Vevro Kymoko (Ready to Grade)
Jun 21, 2012 10:37:39 GMT -7
Post by fdyu123 on Jun 21, 2012 10:37:39 GMT -7
Basic Information
Name: Vevro Kymoko
Bloodlimit: None
Height: 5 feet 8 inches
Weight: 109 pounds
Age: 15 years
Gender: Female
Alignment: Chaotic Neutral
Birth Country: Kaze no Kuni (Land of Wind)
Village: Sunagakure (Village of Sand)
Special:
Taijutsu Specialist
Genjutsu Specialist
Clan non-specialist
Ninjutsu non-specialist
Weapons
Primary Weapon:
Sword, Longsword, "Shadowcaller"
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: A 3 and a half feet long Katana that weighs about 5 pounds. The handle adds an extra three inches of steel wrapped in thin black cloth. Shadowcaller's blade is slightly curved, like most Katanas. Also the blade is a light gray with black engravings on it.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 4,000 Ryo
Secondary Items:
Kunai, 12 slots
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A digging tool, a bit like a trowel. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Also used as a knife.
Special: ---
Drawback: ---
Description: The kunai is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. The kunai was used by common folk as multi-purpose gardening tools and by workers of stone and masonry. The kunai is not a knife, but something more akin to a crowbar. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Normally only the tip would have been sharpened. The uses to which a kunai was put would have destroyed any heat-treated and sharpened tool like a knife. There could be multiple kinds of kunais such as handless ones, or even double sided kunais as long as they are within the same length.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Hira-Shuriken, 3 slots(Overview)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: Is a concealed weapon that is generally for throwing, and sometimes stabbing or slashing.
Special: ---
Drawback: ---
Description: Hira-shuriken is constructed from thin, flat plates of metal derived from a variety of sources including hishi-gane (coins), and kugi-nuki (carpentry tools), and generally resemble popular conceptions of shuriken. In modern popular culture, these are called "throwing stars" or "ninja stars". They often have a hole in the center and possess a fairly thin blade sharpened only at the tip. The holes derive from their source in items that had holes - old coins, washers, and nail-removing tools. This proved convenient for the shuriken user, as well, as the weapons could be strung on a string or dowel in the belt for transport, and the hole also had aerodynamic and weighting effects that aided the flight of the blade after it was thrown. There is a wide variety of forms of hira-shuriken and they are now usually identified by the number of points the blades possess.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Non-Weapon Items
Butt Bag Type 1 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Bag
Effect: A waist pack worn with the pouch in back.
Special: ---
Drawback: ---
Description: A pack worn at the back along a belt at the waist. Water repellent collar with drawstring pack with quick release closures attached to 1 inch cinch straps and a top carry handle. It has a vented bottom with keeper clips to attach to the belt, or straps to wrap around a belt. The compartment has the dimensions Height of 10.25 inches Width of 10.5 inches and Depth of 7 inches. The interior holds 15 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 5,500 Ryo
Character Depth
Personality:
Vevro's personality is... complicated to say the least. Seemingly ever-changing and random it's not uncommon for someone to think she has multiple personality disorder/syndrome. Luckily there are a few pieces that stay grounded, sometimes hidden, but always there.
Wary: Having been betrayed many times in her life Vevro has learned not to trust just anyone. It's rare she calls someone a friend, preferring to state them as mere acquaintances. Even those few people she addresses as 'friends' don't get her trust. This also makes her very alert in public, keeping a watch on those around her 24/7. Having done this for years Vevro has gained a keen sense of perception, able to notice things most people don't.
Quiet/Thoughtful: "Those who can't manage to entertain themselves with only their mind are boring." That's what Vevro says anyway. She's always quiet, but not quite shy. Only speaking when necessary or when in an interesting conversation she normally just ignores those around her. The main reason for this is because when she was a child she was effected by major bullying, most involving words focused on harming her mind. Learning to stay quiet and not react to her tormentors Vevro began to entertain herself with morbid thoughts and such. But at the same time she remains thoughtful and caring in what she chooses to say out loud. Of course, her writings are an entirely different story...
Silently Temperamental: Controlling her anger is one issue Vevro is only half in control of. You'll never hear her yell or scream at someone, but you might hear someone else screaming. Preferring to be quiet, but violent, Vevro resorts to her fists and feet to openly express her rage. She tries her best to hit light, but sometimes her strength gets the better of her and results in someone getting bruised and/or more seriously injured.
Understanding Emotions: This is probably the most confusing/complicated thing about Vevro. She has what's known as being 'highly sensitive'. Unluckily for her this causes her to perceive the emotions of most people around her, and than have them pile on top of her own. More info: en.wikipedia.org/wiki/Highly_sensitive_person One good side is this allows her to pick up on more things and easily comfort a angry/sad/frustrated person to get them to cooperate.
The Rest of the Basics: On average Vevro is calm, except for the occasionally violence, and quiet. During missions/training she'll always put her teammates first, but will never let anyone push her around. When bored Vevro will sometimes commit random acts of violence and/or crime, mostly in smaller outlying villages. But on the rare day she'll just pick fights in the tougher parts of her home village.
Appearance:
Hair: Vevro has short spiky red hair. Her bangs vary in length from the top of her eyebrows to a little past her chin, curving down to cover her right eye than down to the side and back towards the bottom. Normally Vevro parts her hair from the left to right in the far back of her head, making sure to leave some on the left side though.
Facial features: Piercing red eyes glare out from under Vevro's bangs, scaring the crap out of most non-shinobi. Above them lie long thin eyebrows, almost constantly furrowed or raised in question/annoyance. Her eyes are almond-shaped, wide and medium height. Thin lips and a pointed chin adorn Vevro's lower oval-shaped face. Hid behind her hair are her two sharp-ended ears, making her resemble an elf.
Body Structure: Vevro is quite slim, thanks to a bad case of anorexia. Also a bit tall for her age and gender she commonly gets stares from strangers. Along her upper and lower arms slight muscles can be seen, but only those who look closely can tell. Most of her height comes from her long legs that run in the family. They're responsible for more than half of her height. One more unusual thing about Vevro is her exceptionally long fingers, with a hand-span of almost a foot.
Body Adaptions/Additions (Tattoos, piercings, etc.): Multiple tattoos cover Vevro's upper and lower back along with her arms and legs. Plus one on her neck. Every last one has a story behind it, and Vevro loves telling those stories. Also she has snakebites, one eyebrow piercing above her left eye, three lobes on each ear, along with eight cartilage piercings on each ear. Besides these Vevro has many scars, not all from fighting though. The worst of the scars are on her upper legs, always concealed from view.
Tattoos:
1: Right arm:
2: Left shoulder:
3: Neck:
4: Back of right leg:
5: Left arm:
6: Abdomen:
Clothing: For missions and most casual outings Vevro will wear a light red jacket with a cherry blossom design on the front right shoulder. Over that she wears a small waist and partial chest piece mainly for protection, but also for a little style . The average knife/kunai or sword could tear through the piece, but it gives better protection than just normal clothing.
On her arms she also has gloves/hand protectors. These bind behind the arm with multiple ties and give roughly the same defense as the chest piece.
When Vevro is in colder climates she'll wear a light blue scarf wrapped loosely around her neck, making sure it's not in a position where one can easily choke her. Also during these situations she adds another layer underneath her jacket below her shirt.
Vevro wears medium-length black 'jeans' and dark blue sandals on her legs/feet no matter what time of year or wear. Except for important meetings, than she'll don more traditional clothes.
Background:
Ah... The history of the young and troubled Vevro Kymoko. From her bloody birth years to her current struggles with people and disorders alike.
Roughly 15 and a half years ago on December 26th Vevro was born in a cheap hospital. Her parents, Keiko and Akita Kymoko, watched in joy. Unfortunately three days later Vevro's mother died of lung cancer caused by second hand smoke. Deep inside Akita knew it was his fault, being a heavy smoker, but he blamed Vevro. Hiding his self-loathing from her he told her it was because of her. Saying that if Vevro hadn't been born, Keiko would've been strong enough to survive.
Growing up with just her emotionally, and sometimes physically, abusive father Vevro learned to hate people. To hate their joy, their love, their touch, their very beings and souls. But she never showed it. Time after time she let her dad yell at her, blame her for her mother's death, beat her repeatedly. Inside she believed everything he said. "It's my fault... There's nothing I can do to change that. But I will change my course in life. I swear it!" That's what Vevro always told herself. Every morning she vowed to change, to better herself.
As time went by things only got worse. In the academy she was always made fun of for the bruises and scars that lined her arms. People said she was weak, believing that she got those from the training they did. Sometimes even the teacher would join in, asking her if she needed to be transferred to an easier class. Every day the students used everything they could against her.
Her hair.
The clothes she wore.
Her heritage.
Everything.
All used as ammo in the guns of the tormentors' words. For years this went on, until one day Vevro couldn't take it anymore. She freaked out on a classmate, sending him to the hospital for three months. No one doubted her anymore. They only feared her. Because of her actions she was removed from the academy, told that she could come back in a few years... if she had the guts.
Around this same time Vevro's father left, leaving her on the streets. Struggling for survival she became extremely desperate. Taking any job that could get her even a single meal. This tolled her body heavily and she quickly lost weight. At 12 she saved up enough money to buy a tattoo of a broken heart on her neck to symbolize her abandonment. The wings next to the heart was for the fact that she was still going on her own.
Not to much later she was diagnosed with depression and anorexia. Luckily she was able to get a new job to pay the doctor's bill and support herself further. One of the older shop owners in the village needed assistance carrying his antiques to the shop's new location. Most of the stuff was pretty heavy, and he doubted Vevro at first, but let her stay anyway. Proving herself within just a few days he generously upped her pay and asked if she could help out full-time.
Agreeing Vevro moved into the shop, getting a small corner to sleep in. Though her pay was high enough to get three small meals a day she stuck with having only one or two, maintaining her low weight. Over the course of about a year her and the old man grew close and he adopted her. Giving her the guest room above the shop Vevro finally got a bed to sleep on. It was the first time in a while, so she would sneak down to her old corner at least once a week.
While living with the man she got five more tattoos, all telling stories. Her depression lightened, but her anorexia only worsened. Wishing to reenter the academy Vevro trained day after day for hours on end. Finally approved to come back she started classes again. After about two years, now 15, she was passed and became a Genin. Currently she waits for her team to be decided...
Name: Vevro Kymoko
Bloodlimit: None
Height: 5 feet 8 inches
Weight: 109 pounds
Age: 15 years
Gender: Female
Alignment: Chaotic Neutral
Birth Country: Kaze no Kuni (Land of Wind)
Village: Sunagakure (Village of Sand)
Special:
Taijutsu Specialist
Genjutsu Specialist
Clan non-specialist
Ninjutsu non-specialist
Weapons
Primary Weapon:
Sword, Longsword, "Shadowcaller"
Rank: "C"
Type: Main, Piercing/Slashing, Sword
Effect: Swords that slash hack, dice and anything else within this genre that reaches a certain length.
Special: ---
Drawback: ---
Description: A 3 and a half feet long Katana that weighs about 5 pounds. The handle adds an extra three inches of steel wrapped in thin black cloth. Shadowcaller's blade is slightly curved, like most Katanas. Also the blade is a light gray with black engravings on it.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Cost: 4,000 Ryo
Secondary Items:
Kunai, 12 slots
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A digging tool, a bit like a trowel. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Also used as a knife.
Special: ---
Drawback: ---
Description: The kunai is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. The kunai was used by common folk as multi-purpose gardening tools and by workers of stone and masonry. The kunai is not a knife, but something more akin to a crowbar. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Normally only the tip would have been sharpened. The uses to which a kunai was put would have destroyed any heat-treated and sharpened tool like a knife. There could be multiple kinds of kunais such as handless ones, or even double sided kunais as long as they are within the same length.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,000 Ryo per Slot, or 500 Ryo Each.
Hira-Shuriken, 3 slots(Overview)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: Is a concealed weapon that is generally for throwing, and sometimes stabbing or slashing.
Special: ---
Drawback: ---
Description: Hira-shuriken is constructed from thin, flat plates of metal derived from a variety of sources including hishi-gane (coins), and kugi-nuki (carpentry tools), and generally resemble popular conceptions of shuriken. In modern popular culture, these are called "throwing stars" or "ninja stars". They often have a hole in the center and possess a fairly thin blade sharpened only at the tip. The holes derive from their source in items that had holes - old coins, washers, and nail-removing tools. This proved convenient for the shuriken user, as well, as the weapons could be strung on a string or dowel in the belt for transport, and the hole also had aerodynamic and weighting effects that aided the flight of the blade after it was thrown. There is a wide variety of forms of hira-shuriken and they are now usually identified by the number of points the blades possess.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Cost: 1,500 Ryo per Slot, or 100 Ryo Each.
Non-Weapon Items
Butt Bag Type 1 (Overview)
Rank: "C"
Type: Main, Tailor, Slot Holder, Holds 15 Slots (15 for Items of Scroll Length), Bag
Effect: A waist pack worn with the pouch in back.
Special: ---
Drawback: ---
Description: A pack worn at the back along a belt at the waist. Water repellent collar with drawstring pack with quick release closures attached to 1 inch cinch straps and a top carry handle. It has a vented bottom with keeper clips to attach to the belt, or straps to wrap around a belt. The compartment has the dimensions Height of 10.25 inches Width of 10.5 inches and Depth of 7 inches. The interior holds 15 slots of scroll length as well as main objects that fit in the same dimensions. Normally extra clothes is held in this spot as well as other non combative supplies.
Limit: These types of items may be capable of being bought inside any Tailor Shop.
Cost: 5,500 Ryo
Character Depth
Personality:
Vevro's personality is... complicated to say the least. Seemingly ever-changing and random it's not uncommon for someone to think she has multiple personality disorder/syndrome. Luckily there are a few pieces that stay grounded, sometimes hidden, but always there.
Wary: Having been betrayed many times in her life Vevro has learned not to trust just anyone. It's rare she calls someone a friend, preferring to state them as mere acquaintances. Even those few people she addresses as 'friends' don't get her trust. This also makes her very alert in public, keeping a watch on those around her 24/7. Having done this for years Vevro has gained a keen sense of perception, able to notice things most people don't.
Quiet/Thoughtful: "Those who can't manage to entertain themselves with only their mind are boring." That's what Vevro says anyway. She's always quiet, but not quite shy. Only speaking when necessary or when in an interesting conversation she normally just ignores those around her. The main reason for this is because when she was a child she was effected by major bullying, most involving words focused on harming her mind. Learning to stay quiet and not react to her tormentors Vevro began to entertain herself with morbid thoughts and such. But at the same time she remains thoughtful and caring in what she chooses to say out loud. Of course, her writings are an entirely different story...
Silently Temperamental: Controlling her anger is one issue Vevro is only half in control of. You'll never hear her yell or scream at someone, but you might hear someone else screaming. Preferring to be quiet, but violent, Vevro resorts to her fists and feet to openly express her rage. She tries her best to hit light, but sometimes her strength gets the better of her and results in someone getting bruised and/or more seriously injured.
Understanding Emotions: This is probably the most confusing/complicated thing about Vevro. She has what's known as being 'highly sensitive'. Unluckily for her this causes her to perceive the emotions of most people around her, and than have them pile on top of her own. More info: en.wikipedia.org/wiki/Highly_sensitive_person One good side is this allows her to pick up on more things and easily comfort a angry/sad/frustrated person to get them to cooperate.
The Rest of the Basics: On average Vevro is calm, except for the occasionally violence, and quiet. During missions/training she'll always put her teammates first, but will never let anyone push her around. When bored Vevro will sometimes commit random acts of violence and/or crime, mostly in smaller outlying villages. But on the rare day she'll just pick fights in the tougher parts of her home village.
Appearance:
Hair: Vevro has short spiky red hair. Her bangs vary in length from the top of her eyebrows to a little past her chin, curving down to cover her right eye than down to the side and back towards the bottom. Normally Vevro parts her hair from the left to right in the far back of her head, making sure to leave some on the left side though.
Facial features: Piercing red eyes glare out from under Vevro's bangs, scaring the crap out of most non-shinobi. Above them lie long thin eyebrows, almost constantly furrowed or raised in question/annoyance. Her eyes are almond-shaped, wide and medium height. Thin lips and a pointed chin adorn Vevro's lower oval-shaped face. Hid behind her hair are her two sharp-ended ears, making her resemble an elf.
Body Structure: Vevro is quite slim, thanks to a bad case of anorexia. Also a bit tall for her age and gender she commonly gets stares from strangers. Along her upper and lower arms slight muscles can be seen, but only those who look closely can tell. Most of her height comes from her long legs that run in the family. They're responsible for more than half of her height. One more unusual thing about Vevro is her exceptionally long fingers, with a hand-span of almost a foot.
Body Adaptions/Additions (Tattoos, piercings, etc.): Multiple tattoos cover Vevro's upper and lower back along with her arms and legs. Plus one on her neck. Every last one has a story behind it, and Vevro loves telling those stories. Also she has snakebites, one eyebrow piercing above her left eye, three lobes on each ear, along with eight cartilage piercings on each ear. Besides these Vevro has many scars, not all from fighting though. The worst of the scars are on her upper legs, always concealed from view.
Tattoos:
1: Right arm:
2: Left shoulder:
3: Neck:
4: Back of right leg:
5: Left arm:
6: Abdomen:
Clothing: For missions and most casual outings Vevro will wear a light red jacket with a cherry blossom design on the front right shoulder. Over that she wears a small waist and partial chest piece mainly for protection, but also for a little style . The average knife/kunai or sword could tear through the piece, but it gives better protection than just normal clothing.
On her arms she also has gloves/hand protectors. These bind behind the arm with multiple ties and give roughly the same defense as the chest piece.
When Vevro is in colder climates she'll wear a light blue scarf wrapped loosely around her neck, making sure it's not in a position where one can easily choke her. Also during these situations she adds another layer underneath her jacket below her shirt.
Vevro wears medium-length black 'jeans' and dark blue sandals on her legs/feet no matter what time of year or wear. Except for important meetings, than she'll don more traditional clothes.
Background:
Ah... The history of the young and troubled Vevro Kymoko. From her bloody birth years to her current struggles with people and disorders alike.
Roughly 15 and a half years ago on December 26th Vevro was born in a cheap hospital. Her parents, Keiko and Akita Kymoko, watched in joy. Unfortunately three days later Vevro's mother died of lung cancer caused by second hand smoke. Deep inside Akita knew it was his fault, being a heavy smoker, but he blamed Vevro. Hiding his self-loathing from her he told her it was because of her. Saying that if Vevro hadn't been born, Keiko would've been strong enough to survive.
Growing up with just her emotionally, and sometimes physically, abusive father Vevro learned to hate people. To hate their joy, their love, their touch, their very beings and souls. But she never showed it. Time after time she let her dad yell at her, blame her for her mother's death, beat her repeatedly. Inside she believed everything he said. "It's my fault... There's nothing I can do to change that. But I will change my course in life. I swear it!" That's what Vevro always told herself. Every morning she vowed to change, to better herself.
As time went by things only got worse. In the academy she was always made fun of for the bruises and scars that lined her arms. People said she was weak, believing that she got those from the training they did. Sometimes even the teacher would join in, asking her if she needed to be transferred to an easier class. Every day the students used everything they could against her.
Her hair.
The clothes she wore.
Her heritage.
Everything.
All used as ammo in the guns of the tormentors' words. For years this went on, until one day Vevro couldn't take it anymore. She freaked out on a classmate, sending him to the hospital for three months. No one doubted her anymore. They only feared her. Because of her actions she was removed from the academy, told that she could come back in a few years... if she had the guts.
Around this same time Vevro's father left, leaving her on the streets. Struggling for survival she became extremely desperate. Taking any job that could get her even a single meal. This tolled her body heavily and she quickly lost weight. At 12 she saved up enough money to buy a tattoo of a broken heart on her neck to symbolize her abandonment. The wings next to the heart was for the fact that she was still going on her own.
Not to much later she was diagnosed with depression and anorexia. Luckily she was able to get a new job to pay the doctor's bill and support herself further. One of the older shop owners in the village needed assistance carrying his antiques to the shop's new location. Most of the stuff was pretty heavy, and he doubted Vevro at first, but let her stay anyway. Proving herself within just a few days he generously upped her pay and asked if she could help out full-time.
Agreeing Vevro moved into the shop, getting a small corner to sleep in. Though her pay was high enough to get three small meals a day she stuck with having only one or two, maintaining her low weight. Over the course of about a year her and the old man grew close and he adopted her. Giving her the guest room above the shop Vevro finally got a bed to sleep on. It was the first time in a while, so she would sneak down to her old corner at least once a week.
While living with the man she got five more tattoos, all telling stories. Her depression lightened, but her anorexia only worsened. Wishing to reenter the academy Vevro trained day after day for hours on end. Finally approved to come back she started classes again. After about two years, now 15, she was passed and became a Genin. Currently she waits for her team to be decided...