Katsuro Amasa
May 5, 2012 8:06:01 GMT -7
Post by She of the Mighty Bow-Gun on May 5, 2012 8:06:01 GMT -7
Name: Katsuro Amasa
Nickname: Amazon
Gender: Female
Age: 19
Height: 5'10
Weight: 160 lbs
Alignment; Chaotic Good
Bloodlimit: NOPE
Birth Country: Tsuchi no Kuri
Village: Sunagakure
Ninjutsu Master
Freebies:
Oto no Jutsu (Sound Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Sound. This means that any NinJutsu or specialized TaiJutsu that deals the Sound Release will need this in order to be performed correctly.
Limit: ---
Suiton no Jutsu (Water Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Water. This means that any NinJutsu or specialized TaiJutsu that deals the Water Release will need this in order to be performed correctly.
Limit: ---
Katon no Jutsu (Fire Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Fire. This means that any NinJutsu or specialized TaiJutsu that deals the Fire Release will need this in order to be performed correctly.
Limit: ---
Techniques
Learned
Bo-karu Koukyoukyoku Chishiki (Vocal Symphony Knowledge)
Rank: D, C, B, A, S
Skill: Ninjutsu
Effect: Allows the user to use Gakushi Voice techniques.
Special: Handseals
Drawback: The user cannot perform hand seals when utilizing voice techniques.
Description: This technique is the user's ability to combine their chakra with the vibrations emanating from their vocal cords, creating the unique voice techniques. In order to be able to perform a Voice technique, the user must have this technique of a corresponding rank. Thus, if they want to learn a D Rank Voice technique, they must have Bo-karu Koukyoukyoku Chishiki D Rank. C Rank is required for C Rank techniques, and so on.
Limit: Sound Release
Self Deafening
Rank: D
Skill: Ninjutsu
Effect: The user temporarily deafens their ears.
Special: Dragon
Drawback: Cannot be undone until time has expired. Cannot be used on others.
Description: In performing the said hand seal, the user focuses charka to their own eardrums and creates a thick layer over them. In doing so, the user becomes temporarily deaf and incapable of hearing sounds what so ever. This layer of charka however may not be canceled by will, and the user must wait for the duration of the jutsu for it to end. The effects of such a jutsu last only two posts due to the weak strength of it, however it is completely effective at making the user deaf.
Limit: Must have Sound Release
Ototon: Daizu (Sound Style: Great Signal)
Rank: D
Skill: Ninjutsu
Effect: The user creates a very loud sound nearby.
Special: “Hand Seals”
Drawback: --
Description: The user forms the hand seals, channeling elementally recomposed Sound Chakra around them. The user then releases that chakra into the environment, causing a sudden burst of sound, reminiscent of a loud shout or explosion, to suddenly sound off anywhere within fifteen meters of the user, plus ten meters for every difficulty class above D the user possesses.
Limit: Must have Ototon.
Ototon: Yure Tsukai (Sound Style: Vibration Message)
Rank: D
Skill: Ninjutsu
Effect: The user transmits a message to someone through touch.
Special: “Hand Seals”
Drawback: The user must be near the target.
Description: The user forms the hand seals, channeling elementally recomposed Sound Chakra into their finger-tip. They then lightly tap their finger-tip against a surface the target is touching, sending a localized packet of sound vibrations through it. These vibrations will travel across the surface and into the target’s body, transmitting into their ear and giving them the user’s message. The user can use this technique within a five meter radius, plus five meters for every difficulty class above D the user possesses.
Limit: Must have Ototon.
Main Weapon
Sword, Greatsword (Overview)
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: Any bladed weapon that is longer than 4 feet, to even a whopping 6 feet in length. weapons range from any types of blades such as the the Nodachi, the Great Sword, the Odachi, the Zanpacto. Any of these weapons or any weapon that fits within the length is considered as a long sword.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 8,000 Ryo
(Nadochi)
Small Butt Bag:
2 slots
3 slots
3 slots
5 slots
2 slots
Appearance
Katsuro is tall, very tall by female standards. She peaks at almost 6 feet tall, her dark red hair braided into a long tight braid that hangs down to the mid of her back. She is somewhat thin but powerful, carrying a huge five foot sword across her back. Her muscles are wiry and well formed.
Her skin is a light bronze in color from constant training in the sun, and during battle her eyes turn an intense silvery green that pierce those she looks at. She has a decent sized bust that shows over the top on her tightly fitted backless shift, her stomach is flat with her abs slightly defined. She walks around in fitted sandals.
Katsuro wears a pair of comfortably fitted shorts that stop at the knee, torn and patched from training and rough terrain, and red in color. She has a tattoo of two greatswords crossing along her back as a family marking. She has several knotted bracelets she wears on her forearms in different colors and her bag is positioned on her left thigh.
The position of her clothes show off her stomach and hips. Katsuro wears a belt made of fine silk with a golden buckle that also has her family crest imbued in the middle. She has dark blue eyes that shift to a bright green when she becomes angry or excited for a fight. Framed by angular cheek bones and rounded chin.
Personality
Katsuro is easily described as dynamic, following her own ideals and customs without restraint by the normal regulations of society and duty. As a warrior she lives the warriors life, live for yourself and die for yourself. Though she does her best to not make waves or problems with those around her.
She loves the free life, living the way she chooses without being controlled or bullied by government heads or laws. Always eager to accept a challenge from an worthy opponent and bursting with energy all the time. She has always had a problem with strict authority or restrictions used to repress individuality or expression of ones mind.
Playful and childish at times, as she believes life is too short to spend it worried about little things, although her opponents mistake her demeanor for foolish arrogance and underestimate her ability. She has a natural affinity for fire and has known to have pyro like tendencies.
She takes no mercy on those will i'll intent of the pure or innocent. She has gained a reputation for burning alive, those who claimed such actions or revealed such dark plans for the innocent
Background
Katsuro was born into the tough country of Tsuchi no Kuni where her family was renowned for their skill in battle. From the age she could walk she was trained to hold a weapon in varying degrees of length weight, according to her age. She was an only child and her father was not pleased he was given a daughter and not a son to carry on the family name and crest.
Her father, a man of huge stature, was well respected in the village and was an idol to many who were aspiring warriors. Every day he would sit down and tell her over and over " A warrior knows no defeat and lives only for themselves, you must embrace this life fully and with a passion that burns bright my child" and he would look her in the eyes as he spoke "But i do not think this is the life for you" was what he always finished with.
At 13 she was fighting adults and tutors, refining her skill as a warrior in an attempt to gain her fathers praise but to no avail. Convince she would have to take on someone with a recognized amount of skill and renown she set out at 15 to find an opponent she could fight and defeat to be worthy of her families name.
Years passed by as she searched the land over, fighting counless battles and defeating every foe she encountered. Word had been circulating that a great beast of a man had surfaced and was defeating even the greatest of said warriors and that he too was traveling far and wide. This was perfect for she would make her name known once she defeated this warrior. She spoke around local villages to find he last known whereabouts.
Following a tip from a young merchant, he said that the man lived a top a large hill in a small temple waiting for those who claimed greatness. Katsuro stumbled upon the temple and climbed tirelessly to reach the top, cresting the top late that afternoon. As she walked across the cobble stone she encountered the man and was awed beyond words to stare into the eyes of the very man she called Father.
They fought endlessly, day after day went by as their swords clashed, and as the last of her strength left he body she collapsed, lifting her head slowly as the man, her father, walked up to her and held out his hand. "You've done well my child!" He boomed as he hauled her up and crushed her in a bear hug. "You have more than earned the right to bear the family name and crest. As she climbed down the mountain that day she smiled and yelled in happiness down the trail. Later that day she have the crest tattoo'd on her back.
Nickname: Amazon
Gender: Female
Age: 19
Height: 5'10
Weight: 160 lbs
Alignment; Chaotic Good
Bloodlimit: NOPE
Birth Country: Tsuchi no Kuri
Village: Sunagakure
Ninjutsu Master
Freebies:
Oto no Jutsu (Sound Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Sound. This means that any NinJutsu or specialized TaiJutsu that deals the Sound Release will need this in order to be performed correctly.
Limit: ---
Suiton no Jutsu (Water Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Water. This means that any NinJutsu or specialized TaiJutsu that deals the Water Release will need this in order to be performed correctly.
Limit: ---
Katon no Jutsu (Fire Release Skill)
Rank: "C"
Skill: NinJutsu
Effect: ---
Special: ---
Drawback: ---
Description: With this skill, or release, the user is now capable of using, and performing techniques that deal with the element of Fire. This means that any NinJutsu or specialized TaiJutsu that deals the Fire Release will need this in order to be performed correctly.
Limit: ---
Techniques
Ototon: Yureken (Sound Style: Vibration Blade)
Rank: C
Skill: Ninjutsu
Effect: The user focuses sound chakra through a blade, creating blades of sound.
Special: “Swing Weapon”
Drawback: --
Description: The user channels elementally recomposed Sound Chakra into the blade of a weapon, causing it to vibrate a high speeds, causing the blade to give off a constant, low thrum of sound. The user then swings the weapon at the foe, releasing a crescent-shaped blade of sound that flies off at high speed, attempting to cut through the foe and dealing a C rank of damage. This cutter has a range of ten meters, plus five meters for every character rank above D the user possesses. The user may relearn this technique to increase the number of cutters by one each time, to a maximum of four.
Limit: Must have Ototon.
Rank: C
Skill: Ninjutsu
Effect: The user focuses sound chakra through a blade, creating blades of sound.
Special: “Swing Weapon”
Drawback: --
Description: The user channels elementally recomposed Sound Chakra into the blade of a weapon, causing it to vibrate a high speeds, causing the blade to give off a constant, low thrum of sound. The user then swings the weapon at the foe, releasing a crescent-shaped blade of sound that flies off at high speed, attempting to cut through the foe and dealing a C rank of damage. This cutter has a range of ten meters, plus five meters for every character rank above D the user possesses. The user may relearn this technique to increase the number of cutters by one each time, to a maximum of four.
Limit: Must have Ototon.
Katon - Ryuuka no Jutsu (Dragon Fire Technique)
Rank: "C" "B" Rank
Skill: NinJutsu
Effect: The user quickly performs a large creation of blinding fire into the form of a large Dragon form. The Dragon must be used in the same concept as the Goukakyuu no Jutsu in which must be thrown by placing a hand in a circle form over the mouth of the user.
Special: "Handseals"
Drawback: This type of technique is better used if the opponent is bonded down and unable to be moved.
Description: A Large creation is created as the user performs the necessary handseals for the technique. As the user does so they raise their hand up over their mouth. By taking in a deep, breathe the user fills their lungs with chakra to in, which ignites the moment they blow out air. As the user blows out the creation of fire is made taking the form of a giant dragon like creature. The Dragon is quickly hurled towards the opponent as the dragon swivels and swerves moving like that of a Chinese Dragon. When first learned the Dragon does not explode forth but the very flames oozes out spreading out in all directions that would wrap around the opponent in a blaze of glory. When the user learns the "B" Rank version the user is capable of pushing so much power into the technique to where when it touches the target it is needed it is ignited in a mass blaze of glory, creating a grand explosion.
Limit: Must have the Fire Release
Rank: "C" "B" Rank
Skill: NinJutsu
Effect: The user quickly performs a large creation of blinding fire into the form of a large Dragon form. The Dragon must be used in the same concept as the Goukakyuu no Jutsu in which must be thrown by placing a hand in a circle form over the mouth of the user.
Special: "Handseals"
Drawback: This type of technique is better used if the opponent is bonded down and unable to be moved.
Description: A Large creation is created as the user performs the necessary handseals for the technique. As the user does so they raise their hand up over their mouth. By taking in a deep, breathe the user fills their lungs with chakra to in, which ignites the moment they blow out air. As the user blows out the creation of fire is made taking the form of a giant dragon like creature. The Dragon is quickly hurled towards the opponent as the dragon swivels and swerves moving like that of a Chinese Dragon. When first learned the Dragon does not explode forth but the very flames oozes out spreading out in all directions that would wrap around the opponent in a blaze of glory. When the user learns the "B" Rank version the user is capable of pushing so much power into the technique to where when it touches the target it is needed it is ignited in a mass blaze of glory, creating a grand explosion.
Limit: Must have the Fire Release
Suiton: Mizuame Nabara,(Water Release: Syrup Capture Field)
Rank: C - B rank
Skill: Ninjutsu
Effect: Using this jutsu, the user can spit a stream of extremely sticky oily syrup that covers the ground and holds opponents in place.
Special: "Handseals"
Drawback: If used too much, the user can become very dehydrated and needs to drink water to wash away the syrup out of their system. Cannot be used more than 5 times in a battle. Any ninja capable of walking on water can avoid being stuck in the syrup, but needs to do so before being caught.
Description: The user performs the necessary hand seals and with just a few seconds of preparation, the user spits out a stream of sticky syrup out of their mouth and aims it at the opponents direction of the field. The C rank technique had the ability to spit a mid level stream of syrup towards the opponent or the opponents area causing them to stick where they are for 2 attacks. The B rank technique has the ability to spit out a very rapid hit to the opponent causing them and the area they step on for three attacks. The damage dealt to the opponent by the B-rank attack is like being hit with a Water Dragon Blast Technique. The oil is extremely flammable so stay caution of it's sensitivity to fire.
Limit: Water Release, experiences on performing technique that exit the mouth.
Rank: C - B rank
Skill: Ninjutsu
Effect: Using this jutsu, the user can spit a stream of extremely sticky oily syrup that covers the ground and holds opponents in place.
Special: "Handseals"
Drawback: If used too much, the user can become very dehydrated and needs to drink water to wash away the syrup out of their system. Cannot be used more than 5 times in a battle. Any ninja capable of walking on water can avoid being stuck in the syrup, but needs to do so before being caught.
Description: The user performs the necessary hand seals and with just a few seconds of preparation, the user spits out a stream of sticky syrup out of their mouth and aims it at the opponents direction of the field. The C rank technique had the ability to spit a mid level stream of syrup towards the opponent or the opponents area causing them to stick where they are for 2 attacks. The B rank technique has the ability to spit out a very rapid hit to the opponent causing them and the area they step on for three attacks. The damage dealt to the opponent by the B-rank attack is like being hit with a Water Dragon Blast Technique. The oil is extremely flammable so stay caution of it's sensitivity to fire.
Limit: Water Release, experiences on performing technique that exit the mouth.
Mizu Bunshin no Jutsu (Water Clone)
Rank: "C" Rank
Skill: NinJutsu
Effect: ---
Special: "Handseals"
Drawback: ---
Description: Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited; however, it can not travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state. When first learned the user is capable of having or capable of creating up to Five Clones. Each time learned the user learns this technique the number of Clones is capable of increasing by one. The maximum amount of clones is Ten for the Difficulty Class of D Rank. For each Difficulty Rank Increase the number increases by five of maximum but learning is still one per learned.
Limit: Water Release
Rank: "C" Rank
Skill: NinJutsu
Effect: ---
Special: "Handseals"
Drawback: ---
Description: Mizu Bunshin no Jutsu is a Ninjutsu technique that utilizes water to create a Bunshin clone. Unlike a normal Bunshin, the Mizu Bunshin has the ability to interact more with the environment due to it having physical substance. This allows the clone to carry out limited attacks on its target. The range of the clone is limited; however, it can not travel very far from the original body. If the Mizu Bunshin is injured, the clone will usually revert back into its natural water state. When first learned the user is capable of having or capable of creating up to Five Clones. Each time learned the user learns this technique the number of Clones is capable of increasing by one. The maximum amount of clones is Ten for the Difficulty Class of D Rank. For each Difficulty Rank Increase the number increases by five of maximum but learning is still one per learned.
Limit: Water Release
Haioku
Rank: C
Skill: Ninjutsu, Supplementary.
Effect: Coats the opponent in a viscous, very adhesive, highly flammable oil.
Special: Handseals
Drawback: Must be ten meters away from the opponent (at most). Two turns must pass before the technique can be utilized again. Fades away after six turns of not being burned.
Description: Chakra converged into the user's gullet converts into a highly viscous, flammable oil that is spewed, linearly, onto the opponent. Submerging oneself in water will not wash this sticky oil off. Adds to the effects of katon-based techniques as it burns until it has been completely burned away (3 turns, user and opponent).
Limit: Must Have Water Release.
Rank: C
Skill: Ninjutsu, Supplementary.
Effect: Coats the opponent in a viscous, very adhesive, highly flammable oil.
Special: Handseals
Drawback: Must be ten meters away from the opponent (at most). Two turns must pass before the technique can be utilized again. Fades away after six turns of not being burned.
Description: Chakra converged into the user's gullet converts into a highly viscous, flammable oil that is spewed, linearly, onto the opponent. Submerging oneself in water will not wash this sticky oil off. Adds to the effects of katon-based techniques as it burns until it has been completely burned away (3 turns, user and opponent).
Limit: Must Have Water Release.
Learned
Bo-karu Koukyoukyoku Chishiki (Vocal Symphony Knowledge)
Rank: D, C, B, A, S
Skill: Ninjutsu
Effect: Allows the user to use Gakushi Voice techniques.
Special: Handseals
Drawback: The user cannot perform hand seals when utilizing voice techniques.
Description: This technique is the user's ability to combine their chakra with the vibrations emanating from their vocal cords, creating the unique voice techniques. In order to be able to perform a Voice technique, the user must have this technique of a corresponding rank. Thus, if they want to learn a D Rank Voice technique, they must have Bo-karu Koukyoukyoku Chishiki D Rank. C Rank is required for C Rank techniques, and so on.
Limit: Sound Release
Self Deafening
Rank: D
Skill: Ninjutsu
Effect: The user temporarily deafens their ears.
Special: Dragon
Drawback: Cannot be undone until time has expired. Cannot be used on others.
Description: In performing the said hand seal, the user focuses charka to their own eardrums and creates a thick layer over them. In doing so, the user becomes temporarily deaf and incapable of hearing sounds what so ever. This layer of charka however may not be canceled by will, and the user must wait for the duration of the jutsu for it to end. The effects of such a jutsu last only two posts due to the weak strength of it, however it is completely effective at making the user deaf.
Limit: Must have Sound Release
Ototon: Daizu (Sound Style: Great Signal)
Rank: D
Skill: Ninjutsu
Effect: The user creates a very loud sound nearby.
Special: “Hand Seals”
Drawback: --
Description: The user forms the hand seals, channeling elementally recomposed Sound Chakra around them. The user then releases that chakra into the environment, causing a sudden burst of sound, reminiscent of a loud shout or explosion, to suddenly sound off anywhere within fifteen meters of the user, plus ten meters for every difficulty class above D the user possesses.
Limit: Must have Ototon.
Ototon: Yure Tsukai (Sound Style: Vibration Message)
Rank: D
Skill: Ninjutsu
Effect: The user transmits a message to someone through touch.
Special: “Hand Seals”
Drawback: The user must be near the target.
Description: The user forms the hand seals, channeling elementally recomposed Sound Chakra into their finger-tip. They then lightly tap their finger-tip against a surface the target is touching, sending a localized packet of sound vibrations through it. These vibrations will travel across the surface and into the target’s body, transmitting into their ear and giving them the user’s message. The user can use this technique within a five meter radius, plus five meters for every difficulty class above D the user possesses.
Limit: Must have Ototon.
Main Weapon
Sword, Greatsword (Overview)
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: Any bladed weapon that is longer than 4 feet, to even a whopping 6 feet in length. weapons range from any types of blades such as the the Nodachi, the Great Sword, the Odachi, the Zanpacto. Any of these weapons or any weapon that fits within the length is considered as a long sword.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 8,000 Ryo
(Nadochi)
Small Butt Bag:
2 slots
Bolas - Boleadora (3 Weights) (Overview)
Rank: "C" Rank
Type: Secondary, 4 per Slot, Bludgeoning/Slashing, Soft Weapon
Effect: Throwing weapon made of weights on the ends of interconnected cords, designed to capture animals by entangling their legs.
Special: ---
Drawback: ---
Description: A cord with weights attached to the ends for throwing at and entangling an animal. The cord is up to 2 meter in length while divided into 3 parts and attached to 3 - 10 gram weights that is 1.5 inches in diameter.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 2,000 Ryo per Slot, or 500 Ryo Each.
Rank: "C" Rank
Type: Secondary, 4 per Slot, Bludgeoning/Slashing, Soft Weapon
Effect: Throwing weapon made of weights on the ends of interconnected cords, designed to capture animals by entangling their legs.
Special: ---
Drawback: ---
Description: A cord with weights attached to the ends for throwing at and entangling an animal. The cord is up to 2 meter in length while divided into 3 parts and attached to 3 - 10 gram weights that is 1.5 inches in diameter.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 2,000 Ryo per Slot, or 500 Ryo Each.
3 slots
Kunai (Overview)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A digging tool, a bit like a trowel. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Also used as a knife.
Special: ---
Drawback: ---
Description: The kunai is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. The kunai was used by common folk as multi-purpose gardening tools and by workers of stone and masonry. The kunai is not a knife, but something more akin to a crowbar. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Normally only the tip would have been sharpened. The uses to which a kunai was put would have destroyed any heat-treated and sharpened tool like a knife. There could be multiple kinds of kunais such as handless ones, or even double sided kunais as long as they are within the same length.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A digging tool, a bit like a trowel. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Also used as a knife.
Special: ---
Drawback: ---
Description: The kunai is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. The kunai was used by common folk as multi-purpose gardening tools and by workers of stone and masonry. The kunai is not a knife, but something more akin to a crowbar. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Normally only the tip would have been sharpened. The uses to which a kunai was put would have destroyed any heat-treated and sharpened tool like a knife. There could be multiple kinds of kunais such as handless ones, or even double sided kunais as long as they are within the same length.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
3 slots
Grenade: Smoke
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A Grenade that gives off thick smoke when it explodes; used to make a smoke screen or to mark a position.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and screening devices for unit movement. The body is a sheet-steel cylinder with emission holes in the top and bottom. These allow the smoke to be released when the grenade is ignited. Two main types exist, colored smoke (for signaling) and screening smoke. It fills an area radius of 15 meters with thick smoke. The smoke may come in different colors if the user wishes. Different color smoke could be used for information value if need. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A Grenade that gives off thick smoke when it explodes; used to make a smoke screen or to mark a position.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and screening devices for unit movement. The body is a sheet-steel cylinder with emission holes in the top and bottom. These allow the smoke to be released when the grenade is ignited. Two main types exist, colored smoke (for signaling) and screening smoke. It fills an area radius of 15 meters with thick smoke. The smoke may come in different colors if the user wishes. Different color smoke could be used for information value if need. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo Each
5 slots
Hira-Shuriken (Overview)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: Is a concealed weapon that is generally for throwing, and sometimes stabbing or slashing.
Special: ---
Drawback: ---
Description: Hira-shuriken is constructed from thin, flat plates of metal derived from a variety of sources including hishi-gane (coins), and kugi-nuki (carpentry tools), and generally resemble popular conceptions of shuriken. In modern popular culture, these are called "throwing stars" or "ninja stars". They often have a hole in the center and possess a fairly thin blade sharpened only at the tip. The holes derive from their source in items that had holes - old coins, washers, and nail-removing tools. This proved convenient for the shuriken user, as well, as the weapons could be strung on a string or dowel in the belt for transport, and the hole also had aerodynamic and weighting effects that aided the flight of the blade after it was thrown. There is a wide variety of forms of hira-shuriken and they are now usually identified by the number of points the blades possess.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: Is a concealed weapon that is generally for throwing, and sometimes stabbing or slashing.
Special: ---
Drawback: ---
Description: Hira-shuriken is constructed from thin, flat plates of metal derived from a variety of sources including hishi-gane (coins), and kugi-nuki (carpentry tools), and generally resemble popular conceptions of shuriken. In modern popular culture, these are called "throwing stars" or "ninja stars". They often have a hole in the center and possess a fairly thin blade sharpened only at the tip. The holes derive from their source in items that had holes - old coins, washers, and nail-removing tools. This proved convenient for the shuriken user, as well, as the weapons could be strung on a string or dowel in the belt for transport, and the hole also had aerodynamic and weighting effects that aided the flight of the blade after it was thrown. There is a wide variety of forms of hira-shuriken and they are now usually identified by the number of points the blades possess.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each
2 slots
Makibishi (Overview)
Rank: "C" Rank
Type: Secondary, 16 per Slot, Piercing, Makibishi
Effect: Makibishi are small, sharp objects that are mostly used to prevent someone from walking from one side to another, since they would hurt their feet if they tried to pass it.
Special: ---
Drawback: ---
Description: When pursued by enemies, ninja would scatter makibishi on the ground. In ancient Japan, common footwear consisted of sandals made of straw, called zori, which offered relatively little protection against such hazards. Makibishi spines were often hooked, and occasionally grooved to allow for a light coat of poison, to increase the damage they dealt to those unfortunate enough to step on them and possibly result in death.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
Rank: "C" Rank
Type: Secondary, 16 per Slot, Piercing, Makibishi
Effect: Makibishi are small, sharp objects that are mostly used to prevent someone from walking from one side to another, since they would hurt their feet if they tried to pass it.
Special: ---
Drawback: ---
Description: When pursued by enemies, ninja would scatter makibishi on the ground. In ancient Japan, common footwear consisted of sandals made of straw, called zori, which offered relatively little protection against such hazards. Makibishi spines were often hooked, and occasionally grooved to allow for a light coat of poison, to increase the damage they dealt to those unfortunate enough to step on them and possibly result in death.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,600 Ryo per Slot, or 100 Ryo Each
Appearance
Katsuro is tall, very tall by female standards. She peaks at almost 6 feet tall, her dark red hair braided into a long tight braid that hangs down to the mid of her back. She is somewhat thin but powerful, carrying a huge five foot sword across her back. Her muscles are wiry and well formed.
Her skin is a light bronze in color from constant training in the sun, and during battle her eyes turn an intense silvery green that pierce those she looks at. She has a decent sized bust that shows over the top on her tightly fitted backless shift, her stomach is flat with her abs slightly defined. She walks around in fitted sandals.
Katsuro wears a pair of comfortably fitted shorts that stop at the knee, torn and patched from training and rough terrain, and red in color. She has a tattoo of two greatswords crossing along her back as a family marking. She has several knotted bracelets she wears on her forearms in different colors and her bag is positioned on her left thigh.
The position of her clothes show off her stomach and hips. Katsuro wears a belt made of fine silk with a golden buckle that also has her family crest imbued in the middle. She has dark blue eyes that shift to a bright green when she becomes angry or excited for a fight. Framed by angular cheek bones and rounded chin.
Personality
Katsuro is easily described as dynamic, following her own ideals and customs without restraint by the normal regulations of society and duty. As a warrior she lives the warriors life, live for yourself and die for yourself. Though she does her best to not make waves or problems with those around her.
She loves the free life, living the way she chooses without being controlled or bullied by government heads or laws. Always eager to accept a challenge from an worthy opponent and bursting with energy all the time. She has always had a problem with strict authority or restrictions used to repress individuality or expression of ones mind.
Playful and childish at times, as she believes life is too short to spend it worried about little things, although her opponents mistake her demeanor for foolish arrogance and underestimate her ability. She has a natural affinity for fire and has known to have pyro like tendencies.
She takes no mercy on those will i'll intent of the pure or innocent. She has gained a reputation for burning alive, those who claimed such actions or revealed such dark plans for the innocent
Background
Katsuro was born into the tough country of Tsuchi no Kuni where her family was renowned for their skill in battle. From the age she could walk she was trained to hold a weapon in varying degrees of length weight, according to her age. She was an only child and her father was not pleased he was given a daughter and not a son to carry on the family name and crest.
Her father, a man of huge stature, was well respected in the village and was an idol to many who were aspiring warriors. Every day he would sit down and tell her over and over " A warrior knows no defeat and lives only for themselves, you must embrace this life fully and with a passion that burns bright my child" and he would look her in the eyes as he spoke "But i do not think this is the life for you" was what he always finished with.
At 13 she was fighting adults and tutors, refining her skill as a warrior in an attempt to gain her fathers praise but to no avail. Convince she would have to take on someone with a recognized amount of skill and renown she set out at 15 to find an opponent she could fight and defeat to be worthy of her families name.
Years passed by as she searched the land over, fighting counless battles and defeating every foe she encountered. Word had been circulating that a great beast of a man had surfaced and was defeating even the greatest of said warriors and that he too was traveling far and wide. This was perfect for she would make her name known once she defeated this warrior. She spoke around local villages to find he last known whereabouts.
Following a tip from a young merchant, he said that the man lived a top a large hill in a small temple waiting for those who claimed greatness. Katsuro stumbled upon the temple and climbed tirelessly to reach the top, cresting the top late that afternoon. As she walked across the cobble stone she encountered the man and was awed beyond words to stare into the eyes of the very man she called Father.
They fought endlessly, day after day went by as their swords clashed, and as the last of her strength left he body she collapsed, lifting her head slowly as the man, her father, walked up to her and held out his hand. "You've done well my child!" He boomed as he hauled her up and crushed her in a bear hug. "You have more than earned the right to bear the family name and crest. As she climbed down the mountain that day she smiled and yelled in happiness down the trail. Later that day she have the crest tattoo'd on her back.