Nara, Byouki
Feb 17, 2008 6:08:30 GMT -7
Post by Byouki Nara on Feb 17, 2008 6:08:30 GMT -7
Name: Nara, Byouki [Last, First]
Age: Sixteen
Height: 5'8''
Weight: 120
Gender: Male
Alignment: Chaotic Neutral
Birth Country: Rain
Village: Rain
Special:
[GenJutsu Master]
Perceptions:
- Glamour Perception
- Phantasm Perception
Releases:
- Earth Release Skll (Doton no Jutsu)
Clan:
- Nara
Secondary Weapons:
- Kunai - 6 (Six Slots)
- Pouches - 6 (Six Slots)
- Shuriken - 3 (One Slots)
- Hikari (Light) Bomb - 2 (Two Slots)
Primary Weapon:
- Katana [Broad Sword]
Personality:
- Kind
- Quiet
- Helpful
- Generous
- Intelligent
Byouki does retain a very high Intelligence. Though, it unlikely that it will be put to use. It used in only a time of need. Other than that, he remains very kind. A rather sweet child, always willing to help another in need. Is always willing to give. All in all, a very decent human being. With a very quiet and positive nature.
As of lately, Lazy can be thrown around loosely in his personality. With the new found freedom of being a Shinobi. The boy has become more rebellious toward his Mother and Father. Instead of doing his chores... He merely shoves them aside and does something more to his liking. Such as sleeping or day dreaming.
Appearance:
Byouki does share many features, with his brother. His hair is black in color. It appears to give off a blue sheen, beneath light. It rests at almost chin length. It parted at the top of his forehead and cascades down both left and right cheeks. While, the back portion is pulled up into a top-knot. Much like his older brother. His features seem almost calm. Yet, there is something strange about him. He seems almost feminine in nature. Soft cheeks, thin pouty lips, and slender chin. To top it off, a soft and rather delicate voice.
His body is frail. It appears to be weak. Some may even say, Sickly. Unlike, that of his brother. It doesn't seem to be refined to that of a Shinobi. More suited for that of a common person. Though, his fragile body is hard to notice. It's usually piled beneath that of thick clothing. The boy's attire consists of a Thin-Layer Hooded Jacket. Black in color, with a White Fur hem. His legs are clothed in a pair of Black Capri's, cut off below the knees. While, his feet remain in a pair of Shinobi Sandals. At times, he may switch it up to cause a bit of Gender Confusion for the fun of it!
Bloodlimit: None.
NinJutsu Techniques:
.:Nara Clan (Shadow Clan) Jutsu:.
* Kagemane no Jutsu, 影真似の術 (Shadow Imitation Technique)
Rank: "C" Rank
Skill: NinJutsu
Effect: The signature move of the Nara family, this jutsu allows the user to control their own shadow and merge it with their opponent's shadow, combining them. This links the movements of the user with the target; the target is subsequently forced to make any movement the user makes. It is an extremely versatile technique, as the user can contract and change the shape of their shadow, potentially grabbing multiple targets at once. The degree to which the user's shadow can be stretched is limited by its total surface area.
Special: Seals are used but unknown.
Drawback: Must Be Learned Multiple times in order to truly achieve something grand.
Description: Using the shadows of other objects, the user can extend their shadow beyond its normal range. The amount of time for which an opponent can be held is limited by the user's chakra, since the user must constantly maintain the jutsu. The jutsu is also more difficult to maintain at greater ranges or for multiple opponents, since the user's shadow must be stretched constantly. At closer ranges, it requires considerably less effort on the user's part. Additionally, the target can force their way free with enough effort, though the amount of effort required to do so is considerable. There are two tables or understandings for this technique that consists of the Difficulty class of the User as well as the Opponent, and as to how far the user is capable of using this technique. When first learned the user is only capable of using this technique at a distance of ten meters. Each time this technique is learned the distance increases by another Ten Meters. The user is capable of making their shadow split and by doing so takes up the distance of the total form of the original technique. This means that if a user has this technique to where they can use thirty meters and wishes to make this technique split to three shadows the maximum distance is ten meters per shadow.
Difficulty on Escaping: If the user is the same Difficulty Class as that of the opponent, it takes five rounds for the user to be capable of escaping if they try to escape the whole time. For every rank higher the user is from the opponent the technique lasts for one more round. For every rank the user is below the opponent the number of rounds decrease by one. Now for every two people you trap the technique decreases by holding by one round. This means that if you are a D-Difficulty Class, fighting against two D-Difficulty classes and achieved to where you have caught both of them, you can only hold them for four rounds.
Limit: Nara Clan Technique
* Kage Hebi Dageki no Jutsu (Shadow Serpent Strike)
Rank: "C"
Skill: Ninjutsu
Effect: after using the handseals, the user of the jutsu extends his hand and tendrils of shadow, appearing to be snakes, shoot out of their hand straight at a foe, surrounding the foe and constricting upon the foe. These shadow snakes shoot out quickly and inflict damage over time.
Special: Dragon, Ox, Tiger, Dragon
Drawback: Only 10 meter range, must be close enough to foe. Its a mid-length technique.
Description: Using four seals in quick succession the Nara clan member shoots his hand forward. Shadowy serpents fly from his hand wrapping around the foe and constricting them. Upon first strike the shadows seem to bruise their foe causing little damage, but over time the constricting can cause crushing of bones and damaging of internal organs. If the jutsu is not released it can cause death from suffocation.
Limit: Nara Clan Only
.:Earth Release Skll (Doton no Jutsu):.
* Doton Soushi no Jutsu (Rock Creation Technique)
Rank: "D" "C" "B" "A" "S"
Skill: NinJutsu
Effect: A technique where the user takes the time to formulate, or create Rock in order to use other types of techniques for great usages.
Special: "Handseals"
Drawback: Must be learned more and more in order to be capable of performing better, and capable of producing more Rock like formations for other types of techniques. Can not be used on Sand
Description: What occurs is that the user takes the time to push down into the ground their own chakra. As the user does this the user takes the earth like materials found within the ground which is the components of soil as they begin to formulate and harden them all around in order to create harden rock like materials. The user may slam their hands against the ground in order to use this technique or just by pushing their chakra down to the ground. A user can gain the capability of grabbing onto the very ground and molding a piece of earth into a hardened like rock. The more the user learns and the higher the Difficulty class the user becomes the more they are capable of mastering this type of technique. When first learned the user is only capable of formulating rock into the size of their hand. When the user learns the "C" Rank version this type increases to five meters in radius. Each time learned after that the distance increases by ten feet giving a total distance of thirty five meters in a radius distance. For each Difficulty class the User is the larger number this distance becomes. Each Difficulty class after C The distance increases by Ten meters. This means that if a user becomes S Rank in Difficulty Class and learns the S Rank Version of this technique the user is capable of formulating Rock within a Seventy Five meters Radius.
Limit: Needs the Earth Release
* Doton: Tamaishi Danmaku (Earth Element: Pebble Barrage)
Rank: "D" Rank
Skill: NinJutsu
Effect: A simple technique used as a distraction in which the user uses a few hand seals concentrating along the chakra towards the ground. Doing so the user takes the chakra and the rocks as they use the simple knowledge of the Doton Soushi no Jutsu (Rock Creation Technique) to push forth sending multiple small grape sized like pebbles towards the opponent.
Special: "Handseals"
Drawback: Depending of the rank the user knows of Doton Soushi no Jutsu (Rock Creation Technique) depends on how much pebbles the user is capable of pushing forth.
Description: Small like stones is created along the ground in pebble like form as they are pushed up along the ground and sent flying towards the very enemy or enemies depending on the type of distance the enemy or where the enemy is standing. This type of attack is somewhat of a basic like attack and is to be considered more of an annoyance when first learned by the basic form of Doton Soushi no Jutsu (Rock Creation Technique). When the user gains rank as well as Difficulty class of Doton Soushi no Jutsu (Rock Creation Technique) the technique of Doton: Tamaishi Danmaku (Earth Element: Pebble Barrage) becomes even more grand and more dangerous.
Limit: Needs the Earth Release, must have knowledge of Doton Soushi no Jutsu (Rock Creation Technique)
* Doton: Rikujou Douyou no Jutsu (Earth: Ground Shaking Technique)
Rank: "D" Rank
Skill: NinJutsu
Effect: The user slams their hands against the ground as the user creates a miniature like earthquake in order to try and unbalance the enemy or oponents all around for a more of a deadly like attack.
Special: ---
Drawback: The user's hands must stay upon the ground at all time. When the user is capable of reaching "A" Class the knowledge of placing their hands onto the very ground becomes obsolete, and the user is capable of performing the technique without having their hands along the ground.
Description: As the user slams their hands against the ground the user is capable of creating a miniature like earthquake along the ground. The ground rumbles lightly as the very earth moves in all directions in a fifteen meter radius. Every time the user gains ranking in difficulty class the distance of the technique increases by ten meters.
Limit: Needs the Earth Release, Must have knowledge of Doton Soushi no Jutsu (Rock Creation Technique) "D"
* Ishikyojin Kuchiyose no Jutsu (Stone Golem Summoning)
Rank: "C" Rank
Skill: NinJutsu
Effect: The user gains the capability of understanding, and creating an amount of Golem like stone creatures to fight forth against on coming opponents. The Golems are to be considered as large Slow like creatures that are moved by the chakra the user pushes through in order to create and sustain.
Special: "Handseals"
Drawback: The user must have knowledge of the Doton Soushi no Jutsu (Rock Creation Technique) in order to create the large type golems. The more that the user knows the more golems the user is capable of creating forth. Hands must stay along the ground at all times depending on the Difficulty class of the User. If the user is D Difficulty class the hands of the user must stay along the ground at all times. If the user is C Difficulty Class the hands can be removed for six seconds before they must put their hands back along the ground. If the user is B difficulty class the number of seconds increases by six seconds. For each Difficulty class that the user gains, the number of seconds increases by six. These Golems are extremly slow so techniques like the After Image wont be able to be seen and understood.
Description: The user creates a few handseals as they slam their hands down against the ground. Doing so the user is capable of creating a Giant Golem made out of stone at the size of four meters high. The golems are slow, but extremly resourceful against TaiJutsu like attacks. Each Class up the user becomes the stronger the Golems become in order to be capable of withstanding certain amounts of attacks. At D Difficulty class the Golems are capable of withstanding Three D Rank TaiJutsu techniques. At C Difficulty Class the golems are capable of withstanding up to Three "C" Rank Jutsus before suddenly shattering. At B Difficulty Class the Golems are capable of withstanding up to Six "C" Rank Jutsus before suddenly shattering. At A Difficulty Class the Golems are capable of withstanding up to Nine "C" Rank Jutsus before suddenly suddenly shattering. At S Difficulty Class the Golems are capable of withstanding up to Twelve "C" Rank Jutsus before suddenly suddenly shattering. When the user learns a higher version of the Doton Soushi no Jutsu (Rock Creation Technique) the user is capable of pushing through yet another Golem, but one Golem must come out every six seconds.
Limit: Needs the Earth Release, Must have knowledge of Doton Soushi no Jutsu (Rock Creation Technique).
* Doton no Yoroi (Shield of Earth)
Rank: "C"
Skill: NinJutsu
Effect: A Thin like layer of earth is used to surround the user as a protection against on comping like attacks. The stronger the user is the stronger the technique becomes means the stronger the defense is to help the user.
Special: ---
Drawback: This Technique is ineffective against Lighting Techniques. The user becomes weighed down and is unable to perform fast movements such as the After Image technique.
Description: A thing layer of earth is used as a protection around the user. The layer makes the user seem a little more darker then usual but this type of technique takes up a lot of concentration, chakra and understanding. When attacked by certain attacks such as TaiJutsu attacks the feel of the attack seems less then that of normal. This technique is capable of protecting the user against two "D" Rank like attacks before the shield begins to break. For every Difficulty class the user increases the technique increases in strength allowing the user to withstand more. When the user gains to C Rank difficulty class the user can withstand Two "C" Ranks of Jutsus before they start to break within the user. When the user becomes a new difficulty of "B" then the user is capable of withstanding One "B" Ranks of Jutsus before they start to break within the user. When the user becomes a new difficulty class of "A" Rank the user is capable of withstanding One "A" Rank of Jutsus before they start to break within the user. When the user becomes "S" Difficulty class the user is capable of withstanding Two "A" Ranks of Jutsus before they start to break within the user
Limit: Needs the Earth Release
GenJutsu Techniques:
.:Glamour Perception GenJutsus:.
* Genwaku Haibun no Jutsu - (Blinding Deafening Technique)
Rank: "C" Rank
Skill: GenJutsu
Effect: Causes Blindness, or Defness upon a person for an amount of time.
Special: "Dog, Boar, Ox, Dragon, Ram"
Drawback: The user is only capable of using one technique at a time, this means that if a user uses one form either Blinding or Deafening against a few or one opponent, the user is unable to turn and start using the other on the same or even a different opponent. The user's hand must touch the ground and must stay along the ground which may keep them somewhat fulnerable if the time is finally done.
Description: The user performs a few handseals as they slam their hand down against the very ground. The user spreads forth their chakra in a hundred foot radius from them as they create an illusion within that dome. That illusion messes with one of the two senses of the human body. One is the sense of Site, and the other is the sense of Sound. Those who step into this radius radius will be affected by the illusion as the user picks one of the two they wish to have striken away from the opponents. The illusion is that they can not see, nor hear within the very radius and are unable to understand all around as the one of the two senses is disrupted. If the opponents leave the radius, or if the user removes their hand the opponents is still under the illusion for still one round. For every Class that the user is the distance that the radius can be increased is by twenty feet. If the user is a GenJutsu Specialist however the distance increases by twenty five feet, while a GenJutsu Master is increased by thirty feet.
Limit: Must know Glamor Perception
* Suiganmourou no Jutsu (Drunken Sight Technique)
Rank: "C" Rank
Skill: GenJutsu
Effect: A Technique used upon a certain opponent as the opponent begins to see the world around them as if perhaps in a drunken like state. The sense of balance becomes impaired and their body begins to feel as if they were just simply drunk.
Special: "Handseals"
Drawback: A simple technique that can be diversed if the opponent or the user is suddenly hit to knock sense or to disrupt concentration.
Description: When the technique is performed on the opponent, they would suddenly begin to see blurry. Their vision would be disrupted. Their balance would become disrupted. Their sense of smell would become harden. The capability of functioning properly of all body parts is unable to occur because of the fact that each body part of the opponent will not be capable of working correctly. This technique lasts as long as the user wishes as long as the user is undisturbed or the opponent is undisturbed.
Limit: Must know Glamour Perception, GenJutsu Technique to where anyone is capable of learning.
.:Phantasm Perception GenJutsus:.
* Magen: Jubaku Satsu (Demonic Illusion: Tree Bind Death)
Rank: "B" Rank
Skill: GenJutsu
Effect: A Jutsu that is made where the opponent stays in place, and is unable to move for a brief moment. While the opponent is unable to move for that brief moment the user comes from behind to stab the opponent with a kunai or another type of weapon in a close range manner.
Special: "Handseals"
Drawback: The opponent must be looking at the User. It does not have to be the eyes, but at least must be looking at the opponent.
Description: When the user performs the handseals, the user suddenly disappears from the opponent's eyes in a shimmering form. When the user disappears from the very sense of sight of the technique, the opponent will find themselves incapable of moving for a brief moment of time as a large tree begins to form along the very ground. The tree grows larger and larger as it begins to wrap its branches around the very user. As this is done then the opponent is incapable of moving at all in any type of movement unless they are capable of escaping the GenJutsu. When everything is safe and the opponent is in the clear of moving that is when the user shows their face by doing what is considered to be "morphing" from the tree appearing on top or around the opponent as they would use a melee style attack against the opponent.
Limit: Must know Phantasm Perception
TaiJutsu Techniques:
.:Fighting Style (KenJutsu):.
* Striking Principles
Rank: "E" D C B A S
Skill: Taijutsu - Knowledge
Effect: Increases the users ability to effectively strike a vital point depending on the rank of technique.
E - Basic Knowledge of vital point location, roughly 50% chance that the user will land a direct hit on one of these points.
D - Increases the chance that a vital point will be hit to 60%.
C - Increases the chance that a vital point will be hit to 70%.
B - Increases the chance that a vital point will be hit to 80%.
A - Increases the chance that a vital point will be hit to 90%.
S - Increases the chance that a vital point will be hit to 100%.
Special: None
Drawback: None
Description: Effective striking with the weapons of the body to the opponent’s vital points is essential for a victorious outcome in a hand-to-hand struggle. A ninja must be able to employ the principles of effective striking if he is to emerge as the survivor in a fight to the death. Strikes should be targeted at the opponent’s vital points and nerve motor points. Strikes to nerve motor points cause temporary mental stunning and muscle motor dysfunction to the affected areas of the body. Mental stunning results when the brain is momentarily disoriented by over stimulation from too much input—for example, a strike to a major nerve. The stunning completely disables an opponent for three to seven seconds and allows the ninja to finish off the opponent, gain total control of the situation, or make his escape. Sometimes, such a strike causes unconsciousness. A successful strike to a nerve motor center also render the affected body part immovable by causing muscle spasms and dysfunction due to nerve overload.
Limit: Must be Yellow Belt Krav Maga
* Battojutsu Stance
Rank: "E" Rank
Effect: Allows the use of Battojutsu forms
Special: None
Drawbacks: None
Description: The practitioner moves into a bow stance, their main hand gripping the hilt of the sword and their offhand resting halfwaydown the sheath; they stand slightly crouched, able to easily move to a kneeling of standing position for their forms.
Restrictions: Must have a Senpai/Sensei of a Kenjutsu Dojo to learn.
History: Much like Nagaku, Byouki was born into the same low-class family of Samurai, within the Rain Country. Unlike, Nagaku, Byouki was born unhealthy. It became apparent, he would be a sickly child. The boy was born with a rare disease. Yet, it went unnoticed by the Doctor. They simply hadn't heard of anything like it. There really wasn't much to it. Simply, that the boy had a chronic cough. At times, it would come and go. Though, he simply couldn't live without coughing. It was all part of the doings of his body, something he could not control. As he grew older. The illness seem to die down, a bit. The coughing became less, though still manages to affect his everyday life. Due to his illness, Byouki was a sheltered boy. He stayed at home, most of the time. His mother taught him of the world and all of it's wonders. The boy proved to be a rather bright. He might have been cursed with a weak body. But, he was blessed with a powerful mind.
Blessed with intelligence. Nagaku and Byouki's father saw promise in the young sickly boy. His father had acknowledged him. For once, in his lifetime. His father suggested that be placed at the Rain Shinobi Academy. There they would teach Byouki the Art of GenJutsu. Naturally, the boy was thrilled! He was sent out into the world. A new journey had just started! Being out in this world. Seemed to flare his Illness. At times, he's been known to cough up blood. At the Academy, Byouki was treated well by the other children. He might of been from a low-class family. Yet, they saw that he was ill. Thus, they put on their fake smiles and pretended he was a friend. At that time, Byouki was naive. He thought they we're all his friends. Yet, at the time of Graduation. He found himself alone, with only his older brother to truly call his friend. For a time, it seemed as if he enjoyed the isolation. Yet, it was but a fake mask.
Age: Sixteen
Height: 5'8''
Weight: 120
Gender: Male
Alignment: Chaotic Neutral
Birth Country: Rain
Village: Rain
Special:
[GenJutsu Master]
Perceptions:
- Glamour Perception
- Phantasm Perception
Releases:
- Earth Release Skll (Doton no Jutsu)
Clan:
- Nara
Secondary Weapons:
- Kunai - 6 (Six Slots)
- Pouches - 6 (Six Slots)
- Shuriken - 3 (One Slots)
- Hikari (Light) Bomb - 2 (Two Slots)
Primary Weapon:
- Katana [Broad Sword]
Personality:
- Kind
- Quiet
- Helpful
- Generous
- Intelligent
Byouki does retain a very high Intelligence. Though, it unlikely that it will be put to use. It used in only a time of need. Other than that, he remains very kind. A rather sweet child, always willing to help another in need. Is always willing to give. All in all, a very decent human being. With a very quiet and positive nature.
As of lately, Lazy can be thrown around loosely in his personality. With the new found freedom of being a Shinobi. The boy has become more rebellious toward his Mother and Father. Instead of doing his chores... He merely shoves them aside and does something more to his liking. Such as sleeping or day dreaming.
Appearance:
Byouki does share many features, with his brother. His hair is black in color. It appears to give off a blue sheen, beneath light. It rests at almost chin length. It parted at the top of his forehead and cascades down both left and right cheeks. While, the back portion is pulled up into a top-knot. Much like his older brother. His features seem almost calm. Yet, there is something strange about him. He seems almost feminine in nature. Soft cheeks, thin pouty lips, and slender chin. To top it off, a soft and rather delicate voice.
His body is frail. It appears to be weak. Some may even say, Sickly. Unlike, that of his brother. It doesn't seem to be refined to that of a Shinobi. More suited for that of a common person. Though, his fragile body is hard to notice. It's usually piled beneath that of thick clothing. The boy's attire consists of a Thin-Layer Hooded Jacket. Black in color, with a White Fur hem. His legs are clothed in a pair of Black Capri's, cut off below the knees. While, his feet remain in a pair of Shinobi Sandals. At times, he may switch it up to cause a bit of Gender Confusion for the fun of it!
Bloodlimit: None.
NinJutsu Techniques:
.:Nara Clan (Shadow Clan) Jutsu:.
* Kagemane no Jutsu, 影真似の術 (Shadow Imitation Technique)
Rank: "C" Rank
Skill: NinJutsu
Effect: The signature move of the Nara family, this jutsu allows the user to control their own shadow and merge it with their opponent's shadow, combining them. This links the movements of the user with the target; the target is subsequently forced to make any movement the user makes. It is an extremely versatile technique, as the user can contract and change the shape of their shadow, potentially grabbing multiple targets at once. The degree to which the user's shadow can be stretched is limited by its total surface area.
Special: Seals are used but unknown.
Drawback: Must Be Learned Multiple times in order to truly achieve something grand.
Description: Using the shadows of other objects, the user can extend their shadow beyond its normal range. The amount of time for which an opponent can be held is limited by the user's chakra, since the user must constantly maintain the jutsu. The jutsu is also more difficult to maintain at greater ranges or for multiple opponents, since the user's shadow must be stretched constantly. At closer ranges, it requires considerably less effort on the user's part. Additionally, the target can force their way free with enough effort, though the amount of effort required to do so is considerable. There are two tables or understandings for this technique that consists of the Difficulty class of the User as well as the Opponent, and as to how far the user is capable of using this technique. When first learned the user is only capable of using this technique at a distance of ten meters. Each time this technique is learned the distance increases by another Ten Meters. The user is capable of making their shadow split and by doing so takes up the distance of the total form of the original technique. This means that if a user has this technique to where they can use thirty meters and wishes to make this technique split to three shadows the maximum distance is ten meters per shadow.
Difficulty on Escaping: If the user is the same Difficulty Class as that of the opponent, it takes five rounds for the user to be capable of escaping if they try to escape the whole time. For every rank higher the user is from the opponent the technique lasts for one more round. For every rank the user is below the opponent the number of rounds decrease by one. Now for every two people you trap the technique decreases by holding by one round. This means that if you are a D-Difficulty Class, fighting against two D-Difficulty classes and achieved to where you have caught both of them, you can only hold them for four rounds.
Limit: Nara Clan Technique
* Kage Hebi Dageki no Jutsu (Shadow Serpent Strike)
Rank: "C"
Skill: Ninjutsu
Effect: after using the handseals, the user of the jutsu extends his hand and tendrils of shadow, appearing to be snakes, shoot out of their hand straight at a foe, surrounding the foe and constricting upon the foe. These shadow snakes shoot out quickly and inflict damage over time.
Special: Dragon, Ox, Tiger, Dragon
Drawback: Only 10 meter range, must be close enough to foe. Its a mid-length technique.
Description: Using four seals in quick succession the Nara clan member shoots his hand forward. Shadowy serpents fly from his hand wrapping around the foe and constricting them. Upon first strike the shadows seem to bruise their foe causing little damage, but over time the constricting can cause crushing of bones and damaging of internal organs. If the jutsu is not released it can cause death from suffocation.
Limit: Nara Clan Only
.:Earth Release Skll (Doton no Jutsu):.
* Doton Soushi no Jutsu (Rock Creation Technique)
Rank: "D" "C" "B" "A" "S"
Skill: NinJutsu
Effect: A technique where the user takes the time to formulate, or create Rock in order to use other types of techniques for great usages.
Special: "Handseals"
Drawback: Must be learned more and more in order to be capable of performing better, and capable of producing more Rock like formations for other types of techniques. Can not be used on Sand
Description: What occurs is that the user takes the time to push down into the ground their own chakra. As the user does this the user takes the earth like materials found within the ground which is the components of soil as they begin to formulate and harden them all around in order to create harden rock like materials. The user may slam their hands against the ground in order to use this technique or just by pushing their chakra down to the ground. A user can gain the capability of grabbing onto the very ground and molding a piece of earth into a hardened like rock. The more the user learns and the higher the Difficulty class the user becomes the more they are capable of mastering this type of technique. When first learned the user is only capable of formulating rock into the size of their hand. When the user learns the "C" Rank version this type increases to five meters in radius. Each time learned after that the distance increases by ten feet giving a total distance of thirty five meters in a radius distance. For each Difficulty class the User is the larger number this distance becomes. Each Difficulty class after C The distance increases by Ten meters. This means that if a user becomes S Rank in Difficulty Class and learns the S Rank Version of this technique the user is capable of formulating Rock within a Seventy Five meters Radius.
Limit: Needs the Earth Release
* Doton: Tamaishi Danmaku (Earth Element: Pebble Barrage)
Rank: "D" Rank
Skill: NinJutsu
Effect: A simple technique used as a distraction in which the user uses a few hand seals concentrating along the chakra towards the ground. Doing so the user takes the chakra and the rocks as they use the simple knowledge of the Doton Soushi no Jutsu (Rock Creation Technique) to push forth sending multiple small grape sized like pebbles towards the opponent.
Special: "Handseals"
Drawback: Depending of the rank the user knows of Doton Soushi no Jutsu (Rock Creation Technique) depends on how much pebbles the user is capable of pushing forth.
Description: Small like stones is created along the ground in pebble like form as they are pushed up along the ground and sent flying towards the very enemy or enemies depending on the type of distance the enemy or where the enemy is standing. This type of attack is somewhat of a basic like attack and is to be considered more of an annoyance when first learned by the basic form of Doton Soushi no Jutsu (Rock Creation Technique). When the user gains rank as well as Difficulty class of Doton Soushi no Jutsu (Rock Creation Technique) the technique of Doton: Tamaishi Danmaku (Earth Element: Pebble Barrage) becomes even more grand and more dangerous.
Limit: Needs the Earth Release, must have knowledge of Doton Soushi no Jutsu (Rock Creation Technique)
* Doton: Rikujou Douyou no Jutsu (Earth: Ground Shaking Technique)
Rank: "D" Rank
Skill: NinJutsu
Effect: The user slams their hands against the ground as the user creates a miniature like earthquake in order to try and unbalance the enemy or oponents all around for a more of a deadly like attack.
Special: ---
Drawback: The user's hands must stay upon the ground at all time. When the user is capable of reaching "A" Class the knowledge of placing their hands onto the very ground becomes obsolete, and the user is capable of performing the technique without having their hands along the ground.
Description: As the user slams their hands against the ground the user is capable of creating a miniature like earthquake along the ground. The ground rumbles lightly as the very earth moves in all directions in a fifteen meter radius. Every time the user gains ranking in difficulty class the distance of the technique increases by ten meters.
Limit: Needs the Earth Release, Must have knowledge of Doton Soushi no Jutsu (Rock Creation Technique) "D"
* Ishikyojin Kuchiyose no Jutsu (Stone Golem Summoning)
Rank: "C" Rank
Skill: NinJutsu
Effect: The user gains the capability of understanding, and creating an amount of Golem like stone creatures to fight forth against on coming opponents. The Golems are to be considered as large Slow like creatures that are moved by the chakra the user pushes through in order to create and sustain.
Special: "Handseals"
Drawback: The user must have knowledge of the Doton Soushi no Jutsu (Rock Creation Technique) in order to create the large type golems. The more that the user knows the more golems the user is capable of creating forth. Hands must stay along the ground at all times depending on the Difficulty class of the User. If the user is D Difficulty class the hands of the user must stay along the ground at all times. If the user is C Difficulty Class the hands can be removed for six seconds before they must put their hands back along the ground. If the user is B difficulty class the number of seconds increases by six seconds. For each Difficulty class that the user gains, the number of seconds increases by six. These Golems are extremly slow so techniques like the After Image wont be able to be seen and understood.
Description: The user creates a few handseals as they slam their hands down against the ground. Doing so the user is capable of creating a Giant Golem made out of stone at the size of four meters high. The golems are slow, but extremly resourceful against TaiJutsu like attacks. Each Class up the user becomes the stronger the Golems become in order to be capable of withstanding certain amounts of attacks. At D Difficulty class the Golems are capable of withstanding Three D Rank TaiJutsu techniques. At C Difficulty Class the golems are capable of withstanding up to Three "C" Rank Jutsus before suddenly shattering. At B Difficulty Class the Golems are capable of withstanding up to Six "C" Rank Jutsus before suddenly shattering. At A Difficulty Class the Golems are capable of withstanding up to Nine "C" Rank Jutsus before suddenly suddenly shattering. At S Difficulty Class the Golems are capable of withstanding up to Twelve "C" Rank Jutsus before suddenly suddenly shattering. When the user learns a higher version of the Doton Soushi no Jutsu (Rock Creation Technique) the user is capable of pushing through yet another Golem, but one Golem must come out every six seconds.
Limit: Needs the Earth Release, Must have knowledge of Doton Soushi no Jutsu (Rock Creation Technique).
* Doton no Yoroi (Shield of Earth)
Rank: "C"
Skill: NinJutsu
Effect: A Thin like layer of earth is used to surround the user as a protection against on comping like attacks. The stronger the user is the stronger the technique becomes means the stronger the defense is to help the user.
Special: ---
Drawback: This Technique is ineffective against Lighting Techniques. The user becomes weighed down and is unable to perform fast movements such as the After Image technique.
Description: A thing layer of earth is used as a protection around the user. The layer makes the user seem a little more darker then usual but this type of technique takes up a lot of concentration, chakra and understanding. When attacked by certain attacks such as TaiJutsu attacks the feel of the attack seems less then that of normal. This technique is capable of protecting the user against two "D" Rank like attacks before the shield begins to break. For every Difficulty class the user increases the technique increases in strength allowing the user to withstand more. When the user gains to C Rank difficulty class the user can withstand Two "C" Ranks of Jutsus before they start to break within the user. When the user becomes a new difficulty of "B" then the user is capable of withstanding One "B" Ranks of Jutsus before they start to break within the user. When the user becomes a new difficulty class of "A" Rank the user is capable of withstanding One "A" Rank of Jutsus before they start to break within the user. When the user becomes "S" Difficulty class the user is capable of withstanding Two "A" Ranks of Jutsus before they start to break within the user
Limit: Needs the Earth Release
GenJutsu Techniques:
.:Glamour Perception GenJutsus:.
* Genwaku Haibun no Jutsu - (Blinding Deafening Technique)
Rank: "C" Rank
Skill: GenJutsu
Effect: Causes Blindness, or Defness upon a person for an amount of time.
Special: "Dog, Boar, Ox, Dragon, Ram"
Drawback: The user is only capable of using one technique at a time, this means that if a user uses one form either Blinding or Deafening against a few or one opponent, the user is unable to turn and start using the other on the same or even a different opponent. The user's hand must touch the ground and must stay along the ground which may keep them somewhat fulnerable if the time is finally done.
Description: The user performs a few handseals as they slam their hand down against the very ground. The user spreads forth their chakra in a hundred foot radius from them as they create an illusion within that dome. That illusion messes with one of the two senses of the human body. One is the sense of Site, and the other is the sense of Sound. Those who step into this radius radius will be affected by the illusion as the user picks one of the two they wish to have striken away from the opponents. The illusion is that they can not see, nor hear within the very radius and are unable to understand all around as the one of the two senses is disrupted. If the opponents leave the radius, or if the user removes their hand the opponents is still under the illusion for still one round. For every Class that the user is the distance that the radius can be increased is by twenty feet. If the user is a GenJutsu Specialist however the distance increases by twenty five feet, while a GenJutsu Master is increased by thirty feet.
Limit: Must know Glamor Perception
* Suiganmourou no Jutsu (Drunken Sight Technique)
Rank: "C" Rank
Skill: GenJutsu
Effect: A Technique used upon a certain opponent as the opponent begins to see the world around them as if perhaps in a drunken like state. The sense of balance becomes impaired and their body begins to feel as if they were just simply drunk.
Special: "Handseals"
Drawback: A simple technique that can be diversed if the opponent or the user is suddenly hit to knock sense or to disrupt concentration.
Description: When the technique is performed on the opponent, they would suddenly begin to see blurry. Their vision would be disrupted. Their balance would become disrupted. Their sense of smell would become harden. The capability of functioning properly of all body parts is unable to occur because of the fact that each body part of the opponent will not be capable of working correctly. This technique lasts as long as the user wishes as long as the user is undisturbed or the opponent is undisturbed.
Limit: Must know Glamour Perception, GenJutsu Technique to where anyone is capable of learning.
.:Phantasm Perception GenJutsus:.
* Magen: Jubaku Satsu (Demonic Illusion: Tree Bind Death)
Rank: "B" Rank
Skill: GenJutsu
Effect: A Jutsu that is made where the opponent stays in place, and is unable to move for a brief moment. While the opponent is unable to move for that brief moment the user comes from behind to stab the opponent with a kunai or another type of weapon in a close range manner.
Special: "Handseals"
Drawback: The opponent must be looking at the User. It does not have to be the eyes, but at least must be looking at the opponent.
Description: When the user performs the handseals, the user suddenly disappears from the opponent's eyes in a shimmering form. When the user disappears from the very sense of sight of the technique, the opponent will find themselves incapable of moving for a brief moment of time as a large tree begins to form along the very ground. The tree grows larger and larger as it begins to wrap its branches around the very user. As this is done then the opponent is incapable of moving at all in any type of movement unless they are capable of escaping the GenJutsu. When everything is safe and the opponent is in the clear of moving that is when the user shows their face by doing what is considered to be "morphing" from the tree appearing on top or around the opponent as they would use a melee style attack against the opponent.
Limit: Must know Phantasm Perception
TaiJutsu Techniques:
.:Fighting Style (KenJutsu):.
* Striking Principles
Rank: "E" D C B A S
Skill: Taijutsu - Knowledge
Effect: Increases the users ability to effectively strike a vital point depending on the rank of technique.
E - Basic Knowledge of vital point location, roughly 50% chance that the user will land a direct hit on one of these points.
D - Increases the chance that a vital point will be hit to 60%.
C - Increases the chance that a vital point will be hit to 70%.
B - Increases the chance that a vital point will be hit to 80%.
A - Increases the chance that a vital point will be hit to 90%.
S - Increases the chance that a vital point will be hit to 100%.
Special: None
Drawback: None
Description: Effective striking with the weapons of the body to the opponent’s vital points is essential for a victorious outcome in a hand-to-hand struggle. A ninja must be able to employ the principles of effective striking if he is to emerge as the survivor in a fight to the death. Strikes should be targeted at the opponent’s vital points and nerve motor points. Strikes to nerve motor points cause temporary mental stunning and muscle motor dysfunction to the affected areas of the body. Mental stunning results when the brain is momentarily disoriented by over stimulation from too much input—for example, a strike to a major nerve. The stunning completely disables an opponent for three to seven seconds and allows the ninja to finish off the opponent, gain total control of the situation, or make his escape. Sometimes, such a strike causes unconsciousness. A successful strike to a nerve motor center also render the affected body part immovable by causing muscle spasms and dysfunction due to nerve overload.
Limit: Must be Yellow Belt Krav Maga
* Battojutsu Stance
Rank: "E" Rank
Effect: Allows the use of Battojutsu forms
Special: None
Drawbacks: None
Description: The practitioner moves into a bow stance, their main hand gripping the hilt of the sword and their offhand resting halfwaydown the sheath; they stand slightly crouched, able to easily move to a kneeling of standing position for their forms.
Restrictions: Must have a Senpai/Sensei of a Kenjutsu Dojo to learn.
History: Much like Nagaku, Byouki was born into the same low-class family of Samurai, within the Rain Country. Unlike, Nagaku, Byouki was born unhealthy. It became apparent, he would be a sickly child. The boy was born with a rare disease. Yet, it went unnoticed by the Doctor. They simply hadn't heard of anything like it. There really wasn't much to it. Simply, that the boy had a chronic cough. At times, it would come and go. Though, he simply couldn't live without coughing. It was all part of the doings of his body, something he could not control. As he grew older. The illness seem to die down, a bit. The coughing became less, though still manages to affect his everyday life. Due to his illness, Byouki was a sheltered boy. He stayed at home, most of the time. His mother taught him of the world and all of it's wonders. The boy proved to be a rather bright. He might have been cursed with a weak body. But, he was blessed with a powerful mind.
Blessed with intelligence. Nagaku and Byouki's father saw promise in the young sickly boy. His father had acknowledged him. For once, in his lifetime. His father suggested that be placed at the Rain Shinobi Academy. There they would teach Byouki the Art of GenJutsu. Naturally, the boy was thrilled! He was sent out into the world. A new journey had just started! Being out in this world. Seemed to flare his Illness. At times, he's been known to cough up blood. At the Academy, Byouki was treated well by the other children. He might of been from a low-class family. Yet, they saw that he was ill. Thus, they put on their fake smiles and pretended he was a friend. At that time, Byouki was naive. He thought they we're all his friends. Yet, at the time of Graduation. He found himself alone, with only his older brother to truly call his friend. For a time, it seemed as if he enjoyed the isolation. Yet, it was but a fake mask.