EPIC BATTLE OF SUPREME DESTRUCTION 2v2 [CLOSED!]
May 27, 2011 18:12:46 GMT -7
Post by Taro. (FINISH HIM) on May 27, 2011 18:12:46 GMT -7
[OOC: my bad for not posting i've been busy with school lately]
The weight of the water would consume Taro, the depth at which he sat permitting nothing but utter neutrality and the lack of disturbance. Taro's eyes remained closed, yielding the effects of the hallucinogenic technique that he had been placed under. But Taro's decision was essentially made for him when a loud sound penetrated even the depths of the water. It was a booming woosh, and it made a large disturbance in the water. Taro rose immediately - he feared the worst. His head surfaced as it had been before, his entire body below his neck still submerged in the water. But his eyes, remained closed. In a situation where one cannot see very well or cannot see at all, Taro knew that other senses could always replace the hindered ones. Taro's hands would quickly entwine each other in a display lasting only moments. After the seals had been made, Taro would emit three low tones from his mouth, a soft hum like sound echoing out at subsonic levels. With a technique such as this one, used before in this same battle, Taro would be able to use a skill similar to the echolocation of bats and dolphins, hearing closely the echoes of the three low tones he produced as they bounced from obstacles and objects. From this, Taro determined the exact location of his ally - whom he was glad to hear alive, and the smoker, as well as the other opponent that seemed to be taking refuge. It was without hesitation that Taro made the judgement that his ally had caused the loud sound, a relief on Taro's part as a reassurance that Taro's ally was powerful. With sheer memory, and the echoes beginning to fade, Taro would remember his opponent's position and raise his bow above the water. With as much accuracy as possible from Taro's memory of his opponent's position, Taro would fire two arrows. But upon the arrows being released from the bowstring, it would appear as only one, the second arrow being cleverly hidden via optical illusion in the shadow of the first. Directly after the arrows were fired, Taro would again submerge his body beneath the neck under the water. Taro's eyes would not open throughout the entire span of time. At this point he was blind, but if his arrows did not hit then Taro had taken the precaution of throwing them in a special manner - a manner that would ensure his opponent would experience the pain of a Broad Point arrowhead. The broad point arrowhead is sharp, and barbed. It is difficult to remove, without one tearing the flesh and sinew that the arrow pierced.
The weight of the water would consume Taro, the depth at which he sat permitting nothing but utter neutrality and the lack of disturbance. Taro's eyes remained closed, yielding the effects of the hallucinogenic technique that he had been placed under. But Taro's decision was essentially made for him when a loud sound penetrated even the depths of the water. It was a booming woosh, and it made a large disturbance in the water. Taro rose immediately - he feared the worst. His head surfaced as it had been before, his entire body below his neck still submerged in the water. But his eyes, remained closed. In a situation where one cannot see very well or cannot see at all, Taro knew that other senses could always replace the hindered ones. Taro's hands would quickly entwine each other in a display lasting only moments. After the seals had been made, Taro would emit three low tones from his mouth, a soft hum like sound echoing out at subsonic levels. With a technique such as this one, used before in this same battle, Taro would be able to use a skill similar to the echolocation of bats and dolphins, hearing closely the echoes of the three low tones he produced as they bounced from obstacles and objects. From this, Taro determined the exact location of his ally - whom he was glad to hear alive, and the smoker, as well as the other opponent that seemed to be taking refuge. It was without hesitation that Taro made the judgement that his ally had caused the loud sound, a relief on Taro's part as a reassurance that Taro's ally was powerful. With sheer memory, and the echoes beginning to fade, Taro would remember his opponent's position and raise his bow above the water. With as much accuracy as possible from Taro's memory of his opponent's position, Taro would fire two arrows. But upon the arrows being released from the bowstring, it would appear as only one, the second arrow being cleverly hidden via optical illusion in the shadow of the first. Directly after the arrows were fired, Taro would again submerge his body beneath the neck under the water. Taro's eyes would not open throughout the entire span of time. At this point he was blind, but if his arrows did not hit then Taro had taken the precaution of throwing them in a special manner - a manner that would ensure his opponent would experience the pain of a Broad Point arrowhead. The broad point arrowhead is sharp, and barbed. It is difficult to remove, without one tearing the flesh and sinew that the arrow pierced.
Shadow Arrow
Rank: "C"
Skill: TaiJutsu/Supplementary
Effect: The user launches two arrows in quick succession, the second arrow tracing in the exact shadow of the first one.
Special: ---
Drawback: ---
Description: A technique that allows the user to shoot two arrows at rapid succession that allows the first arrow to hide the second arrow. The second arrow is a shadow that makes it un-noticeable allowing the second arrow to normally hit the opponent if the first does not hit. Technique sacrifices a Rapidshot so the user has the choice of performing Rapidshot or Shadow of Arrow. If user has Improved Rapidshot then they are able to perform both techniques in the same round, and 2 Shadow Arrow techniques.
Limit: Must be an Archer, Must know Rapid Shot
temporarily unknown archery tech used
sonar used - same as earlier post
still C rank transitional membrane
Rank: "C"
Skill: TaiJutsu/Supplementary
Effect: The user launches two arrows in quick succession, the second arrow tracing in the exact shadow of the first one.
Special: ---
Drawback: ---
Description: A technique that allows the user to shoot two arrows at rapid succession that allows the first arrow to hide the second arrow. The second arrow is a shadow that makes it un-noticeable allowing the second arrow to normally hit the opponent if the first does not hit. Technique sacrifices a Rapidshot so the user has the choice of performing Rapidshot or Shadow of Arrow. If user has Improved Rapidshot then they are able to perform both techniques in the same round, and 2 Shadow Arrow techniques.
Limit: Must be an Archer, Must know Rapid Shot
temporarily unknown archery tech used
sonar used - same as earlier post
still C rank transitional membrane