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Kumpan Pung Hok (Straight knees) Rank: "C" Skill: TaiJutsu Effect: A straight knee attack used against the opponent's abdomen. Special: --- Drawback: --- Description: Picture The boxer bends the right knee obliquely to the left side then twists to throw it to the opponent's abdomen or chest. The thigh is parallel to the ground and the foot was close to the opposite leg with the toes pointing down to decrease chances of user harming himself. This trick is used for attack, defense or escape. If you place one hand on either side of your opponent's head, use either knee for the strike. Grab the attacker by the head with one arm on each side, elbows down and tight. Your hands should be laid one over the other, with your fingers up the back of his head and pushing down to create pressure on his neck, which gives better control. Be sure you squeeze your elbows together to keep your opponent from slipping his head down and out. Depending on the user's strength depends on the strength of this technique. "D" Class - No added strength within the attack. "C" Class - User is able to launch an opponent up 1 meter in the air if not holding them. "B" Class - User is able to launch an opponent up 2 meters in the air if not holding them. "A" Class - User is able to launch an opponent up 4 meters in the air if not holding them. "S" Class - User is able to launch an opponent up 8 meters in the air if not holding them.
To protect Twist the body while pressing the left elbow down to guard the rib. (If user knows Knee Strike the in Krav Maga, the user does not need to learn this Technique.) Limit: Must learn from a Muay Thai Master.
Yok Nang (Swinging-knees) Rank: "C" Skill: TaiJutsu Effect: A side-knee strike used against opponent's abdomen. Special: --- Drawback: --- Description: Picture The boxer turns the body to the right and throws the left knee in the action of the swinging-knee-kick to the opponent's rib. This trick is used for defense when the opponent attacks close to the body. The front roundhouse knee kick or 'Yok Nang' is a powerful move during which a boxer channels the momentum of his spinning body into his knee creating a devastating impact when performed correctly and accurately. When using the right knee, the basic motion is in a left-inwardly direction. The opposite direction applies when using the left knee. The front roundhouse knee kick normally targets the opponent's rib cage. There are 2 variations of this Technique. There is the diagonal knee. It is characterized by a diagonal movement of the knee from the standing position to the point of impact. When using the left knee the target will be hit on the right side and vice versa for the right knee. There is the horizontal knee. In this movement, the knee, calf, and foot should be parallel to the floor. As with the diagonal knee, the left knee should impact the target on the right side and vice versa for the right knee. Depending on the user's strength depends on the strength of this technique. "D" Class - No added strength within the attack. "C" Class - User is able to launch an opponent up 1 meter in the air if not holding them. "B" Class - User is able to launch an opponent up 2 meters in the air if not holding them. "A" Class - User is able to launch an opponent up 4 meters in the air if not holding them. "S" Class - User is able to launch an opponent up 8 meters in the air if not holding them.
To protect Sway the body to the right and pull down to guard the ribs. (If user knows Round Knee Strike the in Krav Maga, the user does not need to learn the base of this Technique.) Limit: Must learn from a Muay Thai Master.
Hanuman Thayarn (Flying Knee) Rank: "C" Skill: TaiJutsu Effect: A straight flying knee strike capable of launching opponents into the distance. Special: --- Drawback: --- Description: Picture 1 of the most extreme techniques in the Muay Thai arsenal. It is similar to the straight knee but is performed in a forward leaping motion during which both feet are clearly lifted off the ground. The momentum of the leaping body is placed behind the knee, making it very powerful when striking the opponent. Used at the right moment, the flying knee can be a decisive weapon in a fight. The only difference between the straight knee and the flying knee is the leap forward. In the straight flying knee, power is derived from a leap upward. This move is easily performed in close range by jumping straight upward. The impact force of this move, however, is much less than that of the leaping forward flying knee. The most effective flying knee employs the rear leg rather than the knee of the front leg as using the rear leg enables the boxer to generate more power. It is best used when the opponent is off guard, in a tight spot, or pinned in a corner. For optimum results, the flying knee should be used when you are at least one step away from your opponent. Depending on the user's strength depends on the strength of this technique. "D" Class - User is able to launch an opponent up 1 meter in the distance. "C" Class - User is able to launch an opponent up 2 meters in the distance. "B" Class - User is able to launch an opponent up 4 meters in the distance. "A" Class - User is able to launch an opponent up 8 meters in the distance. "S" Class - User is able to launch an opponent up 16 meters in the distance.
Limit: Must learn from a Muay Thai Master. Must know Kumpan Pung Hok (Straight knees)
Perd Tawan Rank: "D" Skill: TaiJutsu Effect: --- Special: --- Drawback: To counter: Wipes up the opponents foot by the right arm then throws the left kick to the opponent's rib. If the boxer is a left handed fighter, reverse the descriptions from right to left. Description: Picture The boxer throws the straight left kick to the opponent's chin; the opponent loses his step throw the right fist to his face immediately. This trick is used for attack defense and escape. To protect Pushes the punch on the foot or throws the right kick to the opponent's left calf. Limit: Must know Jod Muay
Jarakhe Fad Hang (Swing-back kick) Rank: "D" Skill: TaiJutsu Effect: --- Special: --- Drawback: To counter: catches the opponent's right foot and jerks forwards. Description: Picture The boxer steps forward, the weight on the left leg then turns round and kicks back wards with the right heel to the opponent's jaws or the right rib. If the opponent can catch the right foot, stand with the left leg and throw the right elbow to the opponent's chin. This trick is used for defense or if the opponent's careless. To protect: Wipe the opponent’s right foot to the right side with the Right arm. Limit: Must know Jod Muay
Ngoo Lai Tookkae (Alternately knees) Rank: "D" Skill: TaiJutsu Effect: A three way knee attack combo. Special: --- Drawback: --- Description: Picture The boxer throws a diagonal left knee to the opponent's left rib which stuns the opponent slightly as the user then throws a straight right knee to the opponent's abdomen or chest rib while finally delivering a destructive left knee to the abdomen or the chest of the opponent. Use this trick to attack when the opponent loses his balance. Depending on the user's strength depends on the strength of this technique. "D" Class - User is able to launch an opponent up 1 meter in the distance. "C" Class - User is able to launch an opponent up 2 meters in the distance. "B" Class - User is able to launch an opponent up 4 meters in the distance. "A" Class - User is able to launch an opponent up 8 meters in the distance. "S" Class - User is able to launch an opponent up 16 meters in the distance.
To protect: Sway the body and press the right elbow down to cover the right rib then twist the body to the right and press the left elbow down to cover the left rib. Limit: Must learn from a Muay Thai Master. Must know the 3 Basic Knee Strikes of Cherng Khao.
Umbrella, Small (Overview) Rank: "C" Type: Main, Bludgeoning/Piercing, Umbrella Effect: A weapon that can be used for blunt piercing hits or ranged hits towards the opponent along the ground. Special: --- Drawback: --- Description: A light, small, portable, usually circular cover for protection from rain or sun, consisting of a fabric held on a collapsible frame of thin ribs radiating from the top of a carrying stick or handle. Can be used as a shield, and a projectile shooter when spinning the umbrella to rain down senbon. The umbrella is capable of holding up to 10 slots of senbon only. It is unable to hold any other type of weapon within the inner umbrella. The small umbrella is approximately 1 foot radius in size. User may add shielding by adding half the cost of a buckler to the umbrella which takes the full shielding benefits. Limit: These types of weapons may be capable of being bought inside any Weapon Shop Cost: 3,000 Ryo
Shield, Buckler Rank: "C" Type: Main, Weapon, Bludgeoning/Slashing, Shield Effect: A defensive weapon normally used to block attacks worn on the user's fist, or sometimes the forearm. Special: --- Drawback: --- Description: A buckler is a small shield, 15 to 45 cm (6 inches to 18 inches) in diameter. Its size makes it poor protection against missile weapons but useful in deflecting the blow of an opponent's sword or mace. There are two major forms of medieval documented bucklers. The first is a simple round shield with the fist positioned directly behind the boss with a variety of shapes of face and depths of rim. The second major form is a corrugated rectangle. Adarga and Lantern shields are known bucklers. The bucklers have many uses. Hand protection, Deflectors, blinders, and binders. Limit: These types of weapons may be capable of being bought inside any Weapon Shop Cost: 2,000 Ryo
^ Both of these are considered to be Main Weapons. You have the option of adding the buckler, but you'll have to do so after the bio is accepted. Otherwise, this counts as you having two primary weapons. You can only start with one.