N/F Fumihiro Ishimaru
Aug 20, 2012 18:07:30 GMT -7
Post by theron on Aug 20, 2012 18:07:30 GMT -7
Basic Information
Name:Fumihiro Ishimaru
Bloodlimit: None
Height: 6' 4"
Weight: 165Lbs
Age: 18
Gender:Male
Alignment: True Neutral
Birth Country: Water Country - Mizu no Kuni
Village: Mist
Special: Medical Specialist
Taijutsu Non-specialist
Ninjutsu Non-specialist
Genjutsu Specialist
(-1 Release mastery)
(-1 Can mastery)
(-1 Fighting Style Mastery)
Weapons
Primary Weapons
Secondary Items:
Non-Weapon Items
Character Depth
Personality:
Appearance:
Background:
Techniques
First Aid/CPR/AED: Lesson 1 - 4 ~Freebie~
Rank: “D”
Skill: Supplementary
Effect: User learns Lesson 1 – 4 on First Aid/CPR/AED.
Special: ---
Drawback: ---
Description: Lesson 1: Before Giving Care, Lesson 2: Checking an III or Injured Person, Lesson 3: Breathing Emergencies and conscious choking - Adult, Child, or Infant, Lesson 4: Rescue Breathing - Child or Infant. With Lessons 1-4 the user is able to know what to do before Giving Care to an Injured person, how to Check an Injured person, how to perform emergency breathing to a conscious choking person, and also able to perform Rescue breathing to an unconscious person of all types. All Medical and ANBU personnel must know all Lessons.
Limit: Anyone is capable of Learning, Must buy First Aid/CPR/AED: Lesson 1 – 4 Book.
First Aid/CPR/AED: Lesson 5 - 8 ~Freebie~
Rank: “D”
Skill: Supplementary
Effect: User learns Lesson 5 - 8 on First Aid/CPR/AED.
Special: ---
Drawback: ---
Description: Lesson 5: Cardiac Emergencies, Lesson 6: CPR and Unconscious Choking - Adult, Child, Infant, Lesson 7: AED - Adult, Lesson 8: AED - Child. With Lessons 5-8 the user is able to know about the Cardiac Emergencies and what to do if a situation rises. The user is able to perform CPR and how to help an unconscious person when choking. A person is also able to use their knowledge with AED for both Adults and Children. All Medical and ANBU personnel must know all Lessons.
Limit: Anyone is capable of Learning, Must buy First Aid/CPR/AED: Lesson 5 – 8 Book.
First Aid/CPR/AED: Lesson 9 - 12 ~Freebie~
Rank: “D”
Skill: Supplementary
Effect: User learns Lesson 9 - 12 on First Aid/CPR/AED.
Special: ---
Drawback: ---
Description: Lesson 9: Soft Tissue Injuries, Lesson 10: Injuries to Muscles, Bones and Joints, Lesson 11: Sudden Illness, Lesson 12: Heat and Cold - Related Emergencies. With Lessons 9-12 the user is able to help with Soft Tissue Injuries, help and take care of Injuries to the Muscles, joints and the Bones such as putting splints, stop the bleeding, and treat shock. User is able to help against degree burns and knows what to do if a situation arises when it comes to these kinds of situations of First Aid. All Medical and ANBU personnel must know all Lessons.
Limit: Anyone is capable of Learning, Must buy First Aid/CPR/AED: Lesson 9 – 12 Book.
Gantai no Jutsu (Bandage Technique)
Rank: D
Skill: Ninjutsu
Effect: Creates a bandage out of surrounding materials.
Special: --
Drawback: Requires concentration in order to make larger bandages. Requires some sort of material.
Description: The user focuses chakra into a nearby material, such as sand, grass, or even water, forming it into an adhesive, sterile strip that’s reminiscent of a bandage. Once formed and applied, the makeshift bandage will remain without chakra input.
Limit: Must be a medic.
Shosen no Jutsu (Healing Hands Technique)
Rank: D, C, B, A, S
Skill: Ninjutsu
Effect: The user heals injuries that repairs physical damage.
Special: ---
Drawback: certain injuries may be impossible to cure or may take a long time to cure. The amount of chakra used is proportional to the injury required to be healed.
Description: The user gathers chakra into their hands, creating a bright green glow around them. The user then forces the healing chakra into the body of the patient, healing physical damage. This technique requires three movements to heal a minor injury and six movements to heal a major injury, minus one for every rank in this technique above D the user possesses, to a minimum of one. Starting at B rank, the user is able to heal critical injuries with this technique. Healing a critical injury requires sixteen movements, minus one movement for every rank above B the user possesses. Remove one movement from this process for every difficulty rank above D the user possesses.
Limit: Must be a medic, must know Gantai no Jutsu.
Kanetsu no Gyou (Heat Seeker)
Rank: D
Skill: Ninjutsu
Effect: Raises the body temperature.
Special: --
Drawback: Overuse can cause a fever in the body.
Description: The user focuses chakra into their hands yet again, creating a faintly red glow around them. The user then places his hands to the chest of the body in question, heating it and raising body temperature. This technique will prevent such ailments as hypothermia. However, using this technique continuously for four movements in a cured or healthy body will cause a fever to break out.
Limit: Must be a medic.
~Puppetry~
Chakra Ito (Chakra Strings)
Rank: "C"
Skill: NinJutsu
Effect: Chakra strings are a technique usually used by puppet users to allow them to control their puppets in battle.
Special: ---
Drawback: Must learn multiple times.
Description: The user is capable of controlling a puppet depending on the distance of the puppet. If the puppet surpasses a certain distance then the chakra strings simply disconnect leaving the puppet down along the floor. When first learned the user is able to control a puppet within the distance of up to 10 meters. Each time learned the distance increases by 10 meters. When the user reaches 200 meters there's an additional 10 Training Points needed to learn the technique. When the user reaches 400 meters there's again an additional 10 Training Points needed to learn the technique. These extra points do not go down by Class. User may learn an unlimited amount of times.
Limit: Must be a Puppeteer.
Kugutsu no Jutsu (Puppet Technique)
Rank: "C"
Skill: NinJutsu/Supplementary
Effect: Allows the user to effectively control puppets with lesser chakra strings allowing greater control per puppet.
Special: ---
Drawback: Must learn multiple times. Is able to learn 5 times max.
Description: When the user learns this technique they will reduce the amount of chakra strings needed to control a puppet. When user learns twice they will be to control Small Puppets with 1 Chakra String, Medium Puppets with 3 Chakra Strings, Large Puppets with 5 Chakra Strings, Huge Puppets with 9 Chakra Strings, Gargantuan Puppets with 11 Chakra Strings, and Colossal Puppets with 13 Chakra Strings. User must learn this Jutsu 3 times in order to control a Gargantuan Puppet. User must learn all 5 times in order to control a Colossal Puppet. After learning twice user will be able to control Small Puppets with 1 Chakra String regardless of continuous learning.
Limit: Must be a Puppeteer. Must know Chakra Ito (Chakra Strings)
Isshi no Otoshina (String Entrapment)
Rank: "C"
Skill: NinJutsu
Effect: A skill that allowed the user to entrap, trip, or interfere movement against the opponent.
Special: ---
Drawback: ---
Description: A technique used to grasp hold, or trip opponents or objects. This technique is used to restrict movements and buy some time to escape or perform a more powerful attack. This technique is for support purposes. Depending on the user's ability to perform Chakra Ito (Chakra Strings) depends on the length of this technique.
Limit: Must be a Puppeteer. Must know Chakra Ito (Chakra Strings)
Equipment Exchange
Rank: "D"
Skill: Supplementary
Effect: Allows the user to place in, take out, and even exchange Puppetry Equipment Slots.
Special: ---
Drawback: ---
Description: Simple tech all puppeteers may use, and is recommended they learn. With this technique the user is able to take any puppet and modify it to an extent. The user is able to take any generic puppet, and switch around any kind of Puppetry Equipment Slot they see fit. If a user purchases a generic puppet with no Equipment inside it, they may still place in Equipment inside said puppet. An example would be if user has a puppet with a Bo-Shuriken Launcher, they are able to take out the Launcher and switch it with another kind of Launcher, or any item that takes up the exact amount of spacing.
Limit: Must be a Puppeteer.
~Genjutsu Specialist~
Phantasm Perception
Rank: "C" Rank
Skill: GenJutsu
Effect: With this technique the user is capable of performing Jutsus that deals with the type of perception of Phantasm kind.
Special: ---
Drawback: Without this the user is unable to perform Jutsus dealing with the Phantasm Perception.
Description: Phantasm Perception creates a mental image usually only the user and the opponent (or opponents) of the technique can perceive. These are considered to be as personalized techniques that affects the opponent's mind. These techniques could be messages, dream stopping, complete disarray techniques. Phantasm Techniques are known to harm the person's mind, making them feel weaker, harming them through the perception of the mind but not with real life effects. Phantasm techniques are all in their heads, and are known to make people go crazy. Third parties viewing or studying the scene do not notice the phantasm. All phantasms are mind-affecting Jutsus.
Limit: No Limitation
[/ul]
Name:Fumihiro Ishimaru
Bloodlimit: None
Height: 6' 4"
Weight: 165Lbs
Age: 18
Gender:Male
Alignment: True Neutral
Birth Country: Water Country - Mizu no Kuni
Village: Mist
Special: Medical Specialist
Taijutsu Non-specialist
Ninjutsu Non-specialist
Genjutsu Specialist
(-1 Release mastery)
(-1 Can mastery)
(-1 Fighting Style Mastery)
Weapons
Primary Weapons
Secondary Items:
Non-Weapon Items
Character Depth
Personality:
Appearance:
Background:
Techniques
First Aid/CPR/AED: Lesson 1 - 4 ~Freebie~
Rank: “D”
Skill: Supplementary
Effect: User learns Lesson 1 – 4 on First Aid/CPR/AED.
Special: ---
Drawback: ---
Description: Lesson 1: Before Giving Care, Lesson 2: Checking an III or Injured Person, Lesson 3: Breathing Emergencies and conscious choking - Adult, Child, or Infant, Lesson 4: Rescue Breathing - Child or Infant. With Lessons 1-4 the user is able to know what to do before Giving Care to an Injured person, how to Check an Injured person, how to perform emergency breathing to a conscious choking person, and also able to perform Rescue breathing to an unconscious person of all types. All Medical and ANBU personnel must know all Lessons.
Limit: Anyone is capable of Learning, Must buy First Aid/CPR/AED: Lesson 1 – 4 Book.
First Aid/CPR/AED: Lesson 5 - 8 ~Freebie~
Rank: “D”
Skill: Supplementary
Effect: User learns Lesson 5 - 8 on First Aid/CPR/AED.
Special: ---
Drawback: ---
Description: Lesson 5: Cardiac Emergencies, Lesson 6: CPR and Unconscious Choking - Adult, Child, Infant, Lesson 7: AED - Adult, Lesson 8: AED - Child. With Lessons 5-8 the user is able to know about the Cardiac Emergencies and what to do if a situation rises. The user is able to perform CPR and how to help an unconscious person when choking. A person is also able to use their knowledge with AED for both Adults and Children. All Medical and ANBU personnel must know all Lessons.
Limit: Anyone is capable of Learning, Must buy First Aid/CPR/AED: Lesson 5 – 8 Book.
First Aid/CPR/AED: Lesson 9 - 12 ~Freebie~
Rank: “D”
Skill: Supplementary
Effect: User learns Lesson 9 - 12 on First Aid/CPR/AED.
Special: ---
Drawback: ---
Description: Lesson 9: Soft Tissue Injuries, Lesson 10: Injuries to Muscles, Bones and Joints, Lesson 11: Sudden Illness, Lesson 12: Heat and Cold - Related Emergencies. With Lessons 9-12 the user is able to help with Soft Tissue Injuries, help and take care of Injuries to the Muscles, joints and the Bones such as putting splints, stop the bleeding, and treat shock. User is able to help against degree burns and knows what to do if a situation arises when it comes to these kinds of situations of First Aid. All Medical and ANBU personnel must know all Lessons.
Limit: Anyone is capable of Learning, Must buy First Aid/CPR/AED: Lesson 9 – 12 Book.
Gantai no Jutsu (Bandage Technique)
Rank: D
Skill: Ninjutsu
Effect: Creates a bandage out of surrounding materials.
Special: --
Drawback: Requires concentration in order to make larger bandages. Requires some sort of material.
Description: The user focuses chakra into a nearby material, such as sand, grass, or even water, forming it into an adhesive, sterile strip that’s reminiscent of a bandage. Once formed and applied, the makeshift bandage will remain without chakra input.
Limit: Must be a medic.
Shosen no Jutsu (Healing Hands Technique)
Rank: D, C, B, A, S
Skill: Ninjutsu
Effect: The user heals injuries that repairs physical damage.
Special: ---
Drawback: certain injuries may be impossible to cure or may take a long time to cure. The amount of chakra used is proportional to the injury required to be healed.
Description: The user gathers chakra into their hands, creating a bright green glow around them. The user then forces the healing chakra into the body of the patient, healing physical damage. This technique requires three movements to heal a minor injury and six movements to heal a major injury, minus one for every rank in this technique above D the user possesses, to a minimum of one. Starting at B rank, the user is able to heal critical injuries with this technique. Healing a critical injury requires sixteen movements, minus one movement for every rank above B the user possesses. Remove one movement from this process for every difficulty rank above D the user possesses.
Limit: Must be a medic, must know Gantai no Jutsu.
Kanetsu no Gyou (Heat Seeker)
Rank: D
Skill: Ninjutsu
Effect: Raises the body temperature.
Special: --
Drawback: Overuse can cause a fever in the body.
Description: The user focuses chakra into their hands yet again, creating a faintly red glow around them. The user then places his hands to the chest of the body in question, heating it and raising body temperature. This technique will prevent such ailments as hypothermia. However, using this technique continuously for four movements in a cured or healthy body will cause a fever to break out.
Limit: Must be a medic.
~Puppetry~
Chakra Ito (Chakra Strings)
Rank: "C"
Skill: NinJutsu
Effect: Chakra strings are a technique usually used by puppet users to allow them to control their puppets in battle.
Special: ---
Drawback: Must learn multiple times.
Description: The user is capable of controlling a puppet depending on the distance of the puppet. If the puppet surpasses a certain distance then the chakra strings simply disconnect leaving the puppet down along the floor. When first learned the user is able to control a puppet within the distance of up to 10 meters. Each time learned the distance increases by 10 meters. When the user reaches 200 meters there's an additional 10 Training Points needed to learn the technique. When the user reaches 400 meters there's again an additional 10 Training Points needed to learn the technique. These extra points do not go down by Class. User may learn an unlimited amount of times.
Limit: Must be a Puppeteer.
Kugutsu no Jutsu (Puppet Technique)
Rank: "C"
Skill: NinJutsu/Supplementary
Effect: Allows the user to effectively control puppets with lesser chakra strings allowing greater control per puppet.
Special: ---
Drawback: Must learn multiple times. Is able to learn 5 times max.
Description: When the user learns this technique they will reduce the amount of chakra strings needed to control a puppet. When user learns twice they will be to control Small Puppets with 1 Chakra String, Medium Puppets with 3 Chakra Strings, Large Puppets with 5 Chakra Strings, Huge Puppets with 9 Chakra Strings, Gargantuan Puppets with 11 Chakra Strings, and Colossal Puppets with 13 Chakra Strings. User must learn this Jutsu 3 times in order to control a Gargantuan Puppet. User must learn all 5 times in order to control a Colossal Puppet. After learning twice user will be able to control Small Puppets with 1 Chakra String regardless of continuous learning.
Limit: Must be a Puppeteer. Must know Chakra Ito (Chakra Strings)
Isshi no Otoshina (String Entrapment)
Rank: "C"
Skill: NinJutsu
Effect: A skill that allowed the user to entrap, trip, or interfere movement against the opponent.
Special: ---
Drawback: ---
Description: A technique used to grasp hold, or trip opponents or objects. This technique is used to restrict movements and buy some time to escape or perform a more powerful attack. This technique is for support purposes. Depending on the user's ability to perform Chakra Ito (Chakra Strings) depends on the length of this technique.
Limit: Must be a Puppeteer. Must know Chakra Ito (Chakra Strings)
Equipment Exchange
Rank: "D"
Skill: Supplementary
Effect: Allows the user to place in, take out, and even exchange Puppetry Equipment Slots.
Special: ---
Drawback: ---
Description: Simple tech all puppeteers may use, and is recommended they learn. With this technique the user is able to take any puppet and modify it to an extent. The user is able to take any generic puppet, and switch around any kind of Puppetry Equipment Slot they see fit. If a user purchases a generic puppet with no Equipment inside it, they may still place in Equipment inside said puppet. An example would be if user has a puppet with a Bo-Shuriken Launcher, they are able to take out the Launcher and switch it with another kind of Launcher, or any item that takes up the exact amount of spacing.
Limit: Must be a Puppeteer.
~Genjutsu Specialist~
Phantasm Perception
Rank: "C" Rank
Skill: GenJutsu
Effect: With this technique the user is capable of performing Jutsus that deals with the type of perception of Phantasm kind.
Special: ---
Drawback: Without this the user is unable to perform Jutsus dealing with the Phantasm Perception.
Description: Phantasm Perception creates a mental image usually only the user and the opponent (or opponents) of the technique can perceive. These are considered to be as personalized techniques that affects the opponent's mind. These techniques could be messages, dream stopping, complete disarray techniques. Phantasm Techniques are known to harm the person's mind, making them feel weaker, harming them through the perception of the mind but not with real life effects. Phantasm techniques are all in their heads, and are known to make people go crazy. Third parties viewing or studying the scene do not notice the phantasm. All phantasms are mind-affecting Jutsus.
Limit: No Limitation
[/ul]