Friends on the other side [private, NDE].
Dec 29, 2021 14:29:28 GMT -7
Post by Marii K. Kazeraikou on Dec 29, 2021 14:29:28 GMT -7
[Enter Marii]
'Here we are' thought the female as they approached the shrine. It was a simple Shinto shrine at the northern part of Yozamu. There was one thing that separated this shrine from the rest. It was the statue of Izanami. This was a shrine dedicated to the dead.
Just the aura alone sent shivers down her spine. Ice blue eyes glanced at the area around them. They were the only people at the shrine grounds. Suddenly, she spotted what she was looking for. It was a script of some sort inside a showcase.
Marii looked at her husband. "Can you feel it?" muttered the young woman. There was a caution in her voice. She knew they were being watched. Not by the people living here. The watchers were likely those who resided on a different plane.
Civilian outfit: The one at the right side, minus the ear muffs.
Jutsus used:
Solid regard. Duration: 25 hours [5 x 5].
Rank: “C” Rank.
Skill: Ninjutsu.
Effect: User can withstand fear and intimidate effects better than normal.
Special: ---
Drawback: ---
Description: Target is personal. Range is personal. Duration is 5 hours per class level. User knows their soul and where it is going and this makes them more fearless. User gains a + 4 morale bonus to fear and intimidate effects.
Limit: Must be a soulcaster.
Alertness.
Rank: “C” Rank.
Skill: Supplementary
Effect: User often notices things that others might miss.
Special: ---
Drawback: ---
Description: User gets a + 10 bonus to their observation and sense motive skills. If the user has 50 or more points in one of those skills, the bonus increases to + 20 for that skill.
Limit: Must learn from universal miscellaneous.
Appraise suspect.
Rank: “C” Rank.
Skill: Supplementary.
Effect: User sizes up a target before interacting with them.
Special: ---
Drawback: ---
Description: Prior to any interaction, a user can evaluate the subject to work out the best way to behave with this person. They do this by looking at the following:
• How smart is this person? Smart people give different behavioral signs that one can pick up on.
• How emotionally stable is this person? Unstable, emotional people base decisions much more on emotions rather than logic and will respond accordingly.
• How mature are they? Do they understand right from wrong?
• Are there any cultural differences that are going to affect this conversation or could explain unorthodox views or behavior?
• Finally, does this person have a medical condition or are they on drugs? If they were drunk, for instance, they may be more talkative, with less fear of the consequences.
User gains a + 10 bonus to their relevant sense motive and acting skills.
Limit: Must learn from universal miscellaneous. Must know acting (50 Points). Must know sense motive (75 Points).
Defensive throw.
Rank: “S” Rank.
Skill: Taijutsu/supplementary.
Effect: A technique in which if the user has his sights set on a target ready to attack, the senses of the throwing specialist is so in tuned with his surroundings the user is unable to be flanked.
Special: ---
Drawback: The user may only learn this technique by the class that they are. This means that in order to learn the “C” Rank version they must be “C” Class, if they wish to learn the “B” Rank version they must be “B” Class.
Description: A technique where the subconscious mind, where the subconscious body reacts just as they are attacked while flanked or while their back is turn. The body reacts in such a way to where they are capable of withstanding so much. This technique makes it where the throwing specialist is incapable of being surprised attacked, a sudden second sense kicks in as their body screams out to them yelling at them telling them to move, duck, dodge or anything else within that manner. This works on whenever they are being attacked. This technique however has a major flaw. The user is capable of dodging only whenever the opponent's class is equal or lower to that of the rank of the technique they know. This means that a user that knows this technique cannot use this against an opponent that is “C” Class or higher.
Limit: Must be a throwing specialist.
Skills used:
Influence. Level: Master [125/125].
Stealth. Level: Master [125/125].
Perception. Level: Master [125/125].
Society, Yuki no Kuni. Skill level: Master [125/125].
Society, current affairs. Skill level: Master [125/125].
'Here we are' thought the female as they approached the shrine. It was a simple Shinto shrine at the northern part of Yozamu. There was one thing that separated this shrine from the rest. It was the statue of Izanami. This was a shrine dedicated to the dead.
Just the aura alone sent shivers down her spine. Ice blue eyes glanced at the area around them. They were the only people at the shrine grounds. Suddenly, she spotted what she was looking for. It was a script of some sort inside a showcase.
Marii looked at her husband. "Can you feel it?" muttered the young woman. There was a caution in her voice. She knew they were being watched. Not by the people living here. The watchers were likely those who resided on a different plane.
Civilian outfit: The one at the right side, minus the ear muffs.
Jutsus used:
Solid regard. Duration: 25 hours [5 x 5].
Rank: “C” Rank.
Skill: Ninjutsu.
Effect: User can withstand fear and intimidate effects better than normal.
Special: ---
Drawback: ---
Description: Target is personal. Range is personal. Duration is 5 hours per class level. User knows their soul and where it is going and this makes them more fearless. User gains a + 4 morale bonus to fear and intimidate effects.
Limit: Must be a soulcaster.
Alertness.
Rank: “C” Rank.
Skill: Supplementary
Effect: User often notices things that others might miss.
Special: ---
Drawback: ---
Description: User gets a + 10 bonus to their observation and sense motive skills. If the user has 50 or more points in one of those skills, the bonus increases to + 20 for that skill.
Limit: Must learn from universal miscellaneous.
Appraise suspect.
Rank: “C” Rank.
Skill: Supplementary.
Effect: User sizes up a target before interacting with them.
Special: ---
Drawback: ---
Description: Prior to any interaction, a user can evaluate the subject to work out the best way to behave with this person. They do this by looking at the following:
• How smart is this person? Smart people give different behavioral signs that one can pick up on.
• How emotionally stable is this person? Unstable, emotional people base decisions much more on emotions rather than logic and will respond accordingly.
• How mature are they? Do they understand right from wrong?
• Are there any cultural differences that are going to affect this conversation or could explain unorthodox views or behavior?
• Finally, does this person have a medical condition or are they on drugs? If they were drunk, for instance, they may be more talkative, with less fear of the consequences.
User gains a + 10 bonus to their relevant sense motive and acting skills.
Limit: Must learn from universal miscellaneous. Must know acting (50 Points). Must know sense motive (75 Points).
Defensive throw.
Rank: “S” Rank.
Skill: Taijutsu/supplementary.
Effect: A technique in which if the user has his sights set on a target ready to attack, the senses of the throwing specialist is so in tuned with his surroundings the user is unable to be flanked.
Special: ---
Drawback: The user may only learn this technique by the class that they are. This means that in order to learn the “C” Rank version they must be “C” Class, if they wish to learn the “B” Rank version they must be “B” Class.
Description: A technique where the subconscious mind, where the subconscious body reacts just as they are attacked while flanked or while their back is turn. The body reacts in such a way to where they are capable of withstanding so much. This technique makes it where the throwing specialist is incapable of being surprised attacked, a sudden second sense kicks in as their body screams out to them yelling at them telling them to move, duck, dodge or anything else within that manner. This works on whenever they are being attacked. This technique however has a major flaw. The user is capable of dodging only whenever the opponent's class is equal or lower to that of the rank of the technique they know. This means that a user that knows this technique cannot use this against an opponent that is “C” Class or higher.
Limit: Must be a throwing specialist.
Skills used:
Influence. Level: Master [125/125].
Stealth. Level: Master [125/125].
Perception. Level: Master [125/125].
Society, Yuki no Kuni. Skill level: Master [125/125].
Society, current affairs. Skill level: Master [125/125].