Seraph Ventus (Revamp)
Jun 6, 2018 15:27:13 GMT -7
Post by Renyer on Jun 6, 2018 15:27:13 GMT -7
BASIC INFORMATION
Name:Seraph Ventus
Bloodlimit: Onigami
Height: 5"10
Weight:155ibs
Age:20
Gender:Male
Alignment:Evil,Neutral
Birth Country:Land of Fire
Village:Konoha
Special: Ninjutsu specialist, Genjutsu specialist, Clan non specialist and Taijutsu non spec
Ninjutsu specialist
-Wind style=660tp
-Ice style=740tp
-Water style=550tp
-Universal jutsu=780 (Jack of trades)
Genjutsu specialist
-Pattern=280tp
-Universal Genjutsu=60tp
Clan non specialist
-Nara clan=
-Onigami=
-Kasuta=
PRIMARY AND SECONDARY ITEMS
Sword, Greatsword (Overview)
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +12 Amour Points of Damage. A great sword is a true 2-handed sword because it requires 2 hands to wield, unlike other large swords that are wielded with 2-hands but can also be wielded with 1. These swords represent the final stage in the trend of increasing size without decreasing effectiveness. The great sword has acquired the characteristics of a polearm rather than a sword. Consequently, it is not carried in a sheath but across the shoulder like a halberd. Greatswords are normally longer than 1.2 m (1 to 4 feet). If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 8,000 Ryo
Scroll: Tag, Explosive (Fire)
Rank: "S"
Type: Secondary, 80 per Slot, Book, Tag
Effect: Explosives Tags are scraps of paper inscribed with a Glyph of Warding.
Special: ---
Drawback: ---
Description: Explosives Tags are scraps of paper inscribed with a Glyph of Warding. Normally when they are infused with Chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an opponent. They are very versatile and one of the basic tools. When an explosive tag is detonated remotely, a user tends to use the "Snake" handseal (Uses "E" Rank Chakra and Jutsu Handeals to perform). Similarly, when used remotely, explosive tags can be detonated in sequence, allowing them to be used to trap opponents. When Purchasing: Must designate the type of Explosive (Force, Fire, Cold, Sonic, Lightning, Acid, Negative, or Radiant). All Explosive Tags have a Glyph of Warding equal to Advanced Mastery in Warding Ritual Skill (Base Damage equals to 36 Armour Points of Damage). Must designate a password (if applicable), or exception (if applicable). Please look at Glyph of Warding for more information. Stronger Explosive Tags are created by Playable Characters who know the Glyph of Warding Ritual.x5
Limit: These items may be bought inside any Book Shop.
Cost: 860 Ryo Each.
Scroll: Tag, Explosive (Force)
Rank: "S"
Type: Secondary, 80 per Slot, Book, Tag
Effect: Explosives Tags are scraps of paper inscribed with a Glyph of Warding.
Special: ---
Drawback: ---
Description: Explosives Tags are scraps of paper inscribed with a Glyph of Warding. Normally when they are infused with Chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an opponent. They are very versatile and one of the basic tools. When an explosive tag is detonated remotely, a user tends to use the "Snake" handseal (Uses "E" Rank Chakra and Jutsu Handeals to perform). Similarly, when used remotely, explosive tags can be detonated in sequence, allowing them to be used to trap opponents. When Purchasing: Must designate the type of Explosive (Force, Fire, Cold, Sonic, Lightning, Acid, Negative, or Radiant). All Explosive Tags have a Glyph of Warding equal to Advanced Mastery in Warding Ritual Skill (Base Damage equals to 36 Armour Points of Damage). Must designate a password (if applicable), or exception (if applicable). Please look at Glyph of Warding for more information. Stronger Explosive Tags are created by Playable Characters who know the Glyph of Warding Ritual. x5
Limit: These items may be bought inside any Book Shop.
Cost: 860 Ryo Each.
Secondary Equipment
Shuriken, Hira (Overview)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Hira-shuriken are constructed from thin, flat plates of metal and generally resemble popular conceptions of shuriken.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each. (Buying one slot)
Shuriken, Bo (Overview)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Bo-shuriken are throwing weapons consisting of a straight iron or steel spike, usually four-sided but sometimes round or octagonal in shape.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each. (Buying one slot)
Night-vision Vision x1
Rank: "B"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: An electro-optical image intensifying vision that detects visible and near-infrared energy, intensifies the energy, and provides a visible image for night viewing.
Special: ---
Drawback: ---
Description: The lenses of this item are made of dark crystal. Night-vision lens use passive light gathering to improve vision in near-dark conditions. They grant the user the ability to see in darkness, also called dark-vision (range 40 meters)—but because of the restricted field of view and lack of depth perception these lens provide, they impose a -20 penalty on all Observation checks made by someone wearing them. Night-vision lens must have at least a little light to operate. A cloudy night provides sufficient ambient light, but a pitch black cave or a sealed room does not. For situations of total darkness, the lens come with an infrared illuminator that, when switched on, operates like a standard flashlight whose light is visible only to the wearer (or anyone else wearing night-vision lens). Against stealth they apply a circumstance bonus of +20.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo Each
Hoverboard x1
Rank: "B"
Type: Main, Gadget, Mechanical, Transportation
Effect: Boards capable of allowing their rider to fly, or at least hover at high speeds.
Special: ---
Drawback: ---
Description: Boards that resemble a skateboard without wheels that hover above the ground. The Hoverboard is a 3-foot-long to 5-foot-long board held aloft by a tiny but powerful forced-air system. Fast and portable, the Hoverboard can travel on most surfaces with ease, whether it be sidewalk, forest turf, or even water. The hoverboard can stay afloat approximately 6 to 8 inches off the ground. When being lifted for jumping purposes it may escalate up to 10 meters in the air. The feet placement allows the user to direct and move the hoverboard however they wish from moving forwards and backwards to simply changing directions. Note: In order to know how to use, user must first purchase a Book: Reference Book (Overview) book dedicated to Hoverboards.
Limit: These items may be bought inside any Gadget Shop.
Cost: 23,000 Ryo
Kit, Disguise x1
Rank: "S"
Type: Main, Gadget, Mechanical, Kit
Effect: A kit containing tools to alter a target's appearance.
Special: ---
Drawback: ---
Description: This kit contains tools like makeup, fake hair, wigs, mold for faces, contacts, fake teeth, hair dies, body pieces for girth, and height adjusters. Adds +5 circumstance bonus per alteration if applied through Roleplay. A disguise kit is exhausted after 10 uses.
Limit: These items may be bought inside any Gadget Shop.
Cost: 50,000 Ryo
Goggles
Rank: "C"
Type: Secondary, 2 per Slot, Gadget, Apparel/Surveillance, Spectacles
Effect: Protective eyewear that usually encloses or protects the area surrounding the eye in order to prevent particulates, water or chemicals from striking the eyes.
Special: ---
Drawback: ---
Description: There are different types of Goggles. There are different types of Goggles such as Cold Weather Goggles, Swimming, Power Tool Goggles, Blowtorch Goggles, Welding Goggles, Laboratory Goggles, and Aviation Goggles. Goggles are often worn as a fashion statement in certain subcultures, most often as part of the cybergoth subculture. They are usually worn over the eyes or up on the forehead to secure 'falls'. May apply modular visual lenses to goggles. Does not fit in Scroll size Slots. May be Glasses. Singular vision goggles are half price and double per slot.
Limit: These items may be bought inside any Gadget Shop.
Cost: 2,000 Ryo per Slot, or 1,000 Ryo Each [Slot]
Smoke Pellet x20
Rank: "S"
Type: Secondary, 15 per Slot, Chemicals & Compounds, Explosive
Effect: A container used to release smoke in a fairly lengthy distance for a short amount of time.
Special: ---
Drawback: ---
Description: Mix the sweetspire and saltpeter in a pot on low heat. Make sure not to boil the two. Place the mixture into another container and allow it to cool until it solidifies. This will make 1 standard-shot of "Smoke Pellet". This is a small clay mixture. When you break the sphere through a timer of 1/2 round or by a hard strike, the substances will react with the strike and fill an 8-meter radius cubed area with a cloud of harmless smoke. A bank of smoke billows from the point it was destroyed. The smoke obscures all sight, including darkvision, beyond 2 meters. A creature within 2 meters has concealment. Creatures farther away have total concealment. A moderate wind (11+ mph) disperses the smoke in 4 rounds; a strong wind (21+ mph) disperses the fog in 1 round. The smoke dissipates naturally after 1 minute.
Ingredients 1/2 standard-vial of sweetspire. 1 standard-vial of saltpeter.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 1,992 Ryo Each.
Northern Wind x5
Rank: "S"
Type: Secondary, 15 per Slot, Chemicals & Compounds, Explosive
Effect: Freezes opponents. Blows landed on frozen opponents deal additional damage.
Special: ---
Drawback: ---
Description: Mix the saltpeter, the distilled water, the powdered pearl, and anyseed using a congelation method. It takes approximately 1 hour to create one. This will make 1 standard-shot of "Northern Wind". The explosive may be programmed with a timer to explode up to 6 seconds. A more contained explosive with a range of 2-meter diameter. The saltpeter creates the intensity in which the chakra properties in the anyseed reacts to the powdered pearl and distilled water allowing for a burst of cold energy capable of freezing its area. Those hit by the explosive (or within the 2-meter diameter) will take 36 Armour Points of Cold Damage and will be frozen in place for 10 rounds or until destroyed. Frozen targets may be set free by destroying the ice from external force equal to 20 Armour Points of Damage. Frozen targets take an additional 25% Armour Points of Damage if struck while frozen.
Ingredients 1 coin-canister of saltpeter. 1 coin-canisters of distilled water. 1 coin-canister of powdered pearl (3 pearls). 2 coin-canisters of anyseed.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 1,812 Ryo Each.
Apparel
Pouch, Quick Loader
Rank: "C"
Type: Main, Slot Holder, 1 Slot, Pouch
Effect: A short sized pouch capable of holding 1 slot of items of short length.
Special: ---
Drawback: ---
Description: Picture A leather, cloth, or other material pouch that can easily hold 1 slot worth of items not of Scroll Size. The dimensions are 5.24 inches in height, 4.25 inches wide and 2.25 inches in depth. The primary purpose for these pouches are to hold all kinds of secondary items that do not exceed the height or width in dimensions. Primarily they hold smaller objects such as hira or bo-shurikens, alchemical pouches, and other items in similar size. For longer items see the Scroll Pouch. Quick Loader Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Characters attempting to conceal an item in a quick loader pouch gain a +10 circumstance bonus on their Sleight of Hand Check. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 200 Ryo Each.
Pouch, Half
Rank: "C"
Type: Main, Slot Holder, 1/2 Slot, Pouch
Effect: A long sized sheath/pouch capable of holding 1/2 of items of 8 inches in length. Normally used for a single knife/kunai.
Special: ---
Drawback: ---
Description: Picture Mostly made out of leather, or a hard material. The Half pouch is primarily made for knives, and kunai, however due to their length they can hold other extremely thin items with the same length as that of a Scroll Pouch. 2 Half Pouches take up 1 Pouch Slot when applying to Individual Integrated Fighting System apparel and other basic apparel. A perfect example would be senbon. Half Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Half Pouches may be strapped to body parts as well such as a boot or the wrist. Characters attempting to conceal an item in a half pouch gain a +20 circumstance bonus on their Sleight of Hand Check. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 100 Ryo Each.
Pack, Medical
Rank: "C"
Type: Main, Slot Holder, 10 Slots, Wearable Container
Effect: A Pack primarily used for transferring small amounts of medical supplies during missions.
Special: ---
Drawback: ---
Description: Picture The Medical pack has a volume for 70 slots. The Pack may be attached to a Modular Lightweight Load-Carrying Equipment System by taking up 3 pouch slots. Normally worn as a sling, backpack, or even on a Leg Rig. The medical pack includes 2 removable flap assemblies (medical bag panel), an inner pocket (Bandoleer) and shoulder straps, as separate components. The medical pack has a chain slide fastener used as main compartment closure. The inside of the cover flap is lined with a fabric, separate pockets knit cloth creating 6 compartments sewn into each of the four sides of the main compartment. Each of the two flap assemblies can contain 1 pouch on each side of similar construction as those in the bag. The pouches are removed from the bag by disconnecting 1-inch side release buckles on 1-inch webbing loops , located at the edge of each assembly, and inside the bag. The webbing on the flap assembly is extended to form a handle between the loops. The removable inner pocket is constructed by sewing a 27-inch x 10-inch piece onto a 12-inch x 13-inch piece, forming three pleats into separate pockets. . A 2-inch length of 1 inch-wide hook fastener tape is sewn onto the upper part of each pleat. A sling made of 1-inch webbing is sewn to one side and threaded through a 1-inch brass loop conforming to on the other side that is secured by a 1-inch webbing (9) loop. The strap has a double bar buckle for adjustment.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 2,000 Ryo Each.
Pants
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Also known as trousers.
Special: ---
Drawback: ---
Description: Picture There are so many different types of pants, with different designs and colors. Trousers are an item of clothing worn from the waist to the ankles, covering both legs separately. Shorts are similar to trousers, but with legs that come down only to around the area of the knee, higher or lower depending on the style of the garment. To distinguish them from shorts, trousers may be called "long trousers" in certain contexts such as school uniform, where tailored shorts may be called "short trousers". Trousers have 4 Pockets, 2 on the front of each pant leg, and 2 at the back where the butt is located at. Each Pocket has the same amount of holding space as a half Pouch. A total of 4 Pouches can be stitched into the pants. 2 Pouches may be stitched at the top of the pants (1 per pant leg) while 2 may be stitched at the bottom (1 per pant leg). The ones at the bottom may only have Half Pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Footwear
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Footwear can be worn on the feet of a person.
Special: ---
Drawback: ---
Description: Outer coverings for the feet, such as shoes, boots, and sandals. Footwear refers to garments worn on the feet, which originally serves to purpose of protection against adversities of the environment, usually regarding ground textures and temperature. Footwear in the manner of shoes therefore primarily serves the purpose to ease the locomotion and prevent injuries. Secondly footwear can also be used for fashion and adornment as well as to indicate the status or rank of the person within a social structure. Socks and other hosiery are typically worn additionally between the feet and other footwear for further comfort and relief. Cultures have different customs regarding footwear. These include not using any in some situations, usually bearing a symbolic meaning. Footwear have no slots, but a Half Pouch can be applied along the inside of footwear.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,200 Ryo per Pair. x2
Jacket
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Jackets are mainly clothing worn over tunics and shirts and come in many different colours as well as several types.
Special: ---
Drawback: ---
Description: Picture A sports jacket, known as a "sport coat" in the U.S. A jacket is a mid-stomach–length garment for the upper body. A jacket typically has sleeves, and fastens in the front or slightly on the side. A jacket comes with 4 pockets. 2 along the inside, and 2 along the outside. each pocket has the same amount of holding space as a half pouch. A total of 6 Pouches can be stitched into the Jacket. 2 Pouches may be stitched at the top of the Jacket (1 on each side) while 2 may be stitched at the bottom (1 per side). 2 more may be stitched at the top along the sleeves (Only half pouches).
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo each.
Shirt
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Shirts are clothing worn over the chest of a user's character.
Special: ---
Drawback: ---
Description: Shirts come in many different styles and colors. A shirt is a cloth garment for the upper body. Originally an undergarment worn exclusively by men and women it has become a catch-all term for a broad variety of upper-body garments and undergarments. In some countries a shirt is more specifically a garment with a collar, sleeves with cuffs, and a full vertical opening with buttons or snaps. A shirt can also be worn with a necktie under the shirt collar. Shirts have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
CHARACTER DEPTH
Personality
Seraph is leaf ninja who is quick to act in every situation that he's in, but sometimes the decisions he makes at the final moment could be very sill idiotic and stupid. Seraph doesn't talk that much nor does he not talk that much, but if he was to talk just his wouldn't be frightened in anyway because he is s fierce God who has the Tasukeru.
Seraph likes to brag a little and show how great he is in battle, but he has his own drawbacks, and the major one is decision making a the final stage, he doesn't get nervous then messes up everything he does, but his does it calm, cool and without breaking a sweat and in the end he still he still fucks things up that's something he is sure to work on it later on.
Seraph usually knows what he's doing at times, but it doesn't go all so right for him, he certainly isn't one of those hot headed reckless fools on a daily bases, but there times when it comes to Seraph being a little silk, but nothing to worry about, he just has to hope that people doesn't think he's always that silly without thinking.
Seraph isn't any goody two shoes, he's a bit evil to be honest, but still does what's right fifty percent of the time which is good enough for someone like him who is trying to be a little good, Seraph could even steal if he wanted to and give no remorse whatsoever yo the person who he is stealing from, but only if what he sees is valuable to him.
Though it would be bad news if the hokage finds out how bad he could really be, considering that Seraph wants to become a KMP officer for leaf, Seraph did like the position of konoha military police, so he had to surely discuss about it in the future with the hokage.
Appearance
Seraph has red hair matching his scarlet Tesekuru eyes, a lot of people in his generation had red hair and scarlet eyes, everyone had scarlet eyes, but what did change was the hair colour for people, Seraph always though of dying his hair black in some time of his eyes maybe when he becomes an Konoha Military Officer for leaf.
Seraph's scarlet eyes represented his Tasukeru The unique aspect of the Onigami comes from their signature DouJutsu, the Tasukeru. Translating into ‘Life’, it allows them to analyze any person’s blood, determine their powers, and even create illusions to fool other DouJutsu. Only one attempt to obtain the eye through surgical means has been recorded, but it resulted in a miserable failure and the death of the recipient, as well as the donor.
Seraphs Tasukeru was the sign to show if he was an Onigami and he certainly was the boy had the power to activate it any time he pleased, but on a daily bases he inky uses it when he's fighting doing missions and other things. The boys nose is not so big its kind of small if you see it in person, but nothing that Seraph worries about.
Seraph ways 130ibs and is 5 foot 8 inches he's flexible but cant do any real taijutsu styles, his body wouldn't be able to handle the pain there bones might even break if he they go into any really taijutsu styles like Aikido. Ake sune Krav maga and others, so Seraph stays on Ninjutsu though he could also go into genjutsu if he wanted to.
Seraph wears his signature fitted grey trousers outline with small black lines from bottom to the waist, even though it is small it is still pretty much noticeable, he wears black shoes that goes fit with a suit all the times and it has three laces, he wears a white shirt with folded collars and seven black buttons he then strikes it with a black jacket which has two black buttons, and he doesn’t, button any of them nor does he allow his shirt to be tucked in.
Background
Growing up as an only child to a Ninja and a nurse, Seraph lived a very privileged life. As a child, he was primarily under the care of his mother while his father spent most of his time out of the house on "official" business. Because of this, he adopted many of his mother's calm and non-aggressive traits (although this is who he is naturally as well). Once Seraph started attending school, he would being to develop his individuality and would spend a lot of his time reading about different Ninjas and their adventures throughout the Regions.
Seraph was always an intelligent kid and his father decided to channel his smarts and natural curiosity into a fighting force. he would be forced to enter into fighting tournaments and although he objected because he was scared and not very competitive, he proved to be a force to reckon with thanks to his father's training. After winning a couple of tournaments, he began to gain more confidence in himself and started to train himself on his own without his father's help.
Seraph came from the Onigami family, a family which specializes in only one type of DouJutsu and that is the Tasukeru. The Tasukeru is like a mix of the sharingan and the byakugan of the hyuuga family. The Tasukeru has the 360 degrees view just like the byakugan, and can also see life forms from any angle.
The Tasukeru can also fool other people just like the sharingan can, its ability to fool other dojutsus's or even people without any is very high, and Seraph has the ability to do so. Seraphs opinion is that the Tasukeru is the mix of the byakugan and sharingan which makes it stronger then any one of those two even them combined, but it doesn't mean that Seraph is stronger then those who have that blood.
Seraph though feels superior from overs he's so confident that they call him the fierce God, nearly everyone in his family can be called a fierce God to. Seraph walks around acting a little to prideful, he feels he could do everything with just one shot and sometimes he can and sometimes he cant and that's what makes him the Onigami's fierce God.
Name:Seraph Ventus
Bloodlimit: Onigami
Height: 5"10
Weight:155ibs
Age:20
Gender:Male
Alignment:Evil,Neutral
Birth Country:Land of Fire
Village:Konoha
Special: Ninjutsu specialist, Genjutsu specialist, Clan non specialist and Taijutsu non spec
Ninjutsu specialist
-Wind style=660tp
-Ice style=740tp
-Water style=550tp
-Universal jutsu=780 (Jack of trades)
Genjutsu specialist
-Pattern=280tp
-Universal Genjutsu=60tp
Clan non specialist
-Nara clan=
-Onigami=
-Kasuta=
PRIMARY AND SECONDARY ITEMS
Sword, Greatsword (Overview)
Rank: "C"
Type: Main, Slashing, Sword
Effect: A weapon with a long metal blade and a hilt with a hand guard.
Special: ---
Drawback: ---
Description: A Two-Handed Weapon. These weapons do +12 Amour Points of Damage. A great sword is a true 2-handed sword because it requires 2 hands to wield, unlike other large swords that are wielded with 2-hands but can also be wielded with 1. These swords represent the final stage in the trend of increasing size without decreasing effectiveness. The great sword has acquired the characteristics of a polearm rather than a sword. Consequently, it is not carried in a sheath but across the shoulder like a halberd. Greatswords are normally longer than 1.2 m (1 to 4 feet). If the user learns Wield Oversized Weapon the user is able to wield the weapon 1-handed.
Limit: These items may be bought inside any Weapon Shop.
Cost: 8,000 Ryo
Scroll: Tag, Explosive (Fire)
Rank: "S"
Type: Secondary, 80 per Slot, Book, Tag
Effect: Explosives Tags are scraps of paper inscribed with a Glyph of Warding.
Special: ---
Drawback: ---
Description: Explosives Tags are scraps of paper inscribed with a Glyph of Warding. Normally when they are infused with Chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an opponent. They are very versatile and one of the basic tools. When an explosive tag is detonated remotely, a user tends to use the "Snake" handseal (Uses "E" Rank Chakra and Jutsu Handeals to perform). Similarly, when used remotely, explosive tags can be detonated in sequence, allowing them to be used to trap opponents. When Purchasing: Must designate the type of Explosive (Force, Fire, Cold, Sonic, Lightning, Acid, Negative, or Radiant). All Explosive Tags have a Glyph of Warding equal to Advanced Mastery in Warding Ritual Skill (Base Damage equals to 36 Armour Points of Damage). Must designate a password (if applicable), or exception (if applicable). Please look at Glyph of Warding for more information. Stronger Explosive Tags are created by Playable Characters who know the Glyph of Warding Ritual.x5
Limit: These items may be bought inside any Book Shop.
Cost: 860 Ryo Each.
Scroll: Tag, Explosive (Force)
Rank: "S"
Type: Secondary, 80 per Slot, Book, Tag
Effect: Explosives Tags are scraps of paper inscribed with a Glyph of Warding.
Special: ---
Drawback: ---
Description: Explosives Tags are scraps of paper inscribed with a Glyph of Warding. Normally when they are infused with Chakra, they will explode after a set amount of time, remotely, or after being ignited by flame. The tags can be attached to a surface or wrapped around a weapon to be thrown at an opponent. They are very versatile and one of the basic tools. When an explosive tag is detonated remotely, a user tends to use the "Snake" handseal (Uses "E" Rank Chakra and Jutsu Handeals to perform). Similarly, when used remotely, explosive tags can be detonated in sequence, allowing them to be used to trap opponents. When Purchasing: Must designate the type of Explosive (Force, Fire, Cold, Sonic, Lightning, Acid, Negative, or Radiant). All Explosive Tags have a Glyph of Warding equal to Advanced Mastery in Warding Ritual Skill (Base Damage equals to 36 Armour Points of Damage). Must designate a password (if applicable), or exception (if applicable). Please look at Glyph of Warding for more information. Stronger Explosive Tags are created by Playable Characters who know the Glyph of Warding Ritual. x5
Limit: These items may be bought inside any Book Shop.
Cost: 860 Ryo Each.
Secondary Equipment
Shuriken, Hira (Overview)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Hira-shuriken are constructed from thin, flat plates of metal and generally resemble popular conceptions of shuriken.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each. (Buying one slot)
Shuriken, Bo (Overview)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: A shuriken is a small piece of metal with sharpened edges, designed for throwing.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +2 Amour Points of Damage. The Range Increment of this weapon is 5 meters. Although they are thrown weapons, shuriken are quick and easy to draw, thus allowing the user to draw such weapons without the need of a movement. A shuriken can't be used as a melee weapon. Bo-shuriken are throwing weapons consisting of a straight iron or steel spike, usually four-sided but sometimes round or octagonal in shape.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each. (Buying one slot)
Night-vision Vision x1
Rank: "B"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: An electro-optical image intensifying vision that detects visible and near-infrared energy, intensifies the energy, and provides a visible image for night viewing.
Special: ---
Drawback: ---
Description: The lenses of this item are made of dark crystal. Night-vision lens use passive light gathering to improve vision in near-dark conditions. They grant the user the ability to see in darkness, also called dark-vision (range 40 meters)—but because of the restricted field of view and lack of depth perception these lens provide, they impose a -20 penalty on all Observation checks made by someone wearing them. Night-vision lens must have at least a little light to operate. A cloudy night provides sufficient ambient light, but a pitch black cave or a sealed room does not. For situations of total darkness, the lens come with an infrared illuminator that, when switched on, operates like a standard flashlight whose light is visible only to the wearer (or anyone else wearing night-vision lens). Against stealth they apply a circumstance bonus of +20.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo Each
Hoverboard x1
Rank: "B"
Type: Main, Gadget, Mechanical, Transportation
Effect: Boards capable of allowing their rider to fly, or at least hover at high speeds.
Special: ---
Drawback: ---
Description: Boards that resemble a skateboard without wheels that hover above the ground. The Hoverboard is a 3-foot-long to 5-foot-long board held aloft by a tiny but powerful forced-air system. Fast and portable, the Hoverboard can travel on most surfaces with ease, whether it be sidewalk, forest turf, or even water. The hoverboard can stay afloat approximately 6 to 8 inches off the ground. When being lifted for jumping purposes it may escalate up to 10 meters in the air. The feet placement allows the user to direct and move the hoverboard however they wish from moving forwards and backwards to simply changing directions. Note: In order to know how to use, user must first purchase a Book: Reference Book (Overview) book dedicated to Hoverboards.
Limit: These items may be bought inside any Gadget Shop.
Cost: 23,000 Ryo
Kit, Disguise x1
Rank: "S"
Type: Main, Gadget, Mechanical, Kit
Effect: A kit containing tools to alter a target's appearance.
Special: ---
Drawback: ---
Description: This kit contains tools like makeup, fake hair, wigs, mold for faces, contacts, fake teeth, hair dies, body pieces for girth, and height adjusters. Adds +5 circumstance bonus per alteration if applied through Roleplay. A disguise kit is exhausted after 10 uses.
Limit: These items may be bought inside any Gadget Shop.
Cost: 50,000 Ryo
Goggles
Rank: "C"
Type: Secondary, 2 per Slot, Gadget, Apparel/Surveillance, Spectacles
Effect: Protective eyewear that usually encloses or protects the area surrounding the eye in order to prevent particulates, water or chemicals from striking the eyes.
Special: ---
Drawback: ---
Description: There are different types of Goggles. There are different types of Goggles such as Cold Weather Goggles, Swimming, Power Tool Goggles, Blowtorch Goggles, Welding Goggles, Laboratory Goggles, and Aviation Goggles. Goggles are often worn as a fashion statement in certain subcultures, most often as part of the cybergoth subculture. They are usually worn over the eyes or up on the forehead to secure 'falls'. May apply modular visual lenses to goggles. Does not fit in Scroll size Slots. May be Glasses. Singular vision goggles are half price and double per slot.
Limit: These items may be bought inside any Gadget Shop.
Cost: 2,000 Ryo per Slot, or 1,000 Ryo Each [Slot]
Smoke Pellet x20
Rank: "S"
Type: Secondary, 15 per Slot, Chemicals & Compounds, Explosive
Effect: A container used to release smoke in a fairly lengthy distance for a short amount of time.
Special: ---
Drawback: ---
Description: Mix the sweetspire and saltpeter in a pot on low heat. Make sure not to boil the two. Place the mixture into another container and allow it to cool until it solidifies. This will make 1 standard-shot of "Smoke Pellet". This is a small clay mixture. When you break the sphere through a timer of 1/2 round or by a hard strike, the substances will react with the strike and fill an 8-meter radius cubed area with a cloud of harmless smoke. A bank of smoke billows from the point it was destroyed. The smoke obscures all sight, including darkvision, beyond 2 meters. A creature within 2 meters has concealment. Creatures farther away have total concealment. A moderate wind (11+ mph) disperses the smoke in 4 rounds; a strong wind (21+ mph) disperses the fog in 1 round. The smoke dissipates naturally after 1 minute.
Ingredients 1/2 standard-vial of sweetspire. 1 standard-vial of saltpeter.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 1,992 Ryo Each.
Northern Wind x5
Rank: "S"
Type: Secondary, 15 per Slot, Chemicals & Compounds, Explosive
Effect: Freezes opponents. Blows landed on frozen opponents deal additional damage.
Special: ---
Drawback: ---
Description: Mix the saltpeter, the distilled water, the powdered pearl, and anyseed using a congelation method. It takes approximately 1 hour to create one. This will make 1 standard-shot of "Northern Wind". The explosive may be programmed with a timer to explode up to 6 seconds. A more contained explosive with a range of 2-meter diameter. The saltpeter creates the intensity in which the chakra properties in the anyseed reacts to the powdered pearl and distilled water allowing for a burst of cold energy capable of freezing its area. Those hit by the explosive (or within the 2-meter diameter) will take 36 Armour Points of Cold Damage and will be frozen in place for 10 rounds or until destroyed. Frozen targets may be set free by destroying the ice from external force equal to 20 Armour Points of Damage. Frozen targets take an additional 25% Armour Points of Damage if struck while frozen.
Ingredients 1 coin-canister of saltpeter. 1 coin-canisters of distilled water. 1 coin-canister of powdered pearl (3 pearls). 2 coin-canisters of anyseed.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 1,812 Ryo Each.
Apparel
Pouch, Quick Loader
Rank: "C"
Type: Main, Slot Holder, 1 Slot, Pouch
Effect: A short sized pouch capable of holding 1 slot of items of short length.
Special: ---
Drawback: ---
Description: Picture A leather, cloth, or other material pouch that can easily hold 1 slot worth of items not of Scroll Size. The dimensions are 5.24 inches in height, 4.25 inches wide and 2.25 inches in depth. The primary purpose for these pouches are to hold all kinds of secondary items that do not exceed the height or width in dimensions. Primarily they hold smaller objects such as hira or bo-shurikens, alchemical pouches, and other items in similar size. For longer items see the Scroll Pouch. Quick Loader Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Characters attempting to conceal an item in a quick loader pouch gain a +10 circumstance bonus on their Sleight of Hand Check. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 200 Ryo Each.
Pouch, Half
Rank: "C"
Type: Main, Slot Holder, 1/2 Slot, Pouch
Effect: A long sized sheath/pouch capable of holding 1/2 of items of 8 inches in length. Normally used for a single knife/kunai.
Special: ---
Drawback: ---
Description: Picture Mostly made out of leather, or a hard material. The Half pouch is primarily made for knives, and kunai, however due to their length they can hold other extremely thin items with the same length as that of a Scroll Pouch. 2 Half Pouches take up 1 Pouch Slot when applying to Individual Integrated Fighting System apparel and other basic apparel. A perfect example would be senbon. Half Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Half Pouches may be strapped to body parts as well such as a boot or the wrist. Characters attempting to conceal an item in a half pouch gain a +20 circumstance bonus on their Sleight of Hand Check. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 100 Ryo Each.
Pack, Medical
Rank: "C"
Type: Main, Slot Holder, 10 Slots, Wearable Container
Effect: A Pack primarily used for transferring small amounts of medical supplies during missions.
Special: ---
Drawback: ---
Description: Picture The Medical pack has a volume for 70 slots. The Pack may be attached to a Modular Lightweight Load-Carrying Equipment System by taking up 3 pouch slots. Normally worn as a sling, backpack, or even on a Leg Rig. The medical pack includes 2 removable flap assemblies (medical bag panel), an inner pocket (Bandoleer) and shoulder straps, as separate components. The medical pack has a chain slide fastener used as main compartment closure. The inside of the cover flap is lined with a fabric, separate pockets knit cloth creating 6 compartments sewn into each of the four sides of the main compartment. Each of the two flap assemblies can contain 1 pouch on each side of similar construction as those in the bag. The pouches are removed from the bag by disconnecting 1-inch side release buckles on 1-inch webbing loops , located at the edge of each assembly, and inside the bag. The webbing on the flap assembly is extended to form a handle between the loops. The removable inner pocket is constructed by sewing a 27-inch x 10-inch piece onto a 12-inch x 13-inch piece, forming three pleats into separate pockets. . A 2-inch length of 1 inch-wide hook fastener tape is sewn onto the upper part of each pleat. A sling made of 1-inch webbing is sewn to one side and threaded through a 1-inch brass loop conforming to on the other side that is secured by a 1-inch webbing (9) loop. The strap has a double bar buckle for adjustment.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 2,000 Ryo Each.
Pants
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Also known as trousers.
Special: ---
Drawback: ---
Description: Picture There are so many different types of pants, with different designs and colors. Trousers are an item of clothing worn from the waist to the ankles, covering both legs separately. Shorts are similar to trousers, but with legs that come down only to around the area of the knee, higher or lower depending on the style of the garment. To distinguish them from shorts, trousers may be called "long trousers" in certain contexts such as school uniform, where tailored shorts may be called "short trousers". Trousers have 4 Pockets, 2 on the front of each pant leg, and 2 at the back where the butt is located at. Each Pocket has the same amount of holding space as a half Pouch. A total of 4 Pouches can be stitched into the pants. 2 Pouches may be stitched at the top of the pants (1 per pant leg) while 2 may be stitched at the bottom (1 per pant leg). The ones at the bottom may only have Half Pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
Footwear
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Footwear can be worn on the feet of a person.
Special: ---
Drawback: ---
Description: Outer coverings for the feet, such as shoes, boots, and sandals. Footwear refers to garments worn on the feet, which originally serves to purpose of protection against adversities of the environment, usually regarding ground textures and temperature. Footwear in the manner of shoes therefore primarily serves the purpose to ease the locomotion and prevent injuries. Secondly footwear can also be used for fashion and adornment as well as to indicate the status or rank of the person within a social structure. Socks and other hosiery are typically worn additionally between the feet and other footwear for further comfort and relief. Cultures have different customs regarding footwear. These include not using any in some situations, usually bearing a symbolic meaning. Footwear have no slots, but a Half Pouch can be applied along the inside of footwear.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,200 Ryo per Pair. x2
Jacket
Rank: "C"
Type: Main, Slot Holder, 2 Slots, Clothing
Effect: Jackets are mainly clothing worn over tunics and shirts and come in many different colours as well as several types.
Special: ---
Drawback: ---
Description: Picture A sports jacket, known as a "sport coat" in the U.S. A jacket is a mid-stomach–length garment for the upper body. A jacket typically has sleeves, and fastens in the front or slightly on the side. A jacket comes with 4 pockets. 2 along the inside, and 2 along the outside. each pocket has the same amount of holding space as a half pouch. A total of 6 Pouches can be stitched into the Jacket. 2 Pouches may be stitched at the top of the Jacket (1 on each side) while 2 may be stitched at the bottom (1 per side). 2 more may be stitched at the top along the sleeves (Only half pouches).
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 1,000 Ryo each.
Shirt
Rank: "C"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Shirts are clothing worn over the chest of a user's character.
Special: ---
Drawback: ---
Description: Shirts come in many different styles and colors. A shirt is a cloth garment for the upper body. Originally an undergarment worn exclusively by men and women it has become a catch-all term for a broad variety of upper-body garments and undergarments. In some countries a shirt is more specifically a garment with a collar, sleeves with cuffs, and a full vertical opening with buttons or snaps. A shirt can also be worn with a necktie under the shirt collar. Shirts have no slots and they have no areas to carry pouches.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 500 Ryo Each.
CHARACTER DEPTH
Personality
Seraph is leaf ninja who is quick to act in every situation that he's in, but sometimes the decisions he makes at the final moment could be very sill idiotic and stupid. Seraph doesn't talk that much nor does he not talk that much, but if he was to talk just his wouldn't be frightened in anyway because he is s fierce God who has the Tasukeru.
Seraph likes to brag a little and show how great he is in battle, but he has his own drawbacks, and the major one is decision making a the final stage, he doesn't get nervous then messes up everything he does, but his does it calm, cool and without breaking a sweat and in the end he still he still fucks things up that's something he is sure to work on it later on.
Seraph usually knows what he's doing at times, but it doesn't go all so right for him, he certainly isn't one of those hot headed reckless fools on a daily bases, but there times when it comes to Seraph being a little silk, but nothing to worry about, he just has to hope that people doesn't think he's always that silly without thinking.
Seraph isn't any goody two shoes, he's a bit evil to be honest, but still does what's right fifty percent of the time which is good enough for someone like him who is trying to be a little good, Seraph could even steal if he wanted to and give no remorse whatsoever yo the person who he is stealing from, but only if what he sees is valuable to him.
Though it would be bad news if the hokage finds out how bad he could really be, considering that Seraph wants to become a KMP officer for leaf, Seraph did like the position of konoha military police, so he had to surely discuss about it in the future with the hokage.
Appearance
Seraph has red hair matching his scarlet Tesekuru eyes, a lot of people in his generation had red hair and scarlet eyes, everyone had scarlet eyes, but what did change was the hair colour for people, Seraph always though of dying his hair black in some time of his eyes maybe when he becomes an Konoha Military Officer for leaf.
Seraph's scarlet eyes represented his Tasukeru The unique aspect of the Onigami comes from their signature DouJutsu, the Tasukeru. Translating into ‘Life’, it allows them to analyze any person’s blood, determine their powers, and even create illusions to fool other DouJutsu. Only one attempt to obtain the eye through surgical means has been recorded, but it resulted in a miserable failure and the death of the recipient, as well as the donor.
Seraphs Tasukeru was the sign to show if he was an Onigami and he certainly was the boy had the power to activate it any time he pleased, but on a daily bases he inky uses it when he's fighting doing missions and other things. The boys nose is not so big its kind of small if you see it in person, but nothing that Seraph worries about.
Seraph ways 130ibs and is 5 foot 8 inches he's flexible but cant do any real taijutsu styles, his body wouldn't be able to handle the pain there bones might even break if he they go into any really taijutsu styles like Aikido. Ake sune Krav maga and others, so Seraph stays on Ninjutsu though he could also go into genjutsu if he wanted to.
Seraph wears his signature fitted grey trousers outline with small black lines from bottom to the waist, even though it is small it is still pretty much noticeable, he wears black shoes that goes fit with a suit all the times and it has three laces, he wears a white shirt with folded collars and seven black buttons he then strikes it with a black jacket which has two black buttons, and he doesn’t, button any of them nor does he allow his shirt to be tucked in.
Background
Growing up as an only child to a Ninja and a nurse, Seraph lived a very privileged life. As a child, he was primarily under the care of his mother while his father spent most of his time out of the house on "official" business. Because of this, he adopted many of his mother's calm and non-aggressive traits (although this is who he is naturally as well). Once Seraph started attending school, he would being to develop his individuality and would spend a lot of his time reading about different Ninjas and their adventures throughout the Regions.
Seraph was always an intelligent kid and his father decided to channel his smarts and natural curiosity into a fighting force. he would be forced to enter into fighting tournaments and although he objected because he was scared and not very competitive, he proved to be a force to reckon with thanks to his father's training. After winning a couple of tournaments, he began to gain more confidence in himself and started to train himself on his own without his father's help.
Seraph came from the Onigami family, a family which specializes in only one type of DouJutsu and that is the Tasukeru. The Tasukeru is like a mix of the sharingan and the byakugan of the hyuuga family. The Tasukeru has the 360 degrees view just like the byakugan, and can also see life forms from any angle.
The Tasukeru can also fool other people just like the sharingan can, its ability to fool other dojutsus's or even people without any is very high, and Seraph has the ability to do so. Seraphs opinion is that the Tasukeru is the mix of the byakugan and sharingan which makes it stronger then any one of those two even them combined, but it doesn't mean that Seraph is stronger then those who have that blood.
Seraph though feels superior from overs he's so confident that they call him the fierce God, nearly everyone in his family can be called a fierce God to. Seraph walks around acting a little to prideful, he feels he could do everything with just one shot and sometimes he can and sometimes he cant and that's what makes him the Onigami's fierce God.