Striving for perfection (T|P)
Apr 11, 2020 14:57:54 GMT -7
Post by Catalyst on Apr 11, 2020 14:57:54 GMT -7
Post 01/??
First Aid: Healing
Rank: "E"
Skill: Sophisticated Skill
Effect: User skilled at tending to the ailments of others.
Special: ---
Drawback: ---
Description: Relevant Abilities: Perception Skill. Die Rolls: 1 Die Roll. Check Requirement: Described. This skill allows the character to properly tend to the sick and injured. While some basic medical knowledge is inherent in this skill (to the extent such can be said to exist), the character’s role is to provide an optimal environment to facilitate the patient’s own recuperative abilities, by monitoring the patient and tending to his needs as required. The most basic need for any patient is food and drink. The nursing character ensures that the injured party is drinking sufficient fluids and provided with food that he can keep down (and in fact does so). Additional responsibilities include changing bandages, keeping watch for infections and excessive bleeding and applying cold compresses to relieve fever. First Aid providers can also perform critical care (a.k.a. battlefield medicine). If they can tend to a wound within an hour of it being inflicted (and make a successful Average difficulty skill check), their palliation restores 1 Armour Point of damage from that wound. Note that each individual wound may only be treated once - if the remedy is botched no subsequent aid is possible. Injured characters under the care of a First Aid provider (of at least Novice mastery) heal their wounds significantly faster, reducing the number of rest days required by one per category (a full day cannot be reduced below 1). When a caregiver becomes a Master of First Aid, he reduces the number of rest days required by two per category and can fractionalize days at the end of the healing process. Some practical applications of First Aid: Healing follow:
Limit: Must learn from Skills.
Rank: "E"
Skill: Sophisticated Skill
Effect: User skilled at tending to the ailments of others.
Special: ---
Drawback: ---
Description: Relevant Abilities: Perception Skill. Die Rolls: 1 Die Roll. Check Requirement: Described. This skill allows the character to properly tend to the sick and injured. While some basic medical knowledge is inherent in this skill (to the extent such can be said to exist), the character’s role is to provide an optimal environment to facilitate the patient’s own recuperative abilities, by monitoring the patient and tending to his needs as required. The most basic need for any patient is food and drink. The nursing character ensures that the injured party is drinking sufficient fluids and provided with food that he can keep down (and in fact does so). Additional responsibilities include changing bandages, keeping watch for infections and excessive bleeding and applying cold compresses to relieve fever. First Aid providers can also perform critical care (a.k.a. battlefield medicine). If they can tend to a wound within an hour of it being inflicted (and make a successful Average difficulty skill check), their palliation restores 1 Armour Point of damage from that wound. Note that each individual wound may only be treated once - if the remedy is botched no subsequent aid is possible. Injured characters under the care of a First Aid provider (of at least Novice mastery) heal their wounds significantly faster, reducing the number of rest days required by one per category (a full day cannot be reduced below 1). When a caregiver becomes a Master of First Aid, he reduces the number of rest days required by two per category and can fractionalize days at the end of the healing process. Some practical applications of First Aid: Healing follow:
Limit: Must learn from Skills.
Nomari Enters,
After having returned from a morning run, the young ninja reflected on her last training session with her mentor. Nomari was aware of the gap in her medical knowledge. This was even more apparent to others. It took a ton of mental effort to avoid reliving that experience yesterday, the one that left her filled with embarrassment. With a deep breath in at a count of four seconds, Nomari exhaled the air loudly and made way to her bedroom. The window was slightly cracked, providing the room with a much-needed breeze. The summer heat mixed with Kirigakure's moisture, left her feeling especially sweaty. On top of her sleeping area was a fat, worn textbook with the words "FIRST AID BASICS & BEYOND". Being the daughter of a medical doctor had its perks. In addition to having easy access to a knowledgable professional, she was also able to utilize the various resources kept at her home.
Nomari placed the text onto her wooden desk and skipped to the third chapter. Having already read the first two, which discussed more or less the very basics of biology and medical terminology, this chapter introduced the importance of assessment. Nomari lost herself within the pages of the book. As she jotted down notes, she would briefly repeat certain details, helping to cement the concepts. The section on vital signs was especially interesting. Nomari began to memorize the various ranges of each vital sign, depending on the age of a potential client. She continued this method of studying for another two hours hoping to spend her day off productively.