Tomanaka Miroku 3/3 YES!!
Mar 23, 2007 21:02:46 GMT -7
Post by Miroku Tomanaka on Mar 23, 2007 21:02:46 GMT -7
Name: Miroku Tomanaka
Age: 13
Height: 5'3
Weight: 107
Gender: Male
Alignment: Chaotic Good
Village: Sound
Special: Tracker Ninja,Taijutsu Master
Secondary Weapons:
10xkunai = 10 slots, 3=shuriken= 2 slots,2 exploading tags=2 slots
Primary Weapon:
N/A
Personality:
Miroku is mosty is very clumsy and sometimes ramdome and can be seomwhat hyper but in a fight he's very serious and ready to attack he's a real gentalmen to girls and loves to play pranks on guys to make them look stupid infront of a girl.....but then gets beat up after -_-0
Appearance:
Short Black hair with bangs wears a white and purple t shirt with a tail and black pants (like shika) wears a arm cover. and has blue eyes i76.photobucket.com/albums/j29/Sonic_Riders/mirokuedit.jpg
should help
Bloodlimit: Tomanaka
NinJutsu Techniques:
Fire Release
Lighting Release
Sound Release
~Speical Jutsu~
Kazesoui no Jutsu (Art of the Wind Scar)
Rank: E-S
Skill: Ninjutsu
Effect: Creates a small vortex in the user’s hand that is used to suck up incoming projectiles.
Special: Dragon, Rat, Ram, Tiger
Drawback: If the user is in the middle of sucking up an object, the wind scar cannot be stopped. After the user reaches the maximum number of times they can use the wind scar, the wind scar reverses its suction and destroys the user.
Description: When the user performs the handseals, they then extend their right or left arm, dependant on which one is dominant on the individual, and create three black cuts in their skin. These cuts then begin to create a suction of wind using the user’s chakra, and creates a null zone right before the object would fly into the hand, which disintegrates the incoming attack, causing it to appear as those it were disappearing into a tunnel. The strength of the Wind Scar is dependent on exactly how many times the user has used the Wind Scar previously. While in the process of being absorbed, objects with seals find themselves inable to become activated; thus, things like exploding notes become useless.
Poisons are also strong against the Wind Scar, making its effect much weaker. For a poison of equal Rank as the Wind Scar, reduce the range of the Wind Scar by half and reduce the strength of the jutsu it can absorb by one for three turns. For every rank of Poison above the user’s level of the Wind Scar, reduce the range another 10% and add an extra turn. (So if you had D rank and got effected by B rank poison, then range would be 3 feet, can only absorb things like blades of grass, and lasts for 5 turns). Any time a poison is re-applied to the Scar, refresh the duration, so that even if you only had one turn, if you got hit with a B rank again the # of turns would go back up to 5.
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Limit: Tomanaka Clan only,must be born with it.
GenJutsu Techniques:
Shihouhapou (All directions, literally direction is 4way, 8 way)
Skill:Genjutsu
Type: C Rank
Description: Sounds in every direction of the opponents, usually done by rebounding your own sound off any object and directs it to the opponents. Confuses the opponent and makes them think where your actual position is during hiding. Can also manipulate surrounding sounds to make them seem louder or softer to the opponent.
TaiJutsu Techniques:
Gouken no Kamae (Iron fist stance)
Rank: E
Skill: Taijutsu
Effect: Once in this stance one’s speed and strength increases due to positioning of muscles and limbs.
Special: None
Drawback: None
Description: Not exactly a technique, but a fighting style. It packs tons of speed and power and relies on the user's physical strength and fitness. It is also the prime holder of the majority of Konoha's elite taijutsu techniques. Standing with one arm behind their back and one extended, the user is ready for a quick strick with their fists and feet. This leaves them open for quick spins and jumps that will power their attacks.
Limit: none
Tsurutsuru Kobushi: Sotsuji Shindou (Sudden Impact)
Rank: D
Skill: Taijutsu
Effect: Knocks the target away from the user.
Special: None
Drawback: None
Description: A technique developed to push away an opponent rather than harm them. An inexperienced user of this stance and technique will need to slide on a surface in order to gain the proper momentum. This is an open palmed strike that is aimed towards a target’s torso. The user swings his/her palm from below the targets waist or lower half. If it connects, the strike will usually send the target flying backwards. Of course, weight and other factors will need to be considered.
Limit: None
Sound Whirlwind
Rank:C
Skill: Taijutsu
Effect:When doing the Snake hand movement it causes extreme Vibrations to wrap around the users arm and he is required to spin making a Sound Whirlwind when hiting someone causes there mind to lose controle for a turn and which because of this leaves them open for other jutsus causes around medium damage
Drawback:Causes 20% dissorientation to the user they wont be able to hear for 2 turns
Description:From the enemy view (if sound) they will see the enemy do the Snake hand movement and (still if sound) they will see vibrations forming around the Sound Whirlwind user (if not sound) they will hear a high pitch wailing
Limit: None
Elbow Barrage
Rank: C
Skill: Taijutsu
Effect: After using fierce impact, the user uses his elbow to attack the enemy 3 times.
Special: None
Drawback: If the enemy is able to dodge, the user will most likely break their arm.
Description: After performing the fierce impact, the user will body flicker toward the opponent. the user should have their elbow sticking outward, ready to attack. the user also must focus chakra to their elbow, for more damage. once the user is a foot away from the opponent, he will appear again and hit the opponent three times with their chakra focused elbow.
Limit: No limit.
Fierce Impact
Rank: C
Skill: Taijutsu
Effect: The enemy is kicked several times and then thrown.
Special: None
Drawback: If the enemy is able to recover and block the attacks, the user has a small chance of countering back.
Description: First, the user sends chakra to their feet, and run as fast as possible to their opponent. the user then kicks them in any kind of way that will send them straight into the air. the user will turn sideways, so that when theyj ump up in the air, their side is facing their opponent. he then backflips in the air, keeping the foot nearest the opponent straight out, so that when the backflip, it hooks onto the opponent's head, turning them upside down. the attacker then focuses chakra to their foot again, spinning around for an aerial roundhouse kick. this kick is used to kick the enemy in their ribs. if the user's chakra exceed 200, they have a chance of breaking the opponent's ribs. if it exceeds 300, they will shatter the opponent's ribs. afterwards, the user should be facing the enemies feet. the user will then grab their feet, and focus chakra to their arms and hands. the user will spin around 5-8 times and finally let go of the opponent, letting him fly off toward earth.
Limit: No limit.
Tsurutsuru Kobushi (Slippery Fist)
Rank: E
Skill: Taijutsu
Effect: A low stance that relies on upward motion and momentum.
Special: None
Drawback: Most of the user’s attacks are ground based, limiting their airborne range.
Description: A fairly underrated stance that was developed in Iwa sometime ago. Due to the crouched position the user must take to perform this, many ninjas and other interested people find it uncomfortable and unwieldy. This stance focuses on heavy movements based on focused momentum behind every blow. Users of this stance have found it helpful to wear shoes and gloves that slide easily on many surfaces, but still do not slide off of a target.
Limit: None
Jabbing No Jutsu
Rank: D
Skill: Taijutsu
Effect: Jabs chakra focused fingers into the enemy's tummy.
Special: Tiger handsign.
Drawback: Most likely can only be used once, because the enemy will never fall for it twice.
Description: The user will form the tiger handseal and yell something like, "now for my secret jutsu!", when he's really lying. the enemy will normally try to stop the user before he can use it. when the opponent, if the opponent goes in for a close range attack, the user will focus chakra toward their hands, at the last second. he then jabs his fingers, still using the tiger handseal into the enemies stomach.
Limit: None
Dainamikku-Entori (Dynamic Entry)
Rank: D
Skill: Taijutsu
Effect: Jumping forward with a kick to the opponent’s face, the user sends the opponent flying
Special: None
Drawback: Leaves the user open after the kick if dodged.
Description: Nothing more than a flying jump kick straight to the face. Used as an opening attack. The user jumps straight at their opponent one foot forward hoping to knock them back.
Limit: Must know Gouken no Kamae
History:Miroku Tomanaka Like Mizuki Uchiha is also a trancefer from the village hidden in the clouds he was born in the village hidden in the leafs and was taken to the lighting country and was trancered from there to the sound village because he was very fast and very quiet when acting as a spy or just simply sneaking up on someone. He is an only child and a orphin since both parents died in a battle which he is unaware of. He's not weird looking like most sound ninja he looks petty much normale which is good thing.
Since Miroku is an only child he must be very careful not to die because if he where to die that would be the end of the Tomanaka clan...Unless theres another Tomanaka boy out there and ontop of that he must have a wife and adleast one kid before he dies from his cursemark. unlike other Tomanakas Miroku is not afraid of his cursemark infact he's quite fond of it he dosen't know how he got it but he loves to use it and loves to see the look on his opponant's face when he uses it although its not very stroung now it will soon be able to suck up three ninja's at once in time.
When Miroku was sent away at only one years old his father gave him a pocket watch with a little note in it, but when he got to the lvillage hidden in the clouds they took it away and would give it to him before he was trancered. When he got the pocket watch back he was only 6 and when he opened it up with was a little note inside, since he was only six one of his senseis read it to him before he left and it said.
"Dear Miroku Tomanaka,
You may never see or know us and we may never see or know you but we want you to know that we love you and we want you to live a happy life but to beware of what is ahead of you there are many dangers ahead and we know you will face them all head on. please keep the family name alive and remember don't let ANYONE tell you what you cant or can do just because you have the cursemark.
you'll always be with us,
Your parents
P.s Miroku its me your father and remeber this as well you want something take it don't let anyone hold you back."
Miroku always remembered that and kept that pocket watch with him he still has it today and promised to keep the family name going for his family but its been kinda hard being the only child of a dieing clan and all but he keeps a good spirit and keeps his head up and never gives up on the fight.....unless he knows he can't win or he's about to lose then he will make up a dumb reason to run and hide (kinda like what Team Ino would do) He's very good in TaiJutsu and ok in the other two areas wtch is very odd as a Tomanaka member cause their mostly very good in NinJutsu and sometimes GenJutsu but never TaiJutsu so Miroku the first one.
The Reason he wants to be a tracker ninja is because it runs in the family since the clan started they've been the best of the best tracker ninja wise and he thought it was cool.[/blockquote]
Age: 13
Height: 5'3
Weight: 107
Gender: Male
Alignment: Chaotic Good
Village: Sound
Special: Tracker Ninja,Taijutsu Master
Secondary Weapons:
10xkunai = 10 slots, 3=shuriken= 2 slots,2 exploading tags=2 slots
Primary Weapon:
N/A
Personality:
Miroku is mosty is very clumsy and sometimes ramdome and can be seomwhat hyper but in a fight he's very serious and ready to attack he's a real gentalmen to girls and loves to play pranks on guys to make them look stupid infront of a girl.....but then gets beat up after -_-0
Appearance:
Short Black hair with bangs wears a white and purple t shirt with a tail and black pants (like shika) wears a arm cover. and has blue eyes i76.photobucket.com/albums/j29/Sonic_Riders/mirokuedit.jpg
should help
Bloodlimit: Tomanaka
NinJutsu Techniques:
Fire Release
Lighting Release
Sound Release
~Speical Jutsu~
Kazesoui no Jutsu (Art of the Wind Scar)
Rank: E-S
Skill: Ninjutsu
Effect: Creates a small vortex in the user’s hand that is used to suck up incoming projectiles.
Special: Dragon, Rat, Ram, Tiger
Drawback: If the user is in the middle of sucking up an object, the wind scar cannot be stopped. After the user reaches the maximum number of times they can use the wind scar, the wind scar reverses its suction and destroys the user.
Description: When the user performs the handseals, they then extend their right or left arm, dependant on which one is dominant on the individual, and create three black cuts in their skin. These cuts then begin to create a suction of wind using the user’s chakra, and creates a null zone right before the object would fly into the hand, which disintegrates the incoming attack, causing it to appear as those it were disappearing into a tunnel. The strength of the Wind Scar is dependent on exactly how many times the user has used the Wind Scar previously. While in the process of being absorbed, objects with seals find themselves inable to become activated; thus, things like exploding notes become useless.
Poisons are also strong against the Wind Scar, making its effect much weaker. For a poison of equal Rank as the Wind Scar, reduce the range of the Wind Scar by half and reduce the strength of the jutsu it can absorb by one for three turns. For every rank of Poison above the user’s level of the Wind Scar, reduce the range another 10% and add an extra turn. (So if you had D rank and got effected by B rank poison, then range would be 3 feet, can only absorb things like blades of grass, and lasts for 5 turns). Any time a poison is re-applied to the Scar, refresh the duration, so that even if you only had one turn, if you got hit with a B rank again the # of turns would go back up to 5.
Rank | Type of objects the user can absorb with the Wind Scar | Range | # Times to Rank Up |
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E
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Very small objects, like blades of grass, small amounts of water
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5 feet
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Born
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D
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Small weaponry, like kunai and shiruken.
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10 feet
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50 Times
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C
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Larger weaponry, like katana, and some D rank jutsu
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15 feet
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100 Times
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B
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Large objects, like tables, chairs, small trees that have already been uprooted, some C rank jutsu
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30 feet
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200 Times
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A
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Objects as large as living rooms, trees can be uprooted, some B rank jutsu.
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60 feet
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400 Times
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S
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Objects as large as small houses, etc. Some A rank jutsu.
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100 feet
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800 Times
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900 Times
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Limit: Tomanaka Clan only,must be born with it.
GenJutsu Techniques:
Shihouhapou (All directions, literally direction is 4way, 8 way)
Skill:Genjutsu
Type: C Rank
Description: Sounds in every direction of the opponents, usually done by rebounding your own sound off any object and directs it to the opponents. Confuses the opponent and makes them think where your actual position is during hiding. Can also manipulate surrounding sounds to make them seem louder or softer to the opponent.
TaiJutsu Techniques:
Gouken no Kamae (Iron fist stance)
Rank: E
Skill: Taijutsu
Effect: Once in this stance one’s speed and strength increases due to positioning of muscles and limbs.
Special: None
Drawback: None
Description: Not exactly a technique, but a fighting style. It packs tons of speed and power and relies on the user's physical strength and fitness. It is also the prime holder of the majority of Konoha's elite taijutsu techniques. Standing with one arm behind their back and one extended, the user is ready for a quick strick with their fists and feet. This leaves them open for quick spins and jumps that will power their attacks.
Limit: none
Tsurutsuru Kobushi: Sotsuji Shindou (Sudden Impact)
Rank: D
Skill: Taijutsu
Effect: Knocks the target away from the user.
Special: None
Drawback: None
Description: A technique developed to push away an opponent rather than harm them. An inexperienced user of this stance and technique will need to slide on a surface in order to gain the proper momentum. This is an open palmed strike that is aimed towards a target’s torso. The user swings his/her palm from below the targets waist or lower half. If it connects, the strike will usually send the target flying backwards. Of course, weight and other factors will need to be considered.
Limit: None
Sound Whirlwind
Rank:C
Skill: Taijutsu
Effect:When doing the Snake hand movement it causes extreme Vibrations to wrap around the users arm and he is required to spin making a Sound Whirlwind when hiting someone causes there mind to lose controle for a turn and which because of this leaves them open for other jutsus causes around medium damage
Drawback:Causes 20% dissorientation to the user they wont be able to hear for 2 turns
Description:From the enemy view (if sound) they will see the enemy do the Snake hand movement and (still if sound) they will see vibrations forming around the Sound Whirlwind user (if not sound) they will hear a high pitch wailing
Limit: None
Elbow Barrage
Rank: C
Skill: Taijutsu
Effect: After using fierce impact, the user uses his elbow to attack the enemy 3 times.
Special: None
Drawback: If the enemy is able to dodge, the user will most likely break their arm.
Description: After performing the fierce impact, the user will body flicker toward the opponent. the user should have their elbow sticking outward, ready to attack. the user also must focus chakra to their elbow, for more damage. once the user is a foot away from the opponent, he will appear again and hit the opponent three times with their chakra focused elbow.
Limit: No limit.
Fierce Impact
Rank: C
Skill: Taijutsu
Effect: The enemy is kicked several times and then thrown.
Special: None
Drawback: If the enemy is able to recover and block the attacks, the user has a small chance of countering back.
Description: First, the user sends chakra to their feet, and run as fast as possible to their opponent. the user then kicks them in any kind of way that will send them straight into the air. the user will turn sideways, so that when theyj ump up in the air, their side is facing their opponent. he then backflips in the air, keeping the foot nearest the opponent straight out, so that when the backflip, it hooks onto the opponent's head, turning them upside down. the attacker then focuses chakra to their foot again, spinning around for an aerial roundhouse kick. this kick is used to kick the enemy in their ribs. if the user's chakra exceed 200, they have a chance of breaking the opponent's ribs. if it exceeds 300, they will shatter the opponent's ribs. afterwards, the user should be facing the enemies feet. the user will then grab their feet, and focus chakra to their arms and hands. the user will spin around 5-8 times and finally let go of the opponent, letting him fly off toward earth.
Limit: No limit.
Tsurutsuru Kobushi (Slippery Fist)
Rank: E
Skill: Taijutsu
Effect: A low stance that relies on upward motion and momentum.
Special: None
Drawback: Most of the user’s attacks are ground based, limiting their airborne range.
Description: A fairly underrated stance that was developed in Iwa sometime ago. Due to the crouched position the user must take to perform this, many ninjas and other interested people find it uncomfortable and unwieldy. This stance focuses on heavy movements based on focused momentum behind every blow. Users of this stance have found it helpful to wear shoes and gloves that slide easily on many surfaces, but still do not slide off of a target.
Limit: None
Jabbing No Jutsu
Rank: D
Skill: Taijutsu
Effect: Jabs chakra focused fingers into the enemy's tummy.
Special: Tiger handsign.
Drawback: Most likely can only be used once, because the enemy will never fall for it twice.
Description: The user will form the tiger handseal and yell something like, "now for my secret jutsu!", when he's really lying. the enemy will normally try to stop the user before he can use it. when the opponent, if the opponent goes in for a close range attack, the user will focus chakra toward their hands, at the last second. he then jabs his fingers, still using the tiger handseal into the enemies stomach.
Limit: None
Dainamikku-Entori (Dynamic Entry)
Rank: D
Skill: Taijutsu
Effect: Jumping forward with a kick to the opponent’s face, the user sends the opponent flying
Special: None
Drawback: Leaves the user open after the kick if dodged.
Description: Nothing more than a flying jump kick straight to the face. Used as an opening attack. The user jumps straight at their opponent one foot forward hoping to knock them back.
Limit: Must know Gouken no Kamae
History:Miroku Tomanaka Like Mizuki Uchiha is also a trancefer from the village hidden in the clouds he was born in the village hidden in the leafs and was taken to the lighting country and was trancered from there to the sound village because he was very fast and very quiet when acting as a spy or just simply sneaking up on someone. He is an only child and a orphin since both parents died in a battle which he is unaware of. He's not weird looking like most sound ninja he looks petty much normale which is good thing.
Since Miroku is an only child he must be very careful not to die because if he where to die that would be the end of the Tomanaka clan...Unless theres another Tomanaka boy out there and ontop of that he must have a wife and adleast one kid before he dies from his cursemark. unlike other Tomanakas Miroku is not afraid of his cursemark infact he's quite fond of it he dosen't know how he got it but he loves to use it and loves to see the look on his opponant's face when he uses it although its not very stroung now it will soon be able to suck up three ninja's at once in time.
When Miroku was sent away at only one years old his father gave him a pocket watch with a little note in it, but when he got to the lvillage hidden in the clouds they took it away and would give it to him before he was trancered. When he got the pocket watch back he was only 6 and when he opened it up with was a little note inside, since he was only six one of his senseis read it to him before he left and it said.
"Dear Miroku Tomanaka,
You may never see or know us and we may never see or know you but we want you to know that we love you and we want you to live a happy life but to beware of what is ahead of you there are many dangers ahead and we know you will face them all head on. please keep the family name alive and remember don't let ANYONE tell you what you cant or can do just because you have the cursemark.
you'll always be with us,
Your parents
P.s Miroku its me your father and remeber this as well you want something take it don't let anyone hold you back."
Miroku always remembered that and kept that pocket watch with him he still has it today and promised to keep the family name going for his family but its been kinda hard being the only child of a dieing clan and all but he keeps a good spirit and keeps his head up and never gives up on the fight.....unless he knows he can't win or he's about to lose then he will make up a dumb reason to run and hide (kinda like what Team Ino would do) He's very good in TaiJutsu and ok in the other two areas wtch is very odd as a Tomanaka member cause their mostly very good in NinJutsu and sometimes GenJutsu but never TaiJutsu so Miroku the first one.
The Reason he wants to be a tracker ninja is because it runs in the family since the clan started they've been the best of the best tracker ninja wise and he thought it was cool.[/blockquote]