||Otogakure Hospital||
Nov 14, 2012 14:07:15 GMT -7
Post by The God Damn Otokage on Nov 14, 2012 14:07:15 GMT -7
Eisei means eternal life. It is here where ninja go for checkups, treatment, and even training. The entry to the hospital is oddly empty and clinical. The seating is not comfortably and a brisk and bored receptionist waits to direct people to their desired locations. Heading past the reception area you would come across a long hallway, extending in either directions. Directly past the reception area are the basic check up and diagnostic areas. These are the simplest and most common rooms in the hospital. Down the right side of the hallway are the administration offices on the right hand side and the emergency and intensive care units on the left hand side. Down the opposite side of the hallway on the left hand side are a chapel and a lounge for guests and patients alike. To the right is a set of elevators leading to the upper and lower floors.
Taking the elevator down stairs leads to the morgue, where another receptionist is flanked by two guards. Here is a cryogenics lab for storing bodies and dissecting them for future use. Here many new medical students will learn about internal anatomy. Upstairs are the ritual rooms as well as more training areas. Large rooms are nearly empty and set aside for performing various rituals.
Set to the side of the hospital is the animal and herbal research institute. They have different rooms to emulate each region for the herbs and animals, as well as pens to hold the animals. A lab on the ground floor allows researches to create and concoct poisons and potions. These poisons and potions will be stored here or in the tower depending upon their rarity.
Complexity of Injury | Rank of Wound | IC Days in Hospital | # of Post Minimum | The Bill |
Minor Wound | D | 1 | 2 | 2,768 |
Sustained Injury | C | 2 | 2 | 5,625 |
Critical Infliction | B | 5 | 3 | 11,250 |
Serious Condition | A | 8-9 | 4 | 27,500 |
Life-threatening | S | 12-14 | 5 | 55,000 |
- Minor Wound - Sprains & strains, cuts & grazes, Scalds, etc.
- Sustained Injury - Fractured bones, Burns, etc.
- Critical Infliction - Severe pain, swelling, fever, numbness or tingling, deep wounds, wounds over bones (such as over the shin), and/or the inability to use the injured area, etc.
- Serious Condition - Broken bones, 2-3 degree burns, ruptured spine, loss of ligaments etc.
- Life Threatening - Paralyzed, severely poisoned, unconscious, shattered bones, etc.
[/ul]