Kitsune Inari Sound Profile
Jan 26, 2013 0:20:17 GMT -7
Post by Kitsune Inari on Jan 26, 2013 0:20:17 GMT -7
*Sound Village Incentive*
Kitsune Inari
Blood Limit: None
Height: 5' 5''
Weight: 144 lbs.
Age: 17
Gender: Female
Allignment: Neutral (Independent) Neutral (True Neutral )
Birth Country: Oto no Kuni (Land of Sound)
Village: Otogakure (Village of Sound)
Height: 5' 5''
Weight: 144 lbs.
Age: 17
Gender: Female
Allignment: Neutral (Independent) Neutral (True Neutral )
Birth Country: Oto no Kuni (Land of Sound)
Village: Otogakure (Village of Sound)
Personality: Kitsune Inari, a seventeen year old female kunoichi of the Sound Village, is generally level-headed. She prefers to take her time with mostly everything she does and is quite adept at analyzing her surroundings. Never one to simply rush right into a confrontation, Inari is more of the quiet shadow, on looking others from a distance. Intellegent enough she will never engage in a pointless battle, especially if the outcome is obviously against her. Though she mostly keeps to herself Inari is both a very good listener and conversationist, and usually doesn't mind wasting her time with others. She seems to be very kind hearted though quite passive, but her seemingly constant devious smile may also put others on edge.
In contrast to her general persona, Inari is also very flirty. She enjoys to lead people on as if they have a chance then play it off as if they were making the moves, in other words she's a tease. Not particularily fond of relationships herself she'll have no problem breaking the spirts of the weak minded, or even more so to those who come on to her first. However when it comes to aqantences or comrads she'll put more effort into it as to make her advances be taken more so as a joke rather than an actual come on. Since she takes great pride in being a kunoichi, this behavoir is more a hobby than an actual personality trait.
Otherwise an extreamly serious individual, Inari is not one to prank or be pranked as she will take it personally, and knows how to hold a grudge. Very intent on her training even though it's against the rules, she'll spend most of her time actually away from the village as to not be seen. Yet she knows exactly where her loyalties lie, and will avoid venturing too far and always returns. Though she doesn't generally say much, Inari is definately not afraid to speak her mind even if the out come is frowned upon by others. Though she'll fend mostly for herself, there are instances in which Inari will lend a hand to those who don't ask or even particularily need it.
Appearance: Inari has messy faded red hair with some scattered brown and white accents that reaches just above her shoulders, and slightly curves inward toward the ends. On her face she wears relativaly thick black framed glasses over her wide hazel green eyes. Her orchid/violet long banded bronze plated Sound Village headband is usually if not always tied across her mildly oversized forehead. For being a girl she has rather thick brown eye brows. Her nose is quite small as is her mouth, however she is commonly prone to have a wide devious smile. Inari's complexion overall is clear and moderately fair.
Usually wearing a short black jacket that ends about halfway down her back, Inari keeps the sleeves pinned up in thick rolls near the middle of her biceps. Under her jacket she sports a deep black accentend bright yellow tight fitting tanktop. Her chest is uncommonly large, and she generally has no problem working with what she's got. The rest of her body is pretty average with no other outstanding features. To match her jacket Inari also wears black finger less gloves on both hands that extend up her arm ending a few inches below her elbows.
Inari's lower half is covered with yet more black. She will most likely be wearing comfortable dark large pocketed pants, with her weapons pouch tied on her right thigh. On her left calf she has another bandage wrapped around the base of her pants to avoid unwanted snagging or anything similar. Sporting her short zori over her feet, which are also black yet quite darker than her pants or jacket, as they more so match her gloves. Other than that Inari will sometimes, though extreamly scarcely, switch out to a more formal attire if the occasion is right.
Background: Born in the Sound Village, Kitsune Inari has been raised to be a proud ninja for her small country. Her parents are both very caring and supportive, and were especially so during her Academy Days. As they are both ninja as well, they helped her through the best they could. Though she wasn't the best in her graduating class Inari was certainly not the worst either and passed her finals on her first attempt. Living pretty much a normal life of a young kunoichi, Inari went without much peril or hardships. That was until her father left the village on a seemingly harmless mission and never returned.
This was a major turning point in Inari's life as she began training herself more intently from that point on. She was thirteen years old at that time, and swore that one day she'd find out what happened to her father no matter what the cost. Her mother faired well as a single parent and continued to assist Inari, without ever even thinking of finding a replacement father. The two continued there lives as ninja of the sound until Inari decided to move out on her own. There was no hardship between the two and they continued to maintain cantact. Inari simply wanted to do things her own way at her own pace.
Inari was only fifteen when she acquired her own appartment within the confines of Orogakure, and faired quite well by herself. She never had to many friends throughout her life, and didn't really need any, since she was kind enough as it is. She spent many of her off days studying many subjects, from shinobi arts to geography of the world. She had always found that reading was a way to calm her mind and stay the collected individual she is. Inari never however accomplished anything that stood out or was considered particularily extrordinary in the slightest, and there for is just simply put another kunoichi of the Sound, at least for now.
Special:
Genjutsu Specialist [1/6]
Glamour Perception (40/500)
Universal Genjutsu: (0/1000)
Medical Specialist [0/6]
Ninjutsu Non-specialist [2/4]
Oto no Jutsu (Sound Release Skill) (150/500)
Suiton no Jutsu (Water Release Skill) (60/250)
Universal Ninjutsu: (0/1000)
Taijutsu Non-Specialist [0/4]
Universal Taijutsu: (0/1000)
Weapons:
Primary:
Disk, Large (Overview)
Rank: "C"
Type: Main, Bludgeoning/Slashing, Disk
Effect: A bladed or blunt circular weapon that measures in all kinds of sizes from small to large used for throwing, or close combat. Disk weapons can be complete like a Frisbee or hallow like a hoo-la-hoop.
Special: ---
Drawback: ---
Description: Types of weapons that are small disks. These weapons range in the length of between 4 to 6 feet in diameter. These weapons are plentiful and diverse when it comes to mid range. Different weapons with different styles of blades with disks are still part of the Disk Overview.
Limit: These types of weapons may be capable of being bought inside any Weapon Shop
Secondary:
Kunai (Overview) 3 slots (6)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A digging tool, a bit like a trowel. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Also used as a knife.
Special: ---
Drawback: ---
Description: The kunai is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. The kunai was used by common folk as multi-purpose gardening tools and by workers of stone and masonry. The kunai is not a knife, but something more akin to a crowbar. The blade was soft iron and unsharpened because the edges were used to smash plaster and wood, to dig holes and to pry. Normally only the tip would have been sharpened. The uses to which a kunai was put would have destroyed any heat-treated and sharpened tool like a knife. There could be multiple kinds of kunais such as handless ones, or even double sided kunais as long as they are within the same length.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Knife (Overview) two slots (4)
Rank: "C" Rank
Type: Secondary, 2 per Slot, Piercing/Slashing, Knife
Effect: A knife is any cutting edge or blade, handheld or otherwise, with or without a handle.
Special: ---
Drawback: ---
Description: The knife is conventionally wrought in ranges from 6 to 8 inches, with the average at 7 inches. Originally made of rock, flint, and obsidian; knives have evolved in construction as technology has with blades being made from bronze, copper, iron, steel, ceramics, and titanium. Many cultures have their unique version of the knife. Due to its role as humankind's first tool, certain cultures have attached spiritual and religious significance to the knife including the La Hu Si. There could be multiple kinds of knives such as throwing knives, curved knives, combat knives, or retractable knives.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Bolas - Boleadora (3 Weights) (Overview) two slots (8)
Rank: "C" Rank
Type: Secondary, 4 per Slot, Bludgeoning/Slashing, Soft Weapon
Effect: Throwing weapon made of weights on the ends of interconnected cords, designed to capture animals by entangling their legs.
Special: ---
Drawback: ---
Description: A cord with weights attached to the ends for throwing at and entangling an animal. The cord is up to 2 meter in length while divided into 3 parts and attached to 3 - 10 gram weights that is 1.5 inches in diameter.
Limit: These types of items may be capable of being bought inside any Weapon Shop
Hira-Shuriken (Overview) three slots (45)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Shuriken
Effect: Is a concealed weapon that is generally for throwing, and sometimes stabbing or slashing.
Special: ---
Drawback: ---
Description: Hira-shuriken is constructed from thin, flat plates of metal derived from a variety of sources including hishi-gane (coins), and kugi-nuki (carpentry tools), and generally resemble popular conceptions of shuriken. In modern popular culture, these are called "throwing stars" or "ninja stars". They often have a hole in the center and possess a fairly thin blade sharpened only at the tip. The holes derive from their source in items that had holes - old coins, washers, and nail-removing tools. This proved convenient for the shuriken user, as well, as the weapons could be strung on a string or dowel in the belt for transport, and the hole also had aerodynamic and weighting effects that aided the flight of the blade after it was thrown. There is a wide variety of forms of hira-shuriken and they are now usually identified by the number of points the blades possess.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Darts (Overview) one slot (15)
Rank: "C" Rank
Type: Secondary, 15 per Slot, Piercing, Darts
Effect: Darts are missile weapons, designed to fly such that a sharp, often weighted point will strike first. They can be distinguished from javelins by fletching and a shaft that is shorter and/or more flexible, and from arrows by the fact that they are not of the right length to use with a normal bow.
Special: ---
Drawback: ---
Description: Steel-tip darts generally weigh 18−26 grams and maximum of 50 grams. The common length of a dart is generally 15 to 20 cm (6−8 inches) long. There is a large array of types of darts. There are the sportsmen darts, the blowdarts as well as Tranquilizer darts.
Limit: These types of items may be capable of being bought inside any Weapon Shop.
Grenade: Fragmentation two slots (2)
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A grenade with a heavy metal casing that shatters, on exploding, into fragments that travel at high speed and with great force.
Special: ---
Drawback: May harm the user if not thrown right.
Description: The fragmentation grenade (commonly known as a frag) is an anti-personnel weapon that is designed to disperse shrapnel upon exploding. The body is made of hard plastic or steel. Flechettes, notched wire, ball bearings or the case itself provide the fragments. When the word grenade is used without specification, and context does not suggest otherwise, it is generally assumed to refer to a fragmentation grenade. These grenades were sometimes classed as defensive grenades because the effective casualty radius of some matched or exceeded the distance they could be thrown, thus necessitating them being thrown from behind cover. Fragmentation grenades have a killing radius of 5 meters with a wounding radius of 15 meters. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop
Grenade: Smoke two slots (2)
Rank: "C"
Type: Secondary, 1 per Slot, Explosive, Grenade
Effect: A Grenade that gives off thick smoke when it explodes; used to make a smoke screen or to mark a position.
Special: ---
Drawback: May harm the user if not thrown right.
Description: Smoke grenades are used as ground-to-ground or ground-to-air signaling devices, target or landing zone marking devices, and screening devices for unit movement. The body is a sheet-steel cylinder with emission holes in the top and bottom. These allow the smoke to be released when the grenade is ignited. Two main types exist, colored smoke (for signaling) and screening smoke. It fills an area radius of 15 meters with thick smoke. The smoke may come in different colors if the user wishes. Different color smoke could be used for information value if need. It takes 6 seconds before it explodes.
Limit: These types of items may be capable of being bought inside any Weapon Shop.