Build Test
Mar 29, 2021 13:00:59 GMT -7
Post by Master Game on Mar 29, 2021 13:00:59 GMT -7
It is a simple summer day. All around hues of green and brown can be seen, a result of the wide expanse of forest that is roughly 100mx100m. A dirt road splits the middle of the forest into two 100x50m rectangles. The trees on either side of the forest are roughly 10m tall and are sparsely dotted around the landscape. There is no distinct pattern to the positions of the trees, but there is roughly one tree every 10m. There is nothing beyond the forests but an endless expanse of green meadows.
Enzo is at the southern end of the dirt road which is 5m wide and 100m long. The young man is wearing a simple black cloak with a skull symbol emblazoned on the front, black pants and leather boots. It is actually a cloak of displacement and strapped to the interior are 50 leather half-pouches, each with a knife inside. Five of these knifes are laced with poison. An assault bag is slung over the assassin's shoulders. It contains a grapnel gun, binoculars (night-vision, infrared vision lenses) with and a penlight. On the his waist is a quick-loader pouch containing 15 smoke pellets.
With a keen eye he takes in his environment. Suddenly he dashes off to the forest on his right, moving 10m before he encounters a tree which he quickly runs up using his basic shinobi skills. 8m up the ground and on the highest branch, Enzo crouches down and removes his assault bag before rifling through it for his binoculars. He then leaves his assault bag open but steadily positioned on the branch. Binoculars in hand, he looks into them and begins to survey the environment from atop the tree-branch, searching for his designated target.
Environment Modifiers
Sparse forests
extensive difficult terrain: 1/4 movement reduction
-10 observation for everyone
Techniques used
Light Step
Rank: "B"
Skill: Supplementary
Effect: User picks their way nimbly through even the most dangerous and uneven terrain.
Special: ---
Drawback: ---
Description: User can ignore the effects of difficult terrain in natural environments, as if they were normal terrain.
Limit: Must learn from Universal Miscellaneous.
Hero's Heart, Greater
Rank: "A"
Skill: TaiJutsu
Effect: Advanced form of Hero's Heart.
Special: ---
Drawback: ---
Description: Performed in a weaving movement. A soul using technique. A personal technique. The duration of this technique is 1 hour per Class Level. This Jutsu enables the user to gain great bravery and morale in battle. This Jutsu functions like Hero's Heart, except the creature gains a +4 morale bonus to Attack Damage, and Will Saves, +20 to Skill checks, and temporary Armour Points equal to their Class Points.
Limit: Universal TaiJutsu Technique. Must know Hero's Heart.
Equipment
Cloak of Displacement
Rank: "B"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: A unique item with the ability of displacement.
Special: ---
Drawback: ---
Description: These cloaks can look like any cloak the creator wishes. These items can be cloaks, capes, shawls or any other shoulder equipment. Cloak of Displacement are made out of the hide of Displacer Beasts. This item appears to be a normal cloak, but then it is worn by a character its properties distort and warp light waves. This displacement of light causes the wearer to appear to be one or two feet from their actual position. Any missile or melee attack aimed at the wearer automatically misses the first time. This can apply to the first attacks from multiple opponents only if the second and successive attacks were unable to observe the initial displacement. After the first attack, the cloak affords a +2 Dodge bonus, as well as a +2 bonus to Saves vs attacks directed at the wearer. Cloak of Displacement give a +10 to Sleight of Hand when worn. Cloak of Displacement can have special straps stitched in place, allowing the Cloak to stay fluid and not be bogged down. 1 Cloak of Displacement may have up to 10 of these Straps. Each Strap may have up to 5 Half Pouches stitched in to keep objects inside.
Limit: These items may be bought inside any Tailor Shop with a 15% chance.
Cost: 30,000 Ryo Each.
Pouch, Half x50
Rank: "C"
Type: Main, Slot Holder, 1/2 Slot, Pouch
Effect: A long sized sheath/pouch capable of holding 1/2 of items of 8 inches in length. Normally used for a single knife/kunai.
Special: ---
Drawback: ---
Description: Picture Mostly made out of leather, or a hard material. The Half pouch is primarily made for knives, and kunai, however due to their length they can hold other extremely thin items with the same length as that of a Scroll Pouch. 2 Half Pouches take up 1 Pouch Slot when applying to Individual Integrated Fighting System apparel and other basic apparel. A perfect example would be senbon. Half Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Half Pouches may be strapped to body parts as well such as a boot or the wrist. Characters attempting to conceal an item in a half pouch gain a +20 circumstance bonus on their Sleight of Hand Check. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 100 Ryo Each.
Knife (Overview) x25
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: An instrument composed of a blade fixed into a handle, used for cutting or as a weapon.
Special: ---
Drawback: ---
Description: A Light Weapon. These weapons do +4 Amour Points of Damage. The Range Increment of this weapon is 5 meters. A knife has a blade that is about less than 1 foot in length. The user gains a +10 bonus on Sleight of Hand Skill to conceal a knife on their body.
Limit: These items may be bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Binocular
Rank: "B"
Type: Secondary, 1 per Slot, Gadget, Surveillance, Spectacles
Effect: A hand-held device consisting of a series of lenses and prisms, used to magnify objects so that they can be better seen from a distance, and looked at through both eyes.
Special: ---
Drawback: ---
Description: Binoculars are useful for watching opponents, wild game, and sporting events from a long distance. Standard binoculars reduce the range penalty for Observation checks to -5 for every 15 meters (instead of -5 for every 3 meters). Using binoculars for observation checks take 5 times as long as making the check unaided. Singular vision binoculars are half price and double per slot. May apply zooming vision to increase distance.
Limit: These items may be bought inside any Gadget Shop.
Cost: 3,000 Ryo Each
Night-vision Vision
Rank: "B"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: An electro-optical image intensifying vision that detects visible and near-infrared energy, intensifies the energy, and provides a visible image for night viewing.
Special: ---
Drawback: ---
Description: The lenses of this item are made of dark crystal. Night-vision lens use passive light gathering to improve vision in near-dark conditions. They grant the user the ability to see in darkness, also called dark-vision (range 40 meters)—but because of the restricted field of view and lack of depth perception these lens provide, they impose a -20 penalty on all Observation checks made by someone wearing them. Night-vision lens must have at least a little light to operate. A cloudy night provides sufficient ambient light, but a pitch black cave or a sealed room does not. For situations of total darkness, the lens come with an infrared illuminator that, when switched on, operates like a standard flashlight whose light is visible only to the wearer (or anyone else wearing night-vision lens). Against stealth they apply a circumstance bonus of +20.
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo Each
Infravision Lens
Rank: "B"
Type: Secondary, 0 per Slot, Gadget, Surveillance, Vision
Effect: An electro-optical image intensifying vision relay that detects visible and near-heat signatures, intensifies the signatures, and provides a visible image of the signatures.
Special: ---
Drawback: ---
Description: Infravision allows a creature to see in complete darkness up to a range incremetn of 20 meters. Though not in or through darkness that is chakra in origin. Infravision is the vision of heat signatures. User gains a bonus or penalty dependent on the temperature of the heat signature. If the temperature is a positive, the user gains a circumstance bonus. If the temperature is a negative, the user gains a circumstance penalty. Under the effects of Infravision the user gains a -4 penalty to blinding effects caused by bright lights.
+/-5 degrees above the environment: +/-5
+/-11-15 degrees: +/-10
/+/-16-50 degrees: +/-20
+/-51-100 degrees: +/-40
+/-101+ degrees: +/-80
Limit: These items may be bought inside any Gadget Shop.
Cost: 5,000 Ryo Each
Flashlight, Penlight (Overview)
Rank: "C"
Type: Secondary, 1 per Slot, Gadget, Survival, Light
Effect: A portable light source.
Special: ---
Drawback: ---
Description: Flashlights come in a wide variety of sizes and quality levels. Those covered here are professional, heavy-duty models, rugged enough to withstand the rigors of modern adventuring. Flashlights negate penalties for darkness within their illuminated areas. This small flashlight can be carried on a key ring. It projects a beam of light 10 feet long and 5 feet wide at the end. It increases the light level in the area beyond its initial cone by one step, out to 20 feet long and 10 feet wide. It does not increase the light level in normal light or bright light. A flashlight has no effect in areas of Chakra darkness.
Cost: 2,000 Ryo Each.
Grapnel Gun
Rank: "A"
Type: Main, Gadget, Mechanical, Device
Effect: A mechanized object capable of launching wire at extreme distances and retracting it quickly.
Special: ---
Drawback: ---
Description: Picture This Gadget allows the user to move around with ease by deploying a retractable cord at a target and pulling the user to it. Thanks to the mechanical advancement given to Air Treck Technology Gadgeteers were able to figure out how to place the mechanized wheel into the device in order to fire Wire inside a Small Wire Reel at a distance of 90 meters. The Grapnel Gun has an ejection unit to release a Small Wire Reel to allow the user to place another inside if needed. The tip of the Grapnel Gun is outfitted with a grapple that can latch onto any surface whether it's rigid or smooth. The Grapnel Gun has several triggers that can shoot the wire at 30 meters per second and can retract the wire at 30 meters per second. When purchasing; the Grapnel Gun automatically comes with 1 Small Wire Reel with 90 meters of Wire inside.
Limit: These items may be bought inside any Gadget Shop.
Cost: 36,000 Ryo Each
Pouch, Quick Loader
Rank: "C"
Type: Main, Slot Holder, 1 Slot, Pouch
Effect: A short sized pouch capable of holding 1 slot of items of short length.
Special: ---
Drawback: ---
Description: Picture A leather, cloth, or other material pouch that can easily hold 1 slot worth of items not of Scroll Size. The dimensions are 5.24 inches in height, 4.25 inches wide and 2.25 inches in depth. The primary purpose for these pouches are to hold all kinds of secondary items that do not exceed the height or width in dimensions. Primarily they hold smaller objects such as hira or bo-shurikens, alchemical pouches, and other items in similar size. For longer items see the Scroll Pouch. Quick Loader Pouches may be sold individually and attached to belts or other strapped objects, or may be sold as part of Basic Clothing. Characters attempting to conceal an item in a quick loader pouch gain a +10 circumstance bonus on their Sleight of Hand Check. Multiple Pouches may be purchased connected together.
Limit: These type of items may be bought inside any Tailor Shop.
Cost: 200 Ryo Each.
Poison (Debilitating) x5
Rank: "S"
Type: Secondary, 15 per Slot, Toxins & Poisons, Poison
Effect: This type of poison is a dark-green liquid that gives off a foul odor while wet, but is completely odorless once dried. Drinking, or even inhaling the fumes from this poison, causes severe nausea and dizziness.
Special: ---
Drawback: ---
Description: Place the rot moss into the water and bring it to a boil. Boil for 5 minutes then remove and discard the rot moss from the water. With the water still boiling, add the river mold to the mixture. Boil for approximately 5 more minutes, then allow the mixture to cool completely. Using a mortar and pestle, crush and extract all the liquid from the glosh mushrooms and stir this liquid into the mixture. This will make approximately 1 standard-vial of "Poison (Debilitating)". Avoid breathing the vapors from this poison, even while it is being created. Doing so could poison you as surely as drinking the finished poison. Drinking, or even inhaling the fumes from this poison, causes severe nausea and dizziness. It has no taste, but does have a foul odor until it dries. This poison can be placed onto weapons and allowed to dry. Being cut by a poisoned-laced weapon will poison the victim, but with less severe effects than if the poison is inhaled or ingested. On average, it takes only a few drops of this liquid to effectively poison small to average-sized beings. A single standard-vial of this poison is enough to lace 4 swords or 40 arrows. Beings who ingest this poison receive nausea, and dazed for 1 hour, after which time the effects cease. The poison takes effect on the round after being introduced into the being's body. Beings that can make a successful Fortitude Save 13, will only be affected by the poison for half an hour instead of a full hour. Targets may be poisoned through damage and suffer the same effects.
Ingredients 1/2 flat-canister of rot moss. 1 coin-canister of river mold. 2 glosh mushrooms. 1 half-bottle of water.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 7,650 Ryo Each.
Smoke Pellet x15
Rank: "B"
Type: Secondary, 15 per Slot, Chemicals & Compounds, Explosive
Effect: A container used to release smoke in a fairly lengthy distance for a short amount of time.
Special: ---
Drawback: ---
Description: Mix the sweetspire and saltpeter in a pot on low heat. Make sure not to boil the two. Place the mixture into another container and allow it to cool until it solidifies. This will make 1 standard-shot of "Smoke Pellet". This is a small clay mixture. When you break the sphere through a timer of 1/2 round or by a hard strike, the substances will react with the strike and fill an 8-meter radius cubed area with a cloud of harmless smoke. A bank of smoke billows from the point it was destroyed. The smoke obscures all sight, including darkvision, beyond 2 meters. A creature within 2 meters has concealment. Creatures farther away have total concealment. A moderate wind (11+ mph) disperses the smoke in 4 rounds; a strong wind (21+ mph) disperses the fog in 1 round. The smoke dissipates naturally after 1 minute.
Ingredients 1/2 standard-vial of sweetspire. 1 standard-vial of saltpeter.
Limit: These types of items may be bought inside any Alchemist Shop.
Cost: 1,992 Ryo Each.
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