[ Green Grove ] [P][NDE]
Sept 2, 2010 12:25:08 GMT -7
Post by loyal on Sept 2, 2010 12:25:08 GMT -7
...
This bitch did not know who he was messing with and after spouting out pure TRASH regarding him providing the education regarding the treatment of “his kind”, I immediately transcended the barriers of speed, tapping into instantaneous movement that would traverse the thirty meters between us in no time at all, the Dash skill being used simultaneously to allow me to move in an erratic zig-zag fashion, making it impossible for him to possibly track my movement. Though his handseal speed was impressive, he had nothing on my pure Taijutsu prowess nor would he have the opportunity to even execute said handseals, as left fist would lurch forward, although this would not be a simple punch. Utilizing one chakra sphere, the punch would be enhanced to the point where two punches would be squeezed into one instantaneous interval [ with said punches aimed at his exposed torso ], causing the shock to jolt through the lanky one’s body, restricting movement and overall, causing him to be stunned but that was not all. Ensuring that he was indeed frozen in place, another sacred Monk technique would be utilized, another chakra sphere channeling into my right palm that would quickly SLAM into his chest, further increasing the amount of time that he would be stunned by an interval of two seconds. Alas, I didn’t wish to cause harm upon him yet, for the paralyzing techniques used would show my utmost capability of extinguishing his pathetic and self-centered attitude. Angrily, I would yell:WHO THE FUCK DO YOU THINK YOU ARE?!
Shunshin 3 | 14
Dash
Rank: "C"
Skill: TaiJutsu
Effect: A technique similar to that of Shunshin, however this enables the user to use Shunshin in smaller increments within the ten meters of Shunshin.
Special: ---
Drawback: Depending on how many times a user knows Shunshin depends on how long a user is able to perform this technique.
Description: With Shunshin the user is able of moving forward or moving so far within a distance of ten meters in a straight line. With Shunshin if the user wishes to move towards another direction they must stop, and waste another Shunshin in order to do so. With Dash however, the user is able to change directions once within the distance of Shunshin without ever sacrificing another Shunshin. This means that if a user wishes to Dash forward five meters, and yet side step dash another five meters the user is able of doing so without sacrificing two shunshins.
Limit: Must learn in a gym that teaches Bokushingu (Boxing), Must know Upright Stance or Semi-Crouch
Absorb Chakra Sphere.
Rank: "C"
Skill: Ninjutsu
Effect: User absorbs a summoned Chakra Sphere into their own body. This, is a good trick used to restore lost chakra with the Chakra Spheres previously summon.
Special: Required for all techniques.
Drawback: Only restores a "D" Rank amount of chakra per sphere absorbed.
Description: It is not uncommon for a time to come in battle when one runs low on chakra. Chakra spheres may not always be used in a battle, and thus can be used for other things. Concentrating and using ones knowledge of Chakra Spheres, they adsorb Chakra Spheres in a manner that allows them to use certain jutsu. This, restores the user chakra for a "D" Rank amount per sphere. More effective when used with more spheres summoned. All 5 chakra spheres can be used at the same time. The one great trick to this technique, is that it can be used against other monks chakra spheres as well. They may adsorb other monk's spheres to restore their own chakra, and remove their spheres, make them re-summon them if they wish to use techniques in Musha Shukke Fuu. This technique is a technique used as a middle for all of the techniques where adsorbing a chakra sphere is needed, and such the restored chakra is often quickly re-used for techniques.
Limit: Must know Summon Chakra Sphere x5.
Double Punch
Rank: "D"
Skill: Taijutsu
Effect: A close range technique where the user punches so fast it seems they have punched twice with the same fist. This causes a stunning effect.
Special: ---
Drawback: Consumes 1 Chakra Sphere.
Description: At close range, the user adsorbs a chakra sphere into their body and channels it throughout to their fist quickly. This extra chakra boost allows the user to rush extra energy to their fist and almost cause a twitching motion in ones fist, to where they punch twice with the same fist instantly. This causes double "D" rank damage if successful. Based on the users class and the opponents class, this technique cause a slight stun to the victim. If the classes of each are equal, it is a half a round. Add half a round for every class higher the user is then the victim, and if the user is lower class then the victim, there is no stunning effect. This is used a follow up technique for later moves.
Limit: Summon Chakra Sphere, Adsorb Chakra Sphere.
Glacier Fist
Rank: "C"
Skill: Taijutsu
Effect: User hits the opponent with an open palm thrust along their chest area whilst adsorbing a chakra sphere in the process, stunning the opponent for a certain amount of time.
Special: ---
Drawback: Consumes 1-5 Chakra Spheres (Amount Varies).
Description: User concentrates a chakra sphere into their body as their fist meets their opponent. As this happens, the chakra from the sphere that hits your body travels through you body and fist and into the opponents body disrupting their chakra flow causing a type of stunning effect where they cannot move for a total normal of turns depending on how many Chakra Spheres you use with the technique. The major drawback being you would then need to summon more spheres based on how many you have used with the technique. The technique is named "Glacier Fist" because when hit, the opponent looks as though frozen solid. Their muscles tighten up and cannot move at all for a certain length of time. If the victim is one rank higher then the user, subtract one second. If they are two ranks higher, subtract two seconds, and so forth. If the user is a rank higher then the victim, add another second. Two ranks, two seconds, etc.
1 Sphere - The Opponent is stunned for Two Seconds.
2 Spheres - The Opponent is stunned for Three Seconds.
3 Spheres - The Opponent is stunned for Four Seconds.
4 Spheres - The Opponent is stunned for Five Seconds.
5 Spheres - The Opponent is stunned for Six Seconds.
This happens because the chakra of the user disrupts the flow of chakra to the opponents muscles, causing them to stiffen up as though frozen. This allows the user of the technique to then follow up and combo with other techniques within the style.
Limit: Must know Summon Chakra Sphere, Absorb Chakra Sphere.