Rumblings in the Deep
May 31, 2011 0:54:02 GMT -7
Post by Molokai on May 31, 2011 0:54:02 GMT -7
Name: Rumblings in the Deep
Rank: B
Plot:
Location: Water Country
Rules:
IIC Length: 2 days
Prize(s): 5,000 per Graboid killed
NPC's:
Name: Graboid
Alias: Precambrian Life Form
Class Grade: C
Last Seen In: Water Country
Likes: Eating, classical music.
Dislikes: Explosions, concrete, rocks, loud noises.
Description: Immense, tunneling worms. Their heads are a large, four-sectioned beak, with two main jaws for crushing and slicing and two hook-shaped jaws for holding prey. Within this beak are three tongue-like structures similar to large, orange eels with toothy mouths and no eyes. The Graboid itself has no eyes, and it's long, cylindrical body is covered in horn-like spines as large as a man's forearm. They are thirty to fifty feet long and can dig as fast as thirty miles per hour. These monsters are very smart and are capable of learning and adapting. They are very sensitive to even the slightest vibrations, even speaking in a normal tone of voice is enough to attract one.
Abilities: All Earth release techs up to B rank
All Sound release techs up to B rank
Name: Cockeyed Dave
Alias: David Walsh
Class Grade: D
Last Seen In: Water Country
Likes: Well-made farming tools, those with a strong work ethic, chewing tobacco, weight lifting.
Dislikes: Worms, particularly giant ones, faulty equipment, laziness.
Description: Huge dude, with a gut the size of the moon and a lazy eye that looks right through you. That eye seems to have a mind of its own. While Dave has his attention on one thing, the eye keeps locked on the last thing he was looking at. It's very unnerving and is the source of his unflattering nickname. He dresses simply and appears to be very old, but is in reality very strong due to years of hard work on the farm. He's the closest living person to having seen whatever's under the ground.
Abilities: N/A
Rank: B
Plot:
Somewhere deep within the earth, ominous tremors shake a small community to its core. These tremors are small, not causing any more damage than small things falling from shelves. However, there are hundreds of these tremors every day, and the natives are getting restless that something may be going terribly wrong.
A few days after the tremors began, an entire flock of sheep vanished in less than an hour. The fence wasn't damaged, there was no blood to be found, and there weren't any crop circles nearby, so all of the usual suspects fail to explain it. Along with the flock of sheep, the radio belonging to the farmer vanished while he ran around the empty pen in utter disbelief of what was going on.
The next day, another farmer and his wife stood petrified as they watched spouts of dust burst from their field like geysers while their precious beef herd disappeared one by one. Enraged by the loss of his livelihood, the farmer charged out into the field to confront the cows and presumably give them a stern talking-to about disappearing without permission. His wife could only watch with tears in her eyes as he tripped over a cow patty and vanished as if he had never been there.
Not long after that, little Suzy and her brother Jimmy were playing over by the community well when their laughter was suddenly cut off. Their mother waited for hours for them to come home before finally deciding to go investigate. What she found she could not describe. Nothing. Absolutely nothing. Footprints around and leading to the well, to be expected, but none leading away and no children who could have made the prints. A huge search party, maybe about five people, was mobilized to search the only logical place for them to be.
The smallest one, a young boy named Ted, was lowered into the well to save the siblings by a burly man named Cockeyed Dave while everyone else stood around for moral support. Suddenly the rope went taut and Cockeye pulled on it with all his might, expecting there to be two extra children on the end of it. He pulled and he pulled, but eventually there was a snap and nothing but rope came up. Despite three young children being at the bottom of the well, no screaming could be heard. They, like the cows and sheep, had simply vanished.
Terrified by the tremors and disappearances, the townspeople all got together and created a fund large enough to afford help. They sent word to the nearest hidden village of their situation and how desperately they needed help. Will anyone answer the call before the entire town is swallowed up?
Location: Water Country
Rules:
- Anyone can join
- All site rules apply
- If staff or a gm says you're dead, you're dead.
- If the IIC is missed once, you are skipped. After that, critical hits apply.
IIC Length: 2 days
Prize(s): 5,000 per Graboid killed
NPC's:
Name: Graboid
Alias: Precambrian Life Form
Class Grade: C
Last Seen In: Water Country
Likes: Eating, classical music.
Dislikes: Explosions, concrete, rocks, loud noises.
Description: Immense, tunneling worms. Their heads are a large, four-sectioned beak, with two main jaws for crushing and slicing and two hook-shaped jaws for holding prey. Within this beak are three tongue-like structures similar to large, orange eels with toothy mouths and no eyes. The Graboid itself has no eyes, and it's long, cylindrical body is covered in horn-like spines as large as a man's forearm. They are thirty to fifty feet long and can dig as fast as thirty miles per hour. These monsters are very smart and are capable of learning and adapting. They are very sensitive to even the slightest vibrations, even speaking in a normal tone of voice is enough to attract one.
Abilities: All Earth release techs up to B rank
All Sound release techs up to B rank
Name: Cockeyed Dave
Alias: David Walsh
Class Grade: D
Last Seen In: Water Country
Likes: Well-made farming tools, those with a strong work ethic, chewing tobacco, weight lifting.
Dislikes: Worms, particularly giant ones, faulty equipment, laziness.
Description: Huge dude, with a gut the size of the moon and a lazy eye that looks right through you. That eye seems to have a mind of its own. While Dave has his attention on one thing, the eye keeps locked on the last thing he was looking at. It's very unnerving and is the source of his unflattering nickname. He dresses simply and appears to be very old, but is in reality very strong due to years of hard work on the farm. He's the closest living person to having seen whatever's under the ground.
Abilities: N/A