Uchiha Kaorumi
Oct 17, 2007 18:21:59 GMT -7
Post by Uchiha_Kaoru on Oct 17, 2007 18:21:59 GMT -7
Name: Uchiha Kaorumi(Kaoru for short or Ka-Kun)
Age: 16
Height: 5''11
Weight: 129
Gender: Male
Alignment: Chaotic Neutral
Birth Country: Fire
Village: Stone
Special:
NinJutsu Techniques:
Age: 16
Height: 5''11
Weight: 129
Gender: Male
Alignment: Chaotic Neutral
Birth Country: Fire
Village: Stone
Special:
Taking over for Nara_TakumiSecondary Weapons:
www.narutoforumrp.proboards75.com/index.cgi?board=stoneninjabios&action=display&thread=1191458455
C-ranks: 9
D-ranks:5
E-ranks:1
Wants to join Anbu Cat or Wolf unit,
Nin/Tai Specialist
Earth Release, Wind Release, Sand Release
-Kunai x 5 ( 5 slots. )Primary Weapon:
-Shuriken x 6 ( 2 slots. )
-Senbon x 15 ( 3 slots. )
-Exploding Tags x 4 ( 1 slot. )
-Pouche x 2 ( 2 slots. )
-Smoke Grenade x 2 ( 1 slot. )
-Hikari (Light ) Bomb x 1 ( 1 slot. )
Blue Steel Katana.Personality:
Kaoru is short tempered and hyper, he isn't happy most of the time but likes to keep his hopes up that just incase something good will happen. He has known no family and only has himself, he isn't one to put on false facades for people if he is happy he will play, if he is sad he will turn it to anger. Thats how he is.Appearance:
He wears all black with a red sash across his middle part, a black headband and his Hitai-Ate around his right arm. His eyes are emerald green and have been known to shine when angry or glow in the dark. He has a soft tan skin color that seems perfect for any kind of weather, he has fingerless gloves on with spiked tips and has sharp teeth looking like wolves fang's.Bloodlimit: Uchiha-Sharingan(Not known yet)
NinJutsu Techniques:
Katon - Ryuuka no Jutsu (Dragon Fire Technique)GenJutsu Techniques:
Rank: "C" "B" Rank
Skill: NinJutsu
Effect: The user quickly performs a large creation of blindinf fire into the form of a large Dragon form. The Dragon must be used in the same concept as the Goukakyuu no Jutsu in which must be thrown by placing a hand in a circle form over the mouth of the user.
Special: "Handseals"
Drawback: This type of technique is better used if the opponent is binded down and unable to be moved.
Description: A Large creation is created as the user performs the neccessary handseals for the technique. As the user does so they raise their hand up over their mouth. By taking in a deep breathe the user fills their lungs with chakra to in which egnites the moment they blow the air out. As the user blows out the creation of fire is made taking the form of a giant dragon like creature. The Dragon is quickly hurled towards the opponent as the dragon swivles and swirves moving like that of a Chinese Dragon. When first learned the Dragon does not explode forth but the very flames oozes out spreading out in all directions that would wrap around the opponent in a blaze of glory. When the user learns the "B" Rank version the user is capable of pushing so much power into the technique to where when it touches the target it is needed it is egnited in a mass blaze of glory, creating a grand explosion.
Limit: Must have the Fire Release
Katon - Goukakyuu no Jutsu (Great Fireball Technique)
Rank: "C" "B" Rank
Skill: NinJutsu
Effect: The user is capable of performing a few handseals in which gives them the capability of blowing a large body of fire in size of a large sphere that has great fire proportions and explosive capabilities.
Special: "Handseals"
Drawback: Depending on the Rank, is dependent on how strong or how much the user is capable of doing with the Goukakyuu no Jutsu.
Description: The user quickly performs a few handseals. The user then places the hand over their mouth creating a small like circle. This technique in turn is then to help the user control the great flame. The use then blows out and creates a large fireball that twice the size of a normal human body. When the "C" Rank version is first learned the user is only capable of blowing out the Great Fireball that is can not be moved or go anywhere else. This also means that the technique does not explode in a fieiry explosion, but burns greatly to anyone that is caught within the technique. When the user learns the "B" Rank version then the user is capable blowing the Great Fireball into the distance, sending it away from the use it to hurl towards the very opponent. This technique is only capable of going into a straight line and this is capable of having the size three times the size of a human body. This technique when launched at an opponent then becomes dangerous because at this point the technique can explode causing even more devastating damage.
Limit: Must have the Fire Release
Kaze Ya no Jutsu (Wind Arrow Technique)
Rank: D Rank
Type: Ninjutsu
Effect: ---
Description: The user molds chakra and breathes in. He or she then blows out and an arrow
made of wind is shot from the user’s mouth. The arrow cannot be blocked but it can be dodged. Since it is made out of wind the arrow is hard to see. One arrow shot at a time.
Limit: Wind Release
Wind Release:
Fuuton: Ranboukazenenten (Violent Wind Twisting)
Rank: C
Skill: Ninjutsu
Effect: The user spins on their heels three times, each spin releasing a violent burst of wind from all directions that is used to repel incoming attacks or push enemies away from them.
Special: Bird, Dog, Rabbit, Tiger
Drawback: The user can become dizzy after this attack, slowing their reaction times.
Description: The user performs the handseals and then applies chakra to their feet. They thin spin on their heels a total of three times. Each spin releases a violent burst of air that extends about eight feet out. This burst of air is used to displace incoming projectiles and possibly jutsu, depending on the opposing jutsu¡¯s strength and element. (i.e. water or fire would be easy to disperse versus earth which would be difficult due to weight and density). This jutsu is also used to knock opponents who come to close to the user away from them. The user is capable of going into D rank training as many times as they want, each time increasing the number of their spins by one and thus the number of air bursts by one.
Limit: Fuuton no Jutsu
Fuuton Kaze no Senbon (Needles of the Wind)
Type: Ninjutsu
Rank: D Rank
Description: The ninja gathers air with his hands and mixes it with chakra, by doing this he transforms them into sharp and deadly needles. The needles are almost invisible so it is hard for the enemies to see them. Because the needles are made of air they cannot be blocked or deflected. The only way to ensure safety is to dodge them.
Kagemane no Jutsu, 影真似の術 (Shadow Imitation Technique)
Rank: "C" Rank
Skill: NinJutsu
Effect: The signature move of the Nara family, this jutsu allows the user to control their own shadow and merge it with their opponent's shadow, combining them. This links the movements of the user with the target; the target is subsequently forced to make any movement the user makes. It is an extremely versatile technique, as the user can contract and change the shape of their shadow, potentially grabbing multiple targets at once. The degree to which the user's shadow can be stretched is limited by its total surface area.
Special: Seals are used but unknown.
Drawback: Must Be Learned Multiple times in order to truly achieve something grand.
Description: Using the shadows of other objects, the user can extend their shadow beyond its normal range. The amount of time for which an opponent can be held is limited by the user's chakra, since the user must constantly maintain the jutsu. The jutsu is also more difficult to maintain at greater ranges or for multiple opponents, since the user's shadow must be stretched constantly. At closer ranges, it requires considerably less effort on the user's part. Additionally, the target can force their way free with enough effort, though the amount of effort required to do so is considerable. There are two tables or understandings for this technique that consists of the Difficulty class of the User as well as the Opponent, and as to how far the user is capable of using this technique. When first learned the user is only capable of using this technique at a distance of ten meters. Each time this technique is learned the distance increases by another Ten Meters. The user is capable of making their shadow split and by doing so takes up the distance of the total form of the original technique. This means that if a user has this technique to where they can use thirty meters and wishes to make this technique split to three shadows the maximum distance is ten meters per shadow.
Difficulty on Escaping: If the user is the same Difficulty Class as that of the opponent, it takes five rounds for the user to be capable of escaping if they try to escape the whole time. For every rank higher the user is from the opponent the technique lasts for one more round. For every rank the user is below the opponent the number of rounds decrease by one. Now for every two people you trap the technique decreases by holding by one round. This means that if you are a D-Difficulty Class, fighting against two D-Difficulty classes and achieved to where you have caught both of them, you can only hold them for four rounds.
Limit: Nara Clan Technique
(Learned twice so can go to 20 meters)
#
# Kage Kubi Shibari no Jutsu, 影首縛りの術 (Shadow Neck Bind Technique)
Rank: "C" Rank
Skill: NinJutsu
Effect: ----
Special: ----
Drawback: ----
Description: After capturing an opponent with the Shadow Imitation Technique, the user can then further extend their shadow up to the target's throat in the shape of a hand, which chokes them to death. Additionally, it can be used to bind the limbs of exceptionally strong targets who can move, even while bound by the Shadow Imitation.
Limit: Nara Clan Technique, Must have knowledge of the Shadow Imitation Technique within Thirty meters.
Kage Hebi Dageki no Jutsu (Shadow Serpent Strike)
Rank: C
Skill: Ninjutsu
Effect: after using the handseals, the user of the jutsu extends his hand and tendrils of shadow, appearing to be snakes, shoot out of their hand straight at a foe, surrounding the foe and constricting upon the foe. These shadow snakes shoot out quickly and inflict damage over time.
Special: Dragon, Ox, Tiger, Dragon
Drawback: Only 10 meter range, must be close enough to foe. Its a mid-length technique.
Description: Using four seals in quick succession the Nara clan member shoots his hand forward. Shadowy serpents fly from his hand wrapping around the foe and constricting them. Upon first strike the shadows seem to bruise their foe causing little damage, but over time the constricting can cause crushing of bones and damaging of internal organs. If the jutsu is not released it can cause death from suffocation.
Limit: Nara Clan Only
Shadow Merge
Rank: C
Skill: Ninjutsu
Effect: The user of the jutsu merges with their shadow for a short period of time, merging down into their shadow they are immune to attacks, unless these are made agains
Special: Rat, Ox, Tiger, Dragon, Tiger, Rat
Drawback: Unable to attack(except Shadow Strike) while in this form, cannot go anywhere a Shadow could not exist(bright light)
Description: Forming the handsigns, the Nara Clan member begins to shrink down into his shadow and is only able to use the Shadow Strike jutsu. As a Shadow it is hard to hit him and he can stretch and spread form. He is 2D along the ground, not standing up.
Limit: Must know Shadow Strike, Nara Clan Member, Shadow Imitation Technique of at least twenty meters.
#TaiJutsu Techniques:
# Magen: Narakumi no Jutsu (Demonic Illusion: Hell Viewing Technique)
Rank: "D" "C" "B" "A" "S"Rank
Skill: GenJutsu
Effect: A Genjutsu in which causes the opponent to see a grand horrifying vision. A Technique that is used by most of the ANBU kind but is known for all GenJutsu users in order to scare their opponents greatly hoping to perhaps make them run off in fear.
Special: "Handseals"
Drawback: The GenJutsu Non Specialist is only capable of learning up to the "B" Rank version of this technique. Depending on the Rank of the technique is dependent on how well, how far, as well as how large the user is capable of using this technique.
Description: The user creates and holds the rat handsign. As the user does so the figment of leaves begins to circle all around in circular fashion as the opponent is engulfed into the GenJutsu. Then the technique takes in place as what the user wishes the opponent to see they are capable of seeing. The figment however has to be considered to be a horrifying state of creation. When first learned the user is capable of creating horrifying images within Tiny to Small size. The user is also capable of creating an image within a Twenty Meter radius of the user. When the user learns the "C" Rank version they are capable of creating Medium to Large Size horrifying creations with a distance of Thirty Meters in radius of the user. "B" Rank allows them to create a Huge Size horrifying creation with a distance of Forty Meters. "A" Rank allows them to create a Gargantuan Size horrifying creation with a distance of Fifty Meters. "S" Rank allows them to create a Horrifying image of Sixty meters. If the user is a GenJutsu Specialist by the time they learn the "B" Rank version of the technique the user is capable of creating the image without the figment of leaves as a basis. With a GenJutsu Master the user is capable of creating the figment image without the figment of leaves as a basis when they learn the "C" Rank version of the technique. NonSpecialist will always create the figment of leaves.
Limit: GenJutsu Specialist is capable of going into all ranks of this technique.
Gouken no Kamae (Iron fist stance)History:
Rank: E
Skill: Taijutsu
Effect: Once in this stance one’s speed and strength increases due to positioning of muscles and limbs.
Special: None
Drawback: None
Description: Not exactly a technique, but a fighting style. It packs tons of speed and power and relies on the user's physical strength and fitness. It is also the prime holder of the majority of Konoha's elite taijutsu techniques. Standing with one arm behind their back and one extended, the user is ready for a quick strick with their fists and feet. This leaves them open for quick spins and jumps that will power their attacks.
Limit: none
#
# Limit: Must know Gouken no Kamae
# Konoha Reppu (Leaf Gale)
Rank: D
Skill: Taijutsu
Effect: Spinning kick made to send an opponent off their feet.
Special: None
Drawback: If dodged, user is open for an attack.
Description: With a burst of agility and speed, the user of this move quickly performs a low spinning kick at their opponent’s feet. If successful this will knock an opponent down and leave them open for some of Goken’s more powerful attacks.
Limit: Must know Gouken no Kamae
# Douyou Kobushi (Shaking Fist)
Rank: D
Skill: Taijutsu
Effect: Punching out with their palm, the attacker quivers the palm before hitting in order to do more damage
Special: None
Drawback: None
Description: Upon striking the opponent, one makes their fist vibrate slightly before impact to do more damage than a regular punch could do. This punch’s secret is in the vibration causing the internal organs to be vibrated/shocked. They bump around due to the movement and damage is caused.
Limit: Must know Gouken no Kamae.
# Konokha Senpu (Konoha Hurricane)
Rank: D
Skill: Taijutsu
Effect: Spinning quickly at an upward angle, the user kicks their opponent in the jaw sending them HIGH into the air and open for another attack.
Special: None
Drawback: Leaves the user open if they miss
Description: With a powerful spin kick at the opponent’s jaw, the user sends their opponent high into the air. This is a more effective way of sending opponents flying than Dynamic Entry.
Limit: Must know Gouken no Kamae
#
# Kage Konoha Buyo (Shadow of the Dancing Leaf)
Rank: C
Skill: Taijutsu
Effect: The User jumps in a way that makes the opponent think they are below them, when in fact they appear in the air beside them. Set up for other attacks.
Special: None
Drawback: While in air the user is vulnerable to attacks.
Description: Jumping into the air in a manner that surprises the opponent, making them think you are still on the ground, you appear beside them and are open now to using many more of Goken’s powerful attacks.
Limit: Opponent must be in the air(Dynamic Entry, Konoha Senpu allow this), must know Gouken no Kamae
Sugizou
Rank: “C”
Skill: TaiJutsu
Effect: Creates an After Image of Self
Special: ---
Drawback: Can only be done ten times a day after learned due to abuse within Muscles, but each time trained one may do more and more. The user is only capable of making one at a time.
Description: The after image technique is the technique that allows the user to move side to side with extreme speed and towards a general direction creating an after image of the person. When learning this technique a person may only do Ten after images per day. If one wishes goes more then this number tissue has a chance to rip and tear. To be able to do more then ten per day one they must train for each again to create one more. This is the basis techniques for all techniques that may consist or deal with moves that deal with the After Image. This means that if a user wishes to know a technique that uses an after image they must have knowledge of this technique as well. Depending on how many after images a user uses within a technique is dependent on how many times this technique is known.
Limit: Universal Technique
Shishi Rendan, 獅子連弾 (Lion Combo)
Rank: "C" Rank
Skill: TaiJutsu
Effect: A Technique that is similar to that of Front Lotus with great Variations towards the technique, and yet not as dangerous to where they launch an opponent in the air, using an amount of combos on the enemy forcing them down to the very ground.
Special: ---
Drawback: Must launch the user into the air.
Description: What occurs is that the user attacks the opponent to launch them up high into the air. As they do so the user jumps afterwards to form up ahead of the opponent. The user then quickly kicks to his left side of the opponent striking the opponent's chest like area, but this is used as a diversion. The first attack is used in order to be blocked as the user quickly does a backhand strike towards the opponent's face, then a one straight punch to the gut of the opponent which sends then towards the ground. The user then finishes with a spinning kick where the user slams their left heel against the center of the opponent just as both hits the ground. This technique however may be changed up slightly to where a user may hit another location of the body, but the initial true hit of the heel is what makes this the Lion Combo.
Limit: Must be a TaiJutsu Specialist.
Kaorumi Uchiha. An enigma. Many have seen him around stone, mainly cause of his anger explosions, and because of his excessively hyper nature, but who is he really. To find this out one must look deep into the past.
Our story takes place 15 years ago. The setting is the leaf village.
The multitudes of houses lining the streets of the Uchiha district are almost enough to hault one's sight of the sky. In the middle, the Konoha Police Force, with its inspiring symbols of the fan that holds back the flames. To bad this night that fan wasn't extinguishing anything, just increasing the flames. An eruption of terror could be heard in the night. Screams that would curdle the blood of the foulest demon.
Flames surged, seemingly from nowhere. Every building became consumed. Ash, and sparks flew through the air, and along the street was the most horrifying sight of all. A young women, carrying a bundle wrapped in a blanket, running along the street. The look of terror on her face would chill bones. She ran with a purpose. A purpose that she would never see come to froition.
Without warning, a single thing streaked through the sky. Like a bolt of lightning from the heavens came the shimmering blade. The women was no more.
The package flew from her grasp. The bundle was no mere package of useless bobbles, one needn't fear be taken. It's contents far more preciouse and grand. A baby cried out, as the bundle hit the river, most unlikely and unexpected of destinations.
The current, strong and swift carried the bundle from one certain doom, to another unexpectedd fate. It was lucky for the baby to have found such unfriendly passage. Any other route ment certain death, though for a baby, floating down the river ment certain death......in most senerious. This senerio was obviously an exception, for the river carried him safely to the village hidden in the stone.
He washed up upon the lakes edge. His crying waking most of the village. Little did they know that this young boy would eventually stop his crying, and annoy them with his normal voice insted. The following years flew by in a blur. Being raised in the villages orphanage, and graduating the academy.
The boys life seemed perfect now, except his obviouse lack of parents. He awoke screaming most nights after images of an unknown women, crying. He never understood who she was, but whenever he sees her image he gets an impossibly sad feeling, that turns into anger.