Chuunin Exam Assembly Point
Mar 31, 2018 17:33:25 GMT -7
Post by Deleted on Mar 31, 2018 17:33:25 GMT -7
Hoarded Gear for distribution.
Fist come first serve:
Cloak of Hyūga x 3
Rank: "S"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Cloak of Hyūga is a specially designed Cloak developed by the Hyūga which gives better stealth depending on the type of environment.
Special: ---
Drawback: ---
Description: These cloaks can look like any cloak the creator wishes. These items can be cloaks, capes, shawls or any other shoulder equipment. Cloak of Hyūga are made out of the hide of Common Crocodiles. This cloak of neutral gray leather is indistinguishable from an ordinary cloak of the same color. However, when it is worn, with the hood drawn up around the head (or the head is covered), it enables the wearer to be nearly invisible. Outdoors, in natural surroundings, the wearer of the Cloak is almost totally invisible; in other settings, he is nearly so. However, the wearer is easily seen f violently or hastily moving, regardless of the surroundings. The invisibility bestowed in different surroundings is shown on the list below.
Outdoors, natural surroundings: Heavily Growth - +100 to Stealth
Outdoors, natural surroundings: Light Growth - +99 to Stealth
Outdoors, natural surroundings: Open Fields - +95 to Stealth
Outdoors, natural surroundings: Rocky Terrain - +98 to Stealth
Urban surroundings: Buildings - +90 to Stealth
Urban surroundings: Brightly lit room - +50 to Stealth
Underground: Torch/Lantern Light - +95 to Stealth
Underground: Darkvision - +90 to Stealth
Underground: Light/Continual Light Jutsu - +50 to Stealth
Cloak of Hyūga give a +10 to Sleight of Hand when worn. Cloak of Hyūga can have special straps stitched in place, allowing the Cloak to stay fluid and not be bogged down. 1 Cloak of Hyūga may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects inside.
Limit: These items may be bought inside any Tailor Shop with a 5% chance.
Cost: 150,000 Ryo Each.
Cloak of Lightning x 2
Rank: "S"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: A cloak that allows the user to fire lightning and give energy resistance to lightning.
Special: ---
Drawback: ---
Description: These cloaks can look like any cloak the creator wishes. These items can be cloaks, capes, shawls or any other shoulder equipment. Cloak of Lightning is made from the hide of Shocker Lizards. Intricately woven that bears the semblance of electrical arcs seem to dance across the surface when the wearer moves. The wearer gains an Energy Resistance 10 to Lightning. The wearer can, as a "C" Rank weaving movement, shoot a 2 meter wide by 20 meter horizontal bolt of lightning that deals 40 Armour Points of electrical damage. This ability may be used up to 5/day. If the wearer is outdoors and in a stormy area, this damage increases to 60 Armour Points of electrical damage. Cloak of Lightning give a +10 to Sleight of Hand when worn. Cloak of Lightning can have special straps stitched in place, allowing the Cloak to stay fluid and not be bogged down. 1 Cloak of Lightning may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects inside.
Limit: These items may be bought inside any Tailor Shop with a 5% chance.
Cost: 35,000 Ryo Each.
Cloak of Protection x 2
Rank: "S"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: A cloak that gives deflection protection against attacks and resistance to saves.
Special: ---
Drawback: ---
Description: These cloaks can look like any cloak the creator wishes. These items can be cloaks, capes, shawls or any other shoulder equipment. Cloak of Protection are made out of the hide of Great Mossback Sloths. The various forms of this marvelous device all appear to be normal garments made of leather. However, each plus of a Cloak of Protection gives a Deflection Bonus against Damage and Resistance to Saves. Thus, a Cloak of Protection +2 would increase Deflection bonus to all Damage by +2, and give +1 Resistance bonus to Saves. Cloak of Protection can be made up to +5 Resistance(+1 per Quality Level (+5 Max)) while the Deflection bonus is +12 Deflection Bonus (+2 per Quality Level). The Deflection bonus from Cloak of Protection can stack with another Deflection bonus stat. Cloak of Protection give a +10 to Sleight of Hand when worn. Cloak of Protection can have special straps stitched in place, allowing the Cloak to stay fluid and not be bogged down. 1 Cloak of Protection may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects inside.
Limit: These items may be bought inside any Tailor Shop with a 5% chance.
Cost: 30,000 Ryo Each.
Pouch, Quick Loader x 5 ( deep pocket ritual)
Rank: "C"
Type: Main, Slot Holder, 1 Slot, Pouch
Effect: A short sized pouch capable of holding 1 slot of items of short length.
Special: ---
Drawback: ---
Description: Picture A leather, cloth, or other material pouch that can easily hold 1 slot worth of items not of Scroll Size. The dimensions are 5.24 inches in height, 4.25 inches wide and 2.25 inches in depth. The primary purpose for these pouches are to hold all kinds of secondary items that do not exceed the height or width in dimensions. Primarily they hold smaller objects such as hira or bo-shurikens, alchemical pouches, and other items in similar size. For longer items see the Scroll Pouch. Quick Loader Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Characters attempting to conceal an item in a quick loader pouch gain a +10 circumstance bonus on their Sleight of Hand Check. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 200 Ryo Each.
Dancing Star x 4 slots
Rank: "A"
Type: Secondary, 15 per Slot, Chemicals & Compounds, Explosive
Effect: Produces a fiery explosion that can cause nearby opponents to start burning.
Special: ---
Drawback: ---
Description: Mix the saltpeter and the sulfur in a congelation method. This will take 1 hour to create. This will make 1 standard-shot of "Dancing Star". The explosive may be programmed with a timer to explode up to 6 seconds. This explosive is especially effective against creatures that attack in swarms and are vulnerable to fire. It can also be used to ignite gas, and gas from other explosives. It will explode dealing 36 Armour Points of fire damage initially, plus an additional 18 Armour Points for 1 additional round to anyone within 8 meters radius burst of the blast.
Ingredients 2 thumb-vial of saltpeter. 4 thumb-vials of sulfur.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 591 Ryo Each.
Explosion (Force) x 4 slots
Rank: "A"
Type: Secondary, 15 per Slot, Chemicals & Compounds, Explosive
Effect: A generic explosive explosion dealing Force damage.
Special: ---
Drawback: ---
Description: Mix the black powder, the magnesium, and the saltpeter in a congelation method. This will take 1 hour to create. This will make 1 standard-shot of "Explosion (Force)". The saltpeter releases a plethora of gas to create expansion. The magnesium drives up the temperature making sure the bang is vigorous, and the black powder provides the bang. The explosive may be programmed with a timer to explode up to 6 seconds. It will explode forcefully, inflicting 36 Armour Points of Force Damage to anyone within 8 meters radius burst of the blast. Against immobile or helpless targets take double damage.
Ingredients 1 coin-canister of black powder. 1 coin-canister of magnesium. 1 standard-vial of saltpeter.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 600 Ryo Each.
Lightning Bottle x4 slots
Rank: "S"
Type: Secondary, 15 per Slot, Chemicals & Compounds, Explosive
Effect: Electrocutes opponents. Stuns them for a brief period of time.
Special: ---
Drawback: ---
Description: Mix the saltpeter, the distilled water, the powdered agate, and anyseed using a congelation method. It takes approximately 1 hour to create one. This will make 1 standard-shot of "Lightning Bottle". The explosive may be programmed with a timer to explode up to 6 seconds. The saltpeter creates the intensity in which the chakra properties in the anyseed reacts to the powdered agate and distilled water allowing for a burst of electrical energy capable of stunning its area of 8-meter-radius burst. Those hit by the explosive will take 36 Armour Points of Electrical Damage and will be stunned in place for 1d6+2 rounds.
Ingredients 1 coin-canister of saltpeter. 1 coin-canisters of distilled water. 1 coin-canister of powdered agate (3 pearls). 2 coin-canisters of anyseed.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 1,812 Ryo Each.
Plenty Stone x 5
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem that produces food and water enough to feed 15 medium-size humanoids.
Special: ---
Drawback: ---
Description: Chalcedony is a variety of quartz and comes in many varieties. It makes a good ornamental stone and is a minor gemstone. One variety is known as dendritic because of the vein-like structures that run through the mineral. The natural alchemy of dendritic chalcedony has been known since the dawn of civilization. Since then the plenty stone has been saving people from starvation. The natural alchemical properties in the stone is harnessed by carving the chalcedony into the form of a plate. When the plate is broken it produces food and water enough to feed 15 medium-size humanoids for 24 hours. The food is simple and nourishing, though it may lack some flavor. The water is as pure as rainwater. The food decays after 24 hours, while the water can last 48 hours. Good aligned churches often create plenty stones to be used in emergency situations to feed the hungry. Adventurers have found the plenty stone a useful item to carry since it is easier to carry than rations.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 850 Ryo Each.
Coleman’s Traveling Stone x5
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem capable of creating a structure to protect from outside environments.
Special: ---
Drawback: ---
Description: Adventurers have always faced the problem of where to sleep when on the road. Sure, in the more civilized regions there is always the chance of an inn or tavern to stay in, but a lot of adventures do not take place in civilized regions. When traveling through the wildlands, or spending the night deep in the dungeon with no inn in sight, bedding down to rest can be fraught with danger. Gavin Coleman wanted to solve this problem and harnessed the Alchemical Properties within the mineral feldspar. Since harnessing the mineral’s Alchemy Coleman has gone on to specialize in products to make the adventurer’s life in the wild a little easier, to his considerable financial gain. To harness feldspar's natural Alchemy properties the mineral must be cut into a four-sided pyramid. When Coleman's traveling stone is placed on the ground and the command word "pitch" is spoken in Common, the stone transforms into an unmoving, opaque sphere that blends perfectly into the surrounding terrain providing complete concealment for the sphere. Half the sphere is above the ground and half is below ground. Up to 10 medium size creatures can fit into the sphere. The temperature inside the sphere is 70° F no matter the exterior temperature. The sphere provides protection against the elements, such as rain, dust, and sandstorms. The sphere withstands any wind of less than hurricane force, but a hurricane (75+ mph wind speed) or greater force destroys it. The interior of the sphere is a hemisphere and can be illuminated dimly upon command. The sphere is transparent from within. Missiles, weapons, and most Chakra effects can pass through the sphere without affecting it. The sphere remains in place for 10 hours or until the command word "break" is spoken in Common. Coleman’s traveling stone can only be activated once each day.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 3,800 Ryo Each.
Jorga’s Whetstone x1
Rank: "S"
Type: Secondary, Main, Harnessed Gem
Effect: A harnessed Gem that sharpens weapons, making them stronger than before.
Special: ---
Drawback: ---
Description: A mineral alchemist named Jorga Ironstone made the initial discovery that led to the whetstone bearing his name. Jorga found that Diamond could be pulverized down to fine, sand-sized particles, yet still retain hardness. At first he was unsure of any uses for the Diamond sand, other than coming in handy for polishing suits of armor and other metal objects. As with many alchemical discoveries, a chance accident led Jorga to find another use for the Diamond sand. Jorga was working on a new alchemical resin when the pot he was stirring broke, spilling the resin. Jorga quickly grabbed the closest substance to stop the spill, a bag of diamond sand. The sand absorbed the resin and formed a rock hard lump of sand. The lump was about to be thrown out by Jorga’s assistant, but Jorga kept it, in the nature of all alchemists, to be able to experiment with. What Jorga found was that the combined sand and resin mixture made a very effective whetstone. It could sharpen the dullest blade, and that blade would retain its edge far longer than normal. Jorga made several whetstones and gave them away to family and friends. After his death, his name was given to the amazing whetstone he had created. When a person uses a Jorga’s Whetstone to sharpen a slashing or piercing weapon (dagger, swords, axes, arrows, etc.), the weapon acts as if it were a masterwork weapon, receiving a alchemical bonus to Weapon Size in Damage. The whetstone has no noticeable effects on Chakra weapons, and it is believed that the Chakra nature of the weapon will not allow the whetstone to function.
Limit: These types of items may be bought inside any Alchemy Shop. With a 5% chance of finding.
Cost: 105,000 Ryo Each.
Hydra Tooth x 50
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem capable of heating water to boiling in 2 minutes.
Special: ---
Drawback: ---
Description: Legends have been told through the ages that the teeth of the hydra, when planted in the ground, will grow into fierce skeleton warriors. Alchemical scholars and sages think that there is truth in these legends and point to the natural Alchemical abilities of the harnessed fluorite crystal, which gets its name, hydra tooth, from these legends. To harness the minerals Alchemical properties, a well-formed fluorite crystal must be carved into the form of a hydra’s tooth about three inches in length. Burying the harnessed mineral into in loose dirt, soil, or sand activates the Alchemical property of the hydra tooth. 1 round after burial, 8 human warrior skeletons will grow from the ground surrounding the spot. The skeletons are under the command of the person that planted the hydra tooth and will remain animated until turned or destroyed. The maximum number of skeletons the user is able to command with hydra teeth is 60.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 15,000 Ryo Each.
Fist come first serve:
Cloak of Hyūga x 3
Rank: "S"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Cloak of Hyūga is a specially designed Cloak developed by the Hyūga which gives better stealth depending on the type of environment.
Special: ---
Drawback: ---
Description: These cloaks can look like any cloak the creator wishes. These items can be cloaks, capes, shawls or any other shoulder equipment. Cloak of Hyūga are made out of the hide of Common Crocodiles. This cloak of neutral gray leather is indistinguishable from an ordinary cloak of the same color. However, when it is worn, with the hood drawn up around the head (or the head is covered), it enables the wearer to be nearly invisible. Outdoors, in natural surroundings, the wearer of the Cloak is almost totally invisible; in other settings, he is nearly so. However, the wearer is easily seen f violently or hastily moving, regardless of the surroundings. The invisibility bestowed in different surroundings is shown on the list below.
Outdoors, natural surroundings: Heavily Growth - +100 to Stealth
Outdoors, natural surroundings: Light Growth - +99 to Stealth
Outdoors, natural surroundings: Open Fields - +95 to Stealth
Outdoors, natural surroundings: Rocky Terrain - +98 to Stealth
Urban surroundings: Buildings - +90 to Stealth
Urban surroundings: Brightly lit room - +50 to Stealth
Underground: Torch/Lantern Light - +95 to Stealth
Underground: Darkvision - +90 to Stealth
Underground: Light/Continual Light Jutsu - +50 to Stealth
Cloak of Hyūga give a +10 to Sleight of Hand when worn. Cloak of Hyūga can have special straps stitched in place, allowing the Cloak to stay fluid and not be bogged down. 1 Cloak of Hyūga may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects inside.
Limit: These items may be bought inside any Tailor Shop with a 5% chance.
Cost: 150,000 Ryo Each.
Cloak of Lightning x 2
Rank: "S"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: A cloak that allows the user to fire lightning and give energy resistance to lightning.
Special: ---
Drawback: ---
Description: These cloaks can look like any cloak the creator wishes. These items can be cloaks, capes, shawls or any other shoulder equipment. Cloak of Lightning is made from the hide of Shocker Lizards. Intricately woven that bears the semblance of electrical arcs seem to dance across the surface when the wearer moves. The wearer gains an Energy Resistance 10 to Lightning. The wearer can, as a "C" Rank weaving movement, shoot a 2 meter wide by 20 meter horizontal bolt of lightning that deals 40 Armour Points of electrical damage. This ability may be used up to 5/day. If the wearer is outdoors and in a stormy area, this damage increases to 60 Armour Points of electrical damage. Cloak of Lightning give a +10 to Sleight of Hand when worn. Cloak of Lightning can have special straps stitched in place, allowing the Cloak to stay fluid and not be bogged down. 1 Cloak of Lightning may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects inside.
Limit: These items may be bought inside any Tailor Shop with a 5% chance.
Cost: 35,000 Ryo Each.
Cloak of Protection x 2
Rank: "S"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: A cloak that gives deflection protection against attacks and resistance to saves.
Special: ---
Drawback: ---
Description: These cloaks can look like any cloak the creator wishes. These items can be cloaks, capes, shawls or any other shoulder equipment. Cloak of Protection are made out of the hide of Great Mossback Sloths. The various forms of this marvelous device all appear to be normal garments made of leather. However, each plus of a Cloak of Protection gives a Deflection Bonus against Damage and Resistance to Saves. Thus, a Cloak of Protection +2 would increase Deflection bonus to all Damage by +2, and give +1 Resistance bonus to Saves. Cloak of Protection can be made up to +5 Resistance(+1 per Quality Level (+5 Max)) while the Deflection bonus is +12 Deflection Bonus (+2 per Quality Level). The Deflection bonus from Cloak of Protection can stack with another Deflection bonus stat. Cloak of Protection give a +10 to Sleight of Hand when worn. Cloak of Protection can have special straps stitched in place, allowing the Cloak to stay fluid and not be bogged down. 1 Cloak of Protection may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects inside.
Limit: These items may be bought inside any Tailor Shop with a 5% chance.
Cost: 30,000 Ryo Each.
Pouch, Quick Loader x 5 ( deep pocket ritual)
Rank: "C"
Type: Main, Slot Holder, 1 Slot, Pouch
Effect: A short sized pouch capable of holding 1 slot of items of short length.
Special: ---
Drawback: ---
Description: Picture A leather, cloth, or other material pouch that can easily hold 1 slot worth of items not of Scroll Size. The dimensions are 5.24 inches in height, 4.25 inches wide and 2.25 inches in depth. The primary purpose for these pouches are to hold all kinds of secondary items that do not exceed the height or width in dimensions. Primarily they hold smaller objects such as hira or bo-shurikens, alchemical pouches, and other items in similar size. For longer items see the Scroll Pouch. Quick Loader Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Characters attempting to conceal an item in a quick loader pouch gain a +10 circumstance bonus on their Sleight of Hand Check. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 200 Ryo Each.
Dancing Star x 4 slots
Rank: "A"
Type: Secondary, 15 per Slot, Chemicals & Compounds, Explosive
Effect: Produces a fiery explosion that can cause nearby opponents to start burning.
Special: ---
Drawback: ---
Description: Mix the saltpeter and the sulfur in a congelation method. This will take 1 hour to create. This will make 1 standard-shot of "Dancing Star". The explosive may be programmed with a timer to explode up to 6 seconds. This explosive is especially effective against creatures that attack in swarms and are vulnerable to fire. It can also be used to ignite gas, and gas from other explosives. It will explode dealing 36 Armour Points of fire damage initially, plus an additional 18 Armour Points for 1 additional round to anyone within 8 meters radius burst of the blast.
Ingredients 2 thumb-vial of saltpeter. 4 thumb-vials of sulfur.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 591 Ryo Each.
Explosion (Force) x 4 slots
Rank: "A"
Type: Secondary, 15 per Slot, Chemicals & Compounds, Explosive
Effect: A generic explosive explosion dealing Force damage.
Special: ---
Drawback: ---
Description: Mix the black powder, the magnesium, and the saltpeter in a congelation method. This will take 1 hour to create. This will make 1 standard-shot of "Explosion (Force)". The saltpeter releases a plethora of gas to create expansion. The magnesium drives up the temperature making sure the bang is vigorous, and the black powder provides the bang. The explosive may be programmed with a timer to explode up to 6 seconds. It will explode forcefully, inflicting 36 Armour Points of Force Damage to anyone within 8 meters radius burst of the blast. Against immobile or helpless targets take double damage.
Ingredients 1 coin-canister of black powder. 1 coin-canister of magnesium. 1 standard-vial of saltpeter.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 600 Ryo Each.
Lightning Bottle x4 slots
Rank: "S"
Type: Secondary, 15 per Slot, Chemicals & Compounds, Explosive
Effect: Electrocutes opponents. Stuns them for a brief period of time.
Special: ---
Drawback: ---
Description: Mix the saltpeter, the distilled water, the powdered agate, and anyseed using a congelation method. It takes approximately 1 hour to create one. This will make 1 standard-shot of "Lightning Bottle". The explosive may be programmed with a timer to explode up to 6 seconds. The saltpeter creates the intensity in which the chakra properties in the anyseed reacts to the powdered agate and distilled water allowing for a burst of electrical energy capable of stunning its area of 8-meter-radius burst. Those hit by the explosive will take 36 Armour Points of Electrical Damage and will be stunned in place for 1d6+2 rounds.
Ingredients 1 coin-canister of saltpeter. 1 coin-canisters of distilled water. 1 coin-canister of powdered agate (3 pearls). 2 coin-canisters of anyseed.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 1,812 Ryo Each.
Plenty Stone x 5
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem that produces food and water enough to feed 15 medium-size humanoids.
Special: ---
Drawback: ---
Description: Chalcedony is a variety of quartz and comes in many varieties. It makes a good ornamental stone and is a minor gemstone. One variety is known as dendritic because of the vein-like structures that run through the mineral. The natural alchemy of dendritic chalcedony has been known since the dawn of civilization. Since then the plenty stone has been saving people from starvation. The natural alchemical properties in the stone is harnessed by carving the chalcedony into the form of a plate. When the plate is broken it produces food and water enough to feed 15 medium-size humanoids for 24 hours. The food is simple and nourishing, though it may lack some flavor. The water is as pure as rainwater. The food decays after 24 hours, while the water can last 48 hours. Good aligned churches often create plenty stones to be used in emergency situations to feed the hungry. Adventurers have found the plenty stone a useful item to carry since it is easier to carry than rations.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 850 Ryo Each.
Coleman’s Traveling Stone x5
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem capable of creating a structure to protect from outside environments.
Special: ---
Drawback: ---
Description: Adventurers have always faced the problem of where to sleep when on the road. Sure, in the more civilized regions there is always the chance of an inn or tavern to stay in, but a lot of adventures do not take place in civilized regions. When traveling through the wildlands, or spending the night deep in the dungeon with no inn in sight, bedding down to rest can be fraught with danger. Gavin Coleman wanted to solve this problem and harnessed the Alchemical Properties within the mineral feldspar. Since harnessing the mineral’s Alchemy Coleman has gone on to specialize in products to make the adventurer’s life in the wild a little easier, to his considerable financial gain. To harness feldspar's natural Alchemy properties the mineral must be cut into a four-sided pyramid. When Coleman's traveling stone is placed on the ground and the command word "pitch" is spoken in Common, the stone transforms into an unmoving, opaque sphere that blends perfectly into the surrounding terrain providing complete concealment for the sphere. Half the sphere is above the ground and half is below ground. Up to 10 medium size creatures can fit into the sphere. The temperature inside the sphere is 70° F no matter the exterior temperature. The sphere provides protection against the elements, such as rain, dust, and sandstorms. The sphere withstands any wind of less than hurricane force, but a hurricane (75+ mph wind speed) or greater force destroys it. The interior of the sphere is a hemisphere and can be illuminated dimly upon command. The sphere is transparent from within. Missiles, weapons, and most Chakra effects can pass through the sphere without affecting it. The sphere remains in place for 10 hours or until the command word "break" is spoken in Common. Coleman’s traveling stone can only be activated once each day.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 3,800 Ryo Each.
Jorga’s Whetstone x1
Rank: "S"
Type: Secondary, Main, Harnessed Gem
Effect: A harnessed Gem that sharpens weapons, making them stronger than before.
Special: ---
Drawback: ---
Description: A mineral alchemist named Jorga Ironstone made the initial discovery that led to the whetstone bearing his name. Jorga found that Diamond could be pulverized down to fine, sand-sized particles, yet still retain hardness. At first he was unsure of any uses for the Diamond sand, other than coming in handy for polishing suits of armor and other metal objects. As with many alchemical discoveries, a chance accident led Jorga to find another use for the Diamond sand. Jorga was working on a new alchemical resin when the pot he was stirring broke, spilling the resin. Jorga quickly grabbed the closest substance to stop the spill, a bag of diamond sand. The sand absorbed the resin and formed a rock hard lump of sand. The lump was about to be thrown out by Jorga’s assistant, but Jorga kept it, in the nature of all alchemists, to be able to experiment with. What Jorga found was that the combined sand and resin mixture made a very effective whetstone. It could sharpen the dullest blade, and that blade would retain its edge far longer than normal. Jorga made several whetstones and gave them away to family and friends. After his death, his name was given to the amazing whetstone he had created. When a person uses a Jorga’s Whetstone to sharpen a slashing or piercing weapon (dagger, swords, axes, arrows, etc.), the weapon acts as if it were a masterwork weapon, receiving a alchemical bonus to Weapon Size in Damage. The whetstone has no noticeable effects on Chakra weapons, and it is believed that the Chakra nature of the weapon will not allow the whetstone to function.
Limit: These types of items may be bought inside any Alchemy Shop. With a 5% chance of finding.
Cost: 105,000 Ryo Each.
Hydra Tooth x 50
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem capable of heating water to boiling in 2 minutes.
Special: ---
Drawback: ---
Description: Legends have been told through the ages that the teeth of the hydra, when planted in the ground, will grow into fierce skeleton warriors. Alchemical scholars and sages think that there is truth in these legends and point to the natural Alchemical abilities of the harnessed fluorite crystal, which gets its name, hydra tooth, from these legends. To harness the minerals Alchemical properties, a well-formed fluorite crystal must be carved into the form of a hydra’s tooth about three inches in length. Burying the harnessed mineral into in loose dirt, soil, or sand activates the Alchemical property of the hydra tooth. 1 round after burial, 8 human warrior skeletons will grow from the ground surrounding the spot. The skeletons are under the command of the person that planted the hydra tooth and will remain animated until turned or destroyed. The maximum number of skeletons the user is able to command with hydra teeth is 60.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 15,000 Ryo Each.