he got closer approaching from the rear outside the animals line of sight Shiki used the propelling force of the last force hook to sliding underneath or potentially through the alligators undercarriage or legs popping density manipulation as needed. He would use it right before he hit the waters surface to avoid causing any sort of break or distortion and remaining invisible till he was within striking distance.
(21-23) The White wolf unleashed his three layered punch against the side of the monster. The first two hits moving lightning fast to change the targets hardness on a molecular level before delivering the haymaker from hell. Shiki bared his teeth and roared as his fist crashed against the massive beasts skin. 800 ap of force bypassing 48 hardness and overcoming all damage resistance he would create a 50 meter crater in the beast where Shiki's fist impacted. A massive crackle of lightning would be heard as the shocking energies from Shiki's perfected stormium gauntlets(16 physical 12 electrical), internal shock enhancers and shocking enhancements (20 electrical) would all send more force into the alligators head. a shower of blood, guts and bile would erupt as the alligator would be blown into literal chunks. Aiming his hit to target the area just below the head of the alligator to prevent killing the ninja trapped inside of the monster and also rewarding Shiki in a shower of alligator brains, optic nerves, tendons and skull fragments. Shiki's fist would be smoking from the impact and static burst as he would gaze at the dead animal.
(24) If his gambit worked he would have no time to waste. Drawing his blade without taking a movement he dashed at the twitching alligator corpse relying on his X-ray visors to find where the ninja was in the belly of the beast. Shiki used his Nine-Headed dragon technique to dice through the creatures body to carefully cut the Ninja from the stomach of the creature. Catching him and throwing his sword to the Side Shiki gently laid Karui on the ground. His X-Ray vision showing a severing in his spine and massive internal bleeding. Shiki had no medical expertise all he knew was magic... and there was no telling if that would be enough. (25) "Don't you give up on me fucker." Shiki roared as he opened up chest armor revealing a Sun Seal on his chest. Shiki released the stored energy inside of it releasing a wave of healing energies to both him and the sand ninja. Hopefully completely restoring the kid of both Chakra and his vitality. Shiki watched closely for any sign of recovery.
(2-20) +1 Class level on jutsu from chakra gem
Force Hook Charge
Rank: "C"
Skill: NinJutsu
Effect: The user creates a hook of force to launch themselves to the nearest area.
Special: ---
Drawback: ---
Description: The target is 1 creature or object within range. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique is Instantaneous. User creates a hook of force that strikes the target and drags the user to be adjacent to it. If the attack succeeds the target takes 12 Armour Point of Force damage per Class Level. Whether or not the touch attack hits, the Force Hook drags the user in a straight line to an area adjacent to the target. The pulling hook keeps the user from falling as part of this movement; therefore the user can use it to cross a pit or chasm, or reach a higher or lower elevation. If the line of effect from the user to the target passes through an area that is too small to fit the user's body (such as a portcullis or arrow slit), the hook pulls the user to that location. If the user is restrained, such as being chained to a wall, the hook pulls the user to the maximum extent of the restraints but does not break the restraints. If the user travels to the destination is not blocked, the user lands on their feet, unharmed by the sudden motion. However, the Jutsu does not guarantee the user a safe landing space when they arrive. For example, if the user's target is flying or on a ledge with no room for the user to stand, once the hook pulls the user adjacent to the target, the user begins to fall.
Limit: Must be a Shape Transformation Specialist.
Rank: "C"
Skill: NinJutsu
Effect: The user creates a hook of force to launch themselves to the nearest area.
Special: ---
Drawback: ---
Description: The target is 1 creature or object within range. The user is able to perform this technique at a distance of 7 meters plus 6 meters per class level. The duration of this technique is Instantaneous. User creates a hook of force that strikes the target and drags the user to be adjacent to it. If the attack succeeds the target takes 12 Armour Point of Force damage per Class Level. Whether or not the touch attack hits, the Force Hook drags the user in a straight line to an area adjacent to the target. The pulling hook keeps the user from falling as part of this movement; therefore the user can use it to cross a pit or chasm, or reach a higher or lower elevation. If the line of effect from the user to the target passes through an area that is too small to fit the user's body (such as a portcullis or arrow slit), the hook pulls the user to that location. If the user is restrained, such as being chained to a wall, the hook pulls the user to the maximum extent of the restraints but does not break the restraints. If the user travels to the destination is not blocked, the user lands on their feet, unharmed by the sudden motion. However, the Jutsu does not guarantee the user a safe landing space when they arrive. For example, if the user's target is flying or on a ledge with no room for the user to stand, once the hook pulls the user adjacent to the target, the user begins to fall.
Limit: Must be a Shape Transformation Specialist.
(21-24)
Tsuyosa Ryuu: Sanabi-no-Kiwami (Mastery of Three Layers)
Rank: "S"
Skill: TaiJutsu
Effect: A stronger version of the Tsuyosa Ryuu: Futae no Kiwami (Mastery of Two Layers) by utilizing a third strike.
Special: ---
Drawback: Takes 3 movements to perform.
Description: A greater form of the Tsuyosa Ryuu: Futae no Kiwami (Mastery of Two Layers) in that after when one performs the first two blows, a third one is made by opening their fist to deliver a strike with their palm. This technique sacrifices 3 of the user’s movements to perform. The destructive power of the Tsuyosa Ryuu: Sanabi-no-Kiwami (Mastery of Three Layers) is twice the strength of Tsuyosa Ryuu: Futae no Kiwami (Mastery of Two Layers) in bypassing Hardness, dealing Armour Points Damage, and crater distance.
Limit: Must Learn from a Master of Burēdono Kenseijin. Must know Tsuyosa Ryuu: Futae no Kiwami (Mastery of Two Layers).
Three layers is twice the strength of two laters.
Tsuyosa Ryuu: Futae no Kiwami (Mastery of Two Layers) +8
(nine times total)
Rank: "B"
Skill: TaiJutsu
Effect: A dual strike technique that allows the user to bypass hardness while delivering a powerful strike.
Special: ---
Drawback: ---
Description: The Futae no Kiwami is a technique that focuses on allowing the full use of one's strength and power to be fully utilized at its maximum output. The Futae no Kiwami's principle aspects come from understanding that all matter bears a level of resistance, and that a single blow's impact is wasted upon meeting this resistance. From this, two blows are to be acted to fully transfer this impact. With the fist, the first blow, using the proximal interphalangeal joints of the hand, meets to absorb the object's initial resistance. The first hit allows the user to bypass +10 Hardness. Then, with folding the hand immediately to switch over to the proximal phalanx knuckles, delivers the final strike to the weakened object; in addition, the two hits are to be delivered at nearly the same time, with a few milliseconds interval. The 2nd strike deals 16 Armour Points of Damage per Class Level. The result is the complete destruction of the object (Can destroy overview Objects if it bypasses the Hardness), which has no more resistance to sustain itself and collapses into dust. Technique does double damage against inanimate objects while creating a crater 1/2 a meter per 16 Armour Points of Damage. User may relearn this technique multiple times. Each time learned allows the user to bypass an additional +2 Hardness while dealing +8 Armour Points of Damage per Class Level. May be performed once per movement.
Limit: Must Learn from a Master of Burēdono Kenseijin
Exploit Weakness
Rank: "B"
Skill: Supplementary
Effect: The Venator learns to take advantage of any opportunity that presents itself.
Special: ---
Drawback: ---
Description: Whenever a Venator hits a target with direct hit, they ignore any damage reduction the target may have. In addition, if the target has regeneration, the creature loses regeneration on the round following the direct strike and can die normally during that round. Creatures whose regeneration always functions are immune to this ability. Finally, if the Venator deals energy damage to a creature with vulnerability to that energy type, the user deals an extra +10 points of damage.
Limit: Must be a Venator.
Rank: "S"
Skill: TaiJutsu
Effect: A stronger version of the Tsuyosa Ryuu: Futae no Kiwami (Mastery of Two Layers) by utilizing a third strike.
Special: ---
Drawback: Takes 3 movements to perform.
Description: A greater form of the Tsuyosa Ryuu: Futae no Kiwami (Mastery of Two Layers) in that after when one performs the first two blows, a third one is made by opening their fist to deliver a strike with their palm. This technique sacrifices 3 of the user’s movements to perform. The destructive power of the Tsuyosa Ryuu: Sanabi-no-Kiwami (Mastery of Three Layers) is twice the strength of Tsuyosa Ryuu: Futae no Kiwami (Mastery of Two Layers) in bypassing Hardness, dealing Armour Points Damage, and crater distance.
Limit: Must Learn from a Master of Burēdono Kenseijin. Must know Tsuyosa Ryuu: Futae no Kiwami (Mastery of Two Layers).
Three layers is twice the strength of two laters.
Tsuyosa Ryuu: Futae no Kiwami (Mastery of Two Layers) +8
(nine times total)
Rank: "B"
Skill: TaiJutsu
Effect: A dual strike technique that allows the user to bypass hardness while delivering a powerful strike.
Special: ---
Drawback: ---
Description: The Futae no Kiwami is a technique that focuses on allowing the full use of one's strength and power to be fully utilized at its maximum output. The Futae no Kiwami's principle aspects come from understanding that all matter bears a level of resistance, and that a single blow's impact is wasted upon meeting this resistance. From this, two blows are to be acted to fully transfer this impact. With the fist, the first blow, using the proximal interphalangeal joints of the hand, meets to absorb the object's initial resistance. The first hit allows the user to bypass +10 Hardness. Then, with folding the hand immediately to switch over to the proximal phalanx knuckles, delivers the final strike to the weakened object; in addition, the two hits are to be delivered at nearly the same time, with a few milliseconds interval. The 2nd strike deals 16 Armour Points of Damage per Class Level. The result is the complete destruction of the object (Can destroy overview Objects if it bypasses the Hardness), which has no more resistance to sustain itself and collapses into dust. Technique does double damage against inanimate objects while creating a crater 1/2 a meter per 16 Armour Points of Damage. User may relearn this technique multiple times. Each time learned allows the user to bypass an additional +2 Hardness while dealing +8 Armour Points of Damage per Class Level. May be performed once per movement.
Limit: Must Learn from a Master of Burēdono Kenseijin
Exploit Weakness
Rank: "B"
Skill: Supplementary
Effect: The Venator learns to take advantage of any opportunity that presents itself.
Special: ---
Drawback: ---
Description: Whenever a Venator hits a target with direct hit, they ignore any damage reduction the target may have. In addition, if the target has regeneration, the creature loses regeneration on the round following the direct strike and can die normally during that round. Creatures whose regeneration always functions are immune to this ability. Finally, if the Venator deals energy damage to a creature with vulnerability to that energy type, the user deals an extra +10 points of damage.
Limit: Must be a Venator.
(25)
Gosei Ryuu: Kuzu-ryūsen (Nine-headed Dragon Flash)
Rank: "S"
Skill: TaiJutsu
Effect: This technique is a formidable technique which utilizes Shinsoku (lit. God-speed) to the fullest extent; dealing nine strikes to the most fundamental targets of swordsmanship (Kara Take, Kesa Giri, Saka Gesa, Hidari Nagi, Migi Nagi, Hidari Kiriage, Migi Kiriage, Saka Kaze, and Tsuki), all at the same time.
Special: ---
Drawback:
Description: These points are the focus of the technique as they make up the basis of one’s guarding stance, regardless of style or weapon. So with the Kuzu-ryūsen, attacking all nine all at once, guarding and dodging becomes virtually pointless. Unlike the multiple strike attack, Ryūsōsen, all nine strikes of the Kuzu-ryūsen carry lethal force. However, weight and power play a critical aspect in the effectiveness of the technique. This means, even if the move is executed without flaw, the force behind the technique will differ from wielder to wielder depending on their class in weight and arm strength. Essentially, a "lighter" Kuzu-ryūsen would be overpowered by a "heavier" Kuzu-ryūsen.
Limit: Must Learn from a Master of Burēdono Kenseijin - ブレードの剣聖人 - Blade of the Sword Saint, Must know Gosei Ryuu: Ryusen (Dragon Strike)
Rank: "S"
Skill: TaiJutsu
Effect: This technique is a formidable technique which utilizes Shinsoku (lit. God-speed) to the fullest extent; dealing nine strikes to the most fundamental targets of swordsmanship (Kara Take, Kesa Giri, Saka Gesa, Hidari Nagi, Migi Nagi, Hidari Kiriage, Migi Kiriage, Saka Kaze, and Tsuki), all at the same time.
Special: ---
Drawback:
Description: These points are the focus of the technique as they make up the basis of one’s guarding stance, regardless of style or weapon. So with the Kuzu-ryūsen, attacking all nine all at once, guarding and dodging becomes virtually pointless. Unlike the multiple strike attack, Ryūsōsen, all nine strikes of the Kuzu-ryūsen carry lethal force. However, weight and power play a critical aspect in the effectiveness of the technique. This means, even if the move is executed without flaw, the force behind the technique will differ from wielder to wielder depending on their class in weight and arm strength. Essentially, a "lighter" Kuzu-ryūsen would be overpowered by a "heavier" Kuzu-ryūsen.
Limit: Must Learn from a Master of Burēdono Kenseijin - ブレードの剣聖人 - Blade of the Sword Saint, Must know Gosei Ryuu: Ryusen (Dragon Strike)
(26)
Sun's Renewal
Rank: "A"
Type: Restoration Ritual
Effect: User reinvigorates their allies with the power of the sun.
Special: To perform: 1 hour; Duration: Instantaneous
Drawback: ---
Description: When the user performs this ritual, they fill themselves (if they wish) and up to 4 of their allies with the reinvigorating power of the sun. Creatures affected by the ritual are treated as if they have taken an extended rest, restoring all Chakra, Soul and uses of daily Techniques. This Ritual does not work on those who suffer damage from the Sun.
Limit: Must be a Ritualist for Restoration Rituals.
Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo
Rank: "A"
Type: Restoration Ritual
Effect: User reinvigorates their allies with the power of the sun.
Special: To perform: 1 hour; Duration: Instantaneous
Drawback: ---
Description: When the user performs this ritual, they fill themselves (if they wish) and up to 4 of their allies with the reinvigorating power of the sun. Creatures affected by the ritual are treated as if they have taken an extended rest, restoring all Chakra, Soul and uses of daily Techniques. This Ritual does not work on those who suffer damage from the Sun.
Limit: Must be a Ritualist for Restoration Rituals.
Cost: Market Price: 35,000 Ryo Performing Price: 26,000 Ryo