Universal Shop
Jul 23, 2017 23:54:03 GMT -7
Post by The Bearer of Bad News on Jul 23, 2017 23:54:03 GMT -7
Now she just needed to make some purchases. Odds are they would be on the rare side though, so she had no illusions that she would find everything, or possibly even anything.
total buy:
10,500 Ryo [25% find]
35,000 Ryo [20% find]
5,500 Ryo [25% find]
30,000 Ryo [20% find] x as many as can be found
29,395 Ryo [5% find]
50,000 Ryo [15% find]
150,000 Ryo [5% find]
45,000 Ryo [10% find]
Haggle: 145
[/hr]
All Seeing Eye
Rank: "S"
Type: Secondary, 50 per Slot, Harnessed Gem
Effect: A harnessed Gem capable of giving Protection against Evil while having.
Special: ---
Drawback: ---
Description: For a long time loremasters have collected legends and stories about the mystical properties of black obsidian to protect the wearer from evil. Most of these legends proved to be false, but the persistence of the legends got researchers to study the natural Alchemical properties of the mineral. Nobody is sure who first made the crucial discovery to prove the legends, and some speculate that many Alchemists across the globe made the discovery around the same time. When a flawless piece of black obsidian is carved into the shape of an eye the natural Alchemical property is harnessed. When the carved gemstone is held or worn it grants a person protection from evil. It creates a barrier around the subject at a distance of 1 foot. The barrier has 3 effects. 1st, the subject gains a +10 deflection bonus against physical attacks and a +2 resistance bonus on Saves. Both these bonuses apply against attacks made or effects created by evil creatures. 2nd, the barrier blocks any attempts to possess the warded creature (by a Chakra Path I, II, or III Weapon, for Example) or to exercise mental control over the creature (including Charm effects and Compulsion) effects that grant the user ongoing control over the subject, such as Dominate Person. The protection does not prevent such effects from targeting the protected creature, but it suppresses the effect for the duration of keeping the gem on person. The second effect works regardless of alignment. Third, the protection prevents bodily contact by summoned creatures. This causes the Natural Weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Good summoned creatures are immune to this. The carved gemstone is often worn as an amulet or set into a helmet.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 10,500 Ryo Each.
Gem of the Wise
Rank: "S"
Type: Secondary, 50 per Slot, Harnessed Gem
Effect: A harnessed Gem that improves the wearer's institution and strengthens their willpower.
Special: ---
Drawback: ---
Description: Jewelers are always after the perfect pearl, a flawless sphere that is the perfection of the oysters toil. While a perfect pearl may fetch a kingly sum, Alchemists and others who harness the natural Alchemical properties from gems and minerals will scoff at such a perfect specimen. For these people, the pearls true luster and Alchemy is only revealed in a seemingly flawed specimen. A pearl that has grown with 2 ovoid hemispheres that resembles a brain in shape allows the natural Alchemical properties to be harnessed. It is rare for a pearl to form naturally into this shape, and a highly specialized profession of culturing pearls to grow into this shape has cropped up. Even with growing cultured pearls, the chance of successfully growing a gem of the wise is slim. It requires a well-crafted seed to be prepared and then placed inside the oyster. After several years the oyster is opened and only then will the culture know if they were successful. The pearls natural Alchemical properties is released in a properly grown pearl. Holding or wearing the pearl improves the wearer’s intuition and strengthens their willpower. The bearer receives a +25 competence bonus to Sense Motive skill checks and a +4 competence bonus to Will saves.
Limit: These types of items may be bought inside any Alchemy Shop. With a 20% chance of finding.
Cost: 35,000 Ryo Each.
Skull of Healing
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem capable of healing people.
Special: ---
Drawback: ---
Description: A Skull of Healing is carved from a flawless rock crystal. The skull that is carved is about 2 inches in height. Once carved, the skull’s natural Alchemical properties are released. When a person carries or holds a Skull of Healing, they gain fast healing Minor wounds every 3 rounds. Scratching or otherwise damaging the skull negates its Alchemical property.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 5,500 Ryo Each.
Tears of the Fairy Stone
Rank: "S"
Type: Secondary, 50 per Slot, Harnessed Gem
Effect: A harnessed Gem capable of creating multiple of effects, such as healing, true seeing, and hiding capabilities.
Special: ---
Drawback: ---
Description: Norbell worked for many years to uncover the secret of the fairy stones. He was about to give up, determined there was nothing special about the mineral, when he had an accident. He tripped and dropped a fairy stone into the hot fire of his forge. Norbell searched for a pair of tongs and finally succeeded in pulling the stone from the forge. When it was removed Norbell found that the stone had shed small drop of liquid. Norbell quickly unraveled the mystery, and set about collecting the liquid of the fairy stone. A single fairy stone placed in a specially constructed forge releases a thimble-sized an amount of tears after 3 days. The tears have various effects depending on how they are used:
When the tears are mixed with a cup of water they will heal Light Wounds of damage.
Ingested straight, the tears allow True Seeing. The user sees through normal and Chakra darkness, notices secret doors hidden by Chakra, sees the exact location of creatures or objects under Blur or Displacement effects, sees Invisible creatures or objects normally, sees through Illusions, and sees true form of Transformations, changed or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane. The range of True Seeing conferred is 35 meters. True Seeing, however, does not penetrate solid objects. It is no way confers X-ray vision or its equivalent. It does not negate Concealment, including that caused by fog and the like. True Seeing does not help the viewer see through mundane disguises, spot creatures who are simply hiding, or notice secret doors hidden by mundane means. In addition, the effect cannot be further enhance with known Chakra, so one cannot use True Seeing through a crystal ball or other forms. The effect lasts for 5 rounds.
When the tears are mixed with mushrooms, the resulting paste can be spread on the body, granting the wearer a -20 alchemical bonus against an Observer's Observation for 2 hours.
Fey covet tears from fairy stones, believing them to be the spirits of fey that have died. The tears can often be traded with fey for a particular piece of information or knowledge.
Limit: These types of items may be bought inside any Alchemy Shop. With a 20% chance of finding.
Cost: 30,000 Ryo Each.
Agility Boost [Formula: 1/2 price and find rate]
Rank: "S"
Type: Main, Ingestibles, Elixer
Effect: A red liquid with golden, shimmering flakes. A rare concoction that increases the user's movements for a period of time.
Special: ---
Drawback: ---
Description: Crack open and drain the gel from the lava lizard egg and mix it with the powdered summit fleck. Slowly stir the Air-infused water into this mixture. This will make 1/2 half-bottle of "Agility Boost". Pouring the Air-infused water into the lava lizard egg and summit fleck mixture too quickly will cause the entire mixture to bubble into a foaming, red froth. If this happens, the product is completely ruined. Creatures that drink this liquid instantly have their current Movement increased by +5. "Agility Boost" only affects short, burst-like movements, such as physical attacks and physical defenses. It has no affect on sustained movement such as running. 1/2 half-bottle of this product must be consumed in order for it to work. Consuming more of this product within 60 rounds will not yield additional benefits, but will render the same effects as consuming its unstable form. The effect of "Agility Boost" lasts for 60 rounds, after which time it instantly ends. As soon as the effect ends, the recipient must make a Fortitude Save against a 30. If this save is failed, they will become fatigued.
Ingredients 1 lava lizard egg. 1 coin-canister of summit fleck (crushed into a fine powder). 1 thumb-vial of Air-infused water
Limit: These types of items may be bought inside any Alchemist Shop. 10% chance in finding.
Cost: 58,790 Ryo Each.
Boots of Striding and Springing
Rank: "S"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Boots that give a bonus to movements and jump good.
Special: ---
Drawback: ---
Description: These boots can look like any boot the creator wishes. Boots of Striding and Springing are made out of the leathery skin of cave morays or the hide of a leucrotta. The wearer of these boots gain an additional movement of +1 competence bonus, regardless of size or weight. This bonus can be maintained for 12 hours—they need that long to "recharge." In addition to the striding ability, these boots allow the wearer to make great leaps. The user can jump with a +25 competence bonus on Jump Good. Footwear have no slots, but a Half Pouch can be applied along the inside of footwear.
Limit: These type of items may be bought inside any Tailor Shop with a 15% chance.
Cost: 50,000 Ryo per Pair.
Bracer of Jutsu Turning
Rank: "S"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: These unique bracers have the ability of Jutsu Turning.
Special: ---
Drawback: ---
Description: These bracers can look like any bracer the creator wishes. Bracers of Jutsu Turning are made out of the skin of maulsquitoes. Material cost is double base material. When worn, these bracers have Chakra resistant properties against Jutsus performed at the creature. Jutsus and Jutsu-like effects targeted on the user are turned back upon the original performer. These bracers only turn Jutsus that have the user as a target. Effect and area Jutsus are not affected. Jutsu turning also fails to stop touch ranged Jutsus. Roll randomly to determine the result.
01-10 - Jutsu turned back at the performer
11-50 - Malfunction
51-70 - Total Failure
71-00 - Jutsu works normally
Bracer of Jutsu Turninig have no slots, but 3 Half pouches can be applied along the outside of the bracers. A pair of Bracers of Jutsu Turning must be worn in order for the effects to work.
Limit: These type of items may be bought inside any Tailor Shop with a 5% chance.
Cost: 150,000 Ryo Each.
Thief's Gloves
Rank: "S"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: These supple corpse skink gloves greatly enhance a thief's talents.
Special: ---
Drawback: ---
Description: These gloves can look like any glove the creator wishes. Thief's Gloves are made out of the skin of Corpse Skinks. When worn, these gloves grant a +25 competence bonus to Disable Device, Lock Pick, and Sleight of Hand. In addition, the gloves grant the user a +1 luck bonus on all Saves made against traps. Thief's Gloves have no slots, but a Half Pouch can be applied along the inside of Thief's Gloves. A pair of Thief's Gloves must be worn in order for the effects to work.
Limit: These items may be bought inside any Tailor Shop with a 10% chance.
Cost: 45,000 Ryo per Pair.
total buy:
10,500 Ryo [25% find]
35,000 Ryo [20% find]
5,500 Ryo [25% find]
30,000 Ryo [20% find] x as many as can be found
29,395 Ryo [5% find]
50,000 Ryo [15% find]
150,000 Ryo [5% find]
45,000 Ryo [10% find]
Haggle: 145
[/hr]
All Seeing Eye
Rank: "S"
Type: Secondary, 50 per Slot, Harnessed Gem
Effect: A harnessed Gem capable of giving Protection against Evil while having.
Special: ---
Drawback: ---
Description: For a long time loremasters have collected legends and stories about the mystical properties of black obsidian to protect the wearer from evil. Most of these legends proved to be false, but the persistence of the legends got researchers to study the natural Alchemical properties of the mineral. Nobody is sure who first made the crucial discovery to prove the legends, and some speculate that many Alchemists across the globe made the discovery around the same time. When a flawless piece of black obsidian is carved into the shape of an eye the natural Alchemical property is harnessed. When the carved gemstone is held or worn it grants a person protection from evil. It creates a barrier around the subject at a distance of 1 foot. The barrier has 3 effects. 1st, the subject gains a +10 deflection bonus against physical attacks and a +2 resistance bonus on Saves. Both these bonuses apply against attacks made or effects created by evil creatures. 2nd, the barrier blocks any attempts to possess the warded creature (by a Chakra Path I, II, or III Weapon, for Example) or to exercise mental control over the creature (including Charm effects and Compulsion) effects that grant the user ongoing control over the subject, such as Dominate Person. The protection does not prevent such effects from targeting the protected creature, but it suppresses the effect for the duration of keeping the gem on person. The second effect works regardless of alignment. Third, the protection prevents bodily contact by summoned creatures. This causes the Natural Weapon attacks of such creatures to fail and the creatures to recoil if such attacks require touching the warded creature. Good summoned creatures are immune to this. The carved gemstone is often worn as an amulet or set into a helmet.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 10,500 Ryo Each.
Gem of the Wise
Rank: "S"
Type: Secondary, 50 per Slot, Harnessed Gem
Effect: A harnessed Gem that improves the wearer's institution and strengthens their willpower.
Special: ---
Drawback: ---
Description: Jewelers are always after the perfect pearl, a flawless sphere that is the perfection of the oysters toil. While a perfect pearl may fetch a kingly sum, Alchemists and others who harness the natural Alchemical properties from gems and minerals will scoff at such a perfect specimen. For these people, the pearls true luster and Alchemy is only revealed in a seemingly flawed specimen. A pearl that has grown with 2 ovoid hemispheres that resembles a brain in shape allows the natural Alchemical properties to be harnessed. It is rare for a pearl to form naturally into this shape, and a highly specialized profession of culturing pearls to grow into this shape has cropped up. Even with growing cultured pearls, the chance of successfully growing a gem of the wise is slim. It requires a well-crafted seed to be prepared and then placed inside the oyster. After several years the oyster is opened and only then will the culture know if they were successful. The pearls natural Alchemical properties is released in a properly grown pearl. Holding or wearing the pearl improves the wearer’s intuition and strengthens their willpower. The bearer receives a +25 competence bonus to Sense Motive skill checks and a +4 competence bonus to Will saves.
Limit: These types of items may be bought inside any Alchemy Shop. With a 20% chance of finding.
Cost: 35,000 Ryo Each.
Skull of Healing
Rank: "S"
Type: Secondary, 15 per Slot, Harnessed Gem
Effect: A harnessed Gem capable of healing people.
Special: ---
Drawback: ---
Description: A Skull of Healing is carved from a flawless rock crystal. The skull that is carved is about 2 inches in height. Once carved, the skull’s natural Alchemical properties are released. When a person carries or holds a Skull of Healing, they gain fast healing Minor wounds every 3 rounds. Scratching or otherwise damaging the skull negates its Alchemical property.
Limit: These types of items may be bought inside any Alchemy Shop. With a 25% chance of finding.
Cost: 5,500 Ryo Each.
Tears of the Fairy Stone
Rank: "S"
Type: Secondary, 50 per Slot, Harnessed Gem
Effect: A harnessed Gem capable of creating multiple of effects, such as healing, true seeing, and hiding capabilities.
Special: ---
Drawback: ---
Description: Norbell worked for many years to uncover the secret of the fairy stones. He was about to give up, determined there was nothing special about the mineral, when he had an accident. He tripped and dropped a fairy stone into the hot fire of his forge. Norbell searched for a pair of tongs and finally succeeded in pulling the stone from the forge. When it was removed Norbell found that the stone had shed small drop of liquid. Norbell quickly unraveled the mystery, and set about collecting the liquid of the fairy stone. A single fairy stone placed in a specially constructed forge releases a thimble-sized an amount of tears after 3 days. The tears have various effects depending on how they are used:
When the tears are mixed with a cup of water they will heal Light Wounds of damage.
Ingested straight, the tears allow True Seeing. The user sees through normal and Chakra darkness, notices secret doors hidden by Chakra, sees the exact location of creatures or objects under Blur or Displacement effects, sees Invisible creatures or objects normally, sees through Illusions, and sees true form of Transformations, changed or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane. The range of True Seeing conferred is 35 meters. True Seeing, however, does not penetrate solid objects. It is no way confers X-ray vision or its equivalent. It does not negate Concealment, including that caused by fog and the like. True Seeing does not help the viewer see through mundane disguises, spot creatures who are simply hiding, or notice secret doors hidden by mundane means. In addition, the effect cannot be further enhance with known Chakra, so one cannot use True Seeing through a crystal ball or other forms. The effect lasts for 5 rounds.
When the tears are mixed with mushrooms, the resulting paste can be spread on the body, granting the wearer a -20 alchemical bonus against an Observer's Observation for 2 hours.
Fey covet tears from fairy stones, believing them to be the spirits of fey that have died. The tears can often be traded with fey for a particular piece of information or knowledge.
Limit: These types of items may be bought inside any Alchemy Shop. With a 20% chance of finding.
Cost: 30,000 Ryo Each.
Agility Boost [Formula: 1/2 price and find rate]
Rank: "S"
Type: Main, Ingestibles, Elixer
Effect: A red liquid with golden, shimmering flakes. A rare concoction that increases the user's movements for a period of time.
Special: ---
Drawback: ---
Description: Crack open and drain the gel from the lava lizard egg and mix it with the powdered summit fleck. Slowly stir the Air-infused water into this mixture. This will make 1/2 half-bottle of "Agility Boost". Pouring the Air-infused water into the lava lizard egg and summit fleck mixture too quickly will cause the entire mixture to bubble into a foaming, red froth. If this happens, the product is completely ruined. Creatures that drink this liquid instantly have their current Movement increased by +5. "Agility Boost" only affects short, burst-like movements, such as physical attacks and physical defenses. It has no affect on sustained movement such as running. 1/2 half-bottle of this product must be consumed in order for it to work. Consuming more of this product within 60 rounds will not yield additional benefits, but will render the same effects as consuming its unstable form. The effect of "Agility Boost" lasts for 60 rounds, after which time it instantly ends. As soon as the effect ends, the recipient must make a Fortitude Save against a 30. If this save is failed, they will become fatigued.
Ingredients 1 lava lizard egg. 1 coin-canister of summit fleck (crushed into a fine powder). 1 thumb-vial of Air-infused water
Limit: These types of items may be bought inside any Alchemist Shop. 10% chance in finding.
Cost: 58,790 Ryo Each.
Boots of Striding and Springing
Rank: "S"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: Boots that give a bonus to movements and jump good.
Special: ---
Drawback: ---
Description: These boots can look like any boot the creator wishes. Boots of Striding and Springing are made out of the leathery skin of cave morays or the hide of a leucrotta. The wearer of these boots gain an additional movement of +1 competence bonus, regardless of size or weight. This bonus can be maintained for 12 hours—they need that long to "recharge." In addition to the striding ability, these boots allow the wearer to make great leaps. The user can jump with a +25 competence bonus on Jump Good. Footwear have no slots, but a Half Pouch can be applied along the inside of footwear.
Limit: These type of items may be bought inside any Tailor Shop with a 15% chance.
Cost: 50,000 Ryo per Pair.
Bracer of Jutsu Turning
Rank: "S"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: These unique bracers have the ability of Jutsu Turning.
Special: ---
Drawback: ---
Description: These bracers can look like any bracer the creator wishes. Bracers of Jutsu Turning are made out of the skin of maulsquitoes. Material cost is double base material. When worn, these bracers have Chakra resistant properties against Jutsus performed at the creature. Jutsus and Jutsu-like effects targeted on the user are turned back upon the original performer. These bracers only turn Jutsus that have the user as a target. Effect and area Jutsus are not affected. Jutsu turning also fails to stop touch ranged Jutsus. Roll randomly to determine the result.
01-10 - Jutsu turned back at the performer
11-50 - Malfunction
51-70 - Total Failure
71-00 - Jutsu works normally
Bracer of Jutsu Turninig have no slots, but 3 Half pouches can be applied along the outside of the bracers. A pair of Bracers of Jutsu Turning must be worn in order for the effects to work.
Limit: These type of items may be bought inside any Tailor Shop with a 5% chance.
Cost: 150,000 Ryo Each.
Thief's Gloves
Rank: "S"
Type: Main, Slot Holder, 0 Slots, Clothing
Effect: These supple corpse skink gloves greatly enhance a thief's talents.
Special: ---
Drawback: ---
Description: These gloves can look like any glove the creator wishes. Thief's Gloves are made out of the skin of Corpse Skinks. When worn, these gloves grant a +25 competence bonus to Disable Device, Lock Pick, and Sleight of Hand. In addition, the gloves grant the user a +1 luck bonus on all Saves made against traps. Thief's Gloves have no slots, but a Half Pouch can be applied along the inside of Thief's Gloves. A pair of Thief's Gloves must be worn in order for the effects to work.
Limit: These items may be bought inside any Tailor Shop with a 10% chance.
Cost: 45,000 Ryo per Pair.