"CANDY" It's Close to Midnight!!!
Oct 20, 2018 5:39:48 GMT -7
Post by Draven on Oct 20, 2018 5:39:48 GMT -7
'Cause this is thriller
Name: Something evil's lurking from the dark
Rank: C
IIC Length: Minimum of 3 Posts Per Person.
Difficulty: Easy
Description: A mission was given out. A team mission. The note had the following quote:
"Darkness falls across the land
The midnight hour is close at hand
Creatures crawl in search of blood
To terrorize y'all's neighborhood
And whosoever shall be found
Without the soul for getting down
Must stand and face the hounds of hell
And rot inside a corpse's shell
I'm gonna thrill ya tonight "
The midnight hour is close at hand
Creatures crawl in search of blood
To terrorize y'all's neighborhood
And whosoever shall be found
Without the soul for getting down
Must stand and face the hounds of hell
And rot inside a corpse's shell
I'm gonna thrill ya tonight "
Some reports of undead walking near the gaveyard. Kill them before they cause a panic with the population. Secondary mission is to find the source of this evil and investigate. Further on orders will be given via radio from the Kage tower once a major enemy has been destroyed. Do this with haste!
Monster type to find: 30% chance:
Monster type to find: 30% chance:
Ghoul, Common
Rank: "C"
Type: Uncommon, Medium, Undead
Effect: A low level undead human like creature that feeds on the dead.
Special: Preparation: — ; Duration: Special
Drawback: ---
Description: Also known as Flesh Eater. Common Ghouls are undead humans who feed on the flesh of corpses. They are vaguely recognized as the humans they once were, but have become horribly disfigured. Ghouls have long, forked tongues, sharp, elongated teeth and strong claws. All Ghouls look vaguely similar and may continue to wear the tattered remains of whatever clothes they had in life. Ghouls are slobbering, flesh-eating maniacs, but they hunt with an evil cunning. While Ghouls feast only on dead flesh, they have no problem with killing something to make it edible. Breaking Vials of holy water in the path of Ghouls will cause them to hesitate one round, then jump over or run around it. Ghouls attack en masse, swarming over prey and digging in with their filthy claws and biting with their fangs. Their touch paralyses humans unless a save vs paralyzation is made. Paralysis lasts for 2d4 rounds or until negated by a Cleanse Paralysis or similar Jutsu. They bite for 7 Armour Points of Damage and Claw for 7 Armour Points of Damage. Any human or killed by a Ghoul becomes one unless blessed or completely destroyed. Ghouls are immune to Sleep and Charm Jutsus. Ghouls are found in graveyards or wherever there are plenty of bodies. One in every 100,000 Ghouls may also retain some Intelligence. However, even these undead will still be overcome with the desire to feast on carrion and will be unable to conduct civilization conversation without munching on carrion first. So far as any civilization folks know, Ghouls can only be created by other Ghouls and Ghasts. The original undead creatures are believed to have been created by the Ghoul King, who dwells somewhere in the underworld. It is rumored that Chaotic Evil creatures can cannibalize the dead may turn into Ghouls. It should be noted, that many of the dead in the world are buried on consecrated ground to prevent Ghouls from defiling their bodies or turning them into ghouls.
Yields: The blood of a Ghoul can be used for Alchemical purposes. A user can gain 2d4 cups of Blood. Ghoul Brain may be used to make an Elixir of Ghoul Control (See Alchemy Ingestibles). An Elixir of Ghoul Control will work on Ghasts, although the Ghasts get a +2 save. 6 cups (6 pounds) of Ghoul Brain can be collected per Ghoul.
Diet: Corpses; Intelligence Low; Activity: Night; Alignment: Chaotic Evil; Organization: Packs; Number Appearing: 2-24; Region: Any Region; Identification: Difficult; Cultivation: Average; Skills: —; Innate Abilities: Darkvision 20 meters. Natural Armour +2. Channel Resistance +2. Stench. Paralysis.
Limit: Must know Undead Lore. 30% chance in finding.
Cost: 0 Ryo per Undead; 800 Ryo per Cup of Blood; 400 Ryo per Ghoul Brain; 16,575 Ryo per Elixir of Ghoul Control.
Rank: "C"
Type: Uncommon, Medium, Undead
Effect: A low level undead human like creature that feeds on the dead.
Special: Preparation: — ; Duration: Special
Drawback: ---
Description: Also known as Flesh Eater. Common Ghouls are undead humans who feed on the flesh of corpses. They are vaguely recognized as the humans they once were, but have become horribly disfigured. Ghouls have long, forked tongues, sharp, elongated teeth and strong claws. All Ghouls look vaguely similar and may continue to wear the tattered remains of whatever clothes they had in life. Ghouls are slobbering, flesh-eating maniacs, but they hunt with an evil cunning. While Ghouls feast only on dead flesh, they have no problem with killing something to make it edible. Breaking Vials of holy water in the path of Ghouls will cause them to hesitate one round, then jump over or run around it. Ghouls attack en masse, swarming over prey and digging in with their filthy claws and biting with their fangs. Their touch paralyses humans unless a save vs paralyzation is made. Paralysis lasts for 2d4 rounds or until negated by a Cleanse Paralysis or similar Jutsu. They bite for 7 Armour Points of Damage and Claw for 7 Armour Points of Damage. Any human or killed by a Ghoul becomes one unless blessed or completely destroyed. Ghouls are immune to Sleep and Charm Jutsus. Ghouls are found in graveyards or wherever there are plenty of bodies. One in every 100,000 Ghouls may also retain some Intelligence. However, even these undead will still be overcome with the desire to feast on carrion and will be unable to conduct civilization conversation without munching on carrion first. So far as any civilization folks know, Ghouls can only be created by other Ghouls and Ghasts. The original undead creatures are believed to have been created by the Ghoul King, who dwells somewhere in the underworld. It is rumored that Chaotic Evil creatures can cannibalize the dead may turn into Ghouls. It should be noted, that many of the dead in the world are buried on consecrated ground to prevent Ghouls from defiling their bodies or turning them into ghouls.
Yields: The blood of a Ghoul can be used for Alchemical purposes. A user can gain 2d4 cups of Blood. Ghoul Brain may be used to make an Elixir of Ghoul Control (See Alchemy Ingestibles). An Elixir of Ghoul Control will work on Ghasts, although the Ghasts get a +2 save. 6 cups (6 pounds) of Ghoul Brain can be collected per Ghoul.
Diet: Corpses; Intelligence Low; Activity: Night; Alignment: Chaotic Evil; Organization: Packs; Number Appearing: 2-24; Region: Any Region; Identification: Difficult; Cultivation: Average; Skills: —; Innate Abilities: Darkvision 20 meters. Natural Armour +2. Channel Resistance +2. Stench. Paralysis.
Limit: Must know Undead Lore. 30% chance in finding.
Cost: 0 Ryo per Undead; 800 Ryo per Cup of Blood; 400 Ryo per Ghoul Brain; 16,575 Ryo per Elixir of Ghoul Control.
Reward: 1 Candy Corn per post(5 each mission); +5 Candy Corner per mission; +4 Candy Corn for defeating Greater Undead(C rank boss); Total: 14 Candy Corn
Godric found himself near the Graveyard. He had with him his multi weapon holster stoked with 20 katana. All were the size for a Large creater, each katana had the Hiraishin seal placed on them. 10 of those katana had Cryo enhancements, 10 had Therma enhancements. He also had his Benihime blade on his other hip just in case.
Godric had a red Leather Jacket on and tight red leather pants. He looked around for his team and wondered who was going to show up. He felt kind of energetic tonight and felt a dance in his step. Snapping his fingers and clicking his mouth as he was shuffling around waiting to see what goes bump in the night. It was time to hunt and kill things this night and he could smell the rotten blood in the air. "Ganna Thrill ya!" he sang as if to an audience of undead.Walking backwards, with a spin he could feel the intensity of the night. It was as if magic that propeled his feet looking as if walking foward. He was waiting for his team and dressed to impress. He was in rare mood as he could feel his body moving to the moment. Looking around he already noted the many gavestones, the rolling hills littered with them. All shapes and sizes as if monoliths of the night. There were even large structures called tombs that could potentially lead to deeper portions of the land. Who knows what they will find this night upon these hollowed lands.Once could see the caretakers house up on a hill in the distance from this gated Gaveyard. It was a decrepit thing, with all manner of creepiness. But potential for spooky and terrifying events loom...